Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- HUD_SPRITE.p.x = -44 * 1.3f * HorizontalResolution / 1680.0f;
- HUD_SPRITE.p.y = 70 * 1.3f * VerticalResolution / 1050.0f;
- njDrawSprite2D_Queue(&HUD_SPRITE, HUD_score, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
- HUD_SPRITE.p.x = -44 * 1.3f * HorizontalResolution / 1680.0f;
- HUD_SPRITE.p.y = 120 * 1.3f * VerticalResolution / 1050.0f;
- njDrawSprite2D_Queue(&HUD_SPRITE, HUD_timer, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
- HUD_SPRITE.p.x = -44 * 1.3f * HorizontalResolution / 1680.0f;
- HUD_SPRITE.p.y = 170 * 1.3f * VerticalResolution / 1050.0f;
- njDrawSprite2D_Queue(&HUD_SPRITE, HUD_rings, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
- HUD_SPRITE.p.x = -44 * 1.3f * HorizontalResolution / 1680.0f;
- HUD_SPRITE.p.y = 220 * 1.3f * VerticalResolution / 1050.0f;
- njDrawSprite2D_Queue(&HUD_SPRITE, HUD_lives, -1, NJD_SPRITE_ALPHA | NJD_SPRITE_COLOR, (QueuedModelFlagsB)0);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement