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Nov 17th, 2019
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  1. $${
  2. if(beefish);
  3. unset(beefish);
  4. if((%#tline1%!=0)|(%#tline6%!=0));
  5. #amountvip=(%#tline5%*110)+(%#tline1%*11);#amountnvip=(%#tline5%*100)+(%#tline1%*9);
  6. log("&c» &8Aprox. &6%#tline1%&8 peixes e &6%#tline5%&8 discos foram guardados.");
  7. log("&c» &8Lucro total na warp vip seria de &6%#amountvip%c&8!");
  8. log("&c» &8Lucro total na warp loja seria de &6%#amountnvip%c&8!");
  9. endif;
  10. log("&c» &8Auto Fishing &c[OFF]");
  11. stop();
  12. else;
  13. &p4=Protection IV;
  14. &p3=Protection III;
  15. &eff5=Efficiency V;
  16. &eff4=Efficiency IV;
  17. &eff3=Efficiency III;
  18. &sharp5=Sharpness V;
  19. &sharp4=Sharpness IV;
  20. &sharp3=Sharpness III;
  21. &loot3=Looting III;
  22. log("&c» &8Auto Fishing &a[ON]");
  23. set(beefish);
  24. &linetext1="Guardando peixes";&line1=^349$;
  25. &linetext2="Guardando armaduras";
  26. &linetext3="Guardando ferramentas e espadas";
  27. &linetext4="Guardando minérios e outros";&line4="^387|^264$|^265$|^266$|^369$|^370$|^351";
  28. &linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
  29. #hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;;#tline1=0;#tline5=0;
  30. getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
  31. getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
  32. getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
  33. if((%#l4%!=146)&&(%#l4%!=54));&dir=NORTH;#sdd=1;endif;
  34. if((%#l3%!=146)&&(%#l3%!=54));&dir=SOUTH;#sdd=1;endif;
  35. if((%#l1%!=146)&&(%#l1%!=54));&dir=EAST;#sdd=1;endif;
  36. if((%#l2%!=146)&&(%#l2%!=54));&dir=WEST;#sdd=1;endif;
  37. if(((%#y1%!=146)&&(%#y1%!=54))|((%#y2%!=146)&&(%#y2%!=54))|((%#y3%!=146)&&(%#y3%!=54))|((%#y4%!=146)&&(%#y4%!=54))|(%#sdd%=0)|((%#down1%!=146)&&(%#down1%!=54))|((%#down2%!=146)&&(%#down2%!=54))|((%#down3%!=146)&&(%#down3%!=54)));
  38. log("&c» &4Ops, algo no pesqueiro não parece certo!");
  39. log("&c» &8Veja como fazer em &9http://imgur.com/a/B0p8c");
  40. log("&c» &8Se tem certeza que está tudo certo e mesmo assim recebe esta mensagem, olhe manualmente para o lado no qual não há baús no centro e aperte &61&8. Se escolher o lado errado ou o pesqueiro não estiver bem feito, vários bugs poderão ocorrer. Preste atenção!);
  41. set(autom);
  42. do(200);
  43. ifmatches(%DIRECTION%,N);&dir=NORTH;endif;
  44. ifmatches(%DIRECTION%,S);&dir=SOUTH;endif;
  45. ifmatches(%DIRECTION%,E);&dir=EAST;endif;
  46. ifmatches(%DIRECTION%,W);&dir=WEST;endif;
  47. if(KEY_1);log(&c» &8Direção gravada com sucesso! &6%&dir%);
  48. unset(autom);wait(2);break;
  49. endif;
  50. loop;
  51. if(autom);
  52. log(&c» &810 segundos passados sem resposta!);
  53. log("&c» &8Auto Fishing &c[OFF]");
  54. unset(beefish);
  55. stop();
  56. endif;
  57. endif;
  58. #xi=%XPOS%;#yi=%YPOS%;#zi=%ZPOS%;
  59. log("&c» &8Opções sobre a venda de discos!");
  60. log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
  61. log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
  62. log("&c» &8Aperte &33 &8para &4não &8vender discos!");
  63. log("&c» &8Aperte &34 &8para &4não &8guardar discos!");
  64. do;
  65. if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
  66. if(KEY_2);log(&c» &8Discos serão vendidos na &6/warp loja&8!);&vip=false;break;
  67. log("&c» &8/home cds em &9http://i.imgur.com/voBbhkx.png");
  68. endif;
  69. if(KEY_3);log(&c» &8Discos serão &4apenas &8armazenados!);&vip=nothing;break;endif;
  70. if(KEY_4);log(&c» &8Discos serão jogados fora!);&line5=empty;&vip=nothing;break;endif;
  71. loop;
  72. wait(1);
  73. log("&c» &8Opções sobre os itens armazenados!");
  74. log("&c» &8Aperte &31 &8para guardar itens de &bdiamante &7e &6pepitas de ouro!&8");
  75. log("&c» &8Aperte &32 &8para guardar itens de &bdiamante &8e &7ferro&8!");
  76. log("&c» &8Aperte &33 &8para guardar itens de &bdiamante&8, &7ferro &8e &eouro&8!");
  77. do;
  78. if(KEY_1);log("&c» &8Itens de &bdiamante&8 serão guardados!");
  79. &line2="^310$|^311$|^371$|^312$|^313$";&line3="^276$|^277$|^278$|^279$";break;
  80. endif;
  81. if(KEY_2);log("&c» &8Itens de &bdiamante&8 e &7ferro&8 serão guardados!");
  82. &line2="^310$|^311$|^312$|^313$|^306$|^307$|^308$|^309$";&line3="^276$|^277$|^278$|^279$|^256$|^257$|^258$|^267$";break;
  83. endif;
  84. if(KEY_3);log("&c» &8Itens de &bdiamante&8, &7ferro&8 e &eouro&8 serão guardados!");
  85. &line2="^310$|^311$|^312$|^313$|^306$|^307$|^308$|^309$|^314$|^315$|^316$|^317$";&line3="^276$|^277$|^278$|^279$|^256$|^257$|^258$|^267$|^283$|^284$|^285$|^286$";break;
  86. endif;
  87. loop;
  88. do;
  89. #pass=0;
  90. for(#p,9,44);
  91. if((%#yi%!=%YPOS%)|(%#xi%!=%XPOS%)|(%#zi%!=%ZPOS%));
  92. log(&c» &8Parece que você não está onde deveria!);
  93. log(&c» &8Voltando para &3/home mar&8!);
  94. do;
  95. }$$/home mar$${
  96. if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));
  97. wait(3);keydown(jump);wait(1);keyup(jump);wait(1);
  98. break;
  99. else;
  100. wait(8);
  101. endif;
  102. loop;
  103. endif;
  104. ifmatches(%GUI%,GUIINVENTORY);
  105. else;
  106. wait(2);
  107. do;
  108. ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
  109. gui(inventory);
  110. endif;
  111. look(%&dir%);
  112. look(0,-90);
  113. pick(346);
  114. wait(10ms);
  115. key(use);
  116. wait(100ms);
  117. key(use);
  118. if(%DURABILITY%<20);
  119. gui();
  120. wait(1);
  121. look(0,90);
  122. wait(160ms)
  123. key(use);
  124. key(attack);
  125. key(use);
  126. wait(1);
  127. gui(inventory);
  128. endif;
  129. getslotitem(%#p%,#idx,#stackx);
  130. if(%#idx%=0);inc(#pass);endif;
  131. next;
  132. if(%#pass%<3);
  133. log(&c» &8Inventário quase cheio. Jogando itens fora!);
  134.  
  135. #posy=%XPOS%;
  136. echo(/warp loja);
  137. do;until(%XPOS%!=%#posy%);
  138. echo(/home);
  139. do;until(%XPOS%=%#posy%);wait(300ms);gui(inventory);wait(500ms);
  140. look(%&dir%);
  141. #qt=0;
  142. for(#p,9,44);
  143. getslotitem(%#p%,#idx,#stackx);
  144. ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
  145. if(%#idx%=0);inc(#qt,1);endif;
  146. else;
  147. inc(#qt,1);
  148. do(2);
  149. slotclick(%#p%);
  150. slotclick(-999);
  151. wait(100ms);
  152. loop;
  153. endif;
  154. next;
  155. if(%#qt%<8);
  156. log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
  157. unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
  158. for(#i,9,44);
  159. getslotitem(%#i%,#ide,#stacke);
  160. ifmatches(%#ide%,%&line1%);#tline1=%#tline1%+%#stacke%;set(line1);endif;
  161. ifmatches(%#ide%,%&line2%);set(line2);endif;
  162. ifmatches(%#ide%,%&line3%);set(line3);endif;
  163. ifmatches(%#ide%,%&line4%);set(line4);endif;
  164. ifmatches(%#ide%,%&line5%);#tline5=%#tline5%+1;set(line5);endif;
  165. #tim=0;
  166. if(line1);#tim=%#tim%+1;endif;
  167. if(line2);#tim=%#tim%+1;endif;
  168. if(line3);#tim=%#tim%+1;endif;
  169. if(line4);#tim=%#tim%+1;endif;
  170. if(line5);#tim=%#tim%+1;endif;
  171. next;
  172. do(%#tim%);
  173. #hor=0;
  174. #ver=0;
  175. if(line1);
  176. #sidep=180;&current=%&line1%;unset(line1);
  177. #hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
  178. else;
  179. if(line2);
  180. #sidep=90;&current=%&line2%;unset(line2);
  181. #hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
  182. else;
  183. if(line3);
  184. #sidep=270;&current=%&line3%;unset(line3);
  185. #hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
  186. else;
  187. if(line4);
  188. #sidep=360;&current=%&line4%;unset(line4);
  189. #hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
  190. else;
  191. if(line5);
  192. #sidep=54;&current=%&line5%;unset(line5);
  193. #hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
  194. endif;
  195. endif;
  196. endif;
  197. endif;
  198. endif;
  199. #side=%#sidep%-36;
  200. do;
  201. keyup(sneak);
  202. look(%&dir%);
  203. look(+%#side%,);
  204. look(+%#hor%,+%#ver%);
  205. wait(400ms);
  206. key(use);
  207. do;do(10);ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;if(%GUI%!="GUICHEST");echo(/desbugar);endif;until(%GUI%="GUICHEST");
  208. wait(220ms);
  209. getslotitem(53,#id,#stackt);
  210. wait(250ms);
  211. if(%#stackt%=0);
  212.  
  213.  
  214.  
  215.  
  216. if((&current=%&line2%)||(&current=%&line3%));
  217.  
  218.  
  219. #var_ench=0;
  220. slotclick(81,l,false);wait(300ms);
  221. slot(81);
  222. slotclick(-999,l,false);wait(300ms);
  223. slot(81);wait(30ms);
  224.  
  225. &p4=Protection IV;
  226. &p3=Protection III;
  227. &eff5=Efficiency V;
  228. &eff4=Efficiency IV;
  229. &eff3=Efficiency III;
  230. &sharp5=Sharpness V;
  231. &sharp4=Sharpness IV;
  232. &sharp3=Sharpness III;
  233. &loot3=Looting III;
  234.  
  235.  
  236.  
  237. for(#i,54,89);
  238. #var_ench=0;
  239. getslotitem(%#i%,#ide,#stacke);
  240. ifmatches(%#ide%,%&current%);
  241. slotclick(%#i%,l,false);wait(100ms);
  242. slotclick(81,l,false);wait(100ms);
  243. wait(150ms);gui();wait(100ms);slot(1);wait(20ms);
  244. foreach(enchantments);
  245. &enchant=%ENCHANTMENT%;
  246. if((%&enchant%=%&p4%)||(%&enchant%=%&p3%)||(%&enchant%=%&eff5%)||(%&enchant%=%&eff4%)||(%&enchant%=%&eff3%)||(%&enchant%=%&sharp5%)||(%&enchant%=%&sharp4%)||(%&enchant%=%&sharp3%)||(%&enchant%=%&loot3%));
  247. #var_ench=1;
  248. endif;
  249. next;
  250. do;key(use);wait(300ms);until(%GUI%="GUICHEST");wait(300ms);
  251. if(#var_ench=1);
  252. slotclick(81,l,true);wait(300ms);
  253. else;
  254. getslotitem(81,#idpepita);
  255. if(#idpepita=371);
  256. slotclick(81,l,true);
  257. endif;
  258. slotlick(81,l,false);wait(200ms);
  259. slotlick(-999,l,false);wait(200ms);
  260. endif;
  261. endif;
  262. wait(80ms);
  263. next;
  264. gui();
  265. pick(346);
  266.  
  267.  
  268.  
  269. else;
  270.  
  271.  
  272. for(#i,54,89);
  273. getslotitem(%#i%,#ide,#stacke);
  274. ifmatches(%#ide%,%&current%);
  275. slotclick(%#i%,l,true);
  276. wait(80ms);
  277. endif;
  278. next;
  279.  
  280. endif;
  281.  
  282.  
  283.  
  284.  
  285.  
  286. endif;
  287. getslotitem(53,#id,#stackt);
  288. wait(250ms);
  289. if(%#stackt%!=0);
  290. #hor=%#hor%+18;
  291. endif;
  292. if((%#sidep%=360)|(%#sidep%=54));
  293. if(%#hor%>18);
  294. if(%#ver%=36);
  295. if(%#sidep%=360);&line4=empty;endif;
  296. if(%#sidep%=54);
  297. #hor=0;#ver=0;gui();wait(1);
  298. ifmatches(%&vip%,nothing);
  299. &line5=empty;
  300. else;
  301. do;
  302. do;
  303. look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
  304. wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;else;look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);wait(220ms);endif;key(use);wait(1);loop;
  305. getslotitem(53,#id,#stackt);
  306. wait(250ms);
  307. if(%#stackt%!=0);
  308. for(#i,0,53);
  309. getslotitem(%#i%,#ide,#stacke);
  310. ifmatches(%#ide%,%&current%);
  311. slotclick(%#i%,l,true);
  312. wait(80ms);
  313. endif;
  314. next;
  315. endif;
  316. getslotitem(53,#id,#stackt);
  317. if(%#stackt%=0);
  318. #hor=%#hor%+18;
  319. endif;
  320. if(%#hor%>18);
  321. if(%#ver%=36);
  322. #stackt=1;#pass=1;
  323. endif;
  324. #ver=%#ver%+18;#hor=0;
  325. endif;gui();
  326. wait(500ms);
  327. until(%#stackt%!=0);
  328. gui(inventory);
  329. #cd58=2;#cd59=2;#cd60=2;#cd61=2;#cd62=2;#cd63=2;#cd64=2;#cd65=2;#cd66=2;#cd67=2;
  330. wait(1);
  331. for(#i,9,44);
  332. getslotitem(%#i%,#ide,#stacke);
  333. if(%#ide%=2262);inc(#cd62);endif;if(%#ide%=2263);inc(#cd63);endif;if(%#ide%=2264);inc(#cd64);endif;
  334. if(%#ide%=2265);inc(#cd65);endif;if(%#ide%=2266);inc(#cd66);endif;if(%#ide%=2267);inc(#cd67);endif;
  335. if(%#ide%=2258);inc(#cd58);endif;if(%#ide%=2259);inc(#cd59);endif;if(%#ide%=2260);inc(#cd60);endif;
  336. if(%#ide%=2261);inc(#cd61);endif;
  337. next;
  338. ifmatches(%&vip%,true);
  339. }$$/warp vip$${
  340. gui();
  341. wait(2);keydown(jump);wait(1);keyup(jump);
  342. do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
  343. do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
  344. keyup(sneak);keyup(forward);look(WEST);keydown(right);
  345. do(1200);
  346. if(%ZPOS%=653);keydown(sneak);endif;
  347. if(%ZPOS%=652);if(%#cd62%!=2);wait(50ms);keyup(right);do(%#cd62%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=651);endif;endif;
  348. if(%ZPOS%=651);if(%#cd63%!=2);wait(50ms);keyup(right);do(%#cd63%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=650);endif;endif;
  349. if(%ZPOS%=650);if(%#cd64%!=2);wait(50ms);keyup(right);do(%#cd64%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=649);endif;endif;
  350. if(%ZPOS%=649);if(%#cd65%!=2);wait(50ms);keyup(right);do(%#cd65%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=648);endif;endif;
  351. if(%ZPOS%=648);if(%#cd66%!=2);wait(50ms);keyup(right);do(%#cd66%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=647);endif;endif;
  352. if(%ZPOS%=647);if(%#cd67%!=2);wait(50ms);keyup(right);do(%#cd67%);key(attack);wait(350ms);loop;endif;break;endif;
  353. loop;
  354. wait(500ms);
  355. keyup(right);
  356. look(EAST);
  357. keyup(sneak);
  358. do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak);do(120);keydown(forward);until(%XPOS%=734);
  359. wait(200ms);keyup(forward);wait(200ms);wait(200ms);
  360. do(1200);
  361. keydown(sneak);
  362. keydown(right);
  363. if(%ZPOS%=649);if(%#cd58%!=2);wait(50ms);keyup(right);do(%#cd58%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=650);endif;endif;
  364. if(%ZPOS%=650);if(%#cd59%!=2);wait(50ms);keyup(right);do(%#cd59%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=651);endif;endif;
  365. if(%ZPOS%=651);if(%#cd60%!=2);wait(50ms);keyup(right);do(%#cd60%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=652);endif;endif;
  366. if(%ZPOS%=652);if(%#cd61%!=2);wait(50ms);keyup(right);do(%#cd61%);key(attack);wait(350ms);loop;break;endif;endif;
  367. if(%ZPOS%>655);break;endif;
  368. loop;
  369. keyup(sneak);keyup(right);
  370. do;}$$/home mar$${
  371. if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));wait(4);keydown(jump);wait(1);keyup(jump);wait(1);if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));break;endif;else;wait(8);endif;loop;
  372. else;
  373. #posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);
  374. gui();
  375. do(1000);if(%YPOS%=6);wait(4);keydown(jump);wait(1);keyup(jump);wait(2);if(%YPOS%=6);break();endif;endif;loop;keyup(sneak);look(WEST);
  376. keydown(right);keydown(sneak);
  377. do(1200);
  378. if(%ZPOS%=623);if(%#cd58%!=2);wait(50ms);keyup(right);do(%#cd58%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=622);endif;endif;
  379. if(%ZPOS%=622);if(%#cd59%!=2);wait(50ms);keyup(right);do(%#cd59%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=621);endif;endif;
  380. if(%ZPOS%=621);if(%#cd60%!=2);wait(50ms);keyup(right);do(%#cd60%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=620);endif;endif;
  381. if(%ZPOS%=620);if(%#cd61%!=2);wait(50ms);keyup(right);do(%#cd61%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=619);endif;endif;
  382. if(%ZPOS%=619);if(%#cd62%!=2);wait(50ms);keyup(right);do(%#cd62%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=618);endif;endif;
  383. if(%ZPOS%=618);if(%#cd63%!=2);wait(50ms);keyup(right);do(%#cd63%);key(attack);wait(350ms);loop;keydown(right);endif;
  384. keydown(jump);do(200);until(%ZPOS%=615);keyup(jump);do(200);until(%ZPOS%=612);keydown(jump);do(200);until(%ZPOS%=611);keyup(jump);
  385. do(200);until(%ZPOS%=610);keyup(sneak);wait(100ms);keyup(right);keydown(left);wait(500ms);keyup(left);break;
  386. endif;
  387. loop;
  388. keydown(right);keydown(sneak);
  389. do(1200);
  390. if(%ZPOS%=610);if(%#cd64%!=2);wait(50ms);keyup(right);do(%#cd64%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=609);endif;endif;
  391. if(%ZPOS%=609);if(%#cd65%!=2);wait(50ms);keyup(right);do(%#cd65%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=608);endif;endif;
  392. if(%ZPOS%=608);if(%#cd66%!=2);wait(50ms);keyup(right);do(%#cd66%);key(attack);wait(350ms);loop;keydown(right);do(200);until(%ZPOS%=607);endif;endif;
  393. if(%ZPOS%=607);if(%#cd67%!=2);wait(50ms);keyup(right);do(%#cd67%);key(attack);wait(350ms);loop;break;endif;endif;
  394. if(%ZPOS%<607);break;endif;
  395. loop;
  396. keyup(sneak);keyup(right);
  397. do; }$$/home mar$${
  398. if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));wait(4);keydown(jump);wait(1);keyup(jump);wait(1);if((%#yi%=%YPOS%)&&(%#xi%=%XPOS%)&&(%#zi%=%ZPOS%));break;endif;else;wait(8);endif;loop;
  399. endif;
  400. until(%#pass%=1);
  401. endif;
  402. endif;
  403. #stackt=0;#ver=0;
  404. log(&c» &8Processo de venda encerrado!);
  405. else;
  406. #ver=%#ver%+18;
  407. #hor=0;
  408. endif;
  409. endif;
  410. endif;
  411. if(%#hor%>72);
  412. if(%#ver%=36);
  413. if(%#sidep%=180);&line1=empty;endif;
  414. if(%#sidep%=90);&line2=empty;endif;
  415. if(%#sidep%=270);&line3=empty;endif;
  416. #stackt=0;
  417. else;
  418. #ver=%#ver%+18;
  419. #hor=0;
  420. endif;
  421. endif;
  422. wait(100ms);
  423. gui();
  424. wait(400ms);
  425. if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
  426. if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
  427. if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
  428. if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
  429. if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
  430. until(%#stackt%=0);
  431. loop;
  432. #posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
  433. }$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
  434. gui(inventory);
  435. else;
  436. log(&c» &8Não é necessário guardar itens ainda!);
  437. endif;
  438. endif;
  439. loop;
  440. endif;
  441. }$$
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