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- =======================================
- LITV2-1.16.5 1.32 --> LITV2-1.16.5 1.33
- =======================================
- Added:
- - Brewevolution 🍺
- - Lazy DataFixerUpper(LazyDFU) [FORGE]
- - Magnesium
- - Magnesium/Rubidium Extras
- - Sledgehammer
- - Upgraded Core
- Updated:
- Apotheosis (Apotheosis-1.16.5-4.8.4.jar --> Apotheosis-1.16.5-4.8.99C.jar):
- Apotheosis-1.16.5-4.8.99C.jar:
- [https://github.com/Shadows-of-Fire/Apotheosis/blob/1.16/changelog.md](https://github.com/Shadows-of-Fire/Apotheosis/blob/1.16/changelog.md)
- Architectury API (Forge) ([Forge 1.16.4/5] v1.30.55 --> [Forge 1.16.4/5] v1.31.60):
- Better Advancements (BetterAdvancements-1.16.4-0.1.0.104 --> BetterAdvancements-1.16.5-0.1.1.115):
- BisectHosting Server Integration Menu [FORGE] (BH Menu 1.16.5 v1.2 --> BH Menu 1.16.5 v1.3):
- BH Menu 1.16.5 v1.3:
- Version v1.3 (New Languages)
- * Added language translation capability for configs and the order process
- Bookshelf (Bookshelf-Forge-1.16.5-10.4.31.jar --> Bookshelf-Forge-1.16.5-10.4.32.jar):
- Botany Pots (BotanyPots-1.16.5-7.1.23.jar --> BotanyPots-1.16.5-7.1.33.jar):
- BotanyPots-1.16.5-7.1.33.jar:
- * Fix ZenFertilizer#setGrowthAmount having inverted tick times. - Tyler Hancock
- BotanyPots-1.16.5-7.1.32.jar:
- * Compile against Forge 36.2.33 - Tyler Hancock
- BotanyPots-1.16.5-7.1.31.jar:
- * Updated Powah nitro crystal definition condition to look for mysticalagradditions:nitrocrystal (#214) - Bluefuture
- BotanyPots-1.16.5-7.1.30.jar:
- * Add Russian localization. Thanks to Bytegm. - Bytegm
- BotanyPots-1.16.5-7.1.29.jar:
- * Fix Nitro crystal seeds generating the crystals instead of the essence. Closes #202 - Tyler Hancock
- BotanyPots-1.16.5-7.1.28.jar:
- * Removed Biomes O Plenty Ash, Added Draconic Evolution Support, Added Missing Tinkers Seeds, Added Nitro Crystal Support (#201) - ModernGamingWorld
- BotanyPots-1.16.5-7.1.27.jar:
- * Made Botany Post waterloggable (#195) - Waterpicker
- BotanyPots-1.16.5-7.1.26.jar:
- * Added Tamil language localizations. Thanks to StrikerRocker. - StrikerRocker
- BotanyPots-1.16.5-7.1.25.jar:
- * Add french localization. Thanks to Lykrast. - Lykrast
- BotanyPots-1.16.5-7.1.24.jar:
- * Fix hopper pot never dropping items the first time the crop is grown. #182 #175 - Tyler Hancock
- * Removed support for Farmers Delight. They handle support on their end now. - Tyler Hancock
- * Fixed formatting of some modded crops and soils. - Tyler Hancock
- Botany Trees (BotanyTrees-1.16.5-3.0.5.jar --> BotanyTrees-1.16.5-3.0.7.jar):
- BotanyTrees-1.16.5-3.0.7.jar:
- * Update gradle.properties - Tyler Hancock
- BotanyTrees-1.16.5-3.0.6.jar:
- * Future proof Jenkinsfile (#27) - Jared
- Cosmetic Armor Reworked (CosmeticArmorReworked-1.16.5-v4a.jar --> CosmeticArmorReworked-1.16.5-v5.jar):
- CosmeticArmorReworked-1.16.5-v5.jar:
- Added compat for modded first person renderers. (mainly for EpicFight)
- Cultural Delights (culturaldelights-1.16.5-0.81.jar --> culturaldelights-1.16.5-0.9.1.jar):
- culturaldelights-1.16.5-0.9.1.jar:
- * Added Corn to the corn tag
- * Fixed Eggplant crop loot tables
- * Updated languages
- * Updated mods.toml
- Misc bug fixes
- culturaldelights-1.16.5-0.9.jar:
- Backup your worlds! All sushi item ID's have changed!
- * Sushi system has been reworked
- * Sushi item textures have changed
- * Sushi food values have changed
- * Sushi recipes have changed
- * Removed Avocado Sushi and Cucumber Sushi
- * Added Vegetable Maki , Chicken Maki and Tamago
- * All Sushi items are now either Maki or Nigiri (except for onigiri and Tamago)
- * Added Eggplant Burger
- * Added Fried Eggplant Pasta
- * Added Mutton Sandwich
- * Added Beef Burrito
- * Added Hearty Salad
- * Added Elote
- * Various Tweaks and Changes
- Curios API (Forge) (curios-forge-1.16.5-4.0.8.1.jar --> curios-forge-1.16.5-4.0.8.2.jar):
- Dark Paintings (DarkPaintings-1.16.5-6.0.10.jar --> DarkPaintings-1.16.5-6.0.11.jar):
- DarkPaintings-1.16.5-6.0.11.jar:
- * Compile against Forge 36.2.33 [(33a15dc)](https://github.com/Darkhax-Minecraft/dark-paintings/commit/33a15dc)
- DarkPaintings-Fabric-1.16.5-3.0.4.jar:
- * Added four new holiday paintings by Absolem. [(f66c7bf)](https://github.com/Darkhax-Minecraft/Dark-Paintings/commit/f66c7bf)
- Dungeon Crawl (DungeonCrawl-1.16.5-2.3.5 --> DungeonCrawl-1.16.5-2.3.8):
- DungeonCrawl-1.16.5-2.3.8:
- 2.3.8
- * Added a nether theme similar to the one from roguelike dungeons
- * The new nether theme, along with a few unused rooms, are now used for the last layer
- * Also tweaked a variety of small things
- Farmer's Delight (Farmer's Delight 0.5.4 - 1.16.5 --> Farmer's Delight 0.6 - 1.16.5):
- Farmer's Delight 0.6 - 1.16.5:
- 0.6.0 / 1.1.0
- Additions
- * Added some of this mod's items (ropes, seeds, meals, knives etc.) to many chest loot tables! I'll leave most of them for you to discover. ;)
- * Added add_loot_table loot modifier:
- * Allows for adding unmodified extra loot rolls to specified lootTable paths;
- * This modifier is governed by the generateFDChestLoot config; if set to false, it doesn't do anything.
- * New cutting recipes:
- * Stone + Pickaxe -> Cobblestone;
- * Quartz Block + Pickaxe -> 4 Nether Quartz
- * Ink Sac + Knife -> 2 Black Dye;
- * Gravel + Shovel -> Gravel, 10% Flint (infinite source);
- * Deepslate + Pickaxe -> Cobbled Deepslate (1.18);
- * Amethyst Block + Pickaxe -> 4 Amethyst Shards (1.18);
- * Added Rotten Tomatoes:
- * Not all tomatoes are fresh off the vine. Rarely, you might end up plucking a bad one...
- * Rotten Tomatoes are inedible and uncookable; they are meant to be thrown at others! Splatter that unfunny friend of yours right in the face!
- * They are also more compostable than standard tomatoes (85% chance), in case you don't want them.
- Updates
- * The Comfort effect has been redesigned:
- * It no longer provides immunity to Slowness, Weakness or Hunger;
- * Now, it extends natural regeneration (or provides it, if the gamerule is disabled), no matter how hungry you are;
- * A silver sheen will scroll through your hearts to indicate the effect is active.
- * The Advancement tree has been redesigned, with more basic hints accessible at the start of a world;
- * Updated a few crafting recipes:
- * Dumplings are now cooked with Wheat Dough instead of Raw Pasta;
- * Wheat Dough is now craftable from 3 Wheat, and either 1 Egg or 1 Water Bucket;
- * Raw Pasta is now made by cutting Wheat Dough in a Cutting Board;
- * Foods have been rebalanced:
- * Nourishment and Comfort lengths have been tweaked, based on the complexity of the dish;
- * Sandwiches no longer provide burst effects, to make them on par with other handheld foods;
- * Wandering Traders now sell the mod's seeds/plantables sometimes. This can be similarly disabled in the config;
- * The modifier add_item can now safely specify a count for the added item (optional);
- * Stoves now have custom death messages, if one's unlucky enough to die on top of them...;
- * Safety Nets have a slightly taller hitbox, to make placement easier.
- Fixes
- * Fixed configuration for generating Compost Heaps on villages not working (1.18);
- * Fixed Lava Cauldrons not being valid heat sources (1.18);
- Farmer's Delight 0.5.5 - 1.16.5:
- 0.5.5
- Updates
- * Added no_NO translation (thanks, Bloodaxe95!);
- * Updated it_IT (thanks, SimGitHub5!);
- * Updated es_ES (thanks, STICKzilla21!);
- Fixes
- * Fix Ropes replacing Lava (and any non-water fluids) when being deployed into it;
- * Fix Wild Rice not working properly with modded shears;
- * Fix Pantries being in the wrong wood order in Creative;
- Human Companions (humancompanions-1.16.5-1.4.3.jar --> humancompanions-1.16.5-1.4.4.jar):
- humancompanions-1.16.5-1.4.4.jar:
- * Moved all buttons to sidebar for Quark compatibility
- * Added config file where you can change companion house rarity. File is in config/humancompanions-common.toml
- * Only the owner should be able to open a companion's inventory now
- JEI Enchantment Info (JEIEnchantmentInfo-1.16.4-1.2.1.jar --> JEIEnchantmentInfo-1.16.5-1.3.0.jar):
- JEIEnchantmentInfo-1.16.5-1.3.0.jar:
- Changed
- * Updated to Forge 1.16.5-36.2.33
- Added
- * ".desc" as a valid suffix to increase mod compatibility
- [Full Changelog](https://github.com/Phylogeny/JEIEnchantmentInfo/blob/1.16.5/CHANGELOG.md)
- JourneyMap (journeymap-1.16.5-5.8.0 --> journeymap-1.16.5-5.8.1):
- journeymap-1.16.5-5.8.1:
- JourneyMap 1.16.5-5.8.1 for Minecraft 1.16.5
- Requirements:
- * Java 8
- * Minecraft 1.16.5
- * Forge 1.16.5-36.2.22
- General Information:
- * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
- * See [http://journeymap.info/Support]() for information on getting technical support.
- * Implements [JourneyMap API v1.16.5-1.8-SNAPSHOT](https://github.com/TeamJM/journeymap-api)
- CHANGELOG (2022-04-16-17:04:18):
- New in 1.16.5-5.8.1
- * Added: Multi World support for bungeecord style servers.(Enable in Advanced Options)
- * Added: Multi World support for bungeecord style servers.
- * Added: Icon support for Quark Mobs.(Icons created by Matt)
- * Added: Api ability to set and get worldId.
- * Added: ToggleDisplay via API now functions to disable maptypes.
- * Updated: Async Image saving.
- * Fixed: Crash with waypoints that have no dimension.
- * Fixed: Multiplayer options.
- * Fixed: Some state handling issues.
- * Fixed: Render Distance server setting.
- * Fixed: Preview Minimap not updating icons.
- Macaw's Fences and Walls (v1.0.3 / mc1.16.5 - Forge --> v1.0.4 / mc1.16.5 - Forge):
- v1.0.4 / mc1.16.5 - Forge:
- * Added cullfacing for models
- * Fixed: Razor wire on Oak Wired Fences renders solid
- * Fixed: Unecessary dependency in mods.toml
- * Added: Bamboo Fence
- * Added: Wooden Pyramid Gate (8)
- * Added: Stone Railing Gate (12)
- Macaw's Furniture ([2.0.1 / 1.16.5/4] Macaw's Furniture --> v3.0.0 / mc1.16.5 - Forge):
- v3.0.0 / mc1.16.5 - Forge:
- Macaw's Furniture 3.0.0 Changelog
- Attention!!
- * All ID's have been changed ( This is due to my beginners mistake of calling them dresser_1,dresser_2,dresser_3 etc...
- * They now have the correct ID for example "Oak Lower Triple Drawer" has the ID oak_lower_triple_drawer
- * This means that ONLY in 1.16.5 you should make a backup of your save, remove the stored stuff in your furniture and only then upgrade to this version, I'm sorry but this had to be done.
- Removed:
- * Multiblock Furniiture
- * Wooden plates
- * Some furniture, which can be readded later if there will be requests
- * Left/Right furniture parts they now work as one
- Added:
- * Stripped variations for all furniture ( Just change log to stripped log in crafting )
- * Bookshelves, New Desks, New Tables,
- Changes:
- * Wardrobes & Bookshelves can be stacked on top of each other to create/merge tall furniture
- * Drawers & Desks can be placed next to each other to create/merde wide furniture
- * Tables can be resized into any size by placing them next to each other
- * Massively improved crafting recipes
- * Counters have a new model
- * Hoppers now work correctly
- * While holding a furniture and right clicking on the same placed one, it will not open. This way you can easily build on top of it when holding that furniture.
- * Comparators now work with storage furniture
- * Drawers and Wardrobes model, no longer has a gap when placed next to each other
- * Furniture can now be used as fuel (if you don't want them anymore well.. )
- * Tooltips are now formatted correctly
- * Furniture with books in the recipe will emmit enchant power for the enchantment table
- * Changes with some of the furniture names
- * Cabinet Door tiny texture change
- Bugs Fixed:
- * Unable to place two dressers next to each other
- * Wardrobes don't cancel use action
- * Crash when trying to pull from furniture inventory with a chute from "Create Mod"
- * Wierd game crash when placing warped furniture
- * Quark issue with crafting book furniture
- * Cannot place some furniture with a block on the right face
- * Vein mining duplicates multiblock furniture
- * If you try to put the bacinet without shifting, block bites off
- * Placing spruce cabinet crashes the game
- * Breaking furniture causes server crash
- * Tile entity not correctly removing itself
- * Duplication Glitch with the multiblock furniture
- * When right clicking on the dresser with a placeable block, there is a momentary animation before it opens
- * When accessing Dresser container with a held weapon or item, player consumes item/fires weapon while accesing the container.
- * Some furniture spawned by command is waterlogged
- * Chairs and tables have blockstate waterlogged=true by default
- * Furniture Mod bad URL in mods.toml
- * Dependency mistake removed from mods.toml
- Macaw's Roofs (v2.1.1 / mc1.16.5 - Forge --> v2.1.2 / mc1.16.5 - Forge):
- v2.1.2 / mc1.16.5 - Forge:
- * Fixed awning wrong collision box
- * Fixed Roofs cannot climb up
- * Fixed uneccessary dependency in mods.toml
- Translations:
- * fr_fr by dracnis
- * ru_ru by DrHesperus
- * de_de by QuantumEX
- Macaw's Windows ([2.0.2 / 1.16.5] Macaw's Windows --> v2.0.3 / mc1.16.5 - Forge):
- v2.0.3 / mc1.16.5 - Forge:
- * Fixed dependency mistake in mods.toml
- * wooden blocks now work as fuel in furnace
- * added option to not open window when holding the blockitem
- MineColonies (minecolonies-1.16.5-1.0.507-BETA.jar --> minecolonies-1.16.5-1.0.634-BETA.jar):
- minecolonies-1.16.5-1.0.634-BETA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.634-BETA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * fix compile issue
- * Add better delays to player collision behaviour (#8267)
- * Fix interaction (#8262)
- -Fix food predicate -Fix custom silk touch code and use vanilla break instead * Fixed issues with planter AI and resource scroll (#8259)
- Upon unknown causes the plantation reports there's no soil positions, cause of this is unknown but for protection there's a safeguard around the random call so the range is always 0..1 Planter did not properly check inventory during the planting cycle, this caused him to walk around aimlessly not planting anything. Resource scroll properly displays the building name it's working on again! * Revert "Feature/default project settings (#8247)"
- This reverts commit fd77e5ab54eb43b157389d6d82ac373e04174f8e. * Feature/default project settings (#8247)
- Instead of relying contributors to manually have to import both the code style and inspections (in IntelliJ) these files are now automatically put into the .idea folder and allowed in the gitignore so new developers automatically use these settings by default. * fix 8256 * Some fixes (#8253)
- Fix issue with field assignment + add double check Fix guard message Fix courier not needed settings * Inverses the colony and permission events lists to make latest events show up first (#8228)
- Like the title says the two lists would be inverted in order to make latest events show first, this way it's easier to find relevant events. I've opted to reverse the items in the UI as opposed to inserting them in reversed order in the backend for backwards compatability for now, this should probably be changed in 1.19 so events are prepended into the list instead. * Feature/default project settings (#8247)
- Instead of relying contributors to manually have to import both the code style and inspections (in IntelliJ) these files are now automatically put into the .idea folder and allowed in the gitignore so new developers automatically use these settings by default. * Add citizen direct item interactions (#8241)
- Added citizen interactions with certain items, e.g. right click food to feed or golden apple to cure sickness, using a book on a child gives it some intelligence xp. Citizens now behave more responsive to players when they bump into one. Position searches, including spawn point ones, now also consider the initial pos. Improved standing up from sitting, the standing pos now depends on the originally targeted block for sitting. Child pupils no longer teleport from far to their sitting position. Fix guards doing wandering movement when they should not Citizen levelup now plays the levelup sound. * Recipe Audit 1.16 (#8237)
- Backport Recipe Audit 1.18 * New work order system (#8232)
- Work order system has been reworked entirely Work orders now render more properly as opposed to posting the schematic name Build requests show up as: Building <work order name> Upgrade requests show up as: Upgrading <work order name>\n<current level> > <target level> (for example: Upgrading Farm 1 > 2) Repair requests show up as: Repairing <work order name> Removal requests show up as: Removing <work order name> The work order name in all of these previous examples is calculated based on: If a parent building is present, the format is <parent building name> / <building name> If a custom name is present on the building, this is used in favor of the translated building name (including for both parent and own building) Else the translated name of the building itself is used Decorations also show up properly, they now show up according to the same rules as above and their names are titlecased (first letter uppercase) Output for completion messages has been improved, all types of requests (BUILD, UPGRADE, REPAIR and REMOVE) all have separate completion messages now, aswell as each of them is capable of printing the "manual builder" suffix. Work order views in both townhall and the builder have gotten tooltips to be able to view the entire build request Migration code has been provided in the work order parsing from NBT to migrate existing saves it's NBT data into a new format which complies with this change (note that this was only tested on a handful of buildings so in case of issues people may have to reset their work orders)
- minecolonies-1.16.5-1.0.633-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.633-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * fix compile issue
- minecolonies-1.16.5-1.0.627-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.627-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Fix interaction (#8262)
- -Fix food predicate -Fix custom silk touch code and use vanilla break instead
- minecolonies-1.16.5-1.0.622-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.622-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Fixed issues with planter AI and resource scroll (#8259)
- Upon unknown causes the plantation reports there's no soil positions, cause of this is unknown but for protection there's a safeguard around the random call so the range is always 0..1 Planter did not properly check inventory during the planting cycle, this caused him to walk around aimlessly not planting anything. Resource scroll properly displays the building name it's working on again!
- minecolonies-1.16.5-1.0.621-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.621-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Revert "Feature/default project settings (#8247)"
- This reverts commit fd77e5ab54eb43b157389d6d82ac373e04174f8e.
- minecolonies-1.16.5-1.0.619-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.619-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Feature/default project settings (#8247)
- Instead of relying contributors to manually have to import both the code style and inspections (in IntelliJ) these files are now automatically put into the .idea folder and allowed in the gitignore so new developers automatically use these settings by default.
- minecolonies-1.16.5-1.0.614-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.614-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * fix 8256
- minecolonies-1.16.5-1.0.613-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.613-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Some fixes (#8253)
- Fix issue with field assignment + add double check Fix guard message Fix courier not needed settings
- minecolonies-1.16.5-1.0.606-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.606-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Feature/default project settings (#8247)
- Instead of relying contributors to manually have to import both the code style and inspections (in IntelliJ) these files are now automatically put into the .idea folder and allowed in the gitignore so new developers automatically use these settings by default.
- minecolonies-1.16.5-1.0.608-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.608-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Inverses the colony and permission events lists to make latest events show up first (#8228)
- Like the title says the two lists would be inverted in order to make latest events show first, this way it's easier to find relevant events. I've opted to reverse the items in the UI as opposed to inserting them in reversed order in the backend for backwards compatability for now, this should probably be changed in 1.19 so events are prepended into the list instead.
- minecolonies-1.16.5-1.0.600-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.600-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Add citizen direct item interactions (#8241)
- Added citizen interactions with certain items, e.g. right click food to feed or golden apple to cure sickness, using a book on a child gives it some intelligence xp. Citizens now behave more responsive to players when they bump into one. Position searches, including spawn point ones, now also consider the initial pos. Improved standing up from sitting, the standing pos now depends on the originally targeted block for sitting. Child pupils no longer teleport from far to their sitting position. Fix guards doing wandering movement when they should not Citizen levelup now plays the levelup sound.
- minecolonies-1.16.5-1.0.592-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.592-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * New work order system (#8232)
- Work order system has been reworked entirely Work orders now render more properly as opposed to posting the schematic name Build requests show up as: Building <work order name> Upgrade requests show up as: Upgrading <work order name>\n<current level> > <target level> (for example: Upgrading Farm 1 > 2) Repair requests show up as: Repairing <work order name> Removal requests show up as: Removing <work order name> The work order name in all of these previous examples is calculated based on: If a parent building is present, the format is <parent building name> / <building name> If a custom name is present on the building, this is used in favor of the translated building name (including for both parent and own building) Else the translated name of the building itself is used Decorations also show up properly, they now show up according to the same rules as above and their names are titlecased (first letter uppercase) Output for completion messages has been improved, all types of requests (BUILD, UPGRADE, REPAIR and REMOVE) all have separate completion messages now, aswell as each of them is capable of printing the "manual builder" suffix. Work order views in both townhall and the builder have gotten tooltips to be able to view the entire build request Migration code has been provided in the work order parsing from NBT to migrate existing saves it's NBT data into a new format which complies with this change (note that this was only tested on a handful of buildings so in case of issues people may have to reset their work orders)
- minecolonies-1.16.5-1.0.591-BETA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.591-BETA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * bump structurize
- * Improved beekeeper behaviour (#8208)
- Fixes beekeeper honey/honeycomb selection to not include both if the research is not present Beekeepers will not unnecessarily request flowers if breeding is not possible Introduced constants for factory serializers to make it easier to find next available identifier * Plantation can select one and multiple crops when "Double Trouble" is researched (#8212)
- Previously when "Double Trouble" got researched the options to only plant a single item became unavailable, this has been fixed Planter will attempt to clear out blocks which do not belong on the sand patches Planter will continue to farm plants he no longer has selected in the plant options, this is to prevent letting these plants go to waste (note that if a plant is currently not in the planting cycle, the planter will remove it despite being 3 blocks tall, he'll immediately clear out the plants, this also prevents players from manually planting plants) * Allow Farmers to work sloped Fields (#8180)
- Modify the AI for the Farmer to be capable of working on a slope Add a new research project to prevent Farmers from breaking cropland when they land on it (as they tend to when working on a slope) * Make build mode setting respect current Structurize setting before researched (#8190)
- Before researching Builder Modes, uses the current Structurize config interator, not whatever (invisible) setting is saved in the builder hut. * TEXTURES (#8193)
- Adjust a few minecolonies item textures * New visitors (#8219)
- Add two new visitors * hotfix 8214 * Fixes (#8207)
- Allow children to grow up again Adjust cook food handling better Allow updating the set of settings * Evict the ~~very old netherminer~~ skeleton out of the vault (#8209)
- Evict the very old netherminer skeleton out of the vault of the wooden nether mine: I modified the schematics in a test world, and I noticed too late that the game was set to easy mode, from an earlier test. After I created the vault and before I scanned it in, a skeleton spawned inside of the vault. This pull request removes him again. * Add a vault to the wooden nether mine (#8203)
- Backport of the wooden nether mine fix from DO and tag fixes #8201 This building has now a vault * Fix the objective check to not use clientonly code (#8200)
- change from using hasObjective to getObjective * Add leisure (#8175)
- Adds leisure to the random wander job. Citizens go to leisure places, hang out, sit around, etc. Adjust mourning handling Citizens go to graveyard and have a chance to reduce mourning time (also walk to the grave of the diseased) Fix fishing Adjust position of the child overhead icon. Remove unnecessary shuffle methods. * Make archery prefer "work" tag to decide standing locations (#8183)
- Allows glowstone to be used decoratively in tagged buildings Falls back on using glowstone block list if no tags * Fix being able to select non builders hut using resource scroll (#8184)
- Prevents players from linking a resource scroll to non builders hut buildings, change would include one new translation message to be added * fix 8103 (#8165)
- Make assistant cooks dump everything. * Actually, this bit isn't needed * Fix dough and other derps (#8178)
- Fixes non-bread dough incorrect cooking recipes Fixes potential race (and actual wasted perf) synching recipe manager in single player Fixes some incorrect initialisation on reload without receiving server packets Fixes "remove" custom recipes not removing from output cache When advanced tooltips are enabled, show mod/recipe ids in JEI similar to vanilla recipes (makes life easier for modpack authors) Fixes stone slabs not being craftable by stonemason in 1.16 (worked in 1.18); also added terracotta * bump structurize * Allow hiring archers automatically too from archeries, Make citizens open/close trapdoors less randomly, Stop citizens from trying to walk through trapdoors/panels (#8174) * push structurize * fix 8167 * Allow hiring of employed workers (#8123)
- This feature will allow huts hiring for "normal" (WorkerBuildingModuleView) jobs to hire workers that are already employed, firing them from their current job. Special huts (quarry, warehouse, school hiring students) will not be able to do this.* Workers with jobs are listed after unemployed workers and workers who would normally be able to be hired (i.e. from the library). This feature is disabled by default, with a button in the hire window screen to allow it. This button is disabled for huts that can't use this feature. * solve 8163 & 8149 (#8164)
- Remove some unnecessary code Upgrade racks on upgrade if necessary Guards serve themselves at night. * adjust position finding properly (#8156)
- Remove old position finding method * Sort the jobs alphabetically (#8151)
- Backport Sort the jobs alphabetically #8150 to 1.16.5
- minecolonies-1.16.5-1.0.588-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.588-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * bump structurize
- minecolonies-1.16.5-1.0.588-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.588-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.380-BETA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * bump structurize
- minecolonies-1.16.5-1.0.581-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.581-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Improved beekeeper behaviour (#8208)
- Fixes beekeeper honey/honeycomb selection to not include both if the research is not present Beekeepers will not unnecessarily request flowers if breeding is not possible Introduced constants for factory serializers to make it easier to find next available identifier
- minecolonies-1.16.5-1.0.580-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.580-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Plantation can select one and multiple crops when "Double Trouble" is researched (#8212)
- Previously when "Double Trouble" got researched the options to only plant a single item became unavailable, this has been fixed Planter will attempt to clear out blocks which do not belong on the sand patches Planter will continue to farm plants he no longer has selected in the plant options, this is to prevent letting these plants go to waste (note that if a plant is currently not in the planting cycle, the planter will remove it despite being 3 blocks tall, he'll immediately clear out the plants, this also prevents players from manually planting plants)
- minecolonies-1.16.5-1.0.573-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.573-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * TEXTURES (#8193)
- Adjust a few minecolonies item textures
- minecolonies-1.16.5-1.0.572-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.572-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * New visitors (#8219)
- Add two new visitors
- minecolonies-1.16.5-1.0.564-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.564-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * hotfix 8214
- minecolonies-1.16.5-1.0.561-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.561-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Fixes (#8207)
- Allow children to grow up again Adjust cook food handling better Allow updating the set of settings
- minecolonies-1.16.5-1.0.555-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.555-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Add a vault to the wooden nether mine (#8203)
- Backport of the wooden nether mine fix from DO and tag fixes #8201 This building has now a vault
- minecolonies-1.16.5-1.0.554-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.554-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Fix the objective check to not use clientonly code (#8200)
- change from using hasObjective to getObjective
- minecolonies-1.16.5-1.0.550-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.550-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Add leisure (#8175)
- Adds leisure to the random wander job. Citizens go to leisure places, hang out, sit around, etc. Adjust mourning handling Citizens go to graveyard and have a chance to reduce mourning time (also walk to the grave of the diseased) Fix fishing Adjust position of the child overhead icon. Remove unnecessary shuffle methods.
- minecolonies-1.16.5-1.0.549-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.549-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Make archery prefer "work" tag to decide standing locations (#8183)
- Allows glowstone to be used decoratively in tagged buildings Falls back on using glowstone block list if no tags
- minecolonies-1.16.5-1.0.545-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.545-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Fix being able to select non builders hut using resource scroll (#8184)
- Prevents players from linking a resource scroll to non builders hut buildings, change would include one new translation message to be added
- minecolonies-1.16.5-1.0.540-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.540-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * fix 8103 (#8165)
- Make assistant cooks dump everything. * Actually, this bit isn't needed
- minecolonies-1.16.5-1.0.536-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.536-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.371-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Fix dough and other derps (#8178)
- Fixes non-bread dough incorrect cooking recipes Fixes potential race (and actual wasted perf) synching recipe manager in single player Fixes some incorrect initialisation on reload without receiving server packets Fixes "remove" custom recipes not removing from output cache When advanced tooltips are enabled, show mod/recipe ids in JEI similar to vanilla recipes (makes life easier for modpack authors) Fixes stone slabs not being craftable by stonemason in 1.16 (worked in 1.18); also added terracotta
- minecolonies-1.16.5-1.0.532-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.532-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.365-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Allow hiring archers automatically too from archeries, Make citizens open/close trapdoors less randomly, Stop citizens from trying to walk through trapdoors/panels (#8174)
- minecolonies-1.16.5-1.0.527-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.527-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.365-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- No Changes detected!
- minecolonies-1.16.5-1.0.524-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.524-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.365-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * push structurize
- minecolonies-1.16.5-1.0.523-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.523-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.358-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * fix 8167
- minecolonies-1.16.5-1.0.522-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.522-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.358-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Allow hiring of employed workers (#8123)
- This feature will allow huts hiring for "normal" (WorkerBuildingModuleView) jobs to hire workers that are already employed, firing them from their current job. Special huts (quarry, warehouse, school hiring students) will not be able to do this.* Workers with jobs are listed after unemployed workers and workers who would normally be able to be hired (i.e. from the library). This feature is disabled by default, with a button in the hire window screen to allow it. This button is disabled for huts that can't use this feature. * solve 8163 & 8149 (#8164)
- Remove some unnecessary code Upgrade racks on upgrade if necessary Guards serve themselves at night.
- minecolonies-1.16.5-1.0.517-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.517-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.355-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * adjust position finding properly (#8156)
- Remove old position finding method
- minecolonies-1.16.5-1.0.515-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.515-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.355-ALPHA (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Sort the jobs alphabetically (#8151)
- Backport Sort the jobs alphabetically #8150 to 1.16.5
- Placebo (Placebo-1.16.5-4.6.1.jar --> Placebo-1.16.5-4.7.0.jar):
- Placebo-1.16.5-4.7.0.jar:
- [https://github.com/Shadows-of-Fire/Placebo/blob/1.16/changelog.md](https://github.com/Shadows-of-Fire/Placebo/blob/1.16/changelog.md)
- Structurize (structurize-1.16.5-1.0.355-ALPHA.jar --> structurize-1.16.5-1.0.380-BETA.jar):
- The Endergetic Expansion (Endergetic 1.16.4 - 3.0.0 --> Endergetic 1.16.5 - 3.0.2):
- Endergetic 1.16.5 - 3.0.2:
- * Fixes crash upon killing the ender dragon
- Endergetic 1.16.5 - 3.0.1:
- * Updated ru_ru.json
- * Fixed some missing loot tables
- * Updated ko_kr.json
- * Fixed Potted Tall Poise Bush transparency issues
- * Stripped Poise Wood can now be crafted
- * Made Endergetic's plants compatible with other mods' shears
- * Created de_de.json
- * Updated es_es.json
- * Updated zh_cn.json
- * Fixed balloon data for players corrupting other mods' player capability data
- * Created ja_jp.json
- * Updated pt_br.json
- * Fixed minor issues related to placing End Crystals
- * Fixed crash when feeding a Booflo a Puff Bug from a bottle
- * Added it_it.json
- * Fixed mobs killed by tamed booflo not dropping xp
- * Updated entity attributes to stop using Forge's deprecated method for entity attributes
- * Added Vertical Slab tags
- * Added JEI Support for Ender Campfires
- * Fixed some properties
- * Added Poismoss Paths
- The One Probe (TheOneProbe - 1.16-3.1.5 --> TheOneProbe - 1.16-3.1.7):
- TheOneProbe - 1.16-3.1.7:
- TheOneProbe 1.16-3.1.7
- TheOneProbe - 1.16-3.1.6:
- TheOneProbe 1.16-3.1.6
- Upgraded Netherite (Upgraded Netherite 1.10.1 --> Upgraded Netherite - 1.16.5-2.0.0.8-release):
- Upgraded Netherite - 1.16.5-2.0.0.8-release:
- [2.0.0.8]
- * Fix Horse Armor.
- [2.0.0.7]
- * Fix the crazy Auto-Smelt.
- * Change texture again. (Old style with updated color)
- [2.0.0.0]
- * Added many configurations. (Configs are now in the world config file)
- * New textures for all items.
- * Multiple minor fixes.
- * Changed the recipe of Corrupterite Ingot.
- * Corrupterite does not automatically have the Curse of Binding now.
- * Removing a piece of Corrupterite armor gives a debuff reducing max health by 10% for 10mins. (Removable with milk)
- * Removed the Ultimerite tier. (Moved to another mod)
- * Removed Netherite Apple, Enchanted Netherite Apple and Enderite Pearl. (Moved to another mod)
- Upgraded Netherite - 1.16.5-2.0.0.7-release:
- /!\ If you are updating your world from a previous version of the mod, make a backup, as many changes have been made. /!\
- [2.0.0.7]
- * Fix the crazy Auto-Smelt.
- * Change texture again. (Old style with updated color)
- [2.0.0.0]
- * Added many configurations. (Configs are now in the world config file)
- * New textures for all items.
- * Multiple minor fixes.
- * Changed the recipe of Corrupterite Ingot.
- * Corrupterite does not automatically have the Curse of Binding now.
- * Removing a piece of Corrupterite armor gives a debuff reducing max health by 10% for 10mins. (Removable with milk)
- * Removed the Ultimerite tier. (Moved to another mod)
- * Removed Netherite Apple, Enchanted Netherite Apple and Enderite Pearl. (Moved to another mod)
- XP Tome (xptome-1.16.5-v2.1.4.jar --> xptome-1.16.5-v2.1.5.jar):
- xptome-1.16.5-v2.1.5.jar:
- * Added Swiss Italian translation (Thanks BlackShadow77!)
- Removed:
- - Alex's Delight
- - Out Of Sight
- - Smooth Boot (Forge)
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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