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- case 2:
- {
- if (this.ZombieDifficulty != 0)
- {
- if (this.spawnedMadPrisoners < 11)
- {
- this.spawnMadPrisoner(10);
- }
- if (this.spawnedMadman < 11)
- {
- this.spawnMadman(10);
- }
- if (this.spawnedHandgemans < 6)
- {
- this.spawnHandgeman(5);
- }
- if (this.spawnedMadSoldiers >= 6)
- {
- break;
- }
- this.spawnMadSoldier(5);
- break;
- }
- else
- {
- if (this.spawnedMadmans < 11)
- {
- this.spawnMadman(10);
- }
- if (this.spawnedManiacs < 11)
- {
- this.spawnManiac(10);
- }
- if (this.spawnedGrounders >= 11)
- {
- break;
- }
- this.spawnGrounder(10);
- break;
- }
- }
- case 3:
- {
- if (this.ZombieDifficulty != 0)
- {
- foreach (virtualUser player in this.Players)
- {
- if (this.WeaponsGot)
- {
- continue;
- }
- player.send(new PACKET_CHAT("EVENT", PACKET_CHAT.ChatType.Room_ToAll, "EVENT >> You got MP7A1_Gold_8TH (3 DAYS) because u sirvived wave 4!!", (long)999, "NULL"));
- player.AddOutBoxItem("D602", 3);
- this.WeaponsGot = true;
- }
- if (this.spawnedHandgemans < 6)
- {
- this.spawnHandgeman(5);
- }
- if (this.spawnedMadPrisoners < 6)
- {
- this.spawnMadSoldier(5);
- }
- if (this.spawnedHeavys < 4)
- {
- this.spawnHeavy(3);
- }
- if (this.spawnedGrounders >= 9)
- {
- break;
- }
- this.spawnGrinder(8);
- break;
- {
- if (this.spawnedMadman < 2)
- this.spawnMadman(1);
- }
- else
- {
- if (this.spawnedManiacs < 6)
- {
- this.spawnManiac(5);
- }
- if (this.spawnedMadmans < 6)
- {
- this.spawnMadman(5);
- }
- if (this.spawnedGrowlers < 6)
- {
- this.spawnGrowler(5);
- }
- if (this.spawnedHeavys >= 8)
- {
- break;
- }
- this.spawnHeavy(8);
- break;
- }
- }
- case 4:
- {
- if (this.spawnedGrinders < 11)
- {
- this.spawnGrinder(10);
- }
- if (this.spawnedHeavys < 11)
- {
- this.spawnHeavy(10);
- }
- if (this.spawnedMadmans >= 9)
- {
- break;
- }
- this.spawnMadman(8);
- break;
- }
- case 5:
- {
- if (this.spawnedGrowlers < 8)
- {
- this.spawnGrowler(8);
- }
- if (this.spawnedMadmans < 11)
- {
- this.spawnMadman(10);
- }
- if (this.spawnedHeavys >= 6)
- {
- break;
- }
- this.spawnHeavy(5);
- break;
- }
- case 6:
- {
- if (this.ZombieDifficulty != 0)
- {
- if (this.spawnedCrashers < 2)
- {
- this.spawnCrasher(1);
- }
- if (this.spawnedHandgemans < 11)
- {
- this.spawnHandgeman(10);
- }
- if (this.spawnedHeavys >= 9)
- {
- break;
- }
- this.spawnHeavy(8);
- break;
- }
- else
- {
- if (this.spawnedGrounders < 10)
- {
- this.spawnGrounder(9);
- }
- if (this.spawnedGrinders < 10)
- {
- this.spawnGrinder(9);
- }
- if (this.spawnedChariots >= 2)
- {
- break;
- }
- this.spawnChariot(1);
- break;
- }
- }
- case 7:
- {
- if (this.spawnedGrounders < 16)
- {
- this.spawnGrounder(15);
- }
- if (this.spawnedManiacs < 6)
- {
- this.spawnManiac(5);
- }
- if (this.spawnedGrowlers >= 6)
- {
- break;
- }
- this.spawnGrowler(5);
- break;
- }
- case 8:
- {
- if (this.ZombieDifficulty != 0)
- {
- if (this.spawnedHeavys < 4)
- {
- this.spawnHeavy(3);
- }
- if (this.spawnedGrounders < 8)
- {
- this.spawnGrounder(7);
- }
- if (this.spawnedHeavys < 4)
- {
- this.spawnHeavy(3);
- }
- if (this.spawnedGrinders < 5)
- {
- this.spawnGrinder(4);
- }
- if (this.spawnedCrashers >= 2)
- {
- break;
- }
- this.spawnCrasher(1);
- break;
- }
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