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- call fnc_AddRadiosToNonLethalWeapons;
- sleep 1;
- _weapons = weapons player - nonlethalweapons;
- _mags = magazines player;
- _holder = createVehicle ["weaponholder", getPosATL player, [], 0, "CAN_COLLIDE" ];
- 0 cutText["Your weapons have been removed.","PLAIN"];
- if (count _weapons > 0) then
- {
- {player removeWeapon _x} forEach _weapons};
- if (count _mags > 0) then
- {
- {player removeMagazine _x} forEach _mags};
- {
- _holder addWeaponCargoGlobal [_x,1];
- }forEach _weapons;
- {
- _holder addMagazineCargoGlobal [_x,1];
- }forEach _mags;
- HolsterArr = [];
- RL_PrimHWep = "empty";
- RL_PrimHolstered = false;
- RL_PH = false;
- _Pistol = (saveWeaponPistol select 0);
- _holder addWeaponCargoGlobal [_Pistol,1];
- player removeAction unholsterPistol;
- saveWeaponPistol set [1,false];
- holsterPistol = player addAction ["Holster Pistol","pistolControl.sqf",[true]];
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