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crawl 0.20 pacify formula

May 17th, 2017
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  1. DiceSides = (10 + Power + 2d(10+Power) - 2) * (Invo+1) * modifier
  2. Healing = 1dDiceSides - 1.
  3.  
  4. Modifier is: 1/2 for holy, 1/4 for undead, 1/5 for demons, 1/3 for other stuff. Triple if monster is below human int.
  5. Monsters that are not holies, undead, demons, or natural, cannot be pacified. (e.g. golems, orb of fire)
  6.  
  7. Power is Invocations/3, randomly rounded up Invocations%3 * 33% of the time.
  8.  
  9. Invo is Invocations skill.
  10.  
  11. If the maximum possible DiceSides is below the monster's max HP, it is "unfazed".
  12. If Healing is greater than or equal to the monster's max HP, the monster is pacified.
  13. If Healing * 23/20 is below the monster's max HP, "the light of Elyvilon fails to reach X".
  14. Otherwise, "The light of Elyvilon almost touches upon X".
  15.  
  16. Invo DiceSides (pre-mod) Expected Min Max
  17. 0 (10 + 2d10 - 2) * 1 19 10 28
  18. 3 (11 + 2d11 - 2) * 4 84 40 124
  19. 6 (12 + 2d12 - 2) * 7 168 70 238
  20. 9 (13 + 2d13 - 2) * 10 250 100 370
  21. 12 (14 + 2d14 - 2) * 13 351 130 520
  22. 15 (15 + 2d15 - 2) * 16 464 160 688
  23. 18 (16 + 2d16 - 2) * 19 589 190 874
  24. 21 (17 + 2d17 - 2) * 22 726 220 1078
  25. 24 (18 + 2d18 - 2) * 25 875 250 1300
  26. 27 (19 + 2d19 - 2) * 28 1036 280 1540
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