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  1. # Imports
  2. import vapoursynth as vs
  3. # getting Vapoursynth core
  4. import ctypes
  5. import sys
  6. import os
  7. core = vs.core
  8. # Import scripts folder
  9. scriptPath = 'F:/Hybrid/64bit/vsscripts'
  10. sys.path.insert(0, os.path.abspath(scriptPath))
  11. # Loading Support Files
  12. Dllref = ctypes.windll.LoadLibrary("F:/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
  13. # loading plugins
  14. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
  15. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
  16. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll")
  17. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/TTempSmooth/TTempSmooth.dll")
  18. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
  19. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll")
  20. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/DCTFilter.dll")
  21. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DeblockFilter/Deblock/Deblock.dll")
  22. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libmvtools.dll")
  23. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DeinterlaceFilter/TIVTC/libtivtc.dll")
  24. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/LSMASHSource.dll")
  25. # Import scripts
  26. import havsfunc
  27. import validate
  28. # Source: 'C:\Users\Selur\Desktop\Kaiketsu Zorro - 01 [EAA17071]ED Japanese version.avi'
  29. # Current color space: YUV420P8, bit depth: 8, resolution: 640x480, frame rate: 23.976fps, scanorder: progressive, yuv luminance scale: limited, matrix: 470bg, format: MPEG-4 Visual
  30. # Loading C:\Users\Selur\Desktop\Kaiketsu Zorro - 01 [EAA17071]ED Japanese version.avi using LWLibavSource
  31. clip = core.lsmas.LWLibavSource(source="C:/Users/Selur/Desktop/Kaiketsu Zorro - 01 [EAA17071]ED Japanese version.avi", format="YUV420P8", stream_index=0, cache=0, prefer_hw=0)
  32. frame = clip.get_frame(0)
  33. # setting color matrix to 470bg.
  34. clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT470_BG)
  35. # setting color transfer (vs.TRANSFER_BT601), if it is not set.
  36. if validate.transferIsInvalid(clip):
  37. clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT601)
  38. # setting color primaries info (to vs.PRIMARIES_BT470_BG), if it is not set.
  39. if validate.primariesIsInvalid(clip):
  40. clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT470_BG)
  41. # setting color range to TV (limited) range.
  42. clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_LIMITED)
  43. # making sure frame rate is set to 23.976fps
  44. clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
  45. # making sure the detected scan type is set (detected: progressive)
  46. clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive
  47. clip = core.tivtc.TFM(clip=clip)
  48. # Making sure content is preceived as frame based
  49. clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive
  50. # denoising using MCTemporalDenoise
  51. clip = havsfunc.MCTemporalDenoise(i=clip, settings="very high", ncpu=10)
  52. # adjusting color space from YUV420P8 to RGBH for vsBasicVSRPPFilter
  53. clip = core.resize.Bicubic(clip=clip, format=vs.RGBH, matrix_in_s="470bg", range_s="limited")
  54. # Quality enhancement using BasicVSR++
  55. from vsbasicvsrpp import basicvsrpp as BasicVSRPP
  56. clip = BasicVSRPP(clip=clip, model=4)
  57. # adjusting color space from RGBH to YUV444P16 for vsGLSLAdaptiveSharpen
  58. clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, matrix_s="470bg", range_s="limited")
  59. with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/adaptive-sharpen.glsl") as glslf:
  60. glsl = glslf.read()
  61. glsl = glsl.replace('#define curve_height 1.0', '#define curve_height 1.0000')
  62. glsl = glsl.replace('#define anime_mode false', '#define anime_mode true')
  63. glsl = glsl.replace('#define overshoot_ctrl false', '#define overshoot_ctrl true')
  64. glsl = glsl.replace('#define video_level_out false', '#define video_level_out true')
  65. clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
  66. # Using Anime4k Darken GLSL filter for line darkening
  67. with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Darken_HQ.glsl") as glslf:
  68. glsl = glslf.read()
  69. glsl = glsl.replace('#define STRENGTH 1.5', '#define STRENGTH 1.5')
  70. clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
  71. # Resizing using 10 - bicubic spline
  72. clip = core.fmtc.resample(clip=clip, kernel="spline16", w=960, h=720, interlaced=False, interlacedd=False) # resolution 960x720 before YUV444P16 after YUV444P16
  73. # adjusting output color from: YUV444P16 to YUV420P10 for NVEncModel
  74. clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, range_s="limited", dither_type="error_diffusion")
  75. # set output frame rate to 23.976fps (progressive)
  76. clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
  77. # output
  78. clip.set_output()
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