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Jun 26th, 2017
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  1. class dr_cowboy_beigeUnit: C_man_1 {
  2. author = "Facel / Rebel";
  3. scope = 1;
  4. displayName = "Cowboy (Black Shirt)";
  5. nakedUniform = "U_BasicBody";
  6. uniformClass = "dr_cowboy_blackOutfit";
  7. model = "\drrpg_cowboyOutfit\drrpg_cowboyOutfit_01.p3d";
  8. modelSides[] = {0, 1, 2, 3};
  9.  
  10. hiddenSelections[] = {"drleather", "drmetal", "drpants", "drshirt"};
  11. hiddenSelectionsTextures[] = {"\drrpg_cowboyOutfit\data\cowboyOutfit_01\leather_co.paa", "\drrpg_cowboyOutfit\data\cowboyOutfit_01\metal_co.paa", "\drrpg_cowboyOutfit\data\cowboyOutfit_01\pants_co.paa", "\drrpg_cowboyOutfit\data\cowboyOutfit_01\shirt_co_black.paa"};
  12. hiddenSelectionsMaterials[] = {"\drrpg_cowboyOutfit\data\cowboyOutfit_01\leather.rvmat", "\drrpg_cowboyOutfit\data\cowboyOutfit_01\metal.rvmat", "\drrpg_cowboyOutfit\data\cowboyOutfit_01\pants.rvmat", "\drrpg_cowboyOutfit\data\cowboyOutfit_01\shirt.rvmat"};
  13.  
  14.  
  15.  
  16. class dr_cowboy_beigeOutfit: U_C_Poloshirt_blue {
  17. author = "Facel / Rebel";
  18. scope = 2;
  19. displayName = "Cowboy (Black Plaid)";
  20. picture = "\drrpg_cowboyOutfit\UI\gear_drrpg_cowboyUnit_01_x_ca";
  21.  
  22. class ItemInfo: UniformItem {
  23. uniformModel = "-";
  24. uniformClass = "dr_cowboy_blackUnit";
  25. containerClass = "Supply20";
  26. mass = 40;
  27. };
  28. };
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