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- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SkeletalMesh - PC0000_00
- Traceback (most recent call last):
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2810, in ue4LoadModel
- asset.loadAssetData()
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 457, in loadAssetData
- newObject.load(export)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 607, in load
- self.lods = ue4ReadList(asset, UE4SkeletalModelLOD, self)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2527, in ue4ReadList
- list.append(listType(asset, objectOwner))
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1801, in __init__
- self.parseObject(objectOwner, True)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1822, in parseObject
- self.indices = UE4MultiSizeIndices(asset)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1778, in __init__
- arrayStride, arrayCount, arrayData = ue4ReadBulkArray(asset)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2555, in ue4ReadBulkArray
- data = bs.readBytes(stride * count)
- File "F:\Noesis\plugins\python\inc_noesis.py", line 125, in readBytes
- return noesis.bsReadBytes(self.h, numBytes)
- OverflowError: Python int too large to convert to C long
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SQEX_BonamikAsset - PC0000_00_BNM
- Found nothing of interest in the package.
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export PhysicsAsset - PC0000_00_CapsuleShadow
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Found nothing of interest in the package.
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SQEX_KineDriverData - PC0000_00_KDI
- Found nothing of interest in the package.
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export SkeletalMeshSocket - SkeletalMeshSocket
- Examining export Skeleton - PC0000_00_Skeleton
- Found nothing of interest in the package.
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export PhysicsAsset - PC0000_00_PhysicsAsset
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export PhysicsConstraintTemplate - PhysicsConstraintTemplate
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Examining export SkeletalBodySetup - SkeletalBodySetup
- Found nothing of interest in the package.
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SkeletalMesh - PC0000_00
- Traceback (most recent call last):
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2810, in ue4LoadModel
- asset.loadAssetData()
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 457, in loadAssetData
- newObject.load(export)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 607, in load
- self.lods = ue4ReadList(asset, UE4SkeletalModelLOD, self)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2527, in ue4ReadList
- list.append(listType(asset, objectOwner))
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1801, in __init__
- self.parseObject(objectOwner, True)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1822, in parseObject
- self.indices = UE4MultiSizeIndices(asset)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1778, in __init__
- arrayStride, arrayCount, arrayData = ue4ReadBulkArray(asset)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2555, in ue4ReadBulkArray
- data = bs.readBytes(stride * count)
- File "F:\Noesis\plugins\python\inc_noesis.py", line 125, in readBytes
- return noesis.bsReadBytes(self.h, numBytes)
- OverflowError: Python int too large to convert to C long
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SkeletalMesh - PC0000_00
- Traceback (most recent call last):
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2810, in ue4LoadModel
- asset.loadAssetData()
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 457, in loadAssetData
- newObject.load(export)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 607, in load
- self.lods = ue4ReadList(asset, UE4SkeletalModelLOD, self)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2527, in ue4ReadList
- list.append(listType(asset, objectOwner))
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1801, in __init__
- self.parseObject(objectOwner, True)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1822, in parseObject
- self.indices = UE4MultiSizeIndices(asset)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1778, in __init__
- arrayStride, arrayCount, arrayData = ue4ReadBulkArray(asset)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2555, in ue4ReadBulkArray
- data = bs.readBytes(stride * count)
- File "F:\Noesis\plugins\python\inc_noesis.py", line 125, in readBytes
- return noesis.bsReadBytes(self.h, numBytes)
- OverflowError: Python int too large to convert to C long
- >
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Traceback (most recent call last):
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2854, in ue4LoadModel
- for mesh in asset.meshes:
- AttributeError: 'UE4Asset' object has no attribute 'meshes'
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SkeletalMesh - PC0000_00
- Traceback (most recent call last):
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2810, in ue4LoadModel
- asset.loadAssetData()
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 457, in loadAssetData
- newObject.load(export)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 607, in load
- self.lods = ue4ReadList(asset, UE4SkeletalModelLOD, self)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2527, in ue4ReadList
- list.append(listType(asset, objectOwner))
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1801, in __init__
- self.parseObject(objectOwner, True)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1822, in parseObject
- self.indices = UE4MultiSizeIndices(asset)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 1778, in __init__
- arrayStride, arrayCount, arrayData = ue4ReadBulkArray(asset)
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2555, in ue4ReadBulkArray
- data = bs.readBytes(stride * count)
- File "F:\Noesis\plugins\python\inc_noesis.py", line 125, in readBytes
- return noesis.bsReadBytes(self.h, numBytes)
- OverflowError: Python int too large to convert to C long
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SkeletalMesh - PC0000_00
- Examining export SQEX_BonamikAssetUserData - SQEX_BonamikAssetUserData
- Examining export SQEX_KineDriver_AssetUserData - SQEX_KineDriver_AssetUserData
- Traceback (most recent call last):
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2855, in ue4LoadModel
- for lod in mesh.lods:
- AttributeError: 'UE4SkeletalMesh' object has no attribute 'lods'
- Detected file type: UE4 Asset
- UE4 version info: -7 514 864 514 0
- Examining export SkeletalMesh - PC0000_00
- Examining export SQEX_BonamikAssetUserData - SQEX_BonamikAssetUserData
- Examining export SQEX_KineDriver_AssetUserData - SQEX_KineDriver_AssetUserData
- Traceback (most recent call last):
- File "F:\Noesis\plugins\python\fmt_ue4.py", line 2856, in ue4LoadModel
- for section in lod.sections:
- UnboundLocalError: local variable 'lod' referenced before assignment
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