a guest Jun 16th, 2019 67 Never
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- __**Light Shell: Lasers**__
- Can cause fires. Some guns require energy cells. Cant go through shields
- __**Lead shell: bullets**__
- All guns require bullets. Shield piercing. Leaves worse wounds.
- __**Strength:**__Hand to hand combat and picking certain things up or overpowering someone.
- Helps with aiming and piloting.
- Helps with traps, poisoning, being hacked (robots only) taking damage.
- Helps with talking to people.
- Helps with hacking and typical intelligence stuff.
- Helps with melee and movement.
- Gambling. Loot. My digression.
- 20 HP
- Skill checks
- Need to roll a number under the stat. The more its under the bigger the bonus.
- __**Last Chance If they lose all 20HP:**__
- Endurance check: of being conscious and “downed” If not they are dead.
- __**Heroic Action:**__
- Each player has one. I give out more at my digression. Can interrupt any action at any point to do whatever. Can fail.
- __**Endurance Mechanic:**__
- How much the number below the stat is how much they block the damage by plus one.
- `E.g stat for endurance is 7. They roll 5. 2 difference. Plus 1. 3 damage blocked. If they still lose all health but passed activate Last Chance.`
- `No bonus to shots which exceedingly pass check.`
- `The harder the shot the more dice.`
- __**Body parts:**__
- Leg: Aiming gives -1 perception causes agility handicap 1x damage
- Arms: Aiming gives -2 perception causes strength and general action handicap. 1x damage. Drop item.
- Torso: 1x damage.
- Head: Aiming gives -3 perception. 5x damage.
- Use intelligence skill check. If passed object is hacked. For robots and more independent machines an endurance check is done every turn to remove the hack. You can hack something that has been hacked.
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