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NoSloppy

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Jan 29th, 2023
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  1. { "Vortex", "tracks/uranus.wav",
  2.  
  3. StylePtr<Layers<
  4. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  5. AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,
  6. LockupTrL<Layers<
  7. AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  8. AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,
  9. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  10. SparkleL<White,100,400>,
  11. ResponsiveStabL<Red>,
  12. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  13. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  14. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
  15. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
  16. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  17. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  18. InOutTrL<TrConcat<TrWaveX<RotateColorsX<Variation,Red>,Int<400>,Int<300>,Int<400>,Int<32768>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<350>,Int<300>,Int<350>,Int<32768>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<300>,Int<300>,Int<300>,Int<32768>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<250>,Int<300>,Int<250>,Int<32768>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<200>,Int<300>,Int<200>,Int<32768>>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWipeIn<200>,Mix<SmoothStep<Int<33000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrFade<300>>,TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,Red>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>>,
  19. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  20. TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
  21.  
  22. StylePtr<Layers<
  23. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  24. AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,
  25. LockupTrL<Layers<
  26. AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  27. AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>,
  28. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  29. SparkleL<White,100,400>,
  30. ResponsiveStabL<Red>,
  31. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  32. ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  33. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
  34. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
  35. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  36. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  37. InOutTrL<TrConcat<TrWaveX<RotateColorsX<Variation,Red>,Int<400>,Int<300>,Int<400>,Int<32768>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<350>,Int<300>,Int<350>,Int<32768>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<300>,Int<300>,Int<300>,Int<32768>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<250>,Int<300>,Int<250>,Int<32768>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<200>,Int<300>,Int<200>,Int<32768>>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWipeIn<200>,Mix<SmoothStep<Int<33000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrFade<300>>,TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Red>>,TrWaveX<RotateColorsX<Variation,Red>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,Red>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>>,
  38. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  39. TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
  40. "tsb"},
  41.  
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