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- 1>------ Build started: Project: CustomShapeEnginePluginDX9, Configuration: Debug DLL win32 ------
- 2>------ Build started: Project: MobileOffroadPluginDX9, Configuration: Debug DLL win32 ------
- 3>------ Build started: Project: Tutorial04DX9, Configuration: Debug DLL win32 ------
- 4>------ Build started: Project: Tutorial03DX9, Configuration: Debug DLL win32 ------
- 1>Build started 8/29/2013 9:54:33 PM.
- 2>Build started 8/29/2013 9:54:33 PM.
- 1>InitializeBuildStatus:
- 1> Touching "..\..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\CustomShapeEnginePluginDX9\CustomShapeEnginePluginDX9.unsuccessfulbuild".
- 5>------ Build started: Project: Tutorial02DX9, Configuration: Debug DLL win32 ------
- 2>InitializeBuildStatus:
- 2> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\MobileOffroadPluginDX9\MobileOffroadPluginDX9.unsuccessfulbuild".
- 2>ClCompile:
- 2> MobileOffroadPCH.cpp
- 6>------ Build started: Project: Tutorial05DX9, Configuration: Debug DLL win32 ------
- 7>------ Build started: Project: SimpleFontDX9, Configuration: Debug DLL win32 ------
- 8>------ Build started: Project: SerializationDX9, Configuration: Debug DLL win32 ------
- 5>Build started 8/29/2013 9:54:33 PM.
- 1>ClCompile:
- 3>Build started 8/29/2013 9:54:33 PM.
- 6>Build started 8/29/2013 9:54:33 PM.
- 6>InitializeBuildStatus:
- 6> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\Tutorial05DX9\Tutorial05DX9.unsuccessfulbuild".
- 3>InitializeBuildStatus:
- 3> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\Tutorial04DX9\Tutorial04DX9.unsuccessfulbuild".
- 1> CustomShapeEnginePluginPCH.cpp
- 1> VNode.cpp
- 1> NodeEnginePlugin.cpp
- 5>InitializeBuildStatus:
- 5> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\Tutorial02DX9\Tutorial02DX9.unsuccessfulbuild".
- 5>ClCompile:
- 5> Tutorial02PCH.cpp
- 6>ClCompile:
- 3>ClCompile:
- 4>Build started 8/29/2013 9:54:33 PM.
- 8>Build started 8/29/2013 9:54:33 PM.
- 8>InitializeBuildStatus:
- 8> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\SerializationDX9\SerializationDX9.unsuccessfulbuild".
- 4>InitializeBuildStatus:
- 4> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\Tutorial03DX9\Tutorial03DX9.unsuccessfulbuild".
- 3> Tutorial04PCH.cpp
- 6> Tutorial05PCH.cpp
- 8>ClCompile:
- 8> SerializationPCH.cpp
- 7>Build started 8/29/2013 9:54:33 PM.
- 4>ClCompile:
- 4> Tutorial03PCH.cpp
- 7>InitializeBuildStatus:
- 7> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\SimpleFontDX9\SimpleFontDX9.unsuccessfulbuild".
- 1>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 1>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 1>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 2>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 6>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 5>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 3>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 2>
- 2>Build FAILED.
- 2>
- 2>Time Elapsed 00:00:00.44
- 8>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 6>
- 6>Build FAILED.
- 6>
- 6>Time Elapsed 00:00:00.24
- 5>
- 4>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 3>
- 4>
- 4>Build FAILED.
- 4>
- 4>Time Elapsed 00:00:00.18
- 8>
- 8>Build FAILED.
- 8>
- 8>Time Elapsed 00:00:00.18
- 1>
- 1>Build FAILED.
- 1>
- 1>Time Elapsed 00:00:00.52
- 3>Build FAILED.
- 3>
- 3>Time Elapsed 00:00:00.28
- 5>Build FAILED.
- 5>
- 5>Time Elapsed 00:00:00.29
- 9>------ Build started: Project: RenderToTextureDX9, Configuration: Debug DLL win32 ------
- 7>ClCompile:
- 7> SimpleFontPCH.cpp
- 9>Build started 8/29/2013 9:54:33 PM.
- 9>InitializeBuildStatus:
- 9> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\RenderToTextureDX9\RenderToTextureDX9.unsuccessfulbuild".
- 7>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 7>
- 7>Build FAILED.
- 7>
- 7>Time Elapsed 00:00:00.18
- 10>------ Build started: Project: ModelMergingDX9, Configuration: Debug DLL win32 ------
- 11>------ Build started: Project: Tutorial01DX9, Configuration: Debug DLL win32 ------
- 9>ClCompile:
- 9> RenderToTexturePCH.cpp
- 12>------ Build started: Project: MobileOffroadDX9, Configuration: Debug DLL win32 ------
- 13>------ Skipped Build: Project: HavokAiDX9, Configuration: Debug DLL win32 ------
- 13>Project not selected to build for this solution configuration
- 14>------ Build started: Project: GUIDX9, Configuration: Debug DLL win32 ------
- 10>Build started 8/29/2013 9:54:33 PM.
- 12>Build started 8/29/2013 9:54:33 PM.
- 10>InitializeBuildStatus:
- 10> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\ModelMergingDX9\ModelMergingDX9.unsuccessfulbuild".
- 11>Build started 8/29/2013 9:54:33 PM.
- 14>Build started 8/29/2013 9:54:33 PM.
- 12>InitializeBuildStatus:
- 11>InitializeBuildStatus:
- 9>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 14>InitializeBuildStatus:
- 14> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\GUIDX9\GUIDX9.unsuccessfulbuild".
- 11> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\Tutorial01DX9\Tutorial01DX9.unsuccessfulbuild".
- 12> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\MobileOffroadDX9\MobileOffroadDX9.unsuccessfulbuild".
- 15>------ Build started: Project: FileServeDX9, Configuration: Debug DLL win32 ------
- 16>------ Build started: Project: CustomShapeManagedDX9, Configuration: Debug DLL win32 ------
- 17>------ Build started: Project: UnicodeDX9, Configuration: Debug DLL win32 ------
- 10>ClCompile:
- 10> ModelMergingPCH.cpp
- 11>ClCompile:
- 11> Tutorial01PCH.cpp
- 17>Build started 8/29/2013 9:54:33 PM.
- 12>ClCompile:
- 16>Build started 8/29/2013 9:54:33 PM.
- 12> MobileOffroadPCH.cpp
- 17>InitializeBuildStatus:
- 17> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\UnicodeDX9\UnicodeDX9.unsuccessfulbuild".
- 15>Build started 8/29/2013 9:54:33 PM.
- 15>InitializeBuildStatus:
- 15> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\FileServeDX9\FileServeDX9.unsuccessfulbuild".
- 12>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 10>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 11>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 14>ClCompile:
- 9>
- 11>
- 11>Build FAILED.
- 11>
- 11>Time Elapsed 00:00:00.14
- 9>Build FAILED.
- 9>
- 9>Time Elapsed 00:00:00.21
- 18>------ Build started: Project: CustomEntityTexturesDX9, Configuration: Debug DLL win32 ------
- 14> GUIPCH.cpp
- 17>ClCompile:
- 17> UnicodePCH.cpp
- 14>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 18>Build started 8/29/2013 9:54:33 PM.
- 15>ClCompile:
- 15> FileServePCH.cpp
- 18>InitializeBuildStatus:
- 18> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\CustomEntityTexturesDX9\CustomEntityTexturesDX9.unsuccessfulbuild".
- 17>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 14>
- 14>Build FAILED.
- 14>
- 14>Time Elapsed 00:00:00.18
- 19>------ Build started: Project: CharacterLODDX9, Configuration: Debug DLL win32 ------
- 16>InitializeBuildStatus:
- 12>
- 17>
- 15>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 10>
- 10>Build FAILED.
- 10>
- 10>Time Elapsed 00:00:00.24
- 19>Build started 8/29/2013 9:54:33 PM.
- 20>------ Build started: Project: BasicAnimationDX9, Configuration: Debug DLL win32 ------
- 15>
- 15>Build FAILED.
- 15>
- 15>Time Elapsed 00:00:00.15
- 19>InitializeBuildStatus:
- 19> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\CharacterLODDX9\CharacterLODDX9.unsuccessfulbuild".
- 21>------ Build started: Project: ArchiveShapeExportManagedDX9, Configuration: Debug DLL win32 ------
- 17>Build FAILED.
- 17>
- 17>Time Elapsed 00:00:00.13
- 22>------ Build started: Project: AccelerometerDX9, Configuration: Debug DLL win32 ------
- 12>Build FAILED.
- 12>
- 12>Time Elapsed 00:00:00.22
- 16> Touching "Obj\win32_vs2010_anarchy\debug_dll\CustomShapeManagedDX9.unsuccessfulbuild".
- 16>GenerateTargetFrameworkMonikerAttribute:
- 16>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- 20>Build started 8/29/2013 9:54:33 PM.
- 18>ClCompile:
- 18> CustomEntityTexturesPCH.cpp
- 20>InitializeBuildStatus:
- 20> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\BasicAnimationDX9\BasicAnimationDX9.unsuccessfulbuild".
- 22>Build started 8/29/2013 9:54:33 PM.
- 22>InitializeBuildStatus:
- 22> Touching "..\..\..\..\..\Obj\win32_vs2010_anarchy\debug_dll\AccelerometerDX9\AccelerometerDX9.unsuccessfulbuild".
- 18>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 21>Build started 8/29/2013 9:54:33 PM.
- 19>ClCompile:
- 19> CharacterLODPCH.cpp
- 16>ClCompile:
- 16> CustomShapeManagedPCH.cpp
- 20>ClCompile:
- 20> BasicAnimationPCH.cpp
- 19>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 22>ClCompile:
- 22> AccelerometerPCH.cpp
- 19>
- 19>Build FAILED.
- 19>
- 19>Time Elapsed 00:00:00.14
- 21>InitializeBuildStatus:
- 21> Touching "Obj\win32_vs2010_anarchy\debug_dll\ArchiveShapeExportManagedDX9.unsuccessfulbuild".
- 21>GenerateTargetFrameworkMonikerAttribute:
- 21>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- 20>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 21>ClCompile:
- 22>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 18>
- 20>
- 20>Build FAILED.
- 20>
- 20>Time Elapsed 00:00:00.14
- 22>
- 22>Build FAILED.
- 22>
- 22>Time Elapsed 00:00:00.12
- 18>Build FAILED.
- 18>
- 18>Time Elapsed 00:00:00.23
- 21> CustomArchiveShapeExportManagedPCH.cpp
- 16>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 21>C:\Havok\AnarchySDK\Source\Vision/Runtime/Base/VBaseIncludes.hpp(47): fatal error C1083: Cannot open include file: 'math.h': No such file or directory
- 16>
- 16>Build FAILED.
- 16>
- 16>Time Elapsed 00:00:00.54
- 21>
- 21>Build FAILED.
- 21>
- 21>Time Elapsed 00:00:00.30
- ========== Build: 0 succeeded, 21 failed, 0 up-to-date, 1 skipped ==========
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