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oof magician

May 4th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3.     script.Parent = owner.Character
  4.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5.     local function NewFakeEvent()
  6.         local Bind = Instance.new("BindableEvent")
  7.         local Fake;Fake = {Connections = {},
  8.         fakeEvent=true;
  9.         Connect=function(self,Func)
  10.             Bind.Event:connect(Func)
  11.             self.Connections[Bind] = true
  12.             return setmetatable({Connected = true},{
  13.             __index = function (self,Index)
  14.                 if Index:lower() == "disconnect" then
  15.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  16.                 end
  17.                 return Fake[Index]
  18.             end;
  19.             __tostring = function() return "Connection" end;
  20.         })
  21.         end}
  22.         Fake.connect = Fake.Connect;return Fake;
  23.     end
  24.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29.     local function TriggerEvent(self,Event,...)
  30.         local Trigger = Mouse[Event]
  31.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33.         end
  34.     end
  35.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  37.         if FiredBy.Name ~= owner.Name then return end
  38.         if Input.MouseEvent then
  39.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40.         else
  41.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43.             for _,Action in pairs(ContextActionService.Actions) do
  44.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45.             end
  46.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48.         end
  49.     end)
  50.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53.         local Input = function(Input,gameProcessedEvent)
  54.             if gameProcessedEvent then return end
  55.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56.         end
  57.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58.         local Hit,Target
  59.         while wait(1/30) do
  60.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62.             end
  63.         end
  64.     ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67.     __index = function (self,Index)
  68.         local Sandbox = function (Thing)
  69.             if Thing:IsA("Player") then
  70.                 local RealPlayer = Thing
  71.                 return setmetatable({},{
  72.                     __index = function (self,Index)
  73.                         local Type = type(RealPlayer[Index])
  74.                         if Type == "function" then
  75.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76.                                 return function (self)return InternalData["Mouse"] end
  77.                             end
  78.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79.                         end
  80.                         return RealPlayer[Index]
  81.                     end;
  82.                     __tostring = function(self) return RealPlayer.Name end
  83.                 })
  84.             end
  85.         end
  86.         if RealGame[Index] then
  87.             local Type = type(RealGame[Index])
  88.             if Type == "function" then
  89.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  90.                     return function (self,Service)
  91.                         local FakeServices = {
  92.                             ["players"] = function()
  93.                                 return setmetatable({},{
  94.                                     __index = function (self2,Index2)
  95.                                         local RealService = RealGame:GetService(Service)
  96.                                         local Type2 = type(Index2)
  97.                                         if Type2 == "function" then
  98.                                             return function (self,...) return RealService[Index2](RealService,...)end
  99.                                         else
  100.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101.                                             return RealService[Index2]
  102.                                         end
  103.                                     end;
  104.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  105.                                 })
  106.                             end;
  107.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109.                             ["runservice"] = function()
  110.                                 return setmetatable({},{
  111.                                     __index = function(self2,Index2)
  112.                                         local RealService = RealGame:GetService(Service)
  113.                                         local Type2 = type(Index2)
  114.                                         if Type2 == "function" then
  115.                                             return function (self,...) return RealService[Index2](RealService,...) end
  116.                                         else
  117.                                             local RunServices = {
  118.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  120.                                             }
  121.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122.                                             return RealService[Index2]
  123.                                         end
  124.                                     end
  125.                                 })
  126.                             end
  127.                         }
  128.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129.                         return RealGame:GetService(Service)
  130.                     end
  131.                 end
  132.                 return function (self,...) return RealGame[Index](RealGame,...) end
  133.             else
  134.                 if game:GetService(Index) then return game:GetService(Index) end
  135.                 return RealGame[Index]
  136.             end
  137.         end
  138.         return nil
  139.     end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. -----------------------------
  143. --[[ Name : Oof Magician ]]--
  144. -----------------------------
  145. --A script By youngmacka123
  146.  
  147. --Credit To Nebula_Zorua and ShackLuster
  148.  
  149. --Discord: NO I WONT TELL U >:(
  150.  
  151. -------------------------------------------------------
  152.  
  153. local FavIDs = {
  154.     340106355, --Nefl Crystals
  155.     927529620, --Dimension
  156.     876981900, --Fantasy
  157.     398987889, --Ordinary Days
  158.     1117396305, --Oh wait, it's you.
  159.     885996042, --Action Winter Journey
  160.     919231299, --Sprawling Idiot Effigy
  161.     743466274, --Good Day Sunshine
  162.     727411183, --Knife Fight
  163.     1402748531, --The Earth Is Counting On You!
  164.     595230126 --Robot Language
  165.     }
  166.  
  167.  
  168.  
  169. wait(0.2)
  170. local plr = owner
  171. print('Local User is '..plr.Name)
  172. print('Oof Magician Loaded')
  173. print('Was going to be a test script but fuck it.')
  174. local char = plr.Character
  175. local hum = char.Humanoid
  176. local hed = char.Head
  177. local root = char.HumanoidRootPart
  178. local rootj = root.RootJoint
  179. local tors = char.Torso
  180. local ra = char["Right Arm"]
  181. local la = char["Left Arm"]
  182. local rl = char["Right Leg"]
  183. local ll = char["Left Leg"]
  184. local neck = tors["Neck"]
  185. local mouse = plr:GetMouse()
  186. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  187. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  188. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  189. local maincolor = BrickColor.new("Institutional white")
  190.  
  191. ff = Instance.new("ForceField",char)
  192. ff.Visible = false
  193. hum.Name = "Base"
  194. hum.MaxHealth = 1.0E298
  195. hum.Health = 1.0E298
  196. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  197.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  198.     hum.MaxHealth = 1.0E298
  199.     hum.Health = 1.0E298
  200.   end
  201. end)
  202.  
  203. char["Torso"].BrickColor = BrickColor.new("Bright blue")
  204. char["Right Arm"].BrickColor = BrickColor.new("Bright yellow")
  205. char["Left Arm"].BrickColor = BrickColor.new("Bright yellow")
  206. char["Right Leg"].BrickColor = BrickColor.new("Br. yellowish green")
  207. char["Left Leg"].BrickColor = BrickColor.new("Br. yellowish green")
  208. hed.BrickColor = BrickColor.new("Bright yellow")
  209. hed.face.Texture = "http://www.roblox.com/asset/?id=65724729"
  210.  
  211. for i,v in pairs(char:children()) do
  212.     if v:IsA("Hat") then
  213.         v:Destroy()
  214.     end
  215. end
  216. for i,v in pairs(char:children()) do
  217.     if v:IsA("Accessory") then
  218.         v:Destroy()
  219.     end
  220. end
  221. for i,v in pairs(char:children()) do
  222.     if v:IsA("Hair") then
  223.         v:Destroy()
  224.     end
  225. end
  226. for i,v in pairs(char:children()) do
  227.     if v:IsA("Shirt") then
  228.         v:Destroy()
  229.     end
  230. end
  231. for i,v in pairs(char:children()) do
  232.     if v:IsA("Pants") then
  233.         v:Destroy()
  234.     end
  235. end
  236. for i,v in pairs(char:children()) do
  237.     if v:IsA("Graphic Shirt") then
  238.         v:Destroy()
  239.     end
  240. end
  241. for i,v in pairs(char:children()) do
  242.     if v:IsA("GraphicShirt") then
  243.         v:Destroy()
  244.     end
  245. end
  246.  
  247. for _,v in pairs(char:children()) do
  248. if v:IsA("Shirt") then
  249. v.ShirtTemplate = "rbxassetid://0"
  250. elseif v:IsA("Pants") then
  251. v.PantsTemplate = "rbxassetid://0"
  252. elseif v:IsA("ShirtGraphic") then
  253. v:Remove()
  254. wait(.1)
  255. char["Torso"].roblox:Remove()
  256. elseif v:IsA("Accessory") then
  257. v:Remove()
  258. end
  259. end
  260.  
  261. local sur = Instance.new("BillboardGui", char.Head)
  262. sur.Name = "Billboard"
  263. sur.Adornee = char.Head
  264. sur.Size = UDim2.new(10, 0, 5, 0)
  265. sur.StudsOffset = Vector3.new(0, 5, 0)
  266. local text = Instance.new("TextLabel", sur)
  267. text.Text = "OOF MAGICIAN"
  268. text.Size = UDim2.new(1, 0, 1, 0)
  269. text.TextScaled = true
  270. text.BackgroundTransparency = 1
  271. text.Font = Enum.Font.Cartoon
  272. text.TextColor3 = Color3.new(255, 255, 0)
  273. text.TextStrokeTransparency = 1
  274.  
  275. -------------------------------------------------------
  276. --Start Good Stuff--
  277. -------------------------------------------------------
  278. cam = game.Workspace.CurrentCamera
  279. CF = CFrame.new
  280. angles = CFrame.Angles
  281. attack = false
  282. Euler = CFrame.fromEulerAnglesXYZ
  283. Rad = math.rad
  284. IT = Instance.new
  285. BrickC = BrickColor.new
  286. Cos = math.cos
  287. Acos = math.acos
  288. Sin = math.sin
  289. Asin = math.asin
  290. Abs = math.abs
  291. Mrandom = math.random
  292. Floor = math.floor
  293. -------------------------------------------------------
  294. --End Good Stuff--
  295. -------------------------------------------------------
  296. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  297. RSH, LSH = nil, nil
  298. RW = Instance.new("Weld")
  299. LW = Instance.new("Weld")
  300. RH = tors["Right Hip"]
  301. LH = tors["Left Hip"]
  302. RSH = tors["Right Shoulder"]
  303. LSH = tors["Left Shoulder"]
  304. RSH.Parent = nil
  305. LSH.Parent = nil
  306. RW.Name = "RW"
  307. RW.Part0 = tors
  308. RW.C0 = CF(1.5, 0.5, 0)
  309. RW.C1 = CF(0, 0.5, 0)
  310. RW.Part1 = ra
  311. RW.Parent = tors
  312. LW.Name = "LW"
  313. LW.Part0 = tors
  314. LW.C0 = CF(-1.5, 0.5, 0)
  315. LW.C1 = CF(0, 0.5, 0)
  316. LW.Part1 = la
  317. LW.Parent = tors
  318. Effects = {}
  319. -------------------------------------------------------
  320. --Start HeartBeat--
  321. -------------------------------------------------------
  322. ArtificialHB = Instance.new("BindableEvent", script)
  323. ArtificialHB.Name = "Heartbeat"
  324. script:WaitForChild("Heartbeat")
  325.  
  326. frame = 1 / 60
  327. tf = 0
  328. allowframeloss = false
  329. tossremainder = false
  330.  
  331.  
  332. lastframe = tick()
  333. script.Heartbeat:Fire()
  334.  
  335.  
  336. game:GetService("RunService").Heartbeat:connect(function(s, p)
  337.     tf = tf + s
  338.     if tf >= frame then
  339.         if allowframeloss then
  340.             script.Heartbeat:Fire()
  341.             lastframe = tick()
  342.         else
  343.             for i = 1, math.floor(tf / frame) do
  344.                 script.Heartbeat:Fire()
  345.             end
  346.             lastframe = tick()
  347.         end
  348.         if tossremainder then
  349.             tf = 0
  350.         else
  351.             tf = tf - frame * math.floor(tf / frame)
  352.         end
  353.     end
  354. end)
  355. -------------------------------------------------------
  356. --End HeartBeat--
  357. -------------------------------------------------------
  358.  
  359. -------------------------------------------------------
  360. --Start Important Functions--
  361. -------------------------------------------------------
  362. function swait(num)
  363.     if num == 0 or num == nil then
  364.         game:service("RunService").Stepped:wait(0)
  365.     else
  366.         for i = 0, num do
  367.             game:service("RunService").Stepped:wait(0)
  368.         end
  369.     end
  370. end
  371. function thread(f)
  372.     coroutine.resume(coroutine.create(f))
  373. end
  374. function clerp(a, b, t)
  375.     local qa = {
  376.         QuaternionFromCFrame(a)
  377.     }
  378.     local qb = {
  379.         QuaternionFromCFrame(b)
  380.     }
  381.     local ax, ay, az = a.x, a.y, a.z
  382.     local bx, by, bz = b.x, b.y, b.z
  383.     local _t = 1 - t
  384.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  385. end
  386. function QuaternionFromCFrame(cf)
  387.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  388.     local trace = m00 + m11 + m22
  389.     if trace > 0 then
  390.         local s = math.sqrt(1 + trace)
  391.         local recip = 0.5 / s
  392.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  393.     else
  394.         local i = 0
  395.         if m00 < m11 then
  396.             i = 1
  397.         end
  398.         if m22 > (i == 0 and m00 or m11) then
  399.             i = 2
  400.         end
  401.         if i == 0 then
  402.             local s = math.sqrt(m00 - m11 - m22 + 1)
  403.             local recip = 0.5 / s
  404.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  405.         elseif i == 1 then
  406.             local s = math.sqrt(m11 - m22 - m00 + 1)
  407.             local recip = 0.5 / s
  408.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  409.         elseif i == 2 then
  410.             local s = math.sqrt(m22 - m00 - m11 + 1)
  411.             local recip = 0.5 / s
  412.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  413.         end
  414.     end
  415. end
  416. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  417.     local xs, ys, zs = x + x, y + y, z + z
  418.     local wx, wy, wz = w * xs, w * ys, w * zs
  419.     local xx = x * xs
  420.     local xy = x * ys
  421.     local xz = x * zs
  422.     local yy = y * ys
  423.     local yz = y * zs
  424.     local zz = z * zs
  425.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  426. end
  427. function QuaternionSlerp(a, b, t)
  428.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  429.     local startInterp, finishInterp
  430.     if cosTheta >= 1.0E-4 then
  431.         if 1 - cosTheta > 1.0E-4 then
  432.             local theta = math.acos(cosTheta)
  433.             local invSinTheta = 1 / Sin(theta)
  434.             startInterp = Sin((1 - t) * theta) * invSinTheta
  435.             finishInterp = Sin(t * theta) * invSinTheta
  436.         else
  437.             startInterp = 1 - t
  438.             finishInterp = t
  439.         end
  440.     elseif 1 + cosTheta > 1.0E-4 then
  441.         local theta = math.acos(-cosTheta)
  442.         local invSinTheta = 1 / Sin(theta)
  443.         startInterp = Sin((t - 1) * theta) * invSinTheta
  444.         finishInterp = Sin(t * theta) * invSinTheta
  445.     else
  446.         startInterp = t - 1
  447.         finishInterp = t
  448.     end
  449.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  450. end
  451. function rayCast(Position, Direction, Range, Ignore)
  452.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  453. end
  454. local RbxUtility = LoadLibrary("RbxUtility")
  455. local Create = RbxUtility.Create
  456.  
  457. -------------------------------------------------------
  458. --Start Damage Function--
  459. -------------------------------------------------------
  460. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461.     if hit.Parent == nil then
  462.         return
  463.     end
  464.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  465.     for _, v in pairs(hit.Parent:children()) do
  466.         if v:IsA("Humanoid") then
  467.             h = v
  468.         end
  469.     end
  470.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  471.    
  472.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  473.          end
  474.  
  475.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  476.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  477.             if hit.Parent.DebounceHit.Value == true then
  478.                 return
  479.             end
  480.         end
  481.          if insta == true then
  482.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  483.          end
  484.         local c = Create("ObjectValue"){
  485.             Name = "creator",
  486.             Value = game:service("Players").LocalPlayer,
  487.             Parent = h,
  488.         }
  489.         game:GetService("Debris"):AddItem(c, .5)
  490.         if HitSound ~= nil and HitPitch ~= nil then
  491.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  492.         end
  493.         local Damage = math.random(minim, maxim)
  494.         local blocked = false
  495.         local block = hit.Parent:findFirstChild("Block")
  496.         if block ~= nil then
  497.             if block.className == "IntValue" then
  498.                 if block.Value > 0 then
  499.                     blocked = true
  500.                     block.Value = block.Value - 1
  501.                     print(block.Value)
  502.                 end
  503.             end
  504.         end
  505.         if blocked == false then
  506.             h.Health = h.Health - Damage
  507.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  508.         else
  509.             h.Health = h.Health - (Damage / 2)
  510.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511.         end
  512.         if Type == "Knockdown" then
  513.             local hum = hit.Parent.Humanoid
  514.             hum.PlatformStand = true
  515.             coroutine.resume(coroutine.create(function(HHumanoid)
  516.                 swait(1)
  517.                 HHumanoid.PlatformStand = false
  518.             end), hum)
  519.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  520.             local bodvol = Create("BodyVelocity"){
  521.                 velocity = angle * knockback,
  522.                 P = 5000,
  523.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524.                 Parent = hit,
  525.             }
  526.             local rl = Create("BodyAngularVelocity"){
  527.                 P = 3000,
  528.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  529.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  530.                 Parent = hit,
  531.             }
  532.             game:GetService("Debris"):AddItem(bodvol, .5)
  533.             game:GetService("Debris"):AddItem(rl, .5)
  534.         elseif Type == "Normal" then
  535.             local vp = Create("BodyVelocity"){
  536.                 P = 500,
  537.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  538.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  539.             }
  540.             if knockback > 0 then
  541.                 vp.Parent = hit.Parent.Torso
  542.             end
  543.             game:GetService("Debris"):AddItem(vp, .5)
  544.         elseif Type == "Up" then
  545.             local bodyVelocity = Create("BodyVelocity"){
  546.                 velocity = Vector3.new(0, 20, 0),
  547.                 P = 5000,
  548.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549.                 Parent = hit,
  550.             }
  551.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552.         elseif Type == "DarkUp" then
  553.             coroutine.resume(coroutine.create(function()
  554.                 for i = 0, 1, 0.1 do
  555.                     swait()
  556.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557.                 end
  558.             end))
  559.             local bodyVelocity = Create("BodyVelocity"){
  560.                 velocity = Vector3.new(0, 20, 0),
  561.                 P = 5000,
  562.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563.                 Parent = hit,
  564.             }
  565.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  566.         elseif Type == "Snare" then
  567.             local bp = Create("BodyPosition"){
  568.                 P = 2000,
  569.                 D = 100,
  570.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571.                 position = hit.Parent.Torso.Position,
  572.                 Parent = hit.Parent.Torso,
  573.             }
  574.             game:GetService("Debris"):AddItem(bp, 1)
  575.         elseif Type == "Freeze" then
  576.             local BodPos = Create("BodyPosition"){
  577.                 P = 50000,
  578.                 D = 1000,
  579.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580.                 position = hit.Parent.Torso.Position,
  581.                 Parent = hit.Parent.Torso,
  582.             }
  583.             local BodGy = Create("BodyGyro") {
  584.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  585.                 P = 20e+003,
  586.                 Parent = hit.Parent.Torso,
  587.                 cframe = hit.Parent.Torso.CFrame,
  588.             }
  589.             hit.Parent.Torso.Anchored = true
  590.             coroutine.resume(coroutine.create(function(Part)
  591.                 swait(1.5)
  592.                 Part.Anchored = false
  593.             end), hit.Parent.Torso)
  594.             game:GetService("Debris"):AddItem(BodPos, 3)
  595.             game:GetService("Debris"):AddItem(BodGy, 3)
  596.         end
  597.         local debounce = Create("BoolValue"){
  598.             Name = "DebounceHit",
  599.             Parent = hit.Parent,
  600.             Value = true,
  601.         }
  602.         game:GetService("Debris"):AddItem(debounce, Delay)
  603.         c = Create("ObjectValue"){
  604.             Name = "creator",
  605.             Value = Player,
  606.             Parent = h,
  607.         }
  608.         game:GetService("Debris"):AddItem(c, .5)
  609.     end
  610. end
  611. -------------------------------------------------------
  612. --End Damage Function--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Damage Function Customization--
  617. -------------------------------------------------------
  618. function ShowDamage(Pos, Text, Time, Color)
  619.     local Rate = (1 / 30)
  620.     local Pos = (Pos or Vector3.new(0, 0, 0))
  621.     local Text = (Text or "")
  622.     local Time = (Time or 2)
  623.     local Color = (Color or Color3.new(1, 0, 1))
  624.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625.     EffectPart.Anchored = true
  626.     local BillboardGui = Create("BillboardGui"){
  627.         Size = UDim2.new(3, 0, 3, 0),
  628.         Adornee = EffectPart,
  629.         Parent = EffectPart,
  630.     }
  631.     local TextLabel = Create("TextLabel"){
  632.         BackgroundTransparency = 1,
  633.         Size = UDim2.new(1, 0, 1, 0),
  634.         Text = Text,
  635.         Font = "Bodoni",
  636.         TextColor3 = Color,
  637.         TextScaled = true,
  638.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  639.         Parent = BillboardGui,
  640.     }
  641.     game.Debris:AddItem(EffectPart, (Time))
  642.     EffectPart.Parent = game:GetService("Workspace")
  643.     delay(0, function()
  644.         local Frames = (Time / Rate)
  645.         for Frame = 1, Frames do
  646.             wait(Rate)
  647.             local Percent = (Frame / Frames)
  648.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  649.             TextLabel.TextTransparency = Percent
  650.         end
  651.         if EffectPart and EffectPart.Parent then
  652.             EffectPart:Destroy()
  653.         end
  654.     end)
  655. end
  656. -------------------------------------------------------
  657. --End Damage Function Customization--
  658. -------------------------------------------------------
  659.  
  660. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  661.   for _, c in pairs(workspace:children()) do
  662.     local hum = c:findFirstChild("Humanoid")
  663.     if hum ~= nil then
  664.       local head = c:findFirstChild("Head")
  665.       if head ~= nil then
  666.         local targ = head.Position - Part.Position
  667.         local mag = targ.magnitude
  668.         if magni >= mag and c.Name ~= plr.Name then
  669.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  670.         end
  671.       end
  672.     end
  673.   end
  674. end
  675.  
  676.  
  677. CFuncs = {
  678.     Part = {
  679.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  680.             local Part = Create("Part")({
  681.                 Parent = Parent,
  682.                 Reflectance = Reflectance,
  683.                 Transparency = Transparency,
  684.                 CanCollide = false,
  685.                 Locked = true,
  686.                 BrickColor = BrickColor.new(tostring(BColor)),
  687.                 Name = Name,
  688.                 Size = Size,
  689.                 Material = Material
  690.             })
  691.             RemoveOutlines(Part)
  692.             return Part
  693.         end
  694.     },
  695.     Mesh = {
  696.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697.             local Msh = Create(Mesh)({
  698.                 Parent = Part,
  699.                 Offset = OffSet,
  700.                 Scale = Scale
  701.             })
  702.             if Mesh == "SpecialMesh" then
  703.                 Msh.MeshType = MeshType
  704.                 Msh.MeshId = MeshId
  705.             end
  706.             return Msh
  707.         end
  708.     },
  709.     Mesh = {
  710.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711.             local Msh = Create(Mesh)({
  712.                 Parent = Part,
  713.                 Offset = OffSet,
  714.                 Scale = Scale
  715.             })
  716.             if Mesh == "SpecialMesh" then
  717.                 Msh.MeshType = MeshType
  718.                 Msh.MeshId = MeshId
  719.             end
  720.             return Msh
  721.         end
  722.     },
  723.     Weld = {
  724.         Create = function(Parent, Part0, Part1, C0, C1)
  725.             local Weld = Create("Weld")({
  726.                 Parent = Parent,
  727.                 Part0 = Part0,
  728.                 Part1 = Part1,
  729.                 C0 = C0,
  730.                 C1 = C1
  731.             })
  732.             return Weld
  733.         end
  734.     },
  735.     Sound = {
  736.         Create = function(id, par, vol, pit)
  737.             coroutine.resume(coroutine.create(function()
  738.                 local S = Create("Sound")({
  739.                     Volume = vol,
  740.                     Pitch = pit or 1,
  741.                     SoundId = id,
  742.                     Parent = par or workspace
  743.                 })
  744.                 wait()
  745.                 S:play()
  746.                 game:GetService("Debris"):AddItem(S, 6)
  747.             end))
  748.         end
  749.     },
  750.     ParticleEmitter = {
  751.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  752.             local fp = Create("ParticleEmitter")({
  753.                 Parent = Parent,
  754.                 Color = ColorSequence.new(Color1, Color2),
  755.                 LightEmission = LightEmission,
  756.                 Size = Size,
  757.                 Texture = Texture,
  758.                 Transparency = Transparency,
  759.                 ZOffset = ZOffset,
  760.                 Acceleration = Accel,
  761.                 Drag = Drag,
  762.                 LockedToPart = LockedToPart,
  763.                 VelocityInheritance = VelocityInheritance,
  764.                 EmissionDirection = EmissionDirection,
  765.                 Enabled = Enabled,
  766.                 Lifetime = LifeTime,
  767.                 Rate = Rate,
  768.                 Rotation = Rotation,
  769.                 RotSpeed = RotSpeed,
  770.                 Speed = Speed,
  771.                 VelocitySpread = VelocitySpread
  772.             })
  773.             return fp
  774.         end
  775.     }
  776. }
  777. function RemoveOutlines(part)
  778.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781.     local Part = Create("Part")({
  782.         formFactor = FormFactor,
  783.         Parent = Parent,
  784.         Reflectance = Reflectance,
  785.         Transparency = Transparency,
  786.         CanCollide = false,
  787.         Locked = true,
  788.         BrickColor = BrickColor.new(tostring(BColor)),
  789.         Name = Name,
  790.         Size = Size,
  791.         Material = Material
  792.     })
  793.     RemoveOutlines(Part)
  794.     return Part
  795. end
  796. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  797.     local Msh = Create(Mesh)({
  798.         Parent = Part,
  799.         Offset = OffSet,
  800.         Scale = Scale
  801.     })
  802.     if Mesh == "SpecialMesh" then
  803.         Msh.MeshType = MeshType
  804.         Msh.MeshId = MeshId
  805.     end
  806.     return Msh
  807. end
  808. function CreateWeld(Parent, Part0, Part1, C0, C1)
  809.     local Weld = Create("Weld")({
  810.         Parent = Parent,
  811.         Part0 = Part0,
  812.         Part1 = Part1,
  813.         C0 = C0,
  814.         C1 = C1
  815.     })
  816.     return Weld
  817. end
  818.  
  819.  
  820. -------------------------------------------------------
  821. --Start Effect Function--
  822. -------------------------------------------------------
  823. EffectModel = Instance.new("Model", char)
  824. Effects = {
  825.   Block = {
  826.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  827.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828.       prt.Anchored = true
  829.       prt.CFrame = cframe
  830.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831.       game:GetService("Debris"):AddItem(prt, 10)
  832.       if Type == 1 or Type == nil then
  833.         table.insert(Effects, {
  834.           prt,
  835.           "Block1",
  836.           delay,
  837.           x3,
  838.           y3,
  839.           z3,
  840.           msh
  841.         })
  842.       elseif Type == 2 then
  843.         table.insert(Effects, {
  844.           prt,
  845.           "Block2",
  846.           delay,
  847.           x3,
  848.           y3,
  849.           z3,
  850.           msh
  851.         })
  852.       else
  853.         table.insert(Effects, {
  854.           prt,
  855.           "Block3",
  856.           delay,
  857.           x3,
  858.           y3,
  859.           z3,
  860.           msh
  861.         })
  862.       end
  863.     end
  864.   },
  865.   Sphere = {
  866.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868.       prt.Anchored = true
  869.       prt.CFrame = cframe
  870.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871.       game:GetService("Debris"):AddItem(prt, 10)
  872.       table.insert(Effects, {
  873.         prt,
  874.         "Cylinder",
  875.         delay,
  876.         x3,
  877.         y3,
  878.         z3,
  879.         msh
  880.       })
  881.     end
  882.   },
  883.   Cylinder = {
  884.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886.       prt.Anchored = true
  887.       prt.CFrame = cframe
  888.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889.       game:GetService("Debris"):AddItem(prt, 10)
  890.       table.insert(Effects, {
  891.         prt,
  892.         "Cylinder",
  893.         delay,
  894.         x3,
  895.         y3,
  896.         z3,
  897.         msh
  898.       })
  899.     end
  900.   },
  901.   Wave = {
  902.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904.       prt.Anchored = true
  905.       prt.CFrame = cframe
  906.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  907.       game:GetService("Debris"):AddItem(prt, 10)
  908.       table.insert(Effects, {
  909.         prt,
  910.         "Cylinder",
  911.         delay,
  912.         x3 / 60,
  913.         y3 / 60,
  914.         z3 / 60,
  915.         msh
  916.       })
  917.     end
  918.   },
  919.   Ring = {
  920.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922.       prt.Anchored = true
  923.       prt.CFrame = cframe
  924.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925.       game:GetService("Debris"):AddItem(prt, 10)
  926.       table.insert(Effects, {
  927.         prt,
  928.         "Cylinder",
  929.         delay,
  930.         x3,
  931.         y3,
  932.         z3,
  933.         msh
  934.       })
  935.     end
  936.   },
  937.   Break = {
  938.     Create = function(brickcolor, cframe, x1, y1, z1)
  939.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  940.       prt.Anchored = true
  941.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  942.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943.       local num = math.random(10, 50) / 1000
  944.       game:GetService("Debris"):AddItem(prt, 10)
  945.       table.insert(Effects, {
  946.         prt,
  947.         "Shatter",
  948.         num,
  949.         prt.CFrame,
  950.         math.random() - math.random(),
  951.         0,
  952.         math.random(50, 100) / 100
  953.       })
  954.     end
  955.   },
  956. Spiral = {
  957.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959.       prt.Anchored = true
  960.       prt.CFrame = cframe
  961.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962.       game:GetService("Debris"):AddItem(prt, 10)
  963.       table.insert(Effects, {
  964.         prt,
  965.         "Cylinder",
  966.         delay,
  967.         x3,
  968.         y3,
  969.         z3,
  970.         msh
  971.       })
  972.     end
  973.   },
  974. Push = {
  975.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977.       prt.Anchored = true
  978.       prt.CFrame = cframe
  979.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980.       game:GetService("Debris"):AddItem(prt, 10)
  981.       table.insert(Effects, {
  982.         prt,
  983.         "Cylinder",
  984.         delay,
  985.         x3,
  986.         y3,
  987.         z3,
  988.         msh
  989.       })
  990.     end
  991.   }
  992. }
  993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  994.     local fp = IT("Part")
  995.     fp.formFactor = formfactor
  996.     fp.Parent = parent
  997.     fp.Reflectance = reflectance
  998.     fp.Transparency = transparency
  999.     fp.CanCollide = false
  1000.     fp.Locked = true
  1001.     fp.BrickColor = brickcolor
  1002.     fp.Name = name
  1003.     fp.Size = size
  1004.     fp.Position = tors.Position
  1005.     RemoveOutlines(fp)
  1006.     fp.Material = "SmoothPlastic"
  1007.     fp:BreakJoints()
  1008.     return fp
  1009. end
  1010.  
  1011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1012.     local mesh = IT(Mesh)
  1013.     mesh.Parent = part
  1014.     if Mesh == "SpecialMesh" then
  1015.         mesh.MeshType = meshtype
  1016.     if meshid ~= "nil" then
  1017.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1018.         end
  1019.     end
  1020.     mesh.Offset = offset
  1021.     mesh.Scale = scale
  1022.     return mesh
  1023. end
  1024.  
  1025. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1026.     local type = type
  1027.     local rng = Instance.new("Part", char)
  1028.     rng.Anchored = true
  1029.     rng.BrickColor = color
  1030.     rng.CanCollide = false
  1031.     rng.FormFactor = 3
  1032.     rng.Name = "Ring"
  1033.     rng.Material = "Neon"
  1034.     rng.Size = Vector3.new(1, 1, 1)
  1035.     rng.Transparency = 0
  1036.     rng.TopSurface = 0
  1037.     rng.BottomSurface = 0
  1038.     rng.CFrame = pos
  1039.     local rngm = Instance.new("SpecialMesh", rng)
  1040.     rngm.MeshType = MType
  1041.     rngm.Scale = scale
  1042.     local scaler2 = 1
  1043.     if type == "Add" then
  1044.         scaler2 = 1 * value
  1045.     elseif type == "Divide" then
  1046.         scaler2 = 1 / value
  1047.     end
  1048.     coroutine.resume(coroutine.create(function()
  1049.         for i = 0, 10 / bonuspeed, 0.1 do
  1050.             swait()
  1051.             if type == "Add" then
  1052.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053.             elseif type == "Divide" then
  1054.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055.             end
  1056.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1058.         end
  1059.         rng:Destroy()
  1060.     end))
  1061. end
  1062.  
  1063. function Eviscerate(dude)
  1064.     if dude.Name ~= char then
  1065.         local bgf = IT("BodyGyro", dude.Head)
  1066.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1067.         local val = IT("BoolValue", dude)
  1068.         val.Name = "IsHit"
  1069.         local ds = coroutine.wrap(function()
  1070.             dude:WaitForChild("Head"):BreakJoints()
  1071.             wait(0.5)
  1072.             target = nil
  1073.             coroutine.resume(coroutine.create(function()
  1074.                 for i, v in pairs(dude:GetChildren()) do
  1075.                     if v:IsA("Accessory") then
  1076.                         v:Destroy()
  1077.                     end
  1078.                     if v:IsA("Humanoid") then
  1079.                         v:Destroy()
  1080.                     end
  1081.                     if v:IsA("CharacterMesh") then
  1082.                         v:Destroy()
  1083.                     end
  1084.                     if v:IsA("Model") then
  1085.                         v:Destroy()
  1086.                     end
  1087.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1088.                         for x, o in pairs(v:GetChildren()) do
  1089.                             if o:IsA("Decal") then
  1090.                                 o:Destroy()
  1091.                             end
  1092.                         end
  1093.                         coroutine.resume(coroutine.create(function()
  1094.                             v.Material = "Neon"
  1095.                             v.CanCollide = false
  1096.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1097.                             PartEmmit1.LightEmission = 1
  1098.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1099.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100.                             PartEmmit1.Rate = 150
  1101.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1102.                             PartEmmit1.Size = NumberSequence.new({
  1103.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1104.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1105.                             })
  1106.                             PartEmmit1.Transparency = NumberSequence.new({
  1107.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1108.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1109.                             })
  1110.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1111.                             PartEmmit1.VelocitySpread = 30000
  1112.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1113.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1114.                             local BodPoss = IT("BodyPosition", v)
  1115.                             BodPoss.P = 3000
  1116.                             BodPoss.D = 1000
  1117.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119.                             v.Color = maincolor.Color
  1120.                             coroutine.resume(coroutine.create(function()
  1121.                                 for i = 0, 49 do
  1122.                                     swait(1)
  1123.                                     v.Transparency = v.Transparency + 0.08
  1124.                                 end
  1125.                                 wait(0.5)
  1126.                                 PartEmmit1.Enabled = false
  1127.                                 wait(3)
  1128.                                 v:Destroy()
  1129.                                 dude:Destroy()
  1130.                             end))
  1131.                         end))
  1132.                     end
  1133.                 end
  1134.             end))
  1135.         end)
  1136.         ds()
  1137.     end
  1138. end
  1139.  
  1140. function FindNearestHead(Position, Distance, SinglePlayer)
  1141.     if SinglePlayer then
  1142.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1143.     end
  1144.     local List = {}
  1145.     for i, v in pairs(workspace:GetChildren()) do
  1146.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1147.             table.insert(List, v)
  1148.         end
  1149.     end
  1150.     return List
  1151. end
  1152.  
  1153. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1154.     local type = type
  1155.     local rng = Instance.new("Part", char)
  1156.     rng.Anchored = true
  1157.     rng.BrickColor = color
  1158.     rng.CanCollide = false
  1159.     rng.FormFactor = 3
  1160.     rng.Name = "Ring"
  1161.     rng.Material = "Neon"
  1162.     rng.Size = Vector3.new(1, 1, 1)
  1163.     rng.Transparency = 0
  1164.     rng.TopSurface = 0
  1165.     rng.BottomSurface = 0
  1166.     rng.CFrame = pos
  1167.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1168.     local rngm = Instance.new("SpecialMesh", rng)
  1169.     rngm.MeshType = MType
  1170.     rngm.Scale = Vector3.new(x1, y1, z1)
  1171.     local scaler2 = 1
  1172.     local speeder = FastSpeed
  1173.     if type == "Add" then
  1174.         scaler2 = 1 * value
  1175.     elseif type == "Divide" then
  1176.         scaler2 = 1 / value
  1177.     end
  1178.     coroutine.resume(coroutine.create(function()
  1179.         for i = 0, 10 / bonuspeed, 0.1 do
  1180.             swait()
  1181.             if type == "Add" then
  1182.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1183.             elseif type == "Divide" then
  1184.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1185.             end
  1186.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1187.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1188.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1189.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1190.         end
  1191.         rng:Destroy()
  1192.     end))
  1193. end
  1194.  
  1195. function SoulSteal(dude)
  1196. if dude.Name ~= char then
  1197. local bgf = IT("BodyGyro", dude.Head)
  1198. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1199. local val = IT("BoolValue", dude)
  1200. val.Name = "IsHit"
  1201. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1202. local soulst = coroutine.wrap(function()
  1203. local soul = Instance.new("Part",dude)
  1204. soul.Size = Vector3.new(1,1,1)
  1205. soul.CanCollide = false
  1206. soul.Anchored = false
  1207. soul.Position = torso.Position
  1208. soul.Transparency = 1
  1209. local PartEmmit1 = IT("ParticleEmitter", soul)
  1210. PartEmmit1.LightEmission = 1
  1211. PartEmmit1.Texture = "rbxassetid://569507414"
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. PartEmmit1.Rate = 250
  1214. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1215. PartEmmit1.Size = NumberSequence.new({
  1216.     NumberSequenceKeypoint.new(0, 1, 0),
  1217.     NumberSequenceKeypoint.new(1, 0, 0)
  1218. })
  1219. PartEmmit1.Transparency = NumberSequence.new({
  1220.     NumberSequenceKeypoint.new(0, 0, 0),
  1221.     NumberSequenceKeypoint.new(1, 1, 0)
  1222. })
  1223. PartEmmit1.Speed = NumberRange.new(0, 0)
  1224. PartEmmit1.VelocitySpread = 30000
  1225. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1226. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1227. local BodPoss = IT("BodyPosition", soul)
  1228. BodPoss.P = 3000
  1229. BodPoss.D = 1000
  1230. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1231. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1232. wait(1.6)
  1233. soul.Touched:connect(function(hit)
  1234.     if hit.Parent == char then
  1235.     soul:Destroy()
  1236.     end
  1237. end)
  1238. wait(1.2)
  1239. while soul do
  1240.     swait()
  1241.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242.     BodPoss.Position = tors.Position
  1243. end
  1244. end)
  1245.     soulst()
  1246.     end
  1247. end
  1248. function FaceMouse()
  1249. local   Cam = workspace.CurrentCamera
  1250.     return {
  1251.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1252.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1253.     }
  1254. end
  1255. -------------------------------------------------------
  1256. --End Effect Function--
  1257. -------------------------------------------------------
  1258. function Cso(ID, PARENT, VOLUME, PITCH)
  1259.     local NSound = nil
  1260.     coroutine.resume(coroutine.create(function()
  1261.         NSound = IT("Sound", PARENT)
  1262.         NSound.Volume = VOLUME
  1263.         NSound.Pitch = PITCH
  1264.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1265.         swait()
  1266.         NSound:play()
  1267.         game:GetService("Debris"):AddItem(NSound, 10)
  1268.     end))
  1269.     return NSound
  1270. end
  1271. function CameraEnshaking(Length, Intensity)
  1272.     coroutine.resume(coroutine.create(function()
  1273.         local intensity = 1 * Intensity
  1274.         local rotM = 0.01 * Intensity
  1275.         for i = 0, Length, 0.1 do
  1276.             swait()
  1277.             intensity = intensity - 0.05 * Intensity / Length
  1278.             rotM = rotM - 5.0E-4 * Intensity / Length
  1279.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1280.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1281.         end
  1282.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1283.     end))
  1284. end
  1285. function getRegion(point,range,ignore)
  1286.     return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1287. end
  1288.  
  1289. function GetTorso(char)
  1290.     return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1291. end
  1292.  
  1293. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1294.  
  1295. NewInstance = function(instance,parent,properties)
  1296.     local inst = Instance.new(instance)
  1297.     inst.Parent = parent
  1298.     if(properties)then
  1299.         for i,v in next, properties do
  1300.             pcall(function() inst[i] = v end)
  1301.         end
  1302.     end
  1303.     return inst;
  1304. end
  1305.  
  1306. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1307.     local part = Instance.new("Part")
  1308.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1309.     part.Material = material or Enum.Material.SmoothPlastic
  1310.     part.TopSurface,part.BottomSurface=10,10
  1311.     part.Size = size or Vector3.new(1,1,1)
  1312.     part.CFrame = cframe or CF(0,0,0)
  1313.     part.Anchored = anchored or true
  1314.     part.CanCollide = cancollide or false
  1315.     part.Parent = parent or char
  1316.     return part
  1317. end
  1318. -------------------------------------------------------
  1319. --End Important Functions--
  1320. -------------------------------------------------------
  1321.  
  1322.  
  1323. -------------------------------------------------------
  1324. --Start Customization--
  1325. -------------------------------------------------------
  1326. local Player_Size = 2
  1327. if Player_Size ~= 1 then
  1328. root.Size = root.Size * Player_Size
  1329. tors.Size = tors.Size * Player_Size
  1330. hed.Size = hed.Size * Player_Size
  1331. ra.Size = ra.Size * Player_Size
  1332. la.Size = la.Size * Player_Size
  1333. rl.Size = rl.Size * Player_Size
  1334. ll.Size = ll.Size * Player_Size
  1335. ----------------------------------------------------------------------------------
  1336. rootj.Parent = root
  1337. neck.Parent = tors
  1338. RW.Parent = tors
  1339. LW.Parent = tors
  1340. RH.Parent = tors
  1341. LH.Parent = tors
  1342. ----------------------------------------------------------------------------------
  1343. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1344. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1345. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1346. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1347. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1348. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1349. ----------------------------------------------------------------------------------
  1350. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1351. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1352. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1353. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1354. --hat.Parent = Character
  1355. end
  1356. ----------------------------------------------------------------------------------
  1357. local SONG = 3037191577
  1358. local SONG2 = 0
  1359. local Music = Instance.new("Sound",tors)
  1360. Music.Volume = 2.5
  1361. Music.Looped = true
  1362. Music.Pitch = 1 --Pitcher
  1363. ----------------------------------------------------------------------------------
  1364. local equipped = false
  1365. local idle = 0
  1366. local change = 1
  1367. local val = 0
  1368. local toim = 0
  1369. local idleanim = 0.4
  1370. local sine = 0
  1371. local Sit = 1
  1372. ----------------------------------------------------------------------------------
  1373. hum.WalkSpeed = 30
  1374. hum.JumpPower = 57
  1375. hum.Animator.Parent = nil
  1376. -------------------------------------------------------
  1377. --End Customization--
  1378. -------------------------------------------------------
  1379.  
  1380. -------------------------------------------------------
  1381. --Start Attacks N Stuff--
  1382. -------------------------------------------------------
  1383. function DRAG_THEM_TO_HELL()
  1384.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1385.     local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1386.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1387.     local HEAD = HUM.Parent:FindFirstChild("Head")
  1388.     if HEAD and TORSO and HUM.Health > 0 then
  1389.     local GYRO = IT("BodyGyro",root)
  1390.     GYRO.D = 275
  1391.     GYRO.P = 20000
  1392.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  1393.     attack = true
  1394.     hum.WalkSpeed = 0
  1395.     local hit,pos,hummie;
  1396.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1397.     Hook.Transparency = 1
  1398.     local A = NewInstance("Attachment",Hook)
  1399.     local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1400.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://482209213",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1401.     local POS = mouse.Hit.p
  1402.     local CHAINS = false
  1403.     local CHAINLINKS = {}
  1404.     local A = IT("Attachment",ra)
  1405.     A.Position = Vector3.new(1,-1,0)*Player_Size
  1406.     A.Orientation = Vector3.new(-90, -89.982, 0)
  1407.     local B = IT("Attachment",ra)
  1408.     B.Position = Vector3.new(-1,-1,0)*Player_Size
  1409.     B.Orientation = Vector3.new(-90, 89.988, 0)
  1410.     local C = IT("Attachment",ra)
  1411.     C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  1412.     C.Orientation = Vector3.new(-90, -89.982, 0)
  1413.     local D = IT("Attachment",ra)
  1414.     D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  1415.     D.Orientation = Vector3.new(-90, 89.988, 0)
  1416.     local LIGHT = IT("Attachment",ra)
  1417.     LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  1418.     local LIGHT2 = IT("PointLight",LIGHT)
  1419.     LIGHT2.Range = 7
  1420.     LIGHT2.Brightness = 5
  1421.     LIGHT2.Color = Color3.new(0,0,0)
  1422.     for i = 1, 2 do
  1423.         local TWIST = -2
  1424.         local START = A
  1425.         local END = B
  1426.         if i == 1 then
  1427.             START = B
  1428.             END = A
  1429.         end
  1430.         local ChainLink = IT("Beam",tors)
  1431.         ChainLink.Texture = "rbxassetid://482209213"
  1432.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1433.         ChainLink.TextureSpeed = 1
  1434.         ChainLink.Width0 = 1
  1435.         ChainLink.Width1 = 1
  1436.         ChainLink.TextureLength = 2.5
  1437.         ChainLink.Attachment0 = START
  1438.         ChainLink.Attachment1 = END
  1439.         ChainLink.CurveSize0 = TWIST
  1440.         ChainLink.CurveSize1 = TWIST
  1441.         --ChainLink.FaceCamera = true
  1442.         ChainLink.Segments = 45
  1443.         ChainLink.Transparency = NumberSequence.new(0.25)
  1444.         table.insert(CHAINLINKS,ChainLink)
  1445.     end
  1446.     for i = 1, 2 do
  1447.         local TWIST = -1
  1448.         local START = C
  1449.         local END = D
  1450.         if i == 1 then
  1451.             START = D
  1452.             END = C
  1453.         end
  1454.         local ChainLink = IT("Beam",tors)
  1455.         ChainLink.Texture = "rbxassetid://482209213"
  1456.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1457.         ChainLink.TextureSpeed = 1
  1458.         ChainLink.Width0 = 1
  1459.         ChainLink.Width1 = 1
  1460.         ChainLink.TextureLength = 5
  1461.         ChainLink.Attachment0 = START
  1462.         ChainLink.Attachment1 = END
  1463.         ChainLink.CurveSize0 = TWIST
  1464.         ChainLink.CurveSize1 = TWIST
  1465.         --ChainLink.FaceCamera = true
  1466.         ChainLink.Segments = 25
  1467.         ChainLink.LightEmission = 0.5
  1468.         ChainLink.Transparency = NumberSequence.new(0.25)
  1469.         table.insert(CHAINLINKS,ChainLink)
  1470.     end
  1471.     for i = 0, 2.3, .1 do
  1472.         swait()
  1473.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1474.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
  1475.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1476.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1477.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1478.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1479.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1480.     end
  1481.     Cso("169105657", ra, 7, 1.2)
  1482.     for i = 0, 4, .1 do
  1483.         if(hit)then break end
  1484.         swait()
  1485.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1486.         Hook.CFrame = HEAD.CFrame
  1487.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
  1488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
  1489.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1490.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1491.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1492.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1493.     end
  1494.     for _,v in next, getRegion(Hook.Position,1,{char}) do
  1495.             if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1496.                 hit = GetTorso(v.Parent);
  1497.                 hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1498.             break;
  1499.         end
  1500.     end
  1501.     Cso("169105657", ra, 5, .8)
  1502.     Cso("131228548", tors, 2, 1.1)
  1503.     GYRO:remove()
  1504.     for i = 0, 3, .1 do
  1505.         swait()
  1506.         HUM.PlatformStand = true
  1507.         Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  1508.         if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1509.         end
  1510.         if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  1511.             break
  1512.         end
  1513.         Chain.TextureLength = 4
  1514.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15)
  1515.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1516.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  1517.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  1518.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1519.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  1520.     end
  1521.         hum.WalkSpeed = 16
  1522.         attack = false
  1523.         Hook:Destroy()
  1524.         A:remove()
  1525.         B:remove()
  1526.         C:remove()
  1527.         D:remove()
  1528.         end
  1529.     end
  1530. end
  1531. --------------------------------------------------------
  1532. --------------------------------------------------------
  1533. --------------------------------------------------------
  1534. --------------------------------------------------------
  1535. --------------------------------------------------------
  1536. --------------------------------------------------------
  1537. --------------------------------------------------------
  1538. function DRAG_YOURSELF_TO_HELL()
  1539.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1540.     local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1541.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1542.     local HEAD = HUM.Parent:FindFirstChild("Head")
  1543.     if HEAD and TORSO and HUM.Health > 0 then
  1544.     local GYRO = IT("BodyGyro",root)
  1545.     GYRO.D = 275
  1546.     GYRO.P = 20000
  1547.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  1548.     attack = true
  1549.     hum.WalkSpeed = 0
  1550.     local hit,pos,hummie;
  1551.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1552.     Hook.Transparency = 1
  1553.     local A = NewInstance("Attachment",Hook)
  1554.     local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1555.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1556.     local POS = mouse.Hit.p
  1557.     local CHAINS = false
  1558.     local CHAINLINKS = {}
  1559.     local A = IT("Attachment",ra)
  1560.     A.Position = Vector3.new(1,-1,0)*Player_Size
  1561.     A.Orientation = Vector3.new(-90, -89.982, 0)
  1562.     local B = IT("Attachment",ra)
  1563.     B.Position = Vector3.new(-1,-1,0)*Player_Size
  1564.     B.Orientation = Vector3.new(-90, 89.988, 0)
  1565.     local C = IT("Attachment",ra)
  1566.     C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  1567.     C.Orientation = Vector3.new(-90, -89.982, 0)
  1568.     local D = IT("Attachment",ra)
  1569.     D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  1570.     D.Orientation = Vector3.new(-90, 89.988, 0)
  1571.     local LIGHT = IT("Attachment",ra)
  1572.     LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  1573.     local LIGHT2 = IT("PointLight",LIGHT)
  1574.     LIGHT2.Range = 7
  1575.     LIGHT2.Brightness = 5
  1576.     LIGHT2.Color = Color3.new(0,0,0)
  1577.     for i = 1, 2 do
  1578.         local TWIST = -2
  1579.         local START = A
  1580.         local END = B
  1581.         if i == 1 then
  1582.             START = B
  1583.             END = A
  1584.         end
  1585.         local ChainLink = IT("Beam",tors)
  1586.         ChainLink.Texture = "rbxassetid://482209213"
  1587.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1588.         ChainLink.TextureSpeed = 1
  1589.         ChainLink.Width0 = 1
  1590.         ChainLink.Width1 = 1
  1591.         ChainLink.TextureLength = 2.5
  1592.         ChainLink.Attachment0 = START
  1593.         ChainLink.Attachment1 = END
  1594.         ChainLink.CurveSize0 = TWIST
  1595.         ChainLink.CurveSize1 = TWIST
  1596.         --ChainLink.FaceCamera = true
  1597.         ChainLink.Segments = 45
  1598.         ChainLink.Transparency = NumberSequence.new(0.25)
  1599.         table.insert(CHAINLINKS,ChainLink)
  1600.     end
  1601.     for i = 1, 2 do
  1602.         local TWIST = -1
  1603.         local START = C
  1604.         local END = D
  1605.         if i == 1 then
  1606.             START = D
  1607.             END = C
  1608.         end
  1609.         local ChainLink = IT("Beam",tors)
  1610.         ChainLink.Texture = "rbxassetid://482209213"
  1611.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1612.         ChainLink.TextureSpeed = 1
  1613.         ChainLink.Width0 = 1
  1614.         ChainLink.Width1 = 1
  1615.         ChainLink.TextureLength = 5
  1616.         ChainLink.Attachment0 = START
  1617.         ChainLink.Attachment1 = END
  1618.         ChainLink.CurveSize0 = TWIST
  1619.         ChainLink.CurveSize1 = TWIST
  1620.         --ChainLink.FaceCamera = true
  1621.         ChainLink.Segments = 25
  1622.         ChainLink.LightEmission = 0.5
  1623.         ChainLink.Transparency = NumberSequence.new(0.25)
  1624.         table.insert(CHAINLINKS,ChainLink)
  1625.     end
  1626.     for i = 0, 2.3, .1 do
  1627.         swait()
  1628.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1629.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
  1630.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1631.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1632.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1633.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1634.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1635.     end
  1636.     Cso("169105657", ra, 7, 1.2)
  1637.     for i = 0, 4, .1 do
  1638.         if(hit)then break end
  1639.         swait()
  1640.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1641.         Hook.CFrame = HEAD.CFrame
  1642.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
  1643.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
  1644.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1645.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1646.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1647.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1648.     end
  1649.     for _,v in next, getRegion(Hook.Position,1,{char}) do
  1650.             if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1651.                 hit = GetTorso(v.Parent);
  1652.                 hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1653.             break;
  1654.         end
  1655.     end
  1656.     Cso("169105657", ra, 5, .8)
  1657.     Cso("271693128", tors, 2, 1)
  1658.     GYRO:remove()
  1659.     for i = 0, 3, .1 do
  1660.         swait()
  1661.         root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  1662.         if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1663.         end
  1664.         if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  1665.             break
  1666.         end
  1667.         Chain.TextureLength = 4
  1668.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15)
  1669.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1670.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1671.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1672.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1)
  1673.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1)
  1674.     end
  1675.         hum.WalkSpeed = 16
  1676.         attack = false
  1677.         Hook:Destroy()
  1678.         A:remove()
  1679.         B:remove()
  1680.         C:remove()
  1681.         D:remove()
  1682.         end
  1683.     end
  1684. end
  1685. --------------------------------------------------------
  1686. --------------------------------------------------------
  1687. --------------------------------------------------------
  1688. --------------------------------------------------------
  1689. --------------------------------------------------------
  1690. --------------------------------------------------------
  1691. --------------------------------------------------------
  1692. function GIMME_THOSE()
  1693.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1694.     local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1695.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1696.     local HEAD = HUM.Parent:FindFirstChild("Head")
  1697.     local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1698.     local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1699.     if HEAD and TORSO and HUM.Health > 0 then
  1700.     local GYRO = IT("BodyGyro",root)
  1701.     GYRO.D = 275
  1702.     GYRO.P = 20000
  1703.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  1704.     attack = true
  1705.     hum.WalkSpeed = 0
  1706.     local hit,pos,hummie;
  1707.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1708.     local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1709.     Hook.Transparency = 1
  1710.     Hook2.Transparency = 1
  1711.     local A = NewInstance("Attachment",Hook)
  1712.     local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1713.     local A2 = NewInstance("Attachment",Hook2)
  1714.     local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1715.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://482209213\",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1716.    local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://482209213",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1717.    for i = 0, 2.3, .1 do
  1718.        swait()
  1719.        GYRO.cframe = CF(root.Position,TORSO.Position)
  1720.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
  1721.        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1722.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1723.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1724.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1725.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1726.    end
  1727.    Cso("169105657", ra, 7, 1.2)
  1728.    for i = 0, 5, .1 do
  1729.        if(hit)then break end
  1730.        swait()
  1731.        GYRO.cframe = CF(root.Position,TORSO.Position)
  1732.        Hook.CFrame = TORSO.CFrame
  1733.        Hook2.CFrame = TORSO.CFrame
  1734.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15)
  1735.        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1736.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1737.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1738.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1739.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1740.    end
  1741.    for _,v in next, getRegion(Hook.Position,1,{char}) do
  1742.            if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1743.                hit = GetTorso(v.Parent);
  1744.                hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1745.            break;
  1746.        end
  1747.    end
  1748.    Cso("169105657", ra, 5, .8)
  1749.    Cso("1474367957", TORSO, 2, 1)
  1750.    GYRO:remove()
  1751.    TORSO:BreakJoints()
  1752.    for i = 0, 6, .1 do
  1753.        swait()
  1754.        Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1755.        if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1756.        end
  1757.        if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1758.            break
  1759.        end
  1760.        Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1761.        if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1762.        end
  1763.        if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1764.            break
  1765.        end
  1766.        Chain.TextureLength = 4
  1767.        Chain2.TextureLength = 4
  1768.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
  1769.        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1770.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1771.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1772.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1773.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1774.    end
  1775.        hum.WalkSpeed = 16
  1776.        attack = false
  1777.        Hook2:Destroy()
  1778.        Hook:Destroy()
  1779.        end
  1780.    end
  1781. end
  1782. -------------------------------------------------------
  1783. --End Attacks N Stuff--
  1784. -------------------------------------------------------
  1785. mouse.KeyDown:connect(function(key)
  1786.    if attack == false then
  1787.        if key == 'b' then
  1788.            DRAG_THEM_TO_HELL()
  1789.        elseif key == 'v' then
  1790.            DRAG_YOURSELF_TO_HELL()
  1791.        elseif key == 'c' then
  1792.            GIMME_THOSE()
  1793.        end
  1794.    end
  1795. end)
  1796.  
  1797.  
  1798.  
  1799.  
  1800.  
  1801.  
  1802.  
  1803. -------------------------------------------------------
  1804. --Start Animations--
  1805. -------------------------------------------------------
  1806. print("By youngmacka123")
  1807. while true do
  1808.    swait()
  1809.    sine = sine + change
  1810.    local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1811.    local velderp = root.Velocity.y
  1812.    hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1813.    if equipped == true or equipped == false then
  1814.        if attack == false then
  1815.            idle = idle + 1
  1816.        else
  1817.            idle = 0
  1818.        end
  1819.        if 1 < root.Velocity.y and hitfloor == nil then
  1820.            Anim = "Jump"
  1821.            if attack == false then
  1822.                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1823.                neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1824.                RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1825.                LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1826.                RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1827.                LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1828.            end
  1829.        elseif -1 > root.Velocity.y and hitfloor == nil then
  1830.            Anim = "Fall"
  1831.            if attack == false then
  1832.                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1833.                neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1834.                RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1835.                LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1836.                RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1837.                LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1838.            end
  1839.        elseif torvel < 1 and hitfloor ~= nil then
  1840.            Anim = "Idle"
  1841.            change = 1
  1842.            if attack == false then
  1843.                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1844.                tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1845.                RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1846.                LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1847.                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1848.                LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1849.            end
  1850.        elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1851.            Anim = "Walk"
  1852.            change = 1.1
  1853.            if attack == false then
  1854.                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1855.                tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1856.                RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1857.                LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1858.                RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  1859.                LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1860.            end
  1861.        elseif torvel >= 25 and hitfloor ~= nil then
  1862.            Anim = "Sprint"
  1863.            change = 1.35
  1864.            if attack == false then
  1865.            rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1866.            tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1867.            RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1868.            LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1869.            RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1870.            LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1871.            end
  1872.        end
  1873.    end
  1874.    Music.SoundId = "rbxassetid://"..SONG
  1875.    Music.Looped = true
  1876.    Music.Pitch = 1
  1877.    Music.Volume = 1.5
  1878.    Music.Parent = tors
  1879.    Music:Resume()
  1880.    if 0 < #Effects then
  1881.        for e = 1, #Effects do
  1882.            if Effects[e] ~= nil then
  1883.                local Thing = Effects[e]
  1884.                if Thing ~= nil then
  1885.                    local Part = Thing[1]
  1886.                    local Mode = Thing[2]
  1887.                    local Delay = Thing[3]
  1888.                    local IncX = Thing[4]
  1889.                    local IncY = Thing[5]
  1890.                    local IncZ = Thing[6]
  1891.                    if 1 >= Thing[1].Transparency then
  1892.                        if Thing[2] == "Block1" then
  1893.                            Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1894.                            local Mesh = Thing[1].Mesh
  1895.                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1896.                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1897.                        elseif Thing[2] == "Block2" then
  1898.                            Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1899.                            local Mesh = Thing[7]
  1900.                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1901.                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1902.                        elseif Thing[2] == "Block3" then
  1903.                            Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1904.                            local Mesh = Thing[7]
  1905.                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1906.                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1907.                        elseif Thing[2] == "Cylinder" then
  1908.                            local Mesh = Thing[1].Mesh
  1909.                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1910.                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1911.                        elseif Thing[2] == "Blood" then
  1912.                            local Mesh = Thing[7]
  1913.                            Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1914.                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1915.                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1916.                        elseif Thing[2] == "Elec" then
  1917.                            local Mesh = Thing[1].Mesh
  1918.                            Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1919.                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1920.                        elseif Thing[2] == "Disappear" then
  1921.                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1922.                        elseif Thing[2] == "Shatter" then
  1923.                            Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1924.                            Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1925.                            Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1926.                            Thing[6] = Thing[6] + Thing[5]
  1927.                        end
  1928.                    else
  1929.                        Part.Parent = nil
  1930.                        table.remove(Effects, e)
  1931.                    end
  1932.                end
  1933.            end
  1934.        end
  1935.    end
  1936. end
  1937. -------------------------------------------------------
  1938. --End Animations And Script--
  1939. -------------------------------------------------------
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