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- ET Legacy v2.76 win-x86 Jan 6 2019
- Zone megs: 64
- Info: fs_game now defaults to 'legacy' mod instead of 'etmain'
- ----- FS_Startup -----
- Current search path:
- C:\Users\Käyttäjä\Documents\ETLegacy\legacy
- .\legacy
- .\legacy\pak3_v2.76.pk3 (1107 files)
- .\legacy\etl_bin_v2.76.pk3 (8 files)
- C:\Users\Käyttäjä\Documents\ETLegacy\etmain
- .\etmain
- .\etmain\pak2.pk3 (22 files)
- .\etmain\pak1.pk3 (10 files)
- .\etmain\pak0.pk3 (3725 files)
- ----------------------
- 4872 files in pk3 files
- execing default.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- Not logging server attacks to disk.
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- Trying to load "renderer_opengl1_x86.dll" from "C:\Games\Enemy Territory - Legacy"...
- -------------------------------
- ETKEY found.
- Available client translations: Bulgarian Czech German Greek English Esperanto Spanish Finnish French Hungarian Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian Serbian Swedish Turkish
- Available mod translations: Bulgarian Czech German Greek English Esperanto Spanish Finnish French Hungarian Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian Serbian Swedish Turkish
- Language set to English
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL build version 2.0.9 - link version 2.0.9.
- SDL initialized driver "windows"
- Initializing OpenGL display
- Estimated display aspect: 1.778
- ...setting mode -2: 1920x1080
- Using 24 color bits, 24 depth, 0 stencil display.
- Available modes [22]: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 1280x1024'
- Using GLEW 2.1.0
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce 920M/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 388.71
- Using vanilla renderer
- Initializing OpenGL extensions
- ...found OpenGL extension - GL_EXT_texture_compression_s3tc
- ...found OpenGL extension - GL_EXT_texture_env_add
- ...found OpenGL extension - GL_ARB_multitexture
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce 920M/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 388.71
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_ACTIVE_TEXTURES_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -2, SCREEN: 1920 x 1080 fullscreen (ratio 1.7778) Hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: enabled
- Initializing Shaders
- ----- finished R_Init -----
- ------ Initializing Sound (1)------
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "wasapi".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 44100
- Samples: 1024
- Channels: 2
- Silence: 0
- Size: 4096
- Starting SDL audio callback...
- SDL audio initialized.
- ----- Sound Info -----
- sound system is muted
- 2 channels
- 32768 samples
- 16 samplebits
- 1 submission_chunk
- 44100 speed
- 19D164D8 dma buffer
- No background file.
- ----------------------
- Sound initialization successfully done
- s_backend set to SDL2
- --------------------------------
- Sound memory manager started
- Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(C:\Users\Käyttäjä\Documents\ETLegacy, legacy, ui_mp_x86.dll)
- Sys_LoadDll(C:\Users\Käyttäjä\Documents\ETLegacy\legacy\ui_mp_x86.dll)... failed: "Failed loading C:\Users\Käyttäjä\Documents\ETLegacy\legacy\ui_mp_x86.dll: The specified module could not be found.
- "
- Sys_LoadDll(.\legacy\ui_mp_x86.dll)... failed: "Failed loading .\legacy\ui_mp_x86.dll: The specified module could not be found.
- "
- Sys_LoadDll(legacy/ui) failed to load library
- ----- CL_Shutdown -----
- Closing SDL audio device...
- SDL audio device shut down.
- RE_Shutdown( 1 )
- SDL input devices shut down.
- -----------------------
- SQLite3 can't close database - not active.
- VM_Create on UI failed
- SDL input devices shut down.
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