Guest User

Castlevania: Lords of Shadow PC english texts

a guest
Jul 31st, 2013
4,315
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 432.21 KB | None | 0 0
  1. Language English
  2. Abbot The Abbot
  3. Chupacabra Chupacabras
  4. Claudia Claudia
  5. Elite_Vampire Elite Vampire
  6. Gabriel Gabriel
  7. Kid Kid
  8. Lycan_DarkLord Dark Lord of Lycans
  9. Silver_Warrior Pan
  10. Marie Marie
  11. Necromancer Necromancer
  12. Pan Pan
  13. Pan_Off Pan
  14. Satan Satan
  15. Spirits Spirits
  16. Vampire_Queen The Queen of the Vampires
  17. VampireGirl Laura
  18. Laura Laura
  19. Legion The Forgotten One
  20. FORCED .
  21. Villager Villager
  22. Villager01 Villager
  23. Villager02 Villager
  24. Villager03 Villager
  25. Witch Babba Yaga
  26. Zobek Zobek
  27. Zobek_Off Zobek
  28. Summary_Gems Magic Gems
  29. Summary_Upgrade Weapon Upgrade
  30. Summary_UpgradeNotFound Not Found
  31. Summary_Trial Trial Unlocked!
  32. Summary_Trial_Complete Trial Complete!
  33. Summary_LevelComplete Level Complete!
  34. Summary_Monsters Monsters Defeated
  35. Summary_Relic Relic Found
  36. Summary_Fingers Fingers of Frankenstein
  37. Upgrade_Daggers New upgrade acquired. You can now carry more Daggers.
  38. Upgrade_Vials New upgrade acquired. You can now carry more Holy Water Flasks.
  39. Upgrade_Fairies New upgrade acquired. You can now carry more Fairies.
  40. Daggers_Limit You cannot carry any more Daggers.
  41. Vials_Limit You cannot carry any more Holy Water Flasks.
  42. Fairies_Limit You cannot carry any more Fairies.
  43. Crystal_Limit Your crystal is already complete.
  44. Extra_Locked_Main_Title Locked
  45. Titan_Hold_Trigger Hold [] to Grip
  46. PS3_Titan_Hold_Trigger Hold [] to Grip
  47. X360_Titan_Hold_Trigger Hold [] to Grip
  48. Titan_Avoid DODGE
  49. Blood_Puzzle_Hint %s Exit
  50. PS3_Blood_Puzzle_Hint %s Exit
  51. Blood_Puzzle_MoveBlood Steer Blood
  52. LifeGems_Collection You found a Life Gem. Collect five to increase your Health capacity.
  53. LightGems_Collection You found a Light Magic Gem. Collect five to increase your Light Magic capacity.
  54. DarkGems_Collection You found a Shadow Magic Gem. Collect five to increase your Shadow Magic capacity.
  55. Equilibrium_Hold_Trigger Hold []
  56. PS3_Equilibrium_Hold_Trigger Hold []
  57. X360_Equilibrium_Hold_Trigger Hold []
  58. PUZZLE_SOLVED PUZZLE SOLVED!
  59. Summary_UpgradeDagger Dagger Upgrade + 5
  60. Summary_UpgradeVial Holy Water Upgrade + 2
  61. Summary_UpgradeFairy Fairy Upgrade + 2
  62. Summary_ExtraContentLastChapterLevel Check it out in the Extras section of the Main Menu
  63. Summary_ExtraContentCastle Check it out in the Extras section of the Main Menu
  64. Summary_ExtraContentLastChapterLevel_Title New Artwork Unlocked!
  65. Summary_ExtraContentCastle_Title Mini-Game Unlocked!
  66. Summary_ExtraContentVeryHard New Difficulty Mode Unlocked!
  67. Summary_DLC_ExtraContentLastMap New Artwork & Bonus Unlocked!
  68. Summary_Chess_WhiteWins White wins the game!
  69. Summary_Chess_BlackWins Black wins the game!
  70. Summary_Chess_GameFinished Game Finished
  71. Summary_Chess_Again Play again
  72. Summary_Chess_Back Back to Main Menu
  73. PS3_ErrorInstallationCorrupted The installed game is damaged. The game will close. You must delete the installed game and then reinstall it to play.
  74. PS3_ErrorUnhandled Unhandled error.
  75. PS3_ErrorFile Error reading disc. Please check the disc and retry.
  76. GammaHelp Move the left stick either left or right until only two masks appear on the screen
  77. X360_AutoSave_TrophiesDeactivated The saved data is from another gamer profile. You won't be able to earn achievements.
  78. PS3_AutoSave_TrophiesDeactivated The saved data is from another user. You won't be able to earn trophies.
  79. PC_AutoSave_TrophiesDeactivated The Steam™ account is not authenticated. You won't be able to earn achievements.
  80. PC_AutoSave_Loading Loading...
  81. PC_AutoSave_LoadingError Loading Error.
  82. PC_AutoSave_Saving Saving...
  83. PC_AutoSave_SavingError Saving Error.
  84. PC_AutoSave_Warning This game saves data automatically at certain points.
  85. PC_Autosave_Deactivated You will not be able to save game progress.
  86. PC_AutoSave_ErrorSize There is not enough available space on the HDD.
  87. PC_AutoSave_Corrupt The saved game is damaged. Autosave data will be overwritten.
  88. X360_AutoSave_Loading Loading...
  89. X360_AutoSave_LoadingError Loading Error.
  90. X360_AutoSave_Saving Saving...
  91. X360_AutoSave_SavingError Saving Error.
  92. X360_AutoSave_Warning This game saves data automatically at certain points. Do not turn off the power while the autosave icon is being shown.
  93. X360_Autosave_Deactivated You will not be able to save game progress.
  94. X360_AutoSave_ErrorSize There is not enough available space on the HDD.
  95. X360_AutoSave_Corrupt The save game is damaged. Autosave data will be overwritten.
  96. PS3_AutoSave_Loading Loading...
  97. PS3_AutoSave_LoadingError Load Failed.
  98. PS3_AutoSave_Saving Saving...
  99. PS3_AutoSave_SavingError Save Failed.
  100. PS3_AutoSave_Warning This game saves data automatically at certain points. Do not turn off the power while the autosave icon is being shown or the HDD access indicator is flashing.
  101. PS3_Autosave_Deactivated You will not be able to save game progress.
  102. PS3_AutoSave_ErrorSize There is not enough available space on the HDD.
  103. PS3_AutoSave_Corrupt Load failed. The saved game is damaged. Autosave data will be overwritten.
  104. PS3_AutoSave_SubTitle Save Game
  105. PS3_AutoSave_Details Game Completion:
  106. PS3_AutoSave_Details_Time Total play time:
  107. PS3_AutoSave_ErrorRetry Retry
  108. PS3_AutoSave_ErrorContinue Continue
  109. PS3_L3_Button L3 button
  110. PS3_R3_Button R3 button
  111. PS3_Error_InstallTrophies Failed to install trophies. Please exit the game.
  112. PS3_Error_Size There is not enough available space on the HDD. To create data, at least %s more space is required.
  113. Demo_Title DEMO
  114. Demo_Play Play Demo
  115. Demo_Continue_Demo Continue Demo
  116. Demo_Restart_Demo Restart Demo
  117. Demo_Exit Exit Demo
  118. Demo_ToContinue TO BE CONTINUED...
  119. Demo_Not_Representative Demo is not representative of final quality.
  120. Demo_Copyright © 2013 Konami Digital Entertainment
  121. Demo_Mercury Created and developed by MercurySteam
  122. Demo_Splash_1 Fight hordes of supernatural creatures with your Combat Cross Chain Whip. Vampires, Werewolves, Skeletons, Ghouls and Zombies are but a few of the adversaries you must face as you battle your way to a final confrontation with the mysterious Lords of Shadow!
  123. Demo_Splash_2 Experience an awesome adventure like no other! Climb, rappel and swing your way across many atmospheric and varied environments, from Dark Catacombs to Underground Sewers, from tricky Clockwork Towers to labyrinthine Maze Gardens, all in breathtaking detail!
  124. Demo_Splash_3 Solve deep and cunning puzzles, shrewdly designed for maximum enjoyment. Use your wits and skills to overcome these challenging enigmas as you come face to face with the ultimate evil. Dare you enter the Vampire's Castle? Dare you journey to the edge of madness?
  125. Demo_Splash_4_0 Experience the tragic tale of Gabriel Belmont. His epic quest to save his beloved wife from death will enthrall, from action-packed beginning to the final, earth-shattering conclusion.
  126. Demo_Splash_4_1 Join a host of memorable characters vividly brought to life by some of our finest actors, including Sir Patrick Stewart, Robert Carlyle, Natascha McKelhone and Jason Isaacs.
  127. Demo_Splash_4_2 Castlevania: Lords of Shadow - Ultimate Edition
  128. Demo_Splash_4_3 Reborn Fall
  129. Demo_Splash_4_4 2013
  130. Demo_Splash_4_5 Available through Steam™
  131. HELP_WARNING_MUD You are sinking in the mud. Get out before it's too late!
  132. HELP_MESSAGE_STAKE You need to upgrade your Combat Cross in order to activate this device. Come back when your skills have improved.
  133. HELP_MESSAGE_0 Maybe you can use Shadow Magic...
  134. HELP_MESSAGE_1 Use a Warthog to charge against the rampart door.
  135. HELP_MESSAGE_2 Use the Spider to weave a bridge across the abyss.
  136. HELP_MESSAGE_3 Find a Warg to follow Claudia.
  137. HELP_MESSAGE_4 Get the Titan's arm stuck in the ice.
  138. HELP_MESSAGE_5 Press [[Y]] to call Zobek.
  139. PS3_HELP_MESSAGE_5 Press [[TRIANGLE]] to call Zobek.
  140. HELP_MESSAGE_5.4_A Zobek cannot help you while he is stunned.
  141. HELP_MESSAGE_1.1_A Attacks debilitate you. Find the nearest Health Font.
  142. HELP_MESSAGE_1.1_B Press RT to use the Health Font.
  143. PS3_HELP_MESSAGE_1.1_B Press the R2 button to use the Health Font.
  144. HELP_MESSAGE_1.1_C Hold RT to pick up the stake.
  145. PS3_HELP_MESSAGE_1.1_C Hold the R2 button to pick up the stake.
  146. HELP_MESSAGE_1.1_D Press and hold LT to block. Move while blocking and you'll dodge.
  147. PS3_HELP_MESSAGE_1.1_D Press and hold the L2 button to block. Move while blocking and you'll dodge.
  148. HELP_MESSAGE_1.4_A Press [[X]] to attack the wargs or press [[Y]] to attack the lycan riders. Aim your attacks using the left stick.
  149. PS3_HELP_MESSAGE_1.4_A Press [[SQUARE]] to attack the wargs or press [[TRIANGLE]] to attack the lycan riders. Aim your attacks using the left stick.
  150. HELP_MESSAGE_1.4_B Hold LT and use the left stick to dodge enemy attacks.
  151. PS3_HELP_MESSAGE_1.4_B Hold the L2 button and use the left stick to dodge enemy attacks.
  152. HELP_MESSAGE_1.4_D Press RT to jump onto the Warg.
  153. PS3_HELP_MESSAGE_1.4_D Press the R2 button to jump onto the Warg.
  154. HELP_MESSAGE_1.5_A Hold RT to examine the corpse of the fallen knight.
  155. PS3_HELP_MESSAGE_1.5_A Hold the R2 button to examine the corpse of the fallen knight.
  156. HELP_MESSAGE_1.5_C You found a scroll. Read it in your Travel Book.
  157. PS3_HELP_MESSAGE_1.5_C You found a scroll. Read it in your Travel Book.
  158. HELP_MESSAGE_1.5_D The goblin grenade has uprooted the tree!
  159. HELP_MESSAGE_1.5_D1 The grenade has been defused. Try it again.
  160. HELP_MESSAGE_1.5_D2 The tree has been uprooted... a powerful impact could make it fall.
  161. HELP_MESSAGE_1.5_E Press RT to Grip.
  162. PS3_HELP_MESSAGE_1.5_E Press the R2 button to Grip.
  163. HELP_MESSAGE_1.5_F Move up or down by pushing the left stick. Press [[X]] or [[Y]] to break through weak surfaces.
  164. PS3_HELP_MESSAGE_1.5_F Move up or down by pushing the left stick. Press [[SQUARE]] or [[TRIANGLE]] to break through weak surfaces.
  165. HELP_MESSAGE_1.5_G Climb up to this ledge by jumping towards it.
  166. HELP_MESSAGE_1.5_H Move left or right by pushing the left stick in that direction.
  167. HELP_MESSAGE_1.5_I Jump across by pushing the left stick towards the ledge and pressing [[A]].
  168. PS3_HELP_MESSAGE_1.5_I Jump across by pushing the left stick towards the ledge and pressing [[CROSS]].
  169. HELP_MESSAGE_1.5_K Now your Combat Cross can grip these shining "Grip Points."
  170. HELP_MESSAGE_1.5_L There is a "Grip Point." Move closer to use it.
  171. HELP_MESSAGE_1.5_M_0 Quick! The Swamp Troll is dazed! Move closer and grip him by pressing RT!
  172. PS3_HELP_MESSAGE_1.5_M_0 Quick! The Swamp Troll is dazed! Move closer and grip him by pressing the R2 button!
  173. HELP_MESSAGE_1.5_M_1 Press RT to finish him off!
  174. PS3_HELP_MESSAGE_1.5_M_1 Press the R2 button to finish him off!
  175. HELP_MESSAGE_1.5_O Push the left stick down and press [[A]] to drop down.
  176. PS3_HELP_MESSAGE_1.5_O Push the left stick down and press [[CROSS]] to drop down.
  177. HELP_MESSAGE_1.5_P Pick up the grenade before it explodes. Move closer and press RT to get it.
  178. PS3_HELP_MESSAGE_1.5_P Pick up the grenade before it explodes. Move closer and press the R2 button to get it.
  179. HELP_MESSAGE_1.5_R Grip the Goblin to get his grenade! Remember, to grip an enemy, you need to press RT.
  180. PS3_HELP_MESSAGE_1.5_R Grip the Goblin to get his grenade! Remember, to grip an enemy, you need to press the R2 button.
  181. HELP_MESSAGE_1.5_S Pick up the grenade by pressing RT and then throw it!
  182. PS3_HELP_MESSAGE_1.5_S Pick up and throw the grenade by pressing the R2 button!
  183. HELP_MESSAGE_1.5_T You can climb down here. Move over the edge and Gabriel will hang on.
  184. HELP_MESSAGE_1.5_U Use the left stick to drop down to the ledge below.
  185. HELP_MESSAGE_1.5_V Push the left stick down and press [[A]] to drop down.
  186. PS3_HELP_MESSAGE_1.5_V Push the left stick down and press [[CROSS]] to drop down.
  187. HELP_MESSAGE_1.5_V1 MOVE AWAY NOW!
  188. HELP_MESSAGE_1.5_V2 You can rappel down walls while gripping by pushing down on the left stick.
  189. HELP_MESSAGE_1.5_V3 Press [[A]] to let go.
  190. PS3_HELP_MESSAGE_1.5_V3 Press [[CROSS]] to let go.
  191. HELP_MESSAGE_1.7_A Create a bridge between Gabriel and Marie.
  192. HELP_MESSAGE_1.7_B Pan offers you a clue to solve the enigma. Check out your Travel Book by pressing the BACK button.
  193. PS3_HELP_MESSAGE_1.7_B Pan offers you a clue to solve the enigma. Check out your Travel Book by pressing the SELECT button.
  194. HELP_MESSAGE_1.7_C Select Ring
  195. HELP_MESSAGE_1.7_D Turn Ring clockwise
  196. HELP_MESSAGE_1.7_E Turn Ring counter-clockwise
  197. HELP_MESSAGE_1.7_F Select Rune Slot
  198. HELP_MESSAGE_1.7_G [[X]] Change Rune
  199. PS3_HELP_MESSAGE_1.7_G [[SQUARE]] Change Rune
  200. HELP_MESSAGE_1.7_H [[B]] Exit
  201. PS3_HELP_MESSAGE_1.7_H [[CIRCLE]] Exit
  202. PS3_HELP_MESSAGE_1.7_H_JAP [[CROSS]] Exit
  203. HELP_MESSAGE_1.7_I You cannot reach this Brotherhood Ark. Come back later, once your skills have improved.
  204. HELP_MESSAGE_1.9_A The Titan has its arm stuck in the ice. Find a way to climb up on it.
  205. HELP_MESSAGE_1.9_B Press RT to climb up the Titan.
  206. PS3_HELP_MESSAGE_1.9_B Press the R2 button to climb up the Titan.
  207. HELP_MESSAGE_1.9_C Search and destroy the runes that animate the Titan.
  208. HELP_MESSAGE_1.9_D Press [[X]] repeatedly to destroy the rune.
  209. PS3_HELP_MESSAGE_1.9_D Press [[SQUARE]] repeatedly to destroy the rune.
  210. HELP_MESSAGE_2.2_A Find a source of neutral elemental magic to fill your new Light Gem.
  211. HELP_MESSAGE_2.2_B Press and hold the left stick to absorb neutral energy from the statue to refill your Magic Container.
  212. HELP_MESSAGE_2.2_C Press the LB button to switch your Light Magic on and off.
  213. PS3_HELP_MESSAGE_2.2_C Press the L1 button to switch your Light Magic on and off.
  214. HELP_MESSAGE_2.2_D With Light Magic activated, you can regain health from your enemies!
  215. HELP_MESSAGE_2.2_E Absorb Neutral Elemental Orbs from fallen enemies to fill your Light Gem.
  216. HELP_MESSAGE_2.2_F Check your Travel Book. You've got a new ability!
  217. HELP_MESSAGE_2.2_G Zobek gave you a Light Magic Medallion. Press the LB button to activate it.
  218. PS3_HELP_MESSAGE_2.2_G Zobek gave you a Light Magic Medallion. Press the L1 button to activate it.
  219. HELP_MESSAGE_2.2_H The Light Magic Container shows your current magic level.
  220. HELP_MESSAGE_2.2_I Light Magic charged attacks will replenish your health, but will deplete your magic.
  221. HELP_MESSAGE_2.2_J Press the LB button again to deactivate Light Magic.
  222. PS3_HELP_MESSAGE_2.2_J Press the L1 button again to deactivate Light Magic.
  223. HELP_MESSAGE_2.2_K This is a neutral elemental orb. You can absorb it to fill your Light Magic Container.
  224. HELP_MESSAGE_2.2_L Press and hold the left stick to absorb the neutral elemental orb before it vanishes.
  225. HELP_MESSAGE_2.2_M Well done! Press the BACK button to check new Light Magic combos and abilities available in your Travel Book.
  226. PS3_HELP_MESSAGE_2.2_M Well done! Press the SELECT button to check new Light Magic combos and abilities available in your Travel Book.
  227. HELP_MESSAGE_2.2_TUTOFOCUS_A The Focus Bar is shown at the bottom of the screen during combat. Light all of the runes by hitting enemies and avoiding damage!
  228. HELP_MESSAGE_2.2_TUTOFOCUS_B Switching on your magic interrupts focus!
  229. PS3_HELP_MESSAGE_2.2_TUTOFOCUS_B Switching on your magic interrupts focus!
  230. HELP_MESSAGE_2.2_TUTOFOCUS_C Being hit breaks your focus!
  231. HELP_MESSAGE_2.2_TUTOFOCUS_D That's it! Now maintain your focus and enemies will drop Neutral Elemental Orbs after each successful hit, allowing you to maintain your magic supplies during combat or until you lose focus.
  232. HELP_MESSAGE_2.2_TUTOFOCUS_E You got the Focus Scroll!
  233. HELP_MESSAGE_2.2_TUTOLM_A These are Neutral Elemental Orbs.
  234. HELP_MESSAGE_2.2_TUTOLM_B You are able to absorb them, thanks to the Light Magic Medallion that Zobek gave you.
  235. HELP_MESSAGE_2.2_TUTOLM_C Press and hold the left stick button to absorb these Neutral Elemental Orbs into the Light Magic Container before they disappear.
  236. PS3_HELP_MESSAGE_2.2_TUTOLM_C Press and hold the L3 button to absorb these Neutral Elemental Orbs into the Light Magic Container before they disappear.
  237. HELP_MESSAGE_2.2_TUTOLM_D You have now converted neutral energy into Light Magic! Press the LB button to switch on your Light Magic power.
  238. PS3_HELP_MESSAGE_2.2_TUTOLM_D You have now converted neutral energy into Light Magic! Press the L1 button to switch on your Light Magic power.
  239. HELP_MESSAGE_2.2_TUTOLM_E Attacking enemies with Light Magic switched on will replenish your health. However, your Light Magic Container will deplete. Use this power wisely!
  240. HELP_MESSAGE_2.2_TUTOLM_F Enemies will not drop Neutral Elemental Orbs while you have magic on. You can only get Neutral Elemental Orbs by killing enemies with your magic off.
  241. HELP_MESSAGE_2.2_TUTOLM_G You can switch Light Magic on and off at will by pressing the LB button at any time.
  242. PS3_HELP_MESSAGE_2.2_TUTOLM_G You can switch Light Magic on and off at will by pressing the L1 button at any time.
  243. HELP_MESSAGE_2.2_X Press and hold the left stick button to absorb neutral energy and recharge Light Magic.
  244. PS3_HELP_MESSAGE_2.2_X Press and hold the L3 button to absorb neutral energy and recharge Light Magic.
  245. HELP_MESSAGE_2.2_Y This device requires Shadow Magic to activate it. Come back again when your skills have improved.
  246. HELP_MESSAGE_2.2_Z This is a neutral elemental energy statue. Use it to restore your magic levels.
  247. HELP_MESSAGE_2.3_A You're poisoned. Activate your Light Magic to counteract the effects of the poison!
  248. HELP_MESSAGE_2.3_B You need to upgrade your Combat Cross in order to saw through this totem. Come back when your skills have improved.
  249. HELP_MESSAGE_2.3_C Press RT to climb up the web!
  250. PS3_HELP_MESSAGE_2.3_C Press the R2 button to climb up the web!
  251. HELP_MESSAGE_2.3_D Press RT to get the key!
  252. PS3_HELP_MESSAGE_2.3_D Press the R2 button to get the key!
  253. HELP_MESSAGE_2.3_E You don't have the key that activates this mechanism.
  254. HELP_MESSAGE_2.3_F Press RT to use the key.
  255. PS3_HELP_MESSAGE_2.3_F Press the R2 button to use the key.
  256. HELP_MESSAGE_2.3_G Now you can use the Combat Cross to cut through certain obstacles.
  257. HELP_MESSAGE_2.3_TUTOJUMP Press [[A]] to jump backwards safely.
  258. PS3_HELP_MESSAGE_2.3_TUTOJUMP Press [[CROSS]] to jump backwards safely.
  259. HELP_MESSAGE_2.4_A You should find a way to blow up this barrier...
  260. HELP_MESSAGE_2.4_A_1 Heavy door. Only the strength of a powerful beast could break it...
  261. HELP_MESSAGE_2.4_B The Warthog is stunned. Press RT to mount it.
  262. PS3_HELP_MESSAGE_2.4_B The Warthog is stunned. Press the R2 button to mount it.
  263. HELP_MESSAGE_2.4_C Perhaps now you can break down that door; aim the Warthog in the direction you wish to go and let him do the rest!
  264. HELP_MESSAGE_2.4_D Hold LT and RT simultaneously to strangle your mount.
  265. PS3_HELP_MESSAGE_2.4_D Hold the L2 and R2 buttons simultaneously to strangle your mount.
  266. HELP_MESSAGE_2.4_E Press [[X]] or [[Y]] to push away from the wall and then [[A]] to let go.
  267. PS3_HELP_MESSAGE_2.4_E Press [[SQUARE]] or [[TRIANGLE]] to push away from the wall and then [[CROSS]] to let go.
  268. HELP_MESSAGE_2.4_F This section of the wall looks weak, but you are not strong enough to tear it down. Not yet...
  269. HELP_MESSAGE_2.4_G Maybe you can tear down this wall...
  270. HELP_MESSAGE_2.4_H You will need to recover your relics from the Chupacabras before attempting this...
  271. HELP_MESSAGE_2.4_I This door looks weak, but you are not strong enough to tear it down... yet.
  272. HELP_MESSAGE_2.4_J Maybe you can smash through this door...
  273. HELP_MESSAGE_2.5_A Press RT to use the mechanism.
  274. PS3_HELP_MESSAGE_2.5_A Press the R2 button to use the mechanism.
  275. HELP_MESSAGE_2.5_B Use the left stick to rotate the mechanism.
  276. HELP_MESSAGE_2.6_A This device requires Shadow Magic to activate it.
  277. HELP_MESSAGE_2.6_B Find a source of neutral elemental energy to fill your new Shadow Gem with magic.
  278. HELP_MESSAGE_2.6_C Press and hold the right stick button to absorb neutral energy from the statue into your Shadow Magic Container.
  279. PS3_HELP_MESSAGE_2.6_C Press and hold the R3 button to absorb neutral energy from the statue into your Shadow Magic Container.
  280. HELP_MESSAGE_2.6_D Press the RB button to switch on and off your Shadow Magic.
  281. PS3_HELP_MESSAGE_2.6_D Press the R1 button to switch on and off your Shadow Magic.
  282. HELP_MESSAGE_2.6_E Attacking enemies with Shadow Magic switched on will inflict more damage. However, your Shadow Magic Container will deplete. Use this power wisely!
  283. HELP_MESSAGE_2.6_F You need to use Shadow Magic to activate this rune.
  284. HELP_MESSAGE_2.6_G Activate your Shadow Magic (RB) to use this device.
  285. PS3_HELP_MESSAGE_2.6_G Activate your Shadow Magic (R1 button) to use this device.
  286. HELP_MESSAGE_2.6_H The Troll is stunned. Press RT to mount it.
  287. PS3_HELP_MESSAGE_2.6_H The Troll is stunned. Press the R2 button to mount it.
  288. HELP_MESSAGE_2.6_I Trolls are very powerful creatures. Use them to break obstacles that Gabriel can't.
  289. HELP_MESSAGE_2.6_J Now you can combine Light and Shadow Magic, giving you very powerful strategies for defeating your enemies! Use Light Magic (LB) to replenish your health. Use Shadow Magic (RB) to inflict more damage.
  290. PS3_HELP_MESSAGE_2.6_J Now you can combine Light and Shadow Magic, giving you very powerful strategies for defeating your enemies! Use Light Magic (L1 button) to replenish your health. Use Shadow Magic (R1 button) to inflict more damage.
  291. HELP_MESSAGE_2.6_K Use Light Magic (LB) to replenish your health. Use Shadow Magic (RB) to inflict more damage.
  292. PS3_HELP_MESSAGE_2.6_K Use Light Magic (L1 button) to replenish your health. Use Shadow Magic (R1 button) to inflict more damage.
  293. HELP_MESSAGE_2.6_L The Spider dropped a Light Magic Gem! Get close to it and pick it up by pressing RT.
  294. PS3_HELP_MESSAGE_2.6_L The Spider dropped a Light Magic Gem! Get close to it and pick it up by pressing the R2 button.
  295. HELP_MESSAGE_2.6_M Maybe you can use this tree to help you get across.
  296. HELP_MESSAGE_2.6_N The Spider is stunned. Press RT to mount it.
  297. PS3_HELP_MESSAGE_2.6_N The Spider is stunned. Press the R2 button to mount it.
  298. HELP_MESSAGE_2.6_O Press [[Y]] to pull the tree branch with the Spider's web.
  299. PS3_HELP_MESSAGE_2.6_O Press [[TRIANGLE]] to pull the tree branch with the Spider's web.
  300. HELP_MESSAGE_2.6_P Press [[Y]] to create a bridge with the Spider's web.
  301. PS3_HELP_MESSAGE_2.6_P Press [[TRIANGLE]] to create a bridge with the Spider's web.
  302. HELP_MESSAGE_2.6_Q Use the left stick to move left and right. Press [[A]] to get loose.
  303. PS3_HELP_MESSAGE_2.6_Q Use the left stick to move left and right. Press [[CROSS]] to get loose.
  304. HELP_MESSAGE_2.6_R You got the Shadow Magic Medallion!
  305. HELP_MESSAGE_2.7_A You can't jump this distance on your own...
  306. HELP_MESSAGE_2.7_B The Warg is stunned. Press RT to mount it.
  307. PS3_HELP_MESSAGE_2.7_B The Warg is stunned. Press the R2 button to mount it.
  308. HELP_MESSAGE_2.7_C Double tap the left stick to run towards the bridge and press [[A]] to jump across.
  309. PS3_HELP_MESSAGE_2.7_C Double tap the left stick to run towards the bridge and press [[CROSS]] to jump across.
  310. HELP_MESSAGE_2.7_D You need to be stronger to push this statue. Come back later when your skills have improved.
  311. HELP_MESSAGE_2.7_E It's impossible to climb up here. You'd better find an alternate way.
  312. HELP_MESSAGE_2.8_A Use the D-Pad to select the Dark Crystal.
  313. HELP_MESSAGE_2.8_B Dark Crystals are very powerful weapons; this one is already complete. Release the demon contained inside by pressing [[B]].
  314. PS3_HELP_MESSAGE_2.8_B Dark Crystals are very powerful weapons; this one is already complete. Release the demon contained inside by pressing [[CIRCLE]].
  315. HELP_MESSAGE_2.8_D You need a complete Dark Crystal to activate this statue. Search for more pieces in the nearby ruins.
  316. HELP_MESSAGE_2.8_E You need a complete Dark Crystal to activate this statue.
  317. HELP_MESSAGE_3.0_A You could move the statue with the power of the Gauntlet. Hold LT and press [[X]].
  318. PS3_HELP_MESSAGE_3.0_A You could move the statue with the power of the Gauntlet. Hold the L2 button and press [[SQUARE]].
  319. HELP_MESSAGE_3.0_B That's not enough. Charge your attack by holding [[X]].
  320. PS3_HELP_MESSAGE_3.0_B That's not enough. Charge your attack by holding [[SQUARE]].
  321. HELP_MESSAGE_3.0_C You may need to combine Shadow Magic with the Gauntlet to break down this door.
  322. HELP_MESSAGE_3.0_D You got the fairy container. Search for fairy blossoms in the towers to fill it up.
  323. HELP_MESSAGE_3.0_E The container is empty.
  324. HELP_MESSAGE_3.0_F You picked up a Fairy. You still need two more.
  325. HELP_MESSAGE_3.0_G You picked up a Fairy. You still need one more.
  326. HELP_MESSAGE_3.0_H You picked up a Fairy. Head towards the main gate!
  327. HELP_MESSAGE_3.0_I You have lost one or more of your Fairies. Find more fairy blossoms to replace them!
  328. HELP_MESSAGE_3.3_A The Cyclone Boots allow you to sprint; double tap the left stick in any direction.
  329. HELP_MESSAGE_3.3_B Press [[A]] while sprinting to jump further.
  330. PS3_HELP_MESSAGE_3.3_B Press [[CROSS]] while sprinting to jump further.
  331. HELP_MESSAGE_3.3_Z Magic is required to activate this rune...
  332. HELP_MESSAGE_4.1 You won't be able to progress until you recover your relics from the Chupacabras.
  333. HELP_MESSAGE_CHUPACABRAS The Chupacabras has stolen your relics and powers! Get them back!
  334. HELP_MESSAGE_4.1_RELICS_BACK You have all your relics and powers back!
  335. HELP_MESSAGE_4.1_2 Double tap the left stick to sprint and then press jump to cross to the other side.
  336. HELP_MESSAGE_4.1_3 Activate Shadow Magic then press and hold LT. Once charged, push the left stick in the direction you want to break through obstacles.
  337. PS3_HELP_MESSAGE_4.1_3 Activate Shadow Magic then press and hold the L2 button. Once charged, push the left stick in the direction you want to break through obstacles.
  338. HELP_MESSAGE_4.1_4 Switch on Shadow Magic and hold LT.
  339. PS3_HELP_MESSAGE_4.1_4 Switch on Shadow Magic and hold the L2 button.
  340. HELP_MESSAGE_4.1_5 Now push the left stick to charge against the door!
  341. HELP_MESSAGE_6 You must drop the meat on the dish.
  342. HELP_MESSAGE_6.1_A Select Statue
  343. HELP_MESSAGE_6.1_B Rotate Statue clockwise
  344. HELP_MESSAGE_6.1_C Rotate Statue counter-clockwise
  345. HELP_MESSAGE_6.1_D Cancel
  346. HELP_MESSAGE_7.1_A Select Ball
  347. HELP_MESSAGE_7.1_B Drop Ball
  348. HELP_MESSAGE_7.1_C Exit
  349. HELP_MESSAGE_7.1_D Reset
  350. HELP_MESSAGE_7.1_E That skeleton dropped a key.
  351. HELP_MESSAGE_7.3_A Select Lens
  352. HELP_MESSAGE_7.3_B Move Lens
  353. HELP_MESSAGE_7.3_C Exit
  354. HELP_MESSAGE_9.1_B Your Wings can also help you jump higher and further.
  355. HELP_MESSAGE_9.1_C Press the jump button twice to use your new Wings.
  356. HELP_MESSAGE_9.1_D You can't jump this distance without your relics.
  357. HELP_MESSAGE_9.3_A A flock of crows has arrived.
  358. HELP_MESSAGE_9.3_B A new flock of crows has arrived.
  359. HELP_MESSAGE_9.3_C The crows flew somewhere else.
  360. HELP_MESSAGE_9.3_D A third flock of crows has arrived.
  361. HELP_MESSAGE_9.3_E Looks like one more flock of crows is needed.
  362. HELP_MESSAGE_9.3_F Looks like crow flocks don't like to share their posts.
  363. HELP_MESSAGE_9.4.1_A You need a music cylinder to use the Music Box.
  364. HELP_MESSAGE_9.4.1_B Make Selection
  365. HELP_MESSAGE_9.4.1_C Select / Activate
  366. HELP_MESSAGE_9.4.1_C_1A Select Red Cylinder
  367. HELP_MESSAGE_9.4.1_C_1B Select Green Cylinder
  368. HELP_MESSAGE_9.4.1_C_1C Select Magenta Cylinder
  369. HELP_MESSAGE_9.4.1_C_1D Select Yellow Cylinder
  370. HELP_MESSAGE_9.4.1_C_1E Select Blue Cylinder
  371. HELP_MESSAGE_9.4.1_C_2A Unselect Red Cylinder
  372. HELP_MESSAGE_9.4.1_C_2B Unselect Green Cylinder
  373. HELP_MESSAGE_9.4.1_C_2C Unselect Magenta Cylinder
  374. HELP_MESSAGE_9.4.1_C_2D Unselect Yellow Cylinder
  375. HELP_MESSAGE_9.4.1_C_2E Unselect Blue Cylinder
  376. HELP_MESSAGE_9.4.1_C_3 Play Cylinders
  377. HELP_MESSAGE_9.4.1_C_4A Swap Green with Red
  378. HELP_MESSAGE_9.4.1_C_4B Swap Magenta with Red
  379. HELP_MESSAGE_9.4.1_C_4C Swap Yellow with Red
  380. HELP_MESSAGE_9.4.1_C_4D Swap Blue with Red
  381. HELP_MESSAGE_9.4.1_C_5A Swap Red with Green
  382. HELP_MESSAGE_9.4.1_C_5B Swap Magenta with Green
  383. HELP_MESSAGE_9.4.1_C_5C Swap Yellow with Green
  384. HELP_MESSAGE_9.4.1_C_5D Swap Blue with Green
  385. HELP_MESSAGE_9.4.1_C_6A Swap Red with Magenta
  386. HELP_MESSAGE_9.4.1_C_6B Swap Green with Magenta
  387. HELP_MESSAGE_9.4.1_C_6C Swap Yellow with Magenta
  388. HELP_MESSAGE_9.4.1_C_6D Swap Blue with Magenta
  389. HELP_MESSAGE_9.4.1_C_7A Swap Red with Yellow
  390. HELP_MESSAGE_9.4.1_C_7B Swap Green with Yellow
  391. HELP_MESSAGE_9.4.1_C_7C Swap Magenta with Yellow
  392. HELP_MESSAGE_9.4.1_C_7D Swap Blue with Yellow
  393. HELP_MESSAGE_9.4.1_C_8A Swap Red with Blue
  394. HELP_MESSAGE_9.4.1_C_8B Swap Green with Blue
  395. HELP_MESSAGE_9.4.1_C_8C Swap Magenta with Blue
  396. HELP_MESSAGE_9.4.1_C_8D Swap Yellow with Blue
  397. HELP_MESSAGE_9.4.1_D Cancel
  398. HELP_MESSAGE_9.4.1_E You got the Red Cylinder.
  399. HELP_MESSAGE_9.4.1_F You got the Green Cylinder.
  400. HELP_MESSAGE_9.4.1_F2 Use the Green Cylinder in the nearby device to open up a new path within the Music Box!
  401. HELP_MESSAGE_9.4.1_G You got the Blue Cylinder.
  402. HELP_MESSAGE_9.4.1_H You got the Magenta Cylinder.
  403. HELP_MESSAGE_9.4.1_I You got the Yellow Cylinder.
  404. HELP_MESSAGE_10_3_A This device is broken.
  405. HELP_MESSAGE_10_3_B Well done! Now destroy the other heads.
  406. HELP_MESSAGE_10_3_C You need a Dark Crystal to activate it.
  407. HELP_MESSAGE_11.0_A_0 Select Zodiac
  408. HELP_MESSAGE_11.0_A_1 Select Day
  409. HELP_MESSAGE_11.0_A_2 Select Moon Phase
  410. HELP_MESSAGE_11.0_B Execute Order
  411. HELP_MESSAGE_11.0_C Exit
  412. HELP_MESSAGE_Door_0_Fairies_3.0_T You must find three Fairies to open this door.
  413. HELP_MESSAGE_Door_1_Fairies_3.0_T You have one Fairy, you need two more to open this door.
  414. HELP_MESSAGE_Door_2_Fairies_3.0_T You have two Fairies, you need one more to open this door.
  415. HELP_MESSAGE_KEY You've found the key!
  416. HELP_MESSAGE_KEYS You've found one of the keys needed!
  417. HELP_MESSAGE_KEY_2.3 You have found a Runic Stone Key.
  418. HELP_MESSAGE_KEY_2.8 You have found one of the bridge's missing Stone Runes.
  419. HELP_MESSAGE_KEY_5.4 You have found one of the Abbey's Cloister Keys.
  420. HELP_MESSAGE_KEY_6.1 You have found the Vampire Key.
  421. HELP_MESSAGE_KEY_6.5 You have found the Evil Butcher's Key.
  422. HELP_MESSAGE_KEY_6.5_A The Evil Butcher has dropped a Key. You need it to exit the kitchen.
  423. HELP_MESSAGE_KEY_7.1 You have found the Balcony Key.
  424. HELP_MESSAGE_KEY_7.3 You have found the White Key.
  425. HELP_MESSAGE_KEY_8.1 You have found the Tower Key.
  426. HELP_MESSAGE_KEY_9.1 The scarecrow has dropped a key.
  427. HELP_MESSAGE_KEY_9.3_1 You got the first key for the Music Box!
  428. HELP_MESSAGE_KEY_9.3_2 You got the second key for the Music Box!
  429. HELP_MESSAGE_KEY_9.3_3 You got the third key for the Music Box! Go back to Baba's lair!
  430. HELP_MESSAGE_KEY_10.1 You have found a fragment of a Titan's rune.
  431. HELP_MESSAGE_REDLENS_7.3A You found a red lens... but what is it for?
  432. HELP_MESSAGE_GREENLENS_7.3A You found the green lens. Lenses can be combined to make different colours.
  433. HELP_MESSAGE_BLUELENS_7.3A You found the blue lens.
  434. HELP_MESSAGE_NOLENS_7.3A You have to find the rest of the lenses before you can fully use the device.
  435. HELP_MESSAGE_DLC_1_3_A Press [[Y]] to call Laura.
  436. HELP_MESSAGE_DLC_1_3_B You have picked up one of the blood Orbs.
  437. HELP_MESSAGE_DLC_1_3_C You need at least one of the blood Orbs to use the machinery.
  438. HELP_MESSAGE_Chapter1_Fountain Press RT to use the Health Font.
  439. HELP_MESSAGE_Chapter1_FallenKnight Press RT to examine the fallen knight's corpse.
  440. HELP_MESSAGE_Chapter1_Grenades Press RT to pick up the grenade.
  441. HELP_MESSAGE_Chapter1_Tree Press RT to examine the tree.
  442. HELP_MESSAGE_Chapter1_Lavadora Press RT to open the Brotherhood Ark.
  443. HELP_MESSAGE_Chapter1_Grip Press RT to Grip.
  444. HELP_MESSAGE_Chapter1_Pan_Puzzle_Pieces Press RT to examine the carvings.
  445. HELP_MESSAGE_Chapter1_Pan_Puzzle Press RT to use Pan's Amulet.
  446. PS3_HELP_MESSAGE_Chapter1_Fountain Press the R2 button to use the Health Font.
  447. PS3_HELP_MESSAGE_Chapter1_FallenKnight Press the R2 button to examine the fallen knight's corpse.
  448. PS3_HELP_MESSAGE_Chapter1_Grenades Press the R2 button to pick up the grenade.
  449. PS3_HELP_MESSAGE_Chapter1_Tree Press the R2 button to examine the tree.
  450. PS3_HELP_MESSAGE_Chapter1_Lavadora Press the R2 button to open the Brotherhood Ark.
  451. PS3_HELP_MESSAGE_Chapter1_Grip Press the R2 button to Grip.
  452. PS3_HELP_MESSAGE_Chapter1_Pan_Puzzle_Pieces Press the R2 button to examine the carvings.
  453. PS3_HELP_MESSAGE_Chapter1_Pan_Puzzle Press the R2 button to use Pan's Amulet.
  454. HELP_MESSAGE_MYST_CROSS_1 You can use your Mist Form to cross this barrier.
  455. PS3_HELP_MESSAGE_MYST_CROSS_1 You can use your Mist Form to cross this barrier.
  456. HELP_MESSAGE_MYST_CROSS_2 Dodge towards the barrier to cross it!
  457. PS3_HELP_MESSAGE_MYST_CROSS_2 Dodge towards the barrier to cross it!
  458. Warning_Mud The fog is poisonous! Get out of there!
  459. CHAPTER_1_GRIP_HELP Press RT to interact
  460. PS3_CHAPTER_1_GRIP_HELP Press the R2 button to interact
  461. 1_1_BASIC_ATTACK_TUTORIAL Press [[X]] for direct attacks and [[Y]] for area attacks. Press [[A]] to jump. Combine these actions together to unleash deadly moves.
  462. PS3_1_1_BASIC_ATTACK_TUTORIAL Press [[SQUARE]] for direct attacks and [[TRIANGLE]] for area attacks. Press [[CROSS]] to jump. Combine these actions together to unleash deadly moves.
  463. 1_1_DAGGER_TUTORIAL_2 Throw Daggers by pressing [[B]].
  464. PS3_1_1_DAGGER_TUTORIAL_2 Throw Daggers by pressing [[CIRCLE]].
  465. 1_1_EXPERIENCE_TUTORIAL When you kill an enemy, you gain Experience points. Kill some enemies now to collect 25 Experience points.
  466. PS3_1_1_EXPERIENCE_TUTORIAL When you kill an enemy, you gain Experience points. Kill some enemies now to collect 25 Experience points.
  467. 1_1_CATCH_TUTORIAL Grab the Enemy!
  468. PS3_1_1_CATCH_TUTORIAL Grab the Enemy!
  469. 1_1_CATCH_TUTORIAL_2 Press []
  470. PS3_1_1_CATCH_TUTORIAL_2 Press []
  471. 1_1_BLOCK_TUTORIAL Block!
  472. PS3_1_1_BLOCK_TUTORIAL Block!
  473. 1_1_DODGE_TUTORIAL Move while blocking to dodge.
  474. PS3_1_1_DODGE_TUTORIAL Move while blocking to dodge.
  475. 1_1_MG_MOMENT_CATCH_TUTORIAL_1 Wait...
  476. PS3_1_1_MG_MOMENT_CATCH_TUTORIAL_1 Wait...
  477. 1_1_MG_MOMENT_CATCH_TUTORIAL_2 Press any button now!
  478. PS3_1_1_MG_MOMENT_CATCH_TUTORIAL_2 Press any button now!
  479. 1_1_LIFE_FOUNTAIN_TUTORIAL_0 This is a Health Font. Use it to restore your health. You can interact with anything that glows like this!
  480. PS3_1_1_LIFE_FOUNTAIN_TUTORIAL_0 This is a Health Font. Use it to restore your health. You can interact with anything that glows like this!
  481. 1_1_LIFE_FOUNTAIN_TUTORIAL_1 Now use the Health Font. Press RT when next to it.
  482. PS3_1_1_LIFE_FOUNTAIN_TUTORIAL_1 Now use the Health Font. Press the R2 button when next to it.
  483. 1_1_DAGGER_TUTORIAL_0 Fallen enemies will often drop rewards. Get these Daggers before they vanish!
  484. PS3_1_1_DAGGER_TUTORIAL_0 Fallen enemies will often drop rewards. Get these Daggers before they vanish!
  485. 1_1_DAGGER_TUTORIAL_1 Get the Daggers before they vanish!
  486. PS3_1_1_DAGGER_TUTORIAL_1 Get the Daggers before they vanish!
  487. 1_1_JUMP_TUTORIAL_0 Now press [[A]] to jump
  488. PS3_1_1_JUMP_TUTORIAL_0 Now press [[CROSS]] to jump
  489. 1_1_JUMP_TUTORIAL_1 Press [[X]] and then [[A]] (Jump) to perform a direct air attack. Try it now.
  490. PS3_1_1_JUMP_TUTORIAL_1 Press [[SQUARE]] and then [[CROSS]] (Jump) to perform a direct air attack. Try it now.
  491. 1_1_JUMP_TUTORIAL_2 Press [[Y]] and then [[A]] (Jump) to perform an area air attack. Try it now.
  492. PS3_1_1_JUMP_TUTORIAL_2 Press [[TRIANGLE]] and then [[CROSS]] (Jump) to perform an area air attack. Try it now.
  493. 1_1_JUMP_TUTORIAL_3 Now perform an air attack on an enemy by pressing either [[X]] or [[Y]], followed by [[A]] (Jump)
  494. PS3_1_1_JUMP_TUTORIAL_3 Now perform an air attack on an enemy by pressing either [[SQUARE]] or [[TRIANGLE]], followed by [[CROSS]] (Jump)
  495. 1_1_NEW_COMBO_AVALIABLE Press the BACK button anytime to access your Travel Book.
  496. PS3_1_1_NEW_COMBO_AVALIABLE Press the SELECT button anytime to access your Travel Book.
  497. 1_1_IMPALE_WARG Press and hold []
  498. 1_1_IMPALE_WARG_TOO_EARLY Too early! The warg knows what you intend to do!
  499. PS3_1_1_IMPALE_WARG_TOO_EARLY Too early! The warg knows what you intend to do!
  500. 1_4_SYNC_BLOCK_TUTORIAL Try to Block (LT) in sync with an enemy attack.
  501. PS3_1_4_SYNC_BLOCK_TUTORIAL Try to Block (L2 button) in sync with an enemy attack.
  502. 1_4_SYNC_ATTACK_TUTORIAL_HELP Press [[X]] repeatedly now!
  503. PS3_1_4_SYNC_ATTACK_TUTORIAL_HELP Press [[SQUARE]] repeatedly now!
  504. 1_1_UNBLOCK_TUTO_0 This attack is unblockable!
  505. PS3_1_1_UNBLOCK_TUTO_0 This attack is unblockable!
  506. 1_1_UNBLOCK_TUTO_1 Move Away Now!
  507. PS3_1_1_UNBLOCK_TUTO_1 Move Away Now!
  508. 1_1_RECOVER_TUTO Quick Recover!
  509. PS3_1_1_RECOVER_TUTO Quick Recover!
  510. PC_Hint_Checkpoint Checkpoint Reached
  511. X360_Hint_Checkpoint Checkpoint Reached!
  512. PS3_Hint_Checkpoint Checkpoint Reached!
  513. Hint_Break_Any_TrollBig You can't break this obstacle on your own...
  514. Hint_Break_Any_TrollBig_Mount Use the Troll's attacks ([[X]] or [[Y]]) to break this down.
  515. PS3_Hint_Break_Any_TrollBig_Mount Use the Troll's attacks ([[SQUARE]] or [[TRIANGLE]]) to break this down.
  516. Hint_Break_Any_TrollBigSwamp You can't break this obstacle on your own...
  517. Hint_Break_Any_Warthog Even goblin grenades would be useless against this reinforced door...
  518. Hint_Break_Any_GoblinGrenade Grenades could tear this down...
  519. Hint_Break_DungeonDoorA_WargGreat This door is way too heavy; you'll need some strong arms to break it down...
  520. Hint_Break_TrollDoorA_TrollBig You can't break this door on your own...
  521. Hint_Break_LAB_RocksBTroll_TrollBig You can't break these rocks on your own...
  522. Hint_Break_WarthogDoorA_Warthog This door is too strong; perhaps you could take a run up...
  523. Hint_Bridge_Any_SpiderGiant_Mount Use the Spider's web attack ([[Y]]) to weave a bridge.
  524. PS3_Hint_Bridge_Any_SpiderGiant_Mount Use the Spider's web attack ([[TRIANGLE]]) to weave a bridge.
  525. Hint_Climb_Any_WargGreat Jump here ([[A]]) to start climbing.
  526. PS3_Hint_Climb_Any_WargGreat Jump here ([[CROSS]]) to start climbing.
  527. Hint_Climb_Any_WargGreat_Gabriel Only a warg could climb a wall like this...
  528. Hint_Collectable_Cannot_Take_Crystal You already have a full crystal.
  529. Hint_Collectable_Cannot_Take_CrystalSmall You already have a full crystal.
  530. Hint_Collectable_Cannot_Take_Flower You cannot carry more Fairies.
  531. Hint_Collectable_Cannot_Take_TemplarFountain You are already at full health.
  532. Hint_Door_Any_SpiderGiant_Mount Use the Spider's web attack ([[Y]]) to pull from the door.
  533. PS3_Hint_Door_Any_SpiderGiant_Mount Use the Spider's web attack ([[TRIANGLE]]) to pull from the door.
  534. Hint_ElectricButton Punch this button to switch it on and off.
  535. Hint_ElectricBase A battery is needed here.
  536. Hint_Jump_Abort_WargGreat Get a running start and jump.
  537. Hint_Jump_Any_Warthog Some speed would help to jump over the gap...
  538. Hint_MechanismPush Punch this button to switch it on.
  539. Hint_Punch_Button_Default Use the power of the Gauntlet to activate this button.
  540. Hint_Sprint_Jump_Gap Get a running start and double jump.
  541. X360_Tutorial_Accept [[A]] Accept
  542. PS3_Tutorial_Accept [[CROSS]] Accept
  543. TUTORIAL_SUCCESS Success!
  544. PS3_TUTORIAL_SUCCESS Success!
  545. TrollBigSwamp_HitGroundTip Jump!
  546. PS3_TrollBigSwamp_HitGroundTip Jump!
  547. X360_Combat_Chain_Spikes_0 The "Grip" capabilities of the Combat Cross have been upgraded.
  548. PS3_Combat_Chain_Spikes_0 The "Grip" capabilities of the Combat Cross have been upgraded.
  549. X360_Mounts_0 Press RT while the Warthog is stunned to mount it.
  550. PS3_Mounts_0 Press the R2 button while the Warthog is stunned to mount it.
  551. X360_Dark_Magic_0 Press and hold the right stick button to absorb Neutral Elemental Orbs to recharge Shadow Magic.
  552. X360_Dark_Magic_1 Press the RB button to activate and deactivate Shadow Magic.
  553. X360_Dark_Magic_2 Shadow Magic charged attacks will inflict heavy damage.
  554. PS3_Dark_Magic_0 Press and hold the R3 button to absorb Neutral Elemental Orbs to recharge Shadow Magic.
  555. PS3_Dark_Magic_1 Press the R1 button to activate and deactivate Shadow Magic.
  556. PS3_Dark_Magic_2 Shadow Magic charged attacks will inflict heavy damage.
  557. X360_Magic_Boots_0 Double tap the left stick to sprint.
  558. X360_Magic_Boots_1 With Shadow Magic active, hold LT and use the left stick to charge.
  559. PS3_Magic_Boots_0 Double tap the left stick to sprint.
  560. PS3_Magic_Boots_1 With Shadow Magic active, hold the L2 button and use the left stick to charge.
  561. X360_Runes_Puzzle_0 Use Light or Shadow Magic to charge the runes in the wall.
  562. X360_Runes_Puzzle_1 Look for the correct sequence to open the door.
  563. PS3_Runes_Puzzle_0 Use Light or Shadow Magic to charge the runes in the wall.
  564. PS3_Runes_Puzzle_1 Look for the correct sequence to open the door.
  565. FirstPanPuzzleMsg1 The Magical Amulet glows with an arcane magic. What is its purpose?
  566. FirstPanPuzzleMsg2 A magical rune is revealed in the amulet; perhaps you can light them all?
  567. Gong_Puzzle_Message_Powers You need your powers back before entering the Crematory Oven.
  568. Gong_Puzzle_Message_Fist Bang your fist on this gong to make it sound.
  569. TBook_New_Skills_Unlocked New skills have been unlocked!
  570. TBook_Action_Name_RideHorse Ride Horse
  571. TBook_Action_Name_RideTroll Ride Troll
  572. TBook_Action_Name_RideWarg Ride Warg
  573. TBook_Action_Name_RideWarthog Ride Warthog
  574. TBook_Action_Name_RideSpider Ride Spider
  575. TBook_Text_Mounts Mounts
  576. TBook_Action_Desc_RideHorse0 Bold>Attacks
  577. TBook_Action_Desc_RideHorse4 Bold>Dodge
  578. TBook_Action_Desc_RideHorse1 Indent>Press [[X]] to attack the Wargs.
  579. TBook_Action_Desc_RideHorse2 Indent>Press [[Y]] to attack the Lycanthrope riders.
  580. TBook_Action_Desc_RideHorse3 Indent>Both attacks can be aimed left or right with the left stick.
  581. TBook_Action_Desc_RideHorse5 Indent>Press and hold LT and push the left stick to either side in order to dodge incoming attacks from Lycans.
  582. PS3_TBook_Action_Desc_RideHorse1 Indent>Press [[SQUARE]] to attack the Wargs.
  583. PS3_TBook_Action_Desc_RideHorse2 Indent>Press [[TRIANGLE]] to attack the Lycanthrope riders.
  584. PS3_TBook_Action_Desc_RideHorse3 Indent>Both attacks can be aimed left or right with the left stick.
  585. PS3_TBook_Action_Desc_RideHorse5 Indent>Press and hold the L2 button and push the left stick to either side in order to dodge incoming attacks from Lycans.
  586. TBook_Action_Desc_RideWarthog0 Bold>Mount
  587. TBook_Action_Desc_RideWarthog2 Bold>Attacks
  588. TBook_Action_Desc_RideWarthog5 Bold>Special Abilities
  589. TBook_Action_Desc_RideWarthog7 Bold>Dismount
  590. TBook_Action_Desc_RideWarthog1 Indent>Press RT while the Warthog is stunned to mount it.
  591. TBook_Action_Desc_RideWarthog3 Indent>Press [[X]] or [[Y]] to perform melee attacks.
  592. TBook_Action_Desc_RideWarthog4 Indent>Push the left stick towards enemies to charge into them.
  593. TBook_Action_Desc_RideWarthog6 Indent>Warthogs can be used as a battering ram. Press and hold the left stick in the direction of the target and charge against it.
  594. TBook_Action_Desc_RideWarthog8 Indent>Press and hold RT and LT at the same time to dismount and kill the Warthog.
  595. PS3_TBook_Action_Desc_RideWarthog1 Indent>Press the R2 button while the Warthog is stunned to mount it.
  596. PS3_TBook_Action_Desc_RideWarthog3 Indent>Press [[SQUARE]] or [[TRIANGLE]] to perform melee attacks.
  597. PS3_TBook_Action_Desc_RideWarthog6 Indent>Warthogs can be used as a battering ram. Press and hold the left stick in the direction of the target and charge against it.
  598. PS3_TBook_Action_Desc_RideWarthog8 Indent>Press and hold the R2 and L2 buttons at the same time to dismount and kill the Warthog.
  599. TBook_Action_Desc_RideSpider0 Bold>Mount
  600. TBook_Action_Desc_RideSpider2 Bold>Attacks
  601. TBook_Action_Desc_RideSpider5 Bold>Special Abilities
  602. TBook_Action_Desc_RideSpider7 Bold>Dismount
  603. TBook_Action_Desc_RideSpider1 Indent>Press RT while the Spider is stunned to mount it.
  604. TBook_Action_Desc_RideSpider3 Indent>Press [[X]] to perform a melee attack.
  605. TBook_Action_Desc_RideSpider4 Indent>Press [[Y]] to perform a ranged attack.
  606. TBook_Action_Desc_RideSpider6 Indent>Spiders can use their web to interact with the world around them. Press [[Y]] to use the web on a glowing interactive object.
  607. TBook_Action_Desc_RideSpider8 Indent>Press and hold RT and LT at the same time to dismount and kill the Spider.
  608. PS3_TBook_Action_Desc_RideSpider1 Indent>Press the R2 button while the Spider is stunned to mount it.
  609. PS3_TBook_Action_Desc_RideSpider3 Indent>Press [[SQUARE]] to perform a melee attack.
  610. PS3_TBook_Action_Desc_RideSpider4 Indent>Press [[TRIANGLE]] to perform a ranged attack.
  611. PS3_TBook_Action_Desc_RideSpider6 Indent>Spiders can use their web to interact with the world around them. Press [[TRIANGLE]] to use the web on a glowing interactive object.
  612. PS3_TBook_Action_Desc_RideSpider8 Indent>Press and hold the R2 and L2 buttons at the same time to dismount and kill the Spider.
  613. TBook_Action_Desc_RideWarg0 Bold>Mount
  614. TBook_Action_Desc_RideWarg2 Bold>Attacks
  615. TBook_Action_Desc_RideWarg5 Bold>Special Abilities
  616. TBook_Action_Desc_RideWarg7 Bold>Dismount
  617. TBook_Action_Desc_RideWarg1 Indent>Press RT while the Warg is stunned to mount it.
  618. TBook_Action_Desc_RideWarg3 Indent>Press [[Y]] to slash with the claws.
  619. TBook_Action_Desc_RideWarg4 Indent>Press and hold [[X]] to charge a bite attack, release the button to attack.
  620. TBook_Action_Desc_RideWarg6 Indent>Wargs can jump further and climb better than humans. To jump, further double-tap the left stick in the desired direction and then press [[A]] when you reach the edge. To climb, simply press [[A]] next to glowing surfaces.
  621. TBook_Action_Desc_RideWarg8 Indent>Press and hold RT and LT at the same time to dismount and kill the Warg.
  622. PS3_TBook_Action_Desc_RideWarg1 Indent>Press the R2 button while the Warg is stunned to mount it.
  623. PS3_TBook_Action_Desc_RideWarg3 Indent>Press [[TRIANGLE]] to slash with the claws.
  624. PS3_TBook_Action_Desc_RideWarg4 Indent>Press and hold [[SQUARE]] to charge a bite attack, release the button to attack.
  625. PS3_TBook_Action_Desc_RideWarg6 Indent>Wargs can jump further and climb better than humans. To jump, further double-tap the left stick in the desired direction and then press [[CROSS]] when you reach the edge. To climb, simply press [[CROSS]] next to glowing surfaces.
  626. PS3_TBook_Action_Desc_RideWarg8 Indent>Press and hold the R2 and L2 buttons at the same time to dismount and kill the Warg.
  627. TBook_Action_Desc_RideTroll0 Bold>Mount
  628. TBook_Action_Desc_RideTroll2 Bold>Attacks
  629. TBook_Action_Desc_RideTroll4 Bold>Special Abilities
  630. TBook_Action_Desc_RideTroll6 Bold>Dismount
  631. TBook_Action_Desc_RideTroll1 Indent>Press RT while the Troll is stunned to mount it.
  632. TBook_Action_Desc_RideTroll3 Indent>Press [[X]] or [[Y]] to perform melee attacks.
  633. TBook_Action_Desc_RideTroll5 Indent>Trolls can use their mighty blows to smash heavy obstacles. Move near to the glowing obstacle and press [[X]] or [[Y]] to attack it.
  634. TBook_Action_Desc_RideTroll7 Indent>Press and hold RT and LT at the same time to dismount and kill the Troll.
  635. PS3_TBook_Action_Desc_RideTroll1 Indent>Press the R2 button while the troll is stunned to mount it.
  636. PS3_TBook_Action_Desc_RideTroll3 Indent>Press [[SQUARE]] or [[TRIANGLE]] to perform melee attacks.
  637. PS3_TBook_Action_Desc_RideTroll5 Indent>Trolls can use their mighty blows to smash heavy obstacles. Move near to the glowing obstacle and press [[SQUARE]] or [[TRIANGLE]] to attack it.
  638. PS3_TBook_Action_Desc_RideTroll7 Indent>Press and hold the R2 and L2 buttons at the same time to dismount and kill the Troll.
  639. TBook_BuyableCombos New Combos Available!
  640. TBook_GoToSkillsPage Go to Skills Page
  641. TBook_Action_Available_Points You currently have %i
  642. TBook_Action_Available_Points_Title You currently have
  643. TBook_Action_Name_Header Skill Name
  644. TBook_Action_Price_Header Cost
  645. TBook_Action_Bought Skill Acquired
  646. TBook_Action_Buy Buy Skill
  647. TBook_Action_Confirm_Buy Buy this Skill?
  648. TBook_ActionConditions Necessary Relic(s):
  649. TBook_Action_Constraint_AirComboA In the air:
  650. TBook_Action_Constraint_AirComboD In the air:
  651. TBook_Action_Constraint_AirGrab In the air:
  652. TBook_Action_Constraint_Avalanche Punch in the air:
  653. TBook_Action_Constraint_AvalanchePunch In the air:
  654. TBook_Action_Constraint_CounterstrikeA After performing a synchronized block:
  655. TBook_Action_Constraint_CounterstrikeD After performing a synchronized block:
  656. TBook_Action_Constraint_DivineShield Light Magic active:
  657. TBook_Action_Constraint_DownwardKick In the air:
  658. TBook_Action_Constraint_DownwardPunch In the air with an enemy near:
  659. TBook_Action_Constraint_ErosiveChains Light Magic active:
  660. TBook_Action_Constraint_ExplodingQuake Shadow Magic active:
  661. TBook_Action_Constraint_ExplosiveDagger Shadow Magic active:
  662. TBook_Action_Constraint_FlameClaws Shadow Magic active:
  663. TBook_Action_Constraint_GroundCutter In the air:
  664. TBook_Action_Constraint_Guillotine In the air:
  665. TBook_Action_Constraint_Guillotine_Upgrade In the air:
  666. TBook_Action_Constraint_HolyCross Light Magic active:
  667. TBook_Action_Constraint_HolyJump Light Magic active:
  668. TBook_Action_Constraint_LandslidePunch In the air:
  669. TBook_Action_Constraint_LightFairy Light Magic active:
  670. TBook_Action_Constraint_LightFlash Light Magic active:
  671. TBook_Action_Constraint_ShadowFlames Shadow Magic active:
  672. TBook_Action_Constraint_ShoulderCharge Shadow Magic active:
  673. TBook_Action_Constraint_SomersaultStrike After a somersault over an enemy:
  674. TBook_Action_Constraint_SpinningChain In the air:
  675. TBook_Action_Constraint_Stomp In the air:
  676. TBook_Action_Constraint_SyncBlock Just in time:
  677. TBook_Action_Desc_AirComboA0 Indent>A series of area attacks while airborne. You will be in the air longer than with a normal jump, allowing additional moves to be performed.
  678. TBook_Action_Desc_AirComboD0 Indent>A series of direct attacks while airborne. You will be in the air longer than with a normal jump, allowing additional moves to be performed.
  679. TBook_Action_Desc_AirGrab0 Indent>Press RT while airborne to grab an enemy and pull them into the air. Combine this with further aerial attacks to extend the combo. This attack only works on smaller enemies.
  680. PS3_TBook_Action_Desc_AirGrab0 Indent>Press the R2 button while airborne to grab an enemy and pull them into the air. Combine this with further aerial attacks to extend the combo. This attack only works on smaller enemies.
  681. TBook_Action_Desc_AreaAttack0 Indent>A basic area effect chain attack. Will hit all nearby enemies surrounding you.
  682. TBook_Action_Desc_AvalanchePunch0 Indent>While you are airborne, use this attack to throw a wave of Dark Gauntlet power downwards. Nearby smaller enemies will be lifted into the air, allowing you to continue the combo with further attacks. Press and hold LT and the [[Y]] button, charge the Gauntlet for as long as you can, and then release to set off the attack.
  683. PS3_TBook_Action_Desc_AvalanchePunch0 Indent>While you are airborne, use this attack to throw a wave of Dark Gauntlet power downwards. Nearby smaller enemies will be lifted into the air, allowing you to continue the combo with further attacks. Press and hold the L2 and the [[Y]] buttons, charge the Gauntlet for as long as you can, and then release to set off the attack.
  684. TBook_Action_Desc_Block0 Indent>Press and hold LT to block enemy attacks.
  685. PS3_TBook_Action_Desc_Block0 Indent>Press and hold the L2 button to block enemy attacks.
  686. TBook_Action_Desc_Block1 Indent>Unblockable attacks are indicated with a bright warning flash.
  687. PS3_TBook_Action_Desc_Block1 Indent>Unblockable attacks are indicated with a bright warning flash.
  688. TBook_Action_Desc_ChainSaw0 Indent>Shred any enemy in front of you with this chain spin attack. Holding the [[X]] button at the end of the combo will extend the duration of the spin.
  689. TBook_Action_Desc_CircularChain0 Indent>A combination attack useful in many different battle situations. It begins with a direct attack, closely followed by two area attacks. Use this to attack an enemy directly while keeping others at bay.
  690. TBook_Action_Desc_ComboA0 Indent>A linked series of area attacks. Less powerful than a direct attack, but very useful for crowd control.
  691. TBook_Action_Desc_ComboChainBarrier_Upgrade0 Indent>Press and hold the [[Y]] button to start a sequence of heavy area attacks. You can control the direction of the attacks during the combo with the left stick. Enemies in front and behind can be hit with this series of chain attacks, too.
  692. TBook_Action_Desc_ComboChainBarrier_Upgrade1 Indent>With this upgrade, you can finish the combo sequence at any time with a second press of the [[Y]] button, which will perform a massive final hit that's also a block breaker.
  693. TBook_Action_Desc_ComboChainBarrier0 Indent>Press and hold the [[Y]] button to start a sequence of heavy area attacks. You can control the direction of the attacks during the combo with the left stick. Enemies in front and behind can be hit with this series of chain attacks, too.
  694. TBook_Action_Desc_ComboD0 Indent>A linked series of direct attacks. The last hit of the sequence is a block breaker, and will expose an enemy to further attacks.
  695. TBook_Action_Desc_ComboDHeavy_Upgrade_Upgrade0 Indent>Press and hold the [[X]] button to start a sequence of heavy direct attacks. Repeated [[X]] button presses will add further hits to the combo.
  696. TBook_Action_Desc_ComboDHeavy_Upgrade_Upgrade1 Indent>This upgrade adds a final blow to the combo sequence that's also a block breaker
  697. TBook_Action_Desc_ComboDHeavy_Upgrade0 Indent>Press and hold the [[X]] button to start a sequence of heavy direct attacks. Repeated [[X]] button presses will add further hits to the combo.
  698. TBook_Action_Desc_ComboDHeavy_Upgrade1 Indent>The number of heavy direct attacks available in the combo is increased with this upgrade.
  699. TBook_Action_Desc_ComboDHeavy0 Indent>Press and hold the [[X]] button to start a sequence of heavy direct attacks. Repeated [[X]] button presses will add further hits to the combo.
  700. TBook_Action_Desc_Concentration0 Indent>The combat focus is an ancient technique from the Brotherhood of Light.
  701. TBook_Action_Desc_Concentration1 Indent>Once fully focused, a capable warrior can extract Neutral Elemental Orbs from his enemies after each successful hit.
  702. TBook_Action_Desc_Concentration2 Bold>Usage
  703. TBook_Action_Desc_Concentration3 Indent>The combat focus meter is filled when you fight well; use varied attacks and avoid being hit.
  704. TBook_Action_Desc_Concentration4 Indent>Lack of combat will slowly decrease the meter, and magic use will pause it.
  705. TBook_Action_Desc_CounterstrikeA0 Indent>Immediately after a synchronized block, you can unleash a devastating area counter attack that affects surrounding enemies.
  706. TBook_Action_Desc_CounterstrikeD0 Indent>Immediately after a synchronized block, you can unleash a devastating direct counter attack.
  707. TBook_Action_Desc_Dagger0 Indent>With the Daggers selected, press the [[B]] button to throw one towards an enemy. You can manually aim the throw by pushing the left stick in the desired direction. Daggers are particularly effective against lesser Lycanthropes, greater Lycanthropes and Wargs.
  708. TBook_Action_Desc_DaggerWave0 Indent>Press and hold the [[B]] button to throw multiple Daggers at one time. You can throw a maximum of 5 Daggers simultaneously.
  709. TBook_Action_Desc_DarkFocusMode0 Indent>Press and hold the RB button to activate the Ultimate Shadow mode. While in this state, the left stick will make the character perform powerful charge movements in the desired direction.
  710. PS3_TBook_Action_Desc_DarkFocusMode0 Indent>Press and hold the R1 button to activate the Ultimate Shadow mode. While in this state, the left stick will make the character perform powerful charge movements in the desired direction.
  711. TBook_Action_Desc_DirectionalAttack0 Indent>A basic direct chain attack. Will only hit enemies directly in front of you.
  712. TBook_Action_Desc_DivineShield0 Indent>With Light Magic active, throwing a Holy Water Flask will create a magical barrier around you which can deflect many enemy attacks, while still allowing you to move and fight normally.
  713. TBook_Action_Desc_Dodge0 Indent>While blocking (LT) use the left stick to evade enemy attacks.
  714. PS3_TBook_Action_Desc_Dodge0 Indent>While blocking (L2 button) use the left stick to evade enemy attacks.
  715. TBook_Action_Desc_DoubleJump0 Indent>Tapping the jump button twice in quick succession will allow you to jump again in mid-air. Use it to reach new heights or change the trajectory of your jump.
  716. TBook_Action_Desc_DownwardKick0 Indent>Press RT while airborne to grab an enemy and launch into them with a downward kick. This attack only works on larger enemies.
  717. PS3_TBook_Action_Desc_DownwardKick0 Indent>Press the R2 button while airborne to grab an enemy and launch into them with a downward kick. This attack only works on larger enemies.
  718. TBook_Action_Desc_DownwardPunch0 Indent>If you are airborne with an enemy in the air nearby, press RT to blast it down to the floor below you.
  719. PS3_TBook_Action_Desc_DownwardPunch0 Indent>If you are airborne with an enemy in the air nearby, press the R2 button to blast it down to the floor below you.
  720. TBook_Action_Desc_EarthquakePunch0 Indent>Powerful downwards punch. Charge it up by holding LT and [[Y]] until your Dark Gauntlet glows red, then release for extra range and power. This attack can knock back enemies surrounding you, or even kill them in one shot. The Earthquake Punch can also activate certain mechanical switches.
  721. PS3_TBook_Action_Desc_EarthquakePunch0 Indent>Powerful downwards punch. Charge it up by holding the L2 and [[TRIANGLE]] buttons until your Dark Gauntlet glows red, then release for extra range and power. This attack can knock back enemies surrounding you, or even kill them in one shot. The Earthquake Punch can also activate certain mechanical switches.
  722. TBook_Action_Desc_ErosiveChains0 Indent>With Light Magic active, this combo extends a cage of whirling chains around you. The cage draws surrounding enemies into it, while also damaging them and replenishing your health.
  723. TBook_Action_Desc_ExperiencePoints0 Indent>Experience points measure the progression of your skills in the game. Points are earned by defeating enemies and solving puzzles.
  724. TBook_Action_Desc_ExperiencePoints1 Bold>Usage
  725. TBook_Action_Desc_ExperiencePoints2 Indent>The number beneath the Health Bar indicates the amount of Experience points available to spend. This will glow when you can buy a new combo from the Travel Book.
  726. TBook_Action_Desc_ExperiencePoints3 Indent>You can spend Experience points in the Travel Book to learn new combos, or in the Extras Menu to unlock bonus features.
  727. TBook_Action_Desc_ExplodingQuake0 Indent>With Shadow Magic active you can call forth a series of fiery explosions from the earth beneath your enemy's feet. The final eruption will release a larger shockwave against all nearby enemies. Tap the [[X]] button, then press and hold the [[Y]] button until you smash the Combat Cross against the floor to start the combo. Each subsequent [[Y]] press will create an additional explosion, climaxing with a final press and hold of the [[Y]] button for the last devastating attack.
  728. TBook_Action_Desc_ExplosiveDagger0 Indent>With Shadow Magic active, Daggers will explode on impact. Some switches can be activated from a distance using Explosive Daggers.
  729. TBook_Action_Desc_Fairy0 Indent>With the fairies selected, press the [[B]] button to release one against the nearest enemy. Additional fairies can be released by pressing [[B]] again. Fairies will home in on their target and can distract certain enemies, allowing you time to execute a devastating attack on them. Fairies are very fragile and will die after one use.
  730. TBook_Action_Desc_Fairy1 Indent>The magical forces that animate the fairies can also be used to reactivate certain ancient devices.
  731. TBook_Action_Desc_FlameClaws0 Indent>Use the Dark Gauntlet while sprinting to throw several claws of damaging Shadow Magic energy towards your enemy. With your Shadow Magic active, double tap the left stick to begin the sprint, then press the [[X]] button at any time to use the Flame Claws.
  732. TBook_Action_Desc_FlapWhirlwind0 Indent>Using the Seraph Shoulders to double jump, this area attack can lift enemies all around you much higher into the air than the Rising Assault combo, creating more time to perform additional attacks on them.
  733. TBook_Action_Desc_FlapWindWave0 Indent>After lifting enemies into the air with a Dark Gauntlet uppercut, you can flap the Seraph Shoulders to repel them away from you with this combo. Good when surrounded or in a tight spot to buy time!
  734. TBook_Action_Desc_Grab0 Indent>Press RT to grab enemies or interact with a glowing object. Small enemies can be thrown against other foes by moving the left stick in the desired direction while performing the grab action.
  735. PS3_TBook_Action_Desc_Grab0 Indent>Press the R2 button to grab enemies or interact with a glowing object. Small enemies can be thrown against other foes by moving the left stick in the desired direction while performing the grab action.
  736. TBook_Action_Desc_GroundCutter0 Indent>This variation of the Chain Saw attack can be used at the end of an aerial combo sequence. Press the [[X]] button while in the air, then press and hold the [[X]] button a second time. Make sure you are holding the button down as you land. Finally, press the [[X]] button one last time to launch forwards into enemies with a spinning chain attack.
  737. TBook_Action_Desc_GroundGuillotine0 Indent>This variation of the Chain Saw attack can be used at the end of an aerial combo sequence. Press the [[X]] button while in the air, then press and hold the [[X]] button a second time. Make sure you are holding the button down as you land. Finally, press the [[X]] button one last time to launch forwards into enemies with a spinning chain attack.
  738. TBook_Action_Desc_Guillotine_Upgrade0 Indent>Press and hold the [[X]] button while airborne to use this direct attack as a finisher in any aerial attack sequence. Your chain will smash down on any enemies in front of you as you land. Good for dispersing ground-based enemies!
  739. TBook_Action_Desc_Guillotine_Upgrade1 Indent>Hold the [[X]] button longer to perform an upwards blow after landing the Guillotine.
  740. TBook_Action_Desc_Guillotine0 Indent>Press and hold the [[X]] button while airborne to use this direct attack as a finisher in any aerial attack sequence. Your chain will smash down on any enemies in front of you as you land. Good for dispersing ground-based enemies!
  741. TBook_Action_Desc_HolyCross0 Indent>With Light Magic active, this combo creates a dazzling blaze of light energy from your Combat Cross. This glare can blind and damage any enemy caught in its beams, but you will be rooted to the spot while you use it, so select your target carefully.
  742. TBook_Action_Desc_HolyJump0 Indent>With Light Magic active, a double jump will unleash beams of Light energy around you. The first attack made against a blinded enemy will inflict bonus damage, but will remove the effect.
  743. TBook_Action_Desc_Jump0 Indent>A basic jump. Combine this move with other attacks to perform aerial combos.
  744. TBook_Action_Desc_LandslidePunch0 Indent>While you are airborne, use this attack to swoop back down to the ground with a huge Dark Gauntlet punch. Press and hold LT and the [[X]] button, charge the Gauntlet for as long as you can, and then release to set off the attack.
  745. PS3_TBook_Action_Desc_LandslidePunch0 Indent>While you are airborne, use this attack to swoop back down to the ground with a huge Dark Gauntlet punch. Press and hold the L2 and the [[X]] buttons, charge the Gauntlet for as long as you can, and then release to set off the attack.
  746. TBook_Action_Desc_LightFairy0 Indent>With Light Magic active, Fairies will explode on contact with the enemy. This explosion deals a great amount of damage and can be fatal to some enemies. However, fairies will also perish in the attack.
  747. TBook_Action_Desc_LightFlash0 Indent>A synchronized block while Light Magic is active will detonate a flash of magical light that will blind nearby enemies. The first attack made against a blinded enemy will inflict bonus damage, but will remove the effect.
  748. TBook_Action_Desc_LightFocusMode0 Indent>Press and hold the LB button to activate the Ultimate Light mode. While you are in this state you will spin constantly, attacking any surrounding enemies. You can use the left stick to aim the spin in order to deal the maximum amount of damage. However, be aware of your Light Magic supplies!
  749. PS3_TBook_Action_Desc_LightFocusMode0 Indent>Press and hold the L1 button to activate the Ultimate Light mode. While you are in this state you will spin constantly, attacking any surrounding enemies. You can use the left stick to aim the spin in order to deal the maximum amount of damage. However, be aware of your Light Magic supplies!
  750. TBook_Action_Desc_LightMagic0 Indent>Attacks made while Light Magic is active will replenish your health, at the cost of Light Magic energy.
  751. TBook_Action_Desc_LightMagic2 Indent>Press the LB button to activate or deactivate your Light Magic powers.
  752. PS3_TBook_Action_Desc_LightMagic2 Indent>Press the L1 button to activate or deactivate your Light Magic powers.
  753. TBook_Action_Desc_LightMagic4 Indent>Press and hold the left stick button to gather surrounding Neutral Elemental Orbs into your Light Magic Container.
  754. PS3_TBook_Action_Desc_LightMagic4 Indent>Press and hold the L3 button to gather surrounding Neutral Elemental Orbs into your Light Magic Container.
  755. TBook_Action_Desc_LightMagic1 Bold>Usage
  756. TBook_Action_Desc_LightMagic3 Bold>Magic energy absorption
  757. TBook_Action_Desc_DarkMagic1 Bold>Usage
  758. TBook_Action_Desc_DarkMagic3 Bold>Magic energy absorption
  759. TBook_Action_Desc_DarkMagic0 Indent>Attacks made while active will inflict more damage, at the cost of Shadow Magic energy.
  760. TBook_Action_Desc_DarkMagic2 Indent>Press the RB button to activate or deactivate your Shadow Magic powers.
  761. PS3_TBook_Action_Desc_DarkMagic2 Indent>Press the R1 button to activate or deactivate your Shadow Magic powers.
  762. TBook_Action_Desc_DarkMagic4 Indent>Press and hold the right stick button to gather the surrounding Neutral Elemental Orbs into your Shadow Magic Container. You can collect both types of magic at the same time, pressing both sticks together.
  763. PS3_TBook_Action_Desc_DarkMagic4 Indent>Press and hold the R3 button to gather the surrounding Neutral Elemental Orbs into your Shadow Magic Container. You can collect both types of magic at the same time, pressing both sticks together.
  764. TBook_Action_Desc_PowerCrystal0 Indent>With the Dark Crystal selected, press and hold the [[B]] button to destroy it, releasing the demon contained inside. This Secondary Weapon requires four crystal shards fused together, but is powerful enough to annihilate most enemies around you, and will seriously damage even the most massive and powerful of foes.
  765. TBook_Action_Desc_PowerCrystal1 Indent>The energy within a complete Dark Crystal can be used to power certain ancient devices, too.
  766. TBook_Action_Desc_RisingAssault0 Indent>This area attack will lift up all surrounding smaller enemies, allowing additional attacks to be combined with it.
  767. TBook_Action_Desc_RisingStrike0 Indent>This direct attack will lift up smaller enemies in front of you, allowing additional attacks to be combined with it.
  768. TBook_Action_Desc_SecondaryWeapon0 Indent>Use the currently selected secondary weapon by pressing the [[B]] button. Switch between the available secondary weapons with the D-pad.
  769. PS3_TBook_Action_Desc_SecondaryWeapon0 Indent>Use the currently selected secondary weapon by pressing the [[CIRCLE]] button. Switch between available secondary weapons with the directional buttons.
  770. TBook_Action_Desc_ShadowFlames0 Indent>With Shadow Magic active, this combo creates a flaming vortex of Shadow energy from your Combat Cross. This fire is extremely deadly, but you will be rooted to the spot while you use it and it cannot be adjusted mid-stream, so line up your enemy carefully.
  771. TBook_Action_Desc_Shoryuken0 Indent>Dark Gauntlet assisted uppercut. This attack will lift up many nearby enemies, allowing you to continue the combo with additional aerial moves.
  772. TBook_Action_Desc_ShoulderCharge0 Indent>With Shadow Magic active, you can power up your charge into an attacking move. The shoulder charge can also be used to smash through weakened doors and walls. Check for the tell-tale sign of falling dust and debris.
  773. TBook_Action_Desc_Somersault0 Indent>While blocking (LT) use the jump button ([[A]]) to leap over and land behind an enemy.
  774. PS3_TBook_Action_Desc_Somersault0 Indent>While blocking (L2 button) use the jump button ([[A]]) to leap over and land behind an enemy.
  775. TBook_Action_Desc_SomersaultStrike0 Indent>After leaping over enemies using a Somersault, immediately press [[X]] three times to attack them from behind before they can react.
  776. TBook_Action_Desc_SpinningChain0 Indent>Press and hold the [[Y]] button while airborne to use this area attack as a finisher in any aerial attack sequence. Your chain will sweep around and hit any enemies around you as you land.
  777. TBook_Action_Desc_Sprint0 Indent>Double-tap the left stick to perform a sprint. While you are sprinting, you can jump longer distances.
  778. TBook_Action_Desc_SprintThrust0 Indent>Finish off your sprint with a blast attack. Double-tap the left stick and then press [[Y]] followed by [[X]] when you are close to your enemy. The closer you get to your target the more effective this attack will be, often knocking even the mightiest foe to the ground.
  779. TBook_Action_Desc_Stomp0 Indent>Similar to dodge, but performed while airborne, this is a good defense against enemies who attack you while in the air. Landing back on the ground can also knock back smaller enemies surrounding you.
  780. TBook_Action_Desc_SyncBlock0 Indent>Press LT at exactly the right time to synchronize your block.
  781. PS3_TBook_Action_Desc_SyncBlock0 Indent>Press the L2 button at exactly the right time to synchronize your block.
  782. TBook_Action_Desc_SyncBlock1 Indent>When performed correctly, the enemy will be stunned for a few moments.
  783. TBook_Action_Desc_TremorPunch0 Indent>A powerful forward punch. Charge it up by holding LT and [[X]] until your Dark Gauntlet glows red, then release for extra devastation. This attack can knock back enemies in front of you, or even kill them in one shot. The Tremor Punch can also activate certain mechanical switches.
  784. PS3_TBook_Action_Desc_TremorPunch0 Indent>A powerful forward punch. Charge it up by Holding the L2 and [[SQUARE]] buttons until your Dark Gauntlet glows red, then release for extra devastation. This attack can knock back enemies in front of you, or even kill them in one shot. The Tremor Punch can also activate certain mechanical switches.
  785. TBook_Action_Desc_UpwardGuillotine0 Indent>Using the Seraph Shoulders to double jump, this attack can lift enemies in front of you much higher into the air than the Rising strike combo, creating more time to perform additional attacks on them.
  786. TBook_Action_Desc_Vial0 Indent>With the Holy Water Flasks selected, press [[B]] to throw one at the nearest enemy. Using this weapon while airborne will throw it directly downwards. Holy Water is particularly devastating against Vampires and the Undead.
  787. TBook_Action_Desc_RappelClimb0 Indent>You can navigate vertical surfaces using the Combat Cross.
  788. TBook_Action_Desc_RappelClimb1 Indent>Press RT to interact with a shining Grip Point and then use the left stick to move.
  789. PS3_TBook_Action_Desc_RappelClimb1 Indent>Press R2 to interact with a shining Grip Point and then use the left stick to move.
  790. TBook_Action_Desc_RappelClimb2 Indent>Pressing [[X]] or [[Y]] will kick away from the surface and pressing [[A]] will let go from the Grip and allow you to jump away.
  791. TBook_Text_DLC_LauraSkills Laura Skills
  792. TBook_Action_Name_DLC_DirectLighting Direct Lightning
  793. TBook_Action_Desc_DLC_DirectLighting0 Indent>Basic sequence of directional lightning attacks. The combo can be extended a maximum of four times, but will only hit enemies in front of you.
  794. TBook_Action_Name_DLC_DirectHeavyLighting Direct Heavy Lightning
  795. TBook_Action_Desc_DLC_DirectHeavyLighting0 Indent>Press and hold the [[X]] button to unleash a barrage of lightning against enemies in front of you. This attack will inflict more damage than the basic directional sequence, but you won't be able to aim it once started.
  796. TBook_Action_Name_DLC_AreaLighting Area Lightning
  797. TBook_Action_Desc_DLC_AreaLighting0 Indent>Press the [[Y]] button to release a circular lightning attack against all nearby surrounding enemies. You can hold the [[Y]] button longer to increase the wave's range and damage.
  798. TBook_Action_Name_DLC_Block Mist Form
  799. TBook_Action_Desc_DLC_Block0 Indent>Press and hold LT to transform into a cloud of mist and avoid any incoming enemy attacks.
  800. PS3_TBook_Action_Desc_DLC_Block0 Indent>Press and hold the L2 button to transform into a cloud of mist and avoid any incoming enemy attacks.
  801. TBook_Action_Name_DLC_Dodge Mist Dodge
  802. TBook_Action_Desc_DLC_Dodge0 Indent>While in mist form (LT) use the left stick to move around. This technique can be used to pass through certain obstacles.
  803. PS3_TBook_Action_Desc_DLC_Dodge0 Indent>While in mist form (L2 button) use the left stick to move around. This technique can be used to pass through certain obstacles.
  804. TBook_Action_Name_DLC_Grab Ghoul Grab
  805. TBook_Action_Desc_DLC_Grab0 Indent>Press RT to grab a nearby stunned Ghoul and suck its blood. You will recover health doing this, but remember to release the action button before the Ghoul turns completely black, or it will explode in your face!
  806. PS3_TBook_Action_Desc_DLC_Grab0 Indent>Press the R2 button to grab a nearby stunned Ghoul and suck its blood. You will recover health doing this, but remember to release the action button before the Ghoul turns completely black, or it will explode in your face!
  807. TBook_Action_Name_RappelClimb Rappel & Climbing
  808. TBook_Action_Name_AirComboA Air Area Combo
  809. TBook_Action_Name_AirComboD Air Direct Combo
  810. TBook_Action_Name_AirGrab Air Grab
  811. TBook_Action_Name_AreaAttack Area Attack
  812. TBook_Action_Name_AvalanchePunch Avalanche Punch
  813. TBook_Action_Name_Block Block
  814. TBook_Action_Name_ChainSaw Chain Saw
  815. TBook_Action_Name_CircularChain Circular Chain
  816. TBook_Action_Name_ComboA Area Attack Combo
  817. TBook_Action_Name_ComboChainBarrier Chain Barrier
  818. TBook_Action_Name_ComboChainBarrier_Upgrade Chain Barrier Upgrade
  819. TBook_Action_Name_ComboD Direct Attack Combo
  820. TBook_Action_Name_ComboDHeavy Direct Heavy Combo
  821. TBook_Action_Name_ComboDHeavy_Upgrade Direct Heavy Combo Upgrade
  822. TBook_Action_Name_ComboDHeavy_Upgrade_Upgrade Direct Heavy Combo Final
  823. TBook_Action_Name_Concentration Combat Focus
  824. TBook_Action_Name_CounterstrikeA Area Counterstrike
  825. TBook_Action_Name_CounterstrikeD Direct Counterstrike
  826. TBook_Action_Name_Dagger Throwing Daggers
  827. TBook_Action_Name_DaggerWave Dagger Wave
  828. TBook_Action_Name_DarkFocusMode Ultimate Shadow
  829. TBook_Action_Name_DarkMagic Shadow Magic
  830. TBook_Action_Name_DirectionalAttack Direct Attack
  831. TBook_Action_Name_DivineShield Divine Shield
  832. TBook_Action_Name_Dodge Dodge
  833. TBook_Action_Name_DoubleJump Double Jump
  834. TBook_Action_Name_DownwardKick Flying Kick
  835. TBook_Action_Name_DownwardPunch Downward Punch
  836. TBook_Action_Name_EarthquakePunch Earthquake Punch
  837. TBook_Action_Name_ErosiveChains Erosive Chains
  838. TBook_Action_Name_ExperiencePoints Experience Points
  839. TBook_Action_Name_ExplodingQuake Exploding Quake
  840. TBook_Action_Name_ExplosiveDagger Explosive Daggers
  841. TBook_Action_Name_Fairy Fairies
  842. TBook_Action_Name_FlameClaws Flame Claws
  843. TBook_Action_Name_FlapWhirlwind Whirlwind Flap
  844. TBook_Action_Name_FlapWindWave Air Wave Flap
  845. TBook_Action_Name_Grab Grab & Interact
  846. TBook_Action_Name_GroundCutter Ground Cutter
  847. TBook_Action_Name_GroundGuillotine Ground Cutter
  848. TBook_Action_Name_Guillotine Guillotine
  849. TBook_Action_Name_Guillotine_Upgrade Guillotine Upgrade
  850. TBook_Action_Name_HolyCross Holy Cross
  851. TBook_Action_Name_HolyJump Holy Jump
  852. TBook_Action_Name_Jump Jump
  853. TBook_Action_Name_LandslidePunch Landslide Punch
  854. TBook_Action_Name_LightFairy Light Fairies
  855. TBook_Action_Name_LightFlash Light Flash
  856. TBook_Action_Name_LightFocusMode Ultimate Light
  857. TBook_Action_Name_LightMagic Light Magic
  858. TBook_Action_Name_PowerCrystal Dark Crystal
  859. TBook_Action_Name_RisingAssault Rising Assault
  860. TBook_Action_Name_RisingStrike Rising Strike
  861. TBook_Action_Name_SecondaryWeapon Use Secondary Weapon
  862. TBook_Action_Name_ShadowFlames Shadow Flames
  863. TBook_Action_Name_Shoryuken Flame Dragontail
  864. TBook_Action_Name_ShoulderCharge Shoulder Charge
  865. TBook_Action_Name_Somersault Somersault
  866. TBook_Action_Name_SomersaultStrike Somersault Strike
  867. TBook_Action_Name_SpinningChain Spinning Chain
  868. TBook_Action_Name_Sprint Sprint
  869. TBook_Action_Name_SprintThrust Sprint Thrust
  870. TBook_Action_Name_SyncBlock Synchronized Block
  871. TBook_Action_Name_TremorPunch Tremor Punch
  872. TBook_Action_Name_UpwardGuillotine Upward Guillotine
  873. TBook_Action_Name_Vial Holy Water Flasks
  874. TBook_Action_Name_Stomp Stomp
  875. TBook_ActionKey_Hold [Hold]
  876. TBook_Action_Price Price: %i
  877. TBook_Action_Upgrade Upgrade
  878. TBook_Char_Desc_Abbot0 Indent>The abbey at Wygol had always been a place of peace and meditation. The monks that inhabited it were considered great scribes, and their wonderfully crafted manuscripts made the abbey a place of holy pilgrimage. The current abbot, Father Dorin, was an erudite scholar, devoted to the study of the old texts retained in the abbey's vast library. Shutting himself away, he studied these ancient texts and prophetic scrolls for years, turning half blind and quite mad in the process. When the Vampires came, he discovered a holy relic hidden deep in the library that kept the evil creatures at bay. In order to preserve the holy books and himself, he banished everyone from the abbey and disassociated himself from his people, leaving them to their fate without the protection of the ancient relic.
  879. TBook_Char_Desc_AnimArmour0 Indent>These empty suits of armor have been given a temporary 'life' due to possession by a poltergeist. They serve the Vampire Dark Lord by patrolling and protecting the Castle's halls and corridors. The spirit of this poltergeist can move from armor to armor if it so wishes, though it can take many days for the spirit to recover when doing so. Once established within a suit of armor, the poltergeist can travel between dimensions at will, causing a huge electrical outage that signals an opening between our world and the spirit world. You can tell when armor is possessed because a strange unearthly, reddish glow emanates from within the suit, indicating that its ghostly inhabitant is awake.
  880. TBook_Char_Desc_BabaYaga0 Indent>This old hag is the subject of many a myth in popular folklore, mostly appearing as an evil Witch who eats children and lives in a cabin that stands on a pair of chicken legs. While parts of these legends are true, her house does not stand on chicken legs, though as for the rest... who knows? Baba Yaga likes to brew a special tea made from extremely rare blue rose petals, which temporarily transforms this hideous old hag into a beautiful young woman. Although she will sometimes help people, it's usually very dangerous to ask her for a favor, unless you are very polite and can offer her something in return.
  881. TBook_Char_Desc_BlackKnight0 Indent>This Golem was created using similar techniques to those involved in the construction of the Titans. However, a human body was needed to imbue the armor with great power, so Claudia's father used the corpse of a mute killer and weaved his soul within the armor to forge this magical being. The Black Knight requires souls in order to function, so Claudia lures evil creatures so that he may devour them. Despite this, the Black Knight is not evil; the soul of the killer inside the armor hopes for redemption by protecting his ward, and sees a kindred spirit in the mute daughter of his creator, whom he has eventually grown to love.
  882. TBook_Char_Desc_Butcher0 Indent>This monster of unknown origin has somehow become the 'official cook' for the Vampires. The Dark Lord uses the Evil Butcher to feed the Ghouls, Wargs and other creatures that live within the castle grounds.
  883. TBook_Char_Desc_Butcher1 Indent>He carries a huge iron cleaver as his main weapon. He is not really a fighter but is dangerous and skilled with the tools found in his kitchen. However, due to his size, he needs constant 'refuelling' in order to maintain his stamina.
  884. TBook_Char_Desc_Chupacabra0 Indent>Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics. When in the presence of such artifacts, they will do anything to get them. However, the Chupacabras are not inherently evil creatures, and most of the time, after a short game of hide and seek, they will return anything they have stolen.
  885. TBook_Char_Desc_Claudia0 Indent>Claudia is a mute orphan girl who lives in the ruins of Agharta, the destroyed capital of a once-great civilization. The race that created the city lived very long lives, often over many centuries, and Claudia shares this trait. Having endured innumerable years in the dust and decay, she has developed telepathic powers by communicating with her loyal guardian, the Black Knight. This is an ancient form of communication favored by her ancestors. The strong bond that she has developed with her armored protector has saved them both on many occasions. Claudia is brave and carefree, unafraid to confront danger. Yet deep within is a sadness that will never leave her, the loss of her beloved father.
  886. TBook_Char_Desc_CreepingCoffin0 Indent>Sometimes, a creeping corpse feeds directly from a dead body still in its coffin; in such cases, the plant doesn't leave but instead uses the coffin as armor. For mobility, the creature plunges its branches through the sides of the coffin and extends them, becoming a four-legged monster that's even more dangerous than usual.
  887. TBook_Char_Desc_CreepingCorpse0 Indent>There is a strange, magical root that only grows in the land of the dead which feeds on the carcasses of dead creatures. This plant consumes all the organic material around it and, after it is satiated, evolves from the corpses it has ingested to become a living being. Once fully grown, the creeping corpse looks for living creatures to devour.
  888. TBook_Char_Desc_Darklord10 Indent>The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil. They performed a mystical ritual to transform themselves into angelic creatures. Their intentions were honorable, but they were deceived and their spirits were fractured; their good sides were transported to heaven as angelic beings, while their dark sides were left behind. Cornell was the youngest of the three, but he was also the strongest. Unlike his companions, he rarely used his magic powers, preferring to fight using a great sledgehammer that none but he could wield.
  889. TBook_Char_Desc_Darklord11 Indent>On that fateful night, the spirit of Cornell left his body, and all the strength and anger left behind gave birth to the Lycanthrope Dark Lord.
  890. TBook_Char_Desc_Darklord1L0 Indent>The Dark Lord of the Lycanthropes is the personification of hate and violence. In his werewolf form he has superhuman strength and speed, far greater than even his mighty lieutenants.
  891. TBook_Char_Desc_Darklord1L1 Indent>In addition to his natural abilities, he can also use the power of the Cyclone Boots, magical relics worn by his human counterpart. With them, he is able to jump great distances and perform powerful charge movements that can tear down most obstacles.
  892. TBook_Char_Desc_Darklord20 Indent>The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil. They performed a mystical ritual to transform themselves into angelic creatures. Their intentions were honorable, but they were deceived and their spirits were fractured; their good sides were transported to heaven as angelic beings, while their dark sides were left behind. The second of the founders, Carmilla, was a highly skilled healer, and her talents knew no equal. Pure of soul and chaste in mind and body, she was renowned for her love of all living creatures.
  893. TBook_Char_Desc_Darklord21 Indent>When the spirit left her body on that fateful night, her love for life and her purity were corrupted, giving birth to the Vampire Dark Lord.
  894. TBook_Char_Desc_Darklord2V0 Indent>Just like the Lycanthrope Dark Lord, the Vampire Queen was granted an animal-like manifestation of the dark parts of her spirit. It is pitifully ironic that for a healer with such a love for life, she would be transformed into a blood-sucking monster that consumes the energy of living creatures in order to survive. This ungodly bat demon uses the Seraph Shoulders to fly and can conjure up Vampire warriors at will from anywhere in the Castle to do her bidding.
  895. TBook_Char_Desc_Dracolich0 Indent>Necromancers are evil wizards who can control the dead with dark powers. The most common belief is that this power is limited to deceased humans but, in fact, it encompasses all dead creatures, as demonstrated by this monster, the reanimated carcass of a Dragon. This massive creature, a remnant of our pre-historic past, died long before the Necromancers came to this land and was buried under tons of rock, eventually becoming a fossil.
  896. TBook_Char_Desc_Dracolich1 Indent>When the Dark Lord built his fortress in this desolate land, he discovered the carcass and reconstructed it using magical runes to bind evil spirits to the ancient bones. Should the necessity arise, this monster is able to perform one last duty for its master...
  897. TBook_Char_Desc_EliteVampA0 Indent>This Vampire is a powerful demon, turned by the Dark Lord long ago. It is well known that young Vampires are bestial in appearance, but as they become stronger, they are able to regain human form. Indeed, many of the oldest Vampires are mistaken for high-born aristocracy. However, this creature was never human and thus cannot take that form. Rather, he is a spawn of Hell, possessing vampiric powers, which make him a formidable foe.
  898. TBook_Char_Desc_EliteVampB0 Indent>Another demon-spawned Vampire, he and his younger sibling were both inhuman before the Dark Lord found them and turned them. In fact, they didn't belong to this earthly plane at all, being lesser nether demons begat in the deepest corners of Hell. How they came into our world is still a mystery but what is known is that the Vampire Dark Lord found them and used her influence upon them.
  899. TBook_Char_Desc_EvilZobek0 Indent>Zobek was once a brave fighter and a sage wizard, wise above all others. He was a good man, much loved and respected. Along with Cornell and Carmilla, Zobek founded the order to which Gabriel belongs: The Brotherhood of Light. Yet pride drove him to seek even more power, to fight against the evil and injustices he saw all around him. He was corrupted by the very desire to do good and, in the end, was punished for it.
  900. TBook_Char_Desc_EvilZobek1 Indent>When his spirit ascended to Heaven that fateful night, the empty corpse that he left behind became the Necromancer; an evil reflection of everything that he represented. Lord of all the Dead, he is death personified and with his knowledge of the dark arts none may stand against him, living or dead.
  901. TBook_Char_Desc_FloatingHeads0 Indent>These undead creatures are the decapitated remains of warriors from the Brotherhood. Necromancer magic has reanimated them and they prey on fellow warriors who bear arms for the Brotherhood. Using their heads they can attack at will, biting and tearing their victims. However, it is their bodies that are their weakspot and anyone caught in a battle with Zombie Heads would do well to remember that!
  902. TBook_Char_Desc_Gabriel0 Indent>As an infant he was found abandoned at the door of one of the Brotherhood of Light convents. It is not known who his original parents were. Some suspect that he was the unwanted bastard of a local wealthy landowner, most likely from the Cronqvist family, though this has never been proved.
  903. TBook_Char_Desc_Gabriel1 Indent>The Order named the boy after the blessed Archangel Gabriel and raised him as one of its own. A precocious child, he quickly proved to be extremely talented, developing an unprecedented mastery of the fighting arts. Gabriel took the surname of Belmont from his love of the mountains and the high places of the world.
  904. TBook_Char_Desc_Gabriel2 Indent>Prone to dark moods and occasional ambivalence, Gabriel was deeply affected by the death of his childhood sweetheart, Marie. He has embarked on this quest at the request of the elders of the Brotherhood, and has a burning desire for revenge.
  905. TBook_Char_Desc_Ghoul0 Indent>Despite most people believing otherwise, Ghouls are not undead creatures. In fact, their ancestors were human, but a diet of corpses and rotten flesh transformed them into horrible monsters that dwell in burial grounds and cemeteries. Ghouls usually live underground, but sometimes venture outside in small groups to scavenge for carrion. The vomit of the Ghoul is highly poisonous, but can be dispelled using Light Magic.
  906. TBook_Char_Desc_Goblin0 Indent>These diminutive, mischievous and crabby creatures usually avoid contact with humans. Goblins make their homes around tree roots and mossy damp areas, and like to hunt in packs. Although they can be aggressive when threatened, Goblins usually prefer to keep far from men and their dwellings. Goblins are a species on the verge of extinction, and before too long will pass into history and then myth.
  907. TBook_Char_Desc_GraveDigger0 Indent>The Necromancers had to keep a constant supply of corpses in order to build their army of the undead. To sustain the immense cemeteries where all these bodies were kept, the Necromancers relied on the Gravedigger, an enslaved, nameless demon mutated and empowered with the tainted magic of these evil sorcerers. The Gravedigger uses a giant shovel to exhume the dead, and this also makes a formidable weapon in combat.
  908. TBook_Char_Desc_Gremlin0 Indent>Gremlins are small, winged imps, famous for causing havoc wherever they go. Gremlins travel in large groups, infesting buildings until the occupants either escape in fear or die. Gremlins are able to breathe fire, an ability inherited from their demon ancestors, but their small bodies cannot withstand too much punishment. They are very volatile and tend to explode if hit hard enough.
  909. TBook_Char_Desc_IceElemental0 Indent>Buried deep below the surface of an ancient lake, waiting to be found, are the remnants of a once great European civilization, among them, a Titan of war! Before Rome, before ancient Greece, this great empire possessed technology that surpassed all others, and this Titan marks the pinnacle of their achievements. A great conflict known as 'The Necromantic Wars' obliterated this once thriving civilization and this great feat of engineering was lost.
  910. TBook_Char_Desc_IceElemental1 Indent>When the dark spell that isolated the heavens from our earthly plane was cast, the souls of the dead were drawn to this place and somehow gave new energy to the magic runes, reanimating the Titan one final time...
  911. TBook_Char_Desc_LycanthropeGreater0 Indent>Greater or 'pureblood' Lycanthropes are those spawned from the Dark Lord himself. In these cases, their condition is not considered a disease, as the transformation process has been deliberately chosen. The endowment of lycanthropy, however, is not given to just anyone by the werewolf Dark Lord, and only a handful of his more loyal acolytes have received such a gift. The Dark Lord keeps these elite guards for special missions, and they are not only fearsome but incredibly intelligent and formidable foes in combat.
  912. TBook_Char_Desc_LycanthropeLesser0 Indent>These creatures are humans that have been poisoned with an infectious disease known as the 'werewolf influenza,' which is transmitted, in most cases, by the bite of another Lycanthrope. There is an old saying that goes like this, 'If you are bitten by a Lycan, better to let it gnaw,' and like most proverbs, it is probably true. Once infected with the disease, the transformation process can be completed in only a few minutes, after which the victim's mind will have been replaced with the savage instincts of a ruthless predator.
  913. TBook_Char_Desc_Mandrake0 Indent>Common ingredients in the creation of magic potions, mandrake roots are an important resource for alchemists and mages the world over. However, the harvesting of mandrake roots is a dangerous activity; when the root is dug up, the plant will scream loudly, killing anyone near it. When they are fully grown, mandrakes become Mandragora, sentient beings who survive by draining the life force of nearby creatures.
  914. TBook_Char_Desc_Marie0 Indent>Marie, the youngest daughter of a rich merchant family, was always attracted by the courageous nature of the Brotherhood of Light; curious and lively, she often escaped her duties at home in order to help the monks, baking and cleaning for them. During one of these visits she became acquainted with the boy that would later become her husband, an orphan by the name of Gabriel.
  915. TBook_Char_Desc_Marie1 Indent>The two youngsters were made for each other; they grew up together and made promises for the future. These promises were kept when, one idyllic morning, with the blessing of both her family and the Brotherhood, the couple was married. Marie provided a good counterpoint to Gabriel's dark moods, and often just her laughter was enough to blow away the gathering storm within him.
  916. TBook_Char_Desc_Marie2 Indent>Now Marie has been tragically murdered and Gabriel seeks revenge.
  917. TBook_Char_Desc_MechanicalM0 Indent>The Vampires were not the first tenants of the castle; the previous owner was a scientist known as Friedrich Von Frankenstein. He used the castle to conceal his horrific experiments into artificial life. The Mechanical Monstrosity was one such foray. Frankenstein created this giant scorpion-like machine using the brain of a malformed medical experiment gone wrong. However, his creature proved difficult to control and now rampages through the castle killing anything it can get its claws into.
  918. TBook_Char_Desc_Naiad0 Indent>A large part of the danger in the swamps lies in the hands of creatures known as Naiads. These living things are usually passive, lying inconspicuously on riverbeds and in muddy, damp places, waiting until someone stumbles within range. When they attack, their unfortunate victims usually mistake their limbs for branches and are soon drowned... and eaten. In days gone by, these once beautiful creatures were worshipped and sacrifices were made to them, but they are now forgotten by humans and have become evil predators, plaguing both wandering man and beast alike.
  919. TBook_Char_Desc_Necromancer0 Indent>Necromancy is the most evil of all the schools of magic and can only be performed by the followers of the Dark Lord of the Dead. Unlike vampirism and lycanthropy, the powers necessary to control the energies of the deceased are not easily acquired. The Dark Lord only shares a small part of his power with his followers, who themselves must die in order to use the abilities given to them. Once dead, they become his thralls and their master is able to control them with his own considerable power.
  920. TBook_Char_Desc_Ogre0 Indent>The Anubian Giants are an ancient species, as old as the Earth itself. This particular Ogre is one of the last of his race left in the world. He lives amongst the walls of this deserted mountain fortress, waiting for misguided travellers to stumble in, so that he can grind their bones to make his bread. However, this particular Ogre hasn't had much man flesh for quite some time, having to settle for the odd Cave Troll. Ogres have an extremely keen sense of smell and can sniff a man from half a mile away, making them very successful trackers. Fortunately their size and clumsy nature means that their prey can often see them coming!
  921. TBook_Char_Desc_Pan0 Indent>Classic folklore tells of a mystical spirit that inhabits untamed woodlands, protecting them from harm. Legends tell of different forms to this spirit, often an eagle, a deer, a boar or even a horse, as well as many others. Some portray Pan as an evil satyr, while others tell a story of a benevolent and powerful demi-god, servant of Mother Nature herself. But Mankind, in its arrogance, pollutes and destroys the world, and the old spirits depart... and soon Pan must choose his own fate.
  922. TBook_Char_Desc_RagDoll0 Indent>Laura, the 'daughter' of the Vampire Lord, has brought these puppets into existence using a dark spell of her own making. She is able to control these toys and transfer the temporary life force from toy to toy, thus making them very difficult to defeat. However, so long as the 'spirit' within is defeated, they cannot return. Inside the crude stitching is the source of the spell and, by opening up the deadly toys, one can destroy the spell. This, in turn, will destroy the spirit forever, rendering the toy useless.
  923. TBook_Char_Desc_Reaper0 Indent>Only powerful sorcerers can summon and control these dangerous spirits. The Reapers are a corporeal manifestation of Death itself; their aspect depends on the beliefs of those who confront them, but most people perceive the Reapers as skeletal figures with long tunics, wielding large scythes.
  924. TBook_Char_Desc_Satan0 Indent>The real mastermind behind these events, the fallen angel Satan was cast down to Earth as punishment for his rebellion against God. Satan has been searching for a way to re-enter Heaven and crush the Almighty once and for all. The God Mask is said to bestow a power that is supposed to be a key to God himself; a power that makes its wearer God's vassal on Earth, and Satan has manipulated Zobek and the other Lords of Shadow to acquire it for his own means.
  925. TBook_Char_Desc_Satan1 Indent>Satan has unimaginable power to wield on this Earth, and can use both Light and Shadow energy to cast destructive spells or summon demonic Reapers from other planes. However, he is not able to command his full strength while chained to the earthly plane, and thus remains weakened against Heaven's chosen.
  926. TBook_Char_Desc_Scarecrow0 Indent>The Scarecrows are magical constructs of the Crow Witch Malphas that attack and kill anything that moves. Malphas created the Scarecrows to keep Baba Yaga under her watchful eye and, where possible, to nullify her power by restricting her movements. The Scarecrows are roused by the birds which follow the evil Crow Witch's bidding. The scarecrows are extremely fast and attack with razor-sharp scythes.
  927. TBook_Char_Desc_SilverWarrior0 Indent>Pan, once revered as a God, rarely changes into this form, preferring peace and to protect all living things. The magical silver armor is a remnant of ancient times, a tool used for fighting the forces of evil that hasn't been worn by him for centuries. Now, out of necessity, Pan adorns his body in this ancient armor to test Gabriel one final time. Pan puts his trust in God, for no knight that is false can survive the test of arms. The loser will provide the ultimate sacrifice, according to God's will.
  928. TBook_Char_Desc_SpiderGiant0 Indent>These monsters are the largest type of known arachnids, and they are much more aggressive than any of the normal-sized varieties of Spider. Giant Spiders can be found in almost any environment, but they usually prefer dark, soggy places, such as old forests or grottos. Like their smaller counterparts, Giant Spiders can weave webs of sticky silk that they use to trap their prey before eating them. In fact, Spider silk is extremely strong and can even be used to make rope of incredible durability. The Giant Spider population has shrunk in recent years due to mankind's encroachment on their natural habitat.
  929. TBook_Char_Desc_StoneIdol0 Indent>The Mage-Smiths were an order of Aghartian wizards who specialized in the creation of powerful artifacts. Most of their inventions were objects of common use, such as magical clothing or enchanted weapons and armor, but probably their most impressive creations were the Titans. These golems of gargantuan proportions were built for defensive purposes, but mages were forced to use them in the course of the war against the Dark Lords, during which most of them were destroyed.
  930. TBook_Char_Desc_SwordMaster0 Indent>'The spirit of a brave fighter never dies,' according to a popular saying and, in some places filled with foul magic energy, the souls of slain warriors don't leave the material plane and remain trapped, their sole mission to torment living beings. These restless souls usually cover themselves in ragged clothes, maybe as a remnant of their living past. Apart from their fighting skills, they have lost all vestiges of humanity.
  931. TBook_Char_Desc_TrollBig0 Indent>Trolls are a dying species living mostly in mountainous areas. They are aggressive and territorial. This can sometimes result in attacks on humans who are foolish enough to encroach on the Troll's natural habitat. However, Cave Trolls are usually passive around their own kind and rarely attack each other, though they will often kill to protect their kindred. Men say that when Trolls die of old age they turn to stone and this can be clearly seen in certain rock formations if one looks closely enough.
  932. TBook_Char_Desc_TrollBigSwamp0 Indent>Swamp Trolls are a rare subspecies of the larger Cave Troll. Although similar in appearance to their dry land cousins, the thick fur has been replaced with a slimy coating, similar to wet mould, which better suits the damper weather of their habitat. Swamp Trolls are ferocious in battle and display a cunning that belies their outward appearance.
  933. TBook_Char_Desc_TrollSmall0 Indent>Biologically speaking, small and great Trolls are more or less equal. However, their behavior couldn't be more different; the large subspecies is fairly aggressive, whereas Small Trolls are cowardly and will quickly flee when outnumbered, often seeking the protection behind their bigger, more violent cousins, from where they will throw rocks at adversaries.
  934. TBook_Char_Desc_VampireChild0 Indent>The child-like appearance of Laura has led many to their deaths, for she is a deceptive, ruthless killer who has murdered hundreds of innocents over many centuries to satiate her blood craving. Although she has the body of a child, she has the cunning and intellect of someone far older. She can be particularly cruel, often treating the killing of her victims as a game. However, when at rest and alone, she remembers a time long past, a time of warmth and comfort and a woman's beautiful voice singing to her as she sleeps, comforting her in the darkness... a life lost long ago.
  935. TBook_Char_Desc_VampireWarrior0 Indent>A Vampire can be born from many different creatures; the ceremony itself involves the exchange of blood between the 'host' and the soon-to-be Vampire. However, vampirism has to be accepted by the recipient, so it remains exclusive to intelligent creatures. The lowest ranked Vampires usually take the form of a creature with a bat-like appearance. Over the centuries, as they become more powerful, Vampires appear more human-like and are able to transform at will from hideous creatures into human form. One can usually ascertain the power of a Vampire by its appearance and any Vampires that appear totally human are usually incredibly powerful and extremely dangerous. These particular Vampire warriors show the signs of being recently turned and cannot hide the fact that they are low level creatures bent to the will of the Vampire Lord.
  936. TBook_Char_Desc_WargGreat0 Indent>Little is known about these fierce, wolf-like beasts, except that they appeared soon after the coming of the Lycanthrope Dark Lord. Despite their wild looks, Wargs are fairly intelligent creatures, capable of being tamed by lesser Lycanthropes, who ride them in battle. Wargs are ferocious creatures that attack opponents with razor-sharp claws and sharp, deadly teeth.
  937. TBook_Char_Desc_WargGreatVillage0 Indent>Wargs are the principal strength of large Lycanthrope raiding parties. Some of them are 'blessed' by the Dark Lord himself which gives them new powers, such as improved strength and wound regeneration. Due to the nature of this 'blessing,' these powers are heightened by a full moon.
  938. TBook_Char_Desc_Warthog0 Indent>The genealogy of these monstrous boars has been kept secret among Goblin tribes for centuries. It is a process that involves special breeding and feeding and large helpings of shamanistic magic. Warthogs are so scarce that having more than one of these mounts is something only a few Goblin tribes can aspire to. Goblins not only use them for riding into battle but also to consume all the rubbish and leftover scraps of food, thus helping to maintain a clean environment.
  939. TBook_Char_Desc_Witch0 Indent>It is said that this monster was once a beautiful woman, a Witch who inhabited the mountains that surround the fortress. She was treated with respect and admiration, with many people travelling from distant regions for her sage advice. During this time she fell in love with a Prince who lived in the Keep. Besotted with him, she used her powers to concoct potions of love and enchantment so that she could have him for herself. Alas, another Witch entrapped him and he met a most gruesome end. Mad with grief, Malphas threw herself from the top of the tower and landed on the rocks below. Incredibly, she survived the fall, though her body was horribly broken. The crows fed on her and she on them and over many centuries her powers grew until she transformed into the twisted, bird-like creature she is now, intent on feeding on corpses for food. Her cries of maddened rage fill the long, dark valleys below the fortress and echo around the tower that was once a place of love and hope.
  940. TBook_Char_Desc_WitchChild0 Indent>These half human, half bird-like creatures are the progeny of the Crow Witch, Malphas. The Witch-children are able to breathe fire and are extremely volatile, oftentimes dying in a blazing explosion. However, like most magically-summoned entities, their existence is short-lived and they tend to die naturally a few days after their 'birth.'
  941. TBook_Char_Desc_Zobek0 Indent>If the chronicles of the Brotherhood are to be believed, Zobek is one of their longest serving warriors. The list of heroic deeds attributed to him is as impressive as his vast knowledge of the art of war. Despite his age, he can deploy mighty fighting skills.
  942. TBook_Char_Desc_Zobek1 Indent>His weapon of choice is a simple long sword which he handles with great skill. Unusually, he likes to wear the old-fashioned uniform of the Brotherhood of Light that, according to him, was inherited from one of his ancestors, one of the founding members of the Order.
  943. TBook_Char_Desc_Zombie0 Indent>Zombies are the most basic creations of a master Necromancer and form the rank and file of the Lord of the Dead's army. These reanimated corpses are an amalgam of different body parts, sewn together in a rough humanoid shape, so it is not uncommon to see Zombies with more than one head or multiple arms. Zombie carcasses are very fragile and weak, so they usually attack in large groups, using their numbers to overwhelm an enemy.
  944. TBook_Char_Desc_SkeletonWarrior0 Indent>The human inhabitants of the Vampire Castle suffered a cruel fate once the Dark Lord set up her lair inside. While most of them changed into Vampire Warriors, a few, mainly those who were the Dark Lord's most loyal retainers when she was human, were made into Skeleton Warriors by the spell of the Puppeteer.
  945. TBook_Char_Desc_SkeletonWarrior1 Indent>Unlike other beings animated by this magic, the vestiges of a once human soul make Skeleton Warriors difficult to command and they are therefore rarely found in groups greater than two or three.
  946. TBook_Char_Desc_Sharktopus0 Indent>The dark waters that fill the caverns beneath the castle hide a creature whose name was forgotten long ago by men, one of the Old Gods themselves, who was attracted by the evil within this place and its imprisoned inhabitant. Thankfully for the humans, this immensely powerful and malevolent being rests still, deep in its eternal dream, but somehow its essence has spread through the water, giving origin to the monsters known as the 'Spawns of Leviathan'.
  947. TBook_Char_Name_Sharktopus Spawns of Leviathan
  948. TBook_Char_Name_GhoulDLC Ghoul
  949. TBook_Char_Name_Abbot Vincent Dorin
  950. TBook_Char_Name_AnimArmour Animated Armor
  951. TBook_Char_Name_BabaYaga Baba Yaga
  952. TBook_Char_Name_BlackKnight Black Knight Golem
  953. TBook_Char_Name_Butcher Evil Butcher
  954. TBook_Char_Name_Chupacabra Chupacabras
  955. TBook_Char_Name_Claudia Claudia
  956. TBook_Char_Name_CreepingCoffin Creeping Coffin
  957. TBook_Char_Name_CreepingCorpse Creeping Corpse
  958. TBook_Char_Name_Darklord1 Cornell
  959. TBook_Char_Name_Darklord1L Lycanthrope Dark Lord
  960. TBook_Char_Name_Darklord2 Carmilla
  961. TBook_Char_Name_Darklord2V Vampire Dark Lord
  962. TBook_Char_Name_Dracolich Dracolich Titan
  963. TBook_Char_Name_EliteVampA Lieutenant Brauner
  964. TBook_Char_Name_EliteVampB Commander Olrox
  965. TBook_Char_Name_EvilZobek Lord of the Dead
  966. TBook_Char_Name_FloatingHeads Headless Burrower
  967. TBook_Char_Name_Gabriel Gabriel
  968. TBook_Char_Name_Ghoul Ghoul
  969. TBook_Char_Name_Goblin Goblin
  970. TBook_Char_Name_GraveDigger Gravedigger
  971. TBook_Char_Name_Gremlin Gremlin
  972. TBook_Char_Name_IceElemental Ice Titan
  973. TBook_Char_Name_LycanthropeGreater Greater Lycanthrope
  974. TBook_Char_Name_LycanthropeLesser Lesser Lycanthrope
  975. TBook_Char_Name_Mandrake Mandragora
  976. TBook_Char_Name_Marie Marie
  977. TBook_Char_Name_MechanicalM Mechanical Monstrosity
  978. TBook_Char_Name_Naiad Naiad
  979. TBook_Char_Name_Necromancer Necromancer
  980. TBook_Char_Name_Ogre Ogre
  981. TBook_Char_Name_Pan Pan
  982. TBook_Char_Name_RagDoll Deadly Toys
  983. TBook_Char_Name_Reaper Reaper
  984. TBook_Char_Name_Satan Satan
  985. TBook_Char_Name_Scarecrow Scarecrow
  986. TBook_Char_Name_SilverWarrior The Silver Warrior
  987. TBook_Char_Name_SkeletonWarrior Skeleton Warrior
  988. TBook_Char_Name_SpiderGiant Giant Spider
  989. TBook_Char_Name_StoneIdol Stone Idol Titan
  990. TBook_Char_Name_SwordMaster Swordmaster
  991. TBook_Char_Name_TrollBig Cave Troll
  992. TBook_Char_Name_TrollBigSwamp Swamp Troll
  993. TBook_Char_Name_TrollSmall Small Troll
  994. TBook_Char_Name_VampireChild Laura
  995. TBook_Char_Name_VampireWarrior Vampire Warrior
  996. TBook_Char_Name_WargGreat Warg
  997. TBook_Char_Name_WargGreatVillage Great Warg
  998. TBook_Char_Name_Warthog Warthog
  999. TBook_Char_Name_Witch Crow Witch Malphas
  1000. TBook_Char_Name_WitchChild Witch Child
  1001. TBook_Char_Name_Zobek Zobek
  1002. TBook_Char_Name_Zombie Zombie
  1003. TBook_CharSubLine %i / %i
  1004. TBook_Enemy_Difficulty Difficulty
  1005. TBook_Enemy_Difficulty_High High
  1006. TBook_Enemy_Difficulty_Low Low
  1007. TBook_Enemy_Difficulty_Medium Medium
  1008. TBook_Enemy_Name Name
  1009. TBook_Enemy_Size Size
  1010. TBook_Enemy_Size_Big Big
  1011. TBook_Enemy_Size_Giant Giant
  1012. TBook_Enemy_Size_Medium Medium
  1013. TBook_Enemy_Size_Small Small
  1014. TBook_Enemy_Unlocked You have unlocked a character's bestiary entry.
  1015. TBook_Item_Desc_Boots0 Indent>A gift to Cornell, these powerful boots were forged long ago. They allowed him to travel vast distances at tremendous speed. However, after he became the Dark Lord of the Lycans, he improved upon their design, using Shadow Magic to turn them into a powerful weapon, enabling him to charge down his enemies with incredible speed.
  1016. TBook_Item_Desc_CrossBody0 Indent>While most of the Brotherhood utilizes more conventional armaments, Gabriel has been gifted with the Combat Cross, a heavy iron crucifix which hides a retractable chain inside.
  1017. TBook_Item_Desc_CrossBody1 Indent>The cross body was one of the first relics the Brotherhood acquired centuries ago; its full origin is unclear but it is rumored to have been forged from the nails used to crucify martyrs.
  1018. TBook_Item_Desc_CrossChain0_0 Indent>The original cross relic did not have a chain and thus it was not very effective as a weapon (at least not against more earthly menaces). One of its first wielders, a Brotherhood artisan by the name of Rinaldo Gandolfi was responsible for the creation of the now iconic chain.
  1019. TBook_Item_Desc_CrossChain0_1 Indent>The iron chain was his first addition and, during the forging process, every single link of the chain was quenched in holy water and then blessed, to give the weapon more power against the undead.
  1020. TBook_Item_Desc_CrossChain1_0 Indent>Rinaldo Gandolfi built two different chains for the Combat Cross but this one was never approved by the Brotherhood, for obvious reasons. The elders thought that the spikes were too cruel for the holy nature of the weapon. However, instead of destroying it, the artisan hid the links in one of the mausoleums of the Order, believing that one day it might be needed.
  1021. TBook_Item_Desc_CrossChain1_1 Indent>With the spiked chain, the Combat Cross can be used to saw through obstacles and to 'tame' dangerous monsters by looping it around their necks.
  1022. TBook_Item_Desc_CrossHook0 Indent>This relic was also built by the renowned artisan, Rinaldo Gandolfi. The articulated metal tip can be used to grip objects and enemies from a distance, giving the Combat Cross the properties of a grappling hook. This also allows the wielder to climb, rappel and swing around the environments when combined with the Combat Cross.
  1023. TBook_Item_Desc_CrossStake0 Indent>The artisan who made the chain and hook tip for the Combat Cross, Rinaldo Gandolfi, wanted to give the weapon even more options for hand-to-hand combat, especially against supernatural creatures of the night, and so he designed the stake attachment which eventually gave the Combat Cross the nickname of 'Vampire Killer'.
  1024. TBook_Item_Desc_Crystals0 Indent>These crystalline formations are the result of a phenomenon that occurs in zones with a high concentration of Shadow energy. In these places, the land, impregnated in magic, erupts abruptly creating the characteristic geode-like patterns.
  1025. TBook_Item_Desc_Crystals1 Indent>The crystals are pure Shadow Magic, and so they are much more volatile and dangerous than the gems from the medallions. They are so powerful that just one full crystal can be used to summon a demon from the Shadow plane.
  1026. TBook_Item_Desc_Daggers0 Indent>These Daggers have been balanced to be thrown with extraordinary precision. They are made of silver, and have small bones of saints hidden in their grips; both characteristics give this weapon its destructive power against supernatural beings, especially those who are descendants of the Lycanthrope Dark Lord.
  1027. TBook_Item_Desc_DarkGems0 Indent>These medallions are worn only by a select few of the Brotherhood. Most fear the use of Shadow Magic and shun its application but some feel that, in order to defeat evil, one must learn both the light and dark aspects of magic. This disk allows the user to transform Neutral Elemental Orbs into shadow energy. Gems can be inserted into the empty slots and when all five recesses are filled with red shadow gems, the Shadow Magic container's capacity is increased.
  1028. TBook_Item_Desc_Fairies0 Indent>Fairies are a race of mystical beings that have been driven into hiding by the spread of mankind and civilization. Sometimes called the 'Sidhe,' they dwell in forests and meadows, hiding amongst the flowers and blossoms there. Fairies are born of the soil, and take the form of beautiful flowers before emerging as fully-grown creatures. According to legend, the Fairy Queen sometimes bestows mortals with the care and protection of the Fairy folk.
  1029. TBook_Item_Desc_Gauntlet0 Indent>This piece of Aghartian mage-smith technology was not originally part of the design for the Black Knight Golem but was somehow magically melded with the construct during the final stages of its creation. Claudia's father included it because of the sheer power and brute force that it gave the Golem and he deemed it necessary in order to protect his beloved child but, in truth, it has a much darker purpose...
  1030. TBook_Item_Desc_LifeGems0 Indent>These are usually worn by warriors of the Brotherhood of Light. Magical gems can be inserted into the empty slots and imbue the wearer with increased stamina. When all five slots are filled with green gems, the life bar's capacity is increased.
  1031. TBook_Item_Desc_LightGems0 Indent>Many of the Brotherhood of Light carry these magical disks. They allow the user to transform Neutral Elemental Orbs into power for Light Magic. Magical gems can be inserted into the empty slots and when all five slots are filled with blue gems, the Light Magic container's capacity is increased.
  1032. TBook_Item_Desc_LightGems1 Indent>This one was given to Gabriel by Zobek the first time they met.
  1033. TBook_Item_Desc_Vials0 Indent>At first glance, these vials appear to be empty. However, when opened, there will always be a few drops of blessed water at the bottom. These are the endless tears of the Fourteen Holy Helpers, and can be used to sanctify water which, in turn, serves as an excellent weapon against creatures of the night. The bottle breaks on impact and holy flames are released upwards, which are devastating to Vampires!
  1034. TBook_Item_Desc_Wings0 Indent>Carmilla, being one of the founders of the Brotherhood, received these magic shoulders as a gift from the Order for her devotion and purity of spirit. Crafted with the feathers of an Archangel, originally the Seraph Shoulders allowed their wearer to fly short distances but now, after centuries of misuse by the corrupted Vampire Dark Lord, only a fraction of their true power remains.
  1035. TBook_Item_Name_Boots Cyclone Boots
  1036. TBook_Item_Name_CrossBody Combat Cross Body
  1037. TBook_Item_Name_CrossChain0 Iron Chain
  1038. TBook_Item_Name_CrossChain1 Spiked Chain
  1039. TBook_Item_Name_CrossHook Hook Tip
  1040. TBook_Item_Name_CrossStake Stake
  1041. TBook_Item_Name_Crystals Dark Crystals
  1042. TBook_Item_Name_Daggers Silver Daggers
  1043. TBook_Item_Name_DarkGems Shadow Gem Medallion
  1044. TBook_Item_Name_Fairies Fairies
  1045. TBook_Item_Name_Gauntlet Dark Gauntlet
  1046. TBook_Item_Name_LifeGems Life Gem Medallion
  1047. TBook_Item_Name_LightGems Light Gem Medallion
  1048. TBook_Item_Name_Vials Holy Water Flasks
  1049. TBook_Item_Name_Wings Seraph Shoulders
  1050. TBook_Legend_Monolith Monoliths
  1051. TBook_Legend_Head Cage Locks
  1052. TBook_Legend_Scarecrows Scarecrow
  1053. TBook_Legend_Crows Crow Flocks
  1054. TBook_Legend_Posts Posts
  1055. TBook_Legend_MusicCylinder Music Cylinders
  1056. TBook_Legend_Rose Blue Rose
  1057. TBook_Legend_Player Gabriel
  1058. TBook_DLC_Legend_ZobekColumn Column
  1059. TBook_DLC_Legend_Arrow Next movement
  1060. TBook_ExtensibleScroll_Not_Completed Puzzle award upon completion:
  1061. TBook_ExtensibleScroll_Completed This puzzle has been already completed
  1062. TBook_ExtensibleScroll_Warning_1_0 Indent>You will lose the puzzle's award by unlocking its solution
  1063. TBook_ExtensibleScroll_Warning_2_0 Indent>Unlock Puzzle Solution?
  1064. TBook_ExtensibleScroll_Button Unlock Solution
  1065. TBook_ExtensibleScroll_Award_Obtained Award Obtained:
  1066. TBook_MainChar_Unlocked You have unlocked a main character entry.
  1067. TBook_Scroll_Extension_Fail There is a hidden clue around the area
  1068. TBook_Scroll_Extension_Success You have discovered a new hint; check the Travel Book
  1069. TBook_ExtensibleScroll_Warning_Chess_1_0 Indent>You will lose the award for winning the game if you skip it
  1070. TBook_ExtensibleScroll_Warning_Chess_2_0 Indent>Skip wargame?
  1071. TBook_ExtensibleScroll_Button_Chess Skip wargame
  1072. TBook_Scroll_1_1_besieged_village_2_0 Indent>You notice some debris on the floor that was made when the Warg broke through the palisade. These stakes might prove useful against this monster... (Remember, you can interact with glowing objects by pressing RT while standing next to them.)
  1073. PS3_TBook_Scroll_1_1_besieged_village_2_0 Indent>You notice some debris on the floor that was made when the Warg broke through the palisade. These stakes might prove useful against this monster... (Remember, you can interact with glowing objects by pressing the R2 button while standing next to them.)
  1074. TBook_Scroll_1_1_besieged_village_2_Title Hint Scroll
  1075. TBook_Scroll_1_1_besieged_village_4_0 Indent>Finish the level, defeating the Great Warg with at least one surviving villager
  1076. TBook_Scroll_1_1_besieged_village_4_Title Trial Description
  1077. TBook_Scroll_1_4_haunting_path_4_0 Indent>Finish the level without recovering health by any means
  1078. TBook_Scroll_1_4_haunting_path_4_Title Trial Description
  1079. TBook_Scroll_1_5_swamp_1_0 Indent>There is something in the water, something... terrible. I have seen men dragged under, never to return. The location of these creatures can only be seen as ripples or bubbles on the surface. I surmise one must wait for these ripples and bubbles to disappear before progressing through the bog. One cannot walk around them because noxious fumes lay either side of the safe path, so one must be patient and wait for the right moment to cross over them.
  1080. TBook_Scroll_1_5_swamp_1_1 Indent>Heck, I know that I'm going to die, but at least it will be fighting, not swallowed by any of those mire fiends!
  1081. TBook_Scroll_1_5_swamp_1_Title Brotherhood Knight Scroll
  1082. TBook_Scroll_1_5_swamp_2_Title Brotherhood Knight Scroll
  1083. TBook_Scroll_1_5_swamp_2_0 Indent>There is a mausoleum here in the bog that has lain undisturbed for many years. Cardinal Volpe informs me that the legendary artisan, Rinaldo Gandolfi, constructed a powerful relic there during his sojourn which will aid the one that wields the Combat Cross. I must admit I am apprehensive; many of my comrades lie dead along the way and I am wondering if this fool's errand will not be the end of me too.
  1084. TBook_Scroll_1_5_swamp_3_Title Brotherhood Knight Scroll
  1085. TBook_Scroll_1_5_swamp_3_0 Indent>Something is pushing the Goblin tribes further and further towards our local towns and villages, hence the cause of the recent conflicts between them and humans. I suspect the cause is the dark spell that we have been sent to investigate. Something incredibly evil is taking over the land, and I am concerned about what lies ahead for me and my fellow brothers.
  1086. TBook_Scroll_1_5_swamp_4_0 Indent>Finish the level after killing at least 50 Goblins
  1087. TBook_Scroll_1_5_swamp_4_Title Trial Description
  1088. TBook_Scroll_1_7_pans_temple_1_0 Indent>The ravaged corpses of my brothers lie scattered everywhere. I feel guilty looting the bodies of my comrades, but I must find more Life Gems or I am lost too. Forgive me, my brothers... I won't last long unless I increase my chances of survival, and the dead have no use for such things anymore. I know that there is a Life Gem nearby, I can sense it, but I just need to rest for a moment... feel so weak...
  1089. TBook_Scroll_1_7_pans_temple_1_Title Brotherhood Knight Scroll
  1090. TBook_Scroll_1_7_pans_temple_2_0 Indent>My darling Martha, I fear that I am not going to make it back. Look after yourself and our beloved daughter. God forgive me for failing in my task! Know that you will always be in my heart and that one day, we will be together again. Your loving husband, Victor.
  1091. TBook_Scroll_1_7_pans_temple_2_Title Brotherhood Knight Scroll
  1092. TBook_Scroll_1_7_pans_temple_3_0 Indent>To reach Marie before she dies
  1093. TBook_Scroll_1_7_pans_temple_3_1 Indent>you must find a path to follow
  1094. TBook_Scroll_1_7_pans_temple_3_2 Indent>Try to overcome your sorrow
  1095. TBook_Scroll_1_7_pans_temple_3_3 Indent>and you may avoid her demise
  1096. TBook_Scroll_1_7_pans_temple_3_4 Indent>Choose only one direction
  1097. TBook_Scroll_1_7_pans_temple_3_5 Indent>in which to turn the three wheels
  1098. TBook_Scroll_1_7_pans_temple_3_6 Indent>and their shine will reveal
  1099. TBook_Scroll_1_7_pans_temple_3_7 Indent>the hidden path of self redemption
  1100. TBook_Scroll_1_7_pans_temple_3_Extended_0 Indent>To reach Marie before she dies
  1101. TBook_Scroll_1_7_pans_temple_3_Extended_1 Indent>you must find a path to follow
  1102. TBook_Scroll_1_7_pans_temple_3_Extended_10 Indent>You hear the voice of Pan in your head: From the starting position, move the largest and smallest circles clock-wise twice. Then move once the middle one, in the same direction. If you are stuck, look at the direction in which the wheels shine, as they will point you to the solution.
  1103. TBook_Scroll_1_7_pans_temple_3_Extended_2 Indent>Try to overcome your sorrow
  1104. TBook_Scroll_1_7_pans_temple_3_Extended_3 Indent>and you may avoid her demise
  1105. TBook_Scroll_1_7_pans_temple_3_Extended_4 Indent>Choose only one direction
  1106. TBook_Scroll_1_7_pans_temple_3_Extended_5 Indent>in which to turn the three wheels
  1107. TBook_Scroll_1_7_pans_temple_3_Extended_6 Indent>and their shine will reveal
  1108. TBook_Scroll_1_7_pans_temple_3_Extended_7 Indent>the hidden path of self redemption
  1109. TBook_Scroll_1_7_pans_temple_3_Extended_8 .
  1110. TBook_Scroll_1_7_pans_temple_3_Extended_9 Bold>Puzzle Solution
  1111. TBook_Scroll_1_7_pans_temple_3_Extended_Title Hint Scroll
  1112. TBook_Scroll_1_7_pans_temple_3_Title Hint Scroll
  1113. TBook_Scroll_1_7_pans_temple_4_0 Indent>Finish the level after beating Pan's trial in 5 movements
  1114. TBook_Scroll_1_7_pans_temple_4_Title Trial Description
  1115. TBook_Scroll_1_9_oblivion_lake_4_0 Indent>Finish the level and defeat the Ice Titan in less than 1:30 minutes
  1116. TBook_Scroll_1_9_oblivion_lake_4_Title Trial Description
  1117. TBook_Scroll_10_1_marsh_of_silence_4_0 Indent>Finish the level after receiving at least 100 points of poison damage from the deadly mist
  1118. TBook_Scroll_10_1_marsh_of_silence_4_Title Trial Description
  1119. TBook_Scroll_10_1_marsh_of_silence_2_0 Indent>The remains of the last battle! The Titans that lie here are remnants of a long lost age, casualties of war with evil incarnate. The Land of the Dead is closed to people of faith, and only those with corruption in their heart gain access. Neither I nor my brothers can travel any further unless we have succumbed to temptation. I wonder; can anyone defeat this evil?
  1120. TBook_Scroll_10_1_marsh_of_silence_2_Title Brotherhood Knight Scroll
  1121. TBook_Scroll_10_1_marsh_of_silence_3_0 Indent>One must learn Shadow Magic in order to truly understand the evil that we face. One must become evil in order to destroy it. There is no place in Heaven for us, when we become that which we fight against.
  1122. TBook_Scroll_10_1_marsh_of_silence_3_Title Brotherhood Knight Scroll
  1123. TBook_Scroll_10_1_marsh_of_silence_1_Title Brotherhood Knight Scroll
  1124. TBook_Scroll_10_1_marsh_of_silence_1_0 Indent>Many have fallen. Their bodies lie scattered, like leaves in the wind. The prophecy speaks of one that is pure of heart, yet none pure of heart may pass here. If anyone is strong enough to stand against Death himself, then I fear he may be a blight on mankind also. Maybe we are destined to be ruled by evil? The strong conquering the weak; perhaps that is God's will?
  1125. TBook_Scroll_10_2_misty_moor_4_0 Indent>Finish the level without allowing Pan to recover any health during the fight
  1126. TBook_Scroll_10_2_misty_moor_4_Title Trial Description
  1127. TBook_Scroll_10_3_cementery_1_0 Indent>There is nothing but death before me. The fires of Hell burn bright and there is no escape. The Lord of the Dead sees all and I am here fighting creatures that resemble corpses. I hear the tortured screams of my brothers and my skills seem useless against all but the weakest of the creatures; just becoming focused requires extreme skill. Heaven help me, I fear I am not up to the task!
  1128. TBook_Scroll_10_3_cementery_1_Title Brotherhood Knight Scroll
  1129. TBook_Scroll_10_3_cementery_2_0 Indent>Finally! It took me days of hard work setting it up, but I have found a way to close the three locks of the giant birdcage structure. It was so easy... and all I needed was a power crystal, to energize the 'keys!' Now, the rest of the knights will have to lure the creature out here, to trap it inside and get out of this cursed graveyard...
  1130. TBook_Scroll_10_3_cementery_2_Extended_0 Indent>Finally! It took me days of hard work setting it up, but I have found a way to close the three locks of the giant birdcage structure. It was so easy... and all I needed was a power crystal, to energize the 'keys'! Now the rest of the knights will have to lure the creature out here, to trap it inside and get out of this cursed graveyard...
  1131. TBook_Scroll_10_3_cementery_2_Extended_1 .
  1132. TBook_Scroll_10_3_cementery_2_Extended_2 Bold>Puzzle Solution
  1133. TBook_Scroll_10_3_cementery_2_Extended_3 Indent>If by chance anyone wants to open the cage again, simply repeat my steps:
  1134. TBook_Scroll_10_3_cementery_2_Extended_4 Indent>Each lock will open only after being hit by a light ray coming from one of the monoliths. To cast the beam, these floating stones must be empowered by a completed power crystal; despite its size, it can be moved just by hitting it with a melee weapon, but only over the glowing rails in the ground. If you happen to have only one power crystal, you can reuse it in the different monoliths as you need them. Also, this map will show your position and those of the monoliths; use it wisely.
  1135. TBook_Scroll_10_3_cementery_2_Extended_Title Hint Scroll
  1136. TBook_Scroll_10_3_cementery_2_Title Hint Scroll
  1137. TBook_Scroll_10_3_cementery_3_0 Indent>The heat is incredible. I don't think I can make it. If it hadn't been for Gandolfi and his incredible creation, I wouldn't have got this far. God protect him and the one who is chosen. God protect us all from the spell.
  1138. TBook_Scroll_10_3_cementery_3_Title Brotherhood Knight Scroll
  1139. TBook_Scroll_10_3_cementery_4_0 Indent>Finish the level after killing 20 zombies in a single aerial sequence
  1140. TBook_Scroll_10_3_cementery_4_Title Trial Description
  1141. TBook_Scroll_10_5_crematory_oven_1_0 Indent>Abandon hope, all who enter here!
  1142. TBook_Scroll_10_5_crematory_oven_1_Title Brotherhood Knight Scroll
  1143. TBook_Scroll_10_5_crematory_oven_4_0 Indent>Finish the level and kill at least 15 summoned creeping corpses during the fight against the gravedigger
  1144. TBook_Scroll_10_5_crematory_oven_4_Title Trial Description
  1145. TBook_Scroll_11_0_the_necromancer_abyss_1_0 Indent>[...] there is a message that appears frequently in necromancer lore, sometimes referred only as 'the key', which seems important to enter their domains:
  1146. TBook_Scroll_11_0_the_necromancer_abyss_1_1 Indent>"The fourth week of the month of the virgin the shadow will be more powerful than the light, and the path to the abyss shall be revealed"
  1147. TBook_Scroll_11_0_the_necromancer_abyss_1_2 Indent>I have been waiting for that day for months now, but time seems to have frozen since I arrived...
  1148. TBook_Scroll_11_0_the_necromancer_abyss_1_Extended_0 Indent>[...] there is a message that appears frequently in necromancer lore, sometimes referred only as 'the key', which seems important to enter their domains:
  1149. TBook_Scroll_11_0_the_necromancer_abyss_1_Extended_1 Indent>"The fourth week of the month of the virgin, the shadow will be more powerful than the light, and the path to the abyss shall be revealed"
  1150. TBook_Scroll_11_0_the_necromancer_abyss_1_Extended_2 Indent>I have been waiting for that day for months now, but time seems to have frozen since I arrived...
  1151. TBook_Scroll_11_0_the_necromancer_abyss_1_Extended_3 .
  1152. TBook_Scroll_11_0_the_necromancer_abyss_1_Extended_4 Bold>Puzzle Solution
  1153. TBook_Scroll_11_0_the_necromancer_abyss_1_Extended_5 Indent>These symbols are written on the back of the scroll:
  1154. TBook_Scroll_11_0_the_necromancer_abyss_1_Extended_Title Hint Scroll
  1155. TBook_Scroll_11_0_the_necromancer_abyss_1_Title Hint Scroll
  1156. TBook_Scroll_11_0_the_necromancer_abyss_2_0 Indent>"Colors are movements." That was what the witch said before bringing me here. At first I didn't know what she was talking about, but now I am sure that it is related to these tiles in the ground
  1157. TBook_Scroll_11_0_the_necromancer_abyss_2_Extended_0 Indent>"Colors are movements." That was what the witch said before bringing me here. At first I didn't know what she was talking about, but now I am sure that it is related to these tiles in the ground
  1158. TBook_Scroll_11_0_the_necromancer_abyss_2_Extended_1 .
  1159. TBook_Scroll_11_0_the_necromancer_abyss_2_Extended_2 Bold>Puzzle Solution
  1160. TBook_Scroll_11_0_the_necromancer_abyss_2_Extended_3 Indent>I have been using rocks to push the tiles, but most of them are broken now, and I have lost all my strength; if anyone reads this, know that I was right, and that each one of the tiles represent a direction in which to move the magic fire through the door. To activate the device, just hit the central tile once...
  1161. TBook_Scroll_11_0_the_necromancer_abyss_2_Extended_Title Hint Scroll
  1162. TBook_Scroll_11_0_the_necromancer_abyss_2_Title Hint Scroll
  1163. TBook_Scroll_11_0_the_necromancer_abyss_3_Title Brotherhood Knight Scroll
  1164. TBook_Scroll_11_0_the_necromancer_abyss_3_0 Indent>I am trapped on this floating rock. This land is one huge, insane puzzle with hundreds of mirrors that can transport you anywhere; such is the so-called 'Aperture Magic' from the Necromancers. The problem is working out which mirrors take you where; I have been here all day and all night and I grow more weary each time I take another door. Why does death not find me and take me?
  1165. TBook_Scroll_11_0_the_necromancer_abyss_4_0 Indent>Finish the level after destroying 60 reapers
  1166. TBook_Scroll_11_0_the_necromancer_abyss_4_Title Trial Description
  1167. TBook_Scroll_11_8_dracolich_4_0 Indent>Finish the level and defeat the Dracolich in less than 5 minutes
  1168. TBook_Scroll_11_8_dracolich_4_Title Trial Description
  1169. TBook_Scroll_12_3_final_fight_4_0 Indent>Finish the level and defeat Satan without being hit by any attack with the opposite magic color
  1170. TBook_Scroll_12_3_final_fight_4_Title Trial Description
  1171. TBook_Scroll_2_10_black_knight_4_0 Indent>Finish the level and defeat the Black Knight Golem without using Light Magic energy
  1172. TBook_Scroll_2_10_black_knight_4_Title Trial Description
  1173. TBook_Scroll_2_2_enchanted_forest_1_0 Indent>My comrade-in-arms has ventured onwards while I rest here awhile. The heat of the sun is relentless, and my wound plagues me still. I gave him my Life Gem in the hope that he may find provisions before nightfall, for our stocks run low. He is a good lad, strong and eager, yet he needs to learn patience in combat if he is to survive. I hope the Life Gem wasn't given in vain...
  1174. TBook_Scroll_2_2_enchanted_forest_1_Title Brotherhood Knight Scroll
  1175. TBook_Scroll_2_2_enchanted_forest_2_0 Indent>The Great Dekuh was once the largest and most gorgeous tree in the forest; it was so tall, that its canopy could be seen from many miles away. Some people even believed that it was alive, and that its magical power protected the forest from the attacks of dark creatures.
  1176. TBook_Scroll_2_2_enchanted_forest_2_1 Indent>I don't know if the legends were real, but the truth is that the Dark Lords, maybe seeing the tree as a symbol of life, cursed it with a plague that still remains alive, beneath its dead stump.
  1177. TBook_Scroll_2_2_enchanted_forest_2_Title Brotherhood Knight Scroll
  1178. TBook_Scroll_2_2_enchanted_forest_3_0 Indent>God is punishing us for our sins. The world is in chaos and we will all die soon, trapped in limbo between Heaven and Earth, no chance of redemption, no means of escape. I am badly wounded and the Lycans can smell the blood; they are hunting me. My fate is imminent. Dear Lord, forgive me. Cardinal Volpe sends us all to our deaths, and for what? I and my fellow warriors lie broken and lost by the wayside. Damn him and his futile quest; he and the elders should also be suffering for their sins!
  1179. TBook_Scroll_2_2_enchanted_forest_3_Title Brotherhood Knight Scroll
  1180. TBook_Scroll_2_2_enchanted_forest_4_0 Indent>Finish the level after killing 30 Goblins with their own grenades
  1181. TBook_Scroll_2_2_enchanted_forest_4_Title Trial Description
  1182. TBook_Scroll_2_3_underground_cave_1_0 Indent>I have been following the trail of Rinaldo Gandolfi, famed alchemist and fellow of the Brotherhood of Light. I don't know what drove him to leave the order or indeed, why he disappeared into the wilderness, but we could certainly use his skills in this dark time, that's for sure. It is said he created many magical weapons and relics and that he hides them in hard-to-find places where only the most committed and deserving may stumble upon them.
  1183. TBook_Scroll_2_3_underground_cave_1_Title Brotherhood Knight Scroll
  1184. TBook_Scroll_2_3_underground_cave_2_0 Indent>Everywhere I turn there is death and decay. God has deserted us. I have abandoned my quest; it is hopeless. I don't want to die, to end up like all my fellow brothers, fallen by the wayside, destined to be a resource for some other adventurer. I don't want that to be my fate!
  1185. TBook_Scroll_2_3_underground_cave_2_Title Brotherhood Knight Scroll
  1186. TBook_Scroll_2_3_underground_cave_3_0 Indent>Although they are big, Spiders are surprisingly quick and agile. I have heard a skilled warrior may even tame one to a certain degree, if it tires enough, and ride it like a Warthog. I have also heard that their webs can be used to weave bridges strong enough to bear the weight of a grown man. Incredible! Perhaps I am losing my wits, stuck in this infernal place; I must be crazy to believe such a thing...!
  1187. TBook_Scroll_2_3_underground_cave_3_Title Brotherhood Knight Scroll
  1188. TBook_Scroll_2_3_underground_cave_4_0 Indent>Finish the level after killing at least 10 enemies while poisoned by Spider venom
  1189. TBook_Scroll_2_3_underground_cave_4_Title Trial Description
  1190. TBook_Scroll_2_4_labyrinth_entrance_1_0 Indent>There are Lycans ahead and Warthogs behind; is there no respite for the wicked? I have decided to hide here until it is safe, for this place is teeming with the Dark Lord's minions and I cannot seem to find a way into the city proper. My surroundings are difficult to navigate, requiring skills that clearly I do not possess. I am so hungry, I haven't eaten for days...
  1191. TBook_Scroll_2_4_labyrinth_entrance_1_Title Brotherhood Knight Scroll
  1192. TBook_Scroll_2_4_labyrinth_entrance_2_0 Indent>I have been practicing my fighting skills and have discovered that if I block often, I can increase my focus. This is really starting to pay dividends because I am able to focus much quicker, which enables me to keep my Magic on all the time during combat.
  1193. TBook_Scroll_2_4_labyrinth_entrance_2_Title Brotherhood Knight Scroll
  1194. TBook_Scroll_2_4_labyrinth_entrance_3_0 Indent>Each creature is weak against a particular weapon. If one is clever, one can deduce what each creature's weakness is and use it against them. I am going to take some notes to remind me, a kind of bestiary that will tell me what I need to know about each monster and how best to defeat it.
  1195. TBook_Scroll_2_4_labyrinth_entrance_3_Title Brotherhood Knight Scroll
  1196. TBook_Scroll_2_4_labyrinth_entrance_4_0 Indent>Finish the level after killing at least 5 Warthogs
  1197. TBook_Scroll_2_4_labyrinth_entrance_4_Title Trial Description
  1198. TBook_Scroll_2_6_underground_dungeons_1_0 Indent>I have been looting my brothers' corpses in search of Gems. If I collect enough I will become invincible. Those fools are busy trying to save the world, while I will soon be able to conquer it with my new found power! I know there is a Light Gem nearby and I intend to find it. No one can stop me now... no one!
  1199. TBook_Scroll_2_6_underground_dungeons_1_Title Brotherhood Knight Scroll
  1200. TBook_Scroll_2_6_underground_dungeons_2_0 Indent>I have learned that revisiting previous areas can yield beneficial results. I have found items and relics that I wasn't able to use at the time but, as I became stronger, I have been able to revisit locations and obtain valuable items to enhance my skills. I will continue to check my map to make sure I am not missing anything that could help me!
  1201. TBook_Scroll_2_6_underground_dungeons_2_Title Brotherhood Knight Scroll
  1202. TBook_Scroll_2_6_underground_dungeons_4_0 Indent>Finish the level after killing at least 20 Small Trolls while you are mounted on a big Troll
  1203. TBook_Scroll_2_6_underground_dungeons_4_Title Trial Description
  1204. TBook_Scroll_2_7_labyrinth_ruins_ii_1_0 Indent>Dear Lord, please help me find a way through this cruel city. I have been your faithful servant, good, honest and decent. I have seen creatures ride the backs of Wargs that appear almost tame under their control. How can this be? Please God, show me the way to do this, so that I may continue on my quest to reunite this world with your heavenly kingdom. Amen.
  1205. TBook_Scroll_2_7_labyrinth_ruins_ii_1_Title Brotherhood Knight Scroll
  1206. TBook_Scroll_2_7_labyrinth_ruins_ii_2_0 Indent>This city is a labyrinth, but I deduce one may find the path by careful selection and patience. I have searched many a nook and cranny and found gems and items that will no doubt prove useful later on. I have also been able to stock up on silver Daggers which are particularly useful against the Lycan.
  1207. TBook_Scroll_2_7_labyrinth_ruins_ii_2_Title Brotherhood Knight Scroll
  1208. TBook_Scroll_2_7_labyrinth_ruins_ii_3_0 Indent>Many areas here are blocked but I have discovered that Cave Trolls are effective for breaking gates and barriers. If one hits a Troll hard enough, it will be stunned and one can then tame it and use it for one's own purposes. I wonder if you can tame any other creatures?
  1209. TBook_Scroll_2_7_labyrinth_ruins_ii_3_Title Brotherhood Knight Scroll
  1210. TBook_Scroll_2_7_labyrinth_ruins_ii_4_0 Indent>Finish the level without using Shadow Magic energy
  1211. TBook_Scroll_2_7_labyrinth_ruins_ii_4_Title Trial Description
  1212. TBook_Scroll_2_8_dark_dungeon_1_0 Indent>Gremlin guano. Sounds disgusting, but the fact is that this substance was extremely valuable in Aghartian culture. It is flammable and burns slowly, but with a very hot bluish flame. These characteristics made it a good energy source and so it was commonly used during the first age of the mythical city, at least until replaced by the more powerful Dark Crystals.
  1213. TBook_Scroll_2_8_dark_dungeon_1_Title Brotherhood Knight Scroll
  1214. TBook_Scroll_2_8_dark_dungeon_2_0 Indent>Damn this broken leg. Stefano and Michael are traveling ahead to find help. I am so glad we teamed up, because working alone was proving very difficult. Stefano has a Shadow Gem which has given him extremely powerful abilities, but I fear it is changing him. He has developed a strong temper that wasn't there before, and he revels in the execution of these creatures more than is necessary. I shouldn't complain, really. Now that he is not here, I feel vulnerable. He should be back soon... I hope.
  1215. TBook_Scroll_2_8_dark_dungeon_2_Title Brotherhood Knight Scroll
  1216. TBook_Scroll_2_8_dark_dungeon_4_0 Indent>Finish the level without using a grip attack against a single Gremlin
  1217. TBook_Scroll_2_8_dark_dungeon_4_Title Trial Description
  1218. TBook_Scroll_2_8_stone_idol_mausoleum_1_0 Indent>I have heard the legends of the Necromantic Wars and the advanced civilization of the Aghartians. It is said one of their Titans of war lies near these parts. I hope to God the Dark Lord never finds and uses one of these behemoths, as they are easily capable of destroying entire cities. I will search the city for clues to its final resting place, and hopefully find a way to destroy this abomination.
  1219. TBook_Scroll_2_8_stone_idol_mausoleum_1_Title Brotherhood Knight Scroll
  1220. TBook_Scroll_2_8_stone_idol_mausoleum_2_0 Indent>The people of Agharta used the shadow-filled gemstones to power many different devices. This knowledge still survives in the giant stone doors that block the path to the chamber of the Titans, which can only be opened with the energy of a completed Dark Crystal. However, I cannot find the correct way to do such a thing...
  1221. TBook_Scroll_2_8_stone_idol_mausoleum_2_Extended_0 Indent>The people of Agharta used the shadow-filled gemstones to power many different devices. This knowledge still survives in the giant stone doors that block the path to the chamber of the titans, which can only be opened with the energy of a completed Dark Crystal. However, I cannot find the correct way to do such a thing...
  1222. TBook_Scroll_2_8_stone_idol_mausoleum_2_Extended_1 .
  1223. TBook_Scroll_2_8_stone_idol_mausoleum_2_Extended_2 Bold>Puzzle Solution
  1224. TBook_Scroll_2_8_stone_idol_mausoleum_2_Extended_3 Indent>... Found a solution! If anyone reads this, then follow my steps: Pick up the crystal that you used to open the previous door, and place it on the statue found in this new area. Then, use the mirrors on the statues to draw this figure with the ray, and the door will open for you.
  1225. TBook_Scroll_2_8_stone_idol_mausoleum_2_Extended_Title Hint Scroll
  1226. TBook_Scroll_2_8_stone_idol_mausoleum_2_Title Hint Scroll
  1227. TBook_Scroll_2_8_stone_idol_mausoleum_3_0 Indent>The fabled city of Agharta. An amazing sight and one which I never thought I would see. It is very dangerous here; the city is teeming with Lycan and Werewolves, so I have taken to searching for the crystal nodes as, once you collect four of them, you can create a Dark Crystal capable of unleashing a demon from the Shadow Plane. This is extremely useful for annihilating many enemies at once.
  1228. TBook_Scroll_2_8_stone_idol_mausoleum_3_Title Brotherhood Knight Scroll
  1229. TBook_Scroll_2_8_stone_idol_mausoleum_4_0 Indent>Finish the level after absorbing 20 Neutral Elemental Orbs simultaneously
  1230. TBook_Scroll_2_8_stone_idol_mausoleum_4_Title Trial Description
  1231. TBook_Scroll_2_9_stone_idol_temple_4_0 Indent>Finish the level and defeat the Stone Idol Titan in less than 2 minutes
  1232. TBook_Scroll_2_9_stone_idol_temple_4_Title Trial Description
  1233. TBook_Scroll_3_0_the_gauntlet_1_0 Indent>I have discovered some inscriptions on these old walls; they must be related to the magic runes down below:
  1234. TBook_Scroll_3_0_the_gauntlet_1_1 Indent>The Blue rune only has one neighbor
  1235. TBook_Scroll_3_0_the_gauntlet_1_2 Indent>There is a Red rune with a Blue one to the left of it
  1236. TBook_Scroll_3_0_the_gauntlet_1_Extended_0 Indent>I have discovered some inscriptions on these old walls; they must be related to the magic runes down below:
  1237. TBook_Scroll_3_0_the_gauntlet_1_Extended_1 Indent>The Blue rune only has one neighbor
  1238. TBook_Scroll_3_0_the_gauntlet_1_Extended_2 Indent>There is a Red rune with a Blue one to the left of it
  1239. TBook_Scroll_3_0_the_gauntlet_1_Extended_3 .
  1240. TBook_Scroll_3_0_the_gauntlet_1_Extended_4 Bold>Puzzle Solution
  1241. TBook_Scroll_3_0_the_gauntlet_1_Extended_5 Indent>With these two clues, there is only one possible answer to this riddle; starting from the left: Blue, Red, Red. It is a shame that I cannot use magic anymore.
  1242. TBook_Scroll_3_0_the_gauntlet_1_Extended_Title Hint Scroll
  1243. TBook_Scroll_3_0_the_gauntlet_1_Title Hint Scroll
  1244. TBook_Scroll_3_0_the_gauntlet_2_0 Indent>This crumbling civilization is a testament to man's greatest ingenuity. I am saddened that all of the secrets that reside here will soon be lost, many of them sunk beneath the Pelargic Ocean. The Dark Lord's influence is strong here and Wargs, Werewolves and Lycan roam every corner of this land. I have to move quickly and quietly, careful not to be spotted. I have found out nothing regarding the spell that has cut our world from the heavens, but one thing is becoming clear to me with each passing day: The Lords of Shadow must die!
  1245. TBook_Scroll_3_0_the_gauntlet_2_Title Brotherhood Knight Scroll
  1246. TBook_Scroll_3_0_the_gauntlet_3_0 Indent>Last night I dreamt that a beautiful woman visited me in my dreams. She was bewitching, mesmerizing. She told me a warrior is coming who will destroy the Lycan Lord and that she and her people will help him. She was the Queen of the Fairies and she spoke in a language I could not recognize yet I understood every word she said. I will surely never look upon such beauty again in all this world. If I die this day, I die having seen and experienced things no other man can lay claim to, and so I can happily declare that the 'Cake' is not a lie!
  1247. TBook_Scroll_3_0_the_gauntlet_3_Title Brotherhood Knight Scroll
  1248. TBook_Scroll_3_0_the_gauntlet_4_0 Indent>Finish the level after killing 15 enemies whilst they are dazed by Fairies
  1249. TBook_Scroll_3_0_the_gauntlet_4_Title Trial Description
  1250. TBook_Scroll_3_3_the_dark_lord_4_0 Indent>Finish the level and defeat the Dark Lord without using Light magic energy
  1251. TBook_Scroll_3_3_the_dark_lord_4_Title Trial Description
  1252. TBook_Scroll_4_1_fortress_1_0 Indent>As we feared, the fortress has been overrun by evil forces. A terrible, bird-like creature has made the tower her personal nest, and a huge monster roams around the old castle walls, protecting it. I have heard nothing from the other knights, so I will assume the worst and will try to return to the Brotherhood, to inform them that this pass is held against us.
  1253. TBook_Scroll_4_1_fortress_1_Title Brotherhood Knight Scroll
  1254. TBook_Scroll_4_1_fortress_2_0 Indent>The roars of some terrible creature haunt this place. Even the Trolls are afraid. I remember stories from when I was a boy of a Witch that lives here. Sweet Jesus, save us from this evil. I fear the Brotherhood will be destroyed and that the world will be consumed by darkness. What will become of us all?
  1255. TBook_Scroll_4_1_fortress_2_Title Brotherhood Knight Scroll
  1256. TBook_Scroll_4_1_fortress_3_0 Indent>Evil exists here, insidious evil that consumes men's bravery. It seems, lurking in the castle, is an Ogre. I find it incredible that childhood stories can turn out to be true; I remember my father reading to me tales of these creatures when I was a boy and, if memory serves, they are slow and ponderous when attacking. What I need is something that will allow me to run fast and move quickly, if I am to stand a fighting chance against this giant beast.
  1257. TBook_Scroll_4_1_fortress_3_Title Brotherhood Knight Scroll
  1258. TBook_Scroll_4_1_fortress_4_0 Indent>Finish the level and defeat the Ogre without being hit by his attacks
  1259. TBook_Scroll_4_1_fortress_4_Title Trial Description
  1260. TBook_Scroll_4_2_fortress_witch_1_0 Indent>The trail of poor brother Adolfus ends here. I am sure that he must be somewhere in the level below, but I cannot get past this door. There must be another way to get in; maybe descending the mountain outside will allow me to double back and... damn, something is coming...
  1261. TBook_Scroll_4_2_fortress_witch_1_Title Brotherhood Knight Scroll
  1262. TBook_Scroll_4_2_fortress_witch_2_0 Indent>The Legend of Malphas is known to me and yet I never thought that I would contemplate doing battle with her face to face and alone. I have a plan on how to defeat her; it is said that she launches her eggs at you and they immediately hatch into hideous children. I surmise that if one could somehow throw her eggs back at her, one could stop the brood hatching and give her a taste of her own medicine... but how to do it exactly?
  1263. TBook_Scroll_4_2_fortress_witch_2_Title Brotherhood Knight Scroll
  1264. TBook_Scroll_4_2_fortress_witch_4_0 Indent>Finish the level and defeat the Crow Witch without killing more than 2 of her sons
  1265. TBook_Scroll_4_2_fortress_witch_4_Title Trial Description
  1266. TBook_Scroll_5_1_dark_forest_1_Title Brotherhood Knight Scroll
  1267. TBook_Scroll_5_1_dark_forest_1_0 Indent>There have been numerous sightings of Chupacabras in this region. This creature is not known to be deadly or malicious, merely a nuisance. I must get word back to the Brotherhood to advise my comrades to gather as much Fairy Blossom as they can. It is written that Chupacabras are fascinated by anything to do with Fairies, and the blossom is a good tactic to use to distract the pesky creature while retrieving anything it may have stolen.
  1268. TBook_Scroll_5_1_dark_forest_2_Title Brotherhood Knight Scroll
  1269. TBook_Scroll_5_1_dark_forest_2_0 Indent>I have been stocking up on Dark Crystals as they are very useful in combat. I stumbled upon an old man who seemed bewildered and senile, yet there appeared to be a keen intelligence in his eyes. He claimed he was a friend and asked if I had found the relics he had left for us. I told him I didn't understand. He said that he would pray for me and suddenly scurried off into the night. What did he mean by relics?
  1270. TBook_Scroll_5_1_dark_forest_3_Title Brotherhood Knight Scroll
  1271. TBook_Scroll_5_1_dark_forest_3_0 Indent>We are very close to Wygol here, and just beyond is the Vampire Castle. One must seek shelter at night from possible attack. The weather is very cold, and sending messages to the Brotherhood is proving difficult. Last night, I received a communication that we are to meet in Wygol Village for an assault on the Vampire stronghold. God help me, but I am afraid of becoming one of those blood-sucking creatures!
  1272. TBook_Scroll_5_1_dark_forest_4_0 Indent>Finish the level, recovering your Relics from the Chupacabras in less than 3 minutes from being stolen
  1273. TBook_Scroll_5_1_dark_forest_4_Title Trial Description
  1274. TBook_Scroll_5_11_sewers_1_0 Indent>There are skeletons here and they are formidable. I have, however, discovered their weakness. When fighting them you must be patient, for eventually they will crumble to the floor, seemingly dead. You must destroy the bones with a powerful blow before they reform. Miss your chance and you must fight them again.
  1275. TBook_Scroll_5_11_sewers_1_Title Brotherhood Knight Scroll
  1276. TBook_Scroll_5_11_sewers_2_0 Indent>Situation Status:
  1277. TBook_Scroll_5_11_sewers_2_1 .
  1278. TBook_Scroll_5_11_sewers_2_2 Indent>As I explicitly stated in my previous report, the condition of Wygol's sewerage system won't allow Vampires to launch an attack on the village through its old tunnels. The few entry points were sealed, and the spike trap, despite being a bit corroded, still works perfectly. To be able to cross these obstacles, any potential attacker would need help from this side. Personally, I cannot imagine a Brotherhood member helping the Dark Lords, and cannot see anyone else here, apart from some dusty bones.
  1279. TBook_Scroll_5_11_sewers_2_Title Brotherhood Knight Scroll
  1280. TBook_Scroll_5_11_sewers_4_0 Indent>Finish the level after killing 3 Skeleton Warriors without destroying their shields
  1281. TBook_Scroll_5_11_sewers_4_Title Trial Description
  1282. TBook_Scroll_5_2_isolated_village_1_0 Indent>Reinforcements sent by the Brotherhood should arrive soon but, even then, I fear there won't be enough of us to hold against these terrible creatures. Brother Frederico informs me that Fairies combined with Light Magic can be useful against the blood-sucking devils. The problem is, where does one find Fairies?
  1283. TBook_Scroll_5_2_isolated_village_1_Title Brotherhood Knight Scroll
  1284. TBook_Scroll_5_2_isolated_village_2_0 Indent>We are supposed to meet here to prepare for an assault on the castle. I have not seen anyone yet so I will rest in the mausoleum for the night. It's not safe here; Ghouls and Vampires prowl the night for wayward souls and I don't intend to be caught out in the open. The Ghouls especially pose a serious problem as their vomit is highly poisonous and I'm low on Light Magic, which is the only thing that can dispel it.
  1285. TBook_Scroll_5_2_isolated_village_2_Title Brotherhood Knight Scroll
  1286. TBook_Scroll_5_2_isolated_village_4_0 Indent>Finish the level without allowing Zobek to kill a single Ghoul
  1287. TBook_Scroll_5_2_isolated_village_4_Title Trial Description
  1288. TBook_Scroll_5_2_isolated_village_a_4_0 Indent>Finish the level after attacking the Elite Vampire 4 consecutive times with his own blade
  1289. TBook_Scroll_5_2_isolated_village_a_4_Title Trial Description
  1290. TBook_Scroll_5_4_abbey_catacombs_1_0 Indent>That cursed abbot! A man of God, using this hellish magic! Somehow, this device and the portal that keeps sending me back are connected, but I cannot figure how!
  1291. TBook_Scroll_5_4_abbey_catacombs_1_Extended_0 Indent>That cursed abbot! A man of God, using this hellish magic! Somehow, this device and the portal that keeps sending me back are connected, but I cannot figure how!
  1292. TBook_Scroll_5_4_abbey_catacombs_1_Extended_1 .
  1293. TBook_Scroll_5_4_abbey_catacombs_1_Extended_2 Bold>Puzzle Solution
  1294. TBook_Scroll_5_4_abbey_catacombs_1_Extended_3 Indent>I've managed to move the magic seal around the zone, using this mechanism; however, I cannot hold it long enough to get to the portal before it moves back. I hope that someone helps me with this before it is too late...
  1295. TBook_Scroll_5_4_abbey_catacombs_1_Extended_Title Hint Scroll
  1296. TBook_Scroll_5_4_abbey_catacombs_1_Title Hint Scroll
  1297. TBook_Scroll_5_4_abbey_catacombs_2_0 Indent>I must be out of my mind. How else would I have accepted a mission like this? Infiltrating the Abbey, alone, to recover some mysterious Relic? Insane! This place is full of fiendish traps and indescribable creatures intent on sucking the very life from me.
  1298. TBook_Scroll_5_4_abbey_catacombs_2_Title Brotherhood Knight Scroll
  1299. TBook_Scroll_5_4_abbey_catacombs_3_0 Indent>I heard that Gandolfi went in search of the Vampire that took his beloved daughter. This was what motivated him to create the Combat Cross and its upgrade Relics in the first place. I passed a mausoleum earlier that could have housed one of the Cross upgrades but the weapon itself is held in the secret underground vaults of the Brotherhood. But the Relic has no purpose or value for me. I wonder if we will ever see it used in combat? I wonder if the prophecy will ever come to pass or if we will ever discover what happened to Gandolfi?
  1300. TBook_Scroll_5_4_abbey_catacombs_3_Title Brotherhood Knight Scroll
  1301. TBook_Scroll_5_4_abbey_catacombs_4_0 Indent>Finish the level without allowing Zobek to fall once in combat
  1302. TBook_Scroll_5_4_abbey_catacombs_4_Title Trial Description
  1303. TBook_Scroll_5_4_abbey_catacombs_a_1_0 Indent>The abbot was very clever, creating a puzzle based on sunlight to protect himself from Vampires. The villagers said that these doors will react only to a sunbeam, but I cannot figure how it can be done...
  1304. TBook_Scroll_5_4_abbey_catacombs_a_1_Extended_0 Indent>The abbot was very clever, creating a puzzle based on sunlight to protect himself from vampires. The villagers said that these doors will react only to a sunbeam, but I cannot figure how can it be done...
  1305. TBook_Scroll_5_4_abbey_catacombs_a_1_Extended_1 .
  1306. TBook_Scroll_5_4_abbey_catacombs_a_1_Extended_2 Bold>Puzzle Solution
  1307. TBook_Scroll_5_4_abbey_catacombs_a_1_Extended_3 Indent>Found some old manuscripts from the abbot with notes about the library: "... even if someone manages to move all the statues with mirrors to the end of their rails, I made the monks build a wall in the path of the light, near the last door, so no human force could open it."
  1308. TBook_Scroll_5_4_abbey_catacombs_a_1_Extended_Title Hint Scroll
  1309. TBook_Scroll_5_4_abbey_catacombs_a_1_Title Hint Scroll
  1310. TBook_Scroll_5_4_abbey_catacombs_a_2_0 Indent>Damn him! The abbot has littered this place with traps! One interesting thing to note is that I have discovered Fairies can really help to distract enemies here. I have been using my supply of Fairy Blossom, and the wonderful little creatures have been taking care of any enemies. I just hope I don't run out, or I am truly done for.
  1311. TBook_Scroll_5_4_abbey_catacombs_a_2_Title Brotherhood Knight Scroll
  1312. TBook_Scroll_5_4_abbey_catacombs_a_3_0 Indent>There must be a way of moving these mirrors; they weigh a ton! I wish I had something that was powerful enough to move them. Perhaps then I might be able to find my way out.
  1313. TBook_Scroll_5_4_abbey_catacombs_a_3_Title Brotherhood Knight Scroll
  1314. TBook_Scroll_5_4_abbey_catacombs_a_4_0 Indent>Finish the level and solve the mirror and lights puzzle in less than 2:30 minutes
  1315. TBook_Scroll_5_4_abbey_catacombs_a_4_Title Trial Description
  1316. TBook_Scroll_5_8_abbey_tower_1_0 Indent>I have infiltrated the abbey, but at a heavy price; two of my brothers lie slain because of Dorin's evil traps. Damn the selfish coward! The Relic he possesses could save so many, yet he locks it away for his own protection. And he claims to be a man of God? I find it hard to forgive such behavior. So many lives lost, because of him. Damn his soul! Sister Laverne, Brother Bernard... I will avenge you!
  1317. TBook_Scroll_5_8_abbey_tower_1_1 .
  1318. TBook_Scroll_5_8_abbey_tower_1_2 Indent>H.
  1319. TBook_Scroll_5_8_abbey_tower_1_Title Brotherhood Knight Scroll
  1320. TBook_Scroll_5_8_abbey_tower_2_0 Indent>If one is running low on Magic, it's important to become focused again, as this is what makes the enemy drop Neutral Elemental Orbs. Simply slashing away doesn't work. One must be patient; strike the enemy and dodge, strike and then dodge, slow and deliberate. Once focused, absorb the orbs into your Magic Container. This is the way to defeat the creatures of the night.
  1321. TBook_Scroll_5_8_abbey_tower_2_Title Brotherhood Knight Scroll
  1322. TBook_Scroll_5_8_abbey_tower_4_0 Indent>Finish the level after finding and destroying 100 breakable objects before the allotted time runs out
  1323. TBook_Scroll_5_8_abbey_tower_4_Title Trial Description
  1324. TBook_Scroll_6_1_courtyard_1_0 Indent>I think that I broke my leg when I fell down here, so it doesn't seem like I'm going to get out soon...
  1325. TBook_Scroll_6_1_courtyard_1_1 Indent>... This is strange indeed; it seems the Vampires keep Wargs and Trolls as captives. I suspect this is to feed on them if human blood supplies run low. I have heard that, many centuries ago, this castle once belonged to the Bernhard family. They must have been driven out when the Dark Lord of the Vampires came. Something approaches... it sounds like the rattle of bones...
  1326. TBook_Scroll_6_1_courtyard_1_Title Brotherhood Knight Scroll
  1327. TBook_Scroll_6_1_courtyard_2_0 Indent>I have heard that the relic at the abbey can not only destroy Vampires but, combined with Light Magic, can also create a temporary shield that surrounds the wielder. How I wish I had such an item, for the Vampires are strong and I am weary of battle. I must rest, if only for a few minutes.
  1328. TBook_Scroll_6_1_courtyard_2_Title Brotherhood Knight Scroll
  1329. TBook_Scroll_6_1_courtyard_4_0 Indent>Finish the level and kill 3 Skeleton Warriors while you are mounted on a Warg
  1330. TBook_Scroll_6_1_courtyard_4_Title Trial Description
  1331. TBook_Scroll_6_1_courtyard_a_1_0 Indent>All the clues point to here, but I cannot find the castle's key anywhere; only this inscription in the rock, but it is nonsense:
  1332. TBook_Scroll_6_1_courtyard_a_1_1 Indent>Only when the three look at the center
  1333. TBook_Scroll_6_1_courtyard_a_1_2 Indent>The Vampire Queen will allow you to enter
  1334. TBook_Scroll_6_1_courtyard_a_1_Extended_0 Indent>All the clues point to here, but I cannot find the castle's key anywhere; only this inscription in the rock, but it is a nonsense:
  1335. TBook_Scroll_6_1_courtyard_a_1_Extended_1 Indent>Only when the three look at the center
  1336. TBook_Scroll_6_1_courtyard_a_1_Extended_2 Indent>The Vampire Queen will allow you to enter
  1337. TBook_Scroll_6_1_courtyard_a_1_Extended_3 Bold>Puzzle Solution
  1338. TBook_Scroll_6_1_courtyard_a_1_Extended_4 Indent>The solution was closer than I thought: From the starting position, just move the central statue twice clockwise... It might be too late for this old knight, but not for you, if you are reading this...
  1339. TBook_Scroll_6_1_courtyard_a_1_Extended_Title Hint Scroll
  1340. TBook_Scroll_6_1_courtyard_a_1_Title Hint Scroll
  1341. TBook_Scroll_6_1_courtyard_a_2_0 Indent>Spider Silk: One of the strongest materials known to man. There are many varieties, some of them even harder than the toughest steel, but the one produced by Giant Spiders is remarkably strong and extremely expensive, due to the difficulty of harvesting it.
  1342. TBook_Scroll_6_1_courtyard_a_2_1 .
  1343. TBook_Scroll_6_1_courtyard_a_2_2 Indent>(There are some scribbled notes handwritten in the back of the small scroll:)
  1344. TBook_Scroll_6_1_courtyard_a_2_3 Indent>The people of Wygol have pointed me to the abandoned castle gardens... If I manage to get my hands on some of that raw silk, I could leave the Brotherhood a rich and powerful man!
  1345. TBook_Scroll_6_1_courtyard_a_2_Title Brotherhood Knight Scroll
  1346. TBook_Scroll_6_1_courtyard_a_3_0 Indent>Somehow I need to get to the other side of the gardens. There must be a way over the hedge! I have been looking for tracks in the snow, a tell-tale sign of moveable objects. If I could find a column or statue I could move and push it close to the hedge, I might be able to get to the other side.
  1347. TBook_Scroll_6_1_courtyard_a_3_Title Brotherhood Knight Scroll
  1348. TBook_Scroll_6_1_courtyard_a_4_0 Indent>Finish the level after defeating 15 Mandragoras in less than 15 seconds
  1349. TBook_Scroll_6_1_courtyard_a_4_Title Trial Description
  1350. TBook_Scroll_6_3_castle_hall_1_0 Indent>Another set of Magic Runes; the text engraved in this wall is said to give the clues to activate them:
  1351. TBook_Scroll_6_3_castle_hall_1_1 Indent>There are 5 runes in total, 2 of which are Blue
  1352. TBook_Scroll_6_3_castle_hall_1_2 Indent>The two runes placed at West have the same color
  1353. TBook_Scroll_6_3_castle_hall_1_3 Indent>The two runes placed at North are both Red
  1354. TBook_Scroll_6_3_castle_hall_1_Extended_0 Indent>Another set of Magic Runes; the text engraved in this wall is said to give the clues to activate them:
  1355. TBook_Scroll_6_3_castle_hall_1_Extended_1 Indent>There are 5 runes in total, 2 of which are Blue
  1356. TBook_Scroll_6_3_castle_hall_1_Extended_2 Indent>The two runes placed at West have the same color
  1357. TBook_Scroll_6_3_castle_hall_1_Extended_3 Indent>The two runes placed at North are both Red
  1358. TBook_Scroll_6_3_castle_hall_1_Extended_4 .
  1359. TBook_Scroll_6_3_castle_hall_1_Extended_5 Bold>Puzzle Solution
  1360. TBook_Scroll_6_3_castle_hall_1_Extended_6 Indent>With so many windows around, it is easy to figure out the orientation of the castle; that will leave this as the only possible solution:
  1361. TBook_Scroll_6_3_castle_hall_1_Extended_7 Indent>Now I need to wait until morning to open the path to the runes, using the sunlight and the statues with mirrors. I only hope that the Vampires won't find me tonight...
  1362. TBook_Scroll_6_3_castle_hall_1_Extended_Title Hint Scroll
  1363. TBook_Scroll_6_3_castle_hall_1_Title Hint Scroll
  1364. TBook_Scroll_6_3_castle_hall_2_Extended_0 Indent>This is a board game similar to chess, for two players.
  1365. TBook_Scroll_6_3_castle_hall_2_Extended_1 Bold>Objective:
  1366. TBook_Scroll_6_3_castle_hall_2_Extended_2 Indent>The objective of the game is to annihilate all the pieces of the opponent.
  1367. TBook_Scroll_6_3_castle_hall_2_Extended_3 Bold>Rules:
  1368. TBook_Scroll_6_3_castle_hall_2_Extended_4 Indent>During each turn, players determine which pieces can be moved using a spinning wheel. When they lose two pieces, they will be granted a second spin per turn. After losing another two, they will receive a third spin.
  1369. TBook_Scroll_6_3_castle_hall_2_Extended_5 Bold>The pieces:
  1370. TBook_Scroll_6_3_castle_hall_2_Extended_6 Indent>All pieces can move to an empty square or attack an adjacent enemy piece during a turn. Apart from having different statistics, each piece has an extra power:
  1371. TBook_Scroll_6_3_castle_hall_2_Extended_7 Indent>Lycanthropes can move two squares, instead of one
  1372. TBook_Scroll_6_3_castle_hall_2_Extended_8 Indent>Vampires can drain life from an adjacent piece, dealing less damage but healing themselves in exchange
  1373. TBook_Scroll_6_3_castle_hall_2_Extended_9 Indent>Necromancers can summon Zombies, and can attack at two squares of distance, ignoring armor value
  1374. TBook_Scroll_6_3_castle_hall_2_Title Vampire Wargame
  1375. TBook_Scroll_6_3_castle_hall_2_0 Indent>This is a board game similar to chess, for two players.
  1376. TBook_Scroll_6_3_castle_hall_2_1 Bold>Objective:
  1377. TBook_Scroll_6_3_castle_hall_2_2 Indent>The objective of the game is to annihilate all the pieces of the opponent.
  1378. TBook_Scroll_6_3_castle_hall_2_3 Bold>Rules:
  1379. TBook_Scroll_6_3_castle_hall_2_4 Indent>During each turn, players determine which pieces can be moved using a spinning wheel. When they lose two pieces, they will be granted a second spin per turn. After losing another two, they will receive a third spin.
  1380. TBook_Scroll_6_3_castle_hall_2_5 Bold>The pieces:
  1381. TBook_Scroll_6_3_castle_hall_2_6 Indent>All pieces can move to an empty square or attack an adjacent enemy piece during a turn. Apart from having different statistics, each piece has an extra power:
  1382. TBook_Scroll_6_3_castle_hall_2_7 Indent>Lycanthropes can move two squares, instead of one
  1383. TBook_Scroll_6_3_castle_hall_2_8 Indent>Vampires can drain life from an adjacent piece, dealing less damage but healing themselves in exchange
  1384. TBook_Scroll_6_3_castle_hall_2_9 Indent>Necromancers can summon a Zombie anywhere in the board, and can attack at two squares of distance, ignoring armor value
  1385. TBook_Scroll_6_3_game_room_1_Extended_0 Indent>This is a board game similar to chess, for two players.
  1386. TBook_Scroll_6_3_game_room_1_Extended_1 Bold>Objective:
  1387. TBook_Scroll_6_3_game_room_1_Extended_2 Indent>The objective of the game is to annihilate all the pieces of the opponent.
  1388. TBook_Scroll_6_3_game_room_1_Extended_3 Bold>Rules:
  1389. TBook_Scroll_6_3_game_room_1_Extended_4 Indent>During each turn, players determine which pieces can be moved using a spinning wheel. When they lose two pieces, they will be granted a second spin per turn. After losing another two, they will receive a third spin.
  1390. TBook_Scroll_6_3_game_room_1_Extended_5 Bold>The pieces:
  1391. TBook_Scroll_6_3_game_room_1_Extended_6 Indent>All pieces can move to an empty square or attack an adjacent enemy piece during a turn. Apart from having different statistics, each piece has an extra power:
  1392. TBook_Scroll_6_3_game_room_1_Extended_7 Indent>Lycanthropes can move two squares, instead of one
  1393. TBook_Scroll_6_3_game_room_1_Extended_8 Indent>Vampires can drain life from an adjacent piece, dealing less damage but healing themselves in exchange
  1394. TBook_Scroll_6_3_game_room_1_Extended_9 Indent>Necromancers can summon a Zombie anywhere in the board, and can attack at two squares of distance, ignoring armor value
  1395. TBook_Scroll_6_3_game_room_1_Title Vampire Wargame
  1396. TBook_Scroll_6_3_game_room_1_0 Indent>This is a board game similar to chess, for two players.
  1397. TBook_Scroll_6_3_game_room_1_1 Bold>Objective:
  1398. TBook_Scroll_6_3_game_room_1_2 Indent>The objective of the game is to annihilate all the pieces of the opponent.
  1399. TBook_Scroll_6_3_game_room_1_3 Bold>Rules:
  1400. TBook_Scroll_6_3_game_room_1_4 Indent>During each turn, players determine which pieces can be moved using a spinning wheel. When they lose two pieces, they will be granted a second spin per turn. After losing another two, they will receive a third spin.
  1401. TBook_Scroll_6_3_game_room_1_5 Bold>The pieces:
  1402. TBook_Scroll_6_3_game_room_1_6 Indent>All pieces can move to an empty square or attack an adjacent enemy piece during a turn. Apart from having different values for damage, armor, and health, each piece has an extra power:
  1403. TBook_Scroll_6_3_game_room_1_7 Indent>Lycanthropes can move two squares, instead of one
  1404. TBook_Scroll_6_3_game_room_1_8 Indent>Vampires can drain life from an adjacent piece, dealing less damage but healing themselves in exchange
  1405. TBook_Scroll_6_3_game_room_1_9 Indent>Necromancers can summon a Zombie anywhere in the board, and can attack at two squares of distance, ignoring armor value
  1406. TBook_Scroll_6_3_castle_hall_3_0 Indent>Where is this brother who is the supposed savior? Where is this warrior of light? More lies dreamt up by the Church to keep us subservient to their will, no doubt. How is it possible that God exists when he allows the murder and killing of so many of our brethren?
  1407. TBook_Scroll_6_3_castle_hall_3_Title Brotherhood Knight Scroll
  1408. TBook_Scroll_6_3_castle_hall_4_0 Indent>Finish the level and win the Vampire Wargame without losing more than 3 pieces
  1409. TBook_Scroll_6_3_castle_hall_4_Title Trial Description
  1410. TBook_Scroll_6_5_refectory_1_0 Indent>The castle cook has a key which I need. Damn, he looks repulsive. I dread to think what he feeds to those Ghouls. I must have that key, but how? I must lure him out or find a way into the kitchen where he prepares his gruesome meals. No small task, for he looks a worthy opponent and I am not sure I have the strength to deal with him!
  1411. TBook_Scroll_6_5_refectory_1_Title Brotherhood Knight Scroll
  1412. TBook_Scroll_6_5_refectory_2_0 Indent>There appears to be a floor above this one, though I see no clear way to access it. There must be some secret to find that will aid me in this godforsaken place. My Fairies are all but gone and my Dark Crystal is incomplete. God has abandoned me here... they are coming... I can hear them. Forgive me, Iris, for it seems I will never look upon your beautiful face again...
  1413. TBook_Scroll_6_5_refectory_2_Title Brotherhood Knight Scroll
  1414. TBook_Scroll_6_5_refectory_3_0 Indent>Follow these clues to open the door to the balcony:
  1415. TBook_Scroll_6_5_refectory_3_1 Indent>There are three runes of each color
  1416. TBook_Scroll_6_5_refectory_3_2 Indent>Starting on the left side, the third and sixth runes have matching colors
  1417. TBook_Scroll_6_5_refectory_3_3 Indent>The closest rune to a Red one is always Blue
  1418. TBook_Scroll_6_5_refectory_3_4 Indent>Starting on the left, the first rune is Blue
  1419. TBook_Scroll_6_5_refectory_3_Extended_0 Indent>Follow these clues to open the door to the balcony:
  1420. TBook_Scroll_6_5_refectory_3_Extended_1 Indent>There are three runes of each color
  1421. TBook_Scroll_6_5_refectory_3_Extended_2 Indent>Starting on the left side, the third and sixth runes have matching colors
  1422. TBook_Scroll_6_5_refectory_3_Extended_3 Indent>The closest rune to a Red one is always Blue
  1423. TBook_Scroll_6_5_refectory_3_Extended_4 Indent>Starting on the left, the first rune is Blue
  1424. TBook_Scroll_6_5_refectory_3_Extended_5 .
  1425. TBook_Scroll_6_5_refectory_3_Extended_6 Bold>Puzzle Solution
  1426. TBook_Scroll_6_5_refectory_3_Extended_7 Indent>Someone wrote this footnote on the back of the scroll:
  1427. TBook_Scroll_6_5_refectory_3_Extended_Title Hint Scroll
  1428. TBook_Scroll_6_5_refectory_3_Title Hint Scroll
  1429. TBook_Scroll_6_5_refectory_4_0 Indent>Finish the level and defeat the Evil Butcher after he uses at least 15 of the objects in the kitchen
  1430. TBook_Scroll_6_5_refectory_4_Title Trial Description
  1431. TBook_Scroll_7_1_balcony_1_0 Indent>There is some writing on the sides on this strange machine:
  1432. TBook_Scroll_7_1_balcony_1_1 Indent>The color shall be no longer the red
  1433. TBook_Scroll_7_1_balcony_1_2 Indent>If you drop the balls, all using your head.
  1434. TBook_Scroll_7_1_balcony_1_3 Indent>This toy was a gift from my mother, the queen
  1435. TBook_Scroll_7_1_balcony_1_4 Indent>To get to her throne all hinges must be green
  1436. TBook_Scroll_7_1_balcony_1_Extended_0 Indent>There is some writing on the sides on this strange machine:
  1437. TBook_Scroll_7_1_balcony_1_Extended_1 Indent>The color shall be no longer the red
  1438. TBook_Scroll_7_1_balcony_1_Extended_2 Indent>If you drop the balls, all using your head.
  1439. TBook_Scroll_7_1_balcony_1_Extended_3 Indent>This toy was a gift from my mother, the queen
  1440. TBook_Scroll_7_1_balcony_1_Extended_4 Indent>To get to her throne all hinges must be green
  1441. TBook_Scroll_7_1_balcony_1_Extended_5 .
  1442. TBook_Scroll_7_1_balcony_1_Extended_6 Bold>Puzzle Solution
  1443. TBook_Scroll_7_1_balcony_1_Extended_7 Indent>There are also some numbers written on the back: 1, 2, 2, 2, 2, 2, 3. They are probably the order in which to throw the balls...
  1444. TBook_Scroll_7_1_balcony_1_Extended_Title Hint Scroll
  1445. TBook_Scroll_7_1_balcony_1_Title Hint Scroll
  1446. TBook_Scroll_7_1_balcony_2_0 Indent>I have assessed the expanse of the Castle and it is truly vast in size. The Dark Lord that rules here is well protected and I fear none from our Brotherhood will ever come close enough to challenging him. It is cold here and the wind chills to the bone. I am fortunate not to have been discovered, but I do not know how long that will last.
  1447. TBook_Scroll_7_1_balcony_2_Title Brotherhood Knight Scroll
  1448. TBook_Scroll_7_1_balcony_3_0 Indent>The Castle was once a place where horrific experiments were conducted. I have heard folk tell of clockwork mechanisms that still continue to turn for no apparent reason and strange contraptions that wander its dark corridors. Lightning strikes here often; is that what gave life to these... things? Is the castle itself a giant conductor for the vast amounts of energy needed to resurrect these unholy abominations and the experiments that created them?
  1449. TBook_Scroll_7_1_balcony_3_Title Brotherhood Knight Scroll
  1450. TBook_Scroll_7_1_balcony_4_0 Indent>Finish the level after beating the logic gates puzzle in 7 movements
  1451. TBook_Scroll_7_1_balcony_4_Title Trial Description
  1452. TBook_Scroll_7_3_chromatic_observatory_1_0 Indent>I have spent two days in this labyrinth, trying to figure a way out of here. With some observation, it is easy to see that the strange devices create deadly barriers between the red and blue ones; now I only need to find a way to make them switch colors...
  1453. TBook_Scroll_7_3_chromatic_observatory_1_Extended_0 Indent>I have spent two days in this labyrinth, trying to figure a way out of here. With some observation, it is easy to see that the strange devices create deadly barriers between the red and blue ones; now I only need to find a way to make them switch colors...
  1454. TBook_Scroll_7_3_chromatic_observatory_1_Extended_1 .
  1455. TBook_Scroll_7_3_chromatic_observatory_1_Extended_2 Bold>Puzzle Solution
  1456. TBook_Scroll_7_3_chromatic_observatory_1_Extended_3 Indent>I have found a map for the third area, with some notes about it, but I don't think they can be useful while I am still trapped at the beginning!
  1457. TBook_Scroll_7_3_chromatic_observatory_1_Extended_4 Indent>Notes: The order of switches to exit the laboratory is 1, 3, 2; use the central device to access each wing. To get the red lens, activate the hidden switch at 4, but be careful with the experiment.
  1458. TBook_Scroll_7_3_chromatic_observatory_1_Extended_Title Hint Scroll
  1459. TBook_Scroll_7_3_chromatic_observatory_1_Title Hint Scroll
  1460. TBook_Scroll_7_3_chromatic_observatory_4_0 Indent>Finish the level and deactivate the Mechanical Monstrosity using only the tesla coil in the lab after it is activated
  1461. TBook_Scroll_7_3_chromatic_observatory_4_Title Trial Description
  1462. TBook_Scroll_7_3_chromatic_observatory_a_1_0 Indent>The tiles appear to be some kind of key to open the door; I managed to light one section by activating my last Shadow Gem in one of the corners, but I simply can't do it fast enough to light the four of them...
  1463. TBook_Scroll_7_3_chromatic_observatory_a_1_Extended_0 Indent>The tiles appear to be some kind of key to open the door; I managed to light one section by activating my last Shadow Gem in one of the corners, but I simply can't do it fast enough to light the four of them...
  1464. TBook_Scroll_7_3_chromatic_observatory_a_1_Extended_1 .
  1465. TBook_Scroll_7_3_chromatic_observatory_a_1_Extended_2 Bold>Puzzle Solution
  1466. TBook_Scroll_7_3_chromatic_observatory_a_1_Extended_3 Indent>I see it now. It needs Shadow magic and some kind of Dash spell, but I don't have such ability; I fear there is no escape for me now.
  1467. TBook_Scroll_7_3_chromatic_observatory_a_1_Extended_Title Hint Scroll
  1468. TBook_Scroll_7_3_chromatic_observatory_a_1_Title Hint Scroll
  1469. TBook_Scroll_7_3_chromatic_observatory_a_2_Title Brotherhood Knight Scroll
  1470. TBook_Scroll_7_3_chromatic_observatory_a_2_0 Indent>(Information gathered from books found in Wygol Abbey's Library)
  1471. TBook_Scroll_7_3_chromatic_observatory_a_2_1 Indent>[...] according to local tales and some witchcraft texts, this castle was rumored to be haunted long before the Vampires came to dwell among its walls. This legend was so powerful that, to this day, only a handful of people have dared to call the place 'home' [...]
  1472. TBook_Scroll_7_3_chromatic_observatory_a_2_2 Indent>[...] One of the families that owned the Castle, the Bernhard clan, supposedly made a pact with a hellspawn, which resulted in the building itself becoming possessed by the demon. Probably it is just a myth created to harm the reputation of the family, but the fact that the castle could be a living entity may explain how, after centuries, no one has been able to create a complete map of it, even after expending considerable resources on such an easy task[...]
  1473. TBook_Scroll_7_3_chromatic_observatory_a_3_0 Indent>I have been using Shadow Magic constantly and I am afraid of what it has done to me. Dark thoughts cloud my mind and the more I use the magic, the more I enjoy killing. Dear God, it feels so good to butcher these creatures... but the dreams, they haunt me every night until I cannot face them any longer. What is to become of me? I have strayed too far from the light and soon, I fear, I shall become a harbinger of evil myself.
  1474. TBook_Scroll_7_3_chromatic_observatory_a_3_Title Brotherhood Knight Scroll
  1475. TBook_Scroll_7_3_chromatic_observatory_a_4_0 Indent>Finish the level, destroying 10 Deadly Toys using normal hits before completely killing any of them with a grip
  1476. TBook_Scroll_7_3_chromatic_observatory_a_4_Title Trial Description
  1477. TBook_Scroll_8_1_tower_base_1_0 Indent>I used all my remaining magic energy trying to solve this puzzle, but cannot get past it... they told me that these clues would be enough to figure out a solution, but I am unable to find it:
  1478. TBook_Scroll_8_1_tower_base_1_1 Indent>There are six runes in total, three of each color
  1479. TBook_Scroll_8_1_tower_base_1_2 Indent>There are two Blue runes on the left side of the door
  1480. TBook_Scroll_8_1_tower_base_1_3 Indent>The runes closest to the door, and those farthest away from it, match the color of the ones placed in front of them
  1481. TBook_Scroll_8_1_tower_base_1_4 Indent>At least one of the runes which are farthest away from the door is Blue
  1482. TBook_Scroll_8_1_tower_base_1_Extended_0 Indent>I used all my remaining magic energy trying to solve this puzzle, but cannot get past it... They told me that these clues would be enough to figure out a solution, but I am unable to find it:
  1483. TBook_Scroll_8_1_tower_base_1_Extended_1 Indent>There are six runes in total, three of each color
  1484. TBook_Scroll_8_1_tower_base_1_Extended_2 Indent>There are two Blue runes on the left side of the door
  1485. TBook_Scroll_8_1_tower_base_1_Extended_3 Indent>The runes closest to the door, and those farthest away from it, match the color of the ones placed in front of them
  1486. TBook_Scroll_8_1_tower_base_1_Extended_4 Indent>At least one of the runes which are farthest away from the door is Blue
  1487. TBook_Scroll_8_1_tower_base_1_Extended_5 .
  1488. TBook_Scroll_8_1_tower_base_1_Extended_6 Bold>Puzzle Solution
  1489. TBook_Scroll_8_1_tower_base_1_Extended_7 Indent>Maybe it is the cold up here, but I think that I finally found the answer. Tomorrow I will exit the tower to try it.
  1490. TBook_Scroll_8_1_tower_base_1_Extended_Title Hint Scroll
  1491. TBook_Scroll_8_1_tower_base_1_Title Hint Scroll
  1492. TBook_Scroll_8_1_tower_base_2_0 Indent>I have seen a young child crying in the darkness. My first thought was to comfort her but something stayed my hand. There was an evil surrounding her, something... unholy. I made a quick escape up the ramparts of the castle and am now exhausted. I have been unable to scavenge many gems here, for many of my brothers did not get this far. I fear that the task set before us is impossible and the world is lost. But I must not give up.
  1493. TBook_Scroll_8_1_tower_base_2_Title Brotherhood Knight Scroll
  1494. TBook_Scroll_8_1_tower_base_4_0 Indent>Finish the level after killing 10 Gremlins using only your silver Daggers
  1495. TBook_Scroll_8_1_tower_base_4_Title Trial Description
  1496. TBook_Scroll_8_2_the_tower_4_0 Indent>Finish the level and get to the top corridor in less than 5:00 minutes
  1497. TBook_Scroll_8_2_the_tower_4_Title Trial Description
  1498. TBook_Scroll_8_3_top_corridor_1_0 Indent>There is some cryptic writing embossed on the stone piece:
  1499. TBook_Scroll_8_3_top_corridor_1_1 Indent>To open the path to the Vampire lord
  1500. TBook_Scroll_8_3_top_corridor_1_2 Indent>Fill all the cups with the key that was poured
  1501. TBook_Scroll_8_3_top_corridor_1_3 Indent>A key that is made from no metal nor wood
  1502. TBook_Scroll_8_3_top_corridor_1_4 Indent>But from something that we prefer to call food
  1503. TBook_Scroll_8_3_top_corridor_1_Extended_0 Indent>There is some cryptic writing embossed on the stone piece:
  1504. TBook_Scroll_8_3_top_corridor_1_Extended_1 Indent>To open the path to the Vampire Lord
  1505. TBook_Scroll_8_3_top_corridor_1_Extended_2 Indent>Fill all the cups with the key that was poured
  1506. TBook_Scroll_8_3_top_corridor_1_Extended_3 Indent>A key that is made from no metal nor wood
  1507. TBook_Scroll_8_3_top_corridor_1_Extended_4 Indent>But from something that we prefer to call food
  1508. TBook_Scroll_8_3_top_corridor_1_Extended_5 .
  1509. TBook_Scroll_8_3_top_corridor_1_Extended_6 Bold>Puzzle Solution
  1510. TBook_Scroll_8_3_top_corridor_1_Extended_7 Indent>Looking carefully, you notice some marks showing the path that the blood trail must take to open the door:
  1511. TBook_Scroll_8_3_top_corridor_1_Extended_Title Hint Scroll
  1512. TBook_Scroll_8_3_top_corridor_1_Title Hint Scroll
  1513. TBook_Scroll_8_3_top_corridor_4_0 Indent>Finish the level after keeping the focus meter at its maximum value for 60 seconds
  1514. TBook_Scroll_8_3_top_corridor_4_Title Trial Description
  1515. TBook_Scroll_8_4_the_throne_room_4_0 Indent>Finish the level and defeat the Dark Lord after she kills at least 10 of her own Vampire Warriors
  1516. TBook_Scroll_8_4_the_throne_room_4_Title Trial Description
  1517. TBook_Scroll_9_1_bones_forest_1_Title Brotherhood Knight Scroll
  1518. TBook_Scroll_9_1_bones_forest_1_0 Indent>It is said that a Witch haunts these parts, so I must be on my guard. I have come across terrible creatures and faced incalculable challenges along the way, but I have found strength in God through this adversity. I have developed considerable skills with weaponry and a command over Light and Shadow magic has proven useful; I feel I am strong enough to challenge anything now and few creatures could take me in one-on-one combat. Let the Lord of the Dead fear...
  1519. TBook_Scroll_9_1_bones_forest_1_1 Indent>(The handwritten scroll ends abruptly)
  1520. TBook_Scroll_9_1_bones_forest_2_Title Brotherhood Knight Scroll
  1521. TBook_Scroll_9_1_bones_forest_2_0 Indent>Chupacabras wander these parts. I must warn the Brotherhood; the pesky creatures do nothing but steal relics and play stupid games. We have more important things to do than partake in trite games; we have to save the world from the Lords of Shadow! The dead walk the Earth and the land suffers. I suggest we kill the Chupacabras once and for all and wipe their existence from the face of this world. This will be God's work and it is God who commands us! Kill the scum!
  1522. TBook_Scroll_9_1_bones_forest_3_Title Brotherhood Knight Scroll
  1523. TBook_Scroll_9_1_bones_forest_3_0 Indent>I have seen him! Gandolfi lives! He hides in the forest, in the guise of an old beggar. I'm sure it is him. He is the warrior we have been hoping for; he will take down the Lords of Shadow with his legendary weapon and save us all. I knew he would return! Praise be to God!
  1524. TBook_Scroll_9_1_bones_forest_4_0 Indent>Finish the level after killing 10 headless corpses, without being grabbed by them a single time
  1525. TBook_Scroll_9_1_bones_forest_4_Title Trial Description
  1526. TBook_Scroll_9_3_woes_moor_1_0 Indent>The Witch said that the scarecrows bonded to these posts were alive and at first I didn't believe her, but now after days of watching over one of them, I am not sure what to believe. Yesterday, a couple of birds landed on the scarecrow's head, and I could swear I saw that thing moving to catch them! Immediately, I grabbed my sword and attacked the monster, but it remained inert, without responding to my blows...
  1527. TBook_Scroll_9_3_woes_moor_1_Extended_0 Indent>The Witch said that the scarecrows bonded to these posts were alive and at first I didn't believe her, but now, after days of watching over one of them, I am not sure of what to believe. Yesterday, a couple of birds landed on the scarecrow's head, and I could swear that I saw that thing moving to catch them! Immediately, I grabbed my sword and attacked the monster, but it remained inert, without responding to my blows...
  1528. TBook_Scroll_9_3_woes_moor_1_Extended_1 .
  1529. TBook_Scroll_9_3_woes_moor_1_Extended_2 Bold>Puzzle Solution
  1530. TBook_Scroll_9_3_woes_moor_1_Extended_3 Indent>I was not crazy! The scarecrows really are alive, but they only react to birds. With this knowledge, I have sketched this map which shows the posts and the position of both the scarecrows and the crows. Take note that, in some cases, you will have to use more than one flock of birds to make at least one of them take the correct path.
  1531. TBook_Scroll_9_3_woes_moor_1_Extended_Title Hint Scroll
  1532. TBook_Scroll_9_3_woes_moor_1_Title Hint Scroll
  1533. TBook_Scroll_9_3_woes_moor_2_0 Indent>This land was once teeming with life and beauty. Now look at it. The stench of death is everywhere. The scarecrows see everything and I have heard that the crows of Malphas watch over this place and report back to their mistress. An old legend is written that a Witch killed the lover of Malphas and that she swore revenge on her. I wonder if the old crow still lives or if it's just another scary bedtime story for children?
  1534. TBook_Scroll_9_3_woes_moor_2_Title Brotherhood Knight Scroll
  1535. TBook_Scroll_9_3_woes_moor_3_0 Indent>I have seen my death and it is horrible indeed. But I am comforted that my dreams tell me one will prevail and defeat the Lords of Shadow. I wonder, is he already searching the land and laying waste to those who would destroy everything we love? If he is, then God speed, my friend; kill and keep killing in the name of the Father, the Son and the Holy Spirit. Let all who stand in God's way feel his wrath!
  1536. TBook_Scroll_9_3_woes_moor_3_Title Brotherhood Knight Scroll
  1537. TBook_Scroll_9_3_woes_moor_4_0 Indent>Finish the level and get the three keys, scaring the crows only 13 times
  1538. TBook_Scroll_9_3_woes_moor_4_Title Trial Description
  1539. TBook_Scroll_9_4_1_the_music_box_1_0 Indent>MusicBox Mk.III - operating instructions:
  1540. TBook_Scroll_9_4_1_the_music_box_1_1 Indent>For servicing, you can control the mechanisms inside the box using the central machine. When moving through the corridors make sure that the music cylinders are placed in the correct order. Remember to check the decoration in each corridor before using the cylinders.
  1541. TBook_Scroll_9_4_1_the_music_box_1_2 Indent>For safety reasons, keep children away from the MusicBox Mk. III
  1542. TBook_Scroll_9_4_1_the_music_box_1_Extended_0 Indent>MusicBox Mk.III - operating instructions:
  1543. TBook_Scroll_9_4_1_the_music_box_1_Extended_1 Indent>For servicing, you can control the mechanisms inside the box using the central machine. When moving through the corridors make sure that the music cylinders are placed in the correct order. Remember to check the decoration in each corridor before using the cylinders.
  1544. TBook_Scroll_9_4_1_the_music_box_1_Extended_2 Indent>For safety reasons, keep children away from the MusicBox Mk. III
  1545. TBook_Scroll_9_4_1_the_music_box_1_Extended_3 .
  1546. TBook_Scroll_9_4_1_the_music_box_1_Extended_4 Bold>Puzzle Solution
  1547. TBook_Scroll_9_4_1_the_music_box_1_Extended_5 Indent>Appendix: The blue rose is on the other side of the box. To reach it, use the following sequence of music cylinders: Red, Blue, Magenta, and Green. Don't forget to check the enclosed map
  1548. TBook_Scroll_9_4_1_the_music_box_1_Extended_Title Hint Scroll
  1549. TBook_Scroll_9_4_1_the_music_box_1_Title Hint Scroll
  1550. TBook_Scroll_9_4_1_the_music_box_4_0 Indent>Finish the level and get the blue rose without falling in any of the music box traps
  1551. TBook_Scroll_9_4_1_the_music_box_4_Title Trial Description
  1552. TBook_Scroll_dlc_1_1_castle_hall_1_Title Hint Scroll
  1553. TBook_Scroll_dlc_1_1_castle_hall_1_0 Indent>I don't know how it is possible that the elders of the Brotherhood knew about the existence of secret accesses and corridors beneath the Vampire Castle, but they were right! This "Chess" board is a riddle of sorts, and hides one of these mysterious entrances... now I only have to figure out where each piece goes...
  1554. TBook_Scroll_dlc_1_1_castle_hall_1_Extended_Title Hint Scroll
  1555. TBook_Scroll_dlc_1_1_castle_hall_1_Extended_0 Indent>I don't know how it is possible that the elders of the Brotherhood knew about the existence of secret accesses and corridors beneath the Vampire Castle, but they were right! This "Chess" board is a riddle of sorts, and hides one of these mysterious entrances... now I only have to figure out where each piece goes...
  1556. TBook_Scroll_dlc_1_1_castle_hall_1_Extended_1 .
  1557. TBook_Scroll_dlc_1_1_castle_hall_1_Extended_2 Bold>Puzzle Solution
  1558. TBook_Scroll_dlc_1_1_castle_hall_1_Extended_3 Indent>The tapestries held the solution to this enigma: by combining all three images, I was able to find the correct place for each of the pieces; the main problem was realizing that two of the tapestries were rotated from their original position.
  1559. TBook_Scroll_dlc_1_1_castle_hall_1_Extended_4 Indent>I will return the pieces to their original position and return to the Order now, to inform the elders about my progress...
  1560. TBook_Scroll_dlc_1_2_dungeon_1_Title Brotherhood Knight Scroll
  1561. TBook_Scroll_dlc_1_2_dungeon_1_0 Indent>Frankenstein was a cruel evil genius who built the time machine before Carmilla took over the castle. The machine, which was based on the work of Dr. Emmet Marron, was said to grant only temporary time travel and so could not be used for any great length of time. Carmilla cruelly punished Frankenstein for his crimes. One such punishment was the removal of his fingers which lie still somewhere within the castle.
  1562. TBook_Scroll_dlc_1_3_towermech_1_Title Hint Scroll
  1563. TBook_Scroll_dlc_1_3_towermech_1_0 Indent>I was searching around the Founders' Quarters when I found a mysterious note left by the Vampire Dark Lord about this place:
  1564. TBook_Scroll_dlc_1_3_towermech_1_1 Indent>"The door to Cornell's blood will only open when one of my puppets stands on the middle of the board".
  1565. TBook_Scroll_dlc_1_3_towermech_1_2 Indent>I can only guess that this has something to do with the infamous spell of the Puppeteer, the wicked sorcery that the Dark Lord used to control armors and ragdolls...
  1566. TBook_Scroll_dlc_1_3_towermech_1_Extended_Title Hint Scroll
  1567. TBook_Scroll_dlc_1_3_towermech_1_Extended_0 Indent>I was searching around the Founders' Quarters when I found a mysterious note left by the Vampire Dark Lord about this place:
  1568. TBook_Scroll_dlc_1_3_towermech_1_Extended_1 Indent>"The door to Cornell's blood will only open when one of my puppets stands on the middle of the board".
  1569. TBook_Scroll_dlc_1_3_towermech_1_Extended_2 Indent>I can only guess that this has something to do with the infamous spell of the Puppeteer, the wicked sorcery that the Dark Lord used to control armors and ragdolls...
  1570. TBook_Scroll_dlc_1_3_towermech_1_Extended_3 .
  1571. TBook_Scroll_dlc_1_3_towermech_1_Extended_4 Bold>Puzzle Solution
  1572. TBook_Scroll_dlc_1_3_towermech_1_Extended_5 Indent>Thinking about it, there is only one pattern that could be used to direct one of these "puppets" to the center, but one of the blocks should be moved first in order to allow the move... unfortunately, I'd have to be a vampire to prove my theory...
  1573. TBook_Scroll_dlc_1_3_towermech_2_Title Hint Scroll
  1574. TBook_Scroll_dlc_1_3_towermech_2_0 Indent>I am the last of the knights that sworn to protect the portal, and now, with the end of my days quickly approaching, I guess that my duty is almost finished. The last thing I'll do as a Brother of Light will be to detail the portal aperture process, to allow our legacy to live on the hands of the next knight:
  1575. TBook_Scroll_dlc_1_3_towermech_2_1 Indent>It is fairly simple: the only thing needed are the three blood Orbs of the Brotherhood founders, which can be found in this tower; once in the hands of the chosen one, the blood must be poured into the receptacle placed in the bottom of the mechanism.
  1576. TBook_Scroll_dlc_1_3_towermech_2_Extended_Title Hint Scroll
  1577. TBook_Scroll_dlc_1_3_towermech_2_Extended_0 Indent>I am the last of the knights that sworn to protect the portal, and now, with the end of my days quickly approaching, I guess that my duty is almost finished. The last thing I'll do as a Brother of Light will be to detail the portal aperture process, to allow our legacy to live on the hands of the next knight:
  1578. TBook_Scroll_dlc_1_3_towermech_2_Extended_1 Indent>It is fairly simple: the only thing needed are the three blood Orbs of the Brotherhood founders, which can be found in this tower; once in the hands of the chosen one, the blood must be poured into the receptacle placed in the bottom of the mechanism.
  1579. TBook_Scroll_dlc_1_3_towermech_2_Extended_2 .
  1580. TBook_Scroll_dlc_1_3_towermech_2_Extended_3 Bold>Puzzle Solution
  1581. TBook_Scroll_dlc_1_3_towermech_2_Extended_4 Indent>There is no need to pour the three of them at the same time. The easiest way to do it is solving one channel at a time, moving the pieces sideways to avoid moving the already correctly placed ones. The drawing next to my notes here is only one of the possible ways to pour all three blood Orbs at a time.
  1582. TBook_Scroll_dlc_1_3_towermech_3_Title Hint Scroll
  1583. TBook_Scroll_dlc_1_3_towermech_3_0 Indent>The Brotherhood gave me a map of the Founders' Quarters, and even pinpointed the location of the three blood Orbs, but their help has proven worthless, since the Dark Lords modified the layout of this place, further protecting the Orbs with deadly traps and mechanisms.
  1584. TBook_Scroll_dlc_1_3_towermech_3_1 Indent>This particular zone, after it was changed by the Necromancer Lord, has become a bewildering maze of portals and moving platforms... I guess that this monolith works as a key of sorts, and can be used to access Zobek's blood Orb.
  1585. TBook_Scroll_dlc_1_3_towermech_3_Extended_Title Hint Scroll
  1586. TBook_Scroll_dlc_1_3_towermech_3_Extended_0 Indent>The Brotherhood gave me a map of the Founders' Quarters, and even pinpointed the location of the three blood Orbs, but their help has proven worthless, since the Dark Lords modified the layout of this place, further protecting the Orbs with deadly traps and mechanisms.
  1587. TBook_Scroll_dlc_1_3_towermech_3_Extended_1 Indent>This particular zone, after it was changed by the Necromancer Lord, has become a bewildering maze of portals and moving platforms... I guess that this monolith works as a key of sorts, and can be used to access Zobek's blood Orb.
  1588. TBook_Scroll_dlc_1_3_towermech_3_Extended_2 .
  1589. TBook_Scroll_dlc_1_3_towermech_3_Extended_3 Bold>Puzzle Solution
  1590. TBook_Scroll_dlc_1_3_towermech_3_Extended_4 Indent>The Necromancer Dark Lord left this magic scroll here, which shows the next step towards the solution at any given point of the labyrinth. This would be useful, if I knew how to push this dammed monolith around!
  1591. TBook_Scroll_dlc_1_1_castle_hall_4_Title Trial description
  1592. TBook_Scroll_dlc_1_1_castle_hall_4_0 Indent>Finish the level without allowing Laura to kill a single enemy.
  1593. TBook_Scroll_dlc_1_2_dungeon_4_Title Trial description
  1594. TBook_Scroll_dlc_1_2_dungeon_4_0 Indent>Finish the level and cross the deadly blade wall without dying, keeping the mechanism at its maximum speed at all times.
  1595. TBook_Scroll_dlc_1_3_towermech_4_Title Trial description
  1596. TBook_Scroll_dlc_1_3_towermech_4_0 Indent>Finish the level by filling the three pots of the Blood Orbs puzzle at the same time.
  1597. TBook_Skill_Unlocked You have unlocked new skills in your Travel Book.
  1598. TBook_DarkGems_Upgrade You have filled your Shadow Gem Medallion, upgrading your magic capacity.
  1599. TBook_LightGems_Upgrade You have filled your Light Gem Medallion, upgrading your magic capacity.
  1600. TBook_LifeGems_Upgrade You have filled your Life Gem Medallion, upgrading your health.
  1601. TBook_Text_AdvancedMoves Advanced Moves
  1602. TBook_Text_BasicActions Basic Actions
  1603. TBook_Text_Bosses Bosses
  1604. TBook_Text_FocusMode Focus Mode
  1605. TBook_Text_MainChars Main Characters
  1606. TBook_Text_Monsters Monsters
  1607. TBook_Text_RelicPowers Relic Powers
  1608. TBook_Text_SecondaryWeapons Secondary Weapons
  1609. TBook_Title_Actions Skills
  1610. TBook_Title_Chars Characters
  1611. TBook_Title_Items Items
  1612. TBook_Tutorial_Introduction This is your Travel Book. Use it to buy new combat moves and abilities, check your inventory and discover useful information about the Castlevania world and its inhabitants.
  1613. TBook_Tutorial_IntroductionPress Press [[A]] to continue
  1614. TBook_Tutorial_SelectTargetCategory Use left stick to select 'Advanced Moves.'
  1615. TBook_Tutorial_OpenTargetAction Press [[A]] to select %s.
  1616. TBook_Tutorial_SelectTargetAction Now select '%s' from right page.
  1617. TBook_Tutorial_GoBack Press %s to move back to the previous page.
  1618. TBook_Tutorial_CloseWarning There is a new combat move available to purchase. Are you sure you want to exit the Travel Book?
  1619. TBook_Tutorial_CloseWarningOptions %s Yes %s No
  1620. TBook_Tutorial_SelectTab You still have a combat move to purchase in the Skills page. Go there by pressing LB.
  1621. PS3_TBook_Tutorial_SelectTab You still have a combat move to purchase in the Skills page. Go there by pressing the L1 button.
  1622. CHUPACABRA_000 Chupacabra>Hot, hot!
  1623. CHUPACABRA_001 Chupacabra>Smokin'
  1624. CHUPACABRA_002 Chupacabra>HOT!
  1625. CHUPACABRA_003 Chupacabra>Coo-eee... Over here!
  1626. CHUPACABRA_010 Chupacabra>Warm...
  1627. CHUPACABRA_011 Chupacabra>Getting warm
  1628. CHUPACABRA_012 Chupacabra>Mmmm... Warm
  1629. CHUPACABRA_013 Chupacabra>So Close... Yet so far!
  1630. CHUPACABRA_020 Chupacabra>Cold... Very cold!
  1631. CHUPACABRA_021 Chupacabra>Freezing... Brrr
  1632. CHUPACABRA_022 Chupacabra>Ha, ha... Brrrrrr
  1633. CHUPACABRA_023 Chupacabra>Chilly... Chilly
  1634. CHUPACABRA_100 Chupacabra>Hello... Hello!
  1635. CHUPACABRA_101 Chupacabra>Ha, ha... Blind you are!
  1636. CHUPACABRA_102 Chupacabra>Over here, monkey boy!
  1637. CHUPACABRA_103 Chupacabra>Scalding hot!
  1638. CHUPACABRA_110 Chupacabra>Glasses you need!
  1639. CHUPACABRA_111 Chupacabra>Not too close... Not too far...
  1640. CHUPACABRA_112 Chupacabra>Mmmm... Still there?
  1641. CHUPACABRA_113 Chupacabra>Warm... Yes, yes! He, he!
  1642. CHUPACABRA_120 Chupacabra>Zzzzzzzzz
  1643. CHUPACABRA_121 Chupacabra>"Yawn"
  1644. CHUPACABRA_122 Chupacabra>He, he... Cold, cold... COLD!
  1645. CHUPACABRA_123 Chupacabra>Cold as ice!
  1646. CHUPACABRA_200 Chupacabra>In front of you... Can you see me????
  1647. CHUPACABRA_201 Chupacabra>Short of sight you are??
  1648. CHUPACABRA_202 Chupacabra>HOT! Hot...!
  1649. CHUPACABRA_203 Chupacabra>Ha, ha... Found me!
  1650. CHUPACABRA_210 Chupacabra>Come on, come on, halfway there!
  1651. CHUPACABRA_211 Chupacabra>He, he... I'm not there!
  1652. CHUPACABRA_212 Chupacabra>Ha, ha... C'mon you can do better!
  1653. CHUPACABRA_213 Chupacabra>Warm... Warmish
  1654. CHUPACABRA_220 Chupacabra>Stupid you are!
  1655. CHUPACABRA_221 Chupacabra>C c c cold...
  1656. CHUPACABRA_222 Chupacabra>"Shiver"
  1657. CHUPACABRA_223 Chupacabra>So far away... Away... Away... He, he, he!
  1658. Babba_Off_Msg_1 Witch>Find Blue Rose for Baba!
  1659. Babba_Off_Msg_2a Witch>Ha, ha ha hyaa...
  1660. Babba_Off_Msg_2b Witch>Hi hi hi hi...
  1661. Babba_Off_Msg_2c Witch>Hi hi ha ha ha... ha ha ha!
  1662. Babba_Off_Msg_2d Witch>Hi hi... blue... blue... roses!
  1663. Babba_Off_Msg_2e Witch>Ha ha ha... bluee...
  1664. Babba_Off_Msg_2f Witch>Roses! Ha ha ha... roses!
  1665. Babba_Off_Msg_3 Witch>Many knights help Baba, before you... yes, yes, many...
  1666. Babba_Off_Msg_4 Witch>They tasted so good... very good knights
  1667. Babba_Off_Msg_5 Witch>Baba knew you would come...
  1668. Babba_Off_Msg_6 Witch>You have all the music! Now, get blue rose for Baba!
  1669. Babba_Off_Msg_7 Witch>Yes, my good knight! Blue rose is there!
  1670. Babba_Off_Msg_8 Witch>He he he... dangerous the music box is!
  1671. Babba_Off_Msg_9 Witch>You alive...? Yes you are! Good, good...
  1672. Babba_Off_Msg_10 Witch>You are not as good as he said you would be! He said you would be worthy!
  1673. Vamp_Elite_A_Taunt_1 Elite_Vampire>I'll drink your blood tonight, warrior!
  1674. Vamp_Elite_A_Taunt_2 Elite_Vampire>Killing you will be even easier than slaughtering those villagers!
  1675. Vamp_Elite_A_Taunt_3 Elite_Vampire>You will die here, like your fellow brothers!
  1676. Vamp_Elite_A_Taunt_4 Elite_Vampire>Catch this if you can!
  1677. Vamp_Elite_B_Taunt_1 Elite_Vampire>How dare you challenge my Lady?
  1678. Vamp_Elite_B_Taunt_2 Elite_Vampire>My Lady will be pleased after I bring her your head!
  1679. Vamp_Elite_B_Taunt_3 Elite_Vampire>The Dark Lady watches over you!
  1680. Silver_Warrior_Taunt_1 Silver_Warrior>Let's see how powerful you are without your magic!
  1681. Silver_Warrior_Taunt_2 Silver_Warrior>Come on! Attack me, Gabriel!
  1682. Silver_Warrior_Taunt_3 Silver_Warrior>Release your anger... your rage!
  1683. Silver_Warrior_Taunt_4 Silver_Warrior>Prove to me that you are ready!
  1684. Silver_Warrior_Taunt_5 Silver_Warrior>Don't hold back, fight!
  1685. Silver_Warrior_Taunt_6 Silver_Warrior>Take your precious Light power back!
  1686. Silver_Warrior_Taunt_7 Silver_Warrior>Is this the best you can do?
  1687. Silver_Warrior_Taunt_8 Silver_Warrior>You are not the only one with magic energy, Gabriel!
  1688. Silver_Warrior_Taunt_9 Silver_Warrior>You cannot counter Light with Light, fool!
  1689. Silver_Warrior_Taunt_10 Silver_Warrior>Use your magic wisely, Gabriel!
  1690. Silver_Warrior_Taunt_11 Silver_Warrior>You will need also Shadow magic to win, take it!
  1691. Silver_Warrior_Taunt_12 Silver_Warrior>Light and Shadow are the key to defeat me!
  1692. Silver_Warrior_Taunt_13 Silver_Warrior>You won't win until you learn that Light and Shadow are two sides of the same coin!
  1693. Silver_Warrior_Taunt_14 Silver_Warrior>Haven't you realized that Light and Shadow counter each other?
  1694. Silver_Warrior_Taunt_15 Silver_Warrior>If you don't kill me, you won't be prepared to fulfill your destiny!
  1695. Lycan_Dark_Lord_Human_Taunt_0 Lycan_DarkLord>I am Cornell, Lord of the Lycans!
  1696. Lycan_Dark_Lord_Human_Taunt_1 Lycan_DarkLord>Is this the best the Brotherhood could offer?
  1697. Lycan_Dark_Lord_Human_Taunt_2 Lycan_DarkLord>Your skills are no match for mine!
  1698. Lycan_Dark_Lord_Human_Taunt_3 Lycan_DarkLord>Call yourself a 'warrior?'
  1699. Lycan_Dark_Lord_Human_Taunt_4 Lycan_DarkLord>You don't stand a chance against me!
  1700. Lycan_Dark_Lord_Beast_Taunt_1 Lycan_DarkLord>I'll enjoy dismembering you, Belmont!
  1701. Lycan_Dark_Lord_Beast_Taunt_2 Lycan_DarkLord>My sons will feast on your corpse once I finish with you!
  1702. Lycan_Dark_Lord_Beast_Taunt_3 Lycan_DarkLord>I'll tear you apart like the insect you are!
  1703. Lycan_Dark_Lord_Beast_Taunt_4 Lycan_DarkLord>You won't survive to see the end of this day!
  1704. Vampire_Human_Dark_Lord_Taunt_1 Vampire_Queen>Go, my children! Drink his blood!
  1705. Vampire_Human_Dark_Lord_Taunt_2 Vampire_Queen>Do not resist... become one with us!
  1706. Vampire_Human_Dark_Lord_Taunt_3 Vampire_Queen>Pledge loyalty to me, and I may spare your life!
  1707. Vampire_Human_Dark_Lord_Taunt_4 Vampire_Queen>You will know pain, my Gabriel!
  1708. Vampire_Monster_Dark_Lord_Taunt_1 Vampire_Queen>Watch the true power of a Dark Lord!
  1709. Vampire_Monster_Dark_Lord_Taunt_2 Vampire_Queen>You'll regret rejecting me, Gabriel!
  1710. Vampire_Monster_Dark_Lord_Taunt_3 Vampire_Queen>Arrogant human... do you really think that you can defeat me?
  1711. Vampire_Monster_Dark_Lord_Taunt_4 Vampire_Queen>Look upon Carmilla... am I not beautiful?
  1712. Satan_Taunt_1 Satan>Didn't Pan teach you anything?
  1713. Satan_Taunt_2 Satan>Surrender your weapon, and I'll show you mercy!
  1714. Satan_Taunt_3 Satan>Bow down to me, it's Satan who commands you!
  1715. Satan_Taunt_4 Satan>God doesn't love you! He let your beloved die!
  1716. Satan_Taunt_5 Satan>You have been fooled Gabriel! She is gone forever!
  1717. Satan_Taunt_6 Satan>Surely you can do better than that, Gabriel!
  1718. Satan_Taunt_7 Satan>Impossible! ... is... that... the power of God?
  1719. Satan_Taunt_8 Satan>Die Belmont!
  1720. Satan_Taunt_9 Satan>I will wipe the name of Belmont from this world, forever!
  1721. Satan_Taunt_10 Satan>You think you can defeat me!
  1722. Satan_Taunt_11 Satan>Damn you, Gabriel!
  1723. Satan_Taunt_12a Satan>No! Stay back from me!
  1724. Satan_Taunt_12b Satan>No! Stay back from me!
  1725. Satan_Taunt_12c Satan>No! Stay back from me!
  1726. Menu_Loading Loading...
  1727. X360_Menu_SwapDiscText Insert Disc %d
  1728. X360_Menu_SwapDiscTitle Incorrect Disc
  1729. X360_Menu_SwapDiscButton OK
  1730. Menu_Loading_1_1_besieged_village A storm is coming. Mankind faces ruin and despair. The world is changing, yet hope remains in the hearts of the people. We go about our daily lives never knowing the forces that can change our destinies forever; we are oblivious, ignorant like sheep to the slaughter. This night in the year of our Lord 1047, marks the beginning of our journey together; a journey into darkness, into madness. I watch him from the shadows. Is he the one? He has come far already but he will be tested; tested to the very limits of human endurance... and beyond. This night he rides looking for the old gods, armed with an amulet that has led him here; tonight he will begin his journey into oblivion.
  1731. Menu_Loading_1_4_haunting_path I follow him into the old forest watching him from afar, he is strong indeed. The one God comes to drive out the many but here, in this place, God's influence is thin and threadbare. The old Gods still hold sway here. Few venture this far into the wood. He is disturbed by dreams, dreams that gnaw at his very soul. He will rest for the night, but rest will not come easy. The battle has left him weakened, but he knows the dream will return and though he fears nothing on this Earth, yet his nightmares sap the strength within him and leave a cold grip on his heart. Tomorrow he will use the old hunting path, long has it been in disuse, but for now... he dreams.
  1732. Menu_Loading_1_5_swamp Alone again with only his thoughts as company, he continues on his journey to find the one he seeks. Who or what was that strange creature? There is a power here that few know, a power that could have some influence on events. Perhaps the guardian of the lake is aware of him now and offers aid in his quest? There is just the small matter of the Dead Bog to overcome, a place that has claimed the lives of many of the Brotherhood. The smell of death is strong here and danger lies around every corner, but nothing will stop him... nothing will stand in his way.
  1733. Menu_Loading_1_7_pans_temple The stench of the bog fades into memory and a land of great beauty lies before him, a paradise where nature lives in harmony with all living creatures, indeed a refuge for those who wish it. He is close now, close to the old Gods and the old ways. Long forgotten by men, this kingdom was once revered by all, yet now only a small part remains. Soon even this will disappear. The amulet senses its master; its journey is almost over. He will need all his strength now, all his wits if he is to succeed here, if he is to convince the old God to help him.
  1734. Menu_Loading_1_9_oblivion_lake The test has shaken him. I see the doubt in his eyes as he heads towards the lake. So Pan is helping him now? That's good. Perhaps it bodes well. I wonder if he knows what awaits him here, in this place where the dead can contact the living. It is cold now. A chill wind blows through his heart; I can see it. Feel it! He will need help if he is to succeed. He must not fail. He will not fail, not now... not yet, not if I have anything to do with it.
  1735. Menu_Loading_2_2_enchanted_forest We part ways, he and I. My instincts tell me he is filled with hope, a hope that will drive him ever onwards. Good. Perhaps he is the one, a warrior of pure heart who can deliver us from all evil... perhaps. I wonder what went through his mind when he saw her there, his beloved. Did he see his dreams or did he see his future blown away like leaves on the wind? I spy him as he heads out towards the reaches of Pan's influence. A forest lies to the east that leads to the land of the Lycans. The ruin of an ancient civilization is there, forgotten and decaying. Once a proud testament to man's ingenuity and vision, it has now been conquered by Nature, as she claims all things for her own.
  1736. Menu_Loading_2_3_underground_cave He is becoming stronger with every step he takes; his prowess in battle is undeniable. He will need it now. Goblins are one thing, but there are other creatures in the dark places of the world, creatures who know nothing of his plight but fight for their very survival. Many fallen brothers are testament to this; indeed, their bleached bones adorn the tortuous tunnels in this God-forsaken place. He runs ever onward into peril. I wonder who the prey is and who is the hunted; perhaps when the time comes these creatures will know fear as they look into the eye of their quarry. Go my friend, save your love!
  1737. Menu_Loading_2_4_labyrinth_entrance So, he has found another of Gandolfi's upgrades? This was unforeseen, though it should prove useful in the challenges to come. The lost city of Agharta looms before him. I wonder if you know what truly lies ahead for you, Gabriel... what God has in store for you? The land of the Lycans! This ruined city now belongs to their Lord, and you can be sure he will not allow you to pass without forfeiture of your life. But in order to bring her back, you need to defeat him, my friend. You need to crush him into the dust... like the worm that he is.
  1738. Menu_Loading_2_6_underground_dungeons This ancient city occupies many layers, each one being the foundation for the next. It is a labyrinthine maze of dead ends and forgotten walkways. Danger lurks around every corner. He has shown great resilience but this journey will take him longer than anticipated and deeper than any man has ever ventured in centuries. He will need all his wits to find an alternative route into the heart of the City... where his destiny awaits him!
  1739. Menu_Loading_2_7_labyrinth_ruins_ii Agharta was once one of the greatest cities of the ancient world but it didn't take long to fall, under the onslaught of the Dark Lord. The Lycans were innumerable and the city was razed to the ground. The Necromantic Wars, as they were known, destroyed the advanced technologies that the Aghartians had closely guarded. Eventually the Titans fell and then the people were massacred one by one or were turned into beasts subservient to their new conqueror. None now remain to tell the tale...
  1740. Menu_Loading_2_8_dark_dungeon Who is this strange girl? Surely she could not have survived alone in this hell hole? Gabriel follows her deep into the depths of the city. I wonder where she is leading him. It is strange. I hear no words and yet it seems Gabriel is communicating with her in some way... Something tells me she has a part to play in all of this...
  1741. Menu_Loading_2_8_stone_idol_mausoleum Fate has played its hand and now the die is set. I knew this child would play her part somehow and it seems Gabriel has real help at last. It bodes well for our quest. The Golem that protects the girl has something that could prove very useful in the end... something unforeseen. My dear friend, I see your destiny before me and it is terrible indeed and yet I have trust that all will be as I have hoped.
  1742. Menu_Loading_2_9_stone_idol_temple The three companions enter the chamber of the Titans. What awaits them there is all that remains of the great technology of the Aghartians. This battle will test them all and there is no going back now. The board is set; the pieces in play and we shall see what occurs and who will emerge the victor. The child and her Golem will help and I hope once the battle is won that Gabriel will have the courage to do what is necessary. Necessary for our quest to succeed, for there is still the matter of the Lords of Shadow and their power is even more formidable.
  1743. Menu_Loading_2_10_black_knight A great victory! Gabriel has won the trust of the girl and together they wield a fearsome power. She is so young, so beautiful. Life is so fragile here on the edge of humanity and yet in this unforgiving place she has managed to survive with the help of her Black Knight protector. Sleep will come and take them soon. Tired and exhausted they rest, but this night fate once again comes calling and I fear my friend will never be the same again.
  1744. Menu_Loading_3_0_the_gauntlet Dreams are a gateway to the mind and now Gabriel has paid a terrible price for succumbing to his weariness. The many sleepless nights since his love was taken from him, the fear of falling into sleep, the nightmares that haunt him have all played their part. Did he murder this poor girl? Or is there some other explanation...? Doubt gnaws at him now, eating his very soul. The Golem protected this child for centuries, loved her dearly and there was no way he would have let Gabriel live yet alone give up the gauntlet. Few men could continue, most would abandon the quest but something deep inside forces him ever onwards. A dark force has taken hold and all creatures of the night will come to fear him now!
  1745. Menu_Loading_3_3_the_dark_lord Gabriel has fought long and hard to get to this point and now he faces his stiffest challenge. The Dark Lord of the Lycans must be defeated if Gabriel stands any chance of bringing his beloved back. I fear he will suffer more than he knows once he discovers the truth and yet his hatred and burning desire for revenge cannot be underestimated. He has the gauntlet and he has Gandolfi's weapon. He is a force that even the Dark Lord will struggle to deal with. Good... soon he will overcome this evil. Soon the world will be free of the Lords of Shadow and plans long dreamt of will come to fruition. Go my friend... go and break this creature once and for all.
  1746. Menu_Loading_4_1_fortress The deed is done. Cornell is no more. Such a pity that the brotherhood of light, the order to which we both belong should also be the reason why the world is in such chaos. Gabriel you have proven your worth, my friend. You have a piece of the God mask. It is said this relic can bring back the dead. It is said this relic can bestow power beyond any man's reckoning. Now with the help of the old God he heads toward the land of the Vampires and further into the heart of darkness.
  1747. Menu_Loading_4_2_fortress_witch It is a sad tale of the witch who guards this fortress. A sad tale of love lost. A tale not so dissimilar to our brave hero. Yet pity is not something he can feel anymore. He is blind to it. The pity of these so called 'evil' creatures will be laid aside for revenge. And so goodbye, once beautiful Malphas, you will trouble mankind no more and when you are gone into the void, know that love destroyed you in the end.
  1748. Menu_Loading_5_1_dark_forest So it seems Pan has saved Gabriel once more; his arrival is most fortuitous! Gabriel now enters the outskirts of the Vampire's territory. A cold winter has gripped this land for centuries, driving out the inhabitants to warmer climes. Those stubborn enough to stay have contended with the cold death that visits them each and every night taking their loved ones away forever. The Vampires thrive in the cold and terrorize the living who crave warmth and companionship. This night a warrior will come. A knight in shining armor with death at his side. He comes for you, creatures of the night!
  1749. Menu_Loading_5_2_isolated_village This village is one of the last vestiges of human civilization left in this place of death and cold. It lies not far from the Vampire's Castle, our next objective. I have some matters to attend to here, matters that could spoil our plans. I will deal with them and try to rendezvous with Gabriel later. He has not slept in days, not since the girl. The pain is etched on his face still but in his soul only hatred drives him. We will not speak of it. He must not know I have seen everything, that I have followed him this far.
  1750. Menu_Loading_5_4_abbey_catacombs We delve deep below the Abbey ready to face the evil confronting us. The abbot, Vincent Dorin was once a good and kindly man who helped the people of Wygol, but now he has become a devious coward who has holed himself up in the Abbey and rigged it with traps of cunning. The people, unprotected, have paid a heavy price for his treachery. Night has fallen outside and we will be open to Vampire attack at any time. We must be on our guard. We must work together, if we are to succeed in acquiring the relic that the abbot guards. This will help us greatly in defeating the vampiric horde later.
  1751. Menu_Loading_5_4_abbey_catacombs_a The traps laid by the abbot have proved tricky and yet we have managed to break into the inner cloisters and the library is close at hand, if memory serves. My friend looks weary and troubled. The weight of the world on his shoulders. I can see he is holding a terrible secret deep within. He is trying to bury it and in its place the anger is taking over. We must not delay. We must find Dorin and take what we need before we are dragged down with the guilt. The need of the many outweighs those of the few now. We can shed no tears for those lost, we must be strong and we must destroy the Lords of Shadow at any cost.
  1752. Menu_Loading_5_8_abbey_tower The tower at the Abbey of Wygol was once a place where men of God sought knowledge and protected the people with Christ's love. Now it is the refuge of a man driven insane by fear. Dorin has abandoned his people to death or worse. A powerful relic keeps the vampires at bay and we must take it if we stand any chance against the Dark Lords' minions. I know of a secret way that will take me to the top of the tower by a different path. Gabriel will have to find his own way for now.
  1753. Menu_Loading_5_2_isolated_village_a The power to defeat the Vampires is now in our hands and that bastard Dorin has no doubt met his maker. If anyone deserved death, it is he. No one will shed a tear for his miserable life. Countless others have met the same fate by his hand. The quest is going well, we have what we need to confront the Dark Lord and I sense Gabriel's determination to see this through. The Vampires must know we have the relic and I am sure they will move to stop us, if they can.
  1754. Menu_Loading_5_11_sewers Wygol village is safe, for now. The Vampires have lost one of their commanders, Brauner, and news will travel back to the Dark Lord quickly. This is a blow but it won't take long for them to regroup. Luckily one of the villagers has revealed to us a secret path into the demon's castle. This will lead Gabriel into the sewers and then up into the very jaws of death. The villagers called him 'Gods Savior' and his weapon they called 'Vampire Killer'. Ah, Gandolfi, how that would make you smile. As for me, once my business here is done, I shall follow my friend and aid him where I can.
  1755. Menu_Loading_6_1_courtyard Despite his best efforts to try entering the castle unnoticed, the Vampires know that Gabriel is coming. Night is fast approaching and soon, he will have to use all his wits and powers to defeat what nightmares inhabit this place of death and decay. His strength grows by the day and yet his hate intensifies deep within. He eats little and sleeps less. She is there in his thoughts, his beloved Marie, he knows that his journey is far from over. This castle I fear will push him into the abyss from which there is no escape.
  1756. Menu_Loading_6_1_courtyard_a It seems getting into the castle will be more difficult than first thought. Gabriel will have to navigate the maze gardens. In this place a man can be lost forever or devoured by the creatures that haunt its labyrinthine corridors. These gardens were once the most beautiful in all Europe and many pilgrims would visit the Castle grounds from lands far away to witness their timeless beauty. Now they lie wasted and rotten, decaying as their master lives on.
  1757. Menu_Loading_6_3_castle_hall Time is running out. Night is almost upon us. Soon the castle will be swarming with vampires. Those who are the most powerful of their kind are able to take on the appearance of high born humans. Gabriel must be on his guard now for appearances can be deceptive. I have heard that in this place, one may face ones deadliest foes without realizing it until it is too late.
  1758. Menu_Loading_6_5_refectory She has the body of an innocent child yet the wits and cunning of a seasoned predator. She will kill Gabriel in a heartbeat if she could. Beautiful Laura, who was turned many centuries ago, has lived a lonely, cruel existence ever since. Gabriel will have to be very careful from now on, as he can be sure that her 'mother', the one who commands here, is now fully aware of his presence and that Laura herself still has some part to play in our tale.
  1759. Menu_Loading_7_1_balcony The Butcher who commanded the castle kitchens fed the corpses of the dead to the Ghouls. The efficiency of the Queen's household is formidable indeed. The Vampires drain the blood and the Ghouls feed on the remains, nothing is left. Using his powers is making Gabriel far stronger than I anticipated. He will need more than physical prowess when he faces her. She can put a glamour upon his heart that will tempt him to forget everything he knows, even his beloved. She holds the next piece of the mask and I fear that he will fall at the last.
  1760. Menu_Loading_7_3_chromatic_observatory This part of the castle was once where acclaimed scientist Friedrich von Frankenstein conducted his experiments into artificial life. He was quite mad and often would conduct horrific and depraved acts trying to discover the secrets of life itself. His own demise was equally gruesome. The Vampire Queen took him but kept him alive thus over many centuries she fed on him daily, keeping him at the brink of death yet living and aware. Why she did this is only known to a few...she once loved life and loved living things and, before she became a lord of shadow, she vowed she would punish Frankenstein for his vile acts. As a Dark Lord, she was able to keep her word.
  1761. Menu_Loading_7_3_chromatic_observatory_a Gabriel has finally defeated Frankenstein's abomination. This hellish place is enough to thwart any man's resolve and yet Gabriel seems completely willing to continue to the bitter end. I hardly recognize my old friend now. A steely resolve has taken hold and compassion is now gone from his heart. He doesn't sleep these days, more's the pity. He just rages at the world and those creatures that dare to confront him. This next challenge will tax his mind further and I fear, it may break it forever.
  1762. Menu_Loading_8_1_tower_base Curious, isn't it? Love can be a powerful weapon it seems, even to those who are dead. Laura has spared him. Though she has the power to take his life, she has given it back and all for love. Perhaps she remembers her true mothers arms around her, comforting her before she became this creature. Perhaps she remembers the feelings of love thought long lost to her heart all those years ago. A child's love is without bitterness or boundaries, a pure love. I wonder what will become of her, this lost soul, when we kill her present 'mother' and send her to the pits of hell where she belongs?
  1763. Menu_Loading_8_2_the_tower The Vampire's mercy is playing on his thoughts, I see that clearly on his face. Perhaps Laura reminded him of poor Claudia? Seeing his beloved Marie again has brought it all back to him. Marie's love is all he has now and the hope of holding her again, the only hope. He is close now, close to the bitch who commands these Vampire vermin. Gabriel will make her pay for the injustices he has felt at her hands. She is powerful, she will try every trick in the book to tempt him to her cause. There is just the small matter of the clockwork tower to overcome first. Another mad invention of Frankenstein that I hope will only delay his sweet revenge.
  1764. Menu_Loading_8_3_top_corridor The giant mechanisms and gears continue to turn but Gabriel continues to foil them. He is now in the heart of evil. Darkness is all around, surrounding him from all sides. Here he will meet the brother of the one he destroyed in the village, his name is Olrox. The two brothers have been her greatest champions, yet I sense their reign of evil is ending here tonight. Olrox and his brother Brauner are traitors who took sides with the Queen when she became one of the Dark Lords. He has wreaked terror on the lands ever since but now he will meet one who is greater, more powerful than he. One who will deliver a message without any mercy. Olrox meet Gabriel Belmont and his Vampire Killer!
  1765. Menu_Loading_8_4_the_throne_room The blood of Olrox has opened the way to the Queen. She holds the next piece of the God mask which Gabriel must acquire, if he is to be with his beloved again. She will try to seduce him, to glamour him but he will see through her mask, I am sure of it. He is so very strong now and even she must fear her own death at his hands. I can smell her fear, her stench. Vampires can sense the living but the dead she cannot. She knows Gabriel is here yet she cannot sense death close at hand also. She knows what it is he wants. Poor, beautiful Carmilla, you will cry bloody tears before this night has ended!
  1766. Menu_Loading_9_1_bones_forest So Pan comes again with words of wisdom and advice for our hero. Gabriel is angry now, Carmilla's betrayal has made him question his own faith. The brotherhood means nothing to him anymore. He only wants his Marie back. He now has two pieces of the mask and only one more to find to make it complete. He must travel now to the Land of the Dead and he must face the final Lord. Death himself. There are still many leagues to travel and I cannot risk being seen, for I doubt even one of his brotherhood could help him now. He must go where none may follow... into the abyss.
  1767. Menu_Loading_9_3_woes_moor The stench of death is strong. A witch holds power here but I sense Gabriel is more than a match for her. The bones of his fellow warriors litter the place but he seems oblivious to them. Stoic and determined to move forward, he doggedly fights on. He has not slept for days, he rests only briefly. I sometimes hear him talking to her, telling her he loves her, that they will be together again. In the dark, he weeps for her or perhaps it is for his own lost soul.
  1768. Menu_Loading_9_4_1_the_music_box The old hag has cast a spell on Gabriel making him very small. Small enough to enter the music box and retrieve the blue rose she so obviously desires. This old witch has me nervous. Something she said has filled me with disquiet. She mentioned the 'King of the Angels'... I am sure I heard her correctly. What does this mean? Why do I have this feeling of dread? I hope Gabriel will succeed and quickly, so that we may be on our way. When he has gone, I will kill this evil crow, so that she may not be a danger to anyone else ever again.
  1769. Menu_Loading_10_1_marsh_of_silence Baba Yaga sent our hero to the Titans Graveyard and I have sent her soul to the underworld. She will trouble us no more. Now my friend enters the Land of the Dead and his final battle is coming. I must find my own path and try to meet with him at some point. For now he is on his own. The land requires sacrifice... a sacrifice I hope that he can make, because without it he will not get very far. I must have faith in him now. The seed was sown long ago and it flowers beautifully. He has come this far down the path... I must believe that he will go all the way.
  1770. Menu_Loading_10_2_misty_moor Powerful Necromancers have used this once sacred ground to build an army of the dead. Conquering nearby lands, legions of Zombies have devoured the living and given rise to this desolation. No man has travelled here without meeting death. Gabriel now faces his toughest challenge. He now bangs his fists on the very doors of hell on Earth and the Lord who commands here is listening, waiting for him. Smiling...
  1771. Menu_Loading_10_3_cementery So the old God is dead. It has come to this, at the last. The blood of a God has opened the way. Good Gabriel, very good. There is only one true God and all usurpers must be cast aside. Though Pan's sacrifice was not in vain. Now our warrior of light can proceed to his final destiny. The Lord of the Dead is the most powerful of the Lords of Shadow. Gabriel will need every ounce of his being to defeat him. I worry for him though, his mind is tired, broken even. He questions his faith, he questions his heart. Can he succeed? Come my friend, just a bit further and you shall see your Marie again.
  1772. Menu_Loading_10_5_crematory_oven Fueled by the very flames of Hell itself, the crematory oven is where the Gravedigger does his ghastly work. A powerful demon whose mighty shovel can cleave a man in two with one stroke. The Gravedigger will rip the very soul from Gabriel, given half the chance, yet I sense that our hero is more than a match for this creature. This could be interesting indeed. I sense Gabriel's rage welling up within him and I wonder who is the more terrible, our hero or the demon?
  1773. Menu_Loading_11_0_the_necromancer_abyss And so it begins, the Necromancer's abyss lies at his feet. He is dark and terrible and the cries of the dead follow him wherever he goes. There is nothing but hate in his heart. Hate for those who have taken his beloved. Who have made him do terrible things. Who have taken his humanity. Now reap the whirlwind, scions of death, for comes the Prince of Darkness.
  1774. Menu_Loading_11_8_dracolich Look at him, so dark, so beautiful. He has come for his revenge and he shall have it. A killing machine without remorse, without pity. What has happened to you, Gabriel? What have you become? Love has blinded you but you have changed, my friend. Your quest is almost over, the dream is in sight. Now you must face death and you must defeat it. The mask is a powerful device and he who wields it can do anything! Bring back the dead, rule the world, destroy the universe, challenge God himself. You are the one, Gabriel. You are the one!
  1775. Menu_Loading_12_3_final_fight And now the final battle is come. Marie is waiting for you, my friend. She knows what you have done. She knows everything. Marie has hoped all this time that you would save the world and here you are on the brink of it. You stand upon a knife edge. She has kept faith in you despite everything, now you must fulfill your destiny and the truth will out. I will help you, old friend. I will be with you in this your moment of victory!
  1776. Menu_Loading_dlc_1_1_castle_hall It seems like only yesterday that I stood there upon that cliff top, looking down into the abyss of my life. Everything that I had ever loved taken from me. Defeating the Lords of Shadow had been a hollow victory. Now I was on a journey, a journey that I could never imagine in my darkest nightmares. As I stood there contemplating my fate, a voice entered my thoughts, a cry for help that I could not ignore. A debt was owed, a life for a life and what was left of my broken humanity felt obliged to do the honorable thing, to repay that debt. Looking back now, I realize that none of us has any real control over our fate. We are like leaves on the wind to be blown wherever we may.
  1777. Menu_Loading_dlc_1_2_dungeon Evil is drawn to this place like a moth to the flame and I could not at that moment deny that I myself had returned. Now, as I look back I see the crooked path that I had been set upon all those years before, leading me inexorably to this moment. I can still see her face in my mind's eye, poor dear Laura, such a sad tale is ours. A tale of heroes who strove to save humanity only to lose our own.
  1778. Menu_Loading_dlc_1_3_towermech She is a lost soul. A child whose innocence was cruelly taken from her. What kind of God could allow such things to happen? Innocent children turned into monsters. I thought then I could save her. Show her some kindness that might mean something to her. What a fool I was... Just like the three Brotherhood founders, we were all betrayed. I feel a sense of pity for them now. I have travelled that road that they first set out upon and I have become that which they became. I am darkness. I am shadow.
  1779. DLC_Donation_Cant Laura>I cannot give more blood without fainting!
  1780. DLC_Donation_Cancel Laura>More blood must be offered!
  1781. DLC_Donation_Autocancel Laura>More blood must be offered, but I feel too weak!
  1782. DLC_Donation_Completed Laura>Offering accepted!
  1783. DLC_Donation_Press_Donate %s Offer blood
  1784. DLC_Donation_Press_Cancel %s Cancel
  1785. DLC_Donation_Hint You can grab a stunned Ghoul to drink some blood from it.
  1786. DLC_Laura_Faint_Help_0 Laura>I cannot! I need your help!
  1787. DLC_Laura_Faint_Help_1 Laura>I'm hurt, help me!
  1788. DLC_Laura_Faint_Help_2 Laura>Help me first, Gabriel!
  1789. DLC_Carmilla_Blood_0 Gabriel>Laura, can you cross to the other side and look for Carmilla's blood?
  1790. DLC_Carmilla_Blood_1 Laura>Right away.
  1791. DLC_Carmilla_Blood_2 Laura>Got it! I have Carmilla's blood!
  1792. DLC_Time_Machine_NotGem Looks like a piece is missing...
  1793. DLC_Time_Machine_Gem The machine is functioning now!
  1794. DLC_Time_Machine_NotGem_Mechanism Nothing seems to happen...
  1795. DLC_Time_Machine_Gem_Mechanism The piece must be placed in the machine before using it...
  1796. DLC_Laura_Taunt_0 Laura>How dare you attack me?
  1797. DLC_Laura_Taunt_1 Laura>You will regret that!
  1798. DLC_Laura_Taunt_2 Laura>Mmm... take that... and that!
  1799. DLC_Laura_Taunt_3 Laura>You think you can beat me?
  1800. DLC_Laura_Taunt_4 Laura>I am going to teach you a lesson!
  1801. DLC_Laura_Taunt_5 Laura>You are nothing but entertainment for me!
  1802. DLC_Laura_Taunt_6 Laura>You won't win!
  1803. DLC_HELP_MESSAGE_1_2_A Laura doesn't have the skills to tear down this ice wall...
  1804. DLC_HELP_MESSAGE_1_2_B Maybe you can tear down this ice wall...
  1805. DLC_HELP_MESSAGE_1_2_C_0 Gabriel>Laura, cross to the other side, quickly!
  1806. DLC_HELP_MESSAGE_1_2_C_1 Gabriel>Laura, run to the other side!
  1807. DLC_HELP_MESSAGE_1_2_C_2 Gabriel>Laura, through the door now!
  1808. DLC_HELP_MESSAGE_1_2_D_0 Laura>Right away!
  1809. DLC_HELP_MESSAGE_1_2_D_1 Laura>Hold on!
  1810. DLC_HELP_MESSAGE_1_2_D_2 Laura>I'm coming!
  1811. DLC_HELP_MESSAGE_1_2_E_0 Gabriel>Look for an entrance for me, I'll be waiting here!
  1812. DLC_HELP_MESSAGE_1_2_F_0 Laura>It's amazing to think that this place has always been under the castle!
  1813. DLC_HELP_MESSAGE_1_2_G_0 Laura>Those are the remains of the original tower that the Founders built here! The Forgotten One is locked up somewhere inside.
  1814. DLC_HELP_MESSAGE_1_2_H_0 Laura>Do not leave me alone ever again!
  1815. DLC_Leviathan_Message_0 Laura>The waters are infested with horrible things that will eat you. You cannot cross by swimming, but maybe your magic boots can help...
  1816. DLC_Leviathan_Message_1 Laura>Come on, it's not that hard! Try to sprint over the water!
  1817. DLC_Leviathan_Message_2 Laura>We do not have all the time in the world, Gabriel... have you tried sprinting over the water?
  1818. DLC_Leviathan_Message_3 Laura>Mmm... I thought you would be better than this?
  1819. DLC_Leviathan_Message_4 Laura>You could use my powers, you know... You would save yourself a lot of trouble.
  1820. DLC_Leviathan_Message_5 Laura>I admit that the bloodlust bothered me a little at first ... But now I love its flavor, yummy.
  1821. DLC_Leviathan_Message_6 Laura>Use the boots' sprint power to run over the water!
  1822. DLC_BladePuzzle_Message_0 Laura>I can give power to this mechanism whenever you need it.
  1823. DLC_BladePuzzle_Message_1 Laura>I think the mechanism needs more power...
  1824. DLC_BrokenTower_Message_0 Laura>We can not continue, the top floor no longer exists!
  1825. DLC_Chapel_Message_0 Laura>I will not go into the chapel. I'll wait here.
  1826. DLC_BrokenTowerClock_Message_0 Laura>I sense a powerful magic in this clock... Mother said there was a way to turn back time with this machine...
  1827. DLC_BrokenTowerClock_Message_1 Laura>Now the clock should work!
  1828. DLC_BrokenTowerClock_Message_2 Laura>We have gone back in time! The top floor of the tower should be there now.
  1829. DLC_BrokenTowerClock_Message_3 Laura>Here are the shrines of the three founders of your Order.
  1830. DLC_PengoPuzzle_Message_0 Laura>There's Cornell's blood!
  1831. DLC_PengoPuzzle_Message_1 Laura>I want to play, too!
  1832. DLC_PengoPuzzle_Message_2 Laura>What fun! See if you are able to put the toy into the center of the board.
  1833. DLC_PengoPuzzle_Message_3 Laura>My toy!
  1834. DLC_PengoPuzzle_Message_4 Laura>Don't worry, I can summon as many toys as you need!
  1835. DLC_PengoPuzzle_Message_5 Laura>And another one!
  1836. DLC_PengoPuzzle_Message_5_ALT1 Laura>And another one!
  1837. DLC_PengoPuzzle_Message_5_ALT2 Laura>And another one!
  1838. DLC_PengoPuzzle_Message_5_ALT3 Laura>And another one...
  1839. DLC_PengoPuzzle_Message_6 Laura>Well done, we have Cornell's blood!
  1840. DLC_PengoPuzzle_Message_7 Use the Dark Gauntlet to move this block.
  1841. DLC_PortalPuzzle_Help_0 Laura>There is another of those buttons there, behind that gate!
  1842. DLC_PortalPuzzle_Help_1 Laura>You'll have to tear down the gate!
  1843. DLC_PortalPuzzle_Help_2 Laura>Gabriel, push the column through the gate to break it!
  1844. DLC_PortalPuzzle_Solved Laura>Well done, we have Zobek's blood!
  1845. DLC_PortalPuzzle_Tuto_Button_0 Laura>I think that you can activate those buttons using your Gauntlet.
  1846. DLC_PortalPuzzle_Tuto_Button_1 Laura>Those buttons seem important. Try to activate them using your Gauntlet.
  1847. DLC_PortalPuzzle_Tuto_Button_2 Laura>Bang your fist on that button to toggle it!
  1848. DLC_PortalPuzzle_DoorDash This door is firmly closed, but something heavier could break it open...
  1849. DLC_GhoulGrab_Message_0 Grab the stunned Ghoul to suck its blood and recover some health; remember to release it before it explodes!
  1850. DLC_Portrait_Cornell Laura>Ah, Cornell, the youngest of the Founders... his overconfidence blinded him to the threat that you represented until it was too late...
  1851. DLC_Portrait_Carmilla Laura>Beautiful Carmilla... I didn't get to know your human past, but I cannot stop thinking that some part of it still existed in the creature that I called "mother"... and I still envy you for that.
  1852. DLC_Portrait_Zobek Laura>At the end, the sage Zobek was only a pawn in the hands of Satan, but still... If you had known, would you have killed him when you had the chance, Gabriel?
  1853. DLC_PuzzleRubik_1 Selection
  1854. DLC_PuzzleRubik_2 Drop Blood
  1855. DLC_PuzzleRubik_3 Exit
  1856. DLC_RelicFinger_Collection You found one of Frankenstein's fingers! Collect them all!
  1857. Menu_Pengo_Reset Exit puzzle
  1858. Menu_Pengo_Reset_RagDoll [[Y]] Reset Deadly Toy
  1859. Menu_Pengo_Move_RagDoll Move Deadly Toy
  1860. Menu_Chess_Puzzle_Look Look around
  1861. Menu_Chess_Puzzle_Select Select piece
  1862. Menu_Chess_Puzzle_Unselect Unselect piece
  1863. Menu_Chess_Puzzle_Swap Swap selected pieces
  1864. Menu_Chess_Puzzle_Move Move selected piece
  1865. Menu_Chess_Puzzle_Exit Exit
  1866. Menu_Blades_Gear_Up [[Y]] Increase blade speed
  1867. Menu_Blades_Gear_Down [[X]] Reduce blade speed
  1868. ChessPuzzleIntro Laura>Mother once told me that the entrance to the ancient fortress of the Brotherhood was in this room.
  1869. OutOfPuzzle1 Laura>We must find the entrance, Gabriel.
  1870. OutOfPuzzle2 Laura>... The entrance has to be nearby...
  1871. OutOfPuzzle3 Laura>We do not have much time, Gabriel, we must find the entrance.
  1872. HintTaken Laura>You must read the knight's scroll. Maybe it contains a clue...
  1873. HintNotTaken Laura>Maybe there's a clue nearby...
  1874. ChessPuzzleSolved Laura>Great, you did it!
  1875. Menu_AbortGame Quit
  1876. Menu_AbortGame_Question Quit Current Game?
  1877. Menu_Audio_MusicVolume Music Volume
  1878. Menu_Audio_SoundVolume Effects Volume
  1879. Menu_Audio_VoiceVolume Voice Volume
  1880. Menu_Audio_MovieVolume Video Volume
  1881. Menu_Accept Accept
  1882. Menu_AutoSave AutoSave
  1883. Menu_Back Back
  1884. Menu_Continue Continue
  1885. Menu_Continue_Quest Continue Quest
  1886. Menu_Credits Credits
  1887. Menu_ExitGame Exit Game
  1888. Menu_ExitGame_Question Exit Game?
  1889. Menu_LoadGame Load Game
  1890. Menu_LoadGame_Question Load Game?
  1891. Menu_LoadLevel_Question Go to this location?
  1892. Menu_Warning_LoadLevel Game progress from the beginning of the last played map will be lost.
  1893. Menu_Warning_Cheats Cheats will deactivate save game and achievements.
  1894. PS3_Menu_Warning_Cheats Cheats will deactivate save game and trophies.
  1895. Menu_Warning_Question Activate cheats?
  1896. Menu_Back_To_Index Back To Index
  1897. Menu_Next_Chapter Next Chapter
  1898. Menu_Save_And_Exit Save and Exit
  1899. Menu_Back_To_Index_Question Back To Index?
  1900. Menu_Warning_Back_To_Index Game progress from the beginning of the level will be lost.
  1901. Menu_PrevImage Previous
  1902. Menu_NextImage Next
  1903. Menu_Options Options
  1904. Menu_Options_Audio Audio
  1905. Menu_Options_Controls Controls
  1906. Menu_Options_Video Video
  1907. Menu_Question_Max Max
  1908. Menu_Question_High High
  1909. Menu_Question_Low Low
  1910. Menu_Question_Medium Medium
  1911. Menu_Question_No No
  1912. Menu_Question_Yes Yes
  1913. Menu_ReturnToGame Return to Game
  1914. Menu_SaveGame Save Game
  1915. Menu_SaveGame_New New Save Game
  1916. Menu_SaveGame_Overwrite_Question Overwrite Saved Game?
  1917. Menu_SinglePlayer Single Player
  1918. Menu_NewGame New Game
  1919. Menu_Skill_Level Difficulty
  1920. Menu_Skill_Easy Squire
  1921. Menu_Skill_Normal Warrior
  1922. Menu_Skill_Hard Knight
  1923. Menu_Skill_Very_Hard Paladin
  1924. Menu_Skill_SystemMessage Skill level set to %s
  1925. Menu_Split_Type Game Type
  1926. Menu_Video_Apply Apply Changes
  1927. Menu_Video_Bloom Bloom
  1928. Menu_Video_Deformation Deformation
  1929. Menu_Video_Fog Fog
  1930. Menu_Video_Gamma Gamma
  1931. Menu_Video_Lock Mouse Sync
  1932. Menu_Video_Mode Video Mode
  1933. Menu_Video_MotionBlur Motion Blur
  1934. Menu_Video_SetDefaults Set Defaults
  1935. Menu_Video_Shadows Shadows
  1936. Menu_Video_TextureDetail Texture Detail
  1937. Menu_Video_TextureFilter Texture Filter
  1938. Menu_Video_VSync Vertical Sync
  1939. Menu_Configuration Configuration
  1940. Menu_Historic_Missions Chapters
  1941. Menu_Keep_Crouch Keep crouch
  1942. Menu_Keep_Sticks_Sensibility Sticks sensitivity
  1943. Menu_Keep_Auto_Reload Auto Reload
  1944. Menu_Keep_Auto_Aim Assisted Aim
  1945. Menu_Keep_Invert_View Invert View
  1946. Menu_Press_Start Press [ENTER] or START...
  1947. Menu_Press_Continue Press %s to continue
  1948. Menu_Restart Restart
  1949. Menu_Restart_Waypoint Restart from Last Checkpoint
  1950. Menu_Controls_Move Movement
  1951. Menu_Controls_Aim .
  1952. Menu_Controls_Zoom_1 Push and Hold to recharge Shadow Magic
  1953. Menu_Controls_Zoom_2 with environment Neutral Energy
  1954. Menu_Controls_Crouch_1 Push and Hold to recharge Light Magic
  1955. Menu_Controls_Crouch_2 with environment Neutral Energy
  1956. Menu_Controls_Reload Direct attack
  1957. Menu_Controls_Flashlight Area attack
  1958. Menu_Controls_Melee Secondary Weapon
  1959. Menu_Controls_Switch_Char1 Jump
  1960. Menu_Controls_Switch_Char2 .
  1961. Menu_Controls_Switch_Char3 .
  1962. Menu_Controls_Orders .
  1963. Menu_Controls_Orders_Follow Fairies
  1964. Menu_Controls_Orders_Keep Dark Crystal
  1965. Menu_Controls_Orders_Go_Alpha Silver Daggers
  1966. Menu_Controls_Orders_Go_Omega Holy Water
  1967. Menu_Controls_Power_Right Shadow Magic Enable / Disable
  1968. Menu_Controls_Power_Left Light Magic Enable / Disable
  1969. Menu_Controls_Main_Weapon Grip
  1970. Menu_Controls_Secondary_Weapon Block
  1971. Menu_Controls_SecWeapSel Secondary Weapon Selection
  1972. Menu_Controls_Combos Advanced Controls
  1973. Menu_Controls_Combos_Floor Ground Attacks
  1974. Menu_Controls_Combos_Air Air Attacks
  1975. Menu_Controls_Combos_Blok Blocking Attacks
  1976. Menu_Controls_Combos_Magic Magic
  1977. Menu_Show_Version Show Version
  1978. Menu_Show_Subtitles Show Subtitles
  1979. Menu_Options_Game Game Options
  1980. Menu_Resume_Game Resume
  1981. Menu_Restart_Question Restart Level?
  1982. Menu_Warning_Restart Game position will be reset to the beginning of the level.
  1983. Menu_Warning_Restart_Waypoint Game position will be reset to the Last Checkpoint.
  1984. Menu_Restart_Waypoint_Question Restart from Checkpoint?
  1985. Menu_Play Play
  1986. Menu_Campaign Quest
  1987. Menu_Historic Chapters
  1988. Menu_Main_Menu Main Menu
  1989. Menu_Game_Menu Game Menu
  1990. Menu_Back_To_Title Back to Title Menu
  1991. Menu_Warning_Back_To_Title Game progress from the Last Checkpoint will be lost.
  1992. Menu_Back_To_Title_Question Back to Title Menu?
  1993. Menu_Extras Extras
  1994. Menu_Snake Snake Outfit
  1995. Menu_Snake_Visor Solid Eye
  1996. Menu_Snake_Moustache Mustache
  1997. Menu_Snake_Bandana Bandana
  1998. Menu_Warning_NewGame This option will overwrite your game save data!
  1999. Menu_NewGame_Question Start a new game?
  2000. Menu_Warning_Config This option will overwrite the previous Configuration
  2001. Menu_Config_Question Save Configuration?
  2002. Menu_Cancel Cancel
  2003. Menu_Historic_Continue Continue Last Mission
  2004. Menu_Keep_Switch_Sticks Movement
  2005. Menu_Keep_Stick_Left Left stick
  2006. Menu_Keep_Stick_Right Right stick
  2007. Menu_Warning_CancelConfig You will lose your changes
  2008. Menu_CancelConfig_Question Cancel Configuration?
  2009. Menu_Controls_Absorb_Dark Absorb Shadow Magic
  2010. Menu_Controls_Absorb_Light Absorb Light Magic
  2011. Menu_Controls_Back BACK
  2012. Menu_Controls_Dodge Block / Dodge
  2013. Menu_Controls_Down Down
  2014. Menu_Controls_Grip Grip / Use
  2015. Menu_Controls_LB LB
  2016. Menu_Controls_Left Left
  2017. Menu_Controls_LT LT
  2018. Menu_Controls_LT_Press Left stick
  2019. Menu_Controls_Pad Controller
  2020. Menu_Controls_RB RB
  2021. Menu_Controls_Reset Reset to Default
  2022. Menu_Controls_Right Right
  2023. Menu_Controls_RT RT
  2024. Menu_Controls_RT_Press Right stick
  2025. Menu_Controls_Select SELECT
  2026. Menu_Controls_Start START
  2027. Menu_Controls_Travel_Book Travel Book
  2028. Menu_Controls_Unassigned [Unassigned]
  2029. Menu_Controls_Up Up
  2030. Menu_GamePaused Game Paused
  2031. Menu_Exit_Level World Map
  2032. Menu_Exit_Level_Question Exit to World Map?
  2033. Menu_Warning_Exit_Level Game progress from the beginning of the level will be lost.
  2034. Menu_Resume_Level Level Resume
  2035. Menu_Experience_Points Experience points:
  2036. Menu_Relics_Obtained Relic obtained:
  2037. Menu_Daggers_Expansion Dagger Upgrade:
  2038. Menu_Vials_Expansion Holy Water Upgrade:
  2039. Menu_Trial_Failed Trial failed!
  2040. Menu_Play_Chess_1P One player
  2041. Menu_Play_Chess_2P Two players
  2042. Menu_Chess_Difficulty_Easy Easy
  2043. Menu_Chess_Difficulty_Medium Medium
  2044. Menu_Chess_Difficulty_Hard Hard
  2045. Menu_Chess Vampire Wargame
  2046. Menu_GemsInfo_Life %i of %i
  2047. Menu_GemsInfo_Light %i of %i
  2048. Menu_GemsInfo_Dark %i of %i
  2049. Menu_Chapter_1._Prologue Chapter I
  2050. Menu_Chapter_2._Labyrinth_1 Chapter II
  2051. Menu_Chapter_3._Labyrinth_2 Chapter III
  2052. Menu_Chapter_4._Mountain_Fortress Chapter IV
  2053. Menu_Chapter_5._Isolated_Village Chapter V
  2054. Menu_Chapter_6._Vampire_Castle_1 Chapter VI
  2055. Menu_Chapter_7._Vampire_Castle_2 Chapter VII
  2056. Menu_Chapter_8._Vampire_Castle_3 Chapter VIII
  2057. Menu_Chapter_9._Babayaga_Cottage Chapter IX
  2058. Menu_Chapter_10._Necromancer_Abyss_1 Chapter X
  2059. Menu_Chapter_11._Necromancer_Abyss_2 Chapter XI
  2060. Menu_Chapter_12._Necromancer_Abyss_3 Chapter XII
  2061. Menu_Chapter_13._DLC_1 Chapter XIII
  2062. Menu_Level_1_1_besieged_village Besieged Village
  2063. Menu_Level_1_4_haunting_path Hunting Path
  2064. Menu_Level_1_5_swamp The Dead Bog
  2065. Menu_Level_1_7_pans_temple Pan's Temple
  2066. Menu_Level_1_9_oblivion_lake Oblivion Lake
  2067. Menu_Level_2_2_enchanted_forest Enchanted Forest
  2068. Menu_Level_2_3_underground_cave Underground Caves
  2069. Menu_Level_2_4_labyrinth_entrance Labyrinth Entrance
  2070. Menu_Level_2_6_underground_dungeons Waterfalls of Agharta
  2071. Menu_Level_2_7_labyrinth_ruins_ii Agharta
  2072. Menu_Level_2_8_dark_dungeon Dark Dungeon
  2073. Menu_Level_2_8_stone_idol_mausoleum Sanctuary Entrance
  2074. Menu_Level_2_9_stone_idol_temple Sanctuary of Titans
  2075. Menu_Level_2_10_black_knight The Black Knight
  2076. Menu_Level_3_0_the_gauntlet The Three Towers
  2077. Menu_Level_3_3_the_dark_lord The Dark Lord of the Lycans
  2078. Menu_Level_4_1_fortress Mountain Fortress
  2079. Menu_Level_4_2_fortress_witch The Crow Witch
  2080. Menu_Level_5_1_dark_forest Veros Woods
  2081. Menu_Level_5_2_isolated_village Wygol Village
  2082. Menu_Level_5_2_isolated_village_a Brauner
  2083. Menu_Level_5_4_abbey_catacombs Abbey Catacombs
  2084. Menu_Level_5_4_abbey_catacombs_a Abbey Library
  2085. Menu_Level_5_8_abbey_tower Abbey Tower
  2086. Menu_Level_5_11_sewers Castle Sewers
  2087. Menu_Level_6_1_courtyard Castle Courtyard
  2088. Menu_Level_6_1_courtyard_a Maze Gardens
  2089. Menu_Level_6_3_castle_hall Castle Hall
  2090. Menu_Level_6_3_game_room Vampire Wargame
  2091. Menu_Level_6_5_refectory Refectory
  2092. Menu_Level_7_1_balcony Balcony
  2093. Menu_Level_7_3_chromatic_observatory Electric Laboratory
  2094. Menu_Level_7_3_chromatic_observatory_a Chromatic Observatory
  2095. Menu_Level_8_1_tower_base Outer Wall
  2096. Menu_Level_8_2_the_tower The Clockwork Tower
  2097. Menu_Level_8_3_top_corridor Olrox
  2098. Menu_Level_8_4_the_throne_room The Throne Room
  2099. Menu_Level_9_1_bones_forest Bones Forest
  2100. Menu_Level_9_3_woes_moor Woes Moor
  2101. Menu_Level_9_4_1_the_music_box The Music Box
  2102. Menu_Level_10_1_marsh_of_silence Titan Graveyard
  2103. Menu_Level_10_2_misty_moor Fire Pinnacle
  2104. Menu_Level_10_3_cementery Fire Cemetery
  2105. Menu_Level_10_5_crematory_oven Crematory Oven
  2106. Menu_Level_11_0_the_necromancer_abyss Necromancer's Abyss
  2107. Menu_Level_11_8_dracolich The Dracolich
  2108. Menu_Level_12_3_final_fight Final Fight
  2109. Menu_Level_dlc_1_1_castle_hall Castle Hall
  2110. Menu_Level_dlc_1_2_dungeon Abandoned Wing
  2111. Menu_Level_dlc_1_3_towermech Founders' Quarters
  2112. Menu_Cheats Cheats
  2113. Menu_Cheats_NoDamage No Damage
  2114. Menu_Cheats_On On
  2115. Menu_Cheats_Off Off
  2116. Menu_Cheats_AllRelics All Relics
  2117. Menu_Cheats_AllCombos All Combos
  2118. Menu_Cheats_AllGems All Gems
  2119. Menu_Cheats_AllUpgrades All Upgrades
  2120. Menu_Skip_Scene_Question Skip Scene?
  2121. Menu_Skip Skip
  2122. Menu_Warning_Skip_Scene This Scene can be skipped
  2123. Menu_Unassigned_Text Some controls are not assigned to the mouse buttons or to the keyboard keys.
  2124. Menu_Unassigned_Question Reset to Default?
  2125. Menu_Controls_Esc_Cancel Press [ESC] to cancel.
  2126. Menu_Aspect_Ratio Aspect Ratio
  2127. Menu_Aspect_Ratio_Normal 4:3 (Normal)
  2128. Menu_Aspect_Ratio_Wide 0,672916666666667
  2129. Menu_Aspect_Ratio_Wide_PC 0,673611111111111
  2130. Menu_Screen_Resolution Resolution
  2131. Menu_ExitGame_Warning All progress will be lost
  2132. Menu_Screen_Descriptor_Resolution Display mode has been changed and will be reset in 15 seconds.
  2133. Menu_Screen_Question_Resolution Keep the changes?
  2134. Menu_Options_Language Language
  2135. Menu_Video_Advanced Advanced Options
  2136. Menu_Video_ShaderDetail Shader Detail
  2137. Menu_Video_Antialias Antialiasing
  2138. Menu_Video_Anisotropic Anisotropic
  2139. Menu_Video_AmbientOcclusion Ambient Occlusion
  2140. Menu_Question_Unavailable Unavailable
  2141. Menu_The_End The End
  2142. X360_Menu_Press_Start Press START button
  2143. X360_Menu_Vibration Vibration
  2144. X360_Menu_Checkpoint Saving...
  2145. X360_Menu_Saving_Game Saving content. Please don't turn off your console.
  2146. X360_Menu_No_Profile No gamer profile selected. You will not be able to save game progress.
  2147. X360_Menu_No_Device No storage device selected.
  2148. X360_Menu_No_Device_Available1 Storage device was removed.
  2149. X360_Menu_No_Device_Available2 Please select storage device.
  2150. X360_Menu_No_Content Error saving content.
  2151. X360_Menu_No_Same_User Content created by a different gamer profile.
  2152. X360_Menu_No_Autosave You will not be able to save game progress.
  2153. X360_Menu_Confirmation Are you sure?
  2154. X360_Menu_Profile_Change1 Gamer profile has changed.
  2155. X360_Menu_Profile_Change2 Redirecting to start screen.
  2156. X360_Menu_Loading_Game Loading...
  2157. X360_Menu_Corrupt_Content1 The save game is damaged. You will not be able to save game progress until you manually delete the corrupted data in the Memory section of the Xbox Dashboard.
  2158. X360_Menu_Corrupt_Content2 It will not be loaded.
  2159. X360_Menu_Storage Storage Location
  2160. X360_Menu_Keep_Stick_Left Left stick
  2161. X360_Menu_Keep_Stick_Right Right stick
  2162. X360_Menu_No_Signed_In_Storage_Device Unable to select a storage device. You are not signed into a gamer profile.
  2163. X360_Menu_Reading_Devices Reading from storage devices.
  2164. X360_Menu_Unaccess_Devices Error accessing storage device.
  2165. X360_Menu_No_Loading_Content Error loading content.
  2166. PS3_Menu_Press_Start Press START button
  2167. PS3_Menu_PadDisconected The Controller is not detected. Please assign Controller %d and press %c to continue.
  2168. PS3_Menu_Keep_Stick_Left Left stick
  2169. PS3_Menu_Keep_Stick_Right Right stick
  2170. PS3_Menu_Selector_Left L2 button
  2171. PS3_Menu_Selector_Right R2 button
  2172. Menu_Nav_CloseSkills Close Skills Page
  2173. Menu_Nav_CloseBook Close Book
  2174. Menu_Nav_SelectCategory Select Category
  2175. Menu_Nav_Show Show
  2176. Menu_Nav_Back Back
  2177. Menu_Nav_Select Select
  2178. Menu_War_Game_Show_Life Show Life
  2179. Menu_War_Game_Piece_Lycan Select Lycan
  2180. Menu_War_Game_Piece_Vampire Select Vampire
  2181. Menu_War_Game_Piece_Undead Select Undead
  2182. Menu_War_Game_Select_Square Select square
  2183. Menu_War_Game_Your_Turn Now it's your turn!
  2184. Menu_War_Game_Her_Turn Now it's her turn!
  2185. X360_Menu_War_Game_Move [[A]] Move
  2186. X360_Menu_War_Game_Attack [[B]] Attack
  2187. X360_Menu_War_Game_Drain [[X]] Drain Life
  2188. X360_Menu_War_Game_Invoke [[Y]] Summon Zombie
  2189. PS3_Menu_War_Game_Move [[CROSS]] Move
  2190. PS3_Menu_War_Game_Attack [[CIRCLE]] Attack
  2191. PS3_Menu_War_Game_Drain [[SQUARE]] Drain life
  2192. PS3_Menu_War_Game_Invoke [[TRIANGLE]] Summon zombie
  2193. X360_Menu_War_Game_Start_Wheel Press [[A]] to spin
  2194. X360_Menu_War_Game_Stop_Wheel Press [[A]] to stop
  2195. PS3_Menu_War_Game_Start_Wheel Press [[CROSS]] to spin
  2196. PS3_Menu_War_Game_Stop_Wheel Press [[CROSS]] to stop
  2197. X360_Menu_MapScreenFirstTime This is the World Map. You can revisit previous levels by using the left stick and selecting the stage by pressing the [[A]] button.
  2198. PS3_Menu_MapScreenFirstTime This is the World Map. You can revisit previous levels by using the left stick and selecting the stage by pressing the [[CROSS]] button.
  2199. Menu_Picture_1_1_besieged_village Gabriel fought the horde of Lycanthropes in the hope of freeing the small village from the siege.
  2200. Menu_Picture_1_1_besieged_village1 The Great Warg destroyed the wooden fence as if it was made of paper, and leapt onto Gabriel for the kill.
  2201. Menu_Picture_1_4_haunting_path As they raced through the forest, Gabriel and his mysterious companion heard the baying of the Wargs chasing them.
  2202. Menu_Picture_1_4_haunting_path1 Gabriel fell from the horse. He would have to hold his ground until his mysterious friend returned.
  2203. Menu_Picture_1_5_swamp Mosquitoes and insects buzzed everywhere in the damp ground of the Dead Bog.
  2204. Menu_Picture_1_5_swamp1 Raising their weapons, some Goblins leapt from their hideouts to ambush Gabriel for trespassing on their land.
  2205. Menu_Picture_1_5_swamp2 The mud was slowly swallowing Gabriel, but the quicksand was not the only problem facing him here...
  2206. Menu_Picture_1_5_swamp3 The lonely steps of Gabriel echoed in the empty mausoleum.
  2207. Menu_Picture_1_5_swamp4 The large Swamp Troll ripped up a stone statue and tried to smash Gabriel with it.
  2208. Menu_Picture_1_5_swamp5 A large chasm separated Gabriel from the forest Guardian's temple.
  2209. Menu_Picture_1_7_pans_temple The peaceful and magical forest surrounded Gabriel with a mantle of lush vegetation and watchful eyes.
  2210. Menu_Picture_1_7_pans_temple1 Gabriel had to solve the puzzle, if he was to enter the Temple.
  2211. Menu_Picture_1_7_pans_temple2 This was a sacred place. A place that would be lost to mankind before long.
  2212. Menu_Picture_1_7_pans_temple3 Before him was his beloved Marie and a test that would require all of his wits, if he was to save her.
  2213. Menu_Picture_1_9_oblivion_lake A cold, chill wind blowed through Gabriel's heart as he entered Oblivion Lake.
  2214. Menu_Picture_1_9_oblivion_lake1 The Ice Titan tried to crush Gabriel under its massive fists.
  2215. Menu_Picture_1_9_oblivion_lake2 Gabriel grasped onto the slippery surface of the Ice Titan for dear life.
  2216. Menu_Picture_2_2_enchanted_forest And so it begins, he delved towards the remains of an ancient civilization, as old as the forest itself.
  2217. Menu_Picture_2_2_enchanted_forest1 Gabriel had the Light Gem Medallion to aid him in his quest.
  2218. Menu_Picture_2_2_enchanted_forest2 A few Goblins rushed Gabriel, unaware of his quest.
  2219. Menu_Picture_2_2_enchanted_forest3 Goblins and Wolves wouldn't stop him, once he had mastered the art of Focus.
  2220. Menu_Picture_2_3_underground_cave There was the strong possibility of getting lost inside these treacherous caves, or much worse...
  2221. Menu_Picture_2_3_underground_cave1 Spiders were not the only inhabitants of the caves; Goblins and Lycanthropes roamed its tunnels, too.
  2222. Menu_Picture_2_3_underground_cave2 Gandolfi's artifacts were well hidden and could be found only by the bravest warriors.
  2223. Menu_Picture_2_4_labyrinth_entrance Another obstacle stood in his way; a large reinforced door! Gabriel would have to use the strength of his enemies to tear it down.
  2224. Menu_Picture_2_4_labyrinth_entrance1 The Waterfalls of Agharta hid a magnificent labyrinth of ruins, perfect for a deadly ambush.
  2225. Menu_Picture_2_4_labyrinth_entrance2 Some Lycanthropes tried to stop Gabriel from using the door mechanism.
  2226. Menu_Picture_2_4_labyrinth_entrance3 The City of Agharta lies beyond, yet a fight to the death also beckons.
  2227. Menu_Picture_2_6_underground_dungeons Gabriel had to find a way back to the upper levels of the city, but enemies approached from all sides.
  2228. Menu_Picture_2_6_underground_dungeons1 A giant Spider, attracted by the scent of human flesh, attacked Gabriel on the platform.
  2229. Menu_Picture_2_6_underground_dungeons2 As Gabriel approached the heart of the ancient city, Lycanthrope attacks became more frequent.
  2230. Menu_Picture_2_6_underground_dungeons3 A new ambush, and yet fortune shone when uncalled for. The Cave Troll could prove useful.
  2231. Menu_Picture_2_6_underground_dungeons4 Another pack of Lycanthropes ambushed Gabriel when he reached the other side of the tunnel.
  2232. Menu_Picture_2_6_underground_dungeons5 With the bridge destroyed, Gabriel would have to find another way to cross the gap.
  2233. Menu_Picture_2_6_underground_dungeons6 Gandolfi's Combat Cross was proving valuable in the battle to defeat the enemy hordes.
  2234. Menu_Picture_2_7_labyrinth_ruins_ii The watchful ruins of Agharta lay before Gabriel as he travelled across its desolate streets.
  2235. Menu_Picture_2_7_labyrinth_ruins_ii1 Gabriel fought for his very survival, as the packs of Lycanthropes swarmed to take his life.
  2236. Menu_Picture_2_7_labyrinth_ruins_ii2 A Warg could prove useful in getting to places previously thought impossible.
  2237. Menu_Picture_2_7_labyrinth_ruins_ii3 Small Trolls made the city their home, seeking the protection of their bigger, stronger cousins.
  2238. Menu_Picture_2_7_labyrinth_ruins_ii4 Wargs don't like to be ridden, and would eat anyone audacious enough to try such a thing. For the rider, it's kill or be killed.
  2239. Menu_Picture_2_7_labyrinth_ruins_ii5 Once he got the beast under control, Gabriel could use the mighty strength of the Troll as his own.
  2240. Menu_Picture_2_8_dark_dungeon Gabriel followed the mysterious girl further into the depths of the City.
  2241. Menu_Picture_2_8_dark_dungeon1 Only some fires illuminated the deepest levels of the city dungeons.
  2242. Menu_Picture_2_8_dark_dungeon2 A handful of Gremlins attacked Gabriel with flaming rocks.
  2243. Menu_Picture_2_8_stone_idol_mausoleum Gabriel explored the ruins of Agharta, looking for power crystal nodes.
  2244. Menu_Picture_2_8_stone_idol_mausoleum1 The city streets were littered with the corpses of fallen Brotherhood warriors.
  2245. Menu_Picture_2_8_stone_idol_mausoleum2 A Cave Troll guarded one of the Dark Crystal nodes.
  2246. Menu_Picture_2_8_stone_idol_mausoleum3 Once the Dark Crystal was complete, Gabriel had to hurry towards the entrance, where Claudia awaited.
  2247. Menu_Picture_2_8_stone_idol_mausoleum4 Another closed door blocked them from progressing towards the chamber of the Titans.
  2248. Menu_Picture_2_9_stone_idol_temple The massive Stone Idol Titan stood menacingly before Gabriel.
  2249. Menu_Picture_2_9_stone_idol_temple1 Gabriel hung precariously from the surface of the stone Titan.
  2250. Menu_Picture_2_10_black_knight Claiming vengeance for Claudia, his protégée, the Black Knight Golem ferociously attacked Gabriel.
  2251. Menu_Picture_3_0_the_gauntlet With the Dark Gauntlet on his hand, Gabriel headed towards the Lycanthrope fortress.
  2252. Menu_Picture_3_0_the_gauntlet1 A few Lycanthropes would provide Gabriel with the necessary Shadow Magic.
  2253. Menu_Picture_3_0_the_gauntlet2 Gabriel had to find a way to cross the broken bridge.
  2254. Menu_Picture_3_0_the_gauntlet3 A large group of Lycanthropes ambushed Gabriel, but got more than they bargained for.
  2255. Menu_Picture_3_0_the_gauntlet4 The ruins of the Three Towers stood ominously before the Brotherhood hero.
  2256. Menu_Picture_3_0_the_gauntlet5 Gabriel explored the area, looking for the three Fairy Blossoms needed to open the last door.
  2257. Menu_Picture_3_0_the_gauntlet6 Gabriel defended himself against the Dark Lord's onslaught.
  2258. Menu_Picture_3_3_the_dark_lord A beam of magical light revealed the power of the Dark Lord of the Lycanthropes.
  2259. Menu_Picture_3_3_the_dark_lord1 The full moon shone above the two fighters while they exchanged fiery blows.
  2260. Menu_Picture_3_3_the_dark_lord2 The Dark Lord changed into a monstrous werewolf, and resumed combat.
  2261. Menu_Picture_3_3_the_dark_lord3 The Dark Lord sent his vital energy to the stone monoliths surrounding the platform.
  2262. Menu_Picture_3_3_the_dark_lord4 Gabriel explored his new movement abilities, obtained with the Cyclone Boots.
  2263. Menu_Picture_4_1_fortress The walls of the mountain fortress rose up on the horizon, waiting for the courageous hero.
  2264. Menu_Picture_4_1_fortress1 After being abandoned for centuries, many parts of the fortress had been reduced to rubble.
  2265. Menu_Picture_4_1_fortress2 Two packs of Small Trolls were no match for Gabriel's skills.
  2266. Menu_Picture_4_1_fortress3 An enormous monster appeared on the other side of the wall, roaring ferociously.
  2267. Menu_Picture_4_1_fortress4 The Ogre smashed his fist along the outer walls of the fortress, trying to catch Gabriel.
  2268. Menu_Picture_4_1_fortress5 The Ogre smashed and smashed in an attempt to crush the annoying human that kept bothering him.
  2269. Menu_Picture_4_1_fortress6 Some of the inner walls of the fortress had collapsed, leaving secret passages blocked by debris.
  2270. Menu_Picture_4_1_fortress7 Large and Small Trolls descended from the fortress walls to attack the Brotherhood warrior.
  2271. Menu_Picture_4_1_fortress8 Gabriel searched for the elusive Chupacabras around the ruins, trying to recover his stolen Relics.
  2272. Menu_Picture_4_1_fortress9 Once he had his Relics back, Gabriel headed towards the tall tower that crowned the mountain fortress.
  2273. Menu_Picture_4_2_fortress_witch Unexpectedly, a fire was burning in the lowest floor of the tower.
  2274. Menu_Picture_4_2_fortress_witch1 Gabriel shivered as he left the relative warmth of the tower's interior.
  2275. Menu_Picture_4_2_fortress_witch2 Wrapped in ragged pieces of cloth, the phantasmagoric Swordmasters attacked Gabriel.
  2276. Menu_Picture_4_2_fortress_witch3 The Crow Witch and her sons fought Gabriel on top of the fortress tower.
  2277. Menu_Picture_5_1_dark_forest An inch of snow covered the withered trees of Veros Woods.
  2278. Menu_Picture_5_1_dark_forest1 Gabriel could hear the irritating voice of the Chupacabras, teasing him.
  2279. Menu_Picture_5_1_dark_forest2 Tribes of mountain Goblins inhabited these lands, attacking travelers and adventurers.
  2280. Menu_Picture_5_1_dark_forest3 Having lost the magic Relics, Gabriel had to fight the Goblins using only his own skills.
  2281. Menu_Picture_5_2_isolated_village As he walked through the empty streets of Wygol Village, Gabriel could feel the fear that gripped the townsfolk.
  2282. Menu_Picture_5_2_isolated_village1 The foul stench of corrupted flesh permeated the graveyard.
  2283. Menu_Picture_5_2_isolated_village2 Gabriel and Zobek stood shoulder to shoulder, fighting the Ghouls invading the graveyard.
  2284. Menu_Picture_5_2_isolated_village3 The small mausoleum housed another of the powerful Brotherhood relics designed by Gandolfi.
  2285. Menu_Picture_5_4_abbey_catacombs Gabriel and Zobek travelled through the tunnels that connected Wygol Village with its abbey.
  2286. Menu_Picture_5_4_abbey_catacombs1 The two Brotherhood comrades fought together against the incoming horde of Vampires.
  2287. Menu_Picture_5_4_abbey_catacombs2 The traps set up by the abbot made the acquisition of the two keys more difficult.
  2288. Menu_Picture_5_4_abbey_catacombs3 Inside the inner cloister, another obstacle held the pair of Brotherhood warriors back for a while..
  2289. Menu_Picture_5_4_abbey_catacombs_a Gabriel and Zobek entered the library, following the trail of the abbot.
  2290. Menu_Picture_5_4_abbey_catacombs_a1 Gabriel had to deal with the animated Armor while Zobek searched for an exit.
  2291. Menu_Picture_5_4_abbey_catacombs_a2 Alone, Gabriel explored the library's upper floor, looking for a solution to the puzzle.
  2292. Menu_Picture_5_8_abbey_tower The last rays of sunlight illuminated the snow covered grounds of the Abbey tower.
  2293. Menu_Picture_5_8_abbey_tower1 Gabriel struggled against the continuous attacks of Ghouls and Gremlins.
  2294. Menu_Picture_5_8_abbey_tower2 As he crossed the ruined bridge, more Gremlins flew towards Gabriel, throwing fireballs at him.
  2295. Menu_Picture_5_8_abbey_tower3 Gabriel scaled the Abbey tower, avoiding the attacks of the vexing Gremlins.
  2296. Menu_Picture_5_2_isolated_village_a A Vampire raiding party was already attacking the small village of Wygol when Gabriel reached it.
  2297. Menu_Picture_5_2_isolated_village_a1 The horrific leader of the Vampire group, Brauner, attacked Gabriel, wielding a cruel, double-edged sword.
  2298. Menu_Picture_5_2_isolated_village_a2 After losing his wings, the Vampire lieutenant resumed the combat with increased ferocity.
  2299. Menu_Picture_5_11_sewers A thankful villager led Gabriel to the secret entrance of the sewage system beneath the Vampire Castle.
  2300. Menu_Picture_5_11_sewers1 Gabriel didn't have to enter the muddy waters of the sewers to know that they were infested with Naiads.
  2301. Menu_Picture_5_11_sewers2 The bleached bones of the Skeleton Warriors rose up to attack Gabriel.
  2302. Menu_Picture_5_11_sewers3 The trap laid out inside the narrow passage had caught many adventurers in the past.
  2303. Menu_Picture_6_1_courtyard The stones of the Vampire Castle were partially concealed by a soft mantle of snow.
  2304. Menu_Picture_6_1_courtyard1 When Gabriel tried to open the metal grille, two animated suits of armor materialized before him.
  2305. Menu_Picture_6_1_courtyard2 Inside the castle prison, Vampires kept caged creatures to feed off their blood.
  2306. Menu_Picture_6_1_courtyard3 Vampires could only attack Gabriel inside the dungeons, with the sun still burning over the world.
  2307. Menu_Picture_6_1_courtyard_a The presence of the Dark Lord had turned the once-verdant gardens of the mountain castle into a mockery of life.
  2308. Menu_Picture_6_1_courtyard_a1 Gabriel used the tamed giant Spider to make his way through the garden maze.
  2309. Menu_Picture_6_1_courtyard_a2 A mysterious puzzle inside the garden greenhouse hid the castle key.
  2310. Menu_Picture_6_1_courtyard_a3 Once he had the key in his hands, Gabriel could head on towards the entrance to the castle.
  2311. Menu_Picture_6_3_castle_hall Warm shafts of sunlight entered the room through the ragged curtains of the windows.
  2312. Menu_Picture_6_3_castle_hall1 The scared Vampires saw the rays of sunlight, streaming through the open windows.
  2313. Menu_Picture_6_3_castle_hall2 Inside the small lateral room, a new puzzle of magic runes hid the secret to open the last door.
  2314. Menu_Picture_6_3_castle_hall3 After the sunset, the Vampires were able to roam freely, searching for their adversary.
  2315. Menu_Picture_6_3_castle_hall4 The mysterious Vampire child challenged Gabriel to a strange game of 'chess.'
  2316. Menu_Picture_6_3_game_room .
  2317. Menu_Picture_6_5_refectory Inside the refectory, the foul stench of rotting meat assailed the nostrils of our hero.
  2318. Menu_Picture_6_5_refectory1 The Butcher, with a knife in one hand and a sword in the other, charged at Gabriel.
  2319. Menu_Picture_6_5_refectory2 Gabriel picked up the key that the Butcher dropped, used it to open the door, and left the dreadful kitchen.
  2320. Menu_Picture_6_5_refectory3 The exit to the balcony outside was guarded by a bunch of fearsome enemies.
  2321. Menu_Picture_7_1_balcony As soon as he was outside, more Vampires rushed Gabriel.
  2322. Menu_Picture_7_1_balcony1 Gabriel used the few remaining wooden planks to move across the ruined roofs of the castle.
  2323. Menu_Picture_7_1_balcony2 Some ghostly swordmasters tried to stop Gabriel on the frozen balcony.
  2324. Menu_Picture_7_1_balcony3 It was getting colder outside; Gabriel would have to seek refuge soon.
  2325. Menu_Picture_7_1_balcony4 A child's toy in the room was the key to open the closed door that led to the laboratory.
  2326. Menu_Picture_7_3_chromatic_observatory Only the buzzing sounds of the strange machinery could be heard inside the laboratory.
  2327. Menu_Picture_7_3_chromatic_observatory1 Gabriel was trapped in the electric cage, forced to fight the scorpion-like creature.
  2328. Menu_Picture_7_3_chromatic_observatory2 Once Gabriel acquired the red prism, he only had to find his way across the labyrinth to get to the Observatory.
  2329. Menu_Picture_7_3_chromatic_observatory3 Gabriel reached the observatory, but he found that the mysterious device there wouldn't work without its missing piece.
  2330. Menu_Picture_7_3_chromatic_observatory_a The mirrors inside the device channeled the moonlight towards the colored prisms at its base, bathing the room in an eerie light.
  2331. Menu_Picture_7_3_chromatic_observatory_a1 Gabriel explored the rooms surrounding the observatory, hoping to find an exit.
  2332. Menu_Picture_7_3_chromatic_observatory_a2 Some Vampires would provide Gabriel with the Shadow Magic needed to activate the magic tiles.
  2333. Menu_Picture_7_3_chromatic_observatory_a3 Dangerous Swordmasters also roamed around this part of the Vampire Castle.
  2334. Menu_Picture_7_3_chromatic_observatory_a4 Laura saw how Gabriel fought her magically animated ragdolls.
  2335. Menu_Picture_8_1_tower_base Deadly icicles hung like crystal spears above Gabriel's head.
  2336. Menu_Picture_8_1_tower_base1 A group of Vampire warriors came out of their holes to attack Gabriel.
  2337. Menu_Picture_8_1_tower_base2 Gabriel ran along the slippery surface of the giant chain that connected the central tower to the rest of the castle.
  2338. Menu_Picture_8_1_tower_base3 Gabriel entered the circular platform that linked the two chains together.
  2339. Menu_Picture_8_1_tower_base4 A few torches illuminated the entrance room to the central tower of the castle.
  2340. Menu_Picture_8_2_the_tower Moving gears of various sizes and shapes filled the interior of the Clockwork Tower.
  2341. Menu_Picture_8_2_the_tower1 The mechanical monstrosity that Gabriel fought in the laboratory had followed him up to the tower.
  2342. Menu_Picture_8_3_top_corridor Olrox roared ferociously for the death of his twin brother, and charged Gabriel.
  2343. Menu_Picture_8_3_top_corridor1 Without his supply of fresh Lycanthrope blood, the Vampire commander slowly weakened.
  2344. Menu_Picture_8_3_top_corridor2 Olrox vanished, leaving only a pool of murky blood where he fell.
  2345. Menu_Picture_8_4_the_throne_room The snowstorm blasting the tower was getting stronger as Gabriel got closer to the Dark Lord.
  2346. Menu_Picture_8_4_the_throne_room1 Carmilla summoned her minions and retired from the arena, watching Gabriel as he struggled against his enemies.
  2347. Menu_Picture_8_4_the_throne_room2 The Queen of Vampires transformed into a monstrous creature, descended to the arena, and prepared to destroy Gabriel.
  2348. Menu_Picture_9_1_bones_forest The Seraph Shoulders helped Gabriel to overcome the obstacles laid out in the desolate Bones Forest.
  2349. Menu_Picture_9_1_bones_forest1 With dreadful screams, the group of zombie-like creatures ripped their own heads off and threw them towards Gabriel.
  2350. Menu_Picture_9_1_bones_forest2 Without his magic relics, Gabriel would never be able to exit the Bones Forest.
  2351. Menu_Picture_9_3_woes_moor Up to that moment, Gabriel had found no trace of the three scarecrows inside the abandoned town.
  2352. Menu_Picture_9_3_woes_moor1 The flocks of crows that flew around were the key to awakening the remaining scarecrows in the town.
  2353. Menu_Picture_9_3_woes_moor2 Although they were mainly made of wood, the scarecrows turned out to be formidable opponents.
  2354. Menu_Picture_9_3_woes_moor3 Baba Yaga was impatient for the keys, so Gabriel raced towards her cabin once he had got them.
  2355. Menu_Picture_9_4_1_the_music_box The treacherous golden corridors of the music box were filled with traps no bigger than a thimble, but still deadly.
  2356. Menu_Picture_9_4_1_the_music_box1 With each successive music cylinder, the blue rose moved closer and closer.
  2357. Menu_Picture_10_1_marsh_of_silence A deadly mist lay like a mantle over the cemetery of Titans, leaving only a few small areas untouched.
  2358. Menu_Picture_10_1_marsh_of_silence1 Undead corpses lurked underground, replacing any destroyed floating heads as they fell.
  2359. Menu_Picture_10_1_marsh_of_silence2 The coffins scattered over the carcass of the Titan rose up and attacked Gabriel as he reached the area.
  2360. Menu_Picture_10_1_marsh_of_silence3 The piece of the Magic Rune gave the Titan enough energy to perform one last move, which Gabriel used to advance.
  2361. Menu_Picture_10_1_marsh_of_silence4 Another Titan was awakened from eternal slumber to carry out one last duty for Gabriel.
  2362. Menu_Picture_10_2_misty_moor As soon as the fight started, Pan drained all Gabriel's magic energy.
  2363. Menu_Picture_10_2_misty_moor1 Pan restored the flow of Light Magic, allowing Gabriel to regain health by attacking him.
  2364. Menu_Picture_10_2_misty_moor2 Gabriel realized that he was not the only one with control over Light and Shadow Magic energy.
  2365. Menu_Picture_10_3_cementery Using his acrobatic skills, Gabriel crossed the chasms inside the cemetery canyon.
  2366. Menu_Picture_10_3_cementery1 The Chupacabras laughed at Gabriel from the relative safety of the magic cage.
  2367. Menu_Picture_10_3_cementery2 Once he got back his Relics and powers, Gabriel could continue heading for the crematory oven ahead of him.
  2368. Menu_Picture_10_5_crematory_oven The Gravedigger summoned a number of creeping corpses, which proceeded to attack Gabriel.
  2369. Menu_Picture_10_5_crematory_oven1 The Gravedigger and Gabriel exchanged blows in front of the massive iron doors of the oven.
  2370. Menu_Picture_10_5_crematory_oven2 Gabriel looked down at the swelling pool of molten metal, and continued climbing through the debris.
  2371. Menu_Picture_11_0_the_necromancer_abyss Gabriel approached the mysterious device at the entrance to the Necromancer Abyss.
  2372. Menu_Picture_11_0_the_necromancer_abyss1 The artificial eclipse had opened the path for Gabriel, but another obstacle hindered any further progress.
  2373. Menu_Picture_11_0_the_necromancer_abyss2 The Necromancer towers were filled with magic teleports that allowed Gabriel to travel quickly between them.
  2374. Menu_Picture_11_0_the_necromancer_abyss3 The Necromancers were one of the most powerful foes that Gabriel had encountered in his journey.
  2375. Menu_Picture_11_8_dracolich The Dracolich flew above the platform, launching fiery attacks with its breath every time that it swept over.
  2376. Menu_Picture_11_8_dracolich1 Gabriel stuck the cross in the bleached bone of the Dracolich to prevent himself from falling down.
  2377. Menu_Picture_11_8_dracolich2 With half of its power lost, the Dracolich flew much faster, but Gabriel still clung to its surface without falling.
  2378. Menu_Picture_11_8_dracolich3 The bone dragon crashed onto the platform, but the fight wasn't finished yet.
  2379. Menu_Picture_12_3_final_fight Gabriel and Satan struggled ferociously, their weapons clashing with blasts of Light and Shadow energy.
  2380. Menu_Picture_12_3_final_fight1 The Lord of Demons shielded himself behind a row of magical barriers and stood still, trying to regain his breath.
  2381. Menu_Picture_dlc_1_1_castle_hall Gabriel returned to the Castle, duty bound by the call of the young vampire.
  2382. Menu_Picture_dlc_1_1_castle_hall1 Hungry Ghouls emerged from their holes in the ground and attacked Gabriel, salivating at the smell of human flesh.
  2383. Menu_Picture_dlc_1_1_castle_hall2 Laura suddenly appeared in the corridor, giving monsters a new threat to worry about.
  2384. Menu_Picture_dlc_1_1_castle_hall3 With the room cleared of monsters, the odd couple could focus on the enigma ahead of them.
  2385. Menu_Picture_dlc_1_1_castle_hall4 Gabriel meticulously examined the clues, trying to figure out the correct position of the chess pieces.
  2386. Menu_Picture_dlc_1_1_castle_hall5 Once the last piece was placed in the correct spot of the board, Gabriel and Laura could finally continue forward.
  2387. Menu_Picture_dlc_1_2_dungeon The lower levels of the old fortress were infested with fearsome creatures.
  2388. Menu_Picture_dlc_1_2_dungeon1 The horrible fish-like creatures waited for Gabriel to fall as he traversed the crumbling remains of the building.
  2389. Menu_Picture_dlc_1_2_dungeon2 At the other side of the underground lake, some skeletons raised their old bones to launch a furious attack.
  2390. Menu_Picture_dlc_1_2_dungeon3 Laura explored the abandoned corridors alone, looking for a way to help Gabriel advance.
  2391. Menu_Picture_dlc_1_2_dungeon4 A few Ghouls were no match for Laura's vampiric powers and abilities.
  2392. Menu_Picture_dlc_1_2_dungeon5 Gabriel and Laura met again in the upper floor once the young vampire had opened the path.
  2393. Menu_Picture_dlc_1_2_dungeon6 The chill wind that blew outside made Gabriel shiver, but Laura didn't seem to notice it.
  2394. Menu_Picture_dlc_1_2_dungeon7 The magic symbols engraved in the wall controlled the door below. Gabriel would have to figure out how to use them.
  2395. Menu_Picture_dlc_1_2_dungeon8 The grille opened with the screeching sound of metal against stone, once the magic symbols were lit.
  2396. Menu_Picture_dlc_1_2_dungeon9 Gabriel dodged the deadly blades while Laura kept empowering the machinery in the wall with her lightning.
  2397. Menu_Picture_dlc_1_2_dungeon10 Gabriel reached the other side of the lethal blade wall and continued towards the portal tower.
  2398. Menu_Picture_dlc_1_3_towermech The top floor of the tower had vanished years before, leaving exposed the mechanisms inside it.
  2399. Menu_Picture_dlc_1_3_towermech1 The circles in the ground, when moved correctly, were used to form a complete picture.
  2400. Menu_Picture_dlc_1_3_towermech2 Gabriel and Laura headed down to the lower floor, looking for the missing clock piece.
  2401. Menu_Picture_dlc_1_3_towermech3 The missing piece from the clock was hidden in the small chapel, to protect it from intruders.
  2402. Menu_Picture_dlc_1_3_towermech4 After acquiring the piece from the cold hands of the corpse in the chapel, Gabriel hurried back to the clock room.
  2403. Menu_Picture_dlc_1_3_towermech5 The clock was working once more. The only thing remaining was activating it.
  2404. Menu_Picture_dlc_1_3_towermech6 The magic machine displaced the tower back in time up to a point where it was fully reconstructed.
  2405. Menu_Picture_dlc_1_3_towermech7 Gabriel still needed the three blood Orbs of the Founders to activate the portal device at the top.
  2406. Menu_Picture_dlc_1_3_towermech8 Gabriel already got one of the Orbs that contained the Founders' blood. Only two more were needed.
  2407. Menu_Picture_dlc_1_3_towermech9 Two of the three blood Orbs were in his hands; Gabriel only had to find one more.
  2408. Menu_Picture_dlc_1_3_towermech10 The three blood Orbs had been acquired; there was only one obstacle left to overcome before opening the portal.
  2409. Menu_Picture_dlc_1_3_towermech11 A vampire's help was needed in order to solve the puzzle hiding Cornell's blood.
  2410. Menu_Picture_dlc_1_3_towermech12 Laura had to sacrifice her own blood to exchange it for her mother's Orb.
  2411. Menu_Picture_dlc_1_3_towermech13 Zobek's blood Orb was protected by a complex set of magic portals.
  2412. Menu_Picture_dlc_1_3_towermech14 The strange device was designed to channel the Founders' energies and open a portal to another dimension.
  2413. Menu_Combat_Display Combat Display
  2414. Menu_DisplayCombat_BelmontHits Gabriel's Combat Damage
  2415. Menu_DisplayCombat_BelmontLife Gabriel's Health Bar
  2416. Menu_DisplayCombat_EnemiesLife Enemies' Health Bars
  2417. Menu_DisplayCombat_Experience Experience Gains
  2418. Menu_DisplayCombat_BelmontRecover Gabriel's Health Recovery
  2419. Menu_DisplayCombat_BelmontFocus Gabriel's Focus Gains
  2420. Menu_Artwork Artwork
  2421. Mission_CH01_BesiegedVillage0 Villager>Help, I'm being attacked!
  2422. Mission_CH01_BesiegedVillage1 Villager>I need help!
  2423. Mission_CH01_BesiegedVillage2 Villager>Warrior, get it off me!
  2424. Mission_CH01_BesiegedVillage3 Villager>Don't let them kill me!
  2425. Mission_CH01_BesiegedVillage4 Villager>I can't stand much more of this!
  2426. Mission_CH01_BesiegedVillage5 Villager>Help me!
  2427. Mission_CH01_BesiegedVillage6 Villager>Get it off me!
  2428. Mission_CH01_BesiegedVillage7 Villager>Help me, I beg you, help me!
  2429. Mission_CH02_PowerCristals6 Claudia>Oh, no! You wasted it! Now you'll have to find four shards again! Go and find some more crystals. Remember you can find them at special places where crystals grow!
  2430. Mission_CH02_PowerCristals7 Claudia>Great! Now come back here! Do not waste the crystal or you'll have to find another one!
  2431. Mission_CH02_PowerCristals8 Claudia>Remember, we still need three more crystal shards!
  2432. Mission_CH02_PowerCristals9 Claudia>Remember, we still need two more crystal shards!
  2433. Mission_CH02_PowerCristals10 Claudia>There is only one shard left! You just need one more to create one whole crystal!
  2434. Mission_CH02_PowerCristals11 Claudia>Go in search of the areas where the crystal shards grow. We will wait for you here.
  2435. Mission_CH02_PowerCristals12 Claudia>The places where crystal shards grow are purple in color. You need four shards to create one whole crystal!
  2436. Mission_CH02_PowerCristals13 Claudia>We don't have time to lose, Gabriel. Find the areas where crystal shards grow!
  2437. Mission_CH02_PowerCristals14 Claudia>You found a crystal shard! We need three more now!
  2438. Mission_CH02_PowerCristals15 Claudia>You found another one! We need two more!
  2439. Mission_CH02_PowerCristals16 Claudia>Excellent! Just one more!
  2440. Mission_CH02_Door2_Puzzle0 Claudia>These statues seem to be here for a reason...
  2441. Mission_CH02_Door2_Puzzle1 Claudia>Behind that big door the Titan awaits you...
  2442. Mission_CH02_Door2_Puzzle2 Claudia>I think a crystal is still needed to activate the statues.
  2443. Mission_CH02_Door2_Puzzle3 Claudia>I think these statues can move... somehow.
  2444. Mission_CH02_Door2_Puzzle4 Claudia>Perhaps if you move these statues, you can change the direction of the rays of light...
  2445. Mission_CH02_Door2_Puzzle5 Claudia>Good work, Gabriel!
  2446. Mission_CH02_StoneIdolComb0 Claudia>Quick, hold on to something, now!
  2447. Mission_CH02_StoneIdolComb1 Claudia>Hey, over here!
  2448. Mission_CH02_StoneIdolComb2 Claudia>Gabriel, take this!
  2449. Mission_CH02_StoneIdolComb3 Claudia>Don't get too close to the Titan!
  2450. Mission_CH02_StoneIdolComb4 Claudia>Wait and pick your moment, Gabriel!
  2451. Mission_CH02_StoneIdolComb5 Claudia>Keep away from it, stay back!
  2452. Mission_CH02_StoneIdolComb6 Claudia>Those falling rocks are too dangerous! Move away!
  2453. Mission_CH02_StoneIdolComb7 Claudia>Watch out for the rock!
  2454. Mission_CH02_StoneIdolComb8 Claudia>Look! Use it, Gabriel!
  2455. Mission_CH02_StoneIdolComb9 Claudia>That rock, you can use that!
  2456. Mission_CH02_StoneIdolComb10 Claudia>Grab the rock! Use it against the Titan!
  2457. Mission_CH02_StoneIdolComb11 Claudia>Next time, grab the rock and throw it back!
  2458. Mission_CH02_StoneIdolComb12 Claudia>Grab the rock before it hits you and throw it back to the Titan!
  2459. Mission_CH02_StoneIdolComb13 Claudia>Now is your chance, climb up!
  2460. Mission_CH02_StoneIdolComb14 Claudia>The Titan is stunned, Gabriel, GO!
  2461. Mission_CH02_StoneIdolComb15 Claudia>Now, Gabriel, go!
  2462. Mission_CH02_StoneIdolComb16 Claudia>Down here, you bitch!
  2463. Mission_CH02_StoneIdolComb17 Claudia>No! Here! Look here!
  2464. Mission_CH02_StoneIdolComb18 Claudia>I'm over here, monster!
  2465. Mission_CH02_StoneIdolComb19 Claudia>Come on! Look here! I'm over here!
  2466. Mission_CH05_GraveY_CombGhouls0 Zobek>Ghouls!
  2467. Mission_CH05_GraveY_CombGhouls1 Zobek>Ghouls!
  2468. Mission_CH05_GraveY_Comb0 Zobek>Unholy beasts!
  2469. Mission_CH05_GraveY_Comb1 Zobek>Unholy beasts!
  2470. Mission_CH05_GraveY_Comb2 Zobek>Cursed creatures!
  2471. Mission_CH05_GraveY_Comb3 Zobek>Cursed creatures!
  2472. Mission_CH05_GraveY_Comb4 Zobek>I'll send you straight back to hell!
  2473. Mission_CH05_GraveY_Comb5 Zobek>I'll send you straight back to hell!
  2474. Mission_CH05_GraveY_Comb6 Zobek>Don't you dare touch me!
  2475. Mission_CH05_GraveY_Comb7 Zobek>Don't you dare touch me!
  2476. Mission_CH05_GraveY_Comb8 Zobek>You'd have done better to have stayed in your holes!
  2477. Mission_CH05_GraveY_Comb9 Zobek>You'd have done better to have stayed in your holes!
  2478. Mission_CH05_GraveY_Comb10 Zobek>Get away from me, you filth!
  2479. Mission_CH05_GraveY_Comb11 Zobek>Get away from me, you filth!
  2480. Mission_CH05_GraveY_Comb12 Zobek>You're already dead meat!
  2481. Mission_CH05_GraveY_Comb13 Zobek>You're already dead meat!
  2482. Mission_CH05_GraveY_Comb14 Zobek>The men you once were are long gone!
  2483. Mission_CH05_GraveY_Comb15 Zobek>The men you once were are long gone!
  2484. Mission_CH05_GraveY_Comb16 Zobek>Get back you demons!
  2485. Mission_CH05_GraveY_Comb17 Zobek>Get back you demons!
  2486. Mission_CH05_GraveY_Comb18 Zobek>Get out of my sight!
  2487. Mission_CH05_GraveY_Comb19 Zobek>Get out of my sight!
  2488. Mission_CH05_GraveY_Comb20 Zobek>I will destroy you all!
  2489. Mission_CH05_GraveY_Comb21 Zobek>I will destroy you all!
  2490. Mission_CH05_GraveY_Comb22 Zobek>You will all meet the same fate!
  2491. Mission_CH05_GraveY_Comb23 Zobek>You will all meet the same fate!
  2492. Mission_CH05_GraveY_Comb24 Zobek>You are dead!
  2493. Mission_CH05_GraveY_Comb25 Zobek>You are dead!
  2494. Mission_CH05_GraveY_Bf1Comb0 Zobek>We have to block that hole somehow!
  2495. Mission_CH05_GraveY_Bf1Comb1 Zobek>They will return if we don't block the hole!
  2496. Mission_CH05_GraveY_Bf1Comb2 Zobek>Gabriel, check to see if we can use that statue to block the hole!
  2497. Mission_CH05_GraveY_Bf2Comb0 Zobek>We have to block that hole somehow!
  2498. Mission_CH05_GraveY_Bf2Comb1 Zobek>They will return if we don't block the hole!
  2499. Mission_CH05_GraveY_Bf2Comb2 Zobek>We have to block their escape!
  2500. Mission_CH05_GraveY_Bf2Comb3 Zobek>Gabriel, if that statue were closer to the hole we could cover it as we did before!
  2501. Mission_CH05_GraveY_Bf3Comb0 Zobek>We have to block that hole somehow!
  2502. Mission_CH05_GraveY_Bf3Comb1 Zobek>They will return if we don't block the hole!
  2503. Mission_CH05_GraveY_Bf3Comb2 Zobek>We have to close off their way out!
  2504. Mission_CH05_GraveY_Bf3Comb3 Zobek>We must make sure that they don't come out the hole again!
  2505. Mission_CH05_GraveY_Bf3Comb4 Zobek>There has to be a statue nearby that we can use to block the hole.
  2506. Mission_CH05_GraveY_Statue0 Gabriel>Zobek, help me knock down this statue!
  2507. Mission_CH05_GraveY_Statue1 Gabriel>I need your help with this statue Zobek!
  2508. Mission_CH05_GraveY_Statue2 Gabriel>Help me, Zobek! We can only knock down the statue if we do it together!
  2509. Mission_CH05_GraveY_Statue3 Gabriel>I need you to push the statue from the other side, Zobek!
  2510. Mission_CH05_GraveY_Statue4 Zobek>As you wish!
  2511. Mission_CH05_GraveY_Statue5 Zobek>I'm coming!
  2512. Mission_CH05_GraveY_Statue6 Zobek>Hold on, I'm coming!
  2513. Mission_CH05_GraveY_Statue7 Zobek>That's a good idea!
  2514. Mission_CH05_GraveY_StatueFail0 Zobek>Not that one! First we need to block the hole that the beasts are coming out of!
  2515. Mission_CH05_GraveY_StatueFail1 Zobek>Not that one! First we must stop the Ghouls getting in.
  2516. Mission_CH05_GraveY_StatueFail2 Zobek>Not that one! Come back here so we can block this hole first.
  2517. Mission_CH05_GraveY_StatueFail3 Zobek>Not that one! Let's concentrate on stopping the Ghouls from coming out!
  2518. Mission_CH05_CataC_BfComb0 Zobek>Vampires! Careful Gabriel, this is not going to be so easy...
  2519. Mission_CH05_CataC_Comb0 Zobek>Filthy beasts!
  2520. Mission_CH05_CataC_Comb1 Zobek>Cursed creatures!
  2521. Mission_CH05_CataC_Comb2 Zobek>I'll send you straight back to hell!
  2522. Mission_CH05_CataC_Comb3 Zobek>Don't you dare touch me!
  2523. Mission_CH05_CataC_Comb4 Zobek>You'd have done better to have stayed in your holes!
  2524. Mission_CH05_CataC_Comb5 Zobek>Get away from me, you filth!
  2525. Mission_CH05_CataC_Comb6 Zobek>You're already dead meat!
  2526. Mission_CH05_CataC_Comb7 Zobek>The men you once were are long gone!
  2527. Mission_CH05_CataC_Comb8 Zobek>Get back you demons!
  2528. Mission_CH05_CataC_Comb9 Zobek>Get out of my sight!
  2529. Mission_CH05_CataC_Comb10 Zobek>I will destroy you all!
  2530. Mission_CH05_CataC_Comb11 Zobek>You will all meet the same fate!
  2531. Mission_CH05_CataC_Comb12 Zobek>You are dead!
  2532. Mission_CH05_CataC_Gate1Bf0 Zobek>We have to open that door or else we won't get out of here alive!
  2533. Mission_CH05_CataC_Gate1Bf1 Zobek>I can see a device which may help us open the door!
  2534. Mission_CH05_CataC_Gate1Bf2 Zobek>We need a metal bar to activate the door!
  2535. Mission_CH05_CataC_Gate1Help0 Gabriel>Zobek, help me with the crowbar!
  2536. Mission_CH05_CataC_Gate1Help1 Gabriel>I need your help with the crowbar, Zobek!
  2537. Mission_CH05_CataC_Gate1Help2 Zobek>Right now!
  2538. Mission_CH05_CataC_Gate1Help3 Zobek>I'm coming!
  2539. Mission_CH05_CataC_Gate1Help4 Zobek>Hold on, I'm coming!
  2540. Mission_CH05_CataC_Gate1Help5 Zobek>That's a good idea!
  2541. Mission_CH05_CataC_Gate1Hurry0 Zobek>Hurry! I can't hold on for much longer!
  2542. Mission_CH05_CataC_Gate1Hurry1 Zobek>Go through to the other side, quickly!
  2543. Mission_CH05_CataC_Gate1Hurry2 Zobek>Go, go, cross over now!
  2544. Mission_CH05_CataC_Gate2Bf0 Zobek>There must be some way of knocking the grille down.
  2545. Mission_CH05_CataC_Gate2Bf1 Zobek>There must be some way of knocking the grille down.
  2546. Mission_CH05_CataC_Gate2Bf2 Zobek>What about the statue...?
  2547. Mission_CH05_CataC_Gate2Bf3 Zobek>What about that statue...?
  2548. Mission_CH05_CataC_Gate2Bf2K0 Zobek>That bastard abbot has protected himself well. We need two keys to get out of here...
  2549. Mission_CH05_CataC_Ceiling1Stone0 Zobek>Support the next slab before we are locked in here!
  2550. Mission_CH05_CataC_Ceiling1Stone1 Zobek>Support the next slab, quickly!
  2551. Mission_CH05_CataC_Ceiling1Stone2 Zobek>Quickly, support the next slab or we will die here!
  2552. Mission_CH05_CataC_Ceiling1Stone3 Zobek>I'm not going to last much longer, support the next slab!
  2553. Mission_CH05_CataC_Ceiling2Stone0 Gabriel>Zobek, quickly, move forward and hold the next slab!
  2554. Mission_CH05_CataC_Ceiling2Stone1 Gabriel>Hurry, prop up the next slab!
  2555. Mission_CH05_CataC_Ceiling2Stone2 Gabriel>I can't hold it, hurry!
  2556. Mission_CH05_CataC_Ceiling2Stone3 Zobek>I'm coming!
  2557. Mission_CH05_CataC_Ceiling2Stone4 Zobek>Hold on, I'm coming!
  2558. Mission_CH05_CataC_Ceiling3Stone0 Zobek>Run, get out of here!
  2559. Mission_CH05_CataC_Ceiling3Stone1 Zobek>Quickly, or we will die here!
  2560. Mission_CH05_CataC_Ceiling3Stone2 Zobek>I can't hold on much longer, get out of here!
  2561. Mission_CH05_CataC_1Key0 Zobek>There is one of the keys we need!
  2562. Mission_CH05_CataC_2Key0 Zobek>What a strange place... There is the key!
  2563. Mission_CH05_CataC_2Key1 Zobek>These devices are the same as the ones we were just using...
  2564. Mission_CH05_CataC_2Key2 Zobek>These devices need to have the crowbar inserted...
  2565. Mission_CH05_CataC_2KeyPlatf0 Gabriel>Get up onto the platform, now!
  2566. Mission_CH05_CataC_2KeyPlatf1 Gabriel>Get up onto the platform, now!
  2567. Mission_CH05_CataC_2KeyPlatf2 Zobek>Right away!
  2568. Mission_CH05_CataC_2KeyRail0 Gabriel>Zobek, go and fasten the next slab!
  2569. Mission_CH05_CataC_2KeyRail1 Gabriel>I need you to run and fasten the next slab, Zobek!
  2570. Mission_CH05_CataC_2KeyRail2 Zobek>Right now!
  2571. Mission_CH05_CataC_2KeyRail3 Zobek>I'm coming!
  2572. Mission_CH05_CataC_2KeyRail4 Zobek>Hold on, I'm coming!
  2573. Mission_CH05_CataC_2KeyRail5 Zobek>That's a good idea!
  2574. Mission_CH05_Cloister_ArwTip0 Zobek>There is a strange device here...
  2575. Mission_CH05_Cloister_ArwTip1 Zobek>It is a magic seal created by the abbot! There must be a way to manipulate it.
  2576. Mission_CH05_Cloister_Comb0 Zobek>Filthy beasts!
  2577. Mission_CH05_Cloister_Comb1 Zobek>Cursed creatures!
  2578. Mission_CH05_Cloister_Comb2 Zobek>I'll send you straight back to Hell!
  2579. Mission_CH05_Cloister_Comb3 Zobek>Don't you dare touch me!
  2580. Mission_CH05_Cloister_Comb4 Zobek>You'd have done better to have stayed in your holes!
  2581. Mission_CH05_Cloister_Comb5 Zobek>Get away from me, you filth!
  2582. Mission_CH05_Cloister_Comb6 Zobek>You're already dead meat!
  2583. Mission_CH05_Cloister_Comb7 Zobek>The men you once were are long gone!
  2584. Mission_CH05_Cloister_Comb8 Zobek>Get back you demons!
  2585. Mission_CH05_Cloister_Comb9 Zobek>Get out of my sight!
  2586. Mission_CH05_Cloister_Comb10 Zobek>I will destroy you all!
  2587. Mission_CH05_Cloister_Comb11 Zobek>You will all meet the same fate!
  2588. Mission_CH05_Cloister_Comb12 Zobek>You are dead!
  2589. Mission_CH05_Cloister_ArwTipHelp0 Zobek>Gabriel, I think the direction of the device determines the position of the seal, but a piece is missing!
  2590. Mission_CH05_Cloister_ArwTipHelp1 Zobek>The arrow showing the direction in which the seal appears is missing!
  2591. Mission_CH05_Cloister_ArwTipSeal0 Gabriel>Zobek, hold the device steady!
  2592. Mission_CH05_Cloister_ArwTipSeal1 Gabriel>I need you to hold the device steady, Zobek!
  2593. Mission_CH05_Cloister_ArwTipSeal2 Zobek>Right now!
  2594. Mission_CH05_Cloister_ArwTipSeal3 Zobek>I'm coming!
  2595. Mission_CH05_Cloister_ArwTipSeal4 Zobek>Hold on, I'm coming!
  2596. Mission_CH05_Cloister_ArwTipAf0 Zobek>Well done!
  2597. Mission_CH05_Cloister_ArwTipAf1 Zobek>Well done!
  2598. Mission_CH05_Cloister_ArwTipAf2 Zobek>Well done!
  2599. Mission_CH05_ArmourCombBf0 Gabriel>Look for an exit! I'll hold him back!
  2600. Mission_CH6_Wargame_NoPlay0 VampireGirl>I'm losing my patience...
  2601. Mission_CH6_Wargame_NoPlay1 VampireGirl>Spin the wheel, now!
  2602. Mission_CH6_Wargame_NoPlay2 VampireGirl>... I'm getting bored!
  2603. Mission_CH6_Wargame_NoPlay3 VampireGirl>Do you want me to spin the wheel for you?
  2604. Mission_CH6_Wargame_NoPlay4 VampireGirl>... I'm still waiting...
  2605. Mission_CH6_Wargame_NoPlay5 VampireGirl>Go on, play, it's very easy!
  2606. Mission_CH6_Wargame_1PieceGirl0 VampireGirl>I never liked that piece anyway...
  2607. Mission_CH6_Wargame_1PieceGaby0 VampireGirl>You are so predictable!
  2608. Mission_CH6_Wargame_2PieceGirl0 VampireGirl>I am NOT impressed!
  2609. Mission_CH6_Wargame_2PieceGaby0 VampireGirl>Another one for me! You are going to lose...
  2610. Mission_CH6_Wargame_3PieceGirl0 VampireGirl>It's not fair! I want to win! But you have earned the right to continue on your journey...
  2611. Mission_CH6_Wargame_3PieceGaby0 VampireGirl>You're terrible! Another game?
  2612. Mission_CH07_RagDollsCombat_Init0 VampireGirl>Now... play with my toys!
  2613. Mission_CH07_RagDollsCombat_1DollTemp0 VampireGirl>Hmn... not bad... but that isn't going to help you now!
  2614. Mission_CH07_RagDollsCombat_3DollTemp0 VampireGirl>Ha! That's not going to change anything!
  2615. Mission_CH07_RagDollsCombat_1DollDown0 VampireGirl>How dare you break my toys!?
  2616. Mission_CH07_RagDollsCombat_End0 VampireGirl>NO!
  2617. Mission_CH09_WoesMoor_Wrong0 Baba will let you climb out when you have finished your task.
  2618. Mission_CH09_WoesMoor_Wrong1 Don't bother Baba until you have all three keys.
  2619. Mission_CH09_WoesMoor_Wrong2 Baba warned you not to return without the keys.
  2620. Scene_CH01_Intro0 Zobek_Off>The struggle for supremacy is eternal, inevitable...
  2621. Scene_CH01_Intro1 Zobek_Off>Victory is the natural objective of every creature on this world.
  2622. Scene_CH01_Intro1_1 Zobek_Off>They will kill and die for their kind to dominate.
  2623. Scene_CH01_Intro1_2 Zobek_Off>Some call this eternal struggle 'equilibrium,' the balance between light and darkness...
  2624. Scene_CH01_Intro2 Zobek_Off>These are dark times. Times without hope...
  2625. Scene_CH01_Intro2_1 Zobek_Off>Men of Faith claim that this is a test from God, to strengthen our spirit.
  2626. Scene_CH01_Intro2_2 Zobek_Off>Perhaps this is true, or perhaps it is simply a pious lie...
  2627. Scene_CH01_Intro3 Zobek_Off>If it is true, darkness has come to engulf once-proud humanity, and we are witnessing the end of mankind.
  2628. Scene_CH01_CampFire0 Villager>Who... Who are you?
  2629. Scene_CH01_CampFire1 Gabriel>I am Gabriel. I have travelled here seeking the Guardian of the Lake.
  2630. Scene_CH01_CampFire2 Villager>You are from the Order? They sent you?
  2631. Scene_CH01_CampFire3 Gabriel>How do I find him?
  2632. Scene_CH01_CampFire4 Villager>He... He will find you. In the forest.
  2633. Scene_CH01_CampFire5 Zobek_Off>What motivates a man to confront the challenges that most of us would run from?
  2634. Scene_CH01_CampFire5_1 Zobek_Off>Condemning him to solitude,
  2635. Scene_CH01_CampFire5_2 Zobek_Off>exposing him to defeat and death?
  2636. Scene_CH01_CampFire6 Zobek_Off>The answer... is love.
  2637. Scene_CH01_CampFire6_1 Zobek_Off>A force so powerful that all reason becomes blind to it. Blind to all things... even the truth.
  2638. Scene_CH01_CampFire7 Zobek_Off>Loss of love can make a man desperate...
  2639. Scene_CH01_CampFire7_1 Zobek_Off>Desperate enough to do anything to bury the truth, to hide from its pain.
  2640. Scene_CH01_CampFire8 Pan>I hear you seek the Guardian of the Lake. I will take you to him, but we must be quick. Climb onto my back, hurry!
  2641. Scene_CH01_HuntingPath0 Pan>I can travel no further. You will find what you seek ahead.
  2642. Scene_CH01_Mausoleum0 Gabriel>Forgive me brother... but my need is far greater than yours!
  2643. Scene_CH01_PansTemple0 Gabriel>Show yourself!
  2644. Scene_CH01_PansTemple0_1 Gabriel>The Brotherhood needs your help... I need your help.
  2645. Scene_CH01_PansTemple1 Pan>I know who you are, Gabriel...
  2646. Scene_CH01_PansTemple2 Pan>I am the guardian of the Lake of Oblivion, where the living can communicate with the dead.
  2647. Scene_CH01_PansTemple3 Pan>Tell me, warrior, are you aware of what is happening in the world?
  2648. Scene_CH01_PansTemple4 Gabriel>We have been deserted by God.
  2649. Scene_CH01_PansTemple4_1 Gabriel>Creatures from the void come to claim the souls of men, to wipe mankind from the face of the Earth.
  2650. Scene_CH01_PansTemple5 Pan>And what of the Elders of your Order? What do they think?
  2651. Scene_CH01_PansTemple6 Gabriel>That God has not abandoned us... They believe that a powerful spell has been unleashed by someone or... something.
  2652. Scene_CH01_PansTemple6_1 Gabriel>A spell that has isolated our world from the heavens, cutting us off from God and allowing evil to flourish unchecked.
  2653. Scene_CH01_PansTemple7 Pan>Why have the Brotherhood of Light sent you to the Lake of Oblivion?
  2654. Scene_CH01_PansTemple8 Gabriel>They have dreamt that a message waits for me at this lake; a message that holds a clue to our salvation.
  2655. Scene_CH01_PansTemple8_1 Gabriel>I was instructed to seek you out, in the hope that you may show me the path.
  2656. Scene_CH01_PansTemple9 Pan>The Elders believe that these dreams are the last message from the Heavens and that you should know something that we are unaware of... Is that it?
  2657. Scene_CH01_PansTemple10 Gabriel>... Yes... My wife, Marie, was murdered not two days ago by the evil that roams these lands...
  2658. Scene_CH01_PansTemple10_1 Gabriel>Her soul and those of the recently departed are trapped here and cannot find peace.
  2659. Scene_CH01_PansTemple11 Pan>And that is why they sent you to the Lake of Oblivion, because they believe that she is waiting for you here? To deliver a message to you?
  2660. Scene_CH01_PansTemple12 Gabriel>Yes... Will you help me?
  2661. Scene_CH01_PansTemple13 Pan>Only the most deserving of the living are worthy of speaking to the dead.
  2662. Scene_CH01_PansTemple13_1 Pan>Are you worthy, Gabriel?
  2663. Scene_CH01_PansChallenge0 Pan_Off>Save your beloved from her fate... and prove your worth.
  2664. Scene_CH01_Revelation0 Marie>Aah!
  2665. Scene_CH01_Revelation1ALT Gabriel>What does this mean? Tell me!
  2666. Scene_CH01_Revelation2 Pan>Only that you have passed the test. You appear worthy of entering the Lake of Oblivion.
  2667. Scene_CH01_Revelation3 Pan>Make sure you have your Daggers with you. One never knows when need may arise.
  2668. Scene_CH01_LakeofOblivion0 Zobek_Off>The Lake of Oblivion, where the living can communicate with the dead. This is where Gabriel and I shall meet.
  2669. Scene_CH01_Marie0 Zobek>Give me your dagger, quickly!
  2670. Scene_CH01_Marie2 Gabriel>Marie!
  2671. Scene_CH01_Marie3 Gabriel>Forgive me. I was not there to save you.
  2672. Scene_CH01_Marie4 Marie>There is nothing to forgive, my love...
  2673. Scene_CH01_Marie5 Marie>... I am so happy to look upon your face again...
  2674. Scene_CH01_Marie6 Gabriel>And I yours...
  2675. Scene_CH01_Marie6_1 Gabriel>My love, the Elders of the Order hope that you can help us to understand what is happening...
  2676. Scene_CH01_Marie6_2 Gabriel>... the world has been isolated from the Heavens.
  2677. Scene_CH01_Marie6_3 Gabriel>Some believe that God has abandoned us. Can it be true?
  2678. Scene_CH01_Marie7 Marie>I feel that... that the spirits are trying to talk to me.
  2679. Scene_CH01_Marie7_1 Marie>They whisper things to me...
  2680. Scene_CH01_Marie7_2 Marie>It is hard to understand them all. It... it is so dark, so many people crying. I cannot find them in the blackness.
  2681. Scene_CH01_Marie7_3 Marie>I'm scared...
  2682. Scene_CH01_Marie7_3a Marie>There is something else... A shadow is on my mind.
  2683. Scene_CH01_Marie7_4 Marie>You must help us, Gabriel.
  2684. Scene_CH01_Marie8 Gabriel>What are they telling you? Who are "They?"
  2685. Scene_CH01_Marie9 Marie>They are the Spirits who founded your Order... And that the power of the Lords of Shadow is the key.
  2686. Scene_CH01_Marie9_1 Marie>They talk of a prophecy... I don't understand what they mean...
  2687. Scene_CH01_Marie9_2 Marie>I can feel myself fading... I can hardly see you... darkness is closing around me. I love you, Gabriel...
  2688. Scene_CH01_Marie10 Gabriel>No... Marie, don't go! Marie!... I love you too...
  2689. Scene_CH01_Marie11 Gabriel>Why are you here? Who sent you?
  2690. Scene_CH01_Marie12 Zobek>I am Zobek, a warrior of your Brotherhood. Pan and I are old acquaintances.
  2691. Scene_CH01_Marie12_1 Zobek>He felt you would be in need of my assistance.
  2692. Scene_CH01_Marie13 Gabriel>Hmm... I have heard of you. I am sorry. My name is Belmont.
  2693. Scene_CH01_Marie14 Zobek>I know who you are. Was that the spirit of someone you know?
  2694. Scene_CH01_Marie15 Gabriel>Yes, it was... my wife...
  2695. Scene_CH01_Marie16 Zobek>Forgive me; I couldn't help but overhear what she told you.
  2696. Scene_CH01_Marie16_1 Zobek>It sounds like the Spirits who founded our Order are trying to tell us something very important through her.
  2697. Scene_CH01_Marie17 Gabriel>What do you mean?
  2698. Scene_CH01_Marie18 Zobek>Only that the founders of the order seem to be using the dead to communicate with us...
  2699. Scene_CH01_Marie18_1 Zobek>The prophecy has been secret for many centuries. It is known only to a select few.
  2700. Scene_CH01_Marie18_2 Zobek>There is no way she could have known of it, unless...
  2701. Scene_CH01_Marie18_3 Zobek>THEY managed to tell her somehow. Praise be to God!
  2702. Scene_CH01_Marie19 Gabriel>What prophecy?
  2703. Scene_CH01_Marie20 Zobek>It is written that a pure-hearted warrior will claim the power of the Lords of Shadow as his own and use it in order to overcome all evil.
  2704. Scene_CH01_Marie20_1 Zobek>It is said this warrior would become God's vassal on Earth... supremely powerful... He could do anything...
  2705. Scene_CH01_Marie21 Zobek>The founding spirits have not abandoned us, Gabriel! Thanks to your Marie, we now know there is some hope.
  2706. Scene_CH01_Marie21_1 Zobek>We have to enter the lands of the Dark Lords, you and I... We must reclaim the powers they hold and unite the Heavens with this world once more and ...
  2707. Scene_CH01_Marie21_2 Zobek>... Don't you see, Gabriel? You can bring her back!
  2708. Scene_CH01_Marie22 Gabriel>If what you say is true, then we need to work quickly and in secret.
  2709. Scene_CH01_Marie22_1 Gabriel>The Lords of Shadow must not suspect we are on their trail or they will turn all of their attention towards us.
  2710. Scene_CH01_Marie23 Gabriel>We should take different routes you and I...
  2711. Scene_CH01_Marie23_1 Gabriel>I will head for the Land of the Lycans. You leave for the territory of the Vampires and prepare the way...
  2712. Scene_CH01_Marie23_2 Gabriel>Then we go onto the Lord of the Necromancers together... his realm lies furthest.
  2713. Scene_CH01_Marie23_3 Gabriel>Our enemy must suspect nothing.
  2714. Scene_CH01_Marie24 Zobek>Take this. It will allow you to absorb spiritual energy and will help cure your wounds.
  2715. Scene_CH01_Marie25 Zobek>Good luck, my friend. May we be granted victory.
  2716. Scene_CH01_Marie26 Gabriel>Thank you, Brother. You have given me renewed hope.
  2717. Scene_CH02_Claudia_A0 Gabriel>Wait!
  2718. Scene_CH02_Claudia_A1 Claudia>Follow me!
  2719. Scene_CH02_Claudia_B0 Claudia>This way!
  2720. Scene_CH02_Ambush_A0 Claudia>Stop!
  2721. Scene_CH02_Ambush_A1 Claudia>Did you see the power that resides within those crystals?
  2722. Scene_CH02_Ambush_A2 Claudia>The crystals can be really useful in combat.
  2723. Scene_CH02_Ambush_A3 Claudia>You can find crystal shards scattered all over the place. I often go in search of them.
  2724. Scene_CH02_Ambush_A4 Gabriel>How can I hear your voice if...?
  2725. Scene_CH02_Ambush_A5 Claudia>... I'm not moving my lips? I have The Gift! I can also read minds.
  2726. Scene_CH02_Ambush_A6 Gabriel>Who are you?
  2727. Scene_CH02_Ambush_A7 Claudia>My name is Claudia and he is my protector...
  2728. Scene_CH02_Ambush_A7_1 Claudia>He looks after me. In return I catch evil souls, so that he can absorb their energy.
  2729. Scene_CH02_Ambush_A7_2 Claudia>Without it, he will stop working but... there's something different about you...
  2730. Scene_CH02_Ambush_A7_3 Claudia>You seem good somehow, so we won't kill you!
  2731. Scene_CH02_Ambush_A8 Gabriel>I am relieved to hear it.
  2732. Scene_CH02_Ambush_A9 Claudia>It's okay. Let me read your thoughts.
  2733. Scene_CH02_Ambush_A10 Claudia>No!
  2734. Scene_CH02_Ambush_A11 Gabriel>What is it? What's wrong?
  2735. Scene_CH02_Ambush_A12 Claudia>... You are here to kill the Lords of Shadow and take their power. You mean to save us all... and bring the one you love back...
  2736. Scene_CH02_Ambush_A13 Claudia>I am not afraid... We are coming with you. You won't make it on your own.
  2737. Scene_CH02_Ambush_A14 Gabriel>No, Claudia. I must do this alone.
  2738. Scene_CH02_Ambush_A15 Claudia>I know the way... you don't. You need me! You need him.
  2739. Scene_CH02_Ambush_A16 Gabriel>Very well...
  2740. Scene_CH02_Ambush_B0 Claudia>For thousands of years, this city overflowed with life.
  2741. Scene_CH02_Ambush_B1 Claudia>It was a sanctuary of magic, wisdom and harmony.
  2742. Scene_CH02_Ambush_B1_1 Claudia>These people were the ones that created the crystals, which you have already seen.
  2743. Scene_CH02_Ambush_B1_2 Claudia>They didn't need armies for protection; their powers were enough to thwart any threat.
  2744. Scene_CH02_Ambush_B2 Claudia>That is, until the Lycans came...
  2745. Scene_CH02_Ambush_B2_1 Claudia>Then, the balance changed. Trolls, Goblins, Gremlins... Creatures of nightmare besieged the city endlessly, day and night...
  2746. Scene_CH02_Ambush_B3 Claudia>Most fled... others used their remaining powers to create huge Titans to fight against the invaders.
  2747. Scene_CH02_Ambush_B3_1 Claudia>The battle lasted centuries, until there was no stone left standing... No one left.
  2748. Scene_CH02_Ambush_B3_2 Claudia>Those that did not die in battle were captured and devoured...
  2749. Scene_CH02_Ambush_B3_3 Claudia>My father was one of the last. He hid me... He created the Black Knight to be my protector. We have been running ever since...
  2750. Scene_CH02_Ambush_B4 Claudia>The Titans outlived their creators and stayed here fighting against an enemy that outnumbered them, until even they were defeated... All except one...
  2751. Scene_CH02_Ambush_B5 Claudia>Behind those doors awaits the last of those Titans.
  2752. Scene_CH02_Ambush_B6 Claudia>The only way to reach the sanctuary of the Dark Lord is through that door. We will have to defeat the Titan, if we wish to continue our journey.
  2753. Scene_CH02_Ambush_B7 Claudia>The door will only open with the power of a crystal.
  2754. Scene_CH02_Ambush_B8 Claudia>You need to find four shards to create a whole crystal. We will wait for you here while you look for them.
  2755. Scene_CH02_ClaudiasDeath_A0 Claudia>The Titans are no more.
  2756. Scene_CH02_ClaudiasDeath_A1 Claudia>She was the last of her kind.
  2757. Scene_CH02_ClaudiasDeath_A2 Gabriel>Shall we go on?
  2758. Scene_CH02_ClaudiasDeath_A3 Claudia>We should rest... night is coming. I know a place.
  2759. Scene_CH02_ClaudiasDeath_B0 Claudia>I knew the first time I touched your face. I have seen my fate. I am ready.
  2760. Scene_CH02_ClaudiasDeath_B1 Claudia>Aargh!
  2761. Scene_CH02_ClaudiasDeath_C1 Pan>Do not let the darkness possess you, Gabriel.
  2762. Scene_CH02_ClaudiasDeath_C2 Pan>You must remove the gauntlet from the knight. It is a key and the moment will come when you will be in great need of it.
  2763. Scene_CH02_ClaudiasDeath_C3 Gabriel>No! I will have to continue without it. I will not harm them.
  2764. Scene_CH02_ClaudiasDeath_C4 Pan>I am afraid it is far too late for that...
  2765. Scene_CH02_ClaudiasDeath_D0 Gabriel>No... no... no...
  2766. Scene_CH02_DarkGauntlet0 Gabriel>.
  2767. Scene_CH02_DarkGauntlet1 Gabriel>.
  2768. Scene_CH02_DarkGauntlet2 Gabriel>.
  2769. Scene_CH03_DarkLordLycans0 Gabriel>I have come to fulfill the prophecy.
  2770. Scene_CH03_DarkLordLycans1 Lycan_DarkLord>My acolytes were not lying - a warrior from the Brotherhood, here on Lycan soil!
  2771. Scene_CH03_DarkLordLycans2 Lycan_DarkLord>I wonder, warrior, if you know where you are and who I am...
  2772. Scene_CH03_DarkLordLycans3 Gabriel>I am on desecrated land; and you, and those of your clan, do not deserve to live.
  2773. Scene_CH03_DarkLordLycans4 Lycan_DarkLord>Mwah ha, ha, ha...
  2774. Scene_CH03_DarkLordLycans5 Lycan_DarkLord>You say you are here to fulfill a prophecy?
  2775. Scene_CH03_DarkLordLycans6 Gabriel>You and the other Lords of Shadow are protecting a power in your sanctuaries. I have come to reclaim that power.
  2776. Scene_CH03_DarkLordLycans7 Lycan_DarkLord>You? Alone? You dare enter my inner sanctum and dictate your petty mortal terms to me?
  2777. Scene_CH03_DarkLordLycans8 Lycan_DarkLord>I am immortal, little man, and your pathetic prophecy is known to me, but you are ignorant...
  2778. Scene_CH03_DarkLordLycans8_1 Lycan_DarkLord>... ignorant of the real truth of your situation.
  2779. Scene_CH03_DarkLordLycans9 Gabriel>It is you who are ignorant. Ignorant of the pain and suffering you have brought to this land.
  2780. Scene_CH03_DarkLordLycans10 Lycan_DarkLord>Hear me... Many centuries ago, three great warriors founded the Brotherhood of Light, the order to which you belong.
  2781. Scene_CH03_DarkLordLycans10_1 Lycan_DarkLord>Their sole purpose was to serve God and defeat the Devil...
  2782. Scene_CH03_DarkLordLycans11 Lycan_DarkLord>For decades, the founders fought fiercely against the spawns of Satan, and finally tipped the equilibrium in God's favor...
  2783. Scene_CH03_DarkLordLycans11_1 Lycan_DarkLord>Such was their commitment to the crusade, that their studies in holy enlightenment led them to three sacred places,
  2784. Scene_CH03_DarkLordLycans11_2 Lycan_DarkLord>where the power of God converged with such intensity, that it forged a bridge between the spiritual and the real...
  2785. Scene_CH03_DarkLordLycans12 Lycan_DarkLord>The founders used that power to purify themselves, abandoning their human forms and transforming into spiritual beings whose power was second only to God's.
  2786. Scene_CH03_DarkLordLycans13 Gabriel>You tell me nothing that I did not already know, beast!
  2787. Scene_CH03_DarkLordLycans14 Lycan_DarkLord>Little did they realise that what they left behind were not their carcasses devoid of souls, but instead the dark sides of themselves.
  2788. Scene_CH03_DarkLordLycans14_1 Lycan_DarkLord>Don't you see? That is how we came to be, we who you call the Lords of Shadow!
  2789. Scene_CH03_DarkLordLycans15 Gabriel>No! You lie!
  2790. Scene_CH03_DarkLordLycans16 Lycan_DarkLord>This place is where one of your Founders ascended into Heaven and where I was born!
  2791. Scene_CH03_DarkLordLycans17 Lycan_DarkLord>This is the place where, according to your prophecy, a Warrior of Light will reclaim the power of my beloved brother in Heaven and I too will diminish...
  2792. Scene_CH03_DarkLordLycans17_1 Lycan_DarkLord>If that were to occur, he would die with me, because we are still the same being, he and I...still connected...
  2793. Scene_CH03_DarkLordLycans18 Lycan_DarkLord>Kill me and you kill him. Kill us all and you will kill the saintly founders of your own order!
  2794. Scene_CH03_DarkLordLycans19 Lycan_DarkLord>Ah, brother. Even you have to smile at the irony of it all.
  2795. Scene_CH03_DarkLordLycans20 Lycan_DarkLord>Perhaps he is willing to sacrifice himself for you? For the greater good? I however, am not.
  2796. Scene_CH03_PowerofSpirits_A0 Gabriel>.
  2797. Scene_CH03_PowerofSpirits_A1 Marie>Make haste, my love. Reclaim the power before it is lost.
  2798. Scene_CH03_PowerofSpirits_A2 Gabriel>Oblivium sempiternum daemonis
  2799. Scene_CH03_PowerofSpirits_B0 Pan>You have gained great power, but it is not enough.
  2800. Scene_CH03_PowerofSpirits_B0_1 Pan>You must unite the two that remain. Come with me, our time is running out.
  2801. Scene_CH03_PowerofSpirits_B1 Gabriel>Where are we? What is this place?
  2802. Scene_CH03_PowerofSpirits_B3 Pan>The Crows' Pass. The land of the Vampires lies beyond those hills. A powerful Witch protects this domain. I can go no further.
  2803. Scene_CH03_PowerofSpirits_B4 Gabriel>Who are you and why do you help me?
  2804. Scene_CH03_PowerofSpirits_B5 Pan>You may think I am helping you... but you would be wrong. I serve no one. You would do well to remember that!
  2805. Scene_CH05_Zobek0 Zobek>Thank God that you are still among the living, my friend.
  2806. Scene_CH05_Zobek1 Gabriel>The Lycan Lord has been defeated. I have his power. What happened here?
  2807. Scene_CH05_Zobek2 Zobek>I congratulate you on your victory but these fellows were not so fortunate.
  2808. Scene_CH05_Zobek3 Zobek>Word has spread of our quest. The Vampire clan has slaughtered this entire village. And now... they are expecting us.
  2809. Scene_CH05_Zobek4 Zobek>.
  2810. Scene_CH05_Zobek5 Zobek>That Abbey...
  2811. Scene_CH05_Zobek6 Zobek>I am told the abbot possesses an ancient relic that harnesses the power of the sun.
  2812. Scene_CH05_Zobek6_1 Zobek>It is said to be capable of burning Vampires and reducing them to ashes.
  2813. Scene_CH05_Zobek7 Zobek>That relic protects the abbey and all who take refuge there, but the abbot has barricaded himself inside and filled the building with deadly traps to deter visitors.
  2814. Scene_CH05_Zobek8 Zobek>After years of isolation, some say he has been driven quite mad... He resides up there, in the tallest of the towers.
  2815. Scene_CH05_Zobek9 Zobek>If we could persuade him to give the relic to us. It would give us a tremendous advantage over the Vampires but it won't be easy...
  2816. Scene_CH05_Zobek10 Gabriel>Mad or not, damn him for not protecting his people.
  2817. Scene_CH05_LybraryLobby0 Zobek>This is the entrance to the library...
  2818. Scene_CH05_LybraryLobby1 Zobek>... I'm sure there must be a way of entering the library from here...
  2819. Scene_CH05_LybraryLobbyExit0 Zobek>Here it is! I found it!
  2820. Scene_CH05_LybraryLobbyExit1 Zobek>Get out of here! I'll keep the trap door open!
  2821. Scene_CH05_TheAbbot0 Gabriel>Where's the abbot?
  2822. Scene_CH05_TheAbbot1 Zobek>Inside.
  2823. Scene_CH05_TheAbbot2 Abbot>No, no! Get away from me!
  2824. Scene_CH05_TheAbbot3 Abbot>I know who you are! The Devil has sent you! You are demons who serve him!
  2825. Scene_CH05_TheAbbot4 Abbot>He told me you'd come. He does it to torment me...
  2826. Scene_CH05_TheAbbot5 Gabriel>Your people perished while you hid behind the one thing that could have saved them. You don't deserve to call yourself a man of God.
  2827. Scene_CH05_TheAbbot6 Zobek>Gabriel...
  2828. Scene_CH05_TheAbbot7 Abbot>No! It's mine!
  2829. Scene_CH05_TheAbbot8 Abbot>You can't take it!
  2830. Scene_CH05_TheAbbot9 Gabriel>There is a need far greater than yours.
  2831. Scene_CH05_TheAbbot10 Abbot>You cannot take it! You are not worthy!
  2832. Scene_CH05_TheAbbot11 Abbot>Don't leave me here, you dogs!
  2833. Scene_CH05_TheAbbot11_1 Abbot>Curse you! Damn you to hell!
  2834. Scene_CH05_TheAbbot12 Kid>Please. Help us.
  2835. Scene_CH05_TheAbbot13 Gabriel>What is it? What's happening?
  2836. Scene_CH05_TheAbbot14 Kid>They want you, sir. They want you alone. You must go to the village or they will kill us all.
  2837. Scene_CH05_TheAbbot15 Zobek>You do realize, it's a trap...?
  2838. Scene_CH05_TheAbbot16 Gabriel>I know. But still, I must go.
  2839. Scene_CH05_TheAbbot17 Zobek>Do what you must. I'll take care of the boy.
  2840. Scene_CH06_GamesRoom0 VampireGirl>Hello. Have you come to play?
  2841. Scene_CH06_GamesRoom1 VampireGirl>The board is ready for you.
  2842. Scene_CH06_GamesRoom2 VampireGirl>Do you like it?
  2843. Scene_CH06_GamesRoom3 Gabriel>I am looking for...
  2844. Scene_CH06_GamesRoom4 VampireGirl>Don't you want to play?
  2845. Scene_CH06_GamesRoom5 Gabriel>I am here for the Dark Lord.
  2846. Scene_CH06_GamesRoom6 VampireGirl>I'll tell you where she is if you play my game.
  2847. Scene_CH06_GamesRoom7 Gabriel>She?
  2848. Scene_CH06_GamesRoom8 VampireGirl>Mother doesn't like visitors. But I'll show you where she is if you play.
  2849. Scene_CH06_GamesRoom9 Gabriel>I don't have time for your games. I must find her now.
  2850. Scene_CH06_GamesRoom10 VampireGirl>Then I won't help you!
  2851. Scene_CH06_GamesRoom11 Gabriel>Fine.
  2852. Scene_CH06_GamesRoom12 VampireGirl>You won't ever find her... only I know the secret way... I'll let you make the first move...
  2853. Scene_CH06_GamesRoom13 Gabriel>It seems I have little choice...
  2854. Scene_CH07_VioletChamber0 VampireGirl>It's not fair! I never lose!
  2855. Scene_CH07_VioletChamber1 VampireGirl>You're a cheat... and you're going to pay!
  2856. Scene_CH07_VampiresMercy0 VampireGirl>I told you...
  2857. Scene_CH07_VampiresMercy1 VampireGirl>I was going to win!
  2858. Scene_CH07_VampiresMercy3 VampireGirl>Nobody beats me! Do you hear? Nobody!
  2859. Scene_CH07_VampiresMercy5 VampireGirl>Don't resist. Embrace sweet death.
  2860. Scene_CH07_VampiresMercy7 Gabriel>Marie?!
  2861. Scene_CH07_VampiresMercy8 Marie>Fight it, Gabriel. This is not your time, not now. Too much relies on you.
  2862. Scene_CH07_VampiresMercy9 Gabriel>I have nothing left... I have done questionable things... I have failed.
  2863. Scene_CH07_VampiresMercy10 VampireGirl>I envy you... I envy you both.
  2864. Scene_CH07_VampiresMercy11 VampireGirl>I don't want to play anymore.
  2865. Scene_CH08_TopCorridor0 Elite_Vampire>You shall not pass through here!
  2866. Scene_CH08_TopCorridor1 Gabriel>You shall not stand in my way!
  2867. Scene_CH08_VampireQueen0 Vampire_Queen>I am told that you are looking for me, warrior. That you seek to obtain the power of my... other half?
  2868. Scene_CH08_VampireQueen1 Vampire_Queen>You are brave and handsome... Would you not prefer to stay with me... forever?
  2869. Scene_CH08_VampireQueen1_1 Vampire_Queen>I can show you many things, many pleasures...
  2870. Scene_CH08_VampireQueen3 Gabriel>Your empty promises mean nothing to me.
  2871. Scene_CH08_VampireQueen3_1 Gabriel>You and your Brothers have betrayed us all. You are the reason why the world is in darkness.
  2872. Scene_CH08_VampireQueen4 Vampire_Queen>You are a fool, Gabriel. You think I don't know who you are?
  2873. Scene_CH08_VampireQueen4_1 Vampire_Queen>My sister, in her piety, wanted nothing but good for the world, but in her arrogance she begat me and brought doom upon herself.
  2874. Scene_CH08_VampireQueen4_2 Vampire_Queen>Mankind is ruined and you must choose sides, warrior.
  2875. Scene_CH08_VampireQueen5 Gabriel>I choose life, not death and decay as you have.
  2876. Scene_CH08_VampireQueen6 Vampire_Queen>Death is merely a question of perspective.
  2877. Scene_CH08_VampireQueen6_1 Vampire_Queen>We are not so different, you and I.
  2878. Scene_CH08_VampireQueen6_2 Vampire_Queen>Your God cannot save you now... you will be one of us eventually. It is inevitable.
  2879. Scene_CH08_VampireQueen7 Gabriel>No... I will take the three powers and unite them.
  2880. Scene_CH08_VampireQueen8 Vampire_Queen>You would kill those who founded your own holy order? You are even more cold-blooded than I.
  2881. Scene_CH08_VampireQueen8_1 Vampire_Queen>Who is the real monster here, Gabriel?
  2882. Scene_CH08_VampireQueen10 Vampire_Queen>Ah, you poor deluded fool... you think you can bring someone back from the dead, don't you? Someone you... love?
  2883. Scene_CH08_VampireQueen11 Vampire_Queen>You are betrayed. There is no resurrection, only this living death you see before you!
  2884. Scene_CH08_VampireQueen12 Vampire_Queen>Join her then!
  2885. Scene_CH08_PansApparition0 Pan>Soon... the destiny of every living being will be in the palm of your hand.
  2886. Scene_CH08_PansApparition1 Gabriel>I know now that the founders of the Order created the Lords of Shadow. They are one and the same.
  2887. Scene_CH08_PansApparition2 Gabriel>They ascended into Heaven as pure spirits, but left behind their dark sides.
  2888. Scene_CH08_PansApparition3 Gabriel>Why are we paying the price for their arrogance and stupidity? Tell me, what am I fighting for?
  2889. Scene_CH08_PansApparition4 Pan>Only when we look inside ourselves can we truly begin to understand.
  2890. Scene_CH08_PansApparition5 Gabriel>What is this sorcery?
  2891. Scene_CH08_PansApparition6 Pan>How far are you prepared to go to uncover the truth?
  2892. Scene_CH09_BabbaYaga0 Witch>Lost your way? Lost your way? Master told Baba you would come.
  2893. Scene_CH09_BabbaYaga1 Gabriel>Who is your Master?
  2894. Scene_CH09_BabbaYaga2 Witch>The King, of course... The King of the Angels.
  2895. Scene_CH09_BabbaYaga3 Witch>... Lost your way then?
  2896. Scene_CH09_BabbaYaga4 Witch>Baba can help. Baba knows the path.
  2897. Scene_CH09_BabbaYaga5 Gabriel>Where is it? Where must I go?
  2898. Scene_CH09_BabbaYaga6 Witch>Only in the music box can blue rose grow.
  2899. Scene_CH09_BabbaYaga7 Witch>Baba wants to be young and pretty again. Bring Baba blue rose.
  2900. Scene_CH09_BabbaYaga8 Witch>Baba will show you the way to the Land of the Dead.
  2901. Scene_CH09_BabbaYaga9 Witch>Baba shrink you small enough to enter the box. Inside you must pass the test and bring Baba rose back.
  2902. Scene_CH09_BabbaYaga9_1 Witch>Baba will be young again. Oh yes!
  2903. Scene_CH09_BabbaYaga10 Witch>... Box locked. Scarecrows took keys. Ooh, bad scarecrows. Keys of three.
  2904. Scene_CH09_BabbaYaga10_1 Witch>Bring me three and you will see; Baba glad to set you free. Find keys and bring to Baba...
  2905. Scene_CH09_BabbaYaga11 Witch>... Baba not lie to you. Three keys. Go no further without the keys!
  2906. Scene_CH09_BabbaYaga12 Gabriel>I will get them for you, but you must promise to help me.
  2907. Scene_CH09_BabbaYaga13 Witch>Yes, yes, promise I will... keys first! Go... Go!
  2908. Scene_CH09_WitchCottageII0 Witch>Good, good. Now Baba put you inside the box.
  2909. Scene_CH09_WitchCottageII1 Gabriel>What..??
  2910. Scene_CH09_WitchCottageII2 Witch>Close your eyes or spell will blind you!
  2911. Scene_CH09_WitchCottageII3 Witch>Saeptum contra bestias fabulae!
  2912. Scene_CH09_WitchsSpell0 Witch>The rose? The rose? Give to Baba, give to Baba!
  2913. Scene_CH09_WitchsSpell1 Gabriel>Here.
  2914. Scene_CH09_WitchsSpell2 Witch>Careful! Pretty, pretty.
  2915. Scene_CH09_WitchsSpell3 Gabriel>Now, keep your promise.
  2916. Scene_CH09_WitchsSpell4 Witch>Of course, of course. Baba good woman. Baba not lie.
  2917. Scene_CH10_SilverWarrior0 Gabriel>It appears that our paths cross once more.
  2918. Scene_CH10_SilverWarrior1 Pan>But one path must end here.
  2919. Scene_CH10_SilverWarrior2 Gabriel>I grow tired of your riddles. Speak clearly for once.
  2920. Scene_CH10_SilverWarrior3 Pan>Nothing is ever completely clear, Warrior... You are shrouded in darkness. You act as though blind to the truth...
  2921. Scene_CH10_SilverWarrior4 Pan>Let me enlighten you.
  2922. Scene_CH10_PansDeath0 Gabriel>Why? Why did you make me fight you?
  2923. Scene_CH10_PansDeath1 Pan>Because this is how it must be... We must all make sacrifices, in order to find redemption.
  2924. Scene_CH10_PansDeath2 Gabriel>No, I did not want this. I did not ask for this...
  2925. Scene_CH10_PansDeath3 Pan>Blood must be spilt for this path to be opened to you. I accept my fate... Can you accept yours?
  2926. Scene_CH10_PansDeath4 Gabriel>I am not worthy. I am not of pure heart...
  2927. Scene_CH11_DracolichApp0 Necromancer>Impressive, warrior. I am amazed you've come this far.
  2928. Scene_CH11_DracolichApp1 Gabriel>I have come to end this, sorcerer.
  2929. Scene_CH11_DracolichApp2 Necromancer>By whose authority?
  2930. Scene_CH11_DracolichApp3 Necromancer>What right do you have to judge me when so much blood has been spilt by your own hands?
  2931. Scene_CH11_DracolichApp3_1 Necromancer>Look at you - you revel in death. We are one and the same. You and I.
  2932. Scene_CH11_DracolichApp4 Gabriel>You will not stop me!
  2933. Scene_CH11_DracolichApp5 Necromancer>Ha, ha... No, I will not stop you...
  2934. Scene_CH11_DracolichApp6 Necromancer>Look upon me, hypocrite! Gaze upon glorious death!
  2935. Scene_CH12_EndingI_GabysDeath0 Gabriel>Oblivium sempiternum daemonis
  2936. Scene_CH12_EndingI_GabysDeath1 Zobek>Congratulations. You have done well, my friend.
  2937. Scene_CH12_EndingI_GabysDeath2 Zobek>I see you have united the powers. Excellent!
  2938. Scene_CH12_EndingI_GabysDeath3 Gabriel>We can now end this, once and for all. Come...
  2939. Scene_CH12_EndingI_GabysDeath4 Zobek>Yes. Let's bring an end to this... charade...
  2940. Scene_CH12_EndingI_GabysDeath5 Zobek>Finally, it is time for the truth. Let us remove... our masks...
  2941. Scene_CH12_EndingI_GabysDeath_05_JC Gabriel>.
  2942. Scene_CH12_EndingI_GabysDeath6 Gabriel>You? You are the Lord of the Necromancers? The final Lord?
  2943. Scene_CH12_EndingI_GabysDeath7 Zobek>Now, you begin to understand!
  2944. Scene_CH12_EndingI_GabysDeath8 Zobek>Yes, Gabriel, It was I who cast the spell that separated the Earth from the Heavens...
  2945. Scene_CH12_EndingI_GabysDeath8_1 Zobek>I knew this would force my brothers and sister in heaven to contact the order here on Earth...
  2946. Scene_CH12_EndingI_GabysDeath8_2 Zobek>The prophecy was their little ray of hope in the darkness!
  2947. Scene_CH12_EndingI_GabysDeath9 Zobek>We Lords of Shadow, as you call us, have been impotent for far too long... fixed in an uneasy truce for many centuries;
  2948. Scene_CH12_EndingI_GabysDeath9_1 Zobek>each possessing our share of the power, but each unable to have mastery over the others. Until now.
  2949. Scene_CH12_EndingI_GabysDeath10 Zobek>I grew so tired of these years of proliferation.
  2950. Scene_CH12_EndingI_GabysDeath10_1 Zobek>A constant truce between the three of us. Each unwilling to concede or co-operate with the others.
  2951. Scene_CH12_EndingI_GabysDeath10_2 Zobek>They were too blind to see the potential in the power we held... if only it were combined...
  2952. Scene_CH12_EndingI_GabysDeath11 Zobek>I desired that ultimate power and was prepared to probe the very depths of Hell in search of knowledge to acquire it.
  2953. Scene_CH12_EndingI_GabysDeath11_1 Zobek>I fought hordes of demons and became strong. Then, a force so vast and terrible entered into me, expanding my knowledge of the dark arts until it reached unimagined heights.
  2954. Scene_CH12_EndingI_GabysDeath12 Zobek>All I needed was someone to restore the luminous power of the Spirits, according to the prophecy, and you have been the perfect dupe.
  2955. Scene_CH12_EndingI_GabysDeath13 Zobek>... Of course, I couldn't arouse their suspicions that it was I who desired the power for my own... No... I used the prophecy as my cover... and you... my shining knight!
  2956. Scene_CH12_EndingI_GabysDeath14 Gabriel>I will not allow you to stand in my way, Zobek.
  2957. Scene_CH12_EndingI_GabysDeath15 Zobek>I'm sure you won't.
  2958. Scene_CH12_EndingI_GabysDeath16 Zobek>But you really have no say in the matter, my dear friend. I could quite easily kill you for your insolence, but fortunately... there is no need.
  2959. Scene_CH12_EndingI_GabysDeath17 Gabriel>What do you mean?
  2960. Scene_CH12_EndingI_GabysDeath18 Zobek>The gauntlet will do it for me!
  2961. Scene_CH12_EndingI_GabysDeath19 Zobek>As I told you...dark power is my dominion. Forged in the pits of Hell, no less.
  2962. Scene_CH12_EndingI_GabysDeath20 Zobek>There was just the small matter of the child and her protector, but you came through with flying colors!
  2963. Scene_CH12_EndingI_GabysDeath21 Gabriel>No!
  2964. Scene_CH12_EndingI_GabysDeath22 Zobek>I needed your strength of will and courage to complete the quest but I couldn't risk you becoming too powerful.
  2965. Scene_CH12_EndingI_GabysDeath22_1 Zobek>I needed to control you at the end... Once you had murdered them. I knew you would never be able to challenge me whilst wearing it.
  2966. Scene_CH12_EndingI_GabysDeath22_2 Zobek>Poor little Claudia... such a sweet thing.
  2967. Scene_CH12_EndingI_GabysDeath23 Gabriel>No...
  2968. Scene_CH12_EndingI_GabysDeath24 Zobek>You have exceeded even my wildest expectations! Killing and butchering your way to victory!
  2969. Scene_CH12_EndingI_GabysDeath24_1 Zobek>There is a terrible darkness in you, my friend... Your burning desire to resurrect your darling Marie has blinded you to it!
  2970. Scene_CH12_EndingI_GabysDeath25 Zobek>As you slept, I was able to...
  2971. Scene_CH12_EndingI_GabysDeath26 Zobek>... influence you with this mask but even I did not foresee the beast that lay within.
  2972. Scene_CH12_EndingI_GabysDeath27 Zobek>It was all too easy to make you kill them. Your penchant for murder and death were insatiable.
  2973. Scene_CH12_EndingI_GabysDeath28 Zobek>You just needed a little nudge and off you would go in search of the one thing that could bring her back.
  2974. Scene_CH12_EndingI_GabysDeath30 Zobek>Yes Gabriel, now you finally understand.
  2975. Scene_CH12_EndingI_GabysDeath31 Zobek>It was you who murdered your wife.
  2976. Scene_CH12_EndingI_GabysDeath32_JC Gabriel>Nooooooo.. you lie! Bastard!
  2977. Scene_CH12_EndingI_GabysDeath33 Zobek>Search your soul, Gabriel. You know it to be true! I was worried she would reveal my charade to you at the Lake...
  2978. Scene_CH12_EndingI_GabysDeath34 Zobek>... but it seems she had a false hope that even a killer such as you could redeem himself and save the world.
  2979. Scene_CH12_EndingI_GabysDeath35 Zobek>Even the child, Claudia, could see her own demise at your hands and yet she also trusted in you to the bitter end.
  2980. Scene_CH12_EndingI_GabysDeath36 Zobek>Glorious isn't it? God himself sees you for what you are... a cold-blooded murderer... beyond redemption... beyond hope!
  2981. Scene_CH12_EndingI_GabysDeath39 Zobek>Let me free you of your heavy burden... Goodbye... old friend.
  2982. Zobek_XTRA_LAUGH Zobek>.
  2983. Scene_CH12_EndingI_ZobekEnd0 Satan>Hail, Mighty Zobek.
  2984. Scene_CH12_EndingI_ZobekEnd1 Zobek>Who's there... who...??
  2985. Scene_CH12_EndingI_ZobekEnd2 Satan>Don't you remember me? I came to you in the void, I granted you knowledge and power. Power that you could never have obtained on your own.
  2986. Scene_CH12_EndingI_ZobekEnd2_1 Satan>Surely you haven't forgotten? In fact, I planted the idea for this whole elaborate ruse into your tiny mind in order to serve my own higher purpose.
  2987. Scene_CH12_EndingI_ZobekEnd2_2 Satan>I no longer need your assistance. The power is now mine!
  2988. Scene_CH12_EndingI_ZobekEnd3 Zobek>No, Noooooooo...
  2989. Scene_CH12_EndingI_ZobekEnd4_JC Satan>Father! I come for you... Before the end YOU will bow down to ME!
  2990. Scene_CH12_EndingI_Limbo1 Spirits>It is your time, Gabriel... Don't be afraid... Come with us. Join us!
  2991. Scene_CH12_EndingI_Limbo2 Marie>Get away from him! Don't wake him!
  2992. Scene_CH12_EndingI_Limbo3 Spirits>.
  2993. Scene_CH12_EndingI_Limbo4 Marie>Don't touch him! You cannot have him...
  2994. Scene_CH12_EndingI_Limbo5 Marie>.
  2995. Scene_CH12_EndingI_Limbo6 Marie>If you take him, we are all lost. Darkness will triumph and there will never, ever be peace or hope.
  2996. Scene_CH12_EndingI_Limbo6_1 Marie>We will be trapped here forever. Don't you see? We must grant him the power to go back.
  2997. Scene_CH12_EndingI_Limbo7 Spirits>Will he free us? Will we see the light that was promised...
  2998. Scene_CH12_EndingI_Limbo8 Marie>I believe in him. His heart is pure. He is our last hope! Our only hope...
  2999. Scene_CH12_EndingI_NewGaby0 Satan>So... he has abandoned you, too? So be it. Join me. I will love you more than He!
  3000. Scene_CH12_EndingI_NewGaby1 Satan>I was adored once above all others. I too didn't deserve to be cast out... abandoned.
  3001. Scene_CH12_EndingI_NewGaby1_1 Satan>Now you know what that feels like, don't you...? Hate can bring us back, give us strength. Embrace it!
  3002. Scene_CH12_EndingI_NewGaby2 Gabriel>It is what is in men's hearts that he cares about. He loves you as he loves me. We have only to ask for forgiveness deep within ourselves and be welcomed back.
  3003. Scene_CH12_EndingI_NewGaby3 Satan>You monkeys don't deserve redemption. It is MY divine right to rule by his side as an equal... Or perhaps more than that...
  3004. Scene_CH12_EndingI_NewGaby4 Gabriel>You would rather rule in power and might than to offer forgiveness and love? This is why you are cast out, unholy one!
  3005. Scene_CH12_EndingI_NewGaby5 Satan>You dare to challenge me? You will die for your blasphemy. Your soul belongs to me!
  3006. Scene_CH12_Final_Satan0 Satan>Take your hands off me, murderer! Your soul is damned!
  3007. Scene_CH12_Final_Satan1 Gabriel>I ask forgiveness and mercy for those that I have wronged.
  3008. Scene_CH12_Final_Satan1_1 Gabriel>What I did, I did unknowingly, yet I would change everything if I could.
  3009. Scene_CH12_Final_Satan2 Satan>He isn't listening, Gabriel. Your fate is fixed!
  3010. Scene_CH12_Final_Satan3 Gabriel>Every man has the power to repent. I have faith in that...
  3011. Scene_CH12_Final_Satan4 Gabriel>Forgive me, forgive me... my God.
  3012. Scene_CH12_Final_Satan5 Satan>I will have such fun with your Marie. I will introduce her to such pleasures...
  3013. Scene_CH12_Final_Satan6 Gabriel>Her soul will go only to Him...
  3014. Scene_CH12_Final_Satan7 Gabriel>once I have finished with you, Angel!
  3015. Scene_CH12_Final_Marie0 Marie>My love...
  3016. Scene_CH12_Final_Marie1 Gabriel>I... am... alive? No.. I do not want this. Why has my life been given back to me?
  3017. Scene_CH12_Final_Marie2 Marie>It is your fate. You have been given back what was wrongfully taken from you.
  3018. Scene_CH12_Final_Marie3 Marie>To repent your sins... to make amends.
  3019. Scene_CH12_Final_Marie4 Gabriel>But without you...?
  3020. Scene_CH12_Final_Marie5 Marie>You freed them all. You saved us all, my Gabriel.
  3021. Scene_CH12_Final_Marie6 Gabriel>I couldn't save you...
  3022. Scene_CH12_Final_Marie7 Marie>I knew I could not tell you, or despair would have eroded your resolve and everything would have been lost.
  3023. Scene_CH12_Final_Marie8 Marie>I had faith in you, hoped that you would be strong enough to free the world and you did not let me down.
  3024. Scene_CH12_Final_Marie9 Gabriel>I am not worthy of your faith. Your love... I am nothing...
  3025. Scene_CH12_Final_Marie10 Marie>You are a good man, Gabriel. You are as God intended, fallible, yet capable of great things... I loved you then as I love you now.
  3026. Scene_CH12_Final_Marie11 Marie>I see before me a man who has regained God's favor, and who has my forgiveness and the forgiveness of all the lost souls of this world.
  3027. Scene_CH12_Final_Marie12 Marie>You have saved us all and... you have saved yourself.
  3028. Scene_CH12_Final_Marie13 Marie>The mask is a powerful device. It allows us to see through God's eyes.
  3029. Scene_CH12_Final_Marie14 Gabriel>Can it really bring the dead back?
  3030. Scene_CH12_Final_Marie15 Marie>Yes... Look...
  3031. Scene_CH12_Final_Marie16 Gabriel>A fool's hope...
  3032. Scene_CH12_Final_Marie17 Marie>It is too late for me, my love..
  3033. Scene_CH12_Final_Marie18 Marie>... I cannot come back.
  3034. Scene_CH12_Final_Marie19 Gabriel>No... no... don't go.
  3035. Scene_CH12_Final_Marie20 Marie>It is my time. The light is calling... I'm not afraid.
  3036. Scene_CH12_Final_Marie21 Gabriel>No... please. Stay. Stay with me!
  3037. Scene_CH12_Final_Marie22 Marie>It's beautiful, Gabriel... so beautiful...
  3038. Scene_CH12_Final_Marie23 Marie>It's calling to me... calling...
  3039. Scene_CH12_Final_Marie24 Gabriel>I love you... Marie... I love you. Forgive me.
  3040. Scene_CH12_Final_Marie25 Marie>I love you...
  3041. Scene_CH12_Epilogue_1 Zobek>An unusual hiding place, for the Prince of Darkness.
  3042. Scene_CH12_Epilogue_2 Zobek>Don't you think?
  3043. Scene_CH12_Epilogue_3 Gabriel>Zobek...
  3044. Scene_CH12_Epilogue_4 Zobek>Yes, old friend. It is I.
  3045. Scene_CH12_Epilogue_5 Gabriel>Where have you been, all this time?
  3046. Scene_CH12_Epilogue_6 Zobek>Out there, amongst the living.
  3047. Scene_CH12_Epilogue_7 Zobek>And what of you? Why have you been hiding all this time...
  3048. Scene_CH12_Epilogue_8 Zobek>... Gabriel?
  3049. Scene_CH12_Epilogue_9 Gabriel>Don't you dare call me that! Eu sunt Dracul!
  3050. Scene_CH12_Epilogue_10 Zobek>No doubt you once were, but alas...
  3051. Scene_CH12_Epilogue_11 Zobek>... look at you now, a mere shadow of your former self.
  3052. Scene_CH12_Epilogue_12 Gabriel>Shadow, am I?...
  3053. Scene_CH12_Epilogue_13 Gabriel>What do you want... old friend?
  3054. Scene_CH12_Epilogue_14 Zobek>Satan's acolytes are readying for his imminent return.
  3055. Scene_CH12_Epilogue_15 Zobek>He's unlikely to welcome both of us with open arms, don't you think?
  3056. Scene_CH12_Epilogue_16 Zobek>Help me stop him... or you and I will become his favorite pets, for all eternity.
  3057. Scene_CH12_Epilogue_17 Zobek>It is time to get out of this wretched tomb you've made for yourself!
  3058. Scene_CH12_Epilogue_18 Zobek>Stop skulking in the shadows!
  3059. Scene_CH12_Epilogue_19 Zobek>Don't you care that he will enslave you?
  3060. Scene_CH12_Epilogue_20 Zobek>I know what it is you yearn for...
  3061. Scene_CH12_Epilogue_21 Zobek>I cannot die... yet. I cannot live.
  3062. Scene_CH12_Epilogue_22 Zobek>Help me, and I can free you of your immortality.
  3063. Scene_CH12_Epilogue_23 Zobek>Soon old friend, soon... it will be over.
  3064. Scene_CH13_Intro_0 Laura>Gabriel...!
  3065. Scene_CH13_Intro_1 Laura>Hear me... Gabriel!
  3066. Scene_CH13_Intro_1_0 Laura>I need your help! I... I am afraid.
  3067. Scene_CH13_Intro_2 Laura>It's not safe for me here anymore. I have no one left to turn to. Gabriel, you must help me!
  3068. Scene_CH13_Hall_0 Laura>I'm glad you came.
  3069. Scene_CH13_Hall_0_0 Laura>Follow me.
  3070. Scene_CH13_Hall_1 Laura>I know how you're feeling...
  3071. Scene_CH13_Hall_1_0 Laura>Alone... betrayed.
  3072. Scene_CH13_Hall_2 Laura>... You get used to it, you know...
  3073. Scene_CH13_Hall_3 Gabriel>That isn't true or you would not have spared me that day...
  3074. Scene_CH13_Hall_4 Laura>Do you now regret it?
  3075. Scene_CH13_Hall_5 Gabriel>You called me here... Why?
  3076. Scene_CH13_Hall_6 Laura>You've destroyed the Lords of Shadow but in doing so, you have unleashed a greater evil.
  3077. Scene_CH13_Hall_6_0 Gabriel>And what is it that you want me to do about it?
  3078. Scene_CH13_Hall_7 Laura>A powerful demon is coming!
  3079. Scene_CH13_Hall_7_0 Laura>A creature that knows no pity or mercy and who is bent on destroying this world.
  3080. Scene_CH13_Hall_8 Laura>Very few know that long ago, before the Lords of Shadow came...
  3081. Scene_CH13_Hall_9 Laura>... there was a fierce battle here.
  3082. Scene_CH13_Hall_9_0 Laura>The three founding members of your Brotherhood fought a creature called the Forgotten One.
  3083. Scene_CH13_Hall_9_1 Laura>This creature had been summoned by the evil Bernhard Family, who owned the castle at the time;
  3084. Scene_CH13_Hall_9_2 Laura>but things went badly wrong for them. The Forgotten One escaped its bonds.
  3085. Scene_CH13_Hall_10 Laura>The Founders knew they could not destroy the Forgotten One, so they waited for their opportunity during the fight,
  3086. Scene_CH13_Hall_10_0 Laura>and locked up the demon in a dimensional rift that they created using their combined powers.
  3087. Scene_CH13_Hall_11 Laura>This fortress was used for that prison, and the Brotherhood built new areas around it, to house the creature deep within.
  3088. Scene_CH13_Hall_12 Laura>As you know, years later the Founders transcended as heavenly spirits, in the process creating the Lords of Shadow.
  3089. Scene_CH13_Hall_13 Laura>It was not by chance that my mother chose this particular castle.
  3090. Scene_CH13_Hall_13_0 Laura>Carmilla hated the other Lords but she feared what could happen if the Forgotten One should ever escape!
  3091. Scene_CH13_Hall_14 Laura>You have destroyed them and so the power that kept the Forgotten One locked within his prison has been weakened.
  3092. Scene_CH13_Hall_14_0 Laura>It's only a matter of time before he breaks free and returns to the world.
  3093. Scene_CH13_Hall_15 Gabriel>I care not for the world or its problems.
  3094. Scene_CH13_Hall_15_0 Laura>Then you are a fool!
  3095. Scene_CH13_Hall_16 Laura>The creature will simply reduce this world to ashes in revenge for centuries of captivity.
  3096. Scene_CH13_Hall_16_0 Laura>Everyone will die. There will be nowhere to hide...
  3097. Scene_CH13_Hall_17 Laura>We are the only ones with power enough to stop him.
  3098. Scene_CH13_Hall_17_0 Laura>Tell me, would you have the souls of the innocent on your conscience for eternity?
  3099. Scene_CH13_Hall_17_1 Gabriel>Then... show me what I must do!
  3100. Scene_CH13_Dungeon_0 Laura>So these are the remains of the original fortress...
  3101. Scene_CH13_Portal_0 Gabriel>The portal is open. I will go in. You stay here!
  3102. Scene_CH13_Portal_1 Laura>Wait.
  3103. Scene_CH13_Portal_2 Laura>You will die. The other side is no place for humans. Only dark beings can survive there.
  3104. Scene_CH13_Portal_3 Gabriel>There is darkness in me...
  3105. Scene_CH13_Portal_4 Laura>Yes, but there is also love, compassion and tenderness. You must leave it all behind. You must become a creature like me.
  3106. Scene_CH13_Portal_5 Laura>Drink my blood. Its power can protect you once you get to the other side.
  3107. Scene_CH13_Portal_6 Laura>I am sorry. You have no choice.
  3108. Scene_CH13_Portal_7 Gabriel>I know. I never did.
  3109. Scene_CH13_Portal_8 Gabriel>What is happening to me!?
  3110. Scene_CH13_Portal_9 Laura>My blood is running through your veins. It is a powerful poison that will soon kill you...
  3111. Scene_CH13_Portal_10 Laura>You must keep drinking from me.
  3112. Scene_CH13_Portal_11 Gabriel>What!? No!
  3113. Scene_CH13_Portal_12 Laura>My blood must completely replace yours. You must continue to the last drop.
  3114. Scene_CH13_Portal_12_0 Laura>Many lifetimes I have lived, many I have killed... all my power will be yours now.
  3115. Scene_CH13_Portal_13 Gabriel>No! Laura... please.
  3116. Scene_CH13_Portal_14 Laura>Do it now or you will die.
  3117. Scene_CH13_Portal_15 Laura>Free me from this miserable existence. I beg you! Free me...
  3118. Scene_CH13_Portal_16 FORCED>To be continued...
  3119. TRIAL_COMPLETE Trial completed!
  3120. Trial_1_1_besieged_village_Descr Finish the level, defeating the Great Warg with at least one surviving villager
  3121. Trial_1_1_besieged_village_Complete You've finished the level, defeating the Great Warg with %s surviving villager(s)
  3122. Trial_1_4_haunting_path_Descr Finish the level without recovering health by any means
  3123. Trial_1_4_haunting_path_Complete You've finished the level without being healed
  3124. Trial_1_5_swamp_Descr Finish the level after killing at least %s Goblins
  3125. Trial_1_5_swamp_Complete You've finished the level after killing %s Goblins
  3126. Trial_1_7_pans_temple_Descr Finish the level after beating Pan's trial in %s movements
  3127. Trial_1_7_pans_temple_Complete You've finished the level after beating Pan's trial in %s movements
  3128. Trial_1_9_oblivion_lake_Descr Finish the level and defeat the Ice Titan in less than %s minutes
  3129. Trial_1_9_oblivion_lake_Complete You've finished the level and defeated the Ice Titan in %s minutes
  3130. Trial_2_2_enchanted_forest_Descr Finish the level after killing %s Goblins with their own grenades
  3131. Trial_2_2_enchanted_forest_Complete You've finished the level after killing %s Goblins with their own grenades
  3132. Trial_2_3_underground_cave_Descr Finish the level after killing at least %s enemies while poisoned by Spider venom
  3133. Trial_2_3_underground_cave_Complete You've finished the level after killing %s enemies while poisoned by Spider venom
  3134. Trial_2_4_labyrinth_entrance_Descr Finish the level after killing at least %s Warthogs
  3135. Trial_2_4_labyrinth_entrance_Complete You've finished the level after killing %s Warthogs
  3136. Trial_2_6_underground_dungeons_Descr Finish the level after killing at least %s Small Trolls while you are mounted on a big one
  3137. Trial_2_6_underground_dungeons_Complete You've finished the level after killing %s Small Trolls while you were mounted on a big one
  3138. Trial_2_7_labyrinth_ruins_ii_Descr Finish the level without using Shadow Magic energy
  3139. Trial_2_7_labyrinth_ruins_ii_Complete You've finished the level without using Shadow Magic energy
  3140. Trial_2_8_dark_dungeon_Descr Finish the level without using a grip attack against a single Gremlin
  3141. Trial_2_8_dark_dungeon_Complete You've completed the level without using a grip attack against a single Gremlin
  3142. Trial_2_8_stone_idol_mausoleum_Descr Finish the level after absorbing %s Neutral Elemental Orbs simultaneously
  3143. Trial_2_8_stone_idol_mausoleum_Complete You have finished the level after absorbing %s Neutral Elemental Orbs simultaneously
  3144. Trial_2_9_stone_idol_temple_Descr Finish the level and defeat the Stone Idol Titan in less than %s minutes
  3145. Trial_2_9_stone_idol_temple_Complete You've finished the level and defeated the Stone Idol Titan in %s minutes
  3146. Trial_2_10_black_knight_Complete You've finished the level and defeated the Black Knight Golem without using Light Magic energy
  3147. Trial_2_10_black_knight_Descr Finish the level and defeat the Black Knight Golem without using Light Magic energy
  3148. Trial_3_0_the_gauntlet_Complete You've finished the level after killing %s enemies while they were dazed by Fairies
  3149. Trial_3_0_the_gauntlet_Descr Finish the level after killing %s enemies while they are dazed by Fairies
  3150. Trial_3_3_the_dark_lord_Complete You've finished the level and defeated the Dark Lord without using Light Magic energy
  3151. Trial_3_3_the_dark_lord_Descr Finish the level and defeat the Dark Lord without using Light Magic energy
  3152. Trial_4_1_fortress_Complete You've finished the level and defeated the Ogre without being hit by his attacks
  3153. Trial_4_1_fortress_Descr Finish the level and defeat the Ogre without being hit by his attacks
  3154. Trial_4_2_fortress_witch_Complete You've finished the level and defeated the Crow Witch, killing only %s of her sons
  3155. Trial_4_2_fortress_witch_Descr Finish the level and defeat the Crow Witch without killing more than %s of her sons
  3156. Trial_5_1_dark_forest_Complete You've finished the level, recovering your relics from the Chupacabras in %s minutes since stolen
  3157. Trial_5_1_dark_forest_Descr Finish the level, recovering your relics from the Chupacabras in less than %s minutes since stolen
  3158. Trial_5_2_isolated_village_Complete You have finished the level without allowing Zobek to kill a single Ghoul
  3159. Trial_5_2_isolated_village_Descr Finish the level without allowing Zobek to kill a single Ghoul
  3160. Trial_5_2_isolated_village_a_Complete You have finished the level after attacking the Elite Vampire %s consecutive times with his own blade
  3161. Trial_5_2_isolated_village_a_Descr Finish the level after attacking the Elite Vampire %s consecutive times with his own blade
  3162. Trial_5_4_abbey_catacombs_a_Complete You've finished the level and beaten the mirror and lights puzzle in %s minutes
  3163. Trial_5_4_abbey_catacombs_a_Descr Finish the level and beat the mirror and lights puzzle in less than %s minutes
  3164. Trial_5_4_abbey_catacombs_Complete You have finished the level without allowing Zobek to fall in combat a single time
  3165. Trial_5_4_abbey_catacombs_Descr Finish the level without allowing Zobek to fall in combat a single time
  3166. Trial_5_8_abbey_tower_Complete You have finished the level after finding and destroying 100 breakable objects, with %s minutes left
  3167. Trial_5_8_abbey_tower_Descr Finish the level after finding and destroying 100 breakable objects before the allotted time runs out
  3168. Trial_5_11_sewers_Descr Finish the level after killing %s Skeleton Warriors without destroying their shields
  3169. Trial_5_11_sewers_Complete You have finished the level after killing %s Skeleton Warriors without destroying their shields
  3170. Trial_6_1_courtyard_Descr Finish the level and kill %s Skeleton Warriors while you are mounted on a Warg
  3171. Trial_6_1_courtyard_Complete You've finished the level and killed %s Skeleton Warriors while you were mounted on a Warg
  3172. Trial_6_1_courtyard_a_Descr Finish the level after defeating %s Mandragoras in less than 15 seconds
  3173. Trial_6_1_courtyard_a_Complete You've finished the level after defeating %s Mandragoras in less than 15 seconds
  3174. Trial_6_3_castle_hall_Descr Finish the level and win the Vampire Wargame without losing more than %s pieces
  3175. Trial_6_3_castle_hall_Complete You've finished the level and won the Vampire Wargame, losing only %s piece(s)
  3176. Trial_6_5_refectory_Descr Finish the level and defeat the Evil Butcher after he uses at least %s of the objects in the kitchen
  3177. Trial_6_5_refectory_Complete You've finished the level and defeated the Evil Butcher after he used %s of the objects in the kitchen
  3178. Trial_7_1_balcony_Descr Finish the level after beating the logic gates puzzle in %s movements
  3179. Trial_7_1_balcony_Complete You've finished the level after beating the logic gates puzzle in %s movements
  3180. Trial_7_3_chromatic_observatory_Descr Finish the level and deactivate the Mechanical Monstrosity using only the tesla coil in the lab after it is activated
  3181. Trial_7_3_chromatic_observatory_Complete You've finished the level and deactivated the Mechanical Monstrosity using only the tesla coil in the lab after it was activated
  3182. Trial_7_3_chromatic_observatory_a_Descr Finish the level, destroying %s Deadly Toys using normal hits before completely killing any of them with a grip
  3183. Trial_7_3_chromatic_observatory_a_Complete You've finished the level, destroying %s Deadly Toys using normal hits before completely killing any of them with a grip
  3184. Trial_8_1_tower_base_Descr Finish the level after killing %s Gremlins using only your silver daggers
  3185. Trial_8_1_tower_base_Complete You've finished the level after killing %s Gremlins using only your silver daggers
  3186. Trial_8_2_the_tower_Complete You've finished the level and got to the top corridor in %s minutes
  3187. Trial_8_2_the_tower_Descr Finish the level and get to the top corridor in less than %s minutes
  3188. Trial_8_3_top_corridor_Complete You've finished the level after keeping the focus meter at its maximum value for %s seconds
  3189. Trial_8_3_top_corridor_Descr Finish the level after keeping the focus meter at its maximum value for %s seconds
  3190. Trial_8_4_the_throne_room_Complete You've finished the level and defeated the Dark Lord after she killed %s of her own Vampire Warriors
  3191. Trial_8_4_the_throne_room_Descr Finish the level and defeat the Dark Lord after she kills at least %s of her own Vampire Warriors
  3192. Trial_9_1_bones_forest_Complete You've finished the level after killing %s Headless Corpses, without being grabbed by them a single time
  3193. Trial_9_1_bones_forest_Descr Finish the level after killing %s Headless Corpses, without being grabbed by them a single time
  3194. Trial_9_3_woes_moor_Complete You've finished the level and got the three keys, scaring the crows only %s times
  3195. Trial_9_3_woes_moor_Descr Finish the level and get the three keys, scaring the crows only %s times
  3196. Trial_9_4_1_the_music_box_Complete You've finished the level and got the blue rose without falling in any of the Music Box traps
  3197. Trial_9_4_1_the_music_box_Descr Finish the level and get the blue rose without falling in any of the Music Box traps
  3198. Trial_10_1_marsh_of_silence_Complete You have finished the level after receiving %s points of poison damage from the deadly mist
  3199. Trial_10_1_marsh_of_silence_Descr Finish the level after receiving at least %s points of poison damage from the deadly mist
  3200. Trial_10_2_misty_moor_Complete You've finished the level without allowing Pan to recover any health during the fight
  3201. Trial_10_2_misty_moor_Descr Finish the level without allowing Pan to recover any health during the fight
  3202. Trial_10_3_cementery_Complete You've finished the level after killing %s Zombies in a single aerial sequence
  3203. Trial_10_3_cementery_Descr Finish the level after killing %s Zombies in a single aerial sequence
  3204. Trial_10_5_crematory_oven_Complete You've finished the level and killed %s summoned creeping corpses during the fight against the Gravedigger
  3205. Trial_10_5_crematory_oven_Descr Finish the level and kill at least %s summoned creeping corpses during the fight against the Gravedigger
  3206. Trial_11_0_the_necromancer_abyss_Complete You've finished the level after destroying %s Reapers
  3207. Trial_11_0_the_necromancer_abyss_Descr Finish the level after destroying %s Reapers
  3208. Trial_11_8_dracolich_Complete You've finished the level and defeated the Dracolich in %s minutes
  3209. Trial_11_8_dracolich_Descr Finish the level and defeat the Dracolich in less than %s minutes
  3210. Trial_12_3_final_fight_Complete You've finished the level and defeated Satan without being hit by any attack with the opposite magic color
  3211. Trial_12_3_final_fight_Descr Finish the level and defeat Satan without being hit by any attack with the opposite magic color
  3212. Trial_dlc_1_1_castle_hall_Complete You've finished the level without allowing Laura to kill a single enemy.
  3213. Trial_dlc_1_1_castle_hall_Descr Finish the level without allowing Laura to kill a single enemy.
  3214. Trial_dlc_1_2_dungeon_Complete You've finished the level and crossed the deadly blade wall without dying, keeping the mechanism at its maximum speed at all times.
  3215. Trial_dlc_1_2_dungeon_Descr Finish the level and cross the deadly blade wall without dying, keeping the mechanism at its maximum speed at all times.
  3216. Trial_dlc_1_3_towermech_Complete You've finished the level by filling the three pots of the Blood Orbs puzzle at the same time.
  3217. Trial_dlc_1_3_towermech_Descr Finish the level by filling the three pots of the Blood Orbs puzzle at the same time.
  3218. Tip_Prefix Tip:
  3219. Tip_Combat Remember that you can check all the available combos and actions anytime in the Travel Book.
  3220. Tip_Combat_2 Enemies have different resistance values for each one of the secondary weapons. You can check them in the Travel Book.
  3221. Tip_Combat_3 You can perform a 'Quick Recover' by pressing the jump button after being thrown to the ground.
  3222. Tip_Combat_4 When used correctly, the somersault is a very effective maneuver, especially against large, lumbering enemies.
  3223. Tip_Combat_4d When used correctly, the somersault is a very effective maneuver, especially against large, lumbering enemies.
  3224. Tip_Combat_5 Enemies and breakable objects will sometimes drop ammunition for your secondary weapons.
  3225. Tip_Combat_6 You can revisit previous levels anytime to find items you missed or to gain additional Experience points. This will also improve your completion percentage.
  3226. Tip_Combat_7 Most enemies are especially vulnerable to one or more of the secondary weapons; check their weaknesses in the Travel Book anytime.
  3227. Tip_Combat_7d Most enemies are especially vulnerable to one or more of the secondary weapons; check their weaknesses in the Travel Book anytime.
  3228. Tip_Combat_HitOnair Use 'Stomp' while in the air to dodge incoming aerial attacks and scatter ground-based smaller enemies.
  3229. Tip_Combat_Available_Combo The glowing shield icon in the interface indicates the availability of new combos to buy in the Travel Book.
  3230. Tip_Combat_Blockable Many of the enemies' attacks can be blocked without taking any damage.
  3231. Tip_Combat_Blockable_2 A successful synchronized block can leave any enemy open to counterattack.
  3232. Tip_Combat_Boss If the Health Bar of an enemy turns grey, it means that a special action is needed in order to damage them further.
  3233. Tip_Combat_Butcher The Evil Butcher can use various tools in his kitchen to attack you or protect himself. Watch carefully which one is he carrying and react accordingly.
  3234. Tip_Combat_Butcher_2 You can force the Evil Butcher to drop any weapon he is carrying (except his cleaver) if you hit him hard enough. Shadow Magic will help acheive this!
  3235. Tip_Combat_Chupacabras Try to avoid long fights while you are not in possession of your magic relics.
  3236. Tip_Combat_Chupacabras_2 Chupacabras don't steal your secondary weapons; so make use of them to compensate for the lack of relic powers.
  3237. Tip_Combat_Chupacabras_3 Chupacabras will give you clues about their whereabouts, if you pay attention to what they are saying.
  3238. Tip_Combat_DarkMagic_Enabled Shadow Magic empowered attacks will inflict more damage.
  3239. Tip_Combat_Dodgeable Remember to dodge more often.
  3240. Tip_Combat_Dodgeable_2 Many of the enemies' attacks can be dodged without taking any damage.
  3241. Tip_Combat_Dodgeable_3 Dodge is a fundamental skill to learn.
  3242. Tip_Combat_Enemy_Poison Poison effects can be purged by activating Light Magic.
  3243. Tip_Combat_Goblin Goblins drop grenades which can then be picked up. You can throw these at enemies or use them to blow up destructible objects!
  3244. Tip_Combat_Ghoul Ghouls recover health by feeding from nearby corpses. Stop them before it's too late!
  3245. Tip_Combat_Grenade Performing a synchronized block on a Goblin grenade will send it towards the nearest target.
  3246. Tip_Combat_Jumpable Some attacks can only be avoided by jumping over them.
  3247. Tip_Combat_Magic_Enabled With a full Focus Bar, enemies will drop considerably more Neutral Elemental Orbs allowing you to keep your magic replenished.
  3248. Tip_Combat_Magic_Enabled_2 The Focus Bar will increase faster if you use a variety of combos.
  3249. Tip_Combat_Magic_Enabled_3 The Focus Bar runes will go out each time you are hit.
  3250. Tip_Combat_Magic_Enabled_4 Magic has a variety of uses. Check the Travel Book for full details!
  3251. Tip_Combat_Magic_Enabled_5 Light Magic empowered attacks will replenish Gabriel's health.
  3252. Tip_Combat_Magic_Enabled_6 You won't be able to focus in combat while your Light or Shadow Magic powers are active.
  3253. Tip_Combat_Magic_Enabled_7 The secondary weapons can be empowered with magic.
  3254. Tip_Combat_Mandrake A successful grip on a Mandragora can be used to annihilate all surrounding enemies.
  3255. Tip_Combat_Ogre If you have Shadow Magic, you can charge out of the way of the Ogre's attacks.
  3256. Tip_Combat_Ogre_2 Avoid the Ogre's attacks with the Cyclone Boots sprint ability or by simply dodging them.
  3257. Tip_Combat_Ogre_3 The Ogre signals most of his attacks. Use this to predict his movements and avoid them!
  3258. Tip_Combat_Ogre_4 There is a magic statue nearby which you can use to replenish your magic!
  3259. Tip_Combat_Ogre_5 Attack the Ogre's hands or move in close and attack his torso, either way will hurt him!
  3260. Tip_Combat_Ragdoll Laura's toys cannot be destroyed unless you rip out the lifeforce within them.
  3261. Tip_Combat_Ragdoll_2 Try to stun the toys with your attacks and then initiate a grip to rip out their souls!
  3262. Tip_Combat_Satan Most of Satan's attacks are based on Light and Shadow Magic. You can counter them by utilizing the opposite magic effect.
  3263. Tip_Combat_Satan_2 You can activate your magic even during an attack. Try to react as quickly as possible when Satan changes his magic.
  3264. Tip_Combat_Satan_3 The glowing aura around Satan's staff will reflect the type of magic that he is using at any given moment.
  3265. Tip_Combat_Satan_4 Gabriel's magic is almost unlimited whilst he is an Angel. Use this opportunity to punish Satan.
  3266. Tip_Combat_SilverWarrior Pan can use Light and Shadow Magic, just like you. Try to attack him with the opposite magic to counter his attacks.
  3267. Tip_Combat_SilverWarrior_2 Look at the color of the aura around Pan to know which type of magic he is currently using and be able to counter it.
  3268. Tip_Combat_SilverWarrior_3 You can activate your magic even during an attack. Try to react as quickly as possible when Pan changes his magic.
  3269. Tip_Combat_SpiderGiant You can anticipate a Spider's attacks by watching its movements closely. Use dodge and block to defeat Spiders.
  3270. Tip_Combat_Unblockable Glowing highlights on enemy attacks will warn you of an incoming unblockable hit.
  3271. Tip_Combat_Witch You cannot damage the Crow Witch while her Health Bar is grey. Wait for her to stop moving before attacking.
  3272. Tip_Combat_Witch_2 Even Shadow Magic charged Daggers are ineffective against the Crow Witch.
  3273. Tip_Combat_Witch_3 Use the Witch's Eggs against her. Grip them with your Combat Cross and throw them back to her.
  3274. Tip_Deadly_Fog The poisonous clouds can kill Gabriel in a few seconds, and should be avoided as much as possible.
  3275. Tip_Drown_In_Mud Gabriel will only sink in the mud zones while moving, so take your time to visualize the safest routes before crossing them.
  3276. Tip_Drown_In_Mud_2 You can enter mud zones by jumping to advance further before sinking, but try not to land on a Naiad pool!
  3277. Tip_Fall_BreakBlock Some platforms are unstable and will crumble and break; look out for falling debris which is a sure sign to avoid them.
  3278. Tip_Fall_EnemyHit Aerial combat can be very effective, but should be used carefully on narrow platforms.
  3279. Tip_Fall_Equilibrium Study the direction of movement to plan the best route while traversing these areas.
  3280. Tip_Fall_LookDownFall Don't let go of ledges unless you know exactly where Gabriel is going to land.
  3281. Tip_Fall_With_Boots Using the sprint ability will make Gabriel jump farther.
  3282. Tip_Fall_With_Wings Using double jump and sprint together will allow Gabriel to reach maximum distance.
  3283. Tip_Fall1 Try to calculate the distance to your target before jumping, to avoid falling.
  3284. Tip_Fall2 Measure twice, jump once.
  3285. Tip_Fall3 During a jump, you can slightly modify your trajectory using the left stick.
  3286. Tip_Fall4 Maximize the leap distance by jumping as close to the edge as possible.
  3287. Tip_Fall5 Don't jump down unless you know it is safe to do so!
  3288. Tip_Fall6 If you keep falling at certain jumps, check that you haven't missed a grip point or can take an alternative route.
  3289. Tip_Level_1_1 In-game system messages can offer you valuable information about what to do next.
  3290. Tip_Level_1_9 Destroy the runes that power the Ice Titan to defeat it.
  3291. Tip_Level_1_9_2 Press and hold RT while the Titan is shaking to avoid falling.
  3292. PS3_Tip_Level_1_9_2 Press and hold the R2 button while the Titan is shaking to avoid falling.
  3293. Tip_Level_1_9_3 Gabriel can jump sideways while climbing, to avoid some of the Titan's attacks and speed up his progress.
  3294. Tip_Level_1_9_4 You can jump sideways to move faster when hanging from ledges.
  3295. Tip_Level_2_9 Avoid the shockwave of the Stone Idol Titan by jumping at the appropriate moment or use a quick recovery action to quickly get back to your feet!
  3296. Tip_Level_2_9_2 Don't get too close to the Stone Idol Titan. Pick your moment in order to climb up!
  3297. Tip_Level_2_9_3 Follow the moss that covers the Stone Idol Titan's body to find your way to the runes.
  3298. Tip_Level_2_9_4 Gabriel can jump sideways while climbing, to avoid some of the Titan's attacks.
  3299. Tip_Level_2_9_5 You can jump sideways to move faster when hanging from ledges.
  3300. Tip_Level_5_4_Zobek_dies Do not let Zobek die.
  3301. Tip_Level_9_4_1 Each one of the traps distributed along the Music Box has a different layout. Study the trap timing before attempting to cross.
  3302. Tip_Level_9_4_1_2 You can avoid all of the traps in the Music Box using either sprint, dodge, walk or jump.
  3303. Tip_MinigameMomentFail Wait for the inner white circle to glow before pressing any button.
  3304. Tip_MinigameMomentFail_2 You can press any button once the white rings have converged but not before, or you will fail.
  3305. Tip_MinigameNaiadFail Avoid the Naiads by waiting for the ripples and bubbles to disappear. If you are captured, wait for the circles to converge before pressing any button.
  3306. Tip_MinigameSpeedFail Press the displayed button as fast as you can when told to do so!
  3307. Tip_Take_Break You should take a 10 to 15 minute break every hour, even if you don't think you need it.
  3308. Tip_ScrollAvailable Be sure to read the information scrolls that you come across in the levels; most times they will give you valuable hints about secrets and puzzles.
  3309. Tip_SkillGreaterThan2 You can change the difficulty level anytime during the game.
  3310. Tip_DLC_Laura_Dies_0 Laura's area attack can be held to further increase its damage and range.
  3311. Tip_DLC_Laura_Dies_1 Laura's directional attack can be sustained to unleash a barrage of electricity on her enemies.
  3312. Tip_DLC_Laura_Dies_2 Laura can suck blood from her enemies to recover her life.
  3313. Tip_DLC_Laura_Dies_3 Use a grab movement on stunned Ghouls to suck their blood and recover some health.
  3314. Tip_DLC_Laura_Dies_Explosion_0 Release Ghouls before their skin burns out to prevent them from exploding.
  3315. Tip_DLC_Leviathan_0 Study the movements on the water before attempting to cross.
  3316. Tip_DLC_Leviathan_1 Your sprint distance is limited; remember to jump before it ends to avoid sinking in the water.
  3317. Tip_DLC_Blades_0 The blades can kill you even while they are not moving.
  3318. Tip_DLC_Blades_1 The blades will keep moving for a short time after stopping the device.
  3319. Tip_DLC_Blades_2 The blue blades move at half the speed of the red ones.
  3320. Artwork_ChapterArtwork_1 Chapter I
  3321. Artwork_ChapterArtwork_2 Chapter II
  3322. Artwork_ChapterArtwork_3 Chapter III
  3323. Artwork_ChapterArtwork_4 Chapter IV
  3324. Artwork_ChapterArtwork_5 Chapter V
  3325. Artwork_ChapterArtwork_6 Chapter VI
  3326. Artwork_ChapterArtwork_7 Chapter VII
  3327. Artwork_ChapterArtwork_8 Chapter VIII
  3328. Artwork_ChapterArtwork_9 Chapter IX
  3329. Artwork_ChapterArtwork_10 Chapter X
  3330. Artwork_ChapterArtwork_11 Chapter XI
  3331. Artwork_ChapterArtwork_12 Chapter XII
  3332. Artwork_ChapterArtwork_13 Epilogue
  3333. Artwork_ChapterArtwork_14 Chapter XIII
  3334. Artwork_ChapterArtwork_15 Chapter XIV
  3335. Artwork_ChapterArtwork_16 Castlevania Team
  3336. Artwork_ArtworkName_01 Villagers
  3337. Artwork_ArtworkName_02 Gabriel's Mount
  3338. Artwork_ArtworkName_03 Great Warg
  3339. Artwork_ArtworkName_04 Gabriel's Arrival
  3340. Artwork_ArtworkName_05 Village Backdrop
  3341. Artwork_ArtworkName_06 Village Sketch
  3342. Artwork_ArtworkName_07 Intro Cinematic
  3343. Artwork_ArtworkName_08 Intro Cinematic (II)
  3344. Artwork_ArtworkName_09 Pan's Horse Form
  3345. Artwork_ArtworkName_10 Lesser Lycanthrope
  3346. Artwork_ArtworkName_11 Chase Cinematic
  3347. Artwork_ArtworkName_12 Chase Cinematic (II)
  3348. Artwork_ArtworkName_13 Hunting Path Sketch
  3349. Artwork_ArtworkName_14 Hunting Path
  3350. Artwork_ArtworkName_15 Old Water Mill
  3351. Artwork_ArtworkName_16 Camp Cinematic
  3352. Artwork_ArtworkName_17 Mausoleum
  3353. Artwork_ArtworkName_18 Mausoleum Interior
  3354. Artwork_ArtworkName_19 Swamp Concept
  3355. Artwork_ArtworkName_20 Swamp Sketch
  3356. Artwork_ArtworkName_21 Naiad Attack
  3357. Artwork_ArtworkName_22 Swamp Troll
  3358. Artwork_ArtworkName_23 Goblin
  3359. Artwork_ArtworkName_24 Dragon Corpse
  3360. Artwork_ArtworkName_25 Broken Bridge
  3361. Artwork_ArtworkName_26 Forest Entrance
  3362. Artwork_ArtworkName_27 Pan's Forest
  3363. Artwork_ArtworkName_28 Temple Entrance
  3364. Artwork_ArtworkName_29 Temple Interior
  3365. Artwork_ArtworkName_30 Pan's Faun Form
  3366. Artwork_ArtworkName_31 Lake Entrance
  3367. Artwork_ArtworkName_32 Oblivion Lake
  3368. Artwork_ArtworkName_33 Oblivion Lake (II)
  3369. Artwork_ArtworkName_34 Lake Shrine
  3370. Artwork_ArtworkName_35 Lake Shrine (II)
  3371. Artwork_ArtworkName_36 Ice Titan
  3372. Artwork_ArtworkName_37 Zobek
  3373. Artwork_ArtworkName_38 Marie
  3374. Artwork_ArtworkName_39 Forest Ruins
  3375. Artwork_ArtworkName_40 Lighting Tests
  3376. Artwork_ArtworkName_41 Cave Entrance
  3377. Artwork_ArtworkName_42 Forest Ruins (II)
  3378. Artwork_ArtworkName_43 Forest Sketch
  3379. Artwork_ArtworkName_44 Forest Ruins (III)
  3380. Artwork_ArtworkName_45 Enchanted Forest
  3381. Artwork_ArtworkName_46 Titan Corpse
  3382. Artwork_ArtworkName_47 Spider Cave
  3383. Artwork_ArtworkName_48 Giant Spider
  3384. Artwork_ArtworkName_49 Cave Paintover
  3385. Artwork_ArtworkName_50 Cave Paintover (II)
  3386. Artwork_ArtworkName_51 Lighting Tests
  3387. Artwork_ArtworkName_52 Labyrinth Ruins
  3388. Artwork_ArtworkName_53 Greater Lycanthrope
  3389. Artwork_ArtworkName_54 Ruins Paintover
  3390. Artwork_ArtworkName_55 Labyrinth Ruins (II)
  3391. Artwork_ArtworkName_56 Labyrinth Ruins (III)
  3392. Artwork_ArtworkName_57 Labyrinth Ruins (IV)
  3393. Artwork_ArtworkName_58 Warthog
  3394. Artwork_ArtworkName_59 Labyrinth Arena
  3395. Artwork_ArtworkName_60 Arena Door Detail
  3396. Artwork_ArtworkName_61 Labyrinth Ruins (V)
  3397. Artwork_ArtworkName_62 Small Troll
  3398. Artwork_ArtworkName_63 Underground Ruins
  3399. Artwork_ArtworkName_64 Cave Troll
  3400. Artwork_ArtworkName_65 Claudia
  3401. Artwork_ArtworkName_66 Agharta Concepts
  3402. Artwork_ArtworkName_67 Agharta Buildings
  3403. Artwork_ArtworkName_68 Water Well
  3404. Artwork_ArtworkName_69 Dungeon Entrance
  3405. Artwork_ArtworkName_70 Arena Door Detail (II)
  3406. Artwork_ArtworkName_71 Agharta Ruins
  3407. Artwork_ArtworkName_72 Statues Detail
  3408. Artwork_ArtworkName_73 Power Crystal Demon
  3409. Artwork_ArtworkName_74 Dark Dungeon
  3410. Artwork_ArtworkName_75 Claudia Cinematic
  3411. Artwork_ArtworkName_76 Dungeon Bridge
  3412. Artwork_ArtworkName_77 Dungeon Cave
  3413. Artwork_ArtworkName_78 Gremlin
  3414. Artwork_ArtworkName_79 Sanctuary Door
  3415. Artwork_ArtworkName_80 Mirror Mechanism
  3416. Artwork_ArtworkName_81 Breakable Statue
  3417. Artwork_ArtworkName_82 Sanctuary Ruins
  3418. Artwork_ArtworkName_83 Sanctuary Arena
  3419. Artwork_ArtworkName_84 Sanctuary Arena (II)
  3420. Artwork_ArtworkName_85 Stone Idol Titan
  3421. Artwork_ArtworkName_86 Arena Paintover
  3422. Artwork_ArtworkName_87 Black Knight
  3423. Artwork_ArtworkName_88 Black Knight Arena
  3424. Artwork_ArtworkName_89 Wall Detail
  3425. Artwork_ArtworkName_90 Tower Sketches
  3426. Artwork_ArtworkName_91 Door Detail
  3427. Artwork_ArtworkName_92 Tower Overview
  3428. Artwork_ArtworkName_93 Architecture Sketches
  3429. Artwork_ArtworkName_94 Griffin Statue
  3430. Artwork_ArtworkName_95 Fairies
  3431. Artwork_ArtworkName_96 Fairy Lock
  3432. Artwork_ArtworkName_97 Fairy Pond
  3433. Artwork_ArtworkName_98 Cornell
  3434. Artwork_ArtworkName_99 Lycanthrope Dark Lord
  3435. Artwork_ArtworkName_100 Dark Lord Arena
  3436. Artwork_ArtworkName_101 Lycanthrope Seal
  3437. Artwork_ArtworkName_102 Fortress Bridge
  3438. Artwork_ArtworkName_103 Chupacabras
  3439. Artwork_ArtworkName_104 Ogre
  3440. Artwork_ArtworkName_105 Ogre Fight Storyboard
  3441. Artwork_ArtworkName_106 Pan's Eagle Form
  3442. Artwork_ArtworkName_107 Crow Witch
  3443. Artwork_ArtworkName_108 Crow Witch Children
  3444. Artwork_ArtworkName_109 Crow Witch Eggs
  3445. Artwork_ArtworkName_110 Architecture Sketches
  3446. Artwork_ArtworkName_111 Swordmaster Combat
  3447. Artwork_ArtworkName_112 Tower Second Floor
  3448. Artwork_ArtworkName_113 Secret Cave
  3449. Artwork_ArtworkName_114 Tower Entrance
  3450. Artwork_ArtworkName_115 Tower First Floor
  3451. Artwork_ArtworkName_116 Vampire Castle
  3452. Artwork_ArtworkName_117 Wygol Village
  3453. Artwork_ArtworkName_118 Goblin Encampment
  3454. Artwork_ArtworkName_119 Mountain Trail
  3455. Artwork_ArtworkName_120 Snow Goblin
  3456. Artwork_ArtworkName_121 Wygol Cemetery
  3457. Artwork_ArtworkName_122 Wygol Village (II)
  3458. Artwork_ArtworkName_123 Cemetery Entrance
  3459. Artwork_ArtworkName_124 Village Overview
  3460. Artwork_ArtworkName_125 Mausoleum Entrance
  3461. Artwork_ArtworkName_126 Mausoleum Interior
  3462. Artwork_ArtworkName_127 Gravestones
  3463. Artwork_ArtworkName_128 Village Windows
  3464. Artwork_ArtworkName_129 Village Sketches
  3465. Artwork_ArtworkName_130 Ghoul
  3466. Artwork_ArtworkName_131 Catacombs
  3467. Artwork_ArtworkName_132 Abbey Catacombs
  3468. Artwork_ArtworkName_133 Abbey Ossuary
  3469. Artwork_ArtworkName_134 Catacombs (II)
  3470. Artwork_ArtworkName_135 Catacombs (III)
  3471. Artwork_ArtworkName_136 Torture Chamber
  3472. Artwork_ArtworkName_137 Vampire Appearance
  3473. Artwork_ArtworkName_138 Catacombs Trap
  3474. Artwork_ArtworkName_139 Abbey Entrance Door
  3475. Artwork_ArtworkName_140 Abbey Overview
  3476. Artwork_ArtworkName_141 Abbey Catacombs (II)
  3477. Artwork_ArtworkName_142 Abbey Library
  3478. Artwork_ArtworkName_143 Abbey Library (II)
  3479. Artwork_ArtworkName_144 Abbey Library (III)
  3480. Artwork_ArtworkName_145 Inner Cloister
  3481. Artwork_ArtworkName_146 Animated Armor
  3482. Artwork_ArtworkName_147 Chandeliers
  3483. Artwork_ArtworkName_148 Mirror Mechanism
  3484. Artwork_ArtworkName_149 Scriptorium Desk
  3485. Artwork_ArtworkName_150 Torches and Lamps
  3486. Artwork_ArtworkName_151 Tower Interior
  3487. Artwork_ArtworkName_152 Tower Top
  3488. Artwork_ArtworkName_153 Abbey Tower
  3489. Artwork_ArtworkName_154 Tower Interior (II)
  3490. Artwork_ArtworkName_155 Tower Moat
  3491. Artwork_ArtworkName_156 Abbey Tower (II)
  3492. Artwork_ArtworkName_157 Vincent Dorin
  3493. Artwork_ArtworkName_158 Wygol Village (III)
  3494. Artwork_ArtworkName_159 Wygol Village (IV)
  3495. Artwork_ArtworkName_160 Brauner
  3496. Artwork_ArtworkName_161 Building Details
  3497. Artwork_ArtworkName_162 Sewer Entrance
  3498. Artwork_ArtworkName_163 Sewer Map
  3499. Artwork_ArtworkName_164 Sewer Mechanisms
  3500. Artwork_ArtworkName_165 Castle Sewers
  3501. Artwork_ArtworkName_166 Sewer Exit
  3502. Artwork_ArtworkName_167 Skeleton Warrior
  3503. Artwork_ArtworkName_168 Entrance Statues
  3504. Artwork_ArtworkName_169 Castle Courtyard
  3505. Artwork_ArtworkName_170 Dungeon Doors
  3506. Artwork_ArtworkName_171 Castle Dungeons
  3507. Artwork_ArtworkName_172 Castle Statues
  3508. Artwork_ArtworkName_173 Column Detail
  3509. Artwork_ArtworkName_174 Castle Statues (II)
  3510. Artwork_ArtworkName_175 Castle Statues (III)
  3511. Artwork_ArtworkName_176 Garden Entrance
  3512. Artwork_ArtworkName_177 Garden Overview
  3513. Artwork_ArtworkName_178 Frozen Garden
  3514. Artwork_ArtworkName_179 Greenhouse Interior
  3515. Artwork_ArtworkName_180 Garden Door
  3516. Artwork_ArtworkName_181 Mandragora
  3517. Artwork_ArtworkName_182 Greenhouse
  3518. Artwork_ArtworkName_183 Greenhouse Fountain
  3519. Artwork_ArtworkName_184 Greenhouse Fountain (II)
  3520. Artwork_ArtworkName_185 Hallway
  3521. Artwork_ArtworkName_186 Lighting Tests
  3522. Artwork_ArtworkName_187 Castle Hall
  3523. Artwork_ArtworkName_188 Castle Hall (II)
  3524. Artwork_ArtworkName_189 Castle Hall (III)
  3525. Artwork_ArtworkName_190 Vampire Wargame
  3526. Artwork_ArtworkName_191 Stairway
  3527. Artwork_ArtworkName_192 Decorative Armor
  3528. Artwork_ArtworkName_193 Vampire Warrior
  3529. Artwork_ArtworkName_194 Side Room
  3530. Artwork_ArtworkName_195 Evil Butcher
  3531. Artwork_ArtworkName_196 Kitchen
  3532. Artwork_ArtworkName_197 Refectory
  3533. Artwork_ArtworkName_198 Meat Cauldron
  3534. Artwork_ArtworkName_199 Kitchen Oven
  3535. Artwork_ArtworkName_200 Butcher Ending
  3536. Artwork_ArtworkName_201 Decorative Armor (II)
  3537. Artwork_ArtworkName_202 Refectory Exit (Top)
  3538. Artwork_ArtworkName_203 Refectory Exit (Bottom)
  3539. Artwork_ArtworkName_204 Storage Room
  3540. Artwork_ArtworkName_205 Puzzle Machinery
  3541. Artwork_ArtworkName_206 Balcony Sketch
  3542. Artwork_ArtworkName_207 Castle Exterior
  3543. Artwork_ArtworkName_208 Alchemy Laboratory
  3544. Artwork_ArtworkName_209 Alchemy Laboratory (II)
  3545. Artwork_ArtworkName_210 Junk Detail
  3546. Artwork_ArtworkName_211 Junk Detail (II)
  3547. Artwork_ArtworkName_212 Wall Texture Study
  3548. Artwork_ArtworkName_213 Mechanical Monstrosity
  3549. Artwork_ArtworkName_214 Monstrosity Sketch
  3550. Artwork_ArtworkName_215 Astronomical Device
  3551. Artwork_ArtworkName_216 Ragdoll
  3552. Artwork_ArtworkName_217 Laura
  3553. Artwork_ArtworkName_218 Castle Tower
  3554. Artwork_ArtworkName_219 Platform Detail
  3555. Artwork_ArtworkName_220 Castle Façade
  3556. Artwork_ArtworkName_221 Tower Detail
  3557. Artwork_ArtworkName_222 Monstrosity Arena
  3558. Artwork_ArtworkName_223 Pipe Organ
  3559. Artwork_ArtworkName_224 Statues and Mechanisms
  3560. Artwork_ArtworkName_225 Tower Bell
  3561. Artwork_ArtworkName_226 Ending Storyboard
  3562. Artwork_ArtworkName_227 Olrox
  3563. Artwork_ArtworkName_228 Moving Platform Detail
  3564. Artwork_ArtworkName_229 Carmilla
  3565. Artwork_ArtworkName_230 Vampire Dark Lord
  3566. Artwork_ArtworkName_231 Statues and Mirror
  3567. Artwork_ArtworkName_232 Dark Lord Arena
  3568. Artwork_ArtworkName_233 Arena Detail
  3569. Artwork_ArtworkName_234 Arena Dome Detail
  3570. Artwork_ArtworkName_235 Ending Storyboard
  3571. Artwork_ArtworkName_236 Ending Storyboard (II)
  3572. Artwork_ArtworkName_237 Tower Entrance
  3573. Artwork_ArtworkName_238 Baba Yaga
  3574. Artwork_ArtworkName_239 Baba's Hut Interior
  3575. Artwork_ArtworkName_240 Baba's Hut
  3576. Artwork_ArtworkName_241 Forest Constructions
  3577. Artwork_ArtworkName_242 Baba's Hut Sketch
  3578. Artwork_ArtworkName_243 Forest Concept
  3579. Artwork_ArtworkName_244 Forest Entrance
  3580. Artwork_ArtworkName_245 Headless Burrower
  3581. Artwork_ArtworkName_246 Forest Concept (II)
  3582. Artwork_ArtworkName_247 Forest Sketch
  3583. Artwork_ArtworkName_248 Combat Arena
  3584. Artwork_ArtworkName_249 Tree Sketch
  3585. Artwork_ArtworkName_250 Wood Totems Sketch
  3586. Artwork_ArtworkName_251 Atrezzo Corpses
  3587. Artwork_ArtworkName_252 Scarecrow
  3588. Artwork_ArtworkName_253 Ruined Village
  3589. Artwork_ArtworkName_254 Raven
  3590. Artwork_ArtworkName_255 Burning Village
  3591. Artwork_ArtworkName_256 Music Box Mechanism
  3592. Artwork_ArtworkName_257 Mechanism Detail
  3593. Artwork_ArtworkName_258 Titan Corpse
  3594. Artwork_ArtworkName_259 Creeping Corpse
  3595. Artwork_ArtworkName_260 Creeping Coffin
  3596. Artwork_ArtworkName_261 Ruined Titan Sketch
  3597. Artwork_ArtworkName_262 Silver Warrior
  3598. Artwork_ArtworkName_263 Arena Overview
  3599. Artwork_ArtworkName_264 Zombie
  3600. Artwork_ArtworkName_265 Chupacabras Cage
  3601. Artwork_ArtworkName_266 Cemetery Concept
  3602. Artwork_ArtworkName_267 Iron Gong
  3603. Artwork_ArtworkName_268 Cemetery Concept (II)
  3604. Artwork_ArtworkName_269 Cemetery Paintover
  3605. Artwork_ArtworkName_270 Gravedigger Arena
  3606. Artwork_ArtworkName_271 Crematorium Door
  3607. Artwork_ArtworkName_272 Crematory Oven
  3608. Artwork_ArtworkName_273 Gravedigger
  3609. Artwork_ArtworkName_274 Crematorium Exterior
  3610. Artwork_ArtworkName_275 Crematorium Interior
  3611. Artwork_ArtworkName_276 Tower Interior
  3612. Artwork_ArtworkName_277 Teleport Mirrors
  3613. Artwork_ArtworkName_278 Reaper
  3614. Artwork_ArtworkName_279 Colored Tiles Puzzle
  3615. Artwork_ArtworkName_280 Towers Detail
  3616. Artwork_ArtworkName_281 Necromancer Towers
  3617. Artwork_ArtworkName_282 Eclipse Puzzle Device
  3618. Artwork_ArtworkName_283 Eclipse Lighting Test
  3619. Artwork_ArtworkName_284 Necromancer Arenas
  3620. Artwork_ArtworkName_285 Necromancer Towers (II)
  3621. Artwork_ArtworkName_286 Dracolich Concept
  3622. Artwork_ArtworkName_287 Dracolich Detail
  3623. Artwork_ArtworkName_288 Tower Destruction
  3624. Artwork_ArtworkName_289 Fight Storyboard
  3625. Artwork_ArtworkName_290 Ending Storyboard
  3626. Artwork_ArtworkName_291 Satan
  3627. Artwork_ArtworkName_292 Satan Arena
  3628. Artwork_ArtworkName_293 Satan Arena (II)
  3629. Artwork_ArtworkName_294 Cathedral Interior
  3630. Artwork_ArtworkName_295 Interior Sketch
  3631. Artwork_ArtworkName_296 Cityscape
  3632. Artwork_ArtworkName_297 Slogra
  3633. Artwork_ArtworkName_298 Ornament Detail
  3634. Artwork_ArtworkName_299 Statue Detail
  3635. Artwork_ArtworkName_300 Dracula
  3636. Artwork_ArtworkName_301 Dracula Sketch
  3637. Artwork_ArtworkName_302 Cathedral Façade
  3638. Artwork_ArtworkName_303 Throne Detail
  3639. Artwork_ArtworkName_304 Tower Sketch
  3640. Artwork_ArtworkName_305 Stained Glass Window
  3641. Artwork_ArtworkName_306 City Sketch
  3642. Artwork_ArtworkName_307 Dracula Sketch (II)
  3643. Artwork_ArtworkName_308 Throne Sketch
  3644. Artwork_ArtworkName_309 Cathedral Statues
  3645. Artwork_ArtworkName_310 Zobek Sketch
  3646. Artwork_ArtworkName_311 Castle Hall
  3647. Artwork_ArtworkName_312 Chess Tapestry
  3648. Artwork_ArtworkName_313 Cutscene Sketch
  3649. Artwork_ArtworkName_314 Cutscene Sketch (II)
  3650. Artwork_ArtworkName_315 Cutscene Sketch (III)
  3651. Artwork_ArtworkName_316 Cutscene Sketch (IV)
  3652. Artwork_ArtworkName_317 Cutscene Sketch (V)
  3653. Artwork_ArtworkName_318 Leviathan
  3654. Artwork_ArtworkName_319 Door Aperture Sketch
  3655. Artwork_ArtworkName_320 Abandoned Wing
  3656. Artwork_ArtworkName_321 Dungeon Entrance
  3657. Artwork_ArtworkName_322 Cutscene Sketch (VI)
  3658. Artwork_ArtworkName_323 Cutscene Sketch (VII)
  3659. Artwork_ArtworkName_324 Cutscene Sketch (VIII)
  3660. Artwork_ArtworkName_325 Zobek's Portrait
  3661. Artwork_ArtworkName_326 Carmilla's Portrait
  3662. Artwork_ArtworkName_327 Cornell's Portrait
  3663. Artwork_ArtworkName_328 Chapel Sketch
  3664. Artwork_ArtworkName_329 Blood Orb Holder
  3665. Artwork_ArtworkName_330 Cornell's Puzzle
  3666. Artwork_ArtworkName_331 Magic Clock
  3667. Artwork_ArtworkName_332 Enric Álvarez - Game Director
  3668. Artwork_ArtworkName_333 Rafael Martínez - Production Director
  3669. Artwork_ArtworkName_334 Jose Raluy - Producer
  3670. Artwork_ArtworkName_335 Luis Miguel Quijada - Lead Designer
  3671. Artwork_ArtworkName_336 Enrique Ventura - Game Designer
  3672. Artwork_ArtworkName_337 Carlos Rodríguez - Technology Lead
  3673. Artwork_ArtworkName_338 Jose González - Technology Lead
  3674. Artwork_ArtworkName_339 Darío Halle - Lead Programmer
  3675. Artwork_ArtworkName_340 Jose L. Márquez - Logic Programmer
  3676. Artwork_ArtworkName_341 Mario García - Logic Programmer
  3677. Artwork_ArtworkName_342 Sergio Peris - Logic Programmer
  3678. Artwork_ArtworkName_343 Juan Gracia - Logic Programmer
  3679. Artwork_ArtworkName_344 Javier Lucas - Logic Programmer
  3680. Artwork_ArtworkName_345 Jose Antonio Martín - AI Lead
  3681. Artwork_ArtworkName_346 Joan Parera - AI Programmer
  3682. Artwork_ArtworkName_347 Iñaki Hernández - AI Programmer
  3683. Artwork_ArtworkName_348 Jorge Mendoza - FX Lead
  3684. Artwork_ArtworkName_349 Gabriel de la Cruz - FX Programmer
  3685. Artwork_ArtworkName_350 Juan Antonio Alcázar - Art Director
  3686. Artwork_ArtworkName_351 Jose Luis Vaello - Art Director
  3687. Artwork_ArtworkName_352 Daniel Jiménez - Concept Artist
  3688. Artwork_ArtworkName_353 Jorge Benedito - Concept Artist
  3689. Artwork_ArtworkName_354 Diego Gisbert - Concept Artist
  3690. Artwork_ArtworkName_355 Pedro Núñez - Concept Artist
  3691. Artwork_ArtworkName_356 Javier Castro 'Chope' - Texture Artist
  3692. Artwork_ArtworkName_357 Iván de Andrés - Texture Artist
  3693. Artwork_ArtworkName_358 Aitor Fius - Texture Artist
  3694. Artwork_ArtworkName_359 Rodrigo Lloret - Texture Artist
  3695. Artwork_ArtworkName_360 Ana Rodríguez - Texture Artist
  3696. Artwork_ArtworkName_361 Alberto Sendín - 3D Lead
  3697. Artwork_ArtworkName_362 Luis Moreno - Animation Lead
  3698. Artwork_ArtworkName_363 Jesús Cobo - Cutscene Director
  3699. Artwork_ArtworkName_364 Eduardo Ledesma - 3D Modeller
  3700. Artwork_ArtworkName_365 Francisco Gutiérrez - 3D Modeller
  3701. Artwork_ArtworkName_366 Antonio José González - 3D Modeller
  3702. Artwork_ArtworkName_367 Luis Rojo - 3D Animator
  3703. Artwork_ArtworkName_368 Marcos Salvatierra - 3D Animator
  3704. Artwork_ArtworkName_369 David García - 3D Animator
  3705. Artwork_ArtworkName_370 Tomás Gutiérrez - 3D Animator
  3706. Artwork_ArtworkName_371 Moisés Pérez - 3D Animator
  3707. Artwork_ArtworkName_372 Rodrigo Guerrero - 3D Animator
  3708. Artwork_ArtworkName_373 Diego Supervía - 3D Animator
  3709. Artwork_ArtworkName_374 Carlos Ramiro - Character Set-Up
  3710. Artwork_ArtworkName_375 Daniel Alcázar - Lead Level Designer
  3711. Artwork_ArtworkName_376 Javier Franco - Level Designer
  3712. Artwork_ArtworkName_377 Miguel Pascual - Level Designer
  3713. Artwork_ArtworkName_378 Luis Miguel Durán - Level Designer
  3714. Artwork_ArtworkName_379 Nicolás Alegre - Level Designer
  3715. Artwork_ArtworkName_380 Rubén Soriano - Level Designer
  3716. Artwork_ArtworkName_381 Emilio Gutiérrez - Audio Lead
  3717. Artwork_ArtworkName_382 David Bolaños - Sound Designer
  3718. Artwork_ArtworkName_383 Michael Santorum - QA Lead
  3719. Artwork_ArtworkName_384 Carlos Zarzuela - QA
  3720. Artwork_ArtworkName_385 Álvaro Daza - QA
  3721. Artwork_ArtworkName_386 Francisco González - QA
  3722. Artwork_ArtworkName_387 Óscar Araujo - Music Composer
  3723. Artwork_ArtworkName_388 Rubén Ruiz - Technical support
  3724. Artwork_ArtworkName_389 Dave Cox - Producer
  3725. Artwork_ArtworkName_390 Phil McDonnell - Associate Producer
  3726. Artwork_ArtworkName_391 Jason Sampson - Associate Producer
  3727. Artwork_ArtworkName_392 Adam Bickerton - Associate Producer
  3728. CREDIT_0 2>A Game Directed by
  3729. CREDIT_1 1>Enric Álvarez
  3730. CREDIT_2 1>.
  3731. CREDIT_3 2>Production Director
  3732. CREDIT_4 1>Rafael Martínez
  3733. CREDIT_5 1>.
  3734. CREDIT_6 2>Producer
  3735. CREDIT_7 1>Jose Raluy
  3736. CREDIT_8 1>.
  3737. CREDIT_9 2>Lead Designer
  3738. CREDIT_10 1>Luis Miguel Quijada
  3739. CREDIT_11 1>.
  3740. CREDIT_12 2>Design
  3741. CREDIT_13 1>Enrique Ventura
  3742. CREDIT_14 1>Darío Halle
  3743. CREDIT_15 1>Mario García
  3744. CREDIT_16 1>Daniel Alcázar
  3745. CREDIT_17 1>Jose Luis Vaello
  3746. CREDIT_18 1>.
  3747. CREDIT_19 2>Original Story
  3748. CREDIT_20 1>Enric Álvarez
  3749. CREDIT_21 1>Luis Miguel Quijada
  3750. CREDIT_22 1>.
  3751. CREDIT_23 2>Written by
  3752. CREDIT_24 1>Enric Álvarez
  3753. CREDIT_25 1>Dave Cox
  3754. CREDIT_26 1>Eddie Deighton
  3755. CREDIT_27 1>Jon Sloan
  3756. CREDIT_28 1>.
  3757. CREDIT_29 2>Additional Text
  3758. CREDIT_30 1>Enrique Ventura
  3759. CREDIT_31 1>.
  3760. CREDIT_32 2>Technology Leads
  3761. CREDIT_33 1>Carlos Rodríguez
  3762. CREDIT_34 1>Jose González
  3763. CREDIT_35 1>.
  3764. CREDIT_36 2>Game Programming Lead
  3765. CREDIT_37 1>Darío Halle
  3766. CREDIT_38 1>.
  3767. CREDIT_39 2>Game Logic Programming
  3768. CREDIT_40 1>Jose Luis Márquez
  3769. CREDIT_41 1>Mario García
  3770. CREDIT_42 1>Sergio Peris
  3771. CREDIT_43 1>Juan Gracia
  3772. CREDIT_44 1>Javier Lucas
  3773. CREDIT_45 1>.
  3774. CREDIT_46 2>AI Lead
  3775. CREDIT_47 1>Jose Antonio Martín
  3776. CREDIT_48 1>.
  3777. CREDIT_49 2>AI Programming
  3778. CREDIT_50 1>Joan Parera
  3779. CREDIT_51 1>Iñaki Hernández
  3780. CREDIT_52 1>.
  3781. CREDIT_53 2>FX Programming Lead
  3782. CREDIT_54 1>Jorge Mendoza
  3783. CREDIT_55 1>.
  3784. CREDIT_56 2>FX Programming
  3785. CREDIT_57 1>Gabriel De La Cruz
  3786. CREDIT_58 1>.
  3787. CREDIT_59 2>Art Directors
  3788. CREDIT_60 1>Juan Antonio Alcázar
  3789. CREDIT_61 1>Jose Luis Vaello
  3790. CREDIT_62 1>.
  3791. CREDIT_63 2>Concept Art
  3792. CREDIT_64 1>Daniel Jiménez
  3793. CREDIT_65 1>Jorge Benedito
  3794. CREDIT_66 1>Diego Gisbert
  3795. CREDIT_67 1>Pedro Núñez
  3796. CREDIT_68 1>.
  3797. CREDIT_69 2>Textures
  3798. CREDIT_70 1>Javier Castro - 'Chope'
  3799. CREDIT_71 1>Iván De Andrés
  3800. CREDIT_72 1>Aitor Fius
  3801. CREDIT_73 1>Jose Antonio Grandal
  3802. CREDIT_74 1>Rodrigo Lloret
  3803. CREDIT_75 1>Ana María Rodríguez
  3804. CREDIT_76 1>.
  3805. CREDIT_77 2>Additional Textures
  3806. CREDIT_78 1>Julio César Espada
  3807. CREDIT_79 1>Danny Pérez
  3808. CREDIT_80 1>.
  3809. CREDIT_81 2>3D Lead Designer
  3810. CREDIT_82 1>Alberto Sendín
  3811. CREDIT_83 1>.
  3812. CREDIT_84 2>In-game Animations Lead
  3813. CREDIT_85 1>Luis Moreno
  3814. CREDIT_86 1>.
  3815. CREDIT_87 2>Cut Scenes Director
  3816. CREDIT_88 1>Jesús Cobo
  3817. CREDIT_89 1>.
  3818. CREDIT_90 2>Modelling
  3819. CREDIT_91 1>Eduardo Ledesma
  3820. CREDIT_92 1>Antonio José González
  3821. CREDIT_93 1>Francisco Gutiérrez
  3822. CREDIT_94 1>.
  3823. CREDIT_95 2>Additional Modelling
  3824. CREDIT_96 1>José María Lázaro
  3825. CREDIT_97 1>.
  3826. CREDIT_98 2>Animation
  3827. CREDIT_99 1>Joan Marc Fuentes
  3828. CREDIT_100 1>Luis Rojo
  3829. CREDIT_101 1>Marcos Salvatierra
  3830. CREDIT_102 1>David García
  3831. CREDIT_103 1>Tomás Gutiérrez
  3832. CREDIT_104 1>Moisés Pérez
  3833. CREDIT_105 1>Rodrigo Guerrero
  3834. CREDIT_106 1>Diego Supervía
  3835. CREDIT_107 1>.
  3836. CREDIT_108 2>Characters Set-up
  3837. CREDIT_109 1>Carlos Ramiro
  3838. CREDIT_110 1>.
  3839. CREDIT_111 2>Additional Animation
  3840. CREDIT_112 1>Iván Del Río
  3841. CREDIT_113 1>Iván Lobón
  3842. CREDIT_114 1>Massimo Russo
  3843. CREDIT_115 1>Alma Coyolxauhqui
  3844. CREDIT_116 1>Jose Antonio Cerro
  3845. CREDIT_117 1>David Notivoli
  3846. CREDIT_118 1>Miquel Jaume Cabot
  3847. CREDIT_119 1>.
  3848. CREDIT_120 2>Lead Level Designer
  3849. CREDIT_121 1>Daniel Alcázar
  3850. CREDIT_122 1>.
  3851. CREDIT_123 2>Level Design
  3852. CREDIT_124 1>Jan Harkarik
  3853. CREDIT_125 1>Ignacio Abad
  3854. CREDIT_126 1>Nicolás Alegre
  3855. CREDIT_127 1>Rubén Soriano
  3856. CREDIT_128 1>Javier Franco
  3857. CREDIT_129 1>Miguel Pascual
  3858. CREDIT_130 1>Luis Miguel Durán
  3859. CREDIT_131 1>.
  3860. CREDIT_132 2>Additional Level Design
  3861. CREDIT_133 1>Enrique Orrego
  3862. CREDIT_134 1>Juan Antonio Bernáldez
  3863. CREDIT_135 1>.
  3864. CREDIT_136 2>Audio Lead
  3865. CREDIT_137 1>Emilio Gutiérrez
  3866. CREDIT_138 1>.
  3867. CREDIT_139 2>Sound Design
  3868. CREDIT_140 1>David Bolaños
  3869. CREDIT_141 1>Charly Schmukler
  3870. CREDIT_142 1>.
  3871. CREDIT_143 2>Additional Sound Design
  3872. CREDIT_144 1>Aleix Vila
  3873. CREDIT_145 1>Óscar Araujo
  3874. CREDIT_146 1>.
  3875. CREDIT_147 2>Sound Edition
  3876. CREDIT_148 1>Nicolás de Poulpiquet
  3877. CREDIT_149 1>.
  3878. CREDIT_150 2>Sound Production
  3879. CREDIT_151 1>Rosario Martínez
  3880. CREDIT_152 1>.
  3881. CREDIT_153 2>Video Post-Production
  3882. CREDIT_154 1>Rodrigo Lloret
  3883. CREDIT_155 1>Blai Pratdesaba
  3884. CREDIT_156 1>Gerard Calm
  3885. CREDIT_157 1>Jordi Vila
  3886. CREDIT_158 1>.
  3887. CREDIT_159 2>QA Lead
  3888. CREDIT_160 1>Michael Santorum
  3889. CREDIT_161 1>.
  3890. CREDIT_162 2>QA
  3891. CREDIT_163 1>Carlos Zarzuela
  3892. CREDIT_164 1>Álvaro Daza
  3893. CREDIT_165 1>Francisco González
  3894. CREDIT_166 1>.
  3895. CREDIT_167 2>Additional QA
  3896. CREDIT_168 1>Antonio Lara
  3897. CREDIT_169 1>Ignacio Navas Jr.
  3898. CREDIT_170 1>.
  3899. CREDIT_171 2>Technical support
  3900. CREDIT_172 1>Rubén Ruiz
  3901. CREDIT_173 1>.
  3902. CREDIT_174 2>Business
  3903. CREDIT_175 1>Mercè Salichs
  3904. CREDIT_176 1>Ignacio Navas
  3905. CREDIT_177 1>.
  3906. CREDIT_178 2>Music Produced and Composed by
  3907. CREDIT_179 1>Óscar Araujo
  3908. CREDIT_180 1>.
  3909. CREDIT_181 2>Orchestration Lead
  3910. CREDIT_182 1>Ferrán Cruixent
  3911. CREDIT_183 1>.
  3912. CREDIT_184 2>Orchestration
  3913. CREDIT_185 1>Claudio Ianni
  3914. CREDIT_186 1>Alejandro Roman
  3915. CREDIT_187 1>Óscar Araujo
  3916. CREDIT_188 1>.
  3917. CREDIT_189 2>Music Engineered and Mixed by
  3918. CREDIT_190 1>Mikel F. Krutzaga
  3919. CREDIT_191 1>.
  3920. CREDIT_192 2>Music Performed by
  3921. CREDIT_193 1>The Bratislawa Symphony Orchestra
  3922. CREDIT_194 1>.
  3923. CREDIT_195 2>Directed by
  3924. CREDIT_196 1>David Hernando
  3925. CREDIT_197 1>.
  3926. CREDIT_198 2>Score Reading
  3927. CREDIT_199 1>Ferrán Cruixent
  3928. CREDIT_200 1>.
  3929. CREDIT_201 2>Supervising Sound Editor
  3930. CREDIT_202 1>Judit Sarquella
  3931. CREDIT_203 1>.
  3932. CREDIT_204 2>Sound Recordist
  3933. CREDIT_205 1>Natalia Verdaguer
  3934. CREDIT_206 1>.
  3935. CREDIT_207 2>Mixed at
  3936. CREDIT_208 1>Musikart Studios
  3937. CREDIT_209 1>.
  3938. CREDIT_210 2>Ethnic Percussion
  3939. CREDIT_211 1>Esabu
  3940. CREDIT_212 1>.
  3941. CREDIT_213 2>Percussion
  3942. CREDIT_214 1>Mikel F. Krutzaga
  3943. CREDIT_215 1>.
  3944. CREDIT_216 2>Taikos
  3945. CREDIT_217 1>Óscar Araujo
  3946. CREDIT_218 1>.
  3947. CREDIT_219 1>.
  3948. CREDIT_220 2>Cast
  3949. CREDIT_221 1>.
  3950. CREDIT_222 1>Adrian Schiller - Vincent Dorin
  3951. CREDIT_223 1>Aleksander Mikic - Pan
  3952. CREDIT_224 1>Richard Riding - Cornell
  3953. CREDIT_225 1>Sally Knyvette - Carmilla
  3954. CREDIT_226 1>Emma Owens - Claudia
  3955. CREDIT_227 1>Grace Vance - Laura
  3956. CREDIT_228 1>Eve Karpf - Baba Yaga
  3957. CREDIT_229 1>Patrick Stewart - Zobek
  3958. CREDIT_230 1>Natasha McElhone - Marie
  3959. CREDIT_231 1>Robert Carlyle - Gabriel
  3960. CREDIT_232 1>Jason Isaacs - Satan
  3961. CREDIT_233 1>Jason Sampson - Chupacabras
  3962. CREDIT_234 1>.
  3963. CREDIT_235 1>.
  3964. CREDIT_236 3>Blue Studios
  3965. CREDIT_237 1>.
  3966. CREDIT_238 2>Project Director
  3967. CREDIT_239 1>Iván Pérez
  3968. CREDIT_240 1>.
  3969. CREDIT_241 2>Art Direction
  3970. CREDIT_242 1>David Camarasa
  3971. CREDIT_243 1>.
  3972. CREDIT_244 2>Artists
  3973. CREDIT_245 1>Óscar Pérez
  3974. CREDIT_246 1>Óscar Soler
  3975. CREDIT_247 1>.
  3976. CREDIT_248 1>.
  3977. CREDIT_249 3>SIDE
  3978. CREDIT_250 1>.
  3979. CREDIT_251 2>Director
  3980. CREDIT_252 1>Kate Saxon
  3981. CREDIT_253 1>.
  3982. CREDIT_254 2>Casting Director
  3983. CREDIT_255 1>Cheryl Prince
  3984. CREDIT_256 1>.
  3985. CREDIT_257 1>.
  3986. CREDIT_258 3>Motion Capture Services
  3987. CREDIT_259 1>.
  3988. CREDIT_260 1>.
  3989. CREDIT_261 2>Audiomotion Studios
  3990. CREDIT_262 1>Tim Doubleday
  3991. CREDIT_263 1>Matt Rank
  3992. CREDIT_264 1>Brian Mitchell
  3993. CREDIT_265 1>Stacey Boisselle
  3994. CREDIT_266 1>Rachel Tudhope
  3995. CREDIT_267 1>Andrew Gough
  3996. CREDIT_268 1>Diarmaid O'Connor
  3997. CREDIT_269 1>James Witt
  3998. CREDIT_270 1>Mick Morris
  3999. CREDIT_271 1>Sean Hince
  4000. CREDIT_272 1>Will Bowden
  4001. CREDIT_273 1>Charlotte Habib
  4002. CREDIT_274 1>.
  4003. CREDIT_275 2>Perspective Studios
  4004. CREDIT_276 1>Keith Robinson
  4005. CREDIT_277 1>Chuck Mongelli
  4006. CREDIT_278 1>Rick Fronek
  4007. CREDIT_279 1>Joe Nolan
  4008. CREDIT_280 1>Brian Eldredge
  4009. CREDIT_281 1>Evan Eldredge
  4010. CREDIT_282 1>.
  4011. CREDIT_283 1>.
  4012. CREDIT_284 3>Konami Digital Entertainment
  4013. CREDIT_285 1>.
  4014. CREDIT_286 3>Product Development
  4015. CREDIT_287 1>.
  4016. CREDIT_288 2>Producer
  4017. CREDIT_289 1>Dave Cox
  4018. CREDIT_290 1>.
  4019. CREDIT_291 2>Senior Associate Producer
  4020. CREDIT_292 1>Phil McDonnell
  4021. CREDIT_293 1>.
  4022. CREDIT_294 2>Associate Producers
  4023. CREDIT_295 1>Jason Sampson
  4024. CREDIT_296 1>Adam Bickerton
  4025. CREDIT_297 1>.
  4026. CREDIT_298 2>Product Manager
  4027. CREDIT_299 1>Richard Jones
  4028. CREDIT_300 1>.
  4029. CREDIT_301 2>Administration
  4030. CREDIT_302 1>Emily Waldron
  4031. CREDIT_303 1>.
  4032. CREDIT_304 1>.
  4033. CREDIT_305 3>Konami Digital
  4034. CREDIT_306 1>.
  4035. CREDIT_307 3>Entertainment Co., Ltd.
  4036. CREDIT_308 1>.
  4037. CREDIT_309 1>Akiyoshi Saito
  4038. CREDIT_310 1>Ayako Tateyama
  4039. CREDIT_311 1>.
  4040. CREDIT_312 1>.
  4041. CREDIT_313 3>Konami Digital Entertainment
  4042. CREDIT_314 1>.
  4043. CREDIT_315 3>North America
  4044. CREDIT_316 1>.
  4045. CREDIT_317 2>President
  4046. CREDIT_318 1>Shinji Hirano
  4047. CREDIT_319 1>.
  4048. CREDIT_320 2>Executive VP of Production
  4049. CREDIT_321 1>Kazuya Takahashi
  4050. CREDIT_322 1>.
  4051. CREDIT_323 2>VP of Sales & Marketing
  4052. CREDIT_324 1>George Richard
  4053. CREDIT_325 1>.
  4054. CREDIT_326 2>VP of Operations
  4055. CREDIT_327 1>Todd Koniares
  4056. CREDIT_328 1>.
  4057. CREDIT_329 2>VP of Legal Affairs
  4058. CREDIT_330 1>Peter Steckelman
  4059. CREDIT_331 1>.
  4060. CREDIT_332 2>VP of Acquisitions
  4061. CREDIT_333 2>and Franchise Development
  4062. CREDIT_334 1>Careen Yapp
  4063. CREDIT_335 1>.
  4064. CREDIT_336 2>VP of Human Resources
  4065. CREDIT_337 2>and Administration
  4066. CREDIT_338 1>Suzanne Cantey
  4067. CREDIT_339 1>.
  4068. CREDIT_340 2>Senior Dir. of International Business
  4069. CREDIT_341 1>Tetsuya Hiyoshi
  4070. CREDIT_342 1>.
  4071. CREDIT_343 2>Senior Dir. of Strategic Marketing
  4072. CREDIT_344 2>and Partnerships
  4073. CREDIT_345 1>Clara Baum
  4074. CREDIT_346 1>.
  4075. CREDIT_347 2>Senior QA Director
  4076. CREDIT_348 1>Wladia Summers
  4077. CREDIT_349 1>.
  4078. CREDIT_350 2>Director of Online Marketing
  4079. CREDIT_351 1>James Kwon
  4080. CREDIT_352 1>.
  4081. CREDIT_353 2>Director of Creative Services
  4082. CREDIT_354 1>Ulises Gerardo
  4083. CREDIT_355 1>.
  4084. CREDIT_356 2>Director of Sales Support and Operations
  4085. CREDIT_357 1>Alaine Deleon
  4086. CREDIT_358 1>.
  4087. CREDIT_359 2>Associate Director of PR
  4088. CREDIT_360 1>Jay Boor
  4089. CREDIT_361 1>.
  4090. CREDIT_362 2>Senior Brand Manager
  4091. CREDIT_363 1>John Choon
  4092. CREDIT_364 1>.
  4093. CREDIT_365 2>Channel Marketing Manager
  4094. CREDIT_366 1>Ryan Chennault
  4095. CREDIT_367 1>.
  4096. CREDIT_368 2>International Business Manager
  4097. CREDIT_369 1>Ray Hiyoshi
  4098. CREDIT_370 1>.
  4099. CREDIT_371 1>.
  4100. CREDIT_372 2>Manual and Text Check
  4101. CREDIT_373 1>Alkis Alkividiades
  4102. CREDIT_374 1>.
  4103. CREDIT_375 1>.
  4104. CREDIT_376 3>An.x
  4105. CREDIT_377 1>.
  4106. CREDIT_378 1>Eddie Deighton
  4107. CREDIT_379 1>Jon Sloan
  4108. CREDIT_380 1>Andi Ewington
  4109. CREDIT_381 1>Jayshree Mistry
  4110. CREDIT_382 1>Ross McLeish
  4111. CREDIT_383 1>Adam Davison
  4112. CREDIT_384 1>Stuart Dace
  4113. CREDIT_385 1>Darren Bennett
  4114. CREDIT_386 1>Ange Robinson
  4115. CREDIT_387 1>.
  4116. CREDIT_388 1>.
  4117. CREDIT_389 3>Realisation
  4118. CREDIT_390 1>.
  4119. CREDIT_391 1>Jim Armstrong
  4120. CREDIT_392 1>Sarah Merrigan
  4121. CREDIT_393 1>Joanna Brock
  4122. CREDIT_394 1>Will Reardon
  4123. CREDIT_395 1>.
  4124. CREDIT_396 1>.
  4125. CREDIT_397 3>ICHI
  4126. CREDIT_398 1>.
  4127. CREDIT_399 1>Liz Martinz
  4128. CREDIT_400 1>Neil Furmston
  4129. CREDIT_401 1>.
  4130. CREDIT_402 1>.
  4131. CREDIT_403 2>Konami Special Thanks
  4132. CREDIT_404 1>Kunio Neo
  4133. CREDIT_405 1>Kenichiro Imaizumi
  4134. CREDIT_406 1>Shinji Hirano
  4135. CREDIT_407 1>Kazuhiko Uehara
  4136. CREDIT_408 1>Shinji Enomoto
  4137. CREDIT_409 1>Shinji Muto
  4138. CREDIT_410 1>Junko Suzuki
  4139. CREDIT_411 1>Vanessa Cox
  4140. CREDIT_412 1>Arwen Cox
  4141. CREDIT_413 1>Saza
  4142. CREDIT_414 1>Miss Darth Paw
  4143. CREDIT_415 1>Joanna Waite
  4144. CREDIT_416 1>Demi-Marie Sampson
  4145. CREDIT_417 1>Kayla-Louise Sampson
  4146. CREDIT_418 1>Madi-Sue Sampson
  4147. CREDIT_419 1>Emma Edwards
  4148. CREDIT_420 1>Lydia Bickerton
  4149. CREDIT_421 1>Max Bickerton
  4150. CREDIT_422 1>Ken Ogasawara
  4151. CREDIT_423 1>Masahiro Ueno
  4152. CREDIT_424 1>Adrian Arnese
  4153. CREDIT_425 1>William Yau
  4154. CREDIT_426 1>Richard Stringer
  4155. CREDIT_427 1>Levi Jack
  4156. CREDIT_428 1>Alan Matthews
  4157. CREDIT_429 1>Jack Doe
  4158. CREDIT_430 1>Sean Amore
  4159. CREDIT_431 1>Hieu Nguyen
  4160. CREDIT_432 1>Kevin Yau
  4161. CREDIT_433 1>Richard Churchill
  4162. CREDIT_434 1>Rosemarie Dalton
  4163. CREDIT_435 1>Steve Merrett
  4164. CREDIT_436 1>Jon Murphy
  4165. CREDIT_437 1>Peter Stone
  4166. CREDIT_438 1>Martine Saunders
  4167. CREDIT_439 1>Su-Yina Farmer
  4168. CREDIT_440 1>Jamie Ingram
  4169. CREDIT_441 1>Borja de Altolaguirre
  4170. CREDIT_442 1>Andy Emery
  4171. CREDIT_443 1>Rachel Hamilton - Shaw
  4172. CREDIT_444 1>Antonio Basulto (Superstar Barman!)
  4173. CREDIT_445 1>Andreas Voight
  4174. CREDIT_446 1>Christian Pfeffer
  4175. CREDIT_447 1>Verónica Ballesteros
  4176. CREDIT_448 1>Jack Bland
  4177. CREDIT_449 1>Alan Gartland
  4178. CREDIT_450 1>Yoshi Aoyagi
  4179. CREDIT_451 1>Jee Yeon Lee
  4180. CREDIT_452 1>Fung Thai
  4181. CREDIT_453 1>Nate Bright
  4182. CREDIT_454 1>Rich Larocca
  4183. CREDIT_455 1>Leon Harmon
  4184. CREDIT_456 1>Deron Dempster
  4185. CREDIT_457 1>Erik Bladinieres
  4186. CREDIT_458 1>Gerardo Riba
  4187. CREDIT_459 1>Toshiaki Ideo
  4188. CREDIT_460 1>Chris Placer
  4189. CREDIT_461 1>Dani Dewald
  4190. CREDIT_462 1>Ash Corson
  4191. CREDIT_463 1>Yuichi Haga
  4192. CREDIT_464 1>John Currie
  4193. CREDIT_465 1>Fung Thai
  4194. CREDIT_466 1>Natalie Novak
  4195. CREDIT_467 1>Cynthia Brown
  4196. CREDIT_468 1>Sarah Fisher
  4197. CREDIT_469 1>.
  4198. CREDIT_470 1>.
  4199. CREDIT_471 3>Climax Studios
  4200. CREDIT_472 1>.
  4201. CREDIT_473 2>CEO
  4202. CREDIT_474 1>Simon Gardner
  4203. CREDIT_475 1>.
  4204. CREDIT_476 2>Development Director
  4205. CREDIT_477 1>Jim Walker
  4206. CREDIT_478 1>.
  4207. CREDIT_479 2>Technical Director
  4208. CREDIT_480 1>James Sharman
  4209. CREDIT_481 1>.
  4210. CREDIT_482 2>Art Director
  4211. CREDIT_483 1>Glenn Brace
  4212. CREDIT_484 1>.
  4213. CREDIT_485 2>Design Director
  4214. CREDIT_486 1>Rhys Cadle
  4215. CREDIT_487 1>.
  4216. CREDIT_488 2>Programmers
  4217. CREDIT_489 1>Nacho Abril
  4218. CREDIT_490 1>Ricardo Varela
  4219. CREDIT_491 1>Gus Romero
  4220. CREDIT_492 1>Ben Potton
  4221. CREDIT_493 1>Nathan John-McDougall
  4222. CREDIT_494 1>.
  4223. CREDIT_495 2>Artists
  4224. CREDIT_496 1>Ian Sutton
  4225. CREDIT_497 1>Ben Blethyn
  4226. CREDIT_498 1>Marcus Burden
  4227. CREDIT_499 1>Neale Williams
  4228. CREDIT_500 1>.
  4229. CREDIT_501 2>Design
  4230. CREDIT_502 1>Matt Duff
  4231. CREDIT_503 1>.
  4232. CREDIT_504 2>Production
  4233. CREDIT_505 1>Doug Townsley
  4234. CREDIT_506 1>Joe Cousens
  4235. CREDIT_507 1>Sam Corser
  4236. CREDIT_508 1>.
  4237. CREDIT_509 1>.
  4238. CREDIT_510 3>INTAC
  4239. CREDIT_511 1>.
  4240. CREDIT_512 1>Bob Timbello
  4241. CREDIT_513 1>Hanae Inagaki
  4242. CREDIT_514 1>.
  4243. CREDIT_515 1>.
  4244. CREDIT_516 3>MSM Media
  4245. CREDIT_517 1>.
  4246. CREDIT_518 1>Dirk Sander
  4247. CREDIT_519 1>.
  4248. CREDIT_520 1>.
  4249. CREDIT_521 3>Babel Media
  4250. CREDIT_522 1>.
  4251. CREDIT_523 2>Project Manager
  4252. CREDIT_524 1>Paul Mewis
  4253. CREDIT_525 1>.
  4254. CREDIT_526 2>Quality Assurance Manager
  4255. CREDIT_527 1>Paul Magor
  4256. CREDIT_528 1>.
  4257. CREDIT_529 2>Quality Assurance Coordinators
  4258. CREDIT_530 1>Alexandre Tarabay
  4259. CREDIT_531 1>Steven Sharp
  4260. CREDIT_532 1>.
  4261. CREDIT_533 2>Support QA Coordinator
  4262. CREDIT_534 1>Vincent Thériault
  4263. CREDIT_535 1>.
  4264. CREDIT_536 2>Senior Lead Tester
  4265. CREDIT_537 1>Marc-Andre Legault
  4266. CREDIT_538 1>.
  4267. CREDIT_539 2>Lead Tester
  4268. CREDIT_540 1>Stephen Krupa
  4269. CREDIT_541 1>.
  4270. CREDIT_542 2>Compliance Testers
  4271. CREDIT_543 1>Christian Cholette
  4272. CREDIT_544 1>Bruno Fontan
  4273. CREDIT_545 1>Kevin Nowrang
  4274. CREDIT_546 1>Claude Plamondon
  4275. CREDIT_547 1>Michael Holdaway
  4276. CREDIT_548 1>.
  4277. CREDIT_549 2>Functionality Testers
  4278. CREDIT_550 1>Munsoor 'Munzie' Khan
  4279. CREDIT_551 1>Andrew 'A-Bomb' Bomersback
  4280. CREDIT_552 1>Milan Subotic
  4281. CREDIT_553 1>Leana Mastromonaco
  4282. CREDIT_554 1>Chris Arvanitakis
  4283. CREDIT_555 1>Austin Da Silveira DiMinni
  4284. CREDIT_556 1>Mark Lackey
  4285. CREDIT_557 1>Edward Djourian
  4286. CREDIT_558 1>Brian Abramson
  4287. CREDIT_559 1>Ramsey Belmaaza
  4288. CREDIT_560 1>Jessica Billingsley
  4289. CREDIT_561 1>Tom Olivier-Martin
  4290. CREDIT_562 1>Roustane Benzeguir
  4291. CREDIT_563 1>Christopher Setien Estevez
  4292. CREDIT_564 1>Denis Gourmel
  4293. CREDIT_565 1>Lyndon Asamoah
  4294. CREDIT_566 1>Jeffrey Langsner
  4295. CREDIT_567 1>Brent H. Burelle
  4296. CREDIT_568 1>.
  4297. CREDIT_569 2>Special Thanks
  4298. CREDIT_570 1>Patrice Bennett
  4299. CREDIT_571 1>Max Delisle
  4300. CREDIT_572 1>Adam Orlowski
  4301. CREDIT_573 1>Kristin Donovan
  4302. CREDIT_574 1>Steven Gentile
  4303. CREDIT_575 1>Dominic Knowles
  4304. CREDIT_576 1>James Small
  4305. CREDIT_577 1>.
  4306. CREDIT_578 1>.
  4307. CREDIT_579 3>KONAMI KDE-US
  4308. CREDIT_580 1>.
  4309. CREDIT_581 2>Associate QA Manager
  4310. CREDIT_582 1>Tom Craven
  4311. CREDIT_583 1>.
  4312. CREDIT_584 2>Quality Assurance Supervisor
  4313. CREDIT_585 1>Joseph Olivas
  4314. CREDIT_586 1>.
  4315. CREDIT_587 2>Senior QA Project Lead
  4316. CREDIT_588 1>Jesse Kude
  4317. CREDIT_589 1>.
  4318. CREDIT_590 2>QA Project Senior Tester
  4319. CREDIT_591 1>James McBride
  4320. CREDIT_592 1>.
  4321. CREDIT_593 2>QA Testers
  4322. CREDIT_594 1>Kevin Jackson
  4323. CREDIT_595 1>Jose Hernandez
  4324. CREDIT_596 1>Adam Rachall
  4325. CREDIT_597 1>Anthony Randolph
  4326. CREDIT_598 1>Jesus Almanza
  4327. CREDIT_599 1>Cameron Cross
  4328. CREDIT_600 1>Daniel Luna
  4329. CREDIT_601 1>Sok Phuy
  4330. CREDIT_602 1>Kevin Jones
  4331. CREDIT_603 1>.
  4332. CREDIT_604 2>QA Mastering Lab Coordinator
  4333. CREDIT_605 1>Douglas Hernandez
  4334. Menu_Chapter_14._DLC_2 Chapter XIV
  4335. Menu_Level_dlc_2_1_otherworld Dimensional Prison
  4336. Menu_Level_dlc_2_2_otherworld The Underworld
  4337. Menu_Loading_dlc_2_1_otherworld And so I entered the dimensional rift, seeking the Forgotten One. The air was thick with death and decay. Poor Laura had told me that this place was not for humankind, but I was no longer human and any vestiges of my humanity were now gone from me entirely. I hungered for revenge. Darkness consumed me. Rage drove me. All those people who had died or suffered at my hand were but a distant memory now. I wanted blood. The demon would feel my wrath this night, would feel the bitter taste of defeat at my hand and I would crush his soul to dust beneath my feet. The terrible path of my destiny was now laid before me and with absolute clarity of mind, I walked that path paved with the corpses of my enemies and friends alike with relish.
  4338. Menu_Loading_dlc_2_2_otherworld Despite his boasts, our last confrontation had proven to me that the demon could be hurt. I would need to be patient and bide my time in order to take the opportunity that I knew would eventually come. I could wait a lifetime for that moment but I didn’t care anymore. I was past that now. Time was my friend and an eternity of blood, my destiny. I would make this monster pay. He will know fear; he will taste the bitterness of defeat and look into the eyes of the dragon, as his life force spills onto the ground before him. Look upon me demon, for I am darker and more terrible than thee. I am that dragon and you are my prey.
  4339. TBook_Char_Name_Legion_LevelInfo The Forgotten One?
  4340. TBook_Char_Name_Legion The Forgotten One
  4341. TBook_Char_Name_SkeletonFlame Flaming Skeleton
  4342. TBook_Char_Desc_Legion0 Indent>The Bernhard family were responsible for a vast number of hideous crimes, most of them involving foul sorceries and demonic rituals; the most horrible of them all was the summoning of the creature known as "The Forgotten One", an evil monster of immense power. This entity was the sovereign of the elemental Plane of Darkness, and quickly escaped the Bernhards' controlling magic. Finally, the three founders of the Brotherhood of Light fought the demon and used their powers to imprison it forever... or so they thought. Today, the monster impatiently awaits the time of its release, eager to seek retribution against all humanity...
  4343. Trial_dlc_2_1_otherworld_Descr Defeat the Forgotten One after absorbing %s Neutral Elemental Orbs during the fight against him.
  4344. Trial_dlc_2_1_otherworld_Complete You have defeated the Forgotten One after absorbing %s Neutral Elemental Orbs during the fight against him.
  4345. Trial_dlc_2_2_otherworld_Descr Finish the level after destroying all the Flaming Skeleton Warriors.
  4346. Trial_dlc_2_2_otherworld_Complete You have finished the level after destroying all the Flaming Skeleton Warriors.
  4347. TBook_Scroll_dlc_2_1_otherworld_4_Title Trial description
  4348. TBook_Scroll_dlc_2_1_otherworld_4_0 Indent>Defeat the Forgotten One after absorbing 100 Neutral Elemental Orbs during the fight against him.
  4349. TBook_Scroll_dlc_2_2_otherworld_1_Title Brotherhood Knight Scroll
  4350. TBook_Scroll_dlc_2_2_otherworld_1_0 Indent>Witchcraft and Sorcery!? I don’t believe in ancient demonic prophecies or the power of the supernatural and so for this, I was selected to carry out the will of the Brotherhood! The elders of the Order insist that I am chosen; that God grants me special favour... only now here in this hellish place, at this late hour, do I hear the hollow laugh of death ringing loudly in my ears. What a fool for accepting such a mission... where is my God now when I need him most?
  4351. TBook_Scroll_dlc_2_2_otherworld_1_1 .
  4352. TBook_Scroll_dlc_2_2_otherworld_1_2 Indent>The following words are scribbled on the back of the scroll: "He who is valiant and pure of spirit may find his destiny in the maws of the Beast of Aaargh." You are not sure if there is anything called "the Beast of Aaargh", or if the knight died while writing this...
  4353. TBook_Scroll_dlc_2_2_otherworld_4_Title Trial description
  4354. TBook_Scroll_dlc_2_2_otherworld_4_0 Indent>Finish the level after destroying all the Flaming Skeleton Warriors.
  4355. Menu_Picture_dlc_2_1_otherworld No human could survive the Dimensional Prison, but Gabriel had forsaken his humanity to become a creature of darkness.
  4356. Menu_Picture_dlc_2_1_otherworld1 Through the crack in the wall Gabriel found a new area, blocked by an enormous metal door.
  4357. Menu_Picture_dlc_2_1_otherworld2 Swarms of enemies attacked mercilessly forcing Gabriel to retaliate.
  4358. Menu_Picture_dlc_2_1_otherworld3 The fiery glow of the lava illuminated the walls of the pit ahead.
  4359. Menu_Picture_dlc_2_1_otherworld4 Gabriel managed to avoid the deadly gaze of the Forgotten One.
  4360. Menu_Picture_dlc_2_1_otherworld5 Making his way through the debris, Gabriel trailed the Forgotten One as close as he dared.
  4361. Menu_Picture_dlc_2_1_otherworld6 The demon felt a strange presence stalking him...
  4362. Menu_Picture_dlc_2_1_otherworld7 Lava flowed quickly up through the tunnel; Gabriel had little time to spare.
  4363. Menu_Picture_dlc_2_1_otherworld8 Gabriel cannot afford to be seen by the Forgotten One, or he faces utter destruction.
  4364. Menu_Picture_dlc_2_1_otherworld9 Gabriel engaged the Forgotten One in a desperate fight to the death.
  4365. Menu_Picture_dlc_2_2_otherworld Jumping from rock to rock, Gabriel was able to avoid the gaze of the demon.
  4366. Menu_Picture_dlc_2_2_otherworld1 The Forgotten One used the column as a mace, trying to destroy the obstacle before him.
  4367. Menu_Picture_dlc_2_2_otherworld2 The stone column drifted smoothly towards the other side of the lava river.
  4368. Menu_Picture_dlc_2_2_otherworld3 A group of skeletons, covered in hellish flames, launched a furious attack against Gabriel.
  4369. Menu_Picture_dlc_2_2_otherworld4 Thus the final showdown began, the two combatants dimly illuminated by the glow of the seal to the outside world.
  4370. Scene_CH14_FirstCombat_0 Legion>What is this; a human, here? Who are you, fool?
  4371. Scene_CH14_FirstCombat_1 Gabriel>I am your destroyer, demon.
  4372. Scene_CH14_FirstCombat_2 Legion>You? Pathetic mortal, nothing can overcome my power!
  4373. Scene_CH14_FirstCombat_3 Legion>That outfit...! You are a warrior of the Brotherhood...
  4374. Scene_CH14_FirstCombat_4 Legion>But... something about you is different. Your soul is... unusual...
  4375. Scene_CH14_FirstCombat_5 Gabriel>Mark my words; when I am through with you, you will beg for your miserable life.
  4376. Scene_CH14_FirstCombat_6 Legion>.
  4377. Scene_CH14_FirstCombat_6_1 Legion>Is that so? You think you can defeat me, now that part of my power is destroying the seal...!
  4378. Scene_CH14_FirstCombat_7 Legion>Hear me, warrior; my power is unlimited. I will strip the living flesh from your body and devour your soul.
  4379. Scene_CH14_FirstCombat_8 Gabriel>Enough talk...! Have at you!
  4380. Scene_CH14_Risa Legion>.
  4381. Scene_CH14_FirstCombatEnd_0 Legion>I underestimated you... You are a worthy rival.
  4382. Scene_CH14_FirstCombatEnd_1 Legion>However, you must know that you will not prevail here.
  4383. Scene_CH14_FirstCombatEnd_2 Gabriel>I grow tired of your idle boasts.
  4384. Scene_CH14_FirstCombatEnd_3 Legion>Trust me, they will be the last thing you will ever hear!
  4385. Scene_CH14_FirstCombatEnd_4 Legion>It would be easier to end yourself now, warrior... by your own hand.
  4386. Scene_CH14_FirstCombatEnd_4_0 Legion>You will suffer, that I can promise. You will never find peace, in Light nor Darkness.
  4387. Scene_CH14_SecondCombatEnd_0 Legion>You cannot triumph here, fool! You have no comprehension of what you are up against!
  4388. Scene_CH14_SecondCombatEnd_1 Legion>The seal is open. I'll enter your world now...
  4389. Scene_CH14_SecondCombatEnd_1_0 Legion>It will be reduced to ashes, and I shall inflict ten times the pain and suffering that were inflicted upon me when I was imprisoned by your Brotherhood...
  4390. Scene_CH14_SecondCombatEnd_2 Legion>I'll let you live, so you can witness your complete and utter failure!
  4391. Scene_CH14_SecondCombatEnd_3 Legion>Freedom, at last!
  4392. Scene_CH14_SecondCombatEnd_4 Legion>No... no, no, noooo!
  4393. Scene_CH14_SecondCombatEnd_5 Legion>I yield to you...! Mercy, my liege... mercy...
  4394. HELP_MESSAGE_DLC_2_1_A The demon has sensed your presence...
  4395. HELP_MESSAGE_DLC_2_1_B The Forgotten One is looking for something...
  4396. HELP_MESSAGE_DLC_2_1_C The Forgotten One has left.
  4397. HELP_MESSAGE_DLC_2_1_D The Forgotten One caught you!
  4398. HELP_MESSAGE_DLC_2_1_E The Forgotten One is searching for you. Hide now!
  4399. HELP_MESSAGE_DLC_2_1_F The demon is almost there. Hide now!
  4400. HELP_MESSAGE_DLC_2_1_G The Forgotten One hasn't seen you...
  4401. HELP_MESSAGE_DLC_2_Legion_AimError You cannot push the rock in that direction!
  4402. Tip_DLC2_PlayerCaught_0 Look for gaps in which to hide from the Forgotten One.
  4403. Tip_DLC2_PlayerCaught_1 Try to avoid being seen by the Forgotten One.
  4404. Tip_DLC2_LavaFall_0 Swimming in lava is dangerous.
  4405. Tip_DLC2_LavaFall_1 Move faster to avoid the pool of lava.
  4406. Tip_DLC2_RockMinigame_0 Try to return to the central ledge after each jump.
  4407. Tip_DLC2_LavaPlatform_0 You don’t need to combine the sprint and double jump to move between platforms.
  4408. Tip_DLC2_LavaPlatform_1 The stomp action can be used to land quickly, but be careful where you use it!
  4409. Tip_DLC2_LavaPlatform_2 Take into account the platforms own velocity before jumping towards them.
  4410. Tip_DLC2_LavaPlatform_3 Swimming in lava is dangerous.
  4411. Tip_DLC2_LavaCaught_0 Try to avoid being seen by the Forgotten One.
  4412. Tip_DLC2_LavaCaught_1 Don’t get too close to the Forgotten One, or he will see you!
  4413. Tip_DLC2_ForgottenOne_0 Each one of the Forgotten One’s special attacks can be countered in a different way.
  4414. Tip_DLC2_ForgottenOne_1 The Forgotten One’s special attacks have visual cues that help you identify the way to counter them.
  4415. Tip_DLC2_ForgottenOne_2 All of the Forgotten One’s standard attacks are unblockable.
  4416. Tip_DLC2_ForgottenOne_3 The Forgotten One is only vulnerable while one of his weak spots is exposed.
  4417. Tip_DLC2_ForgottenOne_4 The Forgotten One will use his special attacks only after you destroy one of his weak spots.
  4418. Tip_DLC2_ForgottenOne_5 Avoid fighting like a dairy farmer.
  4419. HELP_MESSAGE_DLC_2_Legion_Blind Perform a Synchronized Block against the flare to return it towards the Forgotten One!
  4420. HELP_MESSAGE_DLC_2_Legion_Rocks Use the Gauntlet's power to punch one of the rocks back to the Forgotten One!
  4421. HELP_MESSAGE_DLC_2_Legion_Spears Grab one of the stone spears and throw it towards the Forgotten One!
  4422. HELP_MESSAGE_DLC_2_Legion_Monolith Use the rock against the Forgotten One!
  4423. Artwork_ArtworkName_393 Prison entrance
  4424. Artwork_ArtworkName_394 Reaper arena
  4425. Artwork_ArtworkName_395 Tunnel concept
  4426. Artwork_ArtworkName_396 Tunnel lighting test
  4427. Artwork_ArtworkName_397 Tunnel lighting test (II)
  4428. Artwork_ArtworkName_398 Tunnel detail
  4429. Artwork_ArtworkName_399 The Forgotten One
  4430. Artwork_ArtworkName_400 Forgotten One arena
  4431. Artwork_ArtworkName_401 Prison seal
  4432. Artwork_ArtworkName_402 Flaming skeleton
  4433. Artwork_ArtworkName_403 Skeleton arena
  4434. Artwork_ArtworkName_404 Cinematic sketch
  4435. Artwork_ArtworkName_405 Forgotten One arena (II)
  4436. Artwork_ArtworkName_406 Forgotten One armor detail
  4437. X360_AutoSave_Warning_DLC The downloadable content requires the title update to remain present. If the title update becomes unavailable, please sign in to Xbox LIVE and launch Castlevania: Lords of Shadow to download the update.
  4438. PS3_AutoSave_Warning_DLC The downloadable content requires the latest game update to remain present. If the game update becomes unavailable please sign in to PlayStation®Network and launch Castlevania: Lords of Shadow to download the update data.
  4439. Menu_Throw_Spear Launch
  4440. Menu_Aim_Spear Aim
  4441. Menu_Please_Wait Please wait...
  4442. Menu_Fullscreen_Mode Mode
  4443. Menu_Windowed Windowed
  4444. Menu_Fullscreen Fullscreen
  4445. PC_Menu_Define_Key Select to redefine keyboard input
  4446. PC_Menu_Defining_Key Press a key or [ESC] to cancel
  4447. PC_Menu_Defining_Up Press a key for UP or [ESC] to cancel
  4448. PC_Menu_Defining_Down Press a key for DOWN or [ESC] to cancel
  4449. PC_Menu_Defining_Left Press a key for LEFT or [ESC] to cancel
  4450. PC_Menu_Defining_Right Press a key for RIGHT or [ESC] to cancel
  4451. Menu_Press_Start_Pad Press START
  4452. Menu_Press_Start_KEY Press [ENTER]
  4453. HELP_MESSAGE_5_KEY Press [[KB:AreaAttack]] to call Zobek.
  4454. HELP_MESSAGE_1.1_B_KEY Press [[KB:Grip]] to use the Health Font.
  4455. HELP_MESSAGE_1.1_C_KEY Hold [[KB:Grip]] to pick up the stake.
  4456. HELP_MESSAGE_1.1_D_KEY Press and hold [[KB:Parry]] to block. Move while blocking and you'll dodge.
  4457. HELP_MESSAGE_1.4_A_KEY Press [[KB:DirectionalAttack]] to attack the wargs or press [[KB:AreaAttack]] to attack the lycan riders. Aim your attacks using the movement keys.
  4458. HELP_MESSAGE_1.4_B_KEY Hold [[KB:Parry]] and use the movement keys to dodge enemy attacks.
  4459. HELP_MESSAGE_1.4_D_KEY Press [[KB:Grip]] to jump onto the Warg.
  4460. HELP_MESSAGE_1.5_A_KEY Hold [[KB:Grip]] to examine the corpse of the fallen knight.
  4461. HELP_MESSAGE_1.5_E_KEY Press [[KB:Grip]] to Grip.
  4462. HELP_MESSAGE_1.5_F_KEY Move up or down by pushing the movement keys. Press [[KB:DirectionalAttack]] or [[KB:AreaAttack]] to break through weak surfaces.
  4463. HELP_MESSAGE_1.5_H_KEY Move left or right by pushing the movement key for that direction.
  4464. HELP_MESSAGE_1.5_I_KEY Jump across by pushing the movement key towards the ledge and pressing [[KB:Jump]].
  4465. HELP_MESSAGE_1.5_M_0_KEY Quick! The Swamp Troll is dazed! Move closer and grip him by pressing [[KB:Grip]]!
  4466. HELP_MESSAGE_1.5_M_1_KEY Press [[KB:Grip]] to finish him off!
  4467. HELP_MESSAGE_1.5_O_KEY Push the down key and press [[KB:Jump]] to drop down.
  4468. HELP_MESSAGE_1.5_P_KEY Pick up the grenade before it explodes. Move closer and press [[KB:Grip]] to get it.
  4469. HELP_MESSAGE_1.5_R_KEY Grip the Goblin to get his grenade! Remember, to grip an enemy, you need to press [[KB:Grip]].
  4470. HELP_MESSAGE_1.5_S_KEY Pick up the grenade by pressing [[KB:Grip]] and then throw it!
  4471. HELP_MESSAGE_1.5_U_KEY Push the down key to drop down to the ledge below.
  4472. HELP_MESSAGE_1.5_V_KEY Push the down key and press [[KB:Jump]] to drop down.
  4473. HELP_MESSAGE_1.5_V2_KEY You can rappel down walls while gripping by pushing the down key.
  4474. HELP_MESSAGE_1.5_V3_KEY Press [[KB:Jump]] to let go.
  4475. HELP_MESSAGE_1.7_B_KEY Pan offers you a clue to solve the enigma. Check out your Travel Book by pressing [[KB:MissionInfo]].
  4476. HELP_MESSAGE_1.7_G_KEY [[KB:DirectionalAttack]] Change Rune
  4477. HELP_MESSAGE_1.7_H_KEY [[KB:RangedAttack]] Exit
  4478. HELP_MESSAGE_1.9_B_KEY Press [[KB:Grip]] to climb up the Titan.
  4479. HELP_MESSAGE_1.9_D_KEY Press [[KB:DirectionalAttack]] repeatedly to destroy the rune.
  4480. HELP_MESSAGE_2.2_B_KEY Press and hold the [[KB:TakeSpecial]] to absorb neutral energy from the statue to refill your Magic Container.
  4481. HELP_MESSAGE_2.2_C_KEY Press [[KB:Special]] to switch your Light Magic on and off.
  4482. HELP_MESSAGE_2.2_G_KEY Zobek gave you a Light Magic Medallion. Press [[KB:Special]] to activate it.
  4483. HELP_MESSAGE_2.2_J_KEY Press [[KB:Special]] again to deactivate Light Magic.
  4484. HELP_MESSAGE_2.2_L_KEY Press and hold the [[KB:TakeSpecial]] to absorb the neutral elemental orb before it vanishes.
  4485. HELP_MESSAGE_2.2_M_KEY Well done! Press [[KB:MissionInfo]] to check new Light Magic combos and abilities available in your Travel Book.
  4486. HELP_MESSAGE_2.2_TUTOLM_C_KEY Press and hold the [[KB:TakeSpecial]] to absorb these Neutral Elemental Orbs into the Light Magic Container before they disappear.
  4487. HELP_MESSAGE_2.2_TUTOLM_D_KEY You have now converted neutral energy into Light Magic! Press [[KB:Special]] to switch on your Light Magic power.
  4488. HELP_MESSAGE_2.2_TUTOLM_G_KEY You can switch Light Magic on and off at will by pressing [[KB:Special]] at any time.
  4489. HELP_MESSAGE_2.2_X_KEY Press and hold [[KB:TakeSpecial]] to absorb neutral energy and recharge Light Magic.
  4490. HELP_MESSAGE_2.3_C_KEY Press [[KB:Grip]] to climb up the web!
  4491. HELP_MESSAGE_2.3_D_KEY Press [[KB:Grip]] to get the key!
  4492. HELP_MESSAGE_2.3_F_KEY Press [[KB:Grip]] to use the key.
  4493. HELP_MESSAGE_2.3_TUTOJUMP_KEY Press [[KB:Jump]] to jump backwards safely.
  4494. HELP_MESSAGE_2.4_B_KEY The Warthog is stunned. Press [[KB:Grip]] to mount it.
  4495. HELP_MESSAGE_2.4_D_KEY Hold [[KB:Parry]] and [[KB:Grip]] simultaneously to strangle your mount.
  4496. HELP_MESSAGE_2.4_E_KEY Press [[KB:DirectionalAttack]] or [[KB:AreaAttack]] to push away from the wall and then [[KB:Jump]] to let go.
  4497. HELP_MESSAGE_2.5_A_KEY Press [[KB:Grip]] to use the mechanism.
  4498. HELP_MESSAGE_2.5_B_KEY Cycle through the movement keys to rotate the mechanism.
  4499. HELP_MESSAGE_2.6_C_KEY Press and hold [[KB:TakeSpecialPlus]] to absorb neutral energy from the statue into your Shadow Magic Container.
  4500. HELP_MESSAGE_2.6_D_KEY Press [[KB:SpecialPlus]] to switch on and off your Shadow Magic.
  4501. HELP_MESSAGE_2.6_G_KEY Activate your Shadow Magic [[KB:SpecialPlus]] to use this device.
  4502. HELP_MESSAGE_2.6_H_KEY The Troll is stunned. Press [[KB:Grip]] to mount it.
  4503. HELP_MESSAGE_2.6_J_KEY Now you can combine Light and Shadow Magic, giving you very powerful strategies for defeating your enemies! Use Light Magic [[KB:Special]] to replenish your health. Use Shadow Magic [[KB:SpecialPlus]] to inflict more damage.
  4504. HELP_MESSAGE_2.6_K_KEY Use Light Magic [[KB:Special]] to replenish your health. Use Shadow Magic [[KB:SpecialPlus]] to inflict more damage.
  4505. HELP_MESSAGE_2.6_L_KEY The Spider dropped a Light Magic Gem! Get close to it and pick it up by pressing [[KB:Grip]].
  4506. HELP_MESSAGE_2.6_N_KEY The Spider is stunned. Press [[KB:Grip]] to mount it.
  4507. HELP_MESSAGE_2.6_O_KEY Press [[KB:AreaAttack]] to pull the tree branch with the Spider's web.
  4508. HELP_MESSAGE_2.6_P_KEY Press [[KB:AreaAttack]] to create a bridge with the Spider's web.
  4509. HELP_MESSAGE_2.6_Q_KEY Use the movement keys to move left and right. Press [[KB:Jump]] to get loose.
  4510. HELP_MESSAGE_2.7_B_KEY The Warg is stunned. Press [[KB:Grip]] to mount it.
  4511. HELP_MESSAGE_2.7_C_KEY Double tap the movement keys to run towards the bridge and press [[KB:Jump]] to jump across.
  4512. HELP_MESSAGE_2.8_A_KEY Use the 3 key to select the Dark Crystal.
  4513. HELP_MESSAGE_2.8_B_KEY Dark Crystals are very powerful weapons; this one is already complete. Release the demon contained inside by pressing [[KB:RangedAttack]].
  4514. HELP_MESSAGE_3.0_A_KEY You could move the statue with the power of the Gauntlet. Hold [[KB:Parry]] and press [[KB:DirectionalAttack]].
  4515. HELP_MESSAGE_3.0_B_KEY That's not enough. Charge your attack by holding [[KB:DirectionalAttack]].
  4516. HELP_MESSAGE_3.3_A_KEY The Cyclone Boots allow you to sprint; double tap the movement keys in any direction.
  4517. HELP_MESSAGE_3.3_B_KEY Press [[KB:Jump]] while sprinting to jump further.
  4518. HELP_MESSAGE_4.1_2_KEY Double tap the movement keys to sprint and then press jump to cross to the other side.
  4519. HELP_MESSAGE_4.1_3_KEY Activate Shadow Magic then press and hold [[KB:Parry]]. Once charged, push the movement keys for the direction you want to break through obstacles.
  4520. HELP_MESSAGE_4.1_4_KEY Switch on Shadow Magic and hold [[KB:Parry]].
  4521. HELP_MESSAGE_4.1_5_KEY Now push the movement key to charge against the door!
  4522. HELP_MESSAGE_9.1_C_KEY Press the jump key twice to use your new Wings.
  4523. HELP_MESSAGE_DLC_1_3_A_KEY Press [[KB:AreaAttack]] to call Laura.
  4524. HELP_MESSAGE_Chapter1_Fountain_KEY Press [[KB:Grip]] to use the Health Font.
  4525. HELP_MESSAGE_Chapter1_FallenKnight_KEY Press [[KB:Grip]] to examine the fallen knight's corpse
  4526. HELP_MESSAGE_Chapter1_Grenades_KEY Press [[KB:Grip]] to pick up the grenade.
  4527. HELP_MESSAGE_Chapter1_Tree_KEY Press [[KB:Grip]] to examine the tree.
  4528. HELP_MESSAGE_Chapter1_Lavadora_KEY Press [[KB:Grip]] to open the Brotherhood Ark.
  4529. HELP_MESSAGE_Chapter1_Grip_KEY Press [[KB:Grip]] to Grip.
  4530. HELP_MESSAGE_Chapter1_Pan_Puzzle_Pieces_KEY Press [[KB:Grip]] to examine the carvings.
  4531. HELP_MESSAGE_Chapter1_Pan_Puzzle_KEY Press [[KB:Grip]] to use Pan's Amulet.
  4532. CHAPTER_1_GRIP_HELP_KEY Press [[KB:Grip]] to interact
  4533. 1_1_BASIC_ATTACK_TUTORIAL_KEY Press [[KB:DirectionalAttack]] for direct attacks and [[KB:AreaAttack]] for area attacks. Press [[KB:Jump]] to jump. Combine these actions together to unleash deadly moves.
  4534. 1_1_DAGGER_TUTORIAL_2_KEY Throw Daggers by pressing [[KB:RangedAttack]].
  4535. 1_1_MG_MOMENT_CATCH_TUTORIAL_2_KEY Press any key now!
  4536. 1_1_LIFE_FOUNTAIN_TUTORIAL_1_KEY Now use the Health Font. Press [[KB:Grip]] when next to it.
  4537. 1_1_JUMP_TUTORIAL_0_KEY Now press [[KB:Jump]] to jump
  4538. 1_1_JUMP_TUTORIAL_1_KEY Press [[KB:DirectionalAttack]] and then [[KB:Jump]] (Jump) to perform a direct air attack. Try it now.
  4539. 1_1_JUMP_TUTORIAL_2_KEY Press [[KB:AreaAttack]] and then [[KB:Jump]] (Jump) to perform an area air attack. Try it now.
  4540. 1_1_JUMP_TUTORIAL_3_KEY Now perform an air attack on an enemy by pressing either [[KB:DirectionalAttack]] or [[KB:AreaAttack]], followed by [[KB:Jump]] (Jump)
  4541. 1_1_NEW_COMBO_AVALIABLE_KEY Press [[KB:MissionInfo]] anytime to access your Travel Book.
  4542. 1_4_SYNC_BLOCK_TUTORIAL_KEY Try to Block press [[KB:Parry]] in sync with an enemy attack.
  4543. 1_4_SYNC_ATTACK_TUTORIAL_HELP_KEY Press [[KB:DirectionalAttack]] repeatedly now!
  4544. Hint_Break_Any_TrollBig_Mount_KEY Use the Troll's attacks ([[KB:DirectionalAttack]] or [[KB:AreaAttack]]) to break this down.
  4545. Hint_Bridge_Any_SpiderGiant_Mount_KEY Use the Spider's web attack ([[KB:AreaAttack]]) to weave a bridge.
  4546. Hint_Climb_Any_WargGreat_KEY Jump here ([[KB:Jump]]) to start climbing.
  4547. Hint_Door_Any_SpiderGiant_Mount_KEY Use the Spider's web attack ([[KB:AreaAttack]]) to pull from the door.
  4548. X360_Tutorial_Accept_KEY [[KB:Jump]] Accept
  4549. X360_Mounts_0_KEY Press [[KB:Grip]] while the Warthog is stunned to mount it.
  4550. X360_Dark_Magic_0_KEY Press and hold [[KB:TakeSpecialPlus]] to absorb Neutral Elemental Orbs to recharge Shadow Magic.
  4551. X360_Dark_Magic_1_KEY Press [[KB:SpecialPlus]] to activate and deactivate Shadow Magic.
  4552. X360_Magic_Boots_0_KEY Double tap the movement key for the direction you want to sprint.
  4553. X360_Magic_Boots_1_KEY With Shadow Magic active, hold [[KB:Parry]] and use a movement key to charge.
  4554. TBook_Action_Desc_RideHorse1_KEY Indent>Press [[KB:DirectionalAttack]] to attack the Wargs.
  4555. TBook_Action_Desc_RideHorse2_KEY Indent>Press [[KB:AreaAttack]] to attack the Lycanthrope riders.
  4556. TBook_Action_Desc_RideHorse3_KEY Indent>Both attacks can be aimed left or right with the movement keys.
  4557. TBook_Action_Desc_RideHorse5_KEY Indent>Press and hold [[KB:Parry]] and push the movement keys to either side in order to dodge incoming attacks from Lycans.
  4558. TBook_Action_Desc_RideWarthog1_KEY Indent>Press [[KB:Grip]] while the Warthog is stunned to mount it.
  4559. TBook_Action_Desc_RideWarthog3_KEY Indent>Press [[KB:DirectionalAttack]] or [[KB:AreaAttack]] to perform melee attacks.
  4560. TBook_Action_Desc_RideWarthog4_KEY Indent>Push the movement key in the direction of enemies to charge into them.
  4561. TBook_Action_Desc_RideWarthog6_KEY Indent>Warthogs can be used as a battering ram. Press and hold the movement key for the direction of the target and charge against it.
  4562. TBook_Action_Desc_RideWarthog8_KEY Indent>Press and hold [[KB:Grip]] and [[KB:Parry]] at the same time to dismount and kill the Warthog.
  4563. TBook_Action_Desc_RideSpider1_KEY Indent>Press [[KB:Grip]] while the Spider is stunned to mount it.
  4564. TBook_Action_Desc_RideSpider3_KEY Indent>Press [[KB:DirectionalAttack]] to perform a melee attack.
  4565. TBook_Action_Desc_RideSpider4_KEY Indent>Press [[KB:AreaAttack]] to perform a ranged attack.
  4566. TBook_Action_Desc_RideSpider6_KEY Indent>Spiders can use their web to interact with the world around them. Press [[KB:AreaAttack]] to use the web on a glowing interactive object.
  4567. TBook_Action_Desc_RideSpider8_KEY Indent>Press and hold [[KB:Grip]] and [[KB:Parry]] at the same time to dismount and kill the Spider.
  4568. TBook_Action_Desc_RideWarg1_KEY Indent>Press [[KB:Grip]] while the Warg is stunned to mount it.
  4569. TBook_Action_Desc_RideWarg3_KEY Indent>Press [[KB:AreaAttack]] to slash with the claws.
  4570. TBook_Action_Desc_RideWarg4_KEY Indent>Press and hold [[KB:DirectionalAttack]] to charge a bite attack, release to attack.
  4571. TBook_Action_Desc_RideWarg6_KEY Indent>Wargs can jump further and climb better than humans. To jump, further double-tap the movement key for the desired direction and then press [[KB:Jump]] when you reach the edge. To climb, simply press [[KB:Jump]] next to glowing surfaces.
  4572. TBook_Action_Desc_RideWarg8_KEY Indent>Press and hold [[KB:Grip]] and [[KB:Parry]] at the same time to dismount and kill the Warg.
  4573. TBook_Action_Desc_RideTroll1_KEY Indent>Press [[KB:Grip]] while the Troll is stunned to mount it.
  4574. TBook_Action_Desc_RideTroll3_KEY Indent>Press [[KB:DirectionalAttack]] or [[KB:AreaAttack]] to perform melee attacks.
  4575. TBook_Action_Desc_RideTroll5_KEY Indent>Trolls can use their mighty blows to smash heavy obstacles. Move near to the glowing obstacle and press [[KB:DirectionalAttack]] or [[KB:AreaAttack]] to attack it.
  4576. TBook_Action_Desc_RideTroll7_KEY Indent>Press and hold [[KB:Grip]] and [[KB:Parry]] at the same time to dismount and kill the Troll.
  4577. TBook_Action_Desc_AirGrab0_KEY Indent>Press [[KB:Grip]] while airborne to grab an enemy and pull them into the air. Combine this with further aerial attacks to extend the combo. This attack only works on smaller enemies.
  4578. TBook_Action_Desc_AvalanchePunch0_KEY Indent>While you are airborne, use this attack to throw a wave of Dark Gauntlet power downwards. Nearby smaller enemies will be lifted into the air, allowing you to continue the combo with further attacks. Press and hold [[KB:Parry]] and [[KB:AreaAttack]], charge the Gauntlet for as long as you can, and then release to set off the attack.
  4579. TBook_Action_Desc_Block0_KEY Indent>Press and hold [[KB:Parry]] to block enemy attacks.
  4580. TBook_Action_Desc_ChainSaw0_KEY Indent>Shred any enemy in front of you with this chain spin attack. Holding [[KB:DirectionalAttack]] at the end of the combo will extend the duration of the spin.
  4581. TBook_Action_Desc_ComboChainBarrier_Upgrade0_KEY Indent>Press and hold [[KB:AreaAttack]] to start a sequence of heavy area attacks. You can control the direction of the attacks during the combo with the movement keys. Enemies in front and behind can be hit with this series of chain attacks, too.
  4582. TBook_Action_Desc_ComboChainBarrier_Upgrade1_KEY Indent>With this upgrade, you can finish the combo sequence at any time with a second press of [[KB:AreaAttack]], which will perform a massive final hit that's also a block breaker.
  4583. TBook_Action_Desc_ComboChainBarrier0_KEY Indent>Press and hold [[KB:AreaAttack]] to start a sequence of heavy area attacks. You can control the direction of the attacks during the combo with the movement keys. Enemies in front and behind can be hit with this series of chain attacks, too.
  4584. TBook_Action_Desc_ComboDHeavy_Upgrade_Upgrade0_KEY Indent>Press and hold [[KB:DirectionalAttack]] to start a sequence of heavy direct attacks. Repeated [[KB:DirectionalAttack]] key presses will add further hits to the combo.
  4585. TBook_Action_Desc_ComboDHeavy_Upgrade0_KEY Indent>Press and hold [[KB:DirectionalAttack]] to start a sequence of heavy direct attacks. Repeated [[KB:DirectionalAttack]] presses will add further hits to the combo.
  4586. TBook_Action_Desc_ComboDHeavy0_KEY Indent>Press and hold [[KB:DirectionalAttack]] to start a sequence of heavy direct attacks. Repeated [[KB:DirectionalAttack]] presses will add further hits to the combo.
  4587. TBook_Action_Desc_Dagger0_KEY Indent>With the Daggers selected, press [[KB:RangedAttack]] to throw one towards an enemy. You can manually aim the throw by pushing the movement keys in the desired direction. Daggers are particularly effective against lesser Lycanthropes, greater Lycanthropes and Wargs.
  4588. TBook_Action_Desc_DaggerWave0_KEY Indent>Press and hold [[KB:RangedAttack]] to throw multiple Daggers at one time. You can throw a maximum of 5 Daggers simultaneously.
  4589. TBook_Action_Desc_DarkFocusMode0_KEY Indent>Press and hold [[KB:SpecialPlus]] to activate the Ultimate Shadow mode. While in this state use the movement keys to make the character perform powerful charge movements in the desired direction.
  4590. TBook_Action_Desc_Dodge0_KEY Indent>While blocking [[KB:Parry]] use the movement keys to evade enemy attacks.
  4591. TBook_Action_Desc_DoubleJump0_KEY Indent>Tapping jump twice in quick succession will allow you to jump again in mid-air. Use it to reach new heights or change the trajectory of your jump.
  4592. TBook_Action_Desc_DownwardKick0_KEY Indent>Press [[KB:Grip]] while airborne to grab an enemy and launch into them with a downward kick. This attack only works on larger enemies.
  4593. TBook_Action_Desc_DownwardPunch0_KEY Indent>If you are airborne with an enemy in the air nearby, press [[KB:Grip]] to blast it down to the floor below you.
  4594. TBook_Action_Desc_EarthquakePunch0_KEY Indent>Powerful downwards punch. Charge it up by holding [[KB:Parry]] and [[KB:AreaAttack]] until your Dark Gauntlet glows red, then release for extra range and power. This attack can knock back enemies surrounding you, or even kill them in one shot. The Earthquake Punch can also activate certain mechanical switches.
  4595. TBook_Action_Desc_ExplodingQuake0_KEY Indent>With Shadow Magic active you can call forth a series of fiery explosions from the earth beneath your enemy's feet. The final eruption will release a larger shockwave against all nearby enemies. Tap [[KB:DirectionalAttack]], then press and hold [[KB:AreaAttack]] until you smash the Combat Cross against the floor to start the combo. Each subsequent [[KB:AreaAttack]] press will create an additional explosion, climaxing with a final press and hold of [[KB:AreaAttack]] for the last devastating attack.
  4596. TBook_Action_Desc_Fairy0_KEY Indent>With the fairies selected, press [[KB:RangedAttack]] to release one against the nearest enemy. Additional fairies can be released by pressing [[KB:RangedAttack]] again. Fairies will home in on their target and can distract certain enemies, allowing you time to execute a devastating attack on them. Fairies are very fragile and will die after one use.
  4597. TBook_Action_Desc_FlameClaws0_KEY Indent>Use the Dark Gauntlet while sprinting to throw several claws of damaging Shadow Magic energy towards your enemy. With your Shadow Magic active, double tap the movement keys to begin the sprint, then press [[KB:DirectionalAttack]] at any time to use the Flame Claws.
  4598. TBook_Action_Desc_Grab0_KEY Indent>Press [[KB:Grip]] to grab enemies or interact with a glowing object. Small enemies can be thrown against other foes by moving the movement keys in the desired direction while performing the grab action.
  4599. TBook_Action_Desc_GroundCutter0_KEY Indent>This variation of the Chain Saw attack can be used at the end of an aerial combo sequence. Press [[KB:DirectionalAttack]] while in the air, then press and hold [[KB:DirectionalAttack]] a second time. Make sure you are holding [[KB:DirectionalAttack]] as you land. Finally, press [[KB:DirectionalAttack]] one last time to launch forwards into enemies with a spinning chain attack.
  4600. TBook_Action_Desc_GroundGuillotine0_KEY Indent>This variation of the Chain Saw attack can be used at the end of an aerial combo sequence. Press [[KB:DirectionalAttack]] while in the air, then press and hold [[KB:DirectionalAttack]] a second time. Make sure you are holding [[KB:DirectionalAttack]] as you land. Finally, press [[KB:DirectionalAttack]] one last time to launch forwards into enemies with a spinning chain attack.
  4601. TBook_Action_Desc_Guillotine_Upgrade0_KEY Indent>Press and hold [[KB:DirectionalAttack]] while airborne to use this direct attack as a finisher in any aerial attack sequence. Your chain will smash down on any enemies in front of you as you land. Good for dispersing ground-based enemies!
  4602. TBook_Action_Desc_Guillotine_Upgrade1_KEY Indent>Hold [[KB:DirectionalAttack]] longer to perform an upwards blow after landing the Guillotine.
  4603. TBook_Action_Desc_Guillotine0_KEY Indent>Press and hold [[KB:DirectionalAttack]] while airborne to use this direct attack as a finisher in any aerial attack sequence. Your chain will smash down on any enemies in front of you as you land. Good for dispersing ground-based enemies!
  4604. TBook_Action_Desc_LandslidePunch0_KEY Indent>While you are airborne, use this attack to swoop back down to the ground with a huge Dark Gauntlet punch. Press and hold [[KB:Parry]] and [[KB:DirectionalAttack]], charge the Gauntlet for as long as you can, and then release to set off the attack.
  4605. TBook_Action_Desc_LightFocusMode0_KEY Indent>Press and hold [[KB:Special]] to activate the Ultimate Light mode. While you are in this state you will spin constantly, attacking any surrounding enemies. You can use the movement keys to aim the spin in order to deal the maximum amount of damage. However, be aware of your Light Magic supplies!
  4606. TBook_Action_Desc_LightMagic2_KEY Indent>Press [[KB:Special]] to activate or deactivate your Light Magic powers.
  4607. TBook_Action_Desc_LightMagic4_KEY Indent>Press and hold [[KB:TakeSpecial]] to gather surrounding Neutral Elemental Orbs into your Light Magic Container.
  4608. TBook_Action_Desc_DarkMagic2_KEY Indent>Press [[KB:SpecialPlus]] to activate or deactivate your Shadow Magic powers.
  4609. TBook_Action_Desc_DarkMagic4_KEY Indent>Press and hold [[KB:TakeSpecialPlus]] to gather the surrounding Neutral Elemental Orbs into your Shadow Magic Container. You can collect both types of magic at the same time, pressing both [[KB:TakeSpecial]] and [[KB:TakeSpecialPlus]] together.
  4610. TBook_Action_Desc_PowerCrystal0_KEY Indent>With the Dark Crystal selected, press and hold [[KB:RangedAttack]] to destroy it, releasing the demon contained inside. This Secondary Weapon requires four crystal shards fused together, but is powerful enough to annihilate most enemies around you, and will seriously damage even the most massive and powerful of foes.
  4611. TBook_Action_Desc_SecondaryWeapon0_KEY Indent>Use the currently selected secondary weapon by pressing [[KB:RangedAttack]]. Switch between the available secondary weapons with the selection keys.
  4612. TBook_Action_Desc_Somersault0_KEY Indent>While blocking [[KB:Parry]] use jump ([[KB:Jump]]) to leap over and land behind an enemy.
  4613. TBook_Action_Desc_SomersaultStrike0_KEY Indent>After leaping over enemies using a Somersault, immediately press [[KB:DirectionalAttack]] three times to attack them from behind before they can react.
  4614. TBook_Action_Desc_SpinningChain0_KEY Indent>Press and hold [[KB:AreaAttack]] while airborne to use this area attack as a finisher in any aerial attack sequence. Your chain will sweep around and hit any enemies around you as you land.
  4615. TBook_Action_Desc_SprintThrust0_KEY Indent>Finish off your sprint with a blast attack. Double-tap the movement keys and then press [[KB:AreaAttack]] followed by [[KB:DirectionalAttack]] when you are close to your enemy. The closer you get to your target the more effective this attack will be, often knocking even the mightiest foe to the ground.
  4616. TBook_Action_Desc_SyncBlock0_KEY Indent>Press [[KB:Parry]] at exactly the right time to synchronize your block.
  4617. TBook_Action_Desc_TremorPunch0_KEY Indent>A powerful forward punch. Charge it up by holding [[KB:Parry]] and [[KB:DirectionalAttack]] until your Dark Gauntlet glows red, then release for extra devastation. This attack can knock back enemies in front of you, or even kill them in one shot. The Tremor Punch can also activate certain mechanical switches.
  4618. TBook_Action_Desc_Vial0_KEY Indent>With the Holy Water Flasks selected, press [[KB:RangedAttack]] to throw one at the nearest enemy. Using this weapon while airborne will throw it directly downwards. Holy Water is particularly devastating against Vampires and the Undead.
  4619. TBook_Action_Desc_RappelClimb1_KEY Indent>Press [[KB:Grip]] to interact with a shining Grip Point and then use the movement keys to move.
  4620. TBook_Action_Desc_RappelClimb2_KEY Indent>Pressing [[KB:DirectionalAttack]] or [[KB:AreaAttack]] will kick away from the surface and pressing [[KB:Jump]] will let go from the Grip and allow you to jump away.
  4621. TBook_Action_Desc_DLC_DirectHeavyLighting0_KEY Indent>Press and hold [[KB:DirectionalAttack]] to unleash a barrage of lightning against enemies in front of you. This attack will inflict more damage than the basic directional sequence, but you won't be able to aim it once started.
  4622. TBook_Action_Desc_DLC_AreaLighting0_KEY Indent>Press [[KB:AreaAttack]] to release a circular lightning attack against all nearby surrounding enemies. You can hold [[KB:AreaAttack]] longer to increase the wave's range and damage.
  4623. TBook_Action_Desc_DLC_Block0_KEY Indent>Press and hold [[KB:Parry]] to transform into a cloud of mist and avoid any incoming enemy attacks.
  4624. TBook_Action_Desc_DLC_Dodge0_KEY Indent>While in mist form [[KB:Parry]] use the movement keys to move around. This technique can be used to pass through certain obstacles.
  4625. TBook_Action_Desc_DLC_Grab0_KEY Indent>Press [[KB:Grip]] to grab a nearby stunned Ghoul and suck its blood. You will recover health doing this, but remember to release the key before the Ghoul turns completely black, or it will explode in your face!
  4626. TBook_Scroll_1_1_besieged_village_2_0_KEY Indent>You notice some debris on the floor that was made when the Warg broke through the palisade. These stakes might prove useful against this monster... (Remember, you can interact with glowing objects by pressing [[KB:Grip]] while standing next to them.)
  4627. TBook_Tutorial_IntroductionPress_KEY Press [[KB:Jump]] to continue
  4628. TBook_Tutorial_SelectTargetCategory_KEY Use the arrow keys to select 'Advanced Moves.'
  4629. TBook_Tutorial_OpenTargetAction_KEY Press [ENTER] to select %s.
  4630. TBook_Tutorial_SelectTargetAction_KEY Now select '%s' from right page.
  4631. TBook_Tutorial_GoBack_KEY Press %s to move back to the previous page.
  4632. TBook_Tutorial_SelectTab_KEY You still have a combat move to purchase in the Skills page. Go there by pressing [[KB:Special]].
  4633. Menu_Pengo_Reset_RagDoll_KEY [[KB:AreaAttack]] Reset Deadly Toy
  4634. Menu_Blades_Gear_Up_KEY [[KB:AreaAttack]] Increase blade speed
  4635. Menu_Blades_Gear_Down_KEY [[KB:DirectionalAttack]] Reduce blade speed
  4636. X360_Menu_War_Game_Move_KEY [[KB:Jump]] Move
  4637. X360_Menu_War_Game_Attack_KEY [[KB:RangedAttack]] Attack
  4638. X360_Menu_War_Game_Drain_KEY [[KB:DirectionalAttack]] Drain Life
  4639. X360_Menu_War_Game_Invoke_KEY [[KB:AreaAttack]] Summon Zombie
  4640. X360_Menu_War_Game_Start_Wheel_KEY Press [[KB:Jump]] to spin
  4641. X360_Menu_War_Game_Stop_Wheel_KEY Press [[KB:Jump]] to stop
  4642. X360_Menu_MapScreenFirstTime_KEY This is the World Map. You can revisit previous levels by using the arrow keys and selecting the stage by pressing [ENTER].
  4643. Tip_Level_1_9_2_KEY Press and hold [[KB:Grip]] while the Titan is shaking to avoid falling.
  4644. Tip_MinigameMomentFail_2_KEY You can press any key once the white rings have converged but not before, or you will fail.
  4645. Tip_MinigameMomentFail_KEY Wait for the inner white circle to glow before pressing any key.
  4646. Tip_MinigameNaiadFail_KEY Avoid the Naiads by waiting for the ripples and bubbles to disappear. If you are captured, wait for the circles to converge before pressing any key.
  4647. Tip_MinigameSpeedFail_KEY Press the displayed key as fast as you can when told to do so!
  4648. Keyboard_LBUTTON CLICK
  4649. Keyboard_RBUTTON RCLCK
  4650. Keyboard_CANCEL CANCEL
  4651. Keyboard_MBUTTON MCLCK
  4652. Keyboard_XBUTTON1 X1
  4653. Keyboard_XBUTTON2 X2
  4654. Keyboard_BACK BACKSPACE
  4655. Keyboard_TAB TAB
  4656. Keyboard_CLEAR CLEAR
  4657. Keyboard_RETURN ENTER
  4658. Keyboard_SHIFT SHFT
  4659. Keyboard_CONTROL CTRL
  4660. Keyboard_MENU ALT
  4661. Keyboard_PAUSE PAUSE
  4662. Keyboard_CAPITAL CAPS
  4663. Keyboard_KANA KANA
  4664. Keyboard_JUNJA JUNJA
  4665. Keyboard_FINAL FINAL
  4666. Keyboard_KANJI KANJI
  4667. Keyboard_ESCAPE ESC
  4668. Keyboard_CONVERT CONV
  4669. Keyboard_NONCONVERT NCONV
  4670. Keyboard_ACCEPT ACCEPT
  4671. Keyboard_MODECHANGE MODE
  4672. Keyboard_SPACE SPACE
  4673. Keyboard_PRIOR PgUp
  4674. Keyboard_NEXT PgDn
  4675. Keyboard_END END
  4676. Keyboard_HOME HOME
  4677. Keyboard_LEFT LEFT
  4678. Keyboard_UP UP
  4679. Keyboard_RIGHT RIGHT
  4680. Keyboard_DOWN DOWN
  4681. Keyboard_SELECT SELECT
  4682. Keyboard_PRINT PRINT
  4683. Keyboard_EXECUTE EXE
  4684. Keyboard_SNAPSHOT PRTSCR
  4685. Keyboard_INSERT INS
  4686. Keyboard_DELETE DEL
  4687. Keyboard_HELP HELP
  4688. Keyboard_LWIN WIN
  4689. Keyboard_RWIN WIN
  4690. Keyboard_APPS WIN
  4691. Keyboard_SLEEP SLEEP
  4692. Keyboard_NUMLOCK NLOCK
  4693. Keyboard_SCROLL SLOCK
  4694. Keyboard_LSHIFT LSHFT
  4695. Keyboard_RSHIFT RSHFT
  4696. Keyboard_LCONTROL LCTRL
  4697. Keyboard_RCONTROL RCTRL
  4698. Keyboard_LMENU ALT
  4699. Keyboard_RMENU ALTGR
  4700. Keyboard_BROWSER_BACK BACK
  4701. Keyboard_BROWSER_FORWARD FORWARD
  4702. Keyboard_BROWSER_REFRESH REFRESH
  4703. Keyboard_BROWSER_STOP STOP
  4704. Keyboard_BROWSER_SEARCH SEARCH
  4705. Keyboard_BROWSER_FAVORITES FAV
  4706. Keyboard_BROWSER_HOME HOME
  4707. Keyboard_VOLUME_MUTE MUTE
  4708. Keyboard_VOLUME_DOWN VOL-
  4709. Keyboard_VOLUME_UP VOL+
  4710. Keyboard_MEDIA_NEXT_TRACK NEXT
  4711. Keyboard_MEDIA_PREV_TRACK PREV
  4712. Keyboard_MEDIA_STOP STOP
  4713. Keyboard_MEDIA_PLAY_PAUSE PAUSE
  4714. Keyboard_LAUNCH_MAIL MAIL
  4715. Keyboard_LAUNCH_MEDIA_SELECT SEL
  4716. Keyboard_LAUNCH_APP1 APP1
  4717. Keyboard_LAUNCH_APP2 APP2
  4718. Keyboard_PROCESSKEY PROC
  4719. Keyboard_ATTN ATTN
  4720. Keyboard_CRSEL CRSEL
  4721. Keyboard_EXSEL EXSEL
  4722. Keyboard_EREOF EREOF
  4723. Keyboard_PLAY PLAY
  4724. Keyboard_ZOOM ZOOM
  4725. Keyboard_PA1 PA1
  4726. Keyboard_OEM_CLEAR CLEAR
  4727. Keyboard_NUMPAD NUM
  4728. Trophy1_Title Chapter I
  4729. Trophy1_Desc Defeat the Ice Titan
  4730. Trophy2_Title Chapter II
  4731. Trophy2_Desc Get the Dark Gauntlet
  4732. Trophy3_Title Chapter III
  4733. Trophy3_Desc Acquire the power of the first Dark Lord
  4734. Trophy4_Title Chapter IV
  4735. Trophy4_Desc Kill the Crow Witch
  4736. Trophy5_Title Chapter V
  4737. Trophy5_Desc Gain access to the Vampire Castle
  4738. Trophy6_Title Chapter VI
  4739. Trophy6_Desc Leave the Refectory with the Butcher's key
  4740. Trophy7_Title Chapter VII
  4741. Trophy7_Desc Survive the encounter with Laura
  4742. Trophy8_Title Chapter VIII
  4743. Trophy8_Desc Acquire the power of the second Dark Lord
  4744. Trophy9_Title Chapter IX
  4745. Trophy9_Desc Persuade Baba Yaga to open a portal to the Necromancer area
  4746. Trophy10_Title Chapter X
  4747. Trophy10_Desc Vanquish the Gravedigger
  4748. Trophy11_Title Chapter XI
  4749. Trophy11_Desc Acquire the power of the third Dark Lord
  4750. Trophy12_Title Chapter XII
  4751. Trophy12_Desc Defeat Satan and save the world
  4752. Trophy13_Title Trials – Chapter I
  4753. Trophy13_Desc Complete all the trials for Chapter I
  4754. Trophy14_Title Trials – Chapter II
  4755. Trophy14_Desc Complete all the trials for Chapter II
  4756. Trophy15_Title Trials – Chapter III
  4757. Trophy15_Desc Complete all the trials for Chapter III
  4758. Trophy16_Title Trials – Chapter IV
  4759. Trophy16_Desc Complete all the trials for Chapter IV
  4760. Trophy17_Title Trials – Chapter V
  4761. Trophy17_Desc Complete all the trials for Chapter V
  4762. Trophy18_Title Trials – Chapter VI
  4763. Trophy18_Desc Complete all the trials for Chapter VI
  4764. Trophy19_Title Trials – Chapter VII
  4765. Trophy19_Desc Complete all the trials for Chapter VII
  4766. Trophy20_Title Trials – Chapter VIII
  4767. Trophy20_Desc Complete all the trials for Chapter VIII
  4768. Trophy21_Title Trials – Chapter IX
  4769. Trophy21_Desc Complete all the trials for Chapter IX
  4770. Trophy22_Title Trials – Chapter X
  4771. Trophy22_Desc Complete all the trials for Chapter X
  4772. Trophy23_Title Trials – Chapter XI
  4773. Trophy23_Desc Complete all the trials for Chapter XI
  4774. Trophy24_Title Trials – Chapter XII
  4775. Trophy24_Desc Complete all the trials for Chapter XII
  4776. Trophy25_Title Master achiever
  4777. Trophy25_Desc Complete all the trials
  4778. Trophy26_Title Dark collector
  4779. Trophy26_Desc Gather all the 30 Shadow gems
  4780. Trophy27_Title Light collector
  4781. Trophy27_Desc Gather all the 30 Light gems
  4782. Trophy28_Title Green collector
  4783. Trophy28_Desc Gather all the 30 Life gems
  4784. Trophy29_Title Master jeweler
  4785. Trophy29_Desc Gather all hidden magic gems
  4786. Trophy30_Title Master philanthropist
  4787. Trophy30_Desc Buy all the extra artwork
  4788. Trophy31_Title Skirmish
  4789. Trophy31_Desc Finish all levels in Esquire difficulty
  4790. Trophy32_Title Gest
  4791. Trophy32_Desc Finish all levels in Warrior difficulty
  4792. Trophy33_Title Crusade
  4793. Trophy33_Desc Finish all levels in Knight difficulty
  4794. Trophy34_Title Epic victory
  4795. Trophy34_Desc Finish all levels in Paladin difficulty
  4796. Trophy35_Title Welcome to the Club
  4797. Trophy35_Desc Buy a combo
  4798. Trophy36_Title Brawler
  4799. Trophy36_Desc Buy 15 combos
  4800. Trophy37_Title Master fighter
  4801. Trophy37_Desc Buy all combos
  4802. Trophy38_Title Experienced
  4803. Trophy38_Desc Acquire 1000 experience points
  4804. Trophy39_Title Seasoned
  4805. Trophy39_Desc Acquire 20000 experience points
  4806. Trophy40_Title Veteran
  4807. Trophy40_Desc Acquire 100000 experience points
  4808. Trophy41_Title Master improver
  4809. Trophy41_Desc Find all the secret Brotherhood arks
  4810. Trophy42_Title Eleventy party
  4811. Trophy42_Desc Get 110% completion rate in all levels
  4812. Trophy43_Title Chapter XIII
  4813. Trophy43_Desc Open portal to dimensional prison
  4814. Trophy44_Title Chapter XIV
  4815. Trophy44_Desc Defeat the Forgotten One
  4816. Trophy47_Title Master of the reliquary
  4817. Trophy47_Desc Gather all the fingers of Frankenstein
  4818. Trophy48_Title Trials - Chapter XIII
  4819. Trophy48_Desc Complete all the trials for Chapter XIII
  4820. Trophy53_Title Trials - Chapter XIV
  4821. Trophy53_Desc Complete all the trials for Chapter XIV
  4822. TBook_Title_Achievements Achievements
  4823. Achievement_Unlocked Achievement Unlocked!
  4824. Steam_Buy_Full_Game Buy Full Game
  4825. Steam_Demo_Achievement_Unlocked1 Buy the game
  4826. Steam_Demo_Achievement_Unlocked2 to unlock achievements!
Add Comment
Please, Sign In to add comment