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Jun 25th, 2019
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  1. FORMULAS
  2.  
  3. Damage-defense formula:
  4.  
  5. (cant remember formula lul)
  6.  
  7. This means that if attack=defense, attacker will deal only 50% damage. Also it is not possible to fully negate oncoming damage, as well as ignore defense in 100%.
  8.  
  9. Acc and Eva are factors that decide if attack will either miss, glance, hit or crit.
  10.  
  11. The Acc-Eva formula is:
  12.  
  13. (can't remember formula)
  14.  
  15. Then, to that number is added a random number from the compartment from 1 to 100.
  16.  
  17. The sum determines the result of attack:
  18.  
  19. <0 - miss
  20. 0-20 - glance (0,5x damage/debuff effect)
  21. 20-75 - hit
  22. >75 - crit (by default 1,5x damage, 1,05x debuffs)
  23.  
  24. Few invariants:
  25.  
  26. If Eva<=Acc, an attack cannot miss.
  27.  
  28. If x.xxEva<Acc, an attack will either hit or crit.
  29.  
  30. If x.xxEva<Acc, an attack will always crit.
  31.  
  32. If Eva>x.xxAcc, an attack cannot crit.
  33.  
  34. If Eva>x.xxAcc, an attack will either glance or miss.
  35.  
  36. If Eva>x.xxAcc, an attack will always miss.
  37.  
  38.  
  39. % BONUSES
  40.  
  41. % bonuses stack additively (f.e if a hero has 10% power from gear and 10% power from path and 1000 base power, their power will be equal to 1000*1,2=1200).
  42.  
  43. Lone Wolf bonus stacks multiplicatively.
  44.  
  45. If the hero has 10% power from gear, 10% power from path, 1000 base power and 10% Lone Wolf their total power will be not 1300, but 1200*1,1=1320.
  46.  
  47.  
  48. DEBUFFS
  49.  
  50. Debuffs are negative effect that can be applied to the enemy. They can either lower enemy power, accuracy, healing recieved, strength of buffs recieved. Debuffs can only crit only with 1/10%
  51. of theier strength, so if the critical damage is 150%, debuff will hit for 105%, if crit dmg is at 200% - debuff crits for 110%.
  52.  
  53. Debuffs CAN miss.
  54.  
  55. Debuffs targeting the same stat DOES NOT STACK (unless its stated that specific debuffs stack - stackable debuffs can stack with everything, but still only one, strongest non-stackable debuff
  56. can be applied at the time). For example if enemy will get hit by 2 Curse runes, only one with stronger effect will apply. Say we have one Curse +1 and one Curse +2 and both HITS
  57. (not glances, misses or crits):
  58.  
  59. - Curse +2 casted after Curse +1: debuff from Curse +1 gets replaced with debuff from Curse +2, duration is refreshed
  60. - Curse +1 casted in the same turn as Curse +2: Curse +1 DOES NOTHING
  61. - Curse +1 casted turn after Curse +2: does nothing in this turn, but will take a effect in next turn (so half of the duration is wasted)
  62.  
  63. BUFFS
  64.  
  65. Buffs are positive effects that can be applied to allies or self. They can either increase power, accuracy, healing recieved, or decrease strength of debuffs. Buffs always hit, but they
  66. CANNOT crit.
  67.  
  68. Buffs targeting the same stat DOES NOT STACK (unless its stated that specific debuffs stack - stackable buffs can stack with everything, but still only one, strongest non-stackable buff
  69. can be applied at the time). For example we have 2 Rune of Protection, one at +1, second one at +2.
  70.  
  71. - Rune of Protection +2 casted after Rune of Protection +1: buff from Rune of Protection +1 gets replaced with buff from Rune of Protection +2, duration is refreshed
  72. - Rune of Protection +1 casted in the same turn as Rune of Protection +2: Rune of Protection +1 DOES NOTHING
  73. - Rune of Protection +1 casted turn after Rune of Protection +2: does nothing in this turn, but will take a effect in next turn (so half of the duration is wasted)
  74.  
  75. NULLIFY
  76.  
  77. This is a debuff that decreases enemy's strength of buffs by %. For example, we have divine touch with 30% nullify, then an aether horror at 500 eva using dissipate (+400% eva). Nullify
  78. decreases effect of the buff by 30%, from 400% to 280%. So the final result will be 1900 eva instead of 2500. Nullify doesn't have to persist for the whole buff duration, only when the
  79. buff is casted. Also affects skills like *this turn gain %pen and deal x atk.* Nullify will decrease %pen gained, allowing to take less damage.
  80.  
  81. Nullify DOES NOT decrease healing as it is not classified as buff.
  82.  
  83. AEGIS
  84.  
  85. Works like nullify, but this effect decreases strength of debuffs recieved. For example, we have a rune of purity that gives 40% aegis. Then in the same turn skill "swallow" (-100% eva)
  86. is casted. Aegis will bring down the eva malus by 40%, so final malus will be at 60% instead of 100%.
  87.  
  88.  
  89. TAUNT
  90.  
  91. This stat redirects % of damage taken by other heroes to character who taunts. Has diminishing returns after 50%. It IS NOT affected by damage over time skills. Also debuffs CANNOT be taunted.
  92. If multiple members of the party have taunt, only the one with highest coefficient will taunt.
  93.  
  94. Taunt in terms of nullify/aegis can be count by either debuff or buff, depending which side applies it to who.
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