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Gold Any% No ACE Route v2.0

entrpntr Apr 18th, 2019 (edited) 205 Never
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  1. === EARLY GAME ===
  2.  
  3. Intro
  4.    - Clear save data before each attempt
  5.    - No TID manip (just find cluster that avoids FF?)
  6.    - Fast options
  7.    - StartSecond 0
  8.    - Sunday 10:00am
  9.  
  10. Take extra step leaving mom's house for glitchless manips to work. Standard (i.e. optimal) lab movement.
  11.  
  12. No Toto manip. Reset females. Name Totodile "A " (with a space). Don't check stats (until L6).
  13.  
  14. On r29 save tile
  15.    - Take Berry
  16.    - S&Q
  17.    - r29 manip
  18.  
  19. Get r30 Potion on the way down (until trying to murder the category?).
  20.  
  21.  
  22. .... {{{ Rival thru Mikey = ZZZzZzzZ }}} ....
  23.  
  24.  
  25. On Donnies save tile
  26.    - Give Berry
  27.    - Use Potion (if necessary)
  28.    - Call Mom
  29.    - S&Q
  30.    - Don manip
  31.    
  32. NOTE: Consider skipping Don manip (at least in some situations?).
  33.    
  34.    
  35. .... {{{ Donnies thru Falkner = ZZZzZzzZ }}} ....
  36.  
  37.  
  38. Extra steps to get to StepCount to 126 at PC. (Follow Violet movement pattern, or equivalent.)
  39.  
  40. Save from menu. Decrement egg cycles. Clone 1 egg.
  41.  
  42. Move egg in box to top of party. Move bottom egg to 2nd in party. Decrement egg cycles. Clone 2 eggs. (NOTE: You can skip moving the bottom egg to 2nd in party; just change the 5 -> 4 party swap later with 4 <> 4. This seems over a second faster, but doesn't match the current reference video, so for now it's a side note.)
  43.  
  44. Withdraw top egg. Decrement egg cycles. Clone 3 eggs.
  45.  
  46. (REPEAT x6) Withdraw bottom egg. Decrement egg cycles. Clone 3 eggs.
  47.  
  48. Should have 16/20 in Box 1 after this, and the bottom egg in the box should be at 1 egg cycle remaining.
  49.  
  50.  
  51.  
  52.  
  53.  
  54. === TIME FOR SOME DIRTY GLITCHING DEBAUCHERY IN THE VIOLET POKECENTER ===
  55.  
  56. Attempt bad clone (deposit top 2 eggs). Check "Change Box" after S&Q to see if clones were made. If so, check to make sure no nickname on cloned eggs. If no nickname, assume you have a real bad clone. (NOTE: Must be in Box 1 for the move menu swaps at the very end of the run to work. If Box 1 gets filled and you switch boxes, make sure to switch back.)
  57.  
  58. Withdraw (in this order)
  59.    - Last egg before the attempted bad clones (16th in box)
  60.    - Bottom bad clone (last in box)
  61.    - Top egg in box
  62.  
  63. -- <Reference video from this point on: https://www.youtube.com/watch?v=So_3MCF4A3k> --
  64.  
  65. Decrement egg cycles to hatch eggs. Nickname Togepi "A " (with a space). Don't nickname bad clone.
  66.  
  67. Move w/o mail (these swaps do lots of complicated things with HP/level/nicknames/species/etc.)
  68.    - Egg in Box 1 to 2nd in party
  69.    - 1 <> 1 in party
  70.    - Egg in Box 1 to 1st in party
  71.    - 5 -> 4 in party
  72.    - 3 -> 1 in party
  73.    - 3rd in party to top of Box 1
  74.  
  75. Party menu (pay attention to whether hexFF is poisoned, which is a 6/16 chance, depending on Togepi's speed stat)
  76.    - 1 <> 5
  77.    - 7 <> 1
  78.    - Take Card Key off Togepi (7th)
  79.    - 7 <> 1
  80.    - Take Card Key off hexFF (7th)
  81.    - 6 <> 1
  82.    - 1 <> 7
  83.    - Take Card Key off bad clone (7th)
  84.    - 1 <> 3
  85.    - 1 <> 7
  86.    - Take Card Key off Toto (7th)
  87.    - If hexFF (3rd poke now) is PSN'd, swap 3 <> 7 (avoids PSN ticking in overworld)
  88.  
  89. Pack            
  90.    - Left (or Right) 2 to Key Items
  91.    - 3 <> 4
  92.    - 3 <> 2
  93.    - 3 <> 5
  94.    - 1 <> 4
  95.    - 2 <> 1
  96.    - 2 <> 4
  97.    - (NOTE: order matters on a few of these swaps; 3 <> 4 is different from 4 <> 3, for instance)
  98.  
  99. Item PC
  100.    - Deposit
  101.        > Right 1 to Balls
  102.        > Deposit 16 Poke Balls
  103.        > Exit Menu
  104.    - Withdraw
  105.        > Withdraw 1 Poke Ball twice
  106.        > Exit Menu
  107.    - Deposit
  108.        > Left (or Right) 2 to Key Items
  109.        > Deposit all 4 key items
  110.        > Exit Menu
  111.    - Exit PC
  112.  
  113. Pack (will be in Key Items to start)
  114.    - Swap 2nd ? x0 with 3rd ? x0
  115.    - Register Bicycle
  116.    - Swap Poke Ball x43 with Max Repel x255
  117.    - Left 1 to Balls
  118.    - Toss 16 from Poke Ball x255
  119.    - Right 1 to Key Items (to hold its place next time you menu)
  120.    
  121. Exit Center.
  122.  
  123.  
  124.  
  125. === IT IS NOW TIME TO CORRUPT THE METATILES OF THE OVERWORLD MAP ===
  126.  
  127. Sudowoodo     ::  (down 1) TM47 x1
  128. Route 36      ::  TM47 x1
  129. Route 35      ::  TM47 x1
  130. Goldenrod     ::  TM47 x2
  131. Magnet Train  ::  TM47 x1
  132. Cerulean      ::  TM47 x1
  133.  
  134. On Pewter tile
  135.    - TM47 x1
  136.    - (up 2) Max Repel
  137.    
  138. On Kanto guard tile
  139.    - (down 2) TM47 x1
  140.    - Open Party Menu, follow steps below
  141.  
  142.  
  143.  
  144. === NOW DIG DEEPER THAN BALLS INTO WRAM TO SKIP THE E4 AND ANNIHILATE YOUR PARTY ===
  145.  
  146. Party Menu
  147.    - Select MOVE on 7th poke (cursor should already be on 7th)
  148.    - Right 158, Left 2, (swap 1 <> 3), Right 8, (swap 1 <> 2)
  149.    - Other cues if counting is too hard:
  150.        > Once you see a poke with Constrict as only move, you are close (145)
  151.        > When you get to Voltorb shortly after that poke, you are at 155
  152.        > Right 3 from the Voltorb (155+3=158) is Swift/Lovely Kiss/Acid Armor
  153.        > Left 2, swap 1 <> 3 (must load the poke with 3 moves first so you can swap moves)
  154.        > Right 8 (Tail Whip 0/30, Tail Whip 7/30, Tail Whip 0/30), swap 1 <> 2
  155.    - (NOTE: Press Right as soon as you see each poke's sprite load)
  156.      
  157. On Silver Cave guard tile (previous repel should exactly wear out on the tile)
  158.    - (up 2) Max Repel
  159.    - S&Q
  160.  
  161. Navigate Silver Cave to Red (239 tiles on bike with perfect movement, i.e. 11 repel steps to spare).
  162.  
  163. Defeat Red in an instantaneous victory to complete the speedrun of this video game.
  164.  
  165.  
  166.  
  167.  
  168. =~=~= MISCELLANEOUS NOTES =~=~=
  169.  
  170. Future considerations for wasting steps efficiently          > (NOTE: none of these seemed any better than marginal)
  171.    - Walk back to mom's house to tell her not to save $$
  172.    - Buy Potions (skip r30 Potion); possibly Flower Mail as well for faster TM47?
  173.    - Add steps to manips if it makes them simpler (or otherwise improves them)
  174.  
  175. Mikey crit manip for 2 char Toto will be "necessary" in "future" for "serious" "attempts".
  176.  
  177. "Optimal Strats" (i.e. "YOLO shit")
  178.    - Skip cloning the Egg that's second in party in cloning rounds 2 thru 8
  179.    - Skip a cloning round by attempting bad clone in cloning round 8 (or earlier, but window will be smaller)
  180.        > Deposit bottom Egg first (normal clone)
  181.        > Deposit top two Eggs after (bad clone; extra deposit here is to make the success window less absurd)
  182.    - Obvious stuff in the glitchless section up to Falkner
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