Meliodas0_0

Madcity Tp Bypass

Jul 10th, 2019
73
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  1. function tp(bf,bg,bh)
  2. local bi=35;
  3. local bj=true;
  4. be=true;
  5. game:GetService('RunService').Stepped:connect(function()
  6. if be == true then
  7. game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
  8. end
  9. end)
  10. if bf<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
  11. while bf<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
  12. wait()
  13. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-bi,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
  14. end
  15. end;
  16. if bh<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
  17. while bh<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
  18. wait()
  19. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-bi))
  20. end
  21. end;
  22. if bf>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
  23. while bf>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
  24. wait()
  25. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+bi,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
  26. end
  27. end;
  28. if bh>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
  29. while bh>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
  30. wait()
  31. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+bi))
  32. end
  33. end;
  34. if bg<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
  35. while bg<game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
  36. wait()
  37. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-bi,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
  38. end
  39. end;
  40. if bg>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
  41. while bg>game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
  42. wait()
  43. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+bi,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
  44. end
  45. end;
  46. bj=false
  47. end
  48.  
  49. tp(0,0,0)
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