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Benji23245

Untitled

Mar 10th, 2018
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  1. HUD_SPRITE.p.x = -44 * 1.3f * HorizontalResolution / 1680.0f;
  2. HUD_SPRITE.p.y = 70 * 1.3f * VerticalResolution / 1050.0f;
  3. njDrawSprite2D_Queue(&HUD_SPRITE, HUD_score, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
  4. HUD_SPRITE.p.x = -44 * 1.3f * HorizontalResolution / 1680.0f;
  5. HUD_SPRITE.p.y = 120 * 1.3f * VerticalResolution / 1050.0f;
  6. njDrawSprite2D_Queue(&HUD_SPRITE, HUD_timer, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
  7. HUD_SPRITE.p.x = -44 * 1.3f * HorizontalResolution / 1680.0f;
  8. HUD_SPRITE.p.y = 170 * 1.3f * VerticalResolution / 1050.0f;
  9. njDrawSprite2D_Queue(&HUD_SPRITE, HUD_rings, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
  10. HUD_SPRITE.p.x = -44 * 1.3f * HorizontalResolution / 1680.0f;
  11. HUD_SPRITE.p.y = 220 * 1.3f * VerticalResolution / 1050.0f;
  12. njDrawSprite2D_Queue(&HUD_SPRITE, HUD_lives, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
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