G4U55

Untitled

Nov 17th, 2017
136
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.07 KB | None | 0 0
  1. Update v1.0.3.0:
  2. [Major New Features]
  3. The casting mechanic for all skills has been updated to be much more responsive. Casting a skill will now make the character cast it immediately in the targeted direction rather than forcing the character to run up to the skill's casting distance. If you prefer the classic casting mechanic, you can toggle it back in the game options.
  4. Grim Dawn controller implementation has been completely overhauled with a redesigned control scheme as well as new controller exclusive UI. Controller skill usage as well as movement has been made to be more responsive. Steam Controller users will find a new recommended controller configuration.
  5. Non-Steam Controller users will want to reset their keybindings in game to get the new recommended keybindings.
  6.  
  7. [Crucible]
  8. Ashes of Malmouth Monster Infrequents and Rare Materials can now drop in the Crucible.
  9.  
  10. [Mod Tools]
  11. Note to modders: to make the Asset Manager compatible with expansion files, please make sure your Additional directories are set as follows. You may want to check to make sure your Tools.ini file matches these parameters:
  12. Additional browse directories=C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\gdx1\
  13. Additional source directories=C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods\gdx1\
  14.  
  15.  
  16. [Art]
  17. Male and Female models have been visited by a tailor, with major tweaks to numerous armor models and textures:
  18. All Shoulders have been resized to better fit torsos with improved, tighter alignment and numerous texture tweaks for improved color/brightness balance.
  19. All Feet have been resized to better fit legs, with improved proportions, several feet textures tweaked as well.
  20. Tweaks to several helmet models/textures to improve color/brightness balance and texture sharpness.
  21. Several textures tweaks on leg armor for improved color balance and tighter texture sharpness.
  22. Several tweaks to misc. shields for improved normal map details, specular and color balance/sharpness.
  23.  
  24. [Animation]
  25. Fixed a discrepancy between Pick-Up animation speeds between different weapon types. Two-Handed melee weapons and Dual-Ranged weapons had a slower pick-up speed than intended.
  26.  
  27.  
  28. [Tech]
  29. Fixed a bug where extra pets would follow the player incorrectly when the player had more than 6 pets.
  30. Added "Ultra" shadow quality option.
  31. Fixed an issue where Forcewave would cause the game to crash in combination with certain items converting its damage.
  32. Fixed a bug with Illusions not saving properly if a character was equipped with an item they could no longer wear due to requirement changes.
  33. Devotion Reclamation will now use Aether Crystals present in the stash if none are present in the inventory.
  34. Fixed Veteran games showing in the Steam game browser when filtering for Elite difficulty games.
  35. Fixed certain skill cooldowns not showing status icons on client computers in multiplayer.
  36. Updated UPnP detection code.
  37. Scrolling on large windows should be faster.
  38. Fixed instances where scrolling would not work on some windows.
  39. Fixed Pet Bonuses on relics not being randomized.
  40. Fixed quest objectives being cut off in the journal.
  41. Fixed duration modifiers not displaying with some affixes.
  42. Lightning Tether now adds its damage to Storm Box of Elgoloth on the Character Sheet.
  43. Fixed an issue attaching Acid Spray to Rune of Kalastor which would cause framerate drops.
  44.  
  45. [Game]
  46. Performed a tuning pass on various Ashes of Malmouth encounters across all difficulties as well as monster scaling at levels 85+, overall incoming Physical damage should be a little lower.
  47. The Potion of Clarity buff can no longer be dispelled.
  48. Added Target Dummies to the Sewer Hideout and the Malmouth Resistance Hideout in Malmouth.
  49. Added missing quest resolution for keeping Hargate's Notes (as opposed to giving them to Kasparov). Take a look around the Fleshworks!
  50. Reduced infamy gained with the Beast Faction per kill.
  51. Increased infamy gained with the Outcast Faction per kill.
  52. Adjusted the damage and healing of the Beast Nemesis, particularly in its split form. Reduced its max health. It can no longer spawn in side dungeons.
  53. Adjusted the damage and Oppression Aura of the Ashes of Malmouth Chthonian Nemesis (Grava'Thul), slightly reduced the speed and duration of its homing Annihilation Orb and reduced the frequency of its charge ability.
  54. Updated the projectile effect for the Arcane hero archetype's Dispel Bolt to be much more pronounced. Slightly reduced its speed.
  55. Added a shortcut out of the Dermapteran Queen's Lair that leads back to the entrance of the dungeon.
  56. Added a shortcut door in the Black Sepulcher that reduces the time to run back out of it significantly, available just past the boss/shrine.
  57. Added a shortcut out of Hargate's Laboratory that leads back to Hagrate's isle
  58. Added a shortcut out of the Tomb of Korvaak, following the Chthonic mini-boss that leads back outside
  59. The Wraith of Ugdenbog quest is now completed for all players, that are on the same task, in Multiplayer when a Wendigo Spirit is turned in.
  60. Fixed an issue where Rictor's Thanks quest could become stuck if the player also previously completed The Gloomwald Stash quest. Players previously affected by this issue can unlock access to the Malmouth Stash by visiting the Sewer Hideout with the affected character. This will unlock the stash and grant you access to the chest inside.
  61. Fixed an issue with The Gloomwald Stash quest being impossible to start if completed on another difficulty. The quest now begins from a quest item, which drops from the same area as the lore note previously did.
  62. Fixed an instance where the Fleshworks dungeon door would remain closed after destroying the vents across multiple sessions.
  63. Fixed a case for the Barrowholm faction quests where Tyvald's quests become impossible to turn in. Players stuck with these turn-ins can speak to Tyvald to complete the quests.
  64. Fixed Bella Fald being unable to craft Random Legendary Accessories.
  65. Fixed Lunal'Valgoth's Monster Infrequents dropping from Gabal'Thunn and not from Lunal'Valgoth.
  66. Fixed several Bounties providing incorrect instructions as to the location of the target, or describing an incorrect reward.
  67. Fixed an issue with the Revered Champion achievement being impossible to complete.
  68. Fixed an issue with the Unequaled Slayer and Mass Extermination achievements having their icons and descriptions flipped. Functionally, both achievements were completable, their descriptions were just wrong.
  69. Fixed an issue with various boss-specific Monster Infrequents dropping significantly below the monster's level.
  70. Fixed an issue where the Family Matters quest reward on Ultimate difficulty would always roll the same seed.
  71. Fixed an issue with the Mad Ramblings quest becoming impossible to complete if the player dropped Ivonda's Memory quest item and restarted the session. This fix may cause players currently on the quest to have to re-acquire the quest from Ivonda in the Steelcap District Resistance Base.
  72. Fixed an issue with Etram Fald not being able to craft certain Legendary Shoulders (was an issue in Ashes of Malmouth only)
  73. Fixed an issue with the Guardian of Dreeg's summons generating no threat
  74. Ulgrim now correctly takes a break from all the fighting after The Living Factory quest and returns to the resistance base.
  75.  
  76. [Itemization]
  77. The disparity between heavy and caster/light armor has gotten a bit too large with the increased level cap, though it won't hurt to bring them closer together at low levels as well. To address this, all light and caster armor pieces have had their armor values significantly increased. If you find a Heavy armor that had its armor increased, or a Light/Caster armor that did not, please report it as a bug.
  78. Dismantling now has a chance to generate Ashes of Malmouth rare crafting materials. The chance increases at level 90+.
  79. Increased the overall drop rate of Ashes of Malmouth rare crafting materials from bosses and heroes.
  80. Increased drop rate of Rare items from Nemesis Troves, slightly increased drop rate of Legendary items.
  81. Increased drop rate of Rare item from Treasure Troves. Treasure Troves now have a chance to generate Ashes of Malmouth rare crafting materials at level 40+. The chance increases at level 90+.
  82. Kaylon (Blacksmith) in the Malmouth Resistance Base can now convert Ancient Hearts and Tainted Brains into Aetherial Mutagen, Aetherial Missives and Wendigo Spirits at a ratio of 6 to 1 and a Polished Emerald.
  83. The final chest in Roguelike Dungeons now always drops at least one Legendary item on Ultimate difficulty. Chance of dropping Legendary items slightly increased on Normal/Elite. The chest now always attempts to drop a blueprint on all difficulties.
  84. Increased chance of dropping Legendary items from the gauntlet events in Roguelike Dungeons (Ex. the "Death Room"), particularly on Elite/Ultimate difficulty.
  85. Common versions of Monster Infrequents have been removed from the loot pool. As some of these items had unique appearances, a special vendor has been added to Fort Ikon that sells various common Monster Infrequents without affixes for collectors and the Illusionist.
  86. Increased base Pierce Ratio on Common quality Swords at levels 84+. Base damage adjusted accordingly.
  87. Fixed an issue where certain affixes could not appear on items at high levels. This impacted caster weapons in particular, which had a significantly reduced affix pool at levels 70+.
  88. Fixed an issue where in rare cases Rare armor would roll a lower level base item than intended at level 70+
  89. Fixed an issue where accessories could drop without affixes at level 70+
  90. Fixed an issue where Monster Infrequents could drop without affixes at level 70+
  91. Fixed an issue in loot tables that caused certain affixes to appear significantly more often than intended at levels 70+, ex. Mending/Thorns/Tough (was an issue in Ashes of Malmouth only)
  92. Fixed an issue with several Rare Prefixes having lower than intended flat damage for two-handed weapons at levels 82+
  93. Fixed an issue where several two-handed weapon suffixes were generating the one-handed versions at level 75+
  94. Rare - Voracity: replaced bonus to Drain Essence with bonus to Reaping Strike
  95. Faction: fixed the Blueprint for Wrathguard crafting the wrong item
  96. Faction: Stormbringer of Malmouth: reduced % Lightning damage for pets to 220%
  97. Monster Infrequent - Ascendant Conduit: reduced cooldown reduction modifier for Vindictive Flame to 0.3s, added 40 Fire damage modifier to Vindictive Flame
  98. Monster Infrequent - Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.8s
  99. Monster Infrequent - Dermapteran Slicer: increased % Weapon damage modifier for Amarasta's Quick Cut to 15%
  100. Monster Infrequent - Groble Sky Effigy: reduced Cooldown Reduction modifier for Storm Totem to -1.5s
  101. Monster Infrequent - Reaper's Leggings: updated skill bonuses
  102. Monster Infrequent - Reaper's Legguards: replaced bonus to Devouring Blades with +3 to Blade Spirit
  103. Monster Infrequent - Salazar's Sovereign Blade: revised this weapon. It is now a caster dagger rather than a sword. Base damage/attribute requirements updated. Increased the move speed of the summoned pet.
  104. Crafting: replaced % damage crafting bonuses from the Devil's Crossing blacksmiths with % Physique. Existing items with the old crafting bonuses are unchanged.
  105. Relics: % damage Crafting bonuses have been removed from the Crafting Bonus table for all Relics that could generate them. Instead, these relics can now generate % Defensive Ability or % Crit damage. All existing Relics that had the removed bonuses have instead received a 10%/18%/30% All damage crafting bonus (respective to relic tier).
  106. Relic - Bane: reduced cooldown on skill proc to 1.3s
  107. Relic - Dirge of Arkovia: fixed missing stances for summoned pet, improved aggression and attack rate
  108. Relic - Doom: granted skill now instead applies a debuff to enemies, dealing Physical/Pierce damage over time and reducing Offensive and Defensive Ability
  109. Relic - Eldritch Pact: granted skill is now a proc, activated with a 15% chance on attack, values adjusted accordingly
  110. Relic - Equilibrium: added 5% Move Speed
  111. Relic - Haunt: reduced % Life Leech Resist Reduction to -20%
  112. Relic - Massacre: granted skill is now a proc, unleashing a bloody spine that pierces through enemies on a low cooldown
  113. Relic - Nidalla's Outbreak: reduced cooldown and increased damage on granted skill
  114. Blueprints: fixed an issue with Trollheart Waistguard, Puppetmaster Links and Stoneplate Waistguard sometimes rolling a single rare Affix instead of always rolling 2 Affixes.
  115. Blueprint - Adept's Dagger: reduced All Resist Reduction to 10
  116. Blueprint - Adept's Spellblade: reduced All Resist Reduction to 12
  117. Blueprint - Master's Spellblade: reduced All Resist Reduction to 15
  118. Blueprint - Mythical Cowl of the Blind Assassin: fixed this item requiring the wrong type of Monster Infrequent (should be Murderer's Cowl).
  119. Blueprint - Mythical Dawnguard Helm: fixed this item being uncraftable with a level 94 version of the Ascended Casque.
  120. Blueprint - Mythical Mask of Infernal Truth: fixed this item being uncraftable with high level versions of the Incendiary Casque.
  121. Blueprint - Mythical Sharpshooter's Glass Eye: fixed this item being uncraftable with a level 94 version of the Incendiary Casque.
  122. Blueprint - Voice of Dreeg: fixed this item being uncraftable with a level 94 version of the Leafmane Horn.
  123.  
  124. Legendary Items
  125. Legendary - Aegis of the Legion Set: increased damage on granted skill, added 10% Total Speed bonus
  126. Legendary - Aegis Defender: replaced flat Fire damage with +1 to All Skills, increased bonuses on granted skill
  127. Legendary - Aegis Revolver: fixed improper projectile on skill proc
  128. Legendary - Allagast's Stormbinder: replaced -60 Defensive Ability modifier to Storm Box of Elgoloth with -10% Aether/Lightning Resist Reduction modifier, added a 100% of Cold dealt as Aether modifier for Trozan's Sky Shard
  129. Legendary - Belgothian's Slicer: reduced % Weapon damage modifier for Belgothian's Shears to 28%
  130. Legendary - Belgothian's Slaughter Set: reduced damage on granted skill
  131. Legendary - Bladetwister Signet: fixed Conversion applying only to Lightning damage
  132. Legendary - Cindertouch: increased Offensive Ability to 124
  133. Legendary - Conduit of ___ Whispers: updated many skill modifiers granted by this series of Necklaces to be more powerful
  134. Legendary - Cord of Violent Decay: added % Cold/Frostburn damage bonuses
  135. Legendary - Dagallon's Destroyer: removed erroneus 0-72 Physical damage
  136. Legendary - Dark One's Gift Set: made the following adjustments to the skill proc. Removed erroneous Physical/Aether bonuses and Conversion of Aether to Physical, reduced % Heal to 7%
  137. Legendary - Darkblaze Set: redesigned bonuses and items in this set
  138. Legendary - Darkblaze Source: now grants a skill, Unleash Chaos, which creates a large explosion of fire and chaos around the caster and knocks down enemies.
  139. Legendary - Deathdealer's Sidearm: increased % Attack Speed to 13%
  140. Legendary - Deahguard Set: reduced Acid damage modifier for Soul Scythe to 120
  141. Legendary - Deahguard Blade: reduced modifier for Soul Scythe to 10%
  142. Legendary - Deathguard Hood: added missing 25% Cold converted to Acid bonus
  143. Legendary - Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
  144. Legendary - Diviner's Vision Set: redesigned bonuses and items in this set
  145. Legendary - Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
  146. Legendary - Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
  147. Legendary - Dreadweaver: added 12% Attack Speed, increased % Cast Speed to 12%
  148. Legendary - Edge of Death: increased % Attack speed to 14%
  149. Legendary - Edge of Sanity: added missing 15% of Physical converted to Aether
  150. Legendary - Evoker of Elgoloth: added 14% Attack Speed, reduced % Offensive Ability to 3%
  151. Legendary - Farath's Cube: added 100% of Aether dealt as Cold modifier for Panetti's Replicating Missile
  152. Legendary - Gildor's Pulverizer: added 150 Pierce damage modifier to Grenado
  153. Legendary - Girdle of Stolen Dreams: replaced Energy Burn with 4% Cast Speed
  154. Legendary - Guardian of Death's Gates: increased % All damage to 184%
  155. Legendary - Gutsmasher: replaced Bleed damage with additional Physical damage on the skill proc. The bleed damage was causing a crash.
  156. Legendary - Jaxxon's Lucky Bullet: fixed the chance of a chance on the granted WPS skill, which caused it to trigger off of itself, reduced % Weapon Damage on the WPS to 28%
  157. Legendary - Korba's Fury Set: increased Cold damage bonus to 16-33
  158. Legendary - Korba's Hood: increased Lightning converted to Cold modifier for Savagery to 100% and increased the Cold damage modifier to 35
  159. Legendary - Krieg's Armament Set: Added +1 to All Necromancer Skills, reduced flat Aether damage bonus to 32-45, added All Resist Reduction to the granted skill
  160. Legendary - Krieg's Boots: added +2 to Mark of Torment and 7% Move Speed
  161. Legendary - Krieg's Chestguard: added +2 to Spectral Wrath
  162. Legendary - Krieg's Grip: added +2 to Spectral Binding
  163. Legendary - Krieg's Shoulderguards: added +2 to Spectral Binding
  164. Legendary - Lifeblaze Mantle: replaced % Fire damage with % Elemental/Frostburn/Electrocute damage. This was already the case on the Mythical version.
  165. Legendary - Light's Defender Epaulets: reduced % Armor to 4%
  166. Legendary - Light's Defender Gauntlets: reduced % Armor to 4%
  167. Legendary - Mageslayer's Hood: added 10% Crit damage modifier for Flames of Ignaffar
  168. Legendary - Morguul's Mortality: added missing cooldown to skill proc
  169. Legendary - Mythical Aetherreach: added 10% on Attack of Aether Cascade proc, removed Aether damage modifiers to Aether Ray and Reap Spirit
  170. Legendary - Mythical Arcanor, Blade of the Luminari: replaced -100% Energy Cost to Inquisitor Seal with -10% Elemental Resistance to enemies. Added 70 Elemental damage to Forcewave modifier.
  171. Legendary - Mythical Beastcaller's Talisman: added 34 Physical damage modifier for Summon Hellhound and Summon Briarthorn
  172. Legendary - Mythical Bonescavenger Gloves: increased Offensive Ability to 128
  173. Legendary - Mythical Cord of Violent Decay: added % Cold/Frostburn damage bonuses
  174. Legendary - Mythical Covenant of the Three: reduced Cooldown Reduction modifier for Doom Bolt to -1s
  175. Legendary - Mythical Deathbound Amethyst: replaced Frostburn modifier to Drain Essence with 60 Cold damage modifier
  176. Legendary - Mythical Deathdealer's Sidearm: increased % Attack Speed to 14%, increased % Vitality converted to Physical modifier for Reaping Strike to 100%
  177. Legendary - Mythical Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
  178. Legendary - Mythical Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
  179. Legendary - Mythical Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
  180. Legendary - Mythical Dreadweaver: added 14% Attack Speed, increased % Cast Speed to 14%, added 20 Reduced Resistances modifier to War Cry
  181. Legendary - Mythical Edge of Death: increased % Attack speed to 15%, added 3% Attack Damage Converted to Health
  182. Legendary - Mythical Evoker of Elgoloth: replaced bonus to Primal Strike with +3 to Savagery, added 16% Attack Speed, reduced % Offensive Ability to 4%
  183. Legendary - Mythical Gauntlets of Ignaffar: replaced Burn damage modifier for Flames of Ignaffar with 55 Fire damage modifier
  184. Legendary - Mythical Glyph of Kelphat'Zoth: reduced % Lightning damage bonus to pets from skill proc to 80%
  185. Legendary - Mythical Guardian of Death's Gates: increased % All damage to 315%, increased % Offensive Ability modifier for Call of the Grave to 10%
  186. Legendary - Mythical Hagarradian Enforcer: corrected the skill proc having the same values as the lower level version of this item
  187. Legendary - Mythical Harbinger's Grasp: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
  188. Legendary - Mythical Heart of the Mountain: fixed an issue with the summoned pet having lower Physical damage than intended
  189. Legendary - Mythical Herald of the Apocalypse: fixed -1 Radius modifier for Devastation not showing up on the item tooltip
  190. Legendary - Mythical Light's Defender Epaulets: reduced % Armor to 4%
  191. Legendary - Mythical Light's Defender Gauntlets: reduced % Armor to 4%
  192. Legendary - Mythical Light's Defender Helm: reduced Lightning damage bonus to Storm Totem to 25
  193. Legendary - Mythical Mark of the Dreadblade: replaced % Attack Speed with % Total Speed
  194. Legendary - Mythical Mark of the Forbidden: added 15% chance to cast Toxic Gas Cloud, reduced modifiers to Bloody Pox and Wendigo Totem to compensate
  195. Legendary - Mythical Mask of the Harbinger: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
  196. Legendary - Mythical Maw of Despair: fixed modifier for Callidor's Tempest to correctly grant a 33% chance of Reducing Enemy Damage by 15% for 3s
  197. Legendary - Mythical Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -80
  198. Legendary - Mythical Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
  199. Legendary - Mythical Soulbearer: added 100% on Kill of Trap Soul proc
  200. Legendary - Mythical Starfury Emerald: fixed the -0.5s Cooldown modifier for Rune of Hagarrad not applying its benefit
  201. Legendary - Mythical Stormseer Sapphire: added 5% Cast Speed and a 55 Electrocute / 3s modifier to Storm Spread
  202. Legendary - Mythical Tainted Rube of Gar'dal: updated values on granted skill
  203. Legendary - Mythical Trozan's Hat: fixed the -1s Cooldown modifier for Wind Devil not applying its benefit
  204. Legendary - Mythical Vigar's Hunger: added 30 Vitality damage modifier to Drain Essence
  205. Legendary - Mythical Viperfang Grips: increased chance of Poison damage to 108 / 5s and increased % Attack Speed to 8% on the Blood of Dreeg modifier
  206. Legendary - Nature's Call Regalia: fixed an issue where the increased pet summon limit would break for clients in Multiplayer
  207. Legendary - Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -70
  208. Legendary - Rage of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
  209. Legendary - Mythical Arcane Shard of Agrivix: added 10% Armor modifier for Vindictive Flame
  210. Legendary - Mythical Codex of Agrivix: increased % Weapon damage modifier for Callidor's Tempest to 18%, added a -10% Aether Resist Reduction modifier to Siphon Souls
  211. Legendary - Mythical Mantle of Agrivix: added 410 Health
  212. Legendary - Ravager's Bite: added missing cooldown to skill proc
  213. Legendary - Reign of Ice and Fire: added missing cooldown to skill proc
  214. Legendary - Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
  215. Legendary - Shepherd of Lost Souls Set: increased % Offensive Ability bonus for pets to 10%, fixed an issue where the increased pet summon limit would break for clients in Multiplayer
  216. Legendary - Mask of Lost Souls: added -1s cooldown modifier for Raise Skeletons
  217. Legendary - Shard of Lost Souls: replaced +2 to Fire Claw with +2 to Hellfire, added 15% Attack Speed modifier for Summon Hellhound
  218. Legendary - Spellscourge Bulwark: added 70 Physical damage modifier to Devastation
  219. Legendary - Spellscourge Visor: added -3s cooldown modifier for Devastation
  220. Legendary - Tainted Ruby of Gar'dal: updated values on granted skill
  221. Legendary - The Cataclysm Set: increased damage on skill proc, increased % All damage to 70%
  222. Legendary - Cataclysm's Catalyst: increased % Poison Resist to 44%
  223. Legendary - Cataclysm's Pact: added 62 Offensive Ability
  224. Legendary - Valguur's Hunger: reduced % Life Leech Resist Reduction modifier for Siphon Souls to -8%
  225. Legendary - Valguur's Touch: increased Offensive Ability to 98
  226. Legendary - Voice of Dreeg: replaced % Poison Resist with 20% Pierce Resist
  227. Legendary - Wrath of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
  228. Legendary - Mantle of Agrivix: added 240 Health
  229. Corrected a few weapons that had partial base dot damage that was incorrectly calculated for their level:
  230. Legendary - Mythical Beacon of Winter's Veil: reduced base Frostburn damage, increased base Physical damage
  231. Legendary - Mythical Bloodsong: reduced base Bleed damage, increased base Physical damage
  232. Legendary - Mythical Butcher of Burrwitch: reduced base Bleed damage, increased base Physical damage
  233. Legendary - Mythical Guillotine: reduced base Bleed damage, increased base Physical damage
  234. Legendary - Mythical Hellborne: reduced base Burn damage, increased base Fire damage
  235. Legendary - Mythical Herald of Blazing Ends: reduced base Burn damage, increased base Physical damage
  236. Legendary - Mythical Infernal Brimstone: reduced base Burn damage, increased base Fire damage
  237. Legendary - Mythical Plaguebearer of Dreeg: reduced base Poison damage, increased base Physical damage
  238. Legendary - Mythical Stormreaver: reduced base Electrocute damage, increased base Lightning damage, reduced Cooldown Reduction modifier for Storm Totem to -2s
  239.  
  240. Epic Items
  241. Added a Mythical version of The Eastern Pledge set
  242. Added a Mythical version of the Plagueblood Carver
  243. Added a Mythical version of The Paragon of Arcanum set
  244. Epic - Empowered Solemn Mark: corrected an erroneous flat Vitality bonus. It was intended to be % Vitality/Vitality Decay.
  245. Epic - Empowered Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
  246. Epic - Magelord's Band: reduced flat Aether damage, replaced bonus to Callidor's Tempest with +2 to Inner Focus
  247. Epic - Magelord's Signet: reduced flat Aether damage and reduced Offensive Ability to 60, replaced bonus to Cadence with +2 to Fighting Form
  248. Epic - Mantle of the Patron: removed % Crit damage bonus for pets
  249. Epic - Mythical Dawnguard: corrected unintentionally low armor value
  250. Epic - Mythical Mantle of the Patron: removed % Crit damage bonus for pets
  251. Epic - Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
  252.  
  253. Components
  254. Components: reduced crafting cost of all Ashes of Malmouth Components
  255. Component - Ancient Armor Plate: added 8% Armor Absorption
  256. Component - Dread Skull: increased % Move Speed to 5%
  257. Component - Living Armor: replaced Spirit bonus with 12% Armor Absorption
  258. Component - Mark of Mogdrogen: increased % Move Speed to 6%
  259. Component - Mark of the Traveler: increased % Move Speed to 8%
  260. Component - Sacred Plating: replaced Cunning bonus with 12% Armor Absorption
  261. Component - Seal of Blades: increased Damage and % Armor on the granted skill
  262. Component - Seal of Blight: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
  263. Component - Seal of Corruption: increased Damage on the granted skill and added -8% Aether/Lightning Resist Reduction to it
  264. Component - Seal of Destruction: increased Damage and Energy Cost on the granted skill and added % Crit damage and Electrocute damage bonuses to it
  265. Component - Seal of Might: removed erroneous Aether bonuses for pets on the granted skill
  266. Component - Seal of Night: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
  267. Component - Seal of Shadows: reduced cooldown on granted skill, values adjusted accordingly, added a % Crit damage bonus to it
  268. Component - Seal of Skies: increased Damage on the granted skill and added a % Crit damage bonus to it
  269. Component - Seal of Void: granted skill has been redesigned into a WPS skill, values updated accordingly
  270. Component - Wardstone: added 3% Move Speed
  271.  
  272. [Class & Skills]
  273. All pet bonus-scaling pets now have an inherent 33% resistance to Leech effects.
  274.  
  275. Devotion
  276. Fixed an issue where on Attack/Crit Celestial Powers could be assigned to certain Buff skills. This was unintended behavior as buffs are meant to be bound exclusively to on Hit/Block/Low Health Powers. This may have caused your assigned Celestial Powers to reset.
  277. Increased flat Attribute bonuses in all Constellations. Some new Attribute bonuses have been added to stars that previously had none, or added to stars that previously only had a bonus to one attribute.
  278. Affliction: added 50% Vitality Decay damage and 30% Vitality Decay Duration
  279. Blades of Nadaan: added 10 Pierce damage
  280. Bull: added 3% Move Speed
  281. Crane: added 15% Reflect Resist for the player, added 12% Poison Resist and 12% Vitality Resist for pets
  282. Eel: increased % Move Speed to 6%
  283. Harvestman's Scythe: increased % Move Speed bonus to 6%
  284. Jackal: replaced % Attack and Cast Speed with 6% Total Speed
  285. Lion: added 3% Move Speed
  286. Lizard: added 3% Move Speed
  287. Scales of Ulcama: added 4% Move Speed
  288. Solael's Witchblade: replaced Energy Burn with 30% Fire damage
  289. Stag: added 5% Move Speed
  290. Arcane Currents: increased damage scaling with rank and added a % Crit damage bonus
  291. Blades of Wrath: increased Pierce damage scaling with rank
  292. Blind Fury: added Pierce damage
  293. Elemental Seeker: replaced Energy Burn on the Detonate with a % Crit damage bonus
  294. Fist of Vire: fixed missing Physical damage reduction debuff
  295. Living Shadow: increased Pierce damage
  296. Raise the Dead: summoned skeletons now appear closer to the target enemy and crawl out of the ground much faster. Increased their damage scaling with rank.
  297. Spear of the Heavens (Celestial Power): added Electrocute damage / 2s
  298. Tip the Scales: fixed damage not scaling at ranks 16-20. Increased damage scaling with rank.
  299.  
  300. Soldier
  301. Counter Strike: fixed an issue with the % Weapon damage part of this skill not dealing its damage
  302. Zolhan's Technique: When dual wielding guns, now always fires with both guns
  303.  
  304. Demolitionist
  305. Blast Shield: reduced Damage Absorption scaling at ranks 7+ to 750 by rank 12, 1550 by max ultimate rank
  306. Mortar Trap: adjusted Energy Cost to match other similar skills
  307. Ulzuin's Chosen: replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative.
  308.  
  309. Occultist
  310. Doom Bolt: reduced Energy Cost
  311.  
  312. Nightblade
  313. Phantasmal Blades: increased % Weapon damage scaling at ultimate ranks to 85% by max ultimate rank, 6 projectiles now start at rank 24, reduced Energy Cost scaling with rank
  314. Heart Seeker: reduced Energy Cost scaling with rank
  315. Nether Edge: reduced Energy Cost scaling with rank, increased % Crit damage scaling with rank to 40% by rank 12, 55% by max ultimate rank
  316. Frenetic Throw: reduced % Damage Penalty to -60% and increased Pierce converted to Vitality to 100%. Reduced Energy Cost Reduction to 50% (on account of of the overall skill's Energy Cost being reduced, still a net buff for Frenetic Throw's cost).
  317.  
  318. Arcanist
  319. Aether Ray: reduced Energy Cost scaling with ranks 12+, increased Fire damage scaling with rank
  320. Disintegration: replaced Vitality damage with Lightning damage, increased damage scaling with rank, added Electrocute damage / 2s
  321. Tainted Power: added 100% of Lightning converted to Vitality
  322. Reckless Power: added % Attack Speed bonus
  323.  
  324. Shaman
  325. Blood Pact: increased % Vitality/Bleed/Vitality Decay damage to 104% by rank 12, 204% by max ultimate rank. Added Vitality Decay Duration bonus, equivalent to the Bleed duration.
  326. Grasping Vines: reduced Energy Cost scaling with rank
  327. Wind Devil: reduced Energy Cost scaling with rank
  328. Fixed Savagery not working with Conversion on Item Skill Modifiers
  329.  
  330. Inquisitor
  331. Arcane Empowerment: fixed an issue with ranks 19-21 giving incorrect bonuses to Elemental/Pierce damage, reduced Pierce damage scaling with rank
  332. Artifact Handling: fixed an issue with this modifier not affecting Rune of Kalastor's damage as intended. Replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative. Added % Crit damage bonus.
  333. Bursting Round: increased base Physical/Fire damage
  334. Death Sentence: rebalanced Elemental damage and removed chance. Elemental damage is now dealt 100% of the time.
  335. Flames of Ignaffar: increased Burn damage scaling with rank
  336. Intensify: increased Lightning damage scaling with rank
  337. Horn of Gandarr: fixed an issue with this ability not dealing its Weapon Damage component
  338. Rune of Hagarrad: increased damage scaling with rank
  339. Chillsurge: increased Frostburn damage scaling with rank and increased chance to freeze by 10%
  340. Rune of Kalastor: updated visuals on the fragments created by this skill
  341. Ignition: increased damage scaling with rank
  342. Storm Box of Elgoloth: increased cast range
  343. Fixed an issue where Bursting Round, Chilling Rounds and Storm Spread could trigger on melee attacks
  344.  
  345. Necromancer
  346. Drain Essence: increased Vitality Decay damage scaling with rank. The Sound Effects for this skill have been updated.
  347. Hungering Reach: added % Crit damage bonus
  348. Decomposition: increased Vitality damage scaling with rank
  349. Gravechill: increased % Move Speed Reduction to 33%
  350. Dread: increased Vitality Decay damage scaling with rank
  351. Harbinger of Souls: reduced % Attack Damage Converted to Health to 8% by rank 12, 12% by max ultimate rank, added a % Attack Speed bonus and a % Vitality Decay duration bonus
  352. Necrotic Edge: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank. When dual wielding guns, now always fires with both guns.
  353. Raise Skeletons: reduced Vitality damage scaling at all ranks, reduced Physical damage scaling at ultimate ranks, reduced Archer and Mage Skeleton damage scaling at all ranks. Some of this damage has been shifted to Will of the Crypt, a minimal shift when stacking both.
  354. Will of the Crypt: added flat Vitality damage bonus
  355. Ravenous Earth: corrected an error in this skill's scaling that had it stop at rank 22. It now scales correctly up to rank 26. Reduced the rate at which the skill deals damage and reduced Vitality damage scaling with rank
  356. Foul Eruption: now has a 100% chance to activate on Kill, damage scaling slightly reduced to compensate
  357. Reaping Strike: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank, increased base Aether/Vitality damage. When dual wielding guns, now always fires with both guns.
  358. Reap Spirit: fixed an issue with the % Weapon damage part of this skill not dealing its damage. Reduced Energy Cost, increased Vitality Decay damage and improved Wraith attack rate and movement. Increased % Weapon damage to 100% by rank 16, 120% by max ultimate rank. The Sound Effects for this skill have been updated.
  359. Siphon Souls: increased damage scaling at ultimate ranks
  360. Blood Boil: increased damage scaling at ultimate ranks
  361. Spectral Wrath: added % Physical Resist Reduction
Add Comment
Please, Sign In to add comment