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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.92.0.8
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.92.0.8
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8.  
  9. # The language file you wish to use
  10. language: english.yml
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | Permission nodes | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. # Possible permission nodes
  19. #
  20. # for a full list of permission nodes visit:
  21. # http://palmergames.com/towny/towny-permission-nodes/
  22. permissions: ''
  23.  
  24. ############################################################
  25. # +------------------------------------------------------+ #
  26. # | Town and Nation levels | #
  27. # +------------------------------------------------------+ #
  28. ############################################################
  29.  
  30. levels:
  31.  
  32. # default Town levels.
  33. town_level:
  34. - numResidents: 0
  35. namePostfix: ' Ruins'
  36. mayorPrefix: 'Spirit '
  37. namePrefix: ''
  38. mayorPostfix: ''
  39. townBlockLimit: 1
  40. upkeepModifier: 1.0
  41. - numResidents: 1
  42. namePostfix: ' (Settlement)'
  43. mayorPrefix: 'Hermit '
  44. namePrefix: ''
  45. mayorPostfix: ''
  46. townBlockLimit: 16
  47. upkeepModifier: 1.5
  48. - numResidents: 2
  49. namePostfix: ' (Hamlet)'
  50. mayorPrefix: 'Chief '
  51. namePrefix: ''
  52. mayorPostfix: ''
  53. townBlockLimit: 32
  54. upkeepModifier: 2.0
  55. - numResidents: 6
  56. namePostfix: ' (Village)'
  57. mayorPrefix: 'Baron Von '
  58. namePrefix: ''
  59. mayorPostfix: ''
  60. townBlockLimit: 96
  61. upkeepModifier: 4.0
  62. - numResidents: 10
  63. namePostfix: ' (Town)'
  64. mayorPrefix: 'Viscount '
  65. namePrefix: ''
  66. mayorPostfix: ''
  67. townBlockLimit: 160
  68. upkeepModifier: 6.0
  69. - numResidents: 14
  70. namePostfix: ' (Large Town)'
  71. mayorPrefix: 'Count Von '
  72. namePrefix: ''
  73. mayorPostfix: ''
  74. townBlockLimit: 224
  75. upkeepModifier: 1.0
  76. - numResidents: 20
  77. namePostfix: ' (City)'
  78. mayorPrefix: 'Earl '
  79. namePrefix: ''
  80. mayorPostfix: ''
  81. townBlockLimit: 320
  82. upkeepModifier: 8.0
  83. - numResidents: 24
  84. namePostfix: ' (Large City)'
  85. mayorPrefix: 'Duke '
  86. namePrefix: ''
  87. mayorPostfix: ''
  88. townBlockLimit: 384
  89. upkeepModifier: 12.0
  90. - numResidents: 28
  91. namePostfix: ' (Metropolis)'
  92. mayorPrefix: 'Lord '
  93. namePrefix: ''
  94. mayorPostfix: ''
  95. townBlockLimit: 448
  96. upkeepModifier: 1.0
  97.  
  98. # default Nation levels.
  99. nation_level:
  100. - kingPostfix: ''
  101. numResidents: 0
  102. namePostfix: ' (Nation)'
  103. townBlockLimitBonus: 10
  104. namePrefix: 'Land of '
  105. capitalPostfix: ''
  106. upkeepModifier: 1.0
  107. nationZonesSize: 1
  108. kingPrefix: 'Leader '
  109. capitalPrefix: ''
  110. nationTownUpkeepModifier: 1.0
  111. - kingPostfix: ''
  112. numResidents: 10
  113. namePostfix: ' (Nation)'
  114. townBlockLimitBonus: 20
  115. namePrefix: 'Federation of '
  116. capitalPostfix: ''
  117. upkeepModifier: 1.0
  118. nationZonesSize: 1
  119. kingPrefix: 'Count '
  120. capitalPrefix: ''
  121. nationTownUpkeepModifier: 1.0
  122. - kingPostfix: ''
  123. numResidents: 20
  124. namePostfix: ' (Nation)'
  125. townBlockLimitBonus: 40
  126. namePrefix: 'Dominion of '
  127. capitalPostfix: ''
  128. upkeepModifier: 1.0
  129. nationZonesSize: 1
  130. kingPrefix: 'Duke '
  131. capitalPrefix: ''
  132. nationTownUpkeepModifier: 1.0
  133. - kingPostfix: ''
  134. numResidents: 30
  135. namePostfix: ' (Nation)'
  136. townBlockLimitBonus: 60
  137. namePrefix: 'Kingdom of '
  138. capitalPostfix: ''
  139. upkeepModifier: 1.0
  140. nationZonesSize: 2
  141. kingPrefix: 'King '
  142. capitalPrefix: ''
  143. nationTownUpkeepModifier: 1.0
  144. - kingPostfix: ''
  145. numResidents: 40
  146. namePostfix: ' Empire'
  147. townBlockLimitBonus: 100
  148. namePrefix: 'The '
  149. capitalPostfix: ''
  150. upkeepModifier: 1.0
  151. nationZonesSize: 2
  152. kingPrefix: 'Emperor '
  153. capitalPrefix: ''
  154. nationTownUpkeepModifier: 1.0
  155. - kingPostfix: ''
  156. numResidents: 60
  157. namePostfix: ' Realm'
  158. townBlockLimitBonus: 140
  159. namePrefix: 'The '
  160. capitalPostfix: ''
  161. upkeepModifier: 1.0
  162. nationZonesSize: 3
  163. kingPrefix: 'God Emperor '
  164. capitalPrefix: ''
  165. nationTownUpkeepModifier: 1.0
  166.  
  167. ############################################################
  168. # +------------------------------------------------------+ #
  169. # | Town Claim/new defaults | #
  170. # +------------------------------------------------------+ #
  171. ############################################################
  172.  
  173. town:
  174. # Default public status of the town (used for /town spawn)
  175. default_public: 'true'
  176. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  177. default_open: 'false'
  178. # Default tax settings for new towns.
  179. default_taxes:
  180. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  181. tax: '0.0'
  182. # Default amount of shop tax of a new town.
  183. shop_tax: '0.0'
  184. # Default amount of embassy tax of a new town.
  185. embassy_tax: '0.0'
  186. # Default amount for town's plottax costs.
  187. plot_tax: '0.0'
  188. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  189. taxpercentage: 'false'
  190. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  191. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  192. minimumtax: '0.0'
  193. # Limits the maximum amount of bonus blocks a town can buy.
  194. max_purchased_blocks: '0'
  195. # maximum number of plots any single resident can own
  196. max_plots_per_resident: '100'
  197. # maximum number used in /town claim/unclaim # commands.
  198. # set to 0 to disable limiting of claim radius value check.
  199. # keep in mind that the default value of 4 is a radius,
  200. # and it will allow claiming 9x9 (80 plots) at once.
  201. max_claim_radius_value: '4'
  202. # Maximum number of towns allowed on the server.
  203. town_limit: '3000'
  204.  
  205. # Minimum number of plots any towns plot must be from the next town's own plots.
  206. # This will prevent town encasement to a certain degree.
  207. min_plot_distance_from_town_plot: '5'
  208.  
  209. # Minimum number of plots any towns home plot must be from the next town.
  210. # This will prevent someone founding a town right on your doorstep
  211. min_distance_from_town_homeblock: '5'
  212.  
  213. # Maximum distance between homblocks.
  214. # This will force players to build close together.
  215. max_distance_between_homeblocks: '0'
  216.  
  217. # The maximum townblocks available to a town is (numResidents * ratio).
  218. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  219. town_block_ratio: '8'
  220. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  221. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  222. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  223. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  224. town_block_size: '16'
  225.  
  226.  
  227. ############################################################
  228. # +------------------------------------------------------+ #
  229. # | Default new world settings | #
  230. # +------------------------------------------------------+ #
  231. ############################################################
  232.  
  233. # These flags are only used at the initial setup of a new world.
  234.  
  235. # Once Towny is running each world can be altered from within game
  236. # using '/townyworld toggle'
  237.  
  238. new_world_settings:
  239. # Default for new worlds to have towny enabled.
  240. using_towny: 'true'
  241.  
  242. pvp:
  243. # Set if PVP is enabled in this world
  244. world_pvp: 'true'
  245. # force_pvp_on is a global flag and overrides any towns flag setting
  246. force_pvp_on: 'false'
  247.  
  248. mobs:
  249. # world_monsters_on is a global flag setting per world.
  250. world_monsters_on: 'true'
  251. # force_town_monsters_on is a global flag and overrides any towns flag setting
  252. force_town_monsters_on: 'true'
  253.  
  254. explosions:
  255. # Allow explosions in this world
  256. world_explosions_enabled: 'true'
  257. # force_explosions_on is a global flag and overrides any towns flag setting
  258. force_explosions_on: 'false'
  259.  
  260. fire:
  261. # Allow fire to be lit and spread in this world.
  262. world_firespread_enabled: 'true'
  263. # force_fire_on is a global flag and overrides any towns flag setting
  264. force_fire_on: 'false'
  265.  
  266. # Prevent Endermen from picking up and placing blocks.
  267. enderman_protect: 'true'
  268. # Disable players trampling crops
  269. disable_player_crop_trampling: 'true'
  270. # Disable creatures trampling crops
  271. disable_creature_crop_trampling: 'true'
  272.  
  273. # World management settings to deal with un/claiming plots
  274. plot_management:
  275.  
  276. block_delete:
  277. enabled: 'true'
  278. # These items will be deleted upon a plot being unclaimed
  279. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  280.  
  281. mayor_plotblock_delete:
  282. enabled: 'true'
  283. # These items will be deleted upon a mayor using /plot clear
  284. # To disable deleting replace the current entries with NONE.
  285. mayor_plot_delete: WALL_SIGN,SIGN_POST
  286.  
  287. revert_on_unclaim:
  288. # *** WARNING***
  289. # If this is enabled any town plots which become unclaimed will
  290. # slowly be reverted to a snapshot taken before the plot was claimed.
  291. #
  292. # Regeneration will only work if the plot was
  293. # claimed under version 0.76.2, or
  294. # later with this feature enabled
  295. # Unlike the rest of this config section, the speed setting is not
  296. # set per-world. What you set for speed will be used in all worlds.
  297. #
  298. # If you allow players to break/build in the wild the snapshot will
  299. # include any changes made before the plot was claimed.
  300. enabled: 'false'
  301. speed: 1s
  302. # These block types will NOT be regenerated
  303. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  304.  
  305. wild_revert_on_mob_explosion:
  306. # Enabling this will slowly regenerate holes created in the
  307. # wilderness by monsters exploding.
  308. enabled: 'true'
  309. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  310. delay: 20s
  311.  
  312.  
  313. ############################################################
  314. # +------------------------------------------------------+ #
  315. # | Global town settings | #
  316. # +------------------------------------------------------+ #
  317. ############################################################
  318.  
  319. global_town_settings:
  320. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  321. friendly_fire: 'true'
  322. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  323. health_regen:
  324. speed: 3s
  325. enable: 'true'
  326. # Allow towns to claim outposts (a townblock not connected to town).
  327. allow_outposts: 'true'
  328. # Allow the use of /town spawn
  329. # Valid values are: true, false, war, peace
  330. # When war or peace is set, it is only possible to teleport to the town,
  331. # when there is a war or peace.
  332. allow_town_spawn: 'true'
  333. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  334. # Valid values are: true, false, war, peace
  335. # When war or peace is set, it is only possible to teleport to the town,
  336. # when there is a war or peace.
  337. allow_town_spawn_travel: 'true'
  338. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  339. # Valid values are: true, false, war, peace
  340. # When war or peace is set, it is only possible to teleport to the town,
  341. # when there is a war or peace.
  342. allow_town_spawn_travel_nation: 'true'
  343. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  344. # Valid values are: true, false, war, peace
  345. # When war or peace is set, it is only possible to teleport to the town,
  346. # when there is a war or peace.
  347. allow_town_spawn_travel_ally: 'true'
  348. # If non zero it delays any spawn request by x seconds.
  349. teleport_warmup_time: '0'
  350. # Respawn the player at his town spawn point when he/she dies
  351. town_respawn: 'false'
  352. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  353. town_respawn_same_world_only: 'false'
  354. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  355. # Allowed options: unclaimed,enemy,neutral
  356. prevent_town_spawn_in: enemy
  357. # Enables the [~Home] message.
  358. # If false it will make it harder for enemies to find the home block during a war
  359. show_town_notifications: 'true'
  360. # The required number of residents in a town to join a nation
  361. # If the number is 0, towns will not require a certain amount of residents to join a nation
  362. required_number_residents_join_nation: '0'
  363. # The required number of residents in a town to create a nation
  364. # If the number is 0, towns will not require a certain amount of residents to create a nation
  365. required_number_residents_create_nation: '0'
  366. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  367. refund_disband_low_residents: 'true'
  368. # The maximum number of townblocks a town can be away from a nation capital,
  369. # Automatically precludes towns from one world joining a nation in another world.
  370. # If the number is 0, towns will not a proximity to a nation.
  371. nation_requires_proximity: '0.0'
  372. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  373. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  374. # List of animals which can be kiled on farm plots by town residents.
  375. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  376. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  377. max_residents_per_town: '0'
  378. # If Towny should show players the townboard when they login
  379. display_board_onlogin: 'true'
  380. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  381. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  382. outsiders_prevent_pvp_toggle: 'false'
  383. # The amount of residents a town needs to claim an outpost,
  384. # Setting this value to 0, means a town can claim outposts no matter how many residents
  385. minimum_amount_of_residents_in_town_for_outpost: '0'
  386. # If People should keep their experience on death in a town
  387. # Is not guaranteed to work with other keep experience plugins!
  388. keep_inventory_on_death_in_town: 'true'
  389.  
  390.  
  391. ############################################################
  392. # +------------------------------------------------------+ #
  393. # | Global nation settings | #
  394. # +------------------------------------------------------+ #
  395. ############################################################
  396.  
  397. global_nation_settings:
  398.  
  399. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  400. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  401. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  402. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  403. # Because these zones are still wilderness anyone can claim these townblocks.
  404. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  405. # someone might not be able to build/destroy in the wilderness outside their town.
  406. nationzone:
  407.  
  408. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  409. enable: 'false'
  410.  
  411. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  412. only_capitals: 'true'
  413.  
  414. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  415. capital_bonus_size: '0'
  416.  
  417. # When set to true, nation zones are disabled during the the Towny war types.
  418. war_disables: 'true'
  419.  
  420.  
  421. ############################################################
  422. # +------------------------------------------------------+ #
  423. # | Plugin interfacing | #
  424. # +------------------------------------------------------+ #
  425. ############################################################
  426.  
  427. plugin:
  428.  
  429. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  430. database:
  431. database_load: flatfile
  432. database_save: flatfile
  433.  
  434. # SQL database connection details (IF set to use SQL).
  435. sql:
  436. hostname: localhost
  437. port: '3306'
  438. dbname: towny
  439. table_prefix: towny_
  440. username: root
  441. password: ''
  442. ssl: 'false'
  443.  
  444. # Flatfile backup settings.
  445. daily_backups: 'true'
  446. backups_are_deleted_after: 90d
  447.  
  448. # Valid entries are: zip, none.
  449. flatfile_backup: zip
  450.  
  451. interfacing:
  452.  
  453. tekkit:
  454. # Add any fake players for client/server mods (aka Tekkit) here
  455. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  456.  
  457. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  458. using_essentials: 'false'
  459.  
  460. # This enables/disables all the economy functions of Towny.
  461. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  462. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  463. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  464. using_economy: 'true'
  465.  
  466. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  467. # False to disable permission checks and rely on Towny settings.
  468. using_permissions: 'true'
  469.  
  470. day_timer:
  471. # The number of hours in each "day".
  472. # You can configure for 10 hour days. Default is 24 hours.
  473. day_interval: 1d
  474. # The time each "day", when taxes will be collected.
  475. # MUST be less than day_interval. Default is 12h (midday).
  476. new_day_time: 12h
  477.  
  478. # Lots of messages to tell you what's going on in the server with time taken for events.
  479. debug_mode: 'false'
  480.  
  481. # Info tool for server admins to use to query in game blocks and entities.
  482. info_tool: CLAY_BRICK
  483.  
  484. # Spams the player named in dev_name with all messages related to towny.
  485. dev_mode:
  486. enable: 'false'
  487. dev_name: ElgarL
  488.  
  489. # Record all messages to the towny.log
  490. logging: 'true'
  491. # If true this will cause the log to be wiped at every startup.
  492. reset_log_on_boot: 'true'
  493.  
  494.  
  495. ############################################################
  496. # +------------------------------------------------------+ #
  497. # | Filters colour and chat | #
  498. # +------------------------------------------------------+ #
  499. ############################################################
  500.  
  501. filters_colour_chat:
  502. # This is the name given to any NPC assigned mayor.
  503. npc_prefix: NPC
  504. # Regex fields used in validating inputs.
  505. regex:
  506. name_filter_regex: '[ /]'
  507. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  508. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  509. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  510.  
  511. modify_chat:
  512. # Maximum length of Town and Nation names.
  513. max_name_length: '20'
  514. # Maximum length of titles and surnames.
  515. max_title_length: '10'
  516.  
  517.  
  518. ############################################################
  519. # +------------------------------------------------------+ #
  520. # | block/item/mob protection | #
  521. # +------------------------------------------------------+ #
  522. ############################################################
  523.  
  524. protection:
  525.  
  526. # Items that can be blocked within towns via town/plot flags
  527. # 259 - flint and steel
  528. # 325 - bucket
  529. # 326 - water bucket
  530. # 327 - lava bucket
  531. # 351 - bone/bonemeal
  532. # 359 - shears
  533. # 368 - ender pearl
  534. # 374 - glass bottle
  535. # 385 - fire charge
  536. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE
  537.  
  538. # Items which can be blocked or enabled via town/plot flags
  539. # 25 - noteblock
  540. # 54 - chest ...etc
  541. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  542.  
  543. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  544. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  545. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  546. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  547.  
  548. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  549. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  550.  
  551. # Prevent the spawning of villager babies in towns.
  552. town_prevent_villager_breeding: 'false'
  553. # Disable creatures triggering stone pressure plates
  554. disable_creature_pressureplate_stone: 'true'
  555.  
  556. # Globally remove living entities in all worlds that have their flag set.
  557. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  558.  
  559. # Prevent the spawning of villager babies in the world.
  560. world_prevent_villager_breeding: 'false'
  561.  
  562. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  563. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  564. # NEVER set below 1.
  565. mob_removal_speed: 5s
  566.  
  567. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  568. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  569. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  570.  
  571. # Protect living entities within a town's boundaries from being killed by players.
  572. mob_types: Animals,NPC,Snowman,ArmorStand
  573.  
  574. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  575. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  576. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  577. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  578.  
  579. # When preventing PVP prevent the use of these potions.
  580. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  581.  
  582. # Prevent fly and double block jump cheats.
  583. cheat_protection: 'true'
  584.  
  585. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  586. regen_delay: 0s
  587.  
  588.  
  589. ############################################################
  590. # +------------------------------------------------------+ #
  591. # | Wilderness settings | #
  592. # +------------------------------------------------------+ #
  593. ############################################################
  594.  
  595. # These Settings defaults only. They are copied to each worlds data files upon first detection
  596. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  597.  
  598. unclaimed:
  599. unclaimed_zone_build: 'true'
  600. unclaimed_zone_destroy: 'true'
  601. unclaimed_zone_item_use: 'true'
  602. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  603. unclaimed_zone_switch: 'true'
  604.  
  605.  
  606. ############################################################
  607. # +------------------------------------------------------+ #
  608. # | Town Notifications | #
  609. # +------------------------------------------------------+ #
  610. ############################################################
  611.  
  612. # This is the format for the notifications sent as players move between plots.
  613. # Empty a particular format for it to be ignored.
  614.  
  615. # Example:
  616. # [notification.format]
  617. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  618. # ... [notification.plot.format]
  619. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  620. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  621.  
  622. notification:
  623. format: '&6 %s'
  624. splitter: '&7 - '
  625. area_wilderness: '&2%s'
  626. area_wilderness_pvp: '%s'
  627. area_town: '&6%s'
  628. area_town_pvp: '%s'
  629. owner: '&a%s'
  630. no_owner: '&a%s'
  631. plot:
  632. splitter: ' '
  633. format: '%s'
  634. homeblock: ''
  635. outpostblock: '&b[Outpost]'
  636. forsale: '&e[For Sale: %s]'
  637. type: '&6[%s]'
  638. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  639. # Could be seen as intrusive/distracting, so false by default.
  640. using_titles: 'false'
  641. # If the notification.owner option should show name or {title} name.
  642. # Titles are the ones granted by nation kings.
  643. owner_shows_nation_title: 'false'
  644.  
  645.  
  646.  
  647. ############################################################
  648. # +------------------------------------------------------+ #
  649. # | Default Town/Plot flags | #
  650. # +------------------------------------------------------+ #
  651. ############################################################
  652.  
  653.  
  654. default_perm_flags:
  655.  
  656. # Default permission flags for residents plots within a town
  657. #
  658. # Can allies/friends/outsiders perform certain actions in the town
  659. #
  660. # build - place blocks and other items
  661. # destroy - break blocks and other items
  662. # itemuse - use items such as furnaces (as defined in item_use_ids)
  663. # switch - trigger or activate switches (as defined in switch_ids)
  664. resident:
  665. friend:
  666. build: 'true'
  667. destroy: 'true'
  668. item_use: 'true'
  669. switch: 'true'
  670. ally:
  671. build: 'false'
  672. destroy: 'false'
  673. item_use: 'false'
  674. switch: 'false'
  675. outsider:
  676. build: 'false'
  677. destroy: 'false'
  678. item_use: 'false'
  679. switch: 'false'
  680.  
  681. # Default permission flags for towns
  682. # These are copied into the town data file at creation
  683. #
  684. # Can allies/outsiders/residents perform certain actions in the town
  685. #
  686. # build - place blocks and other items
  687. # destroy - break blocks and other items
  688. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  689. # switch - trigger or activate switches (as defined in switch_ids)
  690. town:
  691. default:
  692. pvp: 'true'
  693. fire: 'false'
  694. explosion: 'false'
  695. mobs: 'true'
  696. resident:
  697. build: 'true'
  698. destroy: 'true'
  699. item_use: 'true'
  700. switch: 'true'
  701. ally:
  702. build: 'false'
  703. destroy: 'false'
  704. item_use: 'false'
  705. switch: 'false'
  706. outsider:
  707. build: 'false'
  708. destroy: 'false'
  709. item_use: 'false'
  710. switch: 'false'
  711.  
  712.  
  713. ############################################################
  714. # +------------------------------------------------------+ #
  715. # | Towny Invite System | #
  716. # +------------------------------------------------------+ #
  717. ############################################################
  718.  
  719. invite_system:
  720. # Command used to accept towny invites)
  721. #e.g Player join town invite.
  722. accept_command: accept
  723. # Command used to deny towny invites
  724. #e.g Player join town invite.
  725. deny_command: deny
  726. # Command used to confirm some towny actions/tasks)
  727. #e.g Purging database or removing a large amount of townblocks
  728. confirm_command: confirm
  729. # Command used to cancel some towny actions/tasks
  730. #e.g Purging database or removing a large amount of townblocks
  731. cancel_command: cancel
  732. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  733. # a player's first log in and when they can be invited to a town.
  734. cooldowntime: 0m
  735. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  736. maximum_invites_sent:
  737. # How many invites a town can send out to players, to join the town.
  738. town_toplayer: '35'
  739. # How many invites a nation can send out to towns, to join the nation.
  740. nation_totown: '35'
  741. # How many requests a nation can send out to other nations, to ally with the nation.
  742. # Only used when war.disallow_one_way_alliance is set to true.
  743. nation_tonation: '35'
  744. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  745. maximum_invites_received:
  746. # How many invites can one player have from towns.
  747. player: '10'
  748. # How many invites can one town have from nations.
  749. town: '10'
  750. # How many requests can one nation have from other nations for an alliance.
  751. nation: '10'
  752.  
  753.  
  754. ############################################################
  755. # +------------------------------------------------------+ #
  756. # | Resident settings | #
  757. # +------------------------------------------------------+ #
  758. ############################################################
  759.  
  760. resident_settings:
  761. # player is flagged as inactive after 1 hour (default)
  762. inactive_after_time: 1d
  763. # if enabled old residents will be kicked and deleted from a town
  764. # after Two months (default) of not logging in
  765. delete_old_residents:
  766. enable: 'false'
  767. deleted_after_time: 60d
  768. delete_economy_account: 'true'
  769. # The name of the town a resident will automatically join when he first registers.
  770. default_town_name: ''
  771. # If true, players can only use beds in plots they personally own.
  772. deny_bed_use: 'false'
  773.  
  774.  
  775. ############################################################
  776. # +------------------------------------------------------+ #
  777. # | Economy settings | #
  778. # +------------------------------------------------------+ #
  779. ############################################################
  780.  
  781. economy:
  782. # By default it is set to true.
  783. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  784. use_async: 'true'
  785. # Prefix to apply to all town economy accounts.
  786. town_prefix: town-
  787. # Prefix to apply to all nation economy accounts.
  788. nation_prefix: nation-
  789.  
  790. spawn_travel:
  791. # Cost to use /town spawn
  792. price_town_spawn_travel: '0.0'
  793. # Cost to use '/town spawn [town]' to another town in your nation.
  794. price_town_nation_spawn_travel: '5.0'
  795. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  796. price_town_ally_spawn_travel: '10.0'
  797. # Cost to use /town spawn [town]
  798. # This is paid to the town you goto.
  799. price_town_public_spawn_travel: '10.0'
  800.  
  801. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  802. price_nation_neutrality: '100.0'
  803.  
  804. new_expand:
  805. # How much it costs to start a nation.
  806. price_new_nation: '40000.0'
  807. # How much it costs to start a town.
  808. price_new_town: '10000'
  809. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  810. price_outpost: '500.0'
  811. # The price for a town to expand one townblock.
  812. price_claim_townblock: '20.0'
  813. # How much it costs a player to buy extra blocks.
  814. price_purchased_bonus_townblock: '20.0'
  815. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  816. price_purchased_bonus_townblock_increase: '1.0'
  817.  
  818. death:
  819. # Either fixed or percentage.
  820. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  821. price_death_type: fixed
  822. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  823. # Set to 0 to have no cap.
  824. percentage_cap: '0.0'
  825. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  826. price_death_pvp_only: 'false'
  827.  
  828. price_death: '0'
  829.  
  830. price_death_town: '0.0'
  831.  
  832. price_death_nation: '0.0'
  833.  
  834. banks:
  835. # Maximum amount of money allowed in town bank
  836. # Use 0 for no limit
  837. town_bank_cap: '0.0'
  838. # Set to true to allow withdrawls from town banks
  839. town_allow_withdrawls: 'true'
  840. # Maximum amount of money allowed in nation bank
  841. # Use 0 for no limit
  842. nation_bank_cap: '0.0'
  843. # Set to true to allow withdrawls from nation banks
  844. nation_allow_withdrawls: 'true'
  845. closed_economy:
  846. # The name of the account that all money that normally disappears goes into.
  847. server_account: towny-server
  848. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  849. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  850. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  851. enabled: 'false'
  852.  
  853. daily_taxes:
  854. # Enables taxes to be collected daily by town/nation
  855. # If a town can't pay it's tax then it is kicked from the nation.
  856. # if a resident can't pay his plot tax he loses his plot.
  857. # if a resident can't pay his town tax then he is kicked from the town.
  858. # if a town or nation fails to pay it's upkeep it is deleted.
  859. enabled: 'true'
  860. # Maximum tax amount allowed when using flat taxes
  861. max_tax_amount: '100.0'
  862. # maximum tax percentage allowed when taxing by percentages
  863. max_tax_percent: '8'
  864. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  865. # all of it's member town are kicked and the Nation is removed.
  866. price_nation_upkeep: '100.0'
  867. # The server's daily charge on each town. If a town fails to pay this upkeep
  868. # all of it's residents are kicked and the town is removed.
  869. price_town_upkeep: '10.0'
  870. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  871. # calculated by (number of claimed plots X price_town_upkeep).
  872. town_plotbased_upkeep: 'false'
  873. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  874. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  875. # If enabled and you set a negative upkeep for the town
  876. # any funds the town gains via upkeep at a new day
  877. # will be shared out between the plot owners.
  878. use_plot_payments: 'false'
  879.  
  880.  
  881. ############################################################
  882. # +------------------------------------------------------+ #
  883. # | Jail Plot settings | #
  884. # +------------------------------------------------------+ #
  885. ############################################################
  886.  
  887. jail:
  888. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  889. #Requires town_respawn to be true in order to work.
  890. is_jailing_attacking_enemies: 'false'
  891. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  892. #Requires town_respawn to be true in order to work.
  893. is_jailing_attacking_outlaws: 'false'
  894. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  895. jail_allows_ender_pearls: 'false'
  896. #If false jailed players can use /town leave, and escape a jail.
  897. jail_denies_town_leave: 'false'
  898.  
  899. bail:
  900. #If true players can pay a bail amount to be unjailed.
  901. is_allowing_bail: 'false'
  902. #Amount that bail costs.
  903. bail_amount: '10'
  904.  
  905.  
  906. ############################################################
  907. # +------------------------------------------------------+ #
  908. # | War settings | #
  909. # +------------------------------------------------------+ #
  910. ############################################################
  911.  
  912. war:
  913. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  914. nation_can_be_neutral: 'true'
  915. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  916. disallow_one_way_alliance: 'false'
  917.  
  918.  
  919. ############################################################
  920. # +------------------------------------------------------+ #
  921. # | Economy Transfers During War settings | #
  922. # +------------------------------------------------------+ #
  923. ############################################################
  924.  
  925. economy:
  926. enemy:
  927. # Amount charged to place a warflag (payed to server).
  928. place_flag: '10'
  929. # Amount payed from the flagbearer to the defender after defending the area.
  930. defended_attack: '10'
  931. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  932. # and the attacker can't pay, the attack is canceled.
  933. townblock_won: '10'
  934. # Same as townblock_won but for the special case of winning the homeblock.
  935. homeblock_won: '100'
  936.  
  937.  
  938. ############################################################
  939. # +------------------------------------------------------+ #
  940. # | War Event settings | #
  941. # +------------------------------------------------------+ #
  942. ############################################################
  943.  
  944. # This is started with /townyadmnin toggle war
  945.  
  946. # In peace time War spoils are accumulated from towns and nations being
  947. # deleted with any money left in the bank.
  948. #
  949. # These funds are increased during a war event upon a player death.
  950. # An additional bonus to the war chest is set in base_spoils.
  951. #
  952. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  953. # The war is won when the only nations left in the battle are allies, or only a single nation.
  954. #
  955. # The winning nations share half of the war spoils.
  956. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  957.  
  958. event:
  959. warning_delay: '30'
  960. #If false all towns not in nations can be attacked during a war event.
  961. towns_are_neutral: 'true'
  962. enemy:
  963. # If true, enemy's can only attack the edge plots of a town in war.
  964. only_attack_borders: 'true'
  965. plots:
  966. # If true, nation members and allies can regen health on plots during war.
  967. healable: 'true'
  968. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  969. firework_on_attacked: 'true'
  970.  
  971. # If true and the monarch/king dies the nation is removed from the war.
  972. remove_on_monarch_death: 'false'
  973. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  974. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  975. # The editable_materials list in the Warzone Block Permission section should be used instead.
  976. allow_block_griefing: 'false'
  977.  
  978. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  979. block_hp:
  980. town_block_hp: '100'
  981. home_block_hp: '250'
  982.  
  983. eco:
  984. # This amount is new money injected into the economy with a war event.
  985. base_spoils: '100.0'
  986. # This amount is taken from the losing town for each plot lost.
  987. wartime_town_block_loss_price: '100.0'
  988. # This amount is taken from the player if they die during the event
  989. price_death_wartime: '0'
  990. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  991. # and the losing town gains a negative (-1) bonus townblock.
  992. costs_townblocks: 'false'
  993.  
  994. points:
  995. points_townblock: '1'
  996. points_town: '10'
  997. points_nation: '100'
  998. points_kill: '1'
  999.  
  1000. # The minimum height at which a player must stand to count as an attacker.
  1001. min_height: '60'
  1002.  
  1003. ############################################################
  1004. # +------------------------------------------------------+ #
  1005. # | Flag war settings | #
  1006. # | | #
  1007. # | Separate from Event War | #
  1008. # | Unsupported / Buggy | #
  1009. # +------------------------------------------------------+ #
  1010. ############################################################
  1011.  
  1012. enemy:
  1013. # If false, players won't be able to place war flags, effectively disabling warzones.
  1014. allow_attacks: 'false'
  1015. # If true, enemy's can only attack the edge plots of a town with war flags.
  1016. only_attack_borders: 'true'
  1017. # This many people must be online in target town in order to place a war flag in their domain.
  1018. min_players_online_in_town: '2'
  1019. # This many people must be online in target nation in order to place a war flag in their domain.
  1020. min_players_online_in_nation: '3'
  1021. max_active_flags_per_player: '1'
  1022. flag:
  1023. waiting_time: 1m
  1024. # This is the block a player must place to trigger the attack event.
  1025. base_block: fence
  1026. # This is the block a player must place to trigger the attack event.
  1027. light_block: torch
  1028. beacon:
  1029. # Must be smaller than half the size of town_block_size.
  1030. radius: '3'
  1031. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1032. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1033. height_above_flag:
  1034. min: '3'
  1035. max: '64'
  1036. draw: 'true'
  1037. wireframe_block: glowstone
  1038. ############################################################
  1039. # +------------------------------------------------------+ #
  1040. # | Warzone Block Permissions | #
  1041. # | | #
  1042. # | Used in Flag & Event Wars | #
  1043. # +------------------------------------------------------+ #
  1044. ############################################################
  1045.  
  1046. warzone:
  1047. # List of materaials that can be modified in a warzone.
  1048. # '*' = Allow all materials.
  1049. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1050. # Eg: '*,-chest,-furnace'
  1051. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1052. item_use: 'true'
  1053. switch: 'true'
  1054. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1055. fire: 'true'
  1056. explosions: 'true'
  1057. explosions_break_blocks: 'true'
  1058. # Only under affect when explosions_break_blocks is true.
  1059. explosions_regen_blocks: 'true'
  1060. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1061. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1062. # Only under affect when explosions_break_blocks is true.
  1063. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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