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- class CCamera
- {
- public:
- // Construction / destruction
- CCamera();
- ~CCamera() {}
- LTRESULT CreateCamera();
- HOBJECT GetCamera() { return m_hObject; }
- void UpdatePosition(HOBJECT hObject);
- void UpdatePitch(float pitch);
- void UpdateZoom(float zoom);
- private:
- HLOCALOBJ m_hObject;
- float m_fPitch;
- float m_fZoom;
- };
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