Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- FORMULAS
- Damage-defense formula:
- (cant remember formula lul)
- This means that if attack=defense, attacker will deal only 50% damage. Also it is not possible to fully negate oncoming damage, as well as ignore defense in 100%.
- Acc and Eva are factors that decide if attack will either miss, glance, hit or crit.
- The Acc-Eva formula is:
- (can't remember formula)
- Then, to that number is added a random number from the compartment from 1 to 100.
- The sum determines the result of attack:
- <0 - miss
- 0-20 - glance (0,5x damage/debuff effect)
- 20-75 - hit
- >75 - crit (by default 1,5x damage, 1,05x debuffs)
- Few invariants:
- If Eva<=Acc, an attack cannot miss.
- If x.xxEva<Acc, an attack will either hit or crit.
- If x.xxEva<Acc, an attack will always crit.
- If Eva>x.xxAcc, an attack cannot crit.
- If Eva>x.xxAcc, an attack will either glance or miss.
- If Eva>x.xxAcc, an attack will always miss.
- % BONUSES
- % bonuses stack additively (f.e if a hero has 10% power from gear and 10% power from path and 1000 base power, their power will be equal to 1000*1,2=1200).
- Lone Wolf bonus stacks multiplicatively.
- If the hero has 10% power from gear, 10% power from path, 1000 base power and 10% Lone Wolf their total power will be not 1300, but 1200*1,1=1320.
- DEBUFFS
- Debuffs are negative effect that can be applied to the enemy. They can either lower enemy power, accuracy, healing recieved, strength of buffs recieved. Debuffs can only crit only with 1/10%
- of theier strength, so if the critical damage is 150%, debuff will hit for 105%, if crit dmg is at 200% - debuff crits for 110%.
- Debuffs CAN miss.
- Debuffs targeting the same stat DOES NOT STACK (unless its stated that specific debuffs stack - stackable debuffs can stack with everything, but still only one, strongest non-stackable debuff
- can be applied at the time). For example if enemy will get hit by 2 Curse runes, only one with stronger effect will apply. Say we have one Curse +1 and one Curse +2 and both HITS
- (not glances, misses or crits):
- - Curse +2 casted after Curse +1: debuff from Curse +1 gets replaced with debuff from Curse +2, duration is refreshed
- - Curse +1 casted in the same turn as Curse +2: Curse +1 DOES NOTHING
- - Curse +1 casted turn after Curse +2: does nothing in this turn, but will take a effect in next turn (so half of the duration is wasted)
- BUFFS
- Buffs are positive effects that can be applied to allies or self. They can either increase power, accuracy, healing recieved, or decrease strength of debuffs. Buffs always hit, but they
- CANNOT crit.
- Buffs targeting the same stat DOES NOT STACK (unless its stated that specific debuffs stack - stackable buffs can stack with everything, but still only one, strongest non-stackable buff
- can be applied at the time). For example we have 2 Rune of Protection, one at +1, second one at +2.
- - Rune of Protection +2 casted after Rune of Protection +1: buff from Rune of Protection +1 gets replaced with buff from Rune of Protection +2, duration is refreshed
- - Rune of Protection +1 casted in the same turn as Rune of Protection +2: Rune of Protection +1 DOES NOTHING
- - Rune of Protection +1 casted turn after Rune of Protection +2: does nothing in this turn, but will take a effect in next turn (so half of the duration is wasted)
- NULLIFY
- This is a debuff that decreases enemy's strength of buffs by %. For example, we have divine touch with 30% nullify, then an aether horror at 500 eva using dissipate (+400% eva). Nullify
- decreases effect of the buff by 30%, from 400% to 280%. So the final result will be 1900 eva instead of 2500. Nullify doesn't have to persist for the whole buff duration, only when the
- buff is casted. Also affects skills like *this turn gain %pen and deal x atk.* Nullify will decrease %pen gained, allowing to take less damage.
- Nullify DOES NOT decrease healing as it is not classified as buff.
- AEGIS
- Works like nullify, but this effect decreases strength of debuffs recieved. For example, we have a rune of purity that gives 40% aegis. Then in the same turn skill "swallow" (-100% eva)
- is casted. Aegis will bring down the eva malus by 40%, so final malus will be at 60% instead of 100%.
- TAUNT
- This stat redirects % of damage taken by other heroes to character who taunts. Has diminishing returns after 50%. It IS NOT affected by damage over time skills. Also debuffs CANNOT be taunted.
- If multiple members of the party have taunt, only the one with highest coefficient will taunt.
- Taunt in terms of nullify/aegis can be count by either debuff or buff, depending which side applies it to who.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement