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Nov 29th, 2015
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  1. case 2:
  2. {
  3. if (this.ZombieDifficulty != 0)
  4. {
  5. if (this.spawnedMadPrisoners < 11)
  6. {
  7. this.spawnMadPrisoner(10);
  8. }
  9. if (this.spawnedMadman < 11)
  10. {
  11. this.spawnMadman(10);
  12. }
  13. if (this.spawnedHandgemans < 6)
  14. {
  15. this.spawnHandgeman(5);
  16. }
  17. if (this.spawnedMadSoldiers >= 6)
  18. {
  19. break;
  20. }
  21. this.spawnMadSoldier(5);
  22. break;
  23. }
  24. else
  25. {
  26. if (this.spawnedMadmans < 11)
  27. {
  28. this.spawnMadman(10);
  29. }
  30. if (this.spawnedManiacs < 11)
  31. {
  32. this.spawnManiac(10);
  33. }
  34. if (this.spawnedGrounders >= 11)
  35. {
  36. break;
  37. }
  38. this.spawnGrounder(10);
  39. break;
  40. }
  41. }
  42. case 3:
  43. {
  44. if (this.ZombieDifficulty != 0)
  45. {
  46. foreach (virtualUser player in this.Players)
  47. {
  48. if (this.WeaponsGot)
  49. {
  50. continue;
  51. }
  52. player.send(new PACKET_CHAT("EVENT", PACKET_CHAT.ChatType.Room_ToAll, "EVENT >> You got MP7A1_Gold_8TH (3 DAYS) because u sirvived wave 4!!", (long)999, "NULL"));
  53. player.AddOutBoxItem("D602", 3);
  54. this.WeaponsGot = true;
  55. }
  56. if (this.spawnedHandgemans < 6)
  57. {
  58. this.spawnHandgeman(5);
  59. }
  60. if (this.spawnedMadPrisoners < 6)
  61. {
  62. this.spawnMadSoldier(5);
  63. }
  64. if (this.spawnedHeavys < 4)
  65. {
  66. this.spawnHeavy(3);
  67. }
  68. if (this.spawnedGrounders >= 9)
  69. {
  70. break;
  71. }
  72. this.spawnGrinder(8);
  73. break;
  74. {
  75. if (this.spawnedMadman < 2)
  76. this.spawnMadman(1);
  77. }
  78. else
  79. {
  80. if (this.spawnedManiacs < 6)
  81. {
  82. this.spawnManiac(5);
  83. }
  84. if (this.spawnedMadmans < 6)
  85. {
  86. this.spawnMadman(5);
  87. }
  88. if (this.spawnedGrowlers < 6)
  89. {
  90. this.spawnGrowler(5);
  91. }
  92. if (this.spawnedHeavys >= 8)
  93. {
  94. break;
  95. }
  96. this.spawnHeavy(8);
  97. break;
  98. }
  99. }
  100. case 4:
  101. {
  102. if (this.spawnedGrinders < 11)
  103. {
  104. this.spawnGrinder(10);
  105. }
  106. if (this.spawnedHeavys < 11)
  107. {
  108. this.spawnHeavy(10);
  109. }
  110. if (this.spawnedMadmans >= 9)
  111. {
  112. break;
  113. }
  114. this.spawnMadman(8);
  115. break;
  116. }
  117. case 5:
  118. {
  119. if (this.spawnedGrowlers < 8)
  120. {
  121. this.spawnGrowler(8);
  122. }
  123. if (this.spawnedMadmans < 11)
  124. {
  125. this.spawnMadman(10);
  126. }
  127. if (this.spawnedHeavys >= 6)
  128. {
  129. break;
  130. }
  131. this.spawnHeavy(5);
  132. break;
  133. }
  134. case 6:
  135. {
  136. if (this.ZombieDifficulty != 0)
  137. {
  138. if (this.spawnedCrashers < 2)
  139. {
  140. this.spawnCrasher(1);
  141. }
  142. if (this.spawnedHandgemans < 11)
  143. {
  144. this.spawnHandgeman(10);
  145. }
  146. if (this.spawnedHeavys >= 9)
  147. {
  148. break;
  149. }
  150. this.spawnHeavy(8);
  151. break;
  152. }
  153. else
  154. {
  155. if (this.spawnedGrounders < 10)
  156. {
  157. this.spawnGrounder(9);
  158. }
  159. if (this.spawnedGrinders < 10)
  160. {
  161. this.spawnGrinder(9);
  162. }
  163. if (this.spawnedChariots >= 2)
  164. {
  165. break;
  166. }
  167. this.spawnChariot(1);
  168. break;
  169. }
  170. }
  171. case 7:
  172. {
  173. if (this.spawnedGrounders < 16)
  174. {
  175. this.spawnGrounder(15);
  176. }
  177. if (this.spawnedManiacs < 6)
  178. {
  179. this.spawnManiac(5);
  180. }
  181. if (this.spawnedGrowlers >= 6)
  182. {
  183. break;
  184. }
  185. this.spawnGrowler(5);
  186. break;
  187. }
  188. case 8:
  189. {
  190. if (this.ZombieDifficulty != 0)
  191. {
  192. if (this.spawnedHeavys < 4)
  193. {
  194. this.spawnHeavy(3);
  195. }
  196. if (this.spawnedGrounders < 8)
  197. {
  198. this.spawnGrounder(7);
  199. }
  200. if (this.spawnedHeavys < 4)
  201. {
  202. this.spawnHeavy(3);
  203. }
  204. if (this.spawnedGrinders < 5)
  205. {
  206. this.spawnGrinder(4);
  207. }
  208. if (this.spawnedCrashers >= 2)
  209. {
  210. break;
  211. }
  212. this.spawnCrasher(1);
  213. break;
  214. }
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