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Feb 18th, 2018
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  1. respawn = "BASE";
  2. respawndelay = 45;
  3. disabledAI = 1;
  4.  
  5. //mission loading text
  6. onLoadMission = "Get cars and get out.";
  7.  
  8. //mission time
  9. onLoadMissionTime = true;
  10.  
  11. class Header
  12. {
  13. gameType = Coop; //DM, Team, Coop, CTI
  14. minPlayers = 2; //min # of players the mission supports
  15. maxPlayers = 20; //Max # of players the mission supports
  16. playerCountMultipleOf = 1; //Unknown
  17. };
  18.  
  19. //background ambience
  20. class CfgSounds
  21. {
  22.  
  23. class radiomessage
  24. {
  25. name = "radiomessage";
  26. sound[] = {radiomessage.ogg, db+0, 1.0};
  27. titles[] = {0, ""};
  28. };
  29.  
  30. class die1
  31. {
  32. name = "die1";
  33. sound[] = {die1.ogg, db+0, 1.0};
  34. titles[] = {0, ""};
  35. };
  36.  
  37. class die2
  38. {
  39. name = "die2";
  40. sound[] = {die2.ogg, db+0, 1.0};
  41. titles[] = {0, ""};
  42. };
  43.  
  44. class idle1
  45. {
  46. name = "idle1";
  47. sound[] = {idle1.ogg, db+0, 1.0};
  48. titles[] = {0, ""};
  49. };
  50.  
  51. class idle2
  52. {
  53. name = "idle2";
  54. sound[] = {idle2.ogg, db+0, 1.0};
  55. titles[] = {0, ""};
  56. };
  57.  
  58. class idle3
  59. {
  60. name = "idle3";
  61. sound[] = {idle3.ogg, db+0, 1.0};
  62. titles[] = {0, ""};
  63. };
  64.  
  65. class idle4
  66. {
  67. name = "idle4";
  68. sound[] = {idle4.ogg, db+0, 1.0};
  69. titles[] = {0, ""};
  70. };
  71.  
  72. class idle5
  73. {
  74. name = "idle5";
  75. sound[] = {idle5.ogg, db+0, 1.0};
  76. titles[] = {0, ""};
  77. };
  78.  
  79. class idle6
  80. {
  81. name = "idle6";
  82. sound[] = {idle6.ogg, db+0, 1.0};
  83. titles[] = {0, ""};
  84. };
  85.  
  86. class idle7
  87. {
  88. name = "idle7";
  89. sound[] = {idle7.ogg, db+0, 1.0};
  90. titles[] = {0, ""};
  91. };
  92.  
  93. class idle8
  94. {
  95. name = "idle8";
  96. sound[] = {idle8.ogg, db+0, 1.0};
  97. titles[] = {0, ""};
  98. };
  99.  
  100. class attack1
  101. {
  102. name = "attack1";
  103. sound[] = {attack1.ogg, db+0, 1.0};
  104. titles[] = {0, ""};
  105. };
  106.  
  107. class attack2
  108. {
  109. name = "attack2";
  110. sound[] = {attack2.ogg, db+0, 1.0};
  111. titles[] = {0, ""};
  112. };
  113.  
  114. class attack3
  115. {
  116. name = "attack3";
  117. sound[] = {attack3.ogg, db+0, 1.0};
  118. titles[] = {0, ""};
  119. };
  120.  
  121. class scream1
  122. {
  123. name = "scream1";
  124. sound[] = {scream1.ogg, db+0, 1.0};
  125. titles[] = {0, ""};
  126. };
  127.  
  128. class scream2
  129. {
  130. name = "scream2";
  131. sound[] = {scream2.ogg, db+0, 1.0};
  132. titles[] = {0, ""};
  133. };
  134.  
  135. class scream3
  136. {
  137. name = "scream3";
  138. sound[] = {scream3.ogg, db+0, 1.0};
  139. titles[] = {0, ""};
  140. };
  141. };
  142.  
  143. class CfgMusic
  144. {
  145. tracks[]={};
  146.  
  147. class Tarman
  148. {
  149. name = "";
  150. sound[] = {"tarman.ogg", db+0, 1.0};
  151. };
  152. };
  153.  
  154. loadScreen = "intro.paa";
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