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Dec 13th, 2019
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  1. Zeke: Amnesiac Knight
  2. Weapon: Duma's Lance: 16 Mt; Grants Atk+3. Deals damage = 30% of damage dealt to unit.
  3. C Skill: Threaten Spd/Def 3: At start of turn, if unit is within 2 spaces of a foe, grants Spd/Def+5 to unit for 1 turn and inflicts Spd/Def-5 on foes within 2 spaces through their next actions.
  4.  
  5. Brigid: Holy Marksman
  6. Weapon: Yewfelle: 14 Mt; Effective against flying foes. At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+10 during combat.
  7. Assist: Rally Up Spd+: Grants Spd+6 to target ally and allies withing 2 spaces of target (excluding unit) for 1 turn.
  8.  
  9. Greil: Divine Knight
  10. Weapon: Steady Urvan: 16 Mt; If foe initiates combat, grants Special cooldown charge +1 per attack. At start of combat, if unit's HP ≥ 50% and if foe initiates combat, reduces damage from foe's first attack onward by 50%. (Only highest value applied. Does not stack.)
  11. A Skill: Sturdy Stance 3: If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
  12.  
  13. Catherine: Guardian of Zanado
  14. Weapon: Thunderbrand: 16 Mt; Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  15. Special: Foudroyant Strike: Boosts damage by 20% of foe's Atk. If in combat against an armored foe, boosts damage by 40% instead of 20%.
  16.  
  17. Renault: Burdened Bishop
  18. Wrathful Staff 3: 4* Skill
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