Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- DiceSides = (10 + Power + 2d(10+Power) - 2) * (Invo+1) * modifier
- Healing = 1dDiceSides - 1.
- Modifier is: 1/2 for holy, 1/4 for undead, 1/5 for demons, 1/3 for other stuff. Triple if monster is below human int.
- Monsters that are not holies, undead, demons, or natural, cannot be pacified. (e.g. golems, orb of fire)
- Power is Invocations/3, randomly rounded up Invocations%3 * 33% of the time.
- Invo is Invocations skill.
- If the maximum possible DiceSides is below the monster's max HP, it is "unfazed".
- If Healing is greater than or equal to the monster's max HP, the monster is pacified.
- If Healing * 23/20 is below the monster's max HP, "the light of Elyvilon fails to reach X".
- Otherwise, "The light of Elyvilon almost touches upon X".
- Invo DiceSides (pre-mod) Expected Min Max
- 0 (10 + 2d10 - 2) * 1 19 10 28
- 3 (11 + 2d11 - 2) * 4 84 40 124
- 6 (12 + 2d12 - 2) * 7 168 70 238
- 9 (13 + 2d13 - 2) * 10 250 100 370
- 12 (14 + 2d14 - 2) * 13 351 130 520
- 15 (15 + 2d15 - 2) * 16 464 160 688
- 18 (16 + 2d16 - 2) * 19 589 190 874
- 21 (17 + 2d17 - 2) * 22 726 220 1078
- 24 (18 + 2d18 - 2) * 25 875 250 1300
- 27 (19 + 2d19 - 2) * 28 1036 280 1540
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement