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game_sounds_weapons

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Mar 7th, 2019
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  1. // Channels
  2. // CHAN_AUTO = 0,
  3. // CHAN_WEAPON = 1,
  4. // CHAN_VOICE = 2,
  5. // CHAN_ITEM = 3,
  6. // CHAN_BODY = 4,
  7. // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area
  8. // CHAN_STATIC = 6, // allocate channel from the static area
  9. // these can be set with "channel" "2" or "channel" "chan_voice"
  10.  
  11. //-----------------------------------------------------------------------------
  12. // common attenuation values
  13. //-----------------------------------------------------------------------------
  14.  
  15. // DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
  16. // ATTN_NONE 0.0f
  17. // ATTN_NORM 0.8f
  18. // ATTN_IDLE 2.0f
  19. // ATTN_STATIC 1.25f
  20. // ATTN_RICOCHET 1.5f
  21. // ATTN_GUNFIRE 0.27f
  22.  
  23. // SNDLVL_NONE = 0,
  24. // SNDLVL_25dB = 25,
  25. // SNDLVL_30dB = 30,
  26. // SNDLVL_35dB = 35,
  27. // SNDLVL_40dB = 40,
  28. // SNDLVL_45dB = 45,
  29. // SNDLVL_50dB = 50, // 3.9
  30. // SNDLVL_55dB = 55, // 3.0
  31. // SNDLVL_IDLE = 60, // 2.0
  32. // SNDLVL_TALKING = 60, // 2.0
  33. // SNDLVL_60dB = 60, // 2.0
  34. // SNDLVL_65dB = 65, // 1.5
  35. // SNDLVL_STATIC = 66, // 1.25
  36. // SNDLVL_70dB = 70, // 1.0
  37. // SNDLVL_NORM = 75,
  38. // SNDLVL_75dB = 75, // 0.8
  39. // SNDLVL_80dB = 80, // 0.7
  40. // SNDLVL_85dB = 85, // 0.6
  41. // SNDLVL_90dB = 90, // 0.5
  42. // SNDLVL_95dB = 95,
  43. // SNDLVL_100dB = 100, // 0.4
  44. // SNDLVL_105dB = 105,
  45. // SNDLVL_120dB = 120,
  46. // SNDLVL_130dB = 130,
  47. // SNDLVL_GUNFIRE = 140, // 0.27
  48. // SNDLVL_140dB = 140, // 0.2
  49. // SNDLVL_150dB = 150, // 0.2
  50.  
  51. // ------------------------------------------------------------------------------------ //
  52. //CRITPOWER
  53. // ------------------------------------------------------------------------------------ //
  54. "Weapon_General.CritPower"
  55. {
  56. "channel" "CHAN_STATIC"
  57. "soundlevel" "SNDLVL_74dB"
  58. "volume" "1"
  59. "wave" "weapons/crit_power.wav"
  60. }
  61.  
  62. // ------------------------------------------------------------------------------------ //
  63. // RICOCHET
  64. // ------------------------------------------------------------------------------------ //
  65. "FX_RicochetSound.Ricochet"
  66. {
  67. "channel" "CHAN_STATIC"
  68. "volume" "1.0"
  69. "soundlevel" "SNDLVL_96dB"
  70. "pitch" "90, 110"
  71.  
  72. "rndwave"
  73. {
  74. "wave" "weapons/fx/rics/ric1.wav"
  75. "wave" "weapons/fx/rics/ric2.wav"
  76. "wave" "weapons/fx/rics/ric3.wav"
  77. "wave" "weapons/fx/rics/ric4.wav"
  78. "wave" "weapons/fx/rics/ric5.wav"
  79. }
  80. }
  81.  
  82.  
  83. // ------------------------------------------------------------------------------------ //
  84. // NEARMISS
  85. // ------------------------------------------------------------------------------------ //
  86.  
  87. "Bullets.DefaultNearmiss"
  88. {
  89. "channel" "CHAN_STATIC"
  90. "volume" "1.0"
  91. "soundlevel" "SNDLVL_80dB"
  92. "pitch" "PITCH_NORM"
  93.  
  94. "rndwave"
  95. {
  96. "wave" ">weapons/fx/nearmiss/bulletLtoR08.wav"
  97. "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav"
  98. "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav"
  99. "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav"
  100. "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav"
  101. "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav"
  102. }
  103. }
  104.  
  105. // ------------------------------------------------------------------------------------ //
  106. //BUILDER
  107. // ------------------------------------------------------------------------------------ //
  108. "Weapon_Builder.SwitchEngineer"
  109. {
  110. "channel" "CHAN_WEAPON"
  111. "soundlevel" "SNDLVL_74dB"
  112. "volume" ".74"
  113. "wave" "weapons/draw_sapper_switch.wav"
  114. }
  115.  
  116. // ------------------------------------------------------------------------------------ //
  117. // BUMPER CAR
  118. // ------------------------------------------------------------------------------------ //
  119. "BumperCar.Bump"
  120. {
  121. "channel" "CHAN_STATIC"
  122. "volume" "1.0"
  123. "soundlevel" "SNDLVL_76dB"
  124. "pitch" "90, 110"
  125.  
  126. "rndwave"
  127. {
  128. "wave" "weapons/bumper_car_hit1.wav"
  129. "wave" "weapons/bumper_car_hit2.wav"
  130. "wave" "weapons/bumper_car_hit3.wav"
  131. "wave" "weapons/bumper_car_hit4.wav"
  132. "wave" "weapons/bumper_car_hit5.wav"
  133. "wave" "weapons/bumper_car_hit6.wav"
  134. "wave" "weapons/bumper_car_hit7.wav"
  135. "wave" "weapons/bumper_car_hit8.wav"
  136.  
  137. }
  138. }
  139.  
  140. "BumperCar.Accelerate"
  141. {
  142. "channel" "CHAN_STATIC"
  143. "soundlevel" "SNDLVL_74dB"
  144. "volume" ".5"
  145. "wave" ")weapons/bumper_car_accelerate.wav"
  146. }
  147.  
  148. "BumperCar.GoLoop"
  149. {
  150. "channel" "CHAN_STATIC"
  151. "soundlevel" "SNDLVL_74dB"
  152. "volume" ".5"
  153. "wave" ")weapons/bumper_car_go_loop.wav"
  154. }
  155.  
  156. "BumperCar.Decelerate"
  157. {
  158. "channel" "CHAN_STATIC"
  159. "soundlevel" "SNDLVL_74dB"
  160. "volume" ".5"
  161. "wave" ")weapons/bumper_car_decelerate.wav"
  162. }
  163.  
  164. "BumperCar.DecelerateQuick"
  165. {
  166. "channel" "CHAN_STATIC"
  167. "soundlevel" "SNDLVL_74dB"
  168. "volume" ".5"
  169. "wave" ")weapons/bumper_car_decelerate_quick.wav"
  170. }
  171.  
  172. "BumperCar.Spawn"
  173. {
  174. "channel" "CHAN_STATIC"
  175. "soundlevel" "SNDLVL_74dB"
  176. "volume" ".25"
  177. "wave" ")weapons/bumper_car_spawn.wav"
  178. }
  179.  
  180. "BumperCar.SpawnFromLava"
  181. {
  182. "channel" "CHAN_STATIC"
  183. "soundlevel" "SNDLVL_74dB"
  184. "volume" ".25"
  185. "wave" ")weapons/bumper_car_spawn_from_lava.wav"
  186. }
  187.  
  188. "BumperCar.SpeedBoostStart"
  189. {
  190. "channel" "CHAN_STATIC"
  191. "soundlevel" "SNDLVL_74dB"
  192. "volume" ".75"
  193. "wave" ")weapons/bumper_car_speed_boost_start.wav"
  194. }
  195.  
  196. "BumperCar.SpeedBoostStop"
  197. {
  198. "channel" "CHAN_STATIC"
  199. "soundlevel" "SNDLVL_74dB"
  200. "volume" ".75"
  201. "wave" ")weapons/bumper_car_speed_boost_stop.wav"
  202. }
  203.  
  204. "BumperCar.Screech"
  205. {
  206. "channel" "CHAN_STATIC"
  207. "soundlevel" "SNDLVL_74dB"
  208. "volume" ".5"
  209. "wave" ")weapons/bumper_car_screech.wav"
  210. }
  211.  
  212. "BumperCar.BumpIntoAir"
  213. {
  214. "channel" "CHAN_STATIC"
  215. "soundlevel" "SNDLVL_74dB"
  216. "volume" "1"
  217. "wave" ")weapons/bumper_car_hit_into_air.wav"
  218. }
  219.  
  220. "BumperCar.BumpHard"
  221. {
  222. "channel" "CHAN_STATIC"
  223. "soundlevel" "SNDLVL_74dB"
  224. "volume" "1"
  225. "wave" ")weapons/bumper_car_hit_hard.wav"
  226. }
  227.  
  228. "BumperCar.Jump"
  229. {
  230. "channel" "CHAN_STATIC"
  231. "soundlevel" "SNDLVL_74dB"
  232. "volume" ".35"
  233. "wave" ")weapons/bumper_car_jump.wav"
  234. }
  235.  
  236. "BumperCar.JumpLand"
  237. {
  238. "channel" "CHAN_STATIC"
  239. "soundlevel" "SNDLVL_74dB"
  240. "volume" ".25"
  241. "wave" ")weapons/bumper_car_jump_land.wav"
  242. }
  243.  
  244. "BumperCar.HitBall"
  245. {
  246. "channel" "CHAN_STATIC"
  247. "soundlevel" "SNDLVL_120dB"
  248. "volume" "1"
  249. "wave" ")weapons/bumper_car_hit_ball.wav"
  250. }
  251.  
  252. "BumperCar.HitGhost"
  253. {
  254. "channel" "CHAN_STATIC"
  255. "soundlevel" "SNDLVL_74dB"
  256. "volume" "1"
  257. "wave" ")weapons/bumper_car_hit_ghost.wav"
  258. }
  259.  
  260.  
  261. // ------------------------------------------------------------------------------------ //
  262. //WEAPON CHARGED
  263. // ------------------------------------------------------------------------------------ //
  264. "TFPlayer.CritBoostOn"
  265. {
  266. "channel" "CHAN_STATIC"
  267. "soundlevel" "SNDLVL_74dB"
  268. "volume" "1"
  269. "wave" ")weapons/weapon_crit_charged_on.wav"
  270. }
  271.  
  272. "TFPlayer.CritBoostOff"
  273. {
  274. "channel" "CHAN_STATIC"
  275. "soundlevel" "SNDLVL_74dB"
  276. "volume" "1"
  277. "wave" ")weapons/weapon_crit_charged_off.wav"
  278. }
  279.  
  280. // ------------------------------------------------------------------------------------ //
  281. //PDA
  282. // ------------------------------------------------------------------------------------ //
  283.  
  284. "Weapon_PDA.DrawSpy"
  285. {
  286. "channel" "CHAN_AUTO"
  287. "soundlevel" "SNDLVL_74dB"
  288. "volume" ".25"
  289. "wave" "weapons/draw_pda_spy.wav"
  290. }
  291.  
  292.  
  293. "Weapon_PDA.DrawEngineer"
  294. {
  295. "channel" "CHAN_AUTO"
  296. "soundlevel" "SNDLVL_74dB"
  297. "volume" ".25"
  298. "wave" "weapons/draw_pda_engineer.wav"
  299. }
  300.  
  301. "Weapon_PDA.AntennaeEngineer"
  302. {
  303. "channel" "CHAN_WEAPON"
  304. "soundlevel" "SNDLVL_74dB"
  305. "volume" ".25"
  306. "wave" "weapons/draw_pda_antennae.wav"
  307. }
  308.  
  309. // ------------------------------------------------------------------------------------ //
  310. //DEAD RINGER
  311. // ------------------------------------------------------------------------------------ //
  312.  
  313. "Weapon_DeadRinger.DrawSpy"
  314. {
  315. "channel" "CHAN_AUTO"
  316. "soundlevel" "SNDLVL_74dB"
  317. "volume" ".25"
  318. "wave" "weapons/draw_dead_ringer_spy.wav"
  319. }
  320.  
  321. // ------------------------------------------------------------------------------------ //
  322. // HOLY MACKEREL
  323. // ------------------------------------------------------------------------------------ //
  324.  
  325. "Weapon_HolyMackerel.HitFlesh"
  326. {
  327. "channel" "CHAN_STATIC"
  328. "soundlevel" "SNDLVL_NORM"
  329. "volume" "1.0"
  330. "rndwave"
  331. {
  332. "wave" "weapons/holy_mackerel1.wav"
  333. "wave" "weapons/holy_mackerel2.wav"
  334. "wave" "weapons/holy_mackerel3.wav"
  335. }
  336.  
  337. }
  338.  
  339. "Weapon_HolyMackerel.HitWorld"
  340. {
  341. "channel" "CHAN_STATIC"
  342. "soundlevel" "SNDLVL_NORM"
  343. "volume" "1.0"
  344. "rndwave"
  345. {
  346. "wave" "weapons/holy_mackerel1.wav"
  347. "wave" "weapons/holy_mackerel2.wav"
  348. "wave" "weapons/holy_mackerel3.wav"
  349. }
  350. }
  351.  
  352. // ------------------------------------------------------------------------------------ //
  353. // BASEBALL BAT
  354. // ------------------------------------------------------------------------------------ //
  355.  
  356. "Weapon_BaseballBat.HitBall"
  357. {
  358. "channel" "CHAN_STATIC"
  359. "soundlevel" "SNDLVL_94dB"
  360. "volume" "1.0"
  361. "rndwave"
  362. {
  363. "wave" ")weapons/bat_baseball_hit1.wav"
  364. "wave" ")weapons/bat_baseball_hit2.wav"
  365. }
  366.  
  367. }
  368.  
  369. "Weapon_BaseballBat.HitFlesh"
  370. {
  371. "channel" "CHAN_STATIC"
  372. "soundlevel" "SNDLVL_NORM"
  373. "volume" "1.0"
  374. "wave" ")weapons/bat_baseball_hit_flesh.wav"
  375.  
  376. }
  377.  
  378. "Weapon_BaseballBat.HitWorld"
  379. {
  380. "channel" "CHAN_STATIC"
  381. "soundlevel" "SNDLVL_NORM"
  382. "volume" "1.0"
  383. "rndwave"
  384. {
  385. "wave" "weapons/bat_baseball_hit_world1.wav"
  386. "wave" "weapons/bat_baseball_hit_world2.wav"
  387. }
  388. }
  389.  
  390. // ------------------------------------------------------------------------------------ //
  391. // BASEBALL
  392. // ------------------------------------------------------------------------------------ //
  393. "Weapon_Baseball.HitWorld"
  394. {
  395. "channel" "CHAN_STATIC"
  396. "volume" "1"
  397. "soundlevel" "SNDLVL_74dB"
  398. "rndwave"
  399. {
  400. "wave" "weapons/baseball_hitworld1.wav"
  401. "wave" "weapons/baseball_hitworld2.wav"
  402. "wave" "weapons/baseball_hitworld3.wav"
  403. }
  404. }
  405.  
  406. // ------------------------------------------------------------------------------------ //
  407. // BAT
  408. // ------------------------------------------------------------------------------------ //
  409.  
  410. "Weapon_Bat.Draw"
  411. {
  412. "channel" "CHAN_AUTO"
  413. "soundlevel" "SNDLVL_NORM"
  414. "volume" ".5"
  415. "wave" "weapons/bat_draw.wav"
  416. }
  417.  
  418. "Weapon_Bat.DrawSwoosh1"
  419. {
  420. "channel" "CHAN_STATIC"
  421. "soundlevel" "SNDLVL_NORM"
  422. "volume" ".45"
  423. "wave" "weapons/bat_draw_swoosh1.wav"
  424. }
  425.  
  426. "Weapon_Bat.DrawSwoosh2"
  427. {
  428. "channel" "CHAN_STATIC"
  429. "soundlevel" "SNDLVL_NORM"
  430. "volume" ".45"
  431. "wave" "weapons/bat_draw_swoosh2.wav"
  432. }
  433.  
  434.  
  435. "Weapon_Bat.DrawCatch"
  436. {
  437. "channel" "CHAN_WEAPON"
  438. "soundlevel" "SNDLVL_NORM"
  439. "volume" "1"
  440. "wave" "weapons/metal_hit_hand1.wav"
  441. }
  442.  
  443. "Weapon_Ball.DrawCatch"
  444. {
  445. "channel" "CHAN_WEAPON"
  446. "soundlevel" "SNDLVL_NORM"
  447. "volume" ".25"
  448. "wave" "weapons/metal_hit_hand1.wav"
  449. }
  450.  
  451. "Weapon_Bat.Miss"
  452. {
  453. "channel" "CHAN_WEAPON"
  454. "soundlevel" "SNDLVL_64dB"
  455. "volume" ".6"
  456. "wave" ")weapons/cbar_miss1.wav"
  457. }
  458.  
  459. "Weapon_Bat.MissCrit"
  460. {
  461. "channel" "CHAN_WEAPON"
  462. "soundlevel" "SNDLVL_64dB"
  463. "volume" ".6"
  464. "wave" ")weapons/cbar_miss1_crit.wav"
  465. }
  466.  
  467. "Weapon_Bat.HitFlesh"
  468. {
  469. "channel" "CHAN_STATIC"
  470. "soundlevel" "SNDLVL_NORM"
  471. "volume" "1.0"
  472. "wave" ")weapons/bat_hit.wav"
  473.  
  474. }
  475.  
  476. "Weapon_Bat.HitWorld"
  477. {
  478. "channel" "CHAN_STATIC"
  479. "soundlevel" "SNDLVL_NORM"
  480. "volume" "1.0"
  481. "rndwave"
  482. {
  483. "wave" ")weapons/cbar_hit1.wav"
  484. "wave" ")weapons/cbar_hit2.wav"
  485. }
  486. }
  487.  
  488. // ------------------------------------------------------------------------------------ //
  489. // BOTTLE
  490. // ------------------------------------------------------------------------------------ //
  491.  
  492. "Weapon_Bottle.Miss"
  493. {
  494. "channel" "CHAN_WEAPON"
  495. "soundlevel" "SNDLVL_64dB"
  496. "volume" ".6"
  497. "wave" ")weapons/cbar_miss1.wav"
  498. }
  499.  
  500. "Weapon_Bottle.Draw"
  501. {
  502. "channel" "CHAN_AUTO"
  503. "soundlevel" "SNDLVL_NORM"
  504. "volume" ".5"
  505. "wave" "weapons/draw_secondary.wav"
  506. }
  507.  
  508. "Weapon_Bottle.MissCrit"
  509. {
  510. "channel" "CHAN_WEAPON"
  511. "soundlevel" "SNDLVL_64dB"
  512. "volume" ".6"
  513. "wave" ")weapons/cbar_miss1_crit.wav"
  514. }
  515.  
  516. "Weapon_Bottle.HitFlesh"
  517. {
  518. "channel" "CHAN_STATIC"
  519. "soundlevel" "SNDLVL_NORM"
  520. "volume" "1.0"
  521. "rndwave"
  522. {
  523. "wave" "weapons/bottle_hit_flesh1.wav"
  524. "wave" "weapons/bottle_hit_flesh2.wav"
  525. "wave" "weapons/bottle_hit_flesh3.wav"
  526. }
  527. }
  528.  
  529. "Weapon_Bottle.HitWorld"
  530. {
  531. "channel" "CHAN_STATIC"
  532. "soundlevel" "SNDLVL_NORM"
  533. "volume" "1.0"
  534. "rndwave"
  535. {
  536. "wave" "weapons/bottle_hit1.wav"
  537. "wave" "weapons/bottle_hit2.wav"
  538. "wave" "weapons/bottle_hit3.wav"
  539. }
  540. }
  541.  
  542. "Weapon_Bottle.IntactHitWorld"
  543. {
  544. "channel" "CHAN_STATIC"
  545. "soundlevel" "SNDLVL_NORM"
  546. "volume" "1.0"
  547. "rndwave"
  548. {
  549. "wave" "weapons/bottle_intact_hit_world1.wav"
  550. "wave" "weapons/bottle_intact_hit_world2.wav"
  551. }
  552. }
  553.  
  554. "Weapon_Bottle.BrokenHitWorld"
  555. {
  556. "channel" "CHAN_STATIC"
  557. "soundlevel" "SNDLVL_NORM"
  558. "volume" "1.0"
  559. "rndwave"
  560. {
  561. "wave" "weapons/bottle_broken_hit_world1.wav"
  562. "wave" "weapons/bottle_broken_hit_world2.wav"
  563. "wave" "weapons/bottle_broken_hit_world3.wav"
  564. }
  565. }
  566.  
  567. "Weapon_Bottle.IntactHitFlesh"
  568. {
  569. "channel" "CHAN_STATIC"
  570. "soundlevel" "SNDLVL_NORM"
  571. "volume" "1.0"
  572. "rndwave"
  573. {
  574. "wave" "weapons/bottle_intact_hit_flesh1.wav"
  575. "wave" "weapons/bottle_intact_hit_flesh2.wav"
  576. "wave" "weapons/bottle_intact_hit_flesh3.wav"
  577. }
  578. }
  579.  
  580. "Weapon_Bottle.BrokenHitFlesh"
  581. {
  582. "channel" "CHAN_STATIC"
  583. "soundlevel" "SNDLVL_NORM"
  584. "volume" "1.0"
  585. "rndwave"
  586. {
  587. "wave" "weapons/bottle_broken_hit_flesh1.wav"
  588. "wave" "weapons/bottle_broken_hit_flesh2.wav"
  589. "wave" "weapons/bottle_broken_hit_flesh3.wav"
  590. }
  591. }
  592.  
  593. "Weapon_Bottle.Break"
  594. {
  595. "channel" "CHAN_STATIC"
  596. "soundlevel" "SNDLVL_NORM"
  597. "volume" "1.0"
  598. "wave" "weapons/bottle_break.wav"
  599. }
  600.  
  601.  
  602. // ------------------------------------------------------------------------------------ //
  603. // Machete
  604. // ------------------------------------------------------------------------------------ //
  605.  
  606. "Weapon_Machete.Miss"
  607. {
  608. "channel" "CHAN_WEAPON"
  609. "soundlevel" "SNDLVL_64dB"
  610. "volume" ".6"
  611. "wave" ")weapons/machete_swing.wav"
  612. }
  613.  
  614. "Weapon_Machete.MissCrit"
  615. {
  616. "channel" "CHAN_WEAPON"
  617. "soundlevel" "SNDLVL_64dB"
  618. "volume" ".6"
  619. "wave" ")weapons/machete_swing_crit.wav"
  620. }
  621.  
  622. "Weapon_Machete.HitFlesh"
  623. {
  624. "channel" "CHAN_STATIC"
  625. "soundlevel" "SNDLVL_NORM"
  626. "volume" "1.0"
  627. "rndwave"
  628. {
  629. "wave" ")weapons/cbar_hitbod1.wav"
  630. "wave" ")weapons/cbar_hitbod2.wav"
  631. "wave" ")weapons/cbar_hitbod3.wav"
  632. }
  633. }
  634.  
  635. "Weapon_Machete.HitWorld"
  636. {
  637. "channel" "CHAN_STATIC"
  638. "soundlevel" "SNDLVL_NORM"
  639. "volume" "1.0"
  640. "rndwave"
  641. {
  642. "wave" ")weapons/cbar_hit1.wav"
  643. "wave" ")weapons/cbar_hit2.wav"
  644. }
  645. }
  646.  
  647. "Weapon_Machete.Draw"
  648. {
  649. "channel" "CHAN_AUTO"
  650. "soundlevel" "SNDLVL_74dB"
  651. "volume" "1"
  652. "wave" "weapons/draw_machete_sniper.wav"
  653. }
  654.  
  655. // ------------------------------------------------------------------------------------ //
  656. // Fist
  657. // ------------------------------------------------------------------------------------ //
  658.  
  659. "Weapon_Fist.Miss"
  660. {
  661. "channel" "CHAN_WEAPON"
  662. "soundlevel" "SNDLVL_NORM"
  663. "volume" "1.0"
  664. "rndwave"
  665. {
  666. "wave" "weapons/bat_draw_swoosh1.wav"
  667. "wave" "weapons/bat_draw_swoosh2.wav"
  668. }
  669. }
  670.  
  671. "Weapon_Fist.MissCrit"
  672. {
  673. "channel" "CHAN_WEAPON"
  674. "soundlevel" "SNDLVL_NORM"
  675. "volume" "1.0"
  676. "wave" "weapons/fist_swing_crit.wav"
  677. }
  678.  
  679. "Weapon_Fist.HitFlesh"
  680. {
  681. "channel" "CHAN_STATIC"
  682. "soundlevel" "SNDLVL_NORM"
  683. "volume" "1.0"
  684. "rndwave"
  685. {
  686. "wave" ")weapons/cbar_hitbod1.wav"
  687. "wave" ")weapons/cbar_hitbod2.wav"
  688. "wave" ")weapons/cbar_hitbod3.wav"
  689. }
  690. }
  691.  
  692. "Weapon_Fist.HitWorld"
  693. {
  694. "channel" "CHAN_STATIC"
  695. "soundlevel" "SNDLVL_NORM"
  696. "volume" "1.0"
  697. "rndwave"
  698. {
  699. "wave" "weapons/fist_hit_world1.wav"
  700. "wave" "weapons/fist_hit_world2.wav"
  701. }
  702. }
  703.  
  704.  
  705. "Weapon_Fist.HitHand"
  706. {
  707. "channel" "CHAN_AUTO"
  708. "soundlevel" "SNDLVL_NORM"
  709. "volume" "1"
  710. "rndwave"
  711. {
  712. "wave" "weapons/metal_hit_hand1.wav"
  713. "wave" "weapons/metal_hit_hand2.wav"
  714. "wave" "weapons/metal_hit_hand3.wav"
  715. }
  716. }
  717.  
  718. "Weapon_Fist.Draw"
  719. {
  720. "channel" "CHAN_AUTO"
  721. "soundlevel" "SNDLVL_74dB"
  722. "volume" ".5"
  723. "wave" "weapons/draw_melee.wav"
  724. }
  725.  
  726. // ------------------------------------------------------------------------------------ //
  727. // Metal Gloves
  728. // ------------------------------------------------------------------------------------ //
  729.  
  730. "Weapon_MetalGloves.Miss"
  731. {
  732. "channel" "CHAN_WEAPON"
  733. "soundlevel" "SNDLVL_NORM"
  734. "volume" "1.0"
  735. "rndwave"
  736. {
  737. "wave" "weapons/boxing_gloves_swing1.wav"
  738. "wave" "weapons/boxing_gloves_swing2.wav"
  739. "wave" "weapons/boxing_gloves_swing4.wav"
  740. }
  741. }
  742.  
  743. "Weapon_MetalGloves.MissCrit"
  744. {
  745. "channel" "CHAN_WEAPON"
  746. "soundlevel" "SNDLVL_NORM"
  747. "volume" "1.0"
  748. "wave" "weapons/fist_swing_crit.wav"
  749. }
  750.  
  751. "Weapon_MetalGloves.CritHit"
  752. {
  753. "channel" "CHAN_STATIC"
  754. "soundlevel" "SNDLVL_NORM"
  755. "volume" "1.0"
  756. "rndwave"
  757. {
  758. "wave" ")weapons/metal_gloves_hit_crit1.wav"
  759. "wave" ")weapons/metal_gloves_hit_crit2.wav"
  760. "wave" ")weapons/metal_gloves_hit_crit3.wav"
  761. "wave" ")weapons/metal_gloves_hit_crit4.wav"
  762. }
  763. }
  764.  
  765. "Weapon_MetalGloves.CritEnabled"
  766. {
  767. "channel" "CHAN_STATIC"
  768. "soundlevel" "SNDLVL_NORM"
  769. "volume" "1.0"
  770. "wave" "weapons/boxing_gloves_crit_enabled.wav"
  771. }
  772.  
  773. "Weapon_MetalGloves.HitFlesh"
  774. {
  775. "channel" "CHAN_STATIC"
  776. "soundlevel" "SNDLVL_NORM"
  777. "volume" "1.0"
  778. "rndwave"
  779. {
  780. "wave" ")weapons/metal_gloves_hit_flesh1.wav"
  781. "wave" ")weapons/metal_gloves_hit_flesh2.wav"
  782. "wave" ")weapons/metal_gloves_hit_flesh3.wav"
  783. "wave" ")weapons/metal_gloves_hit_flesh4.wav"
  784. }
  785. }
  786.  
  787. "Weapon_MetalGloves.HitWorld"
  788. {
  789. "channel" "CHAN_STATIC"
  790. "soundlevel" "SNDLVL_NORM"
  791. "volume" "1.0"
  792. "rndwave"
  793. {
  794. "wave" ")weapons/metal_gloves_hit_world1.wav"
  795. "wave" ")weapons/metal_gloves_hit_world2.wav"
  796. "wave" ")weapons/metal_gloves_hit_world3.wav"
  797. "wave" ")weapons/metal_gloves_hit_world4.wav"
  798. }
  799. }
  800.  
  801.  
  802. "Weapon_MetalGloves.HitGlove"
  803. {
  804. "channel" "CHAN_AUTO"
  805. "soundlevel" "SNDLVL_NORM"
  806. "volume" "1"
  807. "wave" "weapons/metal_gloves_hit.wav"
  808.  
  809. }
  810.  
  811. "Weapon_MetalGloves.Draw"
  812. {
  813. "channel" "CHAN_AUTO"
  814. "soundlevel" "SNDLVL_74dB"
  815. "volume" ".5"
  816. "wave" "weapons/draw_melee.wav"
  817. }
  818.  
  819. // ------------------------------------------------------------------------------------ //
  820. // Boxing Gloves
  821. // ------------------------------------------------------------------------------------ //
  822.  
  823. "Weapon_BoxingGloves.Miss"
  824. {
  825. "channel" "CHAN_WEAPON"
  826. "soundlevel" "SNDLVL_NORM"
  827. "volume" "1.0"
  828. "pitch" "95, 105"
  829. "rndwave"
  830. {
  831. "wave" "weapons/boxing_gloves_swing1.wav"
  832. "wave" "weapons/boxing_gloves_swing2.wav"
  833. "wave" "weapons/boxing_gloves_swing4.wav"
  834. }
  835. }
  836.  
  837. "Weapon_BoxingGloves.MissCrit"
  838. {
  839. "channel" "CHAN_WEAPON"
  840. "soundlevel" "SNDLVL_NORM"
  841. "volume" "1.0"
  842. "wave" "weapons/fist_swing_crit.wav"
  843. }
  844.  
  845. "Weapon_BoxingGloves.CritHit"
  846. {
  847. "channel" "CHAN_STATIC"
  848. "soundlevel" "SNDLVL_NORM"
  849. "volume" "1.0"
  850. "rndwave"
  851. {
  852. "wave" "weapons/boxing_gloves_hit_crit1.wav"
  853. "wave" "weapons/boxing_gloves_hit_crit2.wav"
  854. "wave" "weapons/boxing_gloves_hit_crit3.wav"
  855. }
  856. }
  857.  
  858. "Weapon_BoxingGloves.CritEnabled"
  859. {
  860. "channel" "CHAN_STATIC"
  861. "soundlevel" "SNDLVL_NORM"
  862. "volume" "1.0"
  863. "wave" "weapons/boxing_gloves_crit_enabled.wav"
  864. }
  865.  
  866. "Weapon_BoxingGloves.HitFlesh"
  867. {
  868. "channel" "CHAN_STATIC"
  869. "soundlevel" "SNDLVL_NORM"
  870. "volume" "1.0"
  871. "rndwave"
  872. {
  873. "wave" "weapons/boxing_gloves_hit1.wav"
  874. "wave" "weapons/boxing_gloves_hit2.wav"
  875. "wave" "weapons/boxing_gloves_hit3.wav"
  876. "wave" "weapons/boxing_gloves_hit4.wav"
  877. }
  878. }
  879.  
  880. "Weapon_BoxingGloves.HitWorld"
  881. {
  882. "channel" "CHAN_STATIC"
  883. "soundlevel" "SNDLVL_NORM"
  884. "volume" "1.0"
  885. "rndwave"
  886. {
  887. "wave" "weapons/fist_hit_world1.wav"
  888. "wave" "weapons/fist_hit_world2.wav"
  889. }
  890. }
  891.  
  892.  
  893. "Weapon_BoxingGloves.HitGlove"
  894. {
  895. "channel" "CHAN_AUTO"
  896. "soundlevel" "SNDLVL_NORM"
  897. "volume" "1"
  898. "wave" "weapons/boxing_gloves_hit.wav"
  899.  
  900. }
  901.  
  902. "Weapon_BoxingGloves.Draw"
  903. {
  904. "channel" "CHAN_AUTO"
  905. "soundlevel" "SNDLVL_74dB"
  906. "volume" ".5"
  907. "wave" "weapons/draw_melee.wav"
  908. }
  909.  
  910. // ------------------------------------------------------------------------------------ //
  911. // BRANDING IRON
  912. // ------------------------------------------------------------------------------------ //
  913.  
  914. "Weapon_FireAxe.Miss"
  915. {
  916. "channel" "CHAN_WEAPON"
  917. "soundlevel" "SNDLVL_64dB"
  918. "volume" ".6"
  919. "wave" ")weapons/cbar_miss1.wav"
  920. }
  921.  
  922. "Weapon_FireAxe.MissCrit"
  923. {
  924. "channel" "CHAN_WEAPON"
  925. "soundlevel" "SNDLVL_64dB"
  926. "volume" ".6"
  927. "wave" ")weapons/cbar_miss1_crit.wav"
  928. }
  929.  
  930. "Weapon_FireAxe.HitFlesh"
  931. {
  932. "channel" "CHAN_STATIC"
  933. "soundlevel" "SNDLVL_NORM"
  934. "volume" "1.0"
  935. "rndwave"
  936. {
  937. "wave" ")weapons/axe_hit_flesh1.wav"
  938. "wave" ")weapons/axe_hit_flesh2.wav"
  939. "wave" ")weapons/axe_hit_flesh3.wav"
  940. }
  941. }
  942.  
  943. "Weapon_FireAxe.HitWorld"
  944. {
  945. "channel" "CHAN_STATIC"
  946. "soundlevel" "SNDLVL_NORM"
  947. "volume" "1.0"
  948. "rndwave"
  949. {
  950. "wave" ")weapons/cbar_hit1.wav"
  951. "wave" ")weapons/cbar_hit2.wav"
  952. }
  953. }
  954.  
  955. "Weapon_FireAxe.Draw"
  956. {
  957. "channel" "CHAN_AUTO"
  958. "soundlevel" "SNDLVL_74dB"
  959. "volume" ".5"
  960. "wave" "weapons/draw_melee.wav"
  961. }
  962.  
  963. // called from model?
  964. "Weapon_BrandingIron.Draw"
  965. {
  966. "channel" "CHAN_AUTO"
  967. "soundlevel" "SNDLVL_74dB"
  968. "volume" ".5"
  969. "wave" "weapons/draw_melee.wav"
  970. }
  971.  
  972. // ------------------------------------------------------------------------------------ //
  973. // UBERSAW
  974. // ------------------------------------------------------------------------------------ //
  975.  
  976. "Weapon_BoneSaw.Miss"
  977. {
  978. "channel" "CHAN_WEAPON"
  979. "soundlevel" "SNDLVL_64dB"
  980. "volume" ".6"
  981. "wave" ")weapons/cbar_miss1.wav"
  982. }
  983.  
  984. "Weapon_BoneSaw.MissCrit"
  985. {
  986. "channel" "CHAN_WEAPON"
  987. "soundlevel" "SNDLVL_64dB"
  988. "volume" ".6"
  989. "wave" ")weapons/cbar_miss1_crit.wav"
  990. }
  991.  
  992. "Weapon_UberSaw.HitFlesh"
  993. {
  994. "channel" "CHAN_STATIC"
  995. "soundlevel" "SNDLVL_NORM"
  996. "volume" "1.0"
  997. "rndwave"
  998. {
  999. "wave" "weapons/ubersaw_hit1.wav"
  1000. "wave" "weapons/ubersaw_hit2.wav"
  1001. "wave" "weapons/ubersaw_hit3.wav"
  1002. "wave" "weapons/ubersaw_hit4.wav"
  1003. }
  1004. }
  1005.  
  1006. "Weapon_BoneSaw.HitWorld"
  1007. {
  1008. "channel" "CHAN_STATIC"
  1009. "soundlevel" "SNDLVL_NORM"
  1010. "volume" "1.0"
  1011. "rndwave"
  1012. {
  1013. "wave" ")weapons/cbar_hit1.wav"
  1014. "wave" ")weapons/cbar_hit2.wav"
  1015. }
  1016. }
  1017.  
  1018. // ------------------------------------------------------------------------------------ //
  1019. // BONESAW
  1020. // ------------------------------------------------------------------------------------ //
  1021.  
  1022. "Weapon_BoneSaw.Miss"
  1023. {
  1024. "channel" "CHAN_WEAPON"
  1025. "soundlevel" "SNDLVL_64dB"
  1026. "volume" ".6"
  1027. "wave" ")weapons/cbar_miss1.wav"
  1028. }
  1029.  
  1030. "Weapon_BoneSaw.MissCrit"
  1031. {
  1032. "channel" "CHAN_WEAPON"
  1033. "soundlevel" "SNDLVL_64dB"
  1034. "volume" ".6"
  1035. "wave" ")weapons/cbar_miss1_crit.wav"
  1036. }
  1037.  
  1038. "Weapon_BoneSaw.HitFlesh"
  1039. {
  1040. "channel" "CHAN_STATIC"
  1041. "soundlevel" "SNDLVL_NORM"
  1042. "volume" "1.0"
  1043. "rndwave"
  1044. {
  1045. "wave" ")weapons/cbar_hitbod1.wav"
  1046. "wave" ")weapons/cbar_hitbod2.wav"
  1047. "wave" ")weapons/cbar_hitbod3.wav"
  1048. }
  1049. }
  1050.  
  1051. "Weapon_BoneSaw.HitWorld"
  1052. {
  1053. "channel" "CHAN_STATIC"
  1054. "soundlevel" "SNDLVL_NORM"
  1055. "volume" "1.0"
  1056. "rndwave"
  1057. {
  1058. "wave" ")weapons/cbar_hit1.wav"
  1059. "wave" ")weapons/cbar_hit2.wav"
  1060. }
  1061. }
  1062.  
  1063. // ------------------------------------------------------------------------------------ //
  1064. // CLUB
  1065. // ------------------------------------------------------------------------------------ //
  1066.  
  1067. "Weapon_Club.Miss"
  1068. {
  1069. "channel" "CHAN_WEAPON"
  1070. "soundlevel" "SNDLVL_64dB"
  1071. "volume" ".6"
  1072. "wave" ")weapons/cbar_miss1.wav"
  1073. }
  1074.  
  1075. "Weapon_Club.MissCrit"
  1076. {
  1077. "channel" "CHAN_WEAPON"
  1078. "soundlevel" "SNDLVL_64dB"
  1079. "volume" ".6"
  1080. "wave" ")weapons/cbar_miss1_crit.wav"
  1081. }
  1082.  
  1083. "Weapon_Club.HitFlesh"
  1084. {
  1085. "channel" "CHAN_STATIC"
  1086. "soundlevel" "SNDLVL_NORM"
  1087. "volume" "1.0"
  1088. "rndwave"
  1089. {
  1090. "wave" ")weapons/cbar_hitbod1.wav"
  1091. "wave" ")weapons/cbar_hitbod2.wav"
  1092. "wave" ")weapons/cbar_hitbod3.wav"
  1093. }
  1094. }
  1095.  
  1096. "Weapon_Club.HitWorld"
  1097. {
  1098. "channel" "CHAN_STATIC"
  1099. "soundlevel" "SNDLVL_NORM"
  1100. "volume" "1.0"
  1101. "rndwave"
  1102. {
  1103. "wave" ")weapons/cbar_hit1.wav"
  1104. "wave" ")weapons/cbar_hit2.wav"
  1105. }
  1106. }
  1107.  
  1108. // ------------------------------------------------------------------------------------ //
  1109. // CROWBAR
  1110. // ------------------------------------------------------------------------------------ //
  1111.  
  1112. "Weapon_Crowbar.Miss"
  1113. {
  1114. "channel" "CHAN_WEAPON"
  1115. "soundlevel" "SNDLVL_64dB"
  1116. "volume" ".6"
  1117. "wave" ")weapons/cbar_miss1.wav"
  1118. }
  1119.  
  1120. "Weapon_Crowbar.HitFlesh"
  1121. {
  1122. "channel" "CHAN_STATIC"
  1123. "soundlevel" "SNDLVL_NORM"
  1124. "volume" "1.0"
  1125. "rndwave"
  1126. {
  1127. "wave" ")weapons/cbar_hitbod1.wav"
  1128. "wave" ")weapons/cbar_hitbod2.wav"
  1129. "wave" ")weapons/cbar_hitbod3.wav"
  1130. }
  1131. }
  1132.  
  1133. "Weapon_Crowbar.HitWorld"
  1134. {
  1135. "channel" "CHAN_STATIC"
  1136. "soundlevel" "SNDLVL_NORM"
  1137. "volume" "1.0"
  1138. "rndwave"
  1139. {
  1140. "wave" ")weapons/cbar_hit1.wav"
  1141. "wave" ")weapons/cbar_hit2.wav"
  1142. }
  1143. }
  1144.  
  1145. "Weapon_Crowbar.Melee_HitWorld"
  1146. {
  1147. "channel" "CHAN_STATIC"
  1148. "volume" "0.7"
  1149. "soundlevel" "SNDLVL_NORM"
  1150. "pitch" "90,120"
  1151.  
  1152. "rndwave"
  1153. {
  1154. "wave" "weapons/crowbar/crowbar_impact1.wav"
  1155. "wave" "weapons/crowbar/crowbar_impact2.wav"
  1156. }
  1157. }
  1158.  
  1159. // ------------------------------------------------------------------------------------ //
  1160. // FLAG
  1161. // ------------------------------------------------------------------------------------ //
  1162.  
  1163. "Weapon_Flag.Miss"
  1164. {
  1165. "channel" "CHAN_WEAPON"
  1166. "soundlevel" "SNDLVL_64dB"
  1167. "volume" ".6"
  1168. "wave" ")weapons/cbar_miss1.wav"
  1169. }
  1170.  
  1171. "Weapon_Flag.HitFlesh"
  1172. {
  1173. "channel" "CHAN_STATIC"
  1174. "soundlevel" "SNDLVL_NORM"
  1175. "volume" "1.0"
  1176. "rndwave"
  1177. {
  1178. "wave" ")weapons/cbar_hitbod1.wav"
  1179. "wave" ")weapons/cbar_hitbod2.wav"
  1180. "wave" ")weapons/cbar_hitbod3.wav"
  1181. }
  1182. }
  1183.  
  1184. "Weapon_Flag.HitWorld"
  1185. {
  1186. "channel" "CHAN_STATIC"
  1187. "soundlevel" "SNDLVL_NORM"
  1188. "volume" "1.0"
  1189. "rndwave"
  1190. {
  1191. "wave" "weapons/bottle_hit1.wav"
  1192. "wave" "weapons/bottle_hit2.wav"
  1193. }
  1194. }
  1195.  
  1196. // ------------------------------------------------------------------------------------ //
  1197. // FLAME THROWER
  1198. // ------------------------------------------------------------------------------------ //
  1199.  
  1200. "Weapon_FlameThrower.FireStart"
  1201. {
  1202. "channel" "CHAN_STATIC"
  1203. "soundlevel" "SNDLVL_94dB"
  1204. "volume" "1.0"
  1205. "wave" ")weapons/flame_thrower_start.wav"
  1206. }
  1207.  
  1208. "Weapon_FlameThrower.FireLoop"
  1209. {
  1210. "channel" "CHAN_WEAPON"
  1211. "soundlevel" "SNDLVL_94dB"
  1212. "volume" "1.0"
  1213. "wave" ")weapons/flame_thrower_loop.wav"
  1214. }
  1215.  
  1216. "Weapon_FlameThrower.FireLoopCrit"
  1217. {
  1218. "channel" "CHAN_WEAPON"
  1219. "soundlevel" "SNDLVL_94dB"
  1220. "volume" "1.0"
  1221. "wave" ")weapons/flame_thrower_loop_crit.wav"
  1222. }
  1223.  
  1224. "Weapon_FlameThrower.FireEnd"
  1225. {
  1226. "channel" "CHAN_STATIC"
  1227. "soundlevel" "SNDLVL_94dB"
  1228. "volume" "1.0"
  1229. "wave" ")weapons/flame_thrower_end.wav"
  1230. }
  1231.  
  1232. "Weapon_FlameThrower.FireHit"
  1233. {
  1234. "channel" "CHAN_STATIC"
  1235. "soundlevel" "SNDLVL_94dB"
  1236. "volume" "1.0"
  1237. "wave" ")weapons/flame_thrower_fire_hit.wav"
  1238. }
  1239.  
  1240. "Weapon_FlameThrower.FireHitHard"
  1241. {
  1242. "channel" "CHAN_STATIC"
  1243. "soundlevel" "SNDLVL_94dB"
  1244. "volume" "1.0"
  1245. "wave" "weapons/flame_thrower_fire_hitloop.wav"
  1246. }
  1247.  
  1248. "Weapon_FlameThrower.PilotLoop"
  1249. {
  1250. "channel" "CHAN_WEAPON"
  1251. "soundlevel" "SNDLVL_74dB"
  1252. "volume" ".25"
  1253. "wave" "weapons/flame_thrower_pilot.wav"
  1254. }
  1255.  
  1256. "Weapon_FlameThrower.FireRocket"
  1257. {
  1258. "channel" "CHAN_WEAPON"
  1259. "soundlevel" "SNDLVL_94dB"
  1260. "volume" "1.0"
  1261. "wave" "misc/null.wav"
  1262. }
  1263.  
  1264. "Weapon_FlameThrower.Draw"
  1265. {
  1266. "channel" "CHAN_AUTO"
  1267. "soundlevel" "SNDLVL_74dB"
  1268. "volume" ".5"
  1269. "wave" "weapons/draw_primary.wav"
  1270. }
  1271.  
  1272. "Weapon_FlameThrower.Fire"
  1273. {
  1274. "channel" "CHAN_STATIC"
  1275. "soundlevel" "SNDLVL_94dB"
  1276. "volume" "1.0"
  1277. "wave" ")weapons/flame_thrower_start.wav"
  1278. }
  1279.  
  1280. "Weapon_FlameThrower.WindDown"
  1281. {
  1282. "channel" "CHAN_STATIC"
  1283. "soundlevel" "SNDLVL_94dB"
  1284. "volume" "1.0"
  1285. "wave" ")weapons/flame_thrower_end.wav"
  1286. }
  1287.  
  1288. "Weapon_FlameThrower.AirBurstAttack"
  1289. {
  1290. "channel" "CHAN_WEAPON"
  1291. "volume" "1.0"
  1292. "pitch" "95,105"
  1293. "soundlevel" "SNDLVL_90db"
  1294. "wave" ")weapons/flame_thrower_airblast.wav"
  1295. }
  1296.  
  1297. "Weapon_FlameThrower.AirBurstAttackDeflect"
  1298. {
  1299. "channel" "CHAN_STATIC"
  1300. "volume" "1.0"
  1301. "pitch" "95,105"
  1302. "soundlevel" "SNDLVL_84db"
  1303. "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav"
  1304. }
  1305.  
  1306. // ------------------------------------------------------------------------------------ //
  1307. // DEGREASER
  1308. // ------------------------------------------------------------------------------------ //
  1309.  
  1310. "Weapon_Degreaser.FireStart"
  1311. {
  1312. "channel" "CHAN_STATIC"
  1313. "soundlevel" "SNDLVL_104dB"
  1314. "volume" "1.0"
  1315. "wave" ")weapons/flame_thrower_dg_start.wav"
  1316. }
  1317.  
  1318. "Weapon_Degreaser.FireLoop"
  1319. {
  1320. "channel" "CHAN_WEAPON"
  1321. "soundlevel" "SNDLVL_104dB"
  1322. "volume" "1.0"
  1323. "wave" ")weapons/flame_thrower_dg_loop.wav"
  1324. }
  1325.  
  1326. "Weapon_Degreaser.FireLoopCrit"
  1327. {
  1328. "channel" "CHAN_WEAPON"
  1329. "soundlevel" "SNDLVL_104dB"
  1330. "volume" "1.0"
  1331. "wave" ")weapons/flame_thrower_dg_loop_crit.wav"
  1332. }
  1333.  
  1334. "Weapon_Degreaser.FireEnd"
  1335. {
  1336. "channel" "CHAN_STATIC"
  1337. "soundlevel" "SNDLVL_104dB"
  1338. "volume" "1.0"
  1339. "wave" ")weapons/flame_thrower_dg_end.wav"
  1340. }
  1341.  
  1342. // ------------------------------------------------------------------------------------ //
  1343. // BACK BURNER
  1344. // ------------------------------------------------------------------------------------ //
  1345.  
  1346. "Weapon_BackBurner.FireStart"
  1347. {
  1348. "channel" "CHAN_STATIC"
  1349. "soundlevel" "SNDLVL_94dB"
  1350. "volume" "1.0"
  1351. "wave" ")weapons/flame_thrower_bb_start.wav"
  1352. }
  1353.  
  1354. "Weapon_BackBurner.FireLoop"
  1355. {
  1356. "channel" "CHAN_WEAPON"
  1357. "soundlevel" "SNDLVL_94dB"
  1358. "volume" "1.0"
  1359. "wave" ")weapons/flame_thrower_bb_loop.wav"
  1360. }
  1361.  
  1362. "Weapon_BackBurner.FireLoopCrit"
  1363. {
  1364. "channel" "CHAN_WEAPON"
  1365. "soundlevel" "SNDLVL_94dB"
  1366. "volume" "1.0"
  1367. "wave" ")weapons/flame_thrower_bb_loop_crit.wav"
  1368. }
  1369.  
  1370. "Weapon_BackBurner.FireEnd"
  1371. {
  1372. "channel" "CHAN_STATIC"
  1373. "soundlevel" "SNDLVL_94dB"
  1374. "volume" "1.0"
  1375. "wave" ")weapons/flame_thrower_bb_end.wav"
  1376. }
  1377.  
  1378. "Weapon_BackBurner.FireHit"
  1379. {
  1380. "channel" "CHAN_STATIC"
  1381. "soundlevel" "SNDLVL_94dB"
  1382. "volume" "1.0"
  1383. "wave" ")weapons/flame_thrower_fire_hit.wav"
  1384. }
  1385.  
  1386. "Weapon_BackBurner.PilotLoop"
  1387. {
  1388. "channel" "CHAN_WEAPON"
  1389. "soundlevel" "SNDLVL_74dB"
  1390. "volume" ".25"
  1391. "wave" "weapons/flame_thrower_pilot.wav"
  1392. }
  1393.  
  1394. "Weapon_BackBurner.FireRocket"
  1395. {
  1396. "channel" "CHAN_WEAPON"
  1397. "soundlevel" "SNDLVL_94dB"
  1398. "volume" "1.0"
  1399. "wave" "misc/null.wav"
  1400. }
  1401.  
  1402. "Weapon_BackBurner.Draw"
  1403. {
  1404. "channel" "CHAN_AUTO"
  1405. "soundlevel" "SNDLVL_74dB"
  1406. "volume" ".5"
  1407. "wave" "weapons/draw_primary.wav"
  1408. }
  1409.  
  1410. "Weapon_BackBurner.Fire"
  1411. {
  1412. "channel" "CHAN_STATIC"
  1413. "soundlevel" "SNDLVL_94dB"
  1414. "volume" "1.0"
  1415. "wave" ")weapons/flame_thrower_bb_start.wav"
  1416. }
  1417.  
  1418. "Weapon_BackBurner.WindDown"
  1419. {
  1420. "channel" "CHAN_STATIC"
  1421. "soundlevel" "SNDLVL_94dB"
  1422. "volume" "1.0"
  1423. "wave" ")weapons/flame_thrower_bb_end.wav"
  1424. }
  1425.  
  1426. // ------------------------------------------------------------------------------------ //
  1427. // Flare Gun
  1428. // ------------------------------------------------------------------------------------ //
  1429. "Weapon_FlareGun.Single"
  1430. {
  1431. "channel" "CHAN_WEAPON"
  1432. "soundlevel" "SNDLVL_94dB"
  1433. "volume" "1.0"
  1434. "wave" ")weapons/flaregun_shoot.wav"
  1435. }
  1436.  
  1437. "Weapon_FlareGun.SingleCrit"
  1438. {
  1439. "channel" "CHAN_WEAPON"
  1440. "soundlevel" "SNDLVL_94dB"
  1441. "volume" "1.0"
  1442. "wave" ")weapons/flaregun_shoot_crit.wav"
  1443. }
  1444.  
  1445. "Weapon_FlareGun.ModeSwitch"
  1446. {
  1447. "channel" "CHAN_WEAPON"
  1448. "soundlevel" "SNDLVL_NORM"
  1449. "volume" "1.0"
  1450. "wave" ")weapons/stickybomblauncher_det.wav"
  1451. }
  1452.  
  1453. "Weapon_FlareGun.BoltBack"
  1454. {
  1455. "channel" "CHAN_STATIC"
  1456. "soundlevel" "SNDLVL_94dB"
  1457. "volume" ".65"
  1458. "wave" "weapons/flaregun_boltback.wav"
  1459. }
  1460.  
  1461. "Weapon_FlareGun.BoltForward"
  1462. {
  1463. "channel" "CHAN_STATIC"
  1464. "soundlevel" "SNDLVL_94dB"
  1465. "volume" ".65"
  1466. "wave" "weapons/flaregun_boltforward.wav"
  1467. }
  1468.  
  1469. "Weapon_FlareGun.WorldReload"
  1470. {
  1471. "channel" "CHAN_STATIC"
  1472. "soundlevel" "SNDLVL_NORM"
  1473. "volume" ".45"
  1474. "wave" "weapons/flaregun_worldreload.wav"
  1475. }
  1476.  
  1477. "Weapon_FlareGun.ClipEmpty"
  1478. {
  1479. "channel" "CHAN_STATIC"
  1480. "volume" "0.7"
  1481. "soundlevel" "SNDLVL_NORM"
  1482.  
  1483. "wave" "weapons/pistol/pistol_empty.wav"
  1484. }
  1485.  
  1486. "Weapon_FlareGun.Draw"
  1487. {
  1488. "channel" "CHAN_AUTO"
  1489. "soundlevel" "SNDLVL_74dB"
  1490. "volume" ".5"
  1491. "wave" "weapons/draw_secondary.wav"
  1492. }
  1493.  
  1494. "Weapon_FlareGun.Grab"
  1495. {
  1496. "channel" "CHAN_AUTO"
  1497. "soundlevel" "SNDLVL_NORM"
  1498. "volume" ".74"
  1499. "rndwave"
  1500. {
  1501. "wave" "weapons/metal_hit_hand1.wav"
  1502. "wave" "weapons/metal_hit_hand2.wav"
  1503. "wave" "weapons/metal_hit_hand3.wav"
  1504. }
  1505. }
  1506.  
  1507. "Weapon_FlareGun.TubeOpen"
  1508. {
  1509. "channel" "CHAN_AUTO"
  1510. "soundlevel" "SNDLVL_74dB"
  1511. "volume" ".5"
  1512. "wave" "weapons/grenade_launcher_drum_open.wav"
  1513. }
  1514.  
  1515. "Weapon_FlareGun.Reload"
  1516. {
  1517. "channel" "CHAN_STATIC"
  1518. "soundlevel" "SNDLVL_NORM"
  1519. "volume" "1"
  1520. "wave" "weapons/grenade_launcher_drum_load.wav"
  1521. }
  1522.  
  1523. "Weapon_FlareGun.TubeCloseStart"
  1524. {
  1525. "channel" "CHAN_STATIC"
  1526. "soundlevel" "SNDLVL_NORM"
  1527. "volume" "1"
  1528. "wave" "weapons/flaregun_tube_closestart.wav"
  1529. }
  1530.  
  1531. "Weapon_FlareGun.TubeCloseFinish"
  1532. {
  1533. "channel" "CHAN_STATIC"
  1534. "soundlevel" "SNDLVL_NORM"
  1535. "volume" "1"
  1536. "wave" "weapons/flaregun_tube_closefinish.wav"
  1537. }
  1538.  
  1539. // ------------------------------------------------------------------------------------ //
  1540. // STICKY BOMB LAUNCHER
  1541. // ------------------------------------------------------------------------------------ //
  1542. "Weapon_StickyBombLauncher.Single"
  1543. {
  1544. "channel" "CHAN_WEAPON"
  1545. "soundlevel" "SNDLVL_94dB"
  1546. "volume" "1.0"
  1547. "wave" ")weapons/stickybomblauncher_shoot.wav"
  1548. }
  1549.  
  1550. "Weapon_StickyBombLauncher.SingleCrit"
  1551. {
  1552. "channel" "CHAN_WEAPON"
  1553. "soundlevel" "SNDLVL_94dB"
  1554. "volume" "1.0"
  1555. "wave" ")weapons/stickybomblauncher_shoot_crit.wav"
  1556. }
  1557.  
  1558. "Weapon_StickyBombLauncher.ModeSwitch"
  1559. {
  1560. "channel" "CHAN_WEAPON"
  1561. "soundlevel" "SNDLVL_NORM"
  1562. "volume" "1.0"
  1563. "wave" ")weapons/stickybomblauncher_det.wav"
  1564. }
  1565.  
  1566. "Weapon_StickyBombLauncher.BoltBack"
  1567. {
  1568. "channel" "CHAN_STATIC"
  1569. "soundlevel" "SNDLVL_94dB"
  1570. "volume" ".45"
  1571. "wave" "weapons/stickybomblauncher_boltback.wav"
  1572. }
  1573.  
  1574. "Weapon_StickyBombLauncher.BoltForward"
  1575. {
  1576. "channel" "CHAN_STATIC"
  1577. "soundlevel" "SNDLVL_94dB"
  1578. "volume" ".45"
  1579. "wave" "weapons/stickybomblauncher_boltforward.wav"
  1580. }
  1581.  
  1582. "Weapon_StickyBombLauncher.WorldReload"
  1583. {
  1584. "channel" "CHAN_STATIC"
  1585. "soundlevel" "SNDLVL_NORM"
  1586. "volume" ".35"
  1587. "wave" "weapons/stickybomblauncher_worldreload.wav"
  1588. }
  1589.  
  1590. "Weapon_StickyBombLauncher.ChargeUp"
  1591. {
  1592. "channel" "CHAN_WEAPON"
  1593. "soundlevel" "SNDLVL_NORM"
  1594. "volume" "1"
  1595. "wave" "weapons/stickybomblauncher_charge_up.wav"
  1596. }
  1597.  
  1598. // ------------------------------------------------------------------------------------ //
  1599. // GRENADE LAUNCHER
  1600. // ------------------------------------------------------------------------------------ //
  1601. "Weapon_GrenadeLauncher.Single"
  1602. {
  1603. "channel" "CHAN_WEAPON"
  1604. "soundlevel" "SNDLVL_94dB"
  1605. "volume" "1.0"
  1606. "wave" ")weapons/grenade_launcher_shoot.wav"
  1607. }
  1608.  
  1609. "Weapon_GrenadeLauncher.SingleCrit"
  1610. {
  1611. "channel" "CHAN_WEAPON"
  1612. "soundlevel" "SNDLVL_94dB"
  1613. "volume" "1.0"
  1614. "wave" ")weapons/grenade_launcher_shoot_crit.wav"
  1615. }
  1616.  
  1617. "Weapon_GrenadeLauncher.DrumStart"
  1618. {
  1619. "channel" "CHAN_STATIC"
  1620. "soundlevel" "SNDLVL_NORM"
  1621. "volume" ".4"
  1622. "wave" "weapons/grenade_launcher_drum_start.wav"
  1623. }
  1624.  
  1625. "Weapon_GrenadeLauncher.DrumStop"
  1626. {
  1627. "channel" "CHAN_STATIC"
  1628. "soundlevel" "SNDLVL_NORM"
  1629. "volume" ".4"
  1630. "wave" "weapons/grenade_launcher_drum_stop.wav"
  1631. }
  1632.  
  1633. "Weapon_GrenadeLauncher.DrumOpen"
  1634. {
  1635. "channel" "CHAN_STATIC"
  1636. "soundlevel" "SNDLVL_NORM"
  1637. "volume" "1"
  1638. "wave" "weapons/grenade_launcher_drum_open.wav"
  1639. }
  1640.  
  1641. "Weapon_GrenadeLauncher.DrumLoad"
  1642. {
  1643. "channel" "CHAN_STATIC"
  1644. "soundlevel" "SNDLVL_NORM"
  1645. "volume" "1"
  1646. "wave" "weapons/grenade_launcher_drum_load.wav"
  1647. }
  1648.  
  1649. "Weapon_GrenadeLauncher.DrumClose"
  1650. {
  1651. "channel" "CHAN_STATIC"
  1652. "soundlevel" "SNDLVL_NORM"
  1653. "volume" "1"
  1654. "wave" "weapons/grenade_launcher_drum_close.wav"
  1655. }
  1656.  
  1657. "Weapon_GrenadeLauncher.WorldReload"
  1658. {
  1659. "channel" "CHAN_STATIC"
  1660. "soundlevel" "SNDLVL_NORM"
  1661. "volume" "1.0"
  1662. "wave" "weapons/grenade_launcher_worldreload.wav"
  1663. }
  1664.  
  1665. "Weapon_GrenadeLauncher.Draw"
  1666. {
  1667. "channel" "CHAN_AUTO"
  1668. "soundlevel" "SNDLVL_74dB"
  1669. "volume" ".5"
  1670. "wave" "weapons/draw_secondary.wav"
  1671. }
  1672.  
  1673. "Weapon_GrenadeLauncher.ModeSwitch"
  1674. {
  1675. "channel" "CHAN_WEAPON"
  1676. "soundlevel" "SNDLVL_NORM"
  1677. "volume" "1.0"
  1678. "wave" ")weapons/stickybomblauncher_det.wav"
  1679. }
  1680.  
  1681. "Weapon_GrenadeLauncher.ChargeUp"
  1682. {
  1683. "channel" "CHAN_WEAPON"
  1684. "soundlevel" "SNDLVL_NORM"
  1685. "volume" ".45"
  1686. "wave" "weapons/stickybomblauncher_charge_up.wav"
  1687. }
  1688.  
  1689. // ------------------------------------------------------------------------------------ //
  1690. // LOCH N LOAD
  1691. // ------------------------------------------------------------------------------------ //
  1692. "Weapon_LocknLoad.Dud"
  1693. {
  1694. "channel" "CHAN_WEAPON"
  1695. "soundlevel" "SNDLVL_94dB"
  1696. "volume" "1.0"
  1697. "wave" ")weapons/loch_n_load_dud.wav"
  1698. }
  1699.  
  1700. "Weapon_LochnLoad.Single"
  1701. {
  1702. "channel" "CHAN_WEAPON"
  1703. "soundlevel" "SNDLVL_94dB"
  1704. "volume" "1.0"
  1705. "wave" ")weapons/loch_n_load_shoot.wav"
  1706. }
  1707.  
  1708. "Weapon_LochnLoad.SingleCrit"
  1709. {
  1710. "channel" "CHAN_WEAPON"
  1711. "soundlevel" "SNDLVL_94dB"
  1712. "volume" "1.0"
  1713. "wave" ")weapons/loch_n_load_shoot_crit.wav"
  1714. }
  1715.  
  1716. // ------------------------------------------------------------------------------------ //
  1717. // TACKY GRENADIER
  1718. // ------------------------------------------------------------------------------------ //
  1719. "Weapon_TackyGrenadier.Single"
  1720. {
  1721. "channel" "CHAN_WEAPON"
  1722. "soundlevel" "SNDLVL_94dB"
  1723. "volume" "1.0"
  1724. "wave" ")weapons/tacky_grenadier_shoot.wav"
  1725. }
  1726.  
  1727. "Weapon_TackyGrenadier.SingleCrit"
  1728. {
  1729. "channel" "CHAN_WEAPON"
  1730. "soundlevel" "SNDLVL_94dB"
  1731. "volume" "1.0"
  1732. "wave" ")weapons/tacky_grenadier_shoot_crit.wav"
  1733. }
  1734.  
  1735. "Weapon_TackyGrendadier.Explode"
  1736. {
  1737. "channel" "CHAN_WEAPON"
  1738. "soundlevel" "SNDLVL_95dB"
  1739. "volume" "1.0"
  1740. "pitch" "PITCH_NORM"
  1741. "rndwave"
  1742. {
  1743. "wave" ")weapons/tacky_grenadier_explode1.wav"
  1744. "wave" ")weapons/tacky_grenadier_explode2.wav"
  1745. "wave" ")weapons/tacky_grenadier_explode3.wav"
  1746. }
  1747. }
  1748.  
  1749. // ------------------------------------------------------------------------------------ //
  1750. // AIR BURSTER
  1751. // ------------------------------------------------------------------------------------ //
  1752. "Weapon_AirBurster.Single"
  1753. {
  1754. "channel" "CHAN_WEAPON"
  1755. "soundlevel" "SNDLVL_94dB"
  1756. "volume" "1.0"
  1757. "wave" ")weapons/air_burster_shoot.wav"
  1758. }
  1759.  
  1760. "Weapon_AirBurster.SingleCrit"
  1761. {
  1762. "channel" "CHAN_WEAPON"
  1763. "soundlevel" "SNDLVL_94dB"
  1764. "volume" "1.0"
  1765. "wave" ")weapons/air_burster_shoot_crit.wav"
  1766. }
  1767.  
  1768. "Weapon_AirBurster.Explode"
  1769. {
  1770. "channel" "CHAN_WEAPON"
  1771. "soundlevel" "SNDLVL_95dB"
  1772. "volume" "1.0"
  1773. "pitch" "PITCH_NORM"
  1774. "rndwave"
  1775. {
  1776. "wave" ")weapons/air_burster_explode1.wav"
  1777. "wave" ")weapons/air_burster_explode2.wav"
  1778. "wave" ")weapons/air_burster_explode3.wav"
  1779. }
  1780. }
  1781.  
  1782. // ------------------------------------------------------------------------------------ //
  1783. // KNIFE
  1784. // ------------------------------------------------------------------------------------ //
  1785.  
  1786. "Weapon_Knife.Miss"
  1787. {
  1788. "channel" "CHAN_WEAPON"
  1789. "soundlevel" "SNDLVL_64dB"
  1790. "volume" ".6"
  1791. "wave" ")weapons/knife_swing.wav"
  1792. }
  1793.  
  1794. "Weapon_Knife.MissCrit"
  1795. {
  1796. "channel" "CHAN_WEAPON"
  1797. "soundlevel" "SNDLVL_64dB"
  1798. "volume" ".6"
  1799. "wave" ")weapons/knife_swing_crit.wav"
  1800. }
  1801.  
  1802. "Weapon_Knife.HitFlesh"
  1803. {
  1804. "channel" "CHAN_STATIC"
  1805. "soundlevel" "SNDLVL_NORM"
  1806. "volume" "1.0"
  1807. "rndwave"
  1808. {
  1809. "wave" ")weapons/blade_hit1.wav"
  1810. "wave" ")weapons/blade_hit2.wav"
  1811. "wave" ")weapons/blade_hit3.wav"
  1812. }
  1813. }
  1814.  
  1815. "Weapon_Knife.HitWorld"
  1816. {
  1817. "channel" "CHAN_STATIC"
  1818. "soundlevel" "SNDLVL_NORM"
  1819. "volume" "1.0"
  1820. "wave" ")weapons/blade_hitworld.wav"
  1821.  
  1822. }
  1823.  
  1824. "Weapon_Knife.Open1"
  1825. {
  1826. "channel" "CHAN_STATIC"
  1827. "volume" "1.0"
  1828. "soundlevel" "SNDLVL_NORM"
  1829. "pitch" "PITCH_NORM"
  1830. "wave" "weapons/knife_open1.wav"
  1831. }
  1832.  
  1833. "Weapon_Knife.Open2"
  1834. {
  1835. "channel" "CHAN_STATIC"
  1836. "volume" "1.0"
  1837. "soundlevel" "SNDLVL_NORM"
  1838. "pitch" "PITCH_NORM"
  1839. "wave" "weapons/knife_open2.wav"
  1840. }
  1841.  
  1842. "Weapon_Knife.Open3"
  1843. {
  1844. "channel" "CHAN_STATIC"
  1845. "volume" "1.0"
  1846. "soundlevel" "SNDLVL_NORM"
  1847. "pitch" "PITCH_NORM"
  1848. "wave" "weapons/knife_open3.wav"
  1849. }
  1850.  
  1851. "Weapon_Knife.Open4"
  1852. {
  1853. "channel" "CHAN_STATIC"
  1854. "volume" "1.0"
  1855. "soundlevel" "SNDLVL_NORM"
  1856. "pitch" "PITCH_NORM"
  1857. "wave" "weapons/knife_open4.wav"
  1858. }
  1859.  
  1860. "Weapon_Knife.Open5"
  1861. {
  1862. "channel" "CHAN_STATIC"
  1863. "volume" "1.0"
  1864. "soundlevel" "SNDLVL_NORM"
  1865. "pitch" "PITCH_NORM"
  1866. "wave" "weapons/knife_open5.wav"
  1867. }
  1868.  
  1869. "Weapon_Knife.Open6"
  1870. {
  1871. "channel" "CHAN_STATIC"
  1872. "volume" "1.0"
  1873. "soundlevel" "SNDLVL_NORM"
  1874. "pitch" "PITCH_NORM"
  1875. "wave" "weapons/knife_open6.wav"
  1876. }
  1877.  
  1878.  
  1879. "Weapon_Knife.Open7"
  1880. {
  1881. "channel" "CHAN_STATIC"
  1882. "volume" "1.0"
  1883. "soundlevel" "SNDLVL_NORM"
  1884. "pitch" "PITCH_NORM"
  1885. "wave" "weapons/knife_open7.wav"
  1886. }
  1887.  
  1888. "Weapon_Knife.Open8"
  1889. {
  1890. "channel" "CHAN_STATIC"
  1891. "volume" "1.0"
  1892. "soundlevel" "SNDLVL_NORM"
  1893. "pitch" "PITCH_NORM"
  1894. "wave" "weapons/knife_open8.wav"
  1895. }
  1896.  
  1897. "Weapon_Knife.Draw"
  1898. {
  1899. "channel" "CHAN_AUTO"
  1900. "soundlevel" "SNDLVL_74dB"
  1901. "volume" ".5"
  1902. "wave" "weapons/draw_melee.wav"
  1903. }
  1904.  
  1905. // ------------------------------------------------------------------------------------ //
  1906. // QUICK FIX
  1907. // ------------------------------------------------------------------------------------ //
  1908. "Weapon_Quick_Fix.Healing"
  1909. {
  1910. "channel" "CHAN_WEAPON"
  1911. "soundlevel" "SNDLVL_74dB"
  1912. "volume" "1"
  1913. "wave" ")weapons/quick_fix_heal.wav"
  1914. }
  1915.  
  1916. // ------------------------------------------------------------------------------------ //
  1917. // MEDIGUN
  1918. // ------------------------------------------------------------------------------------ //
  1919. "WeaponMedigun.Healing"
  1920. {
  1921. "channel" "CHAN_WEAPON"
  1922. "soundlevel" "SNDLVL_74dB"
  1923. "volume" "1"
  1924. "wave" ")weapons/medigun_heal.wav"
  1925. }
  1926.  
  1927. "WeaponMedigun.HealingDisrupt"
  1928. {
  1929. "channel" "CHAN_STATIC"
  1930. "soundlevel" "SNDLVL_74dB"
  1931. "volume" "1"
  1932. "wave" ")weapons/medigun_heal_disrupt.wav"
  1933. }
  1934.  
  1935. "WeaponMedigun.Charged"
  1936. {
  1937. "channel" "CHAN_STATIC"
  1938. "soundlevel" "SNDLVL_74dB"
  1939. "volume" "1"
  1940. "wave" "weapons/medigun_charged.wav"
  1941. }
  1942.  
  1943. "WeaponMedigun.NoTarget"
  1944. {
  1945. "channel" "CHAN_WEAPON"
  1946. "soundlevel" "SNDLVL_74Db"
  1947. "volume" "1.0"
  1948. "wave" ")weapons/medigun_no_target.wav"
  1949. }
  1950.  
  1951. "Weapon_Medikit.HitFlesh"
  1952. {
  1953. "channel" "CHAN_STATIC"
  1954. "soundlevel" "SNDLVL_NORM"
  1955. "volume" "1.0"
  1956. "rndwave"
  1957. {
  1958. "wave" ")weapons/cbar_hitbod1.wav"
  1959. "wave" ")weapons/cbar_hitbod2.wav"
  1960. "wave" ")weapons/cbar_hitbod3.wav"
  1961. }
  1962. }
  1963.  
  1964. "Weapon_Medikit.HitWorld"
  1965. {
  1966. "channel" "CHAN_STATIC"
  1967. "soundlevel" "SNDLVL_NORM"
  1968. "volume" "1.0"
  1969. "rndwave"
  1970. {
  1971. "wave" ")weapons/cbar_hit1.wav"
  1972. "wave" ")weapons/cbar_hit2.wav"
  1973. }
  1974. }
  1975.  
  1976. "Weapon_Medigun.Draw"
  1977. {
  1978. "channel" "CHAN_AUTO"
  1979. "soundlevel" "SNDLVL_74dB"
  1980. "volume" ".5"
  1981. "wave" "weapons/draw_secondary.wav"
  1982. }
  1983.  
  1984.  
  1985. // ------------------------------------------------------------------------------------ //
  1986. // OVERDOSE
  1987. // ------------------------------------------------------------------------------------ //
  1988. "Weapon_Overdose.Single"
  1989. {
  1990. "channel" "CHAN_WEAPON"
  1991. "soundlevel" "SNDLVL_94dB"
  1992. "volume" "1"
  1993. "wave" ")weapons/tf_medic_syringe_overdose.wav"
  1994. }
  1995.  
  1996. "Weapon_Overdose.SingleCrit"
  1997. {
  1998. "channel" "CHAN_WEAPON"
  1999. "soundlevel" "SNDLVL_94dB"
  2000. "volume" "1"
  2001. "wave" ")weapons/tf_medic_syringe_overdose_crit.wav"
  2002. }
  2003.  
  2004. // ------------------------------------------------------------------------------------ //
  2005. // SYRINGEGUN
  2006. // ------------------------------------------------------------------------------------ //
  2007. "Weapon_SyringeGun.Single"
  2008. {
  2009. "channel" "CHAN_WEAPON"
  2010. "soundlevel" "SNDLVL_94dB"
  2011. "volume" "1"
  2012. "wave" ")weapons/syringegun_shoot.wav"
  2013. }
  2014.  
  2015. "Weapon_SyringeGun.SingleCrit"
  2016. {
  2017. "channel" "CHAN_WEAPON"
  2018. "soundlevel" "SNDLVL_94dB"
  2019. "volume" "1"
  2020. "wave" ")weapons/syringegun_shoot_crit.wav"
  2021. }
  2022.  
  2023. "Weapon_SyringeGun.Draw"
  2024. {
  2025. "channel" "CHAN_AUTO"
  2026. "soundlevel" "SNDLVL_74dB"
  2027. "volume" ".5"
  2028. "wave" "weapons/draw_primary.wav"
  2029. }
  2030.  
  2031. "Weapon_SyringeGun.Reload1"
  2032. {
  2033. "channel" "CHAN_WEAPON"
  2034. "soundlevel" "SNDLVL_74dB"
  2035. "volume" ".75"
  2036. "wave" "weapons/syringegun_reload_air1.wav"
  2037. }
  2038.  
  2039. "Weapon_SyringeGun.Reload2"
  2040. {
  2041. "channel" "CHAN_STATIC"
  2042. "soundlevel" "SNDLVL_74dB"
  2043. "volume" ".5"
  2044. "wave" "weapons/syringegun_reload_glass2.wav"
  2045. }
  2046.  
  2047.  
  2048. "Weapon_SyringeGun.Reload3"
  2049. {
  2050. "channel" "CHAN_STATIC"
  2051. "soundlevel" "SNDLVL_74dB"
  2052. "volume" ".75"
  2053. "wave" "weapons/syringegun_reload_air2.wav"
  2054. }
  2055.  
  2056. "Weapon_SyringeGun.WorldReload"
  2057. {
  2058. "channel" "CHAN_STATIC"
  2059. "soundlevel" "SNDLVL_74dB"
  2060. "volume" ".75"
  2061. "wave" "weapons/syringegun_worldreload.wav"
  2062. }
  2063.  
  2064. "Weapon_SyringeGun.ClipEmpty"
  2065. {
  2066. "channel" "CHAN_STATIC"
  2067. "volume" "0.7"
  2068. "soundlevel" "SNDLVL_NORM"
  2069.  
  2070. "wave" "weapons/pistol/pistol_empty.wav"
  2071. }
  2072.  
  2073. // ------------------------------------------------------------------------------------ //
  2074. // GATLING
  2075. // ------------------------------------------------------------------------------------ //
  2076.  
  2077. "Weapon_Gatling.Reload"
  2078. {
  2079. "channel" "CHAN_WEAPON"
  2080. "soundlevel" "SNDLVL_NORM"
  2081. "volume" "1.0"
  2082. "wave" "weapons/default_reload.wav"
  2083. }
  2084.  
  2085. "Weapon_Gatling.ClipEmpty"
  2086. {
  2087. "channel" "CHAN_STATIC"
  2088. "soundlevel" "SNDLVL_NORM"
  2089. "volume" "1.0"
  2090. "wave" ")weapons/gatling_empty.wav"
  2091. }
  2092.  
  2093. "Weapon_Gatling.Spin"
  2094. {
  2095. "channel" "CHAN_STATIC"
  2096. "soundlevel" "SNDLVL_NORM"
  2097. "volume" "1.0"
  2098. "wave" ")weapons/gatling_spin.wav"
  2099. }
  2100.  
  2101. "Weapon_Gatling.WindUp"
  2102. {
  2103. "channel" "CHAN_WEAPON"
  2104. "soundlevel" "SNDLVL_94dB"
  2105. "volume" "1.0"
  2106. "wave" ")weapons/gatling_wind_up.wav"
  2107. }
  2108.  
  2109.  
  2110. "Weapon_Gatling.Fire"
  2111. {
  2112. "channel" "CHAN_STATIC"
  2113. "soundlevel" "SNDLVL_94dB"
  2114. "volume" "1.0"
  2115. "wave" ")weapons/gatling_shoot.wav"
  2116. }
  2117.  
  2118. "Weapon_Gatling.FireCrit"
  2119. {
  2120. "channel" "CHAN_STATIC"
  2121. "soundlevel" "SNDLVL_94dB"
  2122. "volume" "1.0"
  2123. "wave" ")weapons/gatling_shoot_crit.wav"
  2124. }
  2125.  
  2126. "Weapon_Gatling.WindDown"
  2127. {
  2128. "channel" "CHAN_WEAPON"
  2129. "soundlevel" "SNDLVL_94dB"
  2130. "volume" "1.0"
  2131. "wave" ")weapons/gatling_wind_down.wav"
  2132. }
  2133.  
  2134. "Weapon_Gatling.Draw"
  2135. {
  2136. "channel" "CHAN_AUTO"
  2137. "soundlevel" "SNDLVL_74dB"
  2138. "volume" ".5"
  2139. "wave" "weapons/draw_minigun_heavy.wav"
  2140. }
  2141.  
  2142. // ------------------------------------------------------------------------------------ //
  2143. // TOMISLAV
  2144. // ------------------------------------------------------------------------------------ //
  2145.  
  2146. "Weapon_Tomislav.Fire"
  2147. {
  2148. "channel" "CHAN_WEAPON"
  2149. "soundlevel" "SNDLVL_94dB"
  2150. "volume" "1.0"
  2151. "wave" ")weapons/tomislav_shoot.wav"
  2152. }
  2153.  
  2154. "Weapon_Tomislav.FireCrit"
  2155. {
  2156. "channel" "CHAN_WEAPON"
  2157. "soundlevel" "SNDLVL_94dB"
  2158. "volume" "1.0"
  2159. "wave" ")weapons/tomislav_shoot_crit.wav"
  2160. }
  2161.  
  2162. "Weapon_Tomislav.WindDown"
  2163. {
  2164. "channel" "CHAN_STATIC"
  2165. "soundlevel" "SNDLVL_94dB"
  2166. "volume" "1.0"
  2167. "wave" ")weapons/tomislav_wind_down.wav"
  2168. }
  2169.  
  2170. "Weapon_Tomislav.WindUp"
  2171. {
  2172. "channel" "CHAN_STATIC"
  2173. "soundlevel" "SNDLVL_94dB"
  2174. "volume" "1.0"
  2175. "wave" "weapons/tomislav_wind_up.wav"
  2176. }
  2177.  
  2178. // ------------------------------------------------------------------------------------ //
  2179. // MINIGUN
  2180. // ------------------------------------------------------------------------------------ //
  2181. "Weapon_Minigun.Reload"
  2182. {
  2183. "channel" "CHAN_WEAPON"
  2184. "soundlevel" "SNDLVL_NORM"
  2185. "volume" "1.0"
  2186. "wave" "weapons/default_reload.wav"
  2187. }
  2188.  
  2189. "Weapon_Minigun.ClipEmpty"
  2190. {
  2191. "channel" "CHAN_STATIC"
  2192. "soundlevel" "SNDLVL_NORM"
  2193. "volume" "1.0"
  2194. "wave" ")weapons/minigun_empty.wav"
  2195. }
  2196.  
  2197. "Weapon_Minigun.Spin"
  2198. {
  2199. "channel" "CHAN_STATIC"
  2200. "soundlevel" "SNDLVL_NORM"
  2201. "volume" "1.0"
  2202. "wave" ")weapons/minigun_spin.wav"
  2203. }
  2204.  
  2205. "Weapon_Minigun.WindUp"
  2206. {
  2207. "channel" "CHAN_WEAPON"
  2208. "soundlevel" "SNDLVL_94dB"
  2209. "volume" "1.0"
  2210. "wave" ")weapons/minigun_wind_up.wav"
  2211. }
  2212.  
  2213.  
  2214. "Weapon_Minigun.Fire"
  2215. {
  2216. "channel" "CHAN_STATIC"
  2217. "soundlevel" "SNDLVL_94dB"
  2218. "volume" "1.0"
  2219. "wave" ")weapons/minigun_shoot.wav"
  2220. }
  2221.  
  2222. "Weapon_Minigun.FireCrit"
  2223. {
  2224. "channel" "CHAN_STATIC"
  2225. "soundlevel" "SNDLVL_94dB"
  2226. "volume" "1.0"
  2227. "wave" ")weapons/minigun_shoot_crit.wav"
  2228. }
  2229.  
  2230. "Weapon_Minigun.WindDown"
  2231. {
  2232. "channel" "CHAN_WEAPON"
  2233. "soundlevel" "SNDLVL_94dB"
  2234. "volume" "1.0"
  2235. "wave" ")weapons/minigun_wind_down.wav"
  2236. }
  2237.  
  2238. "Weapon_Minigun.Draw"
  2239. {
  2240. "channel" "CHAN_AUTO"
  2241. "soundlevel" "SNDLVL_74dB"
  2242. "volume" ".5"
  2243. "wave" "weapons/draw_minigun_heavy.wav"
  2244. }
  2245.  
  2246. // ------------------------------------------------------------------------------------ //
  2247. // MINIfun
  2248. // ------------------------------------------------------------------------------------ //
  2249. "Weapon_Minifun.Reload"
  2250. {
  2251. "channel" "CHAN_WEAPON"
  2252. "soundlevel" "SNDLVL_NORM"
  2253. "volume" "1.0"
  2254. "wave" "weapons/default_reload.wav"
  2255. }
  2256.  
  2257. "Weapon_Minifun.ClipEmpty"
  2258. {
  2259. "channel" "CHAN_STATIC"
  2260. "soundlevel" "SNDLVL_NORM"
  2261. "volume" "1.0"
  2262. "wave" ")weapons/minifun_empty.wav"
  2263. }
  2264.  
  2265. "Weapon_Minifun.Spin"
  2266. {
  2267. "channel" "CHAN_STATIC"
  2268. "soundlevel" "SNDLVL_NORM"
  2269. "volume" "1.0"
  2270. "wave" ")weapons/minifun_spin.wav"
  2271. }
  2272.  
  2273. "Weapon_Minifun.WindUp"
  2274. {
  2275. "channel" "CHAN_WEAPON"
  2276. "soundlevel" "SNDLVL_94dB"
  2277. "volume" "1.0"
  2278. "wave" ")weapons/minifun_wind_up.wav"
  2279. }
  2280.  
  2281.  
  2282. "Weapon_Minifun.Fire"
  2283. {
  2284. "channel" "CHAN_STATIC"
  2285. "soundlevel" "SNDLVL_94dB"
  2286. "volume" "1.0"
  2287. "wave" ")weapons/minifun_shoot.wav"
  2288. }
  2289.  
  2290. "Weapon_Minifun.FireCrit"
  2291. {
  2292. "channel" "CHAN_STATIC"
  2293. "soundlevel" "SNDLVL_94dB"
  2294. "volume" "1.0"
  2295. "wave" ")weapons/minifun_shoot_crit.wav"
  2296. }
  2297.  
  2298. "Weapon_Minifun.WindDown"
  2299. {
  2300. "channel" "CHAN_WEAPON"
  2301. "soundlevel" "SNDLVL_94dB"
  2302. "volume" "1.0"
  2303. "wave" ")weapons/minifun_wind_down.wav"
  2304. }
  2305.  
  2306. "Weapon_Minifun.Draw"
  2307. {
  2308. "channel" "CHAN_AUTO"
  2309. "soundlevel" "SNDLVL_74dB"
  2310. "volume" ".5"
  2311. "wave" "weapons/draw_minigun_heavy.wav"
  2312. }
  2313.  
  2314. // ------------------------------------------------------------------------------------ //
  2315. // PIPE
  2316. // ------------------------------------------------------------------------------------ //
  2317.  
  2318. "Weapon_Pipe.Miss"
  2319. {
  2320. "channel" "CHAN_WEAPON"
  2321. "soundlevel" "SNDLVL_64dB"
  2322. "volume" ".6"
  2323. "wave" ")weapons/cbar_miss1.wav"
  2324. }
  2325.  
  2326. "Weapon_Pipe.HitFlesh"
  2327. {
  2328. "channel" "CHAN_STATIC"
  2329. "soundlevel" "SNDLVL_NORM"
  2330. "volume" "1.0"
  2331. "rndwave"
  2332. {
  2333. "wave" ")weapons/cbar_hitbod1.wav"
  2334. "wave" ")weapons/cbar_hitbod2.wav"
  2335. "wave" ")weapons/cbar_hitbod3.wav"
  2336. }
  2337. }
  2338.  
  2339. "Weapon_Pipe.HitWorld"
  2340. {
  2341. "channel" "CHAN_STATIC"
  2342. "soundlevel" "SNDLVL_NORM"
  2343. "volume" "1.0"
  2344. "rndwave"
  2345. {
  2346. "wave" ")weapons/cbar_hit1.wav"
  2347. "wave" ")weapons/cbar_hit2.wav"
  2348. }
  2349. }
  2350.  
  2351.  
  2352. // ------------------------------------------------------------------------------------ //
  2353. // ENFORCER
  2354. // ------------------------------------------------------------------------------------ //
  2355. "Weapon_Enforcer.Single"
  2356. {
  2357. "channel" "CHAN_WEAPON"
  2358. "soundlevel" "SNDLVL_94dB"
  2359. "volume" "1.0"
  2360. "rndwave"
  2361. {
  2362. "wave" ")weapons/tf_spy_enforcer_revolver_01.wav"
  2363. "wave" ")weapons/tf_spy_enforcer_revolver_02.wav"
  2364. "wave" ")weapons/tf_spy_enforcer_revolver_03.wav"
  2365. "wave" ")weapons/tf_spy_enforcer_revolver_04.wav"
  2366. "wave" ")weapons/tf_spy_enforcer_revolver_05.wav"
  2367. "wave" ")weapons/tf_spy_enforcer_revolver_06.wav"
  2368. }
  2369. }
  2370.  
  2371. "Weapon_Enforcer.SingleCrit"
  2372. {
  2373. "channel" "CHAN_WEAPON"
  2374. "soundlevel" "SNDLVL_94dB"
  2375. "volume" "1.0"
  2376. "wave" ")weapons/tf_spy_enforcer_revolver_crit.wav"
  2377. }
  2378.  
  2379. // ------------------------------------------------------------------------------------ //
  2380. // PISTOL
  2381. // ------------------------------------------------------------------------------------ //
  2382. "Weapon_Pistol.Single"
  2383. {
  2384. "channel" "CHAN_WEAPON"
  2385. "soundlevel" "SNDLVL_94dB"
  2386. "volume" "1.0"
  2387. "wave" ")weapons/pistol_shoot.wav"
  2388. }
  2389.  
  2390. "Weapon_Pistol.SingleCrit"
  2391. {
  2392. "channel" "CHAN_WEAPON"
  2393. "soundlevel" "SNDLVL_94dB"
  2394. "volume" "1.0"
  2395. "wave" ")weapons/pistol_shoot_crit.wav"
  2396. }
  2397.  
  2398. "Weapon_Pistol.ClipEmpty"
  2399. {
  2400. "channel" "CHAN_STATIC"
  2401. "volume" "0.7"
  2402. "soundlevel" "SNDLVL_NORM"
  2403.  
  2404. "wave" "weapons/pistol/pistol_empty.wav"
  2405. }
  2406.  
  2407. "Weapon_Pistol.Draw"
  2408. {
  2409. "channel" "CHAN_AUTO"
  2410. "soundlevel" "SNDLVL_74dB"
  2411. "volume" ".5"
  2412. "wave" "weapons/draw_secondary.wav"
  2413. }
  2414.  
  2415. "Weapon_Pistol.Draw2"
  2416. {
  2417. "channel" "CHAN_STATIC"
  2418. "soundlevel" "SNDLVL_74dB"
  2419. "volume" "1"
  2420. "wave" "weapons/draw_pistol_engineer.wav"
  2421. }
  2422.  
  2423. "Weapon_Pistol.ClipIn"
  2424. {
  2425. "channel" "CHAN_STATIC"
  2426. "volume" "0.35"
  2427. "soundlevel" "SNDLVL_NORM"
  2428.  
  2429. "wave" "weapons/pistol_clipin.wav"
  2430. }
  2431.  
  2432. "Weapon_Pistol.ReloadScout"
  2433. {
  2434. "channel" "CHAN_STATIC"
  2435. "soundlevel" "SNDLVL_74dB"
  2436. "volume" ".5"
  2437. "wave" "weapons/pistol_reload_scout.wav"
  2438. }
  2439.  
  2440. "Weapon_Pistol.WorldReload"
  2441. {
  2442. "channel" "CHAN_STATIC"
  2443. "soundlevel" "SNDLVL_74dB"
  2444. "volume" ".5"
  2445. "wave" "weapons/pistol_worldreload.wav"
  2446. }
  2447.  
  2448. "Weapon_Pistol.WorldReloadEngineer"
  2449. {
  2450. "channel" "CHAN_STATIC"
  2451. "volume" "0.35"
  2452. "soundlevel" "SNDLVL_NORM"
  2453.  
  2454. "wave" "weapons/pistol_clipin.wav"
  2455. }
  2456.  
  2457. // ------------------------------------------------------------------------------------ //
  2458. // REVOLVER
  2459. // ------------------------------------------------------------------------------------ //
  2460.  
  2461. "Weapon_Revolver.Single"
  2462. {
  2463. "channel" "CHAN_WEAPON"
  2464. "soundlevel" "SNDLVL_94dB"
  2465. "volume" "1.0"
  2466. "wave" ")weapons/revolver_shoot.wav"
  2467. }
  2468.  
  2469. "Weapon_Revolver.SingleCrit"
  2470. {
  2471. "channel" "CHAN_WEAPON"
  2472. "soundlevel" "SNDLVL_94dB"
  2473. "volume" "1.0"
  2474. "wave" ")weapons/revolver_shoot_crit.wav"
  2475. }
  2476.  
  2477. "Weapon_Revolver.Reload1"
  2478. {
  2479. "channel" "CHAN_STATIC"
  2480. "volume" "1"
  2481. "soundlevel" "SNDLVL_NORM"
  2482.  
  2483. "wave" "weapons/revolver_reload_cylinder_open.wav"
  2484. }
  2485.  
  2486. "Weapon_Revolver.Reload2"
  2487. {
  2488. "channel" "CHAN_STATIC"
  2489. "volume" "1"
  2490. "soundlevel" "SNDLVL_NORM"
  2491.  
  2492. "wave" "weapons/revolver_reload_cylinder_arm.wav"
  2493. }
  2494.  
  2495. "Weapon_Revolver.Reload3"
  2496. {
  2497. "channel" "CHAN_STATIC"
  2498. "volume" "1"
  2499. "soundlevel" "SNDLVL_NORM"
  2500.  
  2501. "wave" "weapons/revolver_reload_cylinder_close.wav"
  2502. }
  2503.  
  2504. "Weapon_Revolver.WorldReload"
  2505. {
  2506. "channel" "CHAN_STATIC"
  2507. "volume" "1"
  2508. "soundlevel" "SNDLVL_NORM"
  2509.  
  2510. "wave" "weapons/revolver_worldreload.wav"
  2511. }
  2512.  
  2513. "Weapon_Revolver.ClipEmpty"
  2514. {
  2515. "channel" "CHAN_STATIC"
  2516. "volume" "0.7"
  2517. "soundlevel" "SNDLVL_NORM"
  2518.  
  2519. "wave" "weapons/pistol/pistol_empty.wav"
  2520. }
  2521.  
  2522. "Weapon_Revolver.Draw"
  2523. {
  2524. "channel" "CHAN_AUTO"
  2525. "soundlevel" "SNDLVL_74dB"
  2526. "volume" ".5"
  2527. "wave" "weapons/draw_secondary.wav"
  2528. }
  2529.  
  2530. // ------------------------------------------------------------------------------------ //
  2531. // LETRANGER
  2532. // ------------------------------------------------------------------------------------ //
  2533.  
  2534. "Weapon_Letranger.Single"
  2535. {
  2536. "channel" "CHAN_WEAPON"
  2537. "soundlevel" "SNDLVL_94dB"
  2538. "volume" ".85"
  2539. "wave" ")weapons/letranger_shoot.wav"
  2540. }
  2541.  
  2542. "Weapon_Letranger.SingleCrit"
  2543. {
  2544. "channel" "CHAN_WEAPON"
  2545. "soundlevel" "SNDLVL_94dB"
  2546. "volume" ".85"
  2547. "wave" ")weapons/letranger_shoot_crit.wav"
  2548. }
  2549.  
  2550. // ------------------------------------------------------------------------------------ //
  2551. // AMBASSADOR
  2552. // ------------------------------------------------------------------------------------ //
  2553.  
  2554. "Weapon_Ambassador.Single"
  2555. {
  2556. "channel" "CHAN_WEAPON"
  2557. "soundlevel" "SNDLVL_94dB"
  2558. "volume" "1.0"
  2559. "wave" ")weapons/ambassador_shoot.wav"
  2560. }
  2561.  
  2562. "Weapon_Ambassador.SingleCrit"
  2563. {
  2564. "channel" "CHAN_WEAPON"
  2565. "soundlevel" "SNDLVL_94dB"
  2566. "volume" "1.0"
  2567. "wave" ")weapons/ambassador_shoot_crit.wav"
  2568. }
  2569.  
  2570. // ------------------------------------------------------------------------------------ //
  2571. // SHORT STOP
  2572. // ------------------------------------------------------------------------------------ //
  2573.  
  2574. "Weapon_Short_Stop.Single"
  2575. {
  2576. "channel" "CHAN_WEAPON"
  2577. "soundlevel" "SNDLVL_84dB"
  2578. "volume" "1.0"
  2579. "wave" ")weapons/short_stop_shoot.wav"
  2580. }
  2581.  
  2582. "Weapon_Short_Stop.SingleCrit"
  2583. {
  2584. "channel" "CHAN_WEAPON"
  2585. "soundlevel" "SNDLVL_84dB"
  2586. "volume" "1.0"
  2587. "wave" ")weapons/short_stop_shoot_crit.wav"
  2588. }
  2589.  
  2590. // ------------------------------------------------------------------------------------ //
  2591. // SODA POPPER
  2592. // ------------------------------------------------------------------------------------ //
  2593.  
  2594. "Weapon_Soda_Popper.Single"
  2595. {
  2596. "channel" "CHAN_WEAPON"
  2597. "soundlevel" "SNDLVL_94dB"
  2598. "volume" "1.0"
  2599. "wave" ")weapons/scatter_gun_double_bonk_shoot.wav"
  2600. }
  2601.  
  2602. "Weapon_Soda_Popper.SingleCrit"
  2603. {
  2604. "channel" "CHAN_WEAPON"
  2605. "soundlevel" "SNDLVL_94dB"
  2606. "volume" "1.0"
  2607. "wave" ")weapons/scatter_gun_double_bonk_shoot_crit.wav"
  2608. }
  2609.  
  2610. // ------------------------------------------------------------------------------------ //
  2611. // SCATTER GUN DOUBLE
  2612. // ------------------------------------------------------------------------------------ //
  2613.  
  2614. "Weapon_Scatter_Gun_Double.Single"
  2615. {
  2616. "channel" "CHAN_WEAPON"
  2617. "soundlevel" "SNDLVL_94dB"
  2618. "volume" "1.0"
  2619. "wave" ")weapons/scatter_gun_double_shoot.wav"
  2620. }
  2621.  
  2622. "Weapon_Scatter_Gun_Double.SingleCrit"
  2623. {
  2624. "channel" "CHAN_WEAPON"
  2625. "soundlevel" "SNDLVL_94dB"
  2626. "volume" "1.0"
  2627. "wave" ")weapons/scatter_gun_double_shoot_crit.wav"
  2628. }
  2629.  
  2630. "Weapon_DoubleBarrel.TubeOpen"
  2631. {
  2632. "channel" "CHAN_STATIC"
  2633. "soundlevel" "SNDLVL_74dB"
  2634. "volume" "1"
  2635. "wave" "weapons/scatter_gun_double_tube_open.wav"
  2636. }
  2637.  
  2638. "Weapon_DoubleBarrel.ShellsOut"
  2639. {
  2640. "channel" "CHAN_STATIC"
  2641. "soundlevel" "SNDLVL_74dB"
  2642. "volume" "1"
  2643. "wave" "weapons/scatter_gun_double_shells_out.wav"
  2644. }
  2645.  
  2646. "Weapon_DoubleBarrel.ShellsIn"
  2647. {
  2648. "channel" "CHAN_STATIC"
  2649. "soundlevel" "SNDLVL_74dB"
  2650. "volume" "1"
  2651. "wave" "weapons/scatter_gun_double_shells_in.wav"
  2652. }
  2653.  
  2654. "Weapon_DoubleBarrel.TubeClose"
  2655. {
  2656. "channel" "CHAN_STATIC"
  2657. "soundlevel" "SNDLVL_74dB"
  2658. "volume" "1"
  2659. "wave" "weapons/scatter_gun_double_tube_close.wav"
  2660. }
  2661.  
  2662. // ------------------------------------------------------------------------------------ //
  2663. // BackShot Shotty
  2664. // ------------------------------------------------------------------------------------ //
  2665.  
  2666. "Weapon_BackShot_Shotty.Single"
  2667. {
  2668. "channel" "CHAN_WEAPON"
  2669. "soundlevel" "SNDLVL_94dB"
  2670. "volume" "1.0"
  2671. "wave" ")weapons/tf2_backshot_shotty.wav"
  2672. }
  2673.  
  2674. "Weapon_BackShot_Shotty.SingleCrit"
  2675. {
  2676. "channel" "CHAN_WEAPON"
  2677. "soundlevel" "SNDLVL_94dB"
  2678. "volume" "1.0"
  2679. "wave" ")weapons/tf2_backshot_shotty_crit.wav"
  2680. }
  2681.  
  2682. // ------------------------------------------------------------------------------------ //
  2683. // Back Scatter
  2684. // ------------------------------------------------------------------------------------ //
  2685.  
  2686. "Weapon_Back_Scatter.Single"
  2687. {
  2688. "channel" "CHAN_WEAPON"
  2689. "soundlevel" "SNDLVL_94dB"
  2690. "volume" "1.0"
  2691. "wave" ")weapons/tf2_back_scatter.wav"
  2692. }
  2693.  
  2694. "Weapon_Back_Scatter.SingleCrit"
  2695. {
  2696. "channel" "CHAN_WEAPON"
  2697. "soundlevel" "SNDLVL_94dB"
  2698. "volume" "1.0"
  2699. "wave" ")weapons/tf2_back_scatter_crit.wav"
  2700. }
  2701.  
  2702. // ------------------------------------------------------------------------------------ //
  2703. // SCATTER GUN
  2704. // ------------------------------------------------------------------------------------ //
  2705.  
  2706. "Weapon_Scatter_Gun.Single"
  2707. {
  2708. "channel" "CHAN_WEAPON"
  2709. "soundlevel" "SNDLVL_94dB"
  2710. "volume" "1.0"
  2711. "wave" ")weapons/scatter_gun_shoot.wav"
  2712. }
  2713.  
  2714. "Weapon_Scatter_Gun.SingleCrit"
  2715. {
  2716. "channel" "CHAN_WEAPON"
  2717. "soundlevel" "SNDLVL_94dB"
  2718. "volume" "1.0"
  2719. "wave" ")weapons/scatter_gun_shoot_crit.wav"
  2720. }
  2721.  
  2722. "Weapon_Scatter_Gun.Empty"
  2723. {
  2724. "channel" "CHAN_STATIC"
  2725. "soundlevel" "SNDLVL_NORM"
  2726. "volume" "1.0"
  2727. "wave" "weapons/shotgun_empty.wav"
  2728. }
  2729.  
  2730. "Weapon_Scatter_Gun.Reload"
  2731. {
  2732. "channel" "CHAN_STATIC"
  2733. "soundlevel" "SNDLVL_NORM"
  2734. "volume" "1.0"
  2735. "wave" "weapons/scatter_gun_reload.wav"
  2736. }
  2737.  
  2738. "Weapon_Scatter_Gun.WorldReload"
  2739. {
  2740. "channel" "CHAN_STATIC"
  2741. "soundlevel" "SNDLVL_NORM"
  2742. "volume" "1.0"
  2743. "wave" "weapons/scatter_gun_worldreload.wav"
  2744. }
  2745.  
  2746. "Weapon_Scatter_Gun.Pump"
  2747. {
  2748. "channel" "CHAN_STATIC"
  2749. "soundlevel" "SNDLVL_NORM"
  2750. "volume" "1.0"
  2751. "wave" "weapons/scatter_gun_worldreload.wav"
  2752. }
  2753.  
  2754. "Weapon_Scatter_Gun.Draw"
  2755. {
  2756. "channel" "CHAN_AUTO"
  2757. "soundlevel" "SNDLVL_74dB"
  2758. "volume" ".5"
  2759. "wave" "weapons/draw_secondary.wav"
  2760. }
  2761.  
  2762. // ------------------------------------------------------------------------------------ //
  2763. // SHOTGUN
  2764. // ------------------------------------------------------------------------------------ //
  2765. "Weapon_Shotgun.Single"
  2766. {
  2767. "channel" "CHAN_WEAPON"
  2768. "soundlevel" "SNDLVL_94dB"
  2769. "volume" "1.0"
  2770. "wave" ")weapons/shotgun_shoot.wav"
  2771. }
  2772.  
  2773. "Weapon_Shotgun.SingleCrit"
  2774. {
  2775. "channel" "CHAN_WEAPON"
  2776. "soundlevel" "SNDLVL_94dB"
  2777. "volume" "1.0"
  2778. "wave" ")weapons/shotgun_shoot_crit.wav"
  2779. }
  2780.  
  2781. "Weapon_Shotgun.Empty"
  2782. {
  2783. "channel" "CHAN_STATIC"
  2784. "soundlevel" "SNDLVL_NORM"
  2785. "volume" "1.0"
  2786. "wave" "weapons/shotgun_empty.wav"
  2787. }
  2788.  
  2789. "Weapon_Shotgun.Reload"
  2790. {
  2791. "channel" "CHAN_STATIC"
  2792. "soundlevel" "SNDLVL_NORM"
  2793. "volume" "1.0"
  2794. "wave" "weapons/shotgun_reload.wav"
  2795. }
  2796.  
  2797. "Weapon_Shotgun.WorldReload"
  2798. {
  2799. "channel" "CHAN_STATIC"
  2800. "soundlevel" "SNDLVL_NORM"
  2801. "volume" "1.0"
  2802. "wave" "weapons/shotgun_worldreload.wav"
  2803. }
  2804.  
  2805. "Weapon_Shotgun.Pump"
  2806. {
  2807. "channel" "CHAN_STATIC"
  2808. "soundlevel" "SNDLVL_NORM"
  2809. "volume" "1.0"
  2810. "wave" "weapons/shotgun_cock.wav"
  2811. }
  2812.  
  2813. "Weapon_Shotgun.Draw"
  2814. {
  2815. "channel" "CHAN_AUTO"
  2816. "soundlevel" "SNDLVL_74dB"
  2817. "volume" ".5"
  2818. "wave" "weapons/draw_secondary.wav"
  2819. }
  2820.  
  2821. "Weapon_ShotgunPyro.Draw"
  2822. {
  2823. "channel" "CHAN_AUTO"
  2824. "soundlevel" "SNDLVL_74dB"
  2825. "volume" ".5"
  2826. "wave" "weapons/draw_shotgun_pyro.wav"
  2827. }
  2828.  
  2829. "Weapon_ShotgunEngineer.Cock_Back"
  2830. {
  2831. "channel" "CHAN_STATIC"
  2832. "soundlevel" "SNDLVL_74dB"
  2833. "volume" ".5"
  2834. "wave" "weapons/shotgun_cock_back.wav"
  2835. }
  2836.  
  2837. "Weapon_ShotgunEngineer.Cock_Forward"
  2838. {
  2839. "channel" "CHAN_STATIC"
  2840. "soundlevel" "SNDLVL_74dB"
  2841. "volume" ".5"
  2842. "wave" "weapons/shotgun_cock_forward.wav"
  2843. }
  2844.  
  2845. // ------------------------------------------------------------------------------------ //
  2846. // SHOVEL
  2847. // ------------------------------------------------------------------------------------ //
  2848.  
  2849. "Weapon_Shovel.Miss"
  2850. {
  2851. "channel" "CHAN_WEAPON"
  2852. "soundlevel" "SNDLVL_64dB"
  2853. "volume" ".6"
  2854. "wave" ")weapons/shovel_swing.wav"
  2855. }
  2856.  
  2857. "Weapon_Shovel.MissCrit"
  2858. {
  2859. "channel" "CHAN_WEAPON"
  2860. "soundlevel" "SNDLVL_64dB"
  2861. "volume" ".6"
  2862. "wave" ")weapons/shovel_swing_crit.wav"
  2863. }
  2864.  
  2865. "Weapon_Shovel.HitFlesh"
  2866. {
  2867. "channel" "CHAN_STATIC"
  2868. "soundlevel" "SNDLVL_NORM"
  2869. "volume" "1.0"
  2870. "rndwave"
  2871. {
  2872. "wave" ")weapons/axe_hit_flesh1.wav"
  2873. "wave" ")weapons/axe_hit_flesh2.wav"
  2874. "wave" ")weapons/axe_hit_flesh3.wav"
  2875. }
  2876. }
  2877.  
  2878. "Weapon_Shovel.HitWorld"
  2879. {
  2880. "channel" "CHAN_STATIC"
  2881. "soundlevel" "SNDLVL_NORM"
  2882. "volume" "1.0"
  2883. "rndwave"
  2884. {
  2885. "wave" ")weapons/cbar_hit1.wav"
  2886. "wave" ")weapons/cbar_hit2.wav"
  2887. }
  2888. }
  2889.  
  2890. "Weapon_Shovel.Draw"
  2891. {
  2892. "channel" "CHAN_AUTO"
  2893. "soundlevel" "SNDLVL_74dB"
  2894. "volume" "1"
  2895. "wave" "weapons/draw_shovel_soldier.wav"
  2896. }
  2897.  
  2898. // ------------------------------------------------------------------------------------ //
  2899. // Nail Gun
  2900. // ------------------------------------------------------------------------------------ //
  2901. "Weapon_NailGun.Single"
  2902. {
  2903. "channel" "CHAN_WEAPON"
  2904. "soundlevel" "SNDLVL_94dB"
  2905. "volume" "1.0"
  2906. "wave" ")weapons/nail_gun_shoot.wav"
  2907. }
  2908.  
  2909. "Weapon_NailGun.SingleCrit"
  2910. {
  2911. "channel" "CHAN_WEAPON"
  2912. "soundlevel" "SNDLVL_94dB"
  2913. "volume" "1.0"
  2914. "wave" ")weapons/nail_gun_shoot_crit.wav"
  2915. }
  2916.  
  2917. "Weapon_NailGun.Reload"
  2918. {
  2919. "channel" "CHAN_STATIC"
  2920. "volume" "0.7"
  2921. "soundlevel" "SNDLVL_NORM"
  2922.  
  2923. "wave" "weapons/smg1/smg1_reload.wav"
  2924. }
  2925.  
  2926. "Weapon_NailGun.ClipEmpty"
  2927. {
  2928. "channel" "CHAN_STATIC"
  2929. "volume" "0.7"
  2930. "soundlevel" "SNDLVL_NORM"
  2931.  
  2932. "wave" "weapons/pistol/pistol_empty.wav"
  2933. }
  2934.  
  2935. "Weapon_NailGun.Draw"
  2936. {
  2937. "channel" "CHAN_AUTO"
  2938. "soundlevel" "SNDLVL_74dB"
  2939. "volume" ".5"
  2940. "wave" "weapons/draw_primary.wav"
  2941. }
  2942.  
  2943. // ------------------------------------------------------------------------------------ //
  2944. // SMG
  2945. // ------------------------------------------------------------------------------------ //
  2946. "Weapon_SMG.Single"
  2947. {
  2948. "channel" "CHAN_WEAPON"
  2949. "soundlevel" "SNDLVL_94dB"
  2950. "volume" "1.0"
  2951. "wave" ")weapons/smg_shoot.wav"
  2952. }
  2953.  
  2954. "Weapon_SMG.SingleCrit"
  2955. {
  2956. "channel" "CHAN_WEAPON"
  2957. "soundlevel" "SNDLVL_94dB"
  2958. "volume" "1.0"
  2959. "wave" ")weapons/smg_shoot_crit.wav"
  2960. }
  2961.  
  2962. "Weapon_SMG.WorldReload"
  2963. {
  2964. "channel" "CHAN_STATIC"
  2965. "volume" "0.35"
  2966. "soundlevel" "SNDLVL_NORM"
  2967.  
  2968. "wave" "weapons/smg_worldreload.wav"
  2969. }
  2970.  
  2971. "Weapon_SMG.ClipEmpty"
  2972. {
  2973. "channel" "CHAN_STATIC"
  2974. "volume" "0.7"
  2975. "soundlevel" "SNDLVL_NORM"
  2976.  
  2977. "wave" "weapons/pistol/pistol_empty.wav"
  2978. }
  2979.  
  2980. "Weapon_SMG.ClipOut"
  2981. {
  2982. "channel" "CHAN_STATIC"
  2983. "volume" "0.35"
  2984. "soundlevel" "SNDLVL_NORM"
  2985.  
  2986. "wave" "weapons/smg_clip_out.wav"
  2987. }
  2988.  
  2989. "Weapon_SMG.ClipIn"
  2990. {
  2991. "channel" "CHAN_STATIC"
  2992. "volume" "0.35"
  2993. "soundlevel" "SNDLVL_NORM"
  2994.  
  2995. "wave" "weapons/smg_clip_in.wav"
  2996. }
  2997.  
  2998.  
  2999. "Weapon_SMG.Draw"
  3000. {
  3001. "channel" "CHAN_AUTO"
  3002. "soundlevel" "SNDLVL_74dB"
  3003. "volume" ".5"
  3004. "wave" "weapons/draw_secondary.wav"
  3005. }
  3006.  
  3007. // ------------------------------------------------------------------------------------ //
  3008. // SUPER SMG
  3009. // ------------------------------------------------------------------------------------ //
  3010. "Weapon_SuperSMG.Single"
  3011. {
  3012. "channel" "CHAN_WEAPON"
  3013. "soundlevel" "SNDLVL_94dB"
  3014. "volume" "1.0"
  3015. "wave" ")weapons/smg_shoot.wav"
  3016. }
  3017.  
  3018. "Weapon_SuperSMG.Reload"
  3019. {
  3020. "channel" "CHAN_STATIC"
  3021. "volume" "0.7"
  3022. "soundlevel" "SNDLVL_NORM"
  3023.  
  3024. "wave" "weapons/smg1/smg1_reload.wav"
  3025. }
  3026.  
  3027. "Weapon_SuperSMG.ClipEmpty"
  3028. {
  3029. "channel" "CHAN_STATIC"
  3030. "volume" "0.7"
  3031. "soundlevel" "SNDLVL_NORM"
  3032.  
  3033. "wave" "weapons/pistol/pistol_empty.wav"
  3034. }
  3035.  
  3036. // ------------------------------------------------------------------------------------ //
  3037. // BAZAAR BARGAIN
  3038. // ------------------------------------------------------------------------------------ //
  3039. "Weapon_Bazaar_Bargain.Single"
  3040. {
  3041. "channel" "CHAN_WEAPON"
  3042. "soundlevel" "SNDLVL_94dB"
  3043. "volume" "1.0"
  3044. "rndwave"
  3045. {
  3046. "wave" ")weapons/tf_sniper_bazaar_bargain_01.wav"
  3047. "wave" ")weapons/tf_sniper_bazaar_bargain_02.wav"
  3048. "wave" ")weapons/tf_sniper_bazaar_bargain_03.wav"
  3049. "wave" ")weapons/tf_sniper_bazaar_bargain_04.wav"
  3050. "wave" ")weapons/tf_sniper_bazaar_bargain_05.wav"
  3051. }
  3052. }
  3053.  
  3054. "Weapon_Bazaar_Bargain.SingleCrit"
  3055. {
  3056. "channel" "CHAN_WEAPON"
  3057. "soundlevel" "SNDLVL_94dB"
  3058. "volume" "1.0"
  3059. "wave" ")weapons\tf_sniper_bazaar_bargain_crit.wav"
  3060. }
  3061.  
  3062. // ------------------------------------------------------------------------------------ //
  3063. // SYDNEY SLEEPER
  3064. // ------------------------------------------------------------------------------------ //
  3065. "Weapon_SydneySleeper.Single"
  3066. {
  3067. "channel" "CHAN_WEAPON"
  3068. "soundlevel" "SNDLVL_94dB"
  3069. "volume" "1.0"
  3070. "wave" ")weapons/sniper_sydneysleeper_shoot.wav"
  3071. }
  3072.  
  3073. "Weapon_SydneySleeper.SingleCrit"
  3074. {
  3075. "channel" "CHAN_WEAPON"
  3076. "soundlevel" "SNDLVL_94dB"
  3077. "volume" "1.0"
  3078. "wave" ")weapons/sniper_sydneysleeper_shoot_crit.wav"
  3079. }
  3080.  
  3081. // ------------------------------------------------------------------------------------ //
  3082. // CLASSIC SNIPER RIFLE
  3083. // ------------------------------------------------------------------------------------ //
  3084. "Weapon_ClassicSniperRifle.Single"
  3085. {
  3086. "channel" "CHAN_WEAPON"
  3087. "soundlevel" "SNDLVL_94dB"
  3088. "volume" "1.0"
  3089. "wave" ")weapons/sniper_rifle_classic_shoot.wav"
  3090. }
  3091.  
  3092. "Weapon_ClassicSniperRifle.SingleCrit"
  3093. {
  3094. "channel" "CHAN_WEAPON"
  3095. "soundlevel" "SNDLVL_94dB"
  3096. "volume" "1.0"
  3097. "wave" ")weapons/sniper_rifle_classic_shoot_crit.wav"
  3098. }
  3099.  
  3100.  
  3101. // ------------------------------------------------------------------------------------ //
  3102. // SNIPER RIFLE
  3103. // ------------------------------------------------------------------------------------ //
  3104. "Weapon_SniperRifle.Single"
  3105. {
  3106. "channel" "CHAN_WEAPON"
  3107. "soundlevel" "SNDLVL_94dB"
  3108. "volume" "1.0"
  3109. "wave" ")weapons/sniper_shoot.wav"
  3110. }
  3111.  
  3112. "Weapon_SniperRifle.SingleCrit"
  3113. {
  3114. "channel" "CHAN_WEAPON"
  3115. "soundlevel" "SNDLVL_94dB"
  3116. "volume" "1.0"
  3117. "wave" ")weapons/sniper_shoot_crit.wav"
  3118. }
  3119.  
  3120. "Weapon_SniperRifle.WorldReload"
  3121. {
  3122. "channel" "CHAN_STATIC"
  3123. "volume" "0.35"
  3124. "soundlevel" "SNDLVL_NORM"
  3125.  
  3126. "wave" "weapons/sniper_worldreload.wav"
  3127. }
  3128.  
  3129. "Weapon_SniperRifle.ClipEmpty"
  3130. {
  3131. "channel" "CHAN_STATIC"
  3132. "volume" "0.7"
  3133. "soundlevel" "SNDLVL_NORM"
  3134.  
  3135. "wave" "weapons/pistol/pistol_empty.wav"
  3136. }
  3137.  
  3138. "Weapon_SniperRifle.Draw"
  3139. {
  3140. "channel" "CHAN_AUTO"
  3141. "soundlevel" "SNDLVL_74dB"
  3142. "volume" ".5"
  3143. "wave" "weapons/draw_primary.wav"
  3144. }
  3145.  
  3146. "Weapon_SniperRifle.BoltForward"
  3147. {
  3148. "channel" "CHAN_STATIC"
  3149. "soundlevel" "SNDLVL_74dB"
  3150. "volume" ".45"
  3151. "wave" "weapons/sniper_bolt_back.wav"
  3152. }
  3153.  
  3154. "Weapon_SniperRifle.BoltBack"
  3155. {
  3156. "channel" "CHAN_STATIC"
  3157. "soundlevel" "SNDLVL_74dB"
  3158. "volume" ".45"
  3159. "wave" "weapons/sniper_bolt_forward.wav"
  3160. }
  3161.  
  3162. // ------------------------------------------------------------------------------------ //
  3163. // TRANQUILIZER GUN
  3164. // ------------------------------------------------------------------------------------ //
  3165. "Weapon_Tranq.Single"
  3166. {
  3167. "channel" "CHAN_WEAPON"
  3168. "soundlevel" "SNDLVL_94dB"
  3169. "volume" "1.0"
  3170. "wave" "misc/null.wav"
  3171. }
  3172.  
  3173. "Weapon_Tranq.Reload"
  3174. {
  3175. "channel" "CHAN_STATIC"
  3176. "volume" "0.7"
  3177. "soundlevel" "SNDLVL_NORM"
  3178.  
  3179. "wave" "weapons/smg1/smg1_reload.wav"
  3180. }
  3181.  
  3182. "Weapon_Tranq.ClipEmpty"
  3183. {
  3184. "channel" "CHAN_STATIC"
  3185. "volume" "0.7"
  3186. "soundlevel" "SNDLVL_NORM"
  3187.  
  3188. "wave" "weapons/pistol/pistol_empty.wav"
  3189. }
  3190.  
  3191. "Weapon_Tranq.Draw"
  3192. {
  3193. "channel" "CHAN_AUTO"
  3194. "soundlevel" "SNDLVL_74dB"
  3195. "volume" ".5"
  3196. "wave" "weapons/draw_primary.wav"
  3197. }
  3198.  
  3199. // ------------------------------------------------------------------------------------ //
  3200. // WRANGLER
  3201. // ------------------------------------------------------------------------------------ //
  3202.  
  3203. "Weapon_Wrangler.Ouch"
  3204. {
  3205. "channel" "CHAN_VOICE"
  3206. "soundlevel" "SNDLVL_NORM"
  3207. "volume" ".25"
  3208. "rndwave"
  3209. {
  3210. "wave" "vo/engineer_negativevocalization07.mp3"
  3211. "wave" "vo/engineer_negativevocalization08.mp3"
  3212. "wave" "vo/engineer_negativevocalization09.mp3"
  3213. }
  3214. }
  3215.  
  3216. // ------------------------------------------------------------------------------------ //
  3217. // WRENCH
  3218. // ------------------------------------------------------------------------------------ //
  3219.  
  3220. "Weapon_Wrench.Miss"
  3221. {
  3222. "channel" "CHAN_WEAPON"
  3223. "soundlevel" "SNDLVL_64dB"
  3224. "volume" ".6"
  3225. "wave" "weapons/wrench_swing.wav"
  3226. }
  3227.  
  3228. "Weapon_Wrench.MissCrit"
  3229. {
  3230. "channel" "CHAN_WEAPON"
  3231. "soundlevel" "SNDLVL_64dB"
  3232. "volume" ".6"
  3233. "wave" ")weapons/wrench_swing_crit.wav"
  3234. }
  3235.  
  3236. "Weapon_Wrench.HitFlesh"
  3237. {
  3238. "channel" "CHAN_STATIC"
  3239. "soundlevel" "SNDLVL_NORM"
  3240. "volume" "1.0"
  3241. "rndwave"
  3242. {
  3243. "wave" ")weapons/cbar_hitbod1.wav"
  3244. "wave" ")weapons/cbar_hitbod2.wav"
  3245. "wave" ")weapons/cbar_hitbod3.wav"
  3246. }
  3247. }
  3248.  
  3249. "Weapon_Wrench.HitWorld"
  3250. {
  3251. "channel" "CHAN_STATIC"
  3252. "soundlevel" "SNDLVL_NORM"
  3253. "volume" ".5"
  3254. "pitch" "100, 110"
  3255. "wave" "weapons/wrench_hit_world.wav"
  3256.  
  3257. }
  3258.  
  3259. "Weapon_Wrench.HitBuilding_Success"
  3260. {
  3261. "channel" "CHAN_STATIC"
  3262. "soundlevel" "SNDLVL_NORM"
  3263. "volume" ".5"
  3264. "rndwave"
  3265. {
  3266. "wave" "weapons/wrench_hit_build_success1.wav"
  3267. "wave" "weapons/wrench_hit_build_success2.wav"
  3268. }
  3269. }
  3270.  
  3271. "Weapon_Wrench.HitBuilding_Failure"
  3272. {
  3273. "channel" "CHAN_STATIC"
  3274. "soundlevel" "SNDLVL_NORM"
  3275. "volume" ".5"
  3276. "wave" "weapons/wrench_hit_build_fail.wav"
  3277. }
  3278.  
  3279. "Weapon_Wrench.HitHand"
  3280. {
  3281. "channel" "CHAN_AUTO"
  3282. "soundlevel" "SNDLVL_NORM"
  3283. "volume" ".1"
  3284. "rndwave"
  3285. {
  3286. "wave" "weapons/metal_hit_hand1.wav"
  3287. "wave" "weapons/metal_hit_hand2.wav"
  3288. "wave" "weapons/metal_hit_hand3.wav"
  3289. }
  3290. }
  3291.  
  3292. "Weapon_Wrench.Draw"
  3293. {
  3294. "channel" "CHAN_AUTO"
  3295. "soundlevel" "SNDLVL_74dB"
  3296. "volume" ".5"
  3297. "wave" "weapons/draw_primary.wav"
  3298. }
  3299.  
  3300.  
  3301. "Weapon_Wrench.Draw2"
  3302. {
  3303. "channel" "CHAN_STATIC"
  3304. "soundlevel" "SNDLVL_74dB"
  3305. "volume" "1"
  3306. "wave" "weapons/draw_wrench_engineer.wav"
  3307. }
  3308.  
  3309. // ------------------------------------------------------------------------------------ //
  3310. // LIBERY LAUNCHER
  3311. // ------------------------------------------------------------------------------------ //
  3312. "Weapon_Liberty_Launcher.Single"
  3313. {
  3314. "channel" "CHAN_WEAPON"
  3315. "volume" "1.0"
  3316. "soundlevel" "SNDLVL_94dB"
  3317. "wave" ")weapons/rocket_ll_shoot.wav"
  3318. }
  3319.  
  3320. "Weapon_Liberty_Launcher.SingleCrit"
  3321. {
  3322. "channel" "CHAN_WEAPON"
  3323. "volume" "1.0"
  3324. "soundlevel" "SNDLVL_94dB"
  3325. "wave" ")weapons/rocket_ll_shoot_crit.wav"
  3326. }
  3327.  
  3328. // ------------------------------------------------------------------------------------ //
  3329. // RPG
  3330. // ------------------------------------------------------------------------------------ //
  3331. "Weapon_RPG.Single"
  3332. {
  3333. "channel" "CHAN_WEAPON"
  3334. "volume" "1.0"
  3335. "soundlevel" "SNDLVL_94dB"
  3336. "wave" ")weapons/rocket_shoot.wav"
  3337. }
  3338.  
  3339. "Weapon_RPG.SingleCrit"
  3340. {
  3341. "channel" "CHAN_WEAPON"
  3342. "volume" "1.0"
  3343. "soundlevel" "SNDLVL_94dB"
  3344. "wave" ")weapons/rocket_shoot_crit.wav"
  3345. }
  3346.  
  3347. "Weapon_RPG.Draw"
  3348. {
  3349. "channel" "CHAN_WEAPON"
  3350. "soundlevel" "SNDLVL_74dB"
  3351. "volume" ".5"
  3352. "wave" "weapons/draw_primary.wav"
  3353. }
  3354.  
  3355. "Weapon_RPG.Reload"
  3356. {
  3357. "channel" "CHAN_STATIC"
  3358. "soundlevel" "SNDLVL_74dB"
  3359. "volume" "1"
  3360. "wave" "weapons/rocket_reload.wav"
  3361. }
  3362.  
  3363. "Weapon_RPG.WorldReload"
  3364. {
  3365. "channel" "CHAN_STATIC"
  3366. "soundlevel" "SNDLVL_74dB"
  3367. "volume" "1"
  3368. "wave" "weapons/rocket_reload.wav"
  3369. }
  3370.  
  3371.  
  3372. // ------------------------------------------------------------------------------------ //
  3373. // RPG Direct Hit
  3374. // ------------------------------------------------------------------------------------ //
  3375.  
  3376. "Weapon_RPG_DirectHit.Single"
  3377. {
  3378. "channel" "CHAN_WEAPON"
  3379. "volume" "1.0"
  3380. "soundlevel" "SNDLVL_94dB"
  3381. "wave" ")weapons/rocket_directhit_shoot.wav"
  3382. }
  3383.  
  3384. "Weapon_RPG_DirectHit.SingleCrit"
  3385. {
  3386. "channel" "CHAN_WEAPON"
  3387. "volume" "1.0"
  3388. "soundlevel" "SNDLVL_94dB"
  3389. "wave" ")weapons/rocket_directhit_shoot_crit.wav"
  3390. }
  3391.  
  3392. "Weapon_RPG_DirectHit.Explode"
  3393. {
  3394. "channel" "CHAN_WEAPON"
  3395. "soundlevel" "SNDLVL_95dB"
  3396. "volume" "1.0"
  3397. "pitch" "PITCH_NORM"
  3398. "rndwave"
  3399. {
  3400. "wave" ")weapons/rocket_directhit_explode1.wav"
  3401. "wave" ")weapons/rocket_directhit_explode2.wav"
  3402. "wave" ")weapons/rocket_directhit_explode3.wav"
  3403. }
  3404. }
  3405.  
  3406. // ------------------------------------------------------------------------------------ //
  3407. // RPG Black Box
  3408. // ------------------------------------------------------------------------------------ //
  3409.  
  3410. "Weapon_RPG_BlackBox.Single"
  3411. {
  3412. "channel" "CHAN_WEAPON"
  3413. "volume" "1.0"
  3414. "soundlevel" "SNDLVL_94dB"
  3415. "wave" ")weapons/rocket_blackbox_shoot.wav"
  3416. }
  3417.  
  3418. "Weapon_RPG_BlackBox.SingleCrit"
  3419. {
  3420. "channel" "CHAN_WEAPON"
  3421. "volume" "1.0"
  3422. "soundlevel" "SNDLVL_94dB"
  3423. "wave" ")weapons/rocket_blackbox_shoot_crit.wav"
  3424. }
  3425.  
  3426. "Weapon_RPG_BlackBox.Explode"
  3427. {
  3428. "channel" "CHAN_WEAPON"
  3429. "soundlevel" "SNDLVL_95dB"
  3430. "volume" "1.0"
  3431. "pitch" "PITCH_NORM"
  3432. "rndwave"
  3433. {
  3434. "wave" ")weapons/rocket_blackbox_explode1.wav"
  3435. "wave" ")weapons/rocket_blackbox_explode2.wav"
  3436. "wave" ")weapons/rocket_blackbox_explode3.wav"
  3437. }
  3438. }
  3439.  
  3440. // ------------------------------------------------------------------------------------ //
  3441. // RPG Cow Mangler
  3442. // ------------------------------------------------------------------------------------ //
  3443. "Weapon_CowMangler.Single"
  3444. {
  3445. "channel" "CHAN_WEAPON"
  3446. "volume" "1.0"
  3447. "soundlevel" "SNDLVL_94dB"
  3448. "wave" ")weapons/cow_mangler_main_shot.wav"
  3449. }
  3450.  
  3451. "Weapon_CowMangler.SingleCharged"
  3452. {
  3453. "channel" "CHAN_WEAPON"
  3454. "volume" "1.0"
  3455. "soundlevel" "SNDLVL_NORM"
  3456. "wave" ")weapons/cow_mangler_over_charge_shot.wav"
  3457. }
  3458.  
  3459. "Weapon_CowMangler.Charging"
  3460. {
  3461. "channel" "CHAN_STATIC"
  3462. "volume" "1.0"
  3463. "soundlevel" "SNDLVL_94dB"
  3464. "wave" ")weapons/cow_mangler_over_charge.wav"
  3465. }
  3466.  
  3467. "Weapon_CowMangler.Explode"
  3468. {
  3469. "channel" "CHAN_WEAPON"
  3470. "volume" "0.95,1.0"
  3471. "soundlevel" "SNDLVL_115dB"
  3472. "pitch" "95, 100"
  3473. "rndwave"
  3474. {
  3475. "wave" ")weapons\cow_mangler_explosion_normal_01.wav"
  3476. "wave" ")weapons\cow_mangler_explosion_normal_02.wav"
  3477. "wave" ")weapons\cow_mangler_explosion_normal_03.wav"
  3478. }
  3479. }
  3480.  
  3481. "Weapon_CowMangler.ExplodeCharged"
  3482. {
  3483. "channel" "CHAN_WEAPON"
  3484. "volume" "0.95,1.0"
  3485. "soundlevel" "SNDLVL_115dB"
  3486. "pitch" "95, 100"
  3487. "rndwave"
  3488. {
  3489. "wave" ")weapons\cow_mangler_explosion_charge_01.wav"
  3490. "wave" ")weapons\cow_mangler_explosion_charge_02.wav"
  3491. "wave" ")weapons\cow_mangler_explosion_charge_03.wav"
  3492. }
  3493. }
  3494.  
  3495. "Weapon_CowMangler.Idle"
  3496. {
  3497. "channel" "CHAN_WEAPON"
  3498. "volume" "1.0"
  3499. "soundlevel" "SNDLVL_NORM"
  3500. "wave" ")weapons/cow_mangler_idle.wav"
  3501. }
  3502.  
  3503. "Weapon_CowMangler.Reload"
  3504. {
  3505. "channel" "CHAN_WEAPON"
  3506. "soundlevel" "SNDLVL_NORM"
  3507. "volume" ".25"
  3508. "rndwave"
  3509. {
  3510. "wave" "weapons\cow_mangler_reload.wav"
  3511. "wave" "weapons\cow_mangler_reload_02.wav"
  3512. "wave" "weapons\cow_mangler_reload_03.wav"
  3513. "wave" "weapons\cow_mangler_reload_04.wav"
  3514. }
  3515. }
  3516.  
  3517. "Weapon_CowMangler.WorldReload"
  3518. {
  3519. "channel" "CHAN_STATIC"
  3520. "soundlevel" "SNDLVL_NORM"
  3521. "volume" ".25"
  3522. "rndwave"
  3523. {
  3524. "wave" ")weapons\cow_mangler_reload.wav"
  3525. "wave" ")weapons\cow_mangler_reload_02.wav"
  3526. "wave" ")weapons\cow_mangler_reload_03.wav"
  3527. "wave" ")weapons\cow_mangler_reload_04.wav"
  3528. }
  3529. }
  3530.  
  3531. "Weapon_CowMangler.ReloadFinal"
  3532. {
  3533. "channel" "CHAN_WEAPON"
  3534. "soundlevel" "SNDLVL_NORM"
  3535. "volume" ".65"
  3536. "wave" "weapons\cow_mangler_reload_final.wav"
  3537. }
  3538.  
  3539. "Weapon_CowMangler.WorldReloadFinal"
  3540. {
  3541. "channel" "CHAN_STATIC"
  3542. "soundlevel" "SNDLVL_NORM"
  3543. "volume" ".25"
  3544. "wave" ")weapons\cow_mangler_reload_final.wav"
  3545. }
  3546.  
  3547. // ------------------------------------------------------------------------------------ //
  3548. // Righteous Bison
  3549. // ------------------------------------------------------------------------------------ //
  3550. "Weapon_Bison.Single"
  3551. {
  3552. "channel" "CHAN_WEAPON"
  3553. "volume" "1.0"
  3554. "soundlevel" "SNDLVL_NORM"
  3555. "rndwave"
  3556. {
  3557. "wave" ")weapons\bison_main_shot_01.wav"
  3558. "wave" ")weapons\bison_main_shot_02.wav"
  3559. }
  3560. }
  3561.  
  3562. "Weapon_Bison.SingleCrit"
  3563. {
  3564. "channel" "CHAN_WEAPON"
  3565. "volume" "1.0"
  3566. "soundlevel" "SNDLVL_NORM"
  3567. "wave" ")weapons\bison_main_shot_crit.wav"
  3568. }
  3569.  
  3570. "Weapon_Bison.Reload"
  3571. {
  3572. "channel" "CHAN_WEAPON"
  3573. "soundlevel" "SNDLVL_NORM"
  3574. "volume" "1"
  3575. "pitch" "110"
  3576. "wave" "weapons/bison_reload.wav"
  3577. }
  3578.  
  3579. "Weapon_Bison.ProjectileImpactWorld"
  3580. {
  3581. "channel" "CHAN_STATIC"
  3582. "soundlevel" "SNDLVL_75dB"
  3583. "volume" "1"
  3584. "pitch" "PITCH_NORM"
  3585. "wave" ")weapons/fx/rics/bison_projectile_impact_world.wav"
  3586. }
  3587.  
  3588. "Weapon_Bison.ProjectileImpactFlesh"
  3589. {
  3590. "channel" "CHAN_STATIC"
  3591. "soundlevel" "SNDLVL_75dB"
  3592. "volume" "1"
  3593. "pitch" "PITCH_NORM"
  3594. "wave" ")weapons/fx/rics/bison_projectile_impact_flesh.wav"
  3595. }
  3596. // ------------------------------------------------------------------------------------ //
  3597. // MAD MILK
  3598. // ------------------------------------------------------------------------------------ //
  3599.  
  3600. "Weapon_MadMilk.Draw"
  3601. {
  3602. "channel" "CHAN_STATIC"
  3603. "volume" "1.0"
  3604. "soundlevel" "SNDLVL_75dB"
  3605.  
  3606. "wave" "weapons/draw_madmilk.wav"
  3607. }
  3608.  
  3609. // ------------------------------------------------------------------------------------ //
  3610. // JARATE
  3611. // ------------------------------------------------------------------------------------ //
  3612. "Jar.Explode"
  3613. {
  3614. "channel" "CHAN_STATIC"
  3615. "volume" "1.0"
  3616. "soundlevel" "SNDLVL_95dB"
  3617.  
  3618. "wave" ")weapons/jar_explode.wav"
  3619. }
  3620.  
  3621. "Weapon_Jarate.Draw"
  3622. {
  3623. "channel" "CHAN_STATIC"
  3624. "volume" "1.0"
  3625. "soundlevel" "SNDLVL_75dB"
  3626.  
  3627. "wave" "weapons/draw_jarate.wav"
  3628. }
  3629.  
  3630. "Weapon_Jarate.Single"
  3631. {
  3632. "channel" "CHAN_WEAPON"
  3633. "soundlevel" "SNDLVL_84dB"
  3634. "volume" "1"
  3635. "wave" "weapons/jar_single.wav"
  3636. }
  3637.  
  3638. //
  3639. // ------------------------------------------------------------------------------------ //
  3640. // Grenades
  3641. //
  3642. // Grenade Sounds
  3643. //
  3644. // ------------------------------------------------------------------------------------ //
  3645.  
  3646. // ------------------------------------------------------------------------------------ //
  3647. // BASE GRENADE
  3648. // ------------------------------------------------------------------------------------ //
  3649. "BaseGrenade.Explode"
  3650. {
  3651. "channel" "CHAN_STATIC"
  3652. "volume" "1.0"
  3653. "soundlevel" "SNDLVL_76dB"
  3654.  
  3655. "rndwave"
  3656. {
  3657. "wave" "weapons/debris1.wav"
  3658. "wave" "weapons/debris2.wav"
  3659. }
  3660. }
  3661.  
  3662. "BaseGrenade.BounceSound"
  3663. {
  3664. "channel" "CHAN_STATIC"
  3665. "volume" "1"
  3666. "soundlevel" "SNDLVL_74dB"
  3667. "rndwave"
  3668. {
  3669. "wave" "weapons/grenade_impact.wav"
  3670. "wave" "weapons/grenade_impact2.wav"
  3671. "wave" "weapons/grenade_impact3.wav"
  3672. }
  3673. }
  3674.  
  3675. "BaseExplosionEffect.Sound"
  3676. {
  3677. "channel" "CHAN_WEAPON"
  3678. "volume" "1.0"
  3679. "soundlevel" "SNDLVL_95dB"
  3680. "pitch" "PITCH_NORM"
  3681.  
  3682. "rndwave"
  3683. {
  3684. "wave" ")weapons/explode2.wav"
  3685. "wave" ")weapons/explode3.wav"
  3686. "wave" ")weapons/explode1.wav"
  3687. }
  3688. }
  3689.  
  3690. "Weapon_Grenade_Normal.Single"
  3691. {
  3692. "channel" "CHAN_WEAPON"
  3693. "volume" "1.0"
  3694. "soundlevel" "SNDLVL_95dB"
  3695. "wave" "weapons/grenade_throw.wav"
  3696. }
  3697.  
  3698. // ------------------------------------------------------------------------------------ //
  3699. // PIPEBOMB GRENADE
  3700. // ------------------------------------------------------------------------------------ //
  3701. "Weapon_Grenade_Pipebomb.Explode"
  3702. {
  3703. "channel" "CHAN_WEAPON"
  3704. "soundlevel" "SNDLVL_95dB"
  3705. "volume" "1.0"
  3706. "pitch" "PITCH_NORM"
  3707. "rndwave"
  3708. {
  3709. "wave" ")weapons/pipe_bomb1.wav"
  3710. "wave" ")weapons/pipe_bomb2.wav"
  3711. "wave" ")weapons/pipe_bomb3.wav"
  3712. }
  3713. }
  3714.  
  3715. "Weapon_Grenade_Pipebomb.Bounce"
  3716. {
  3717. "channel" "CHAN_STATIC"
  3718. "volume" ".5"
  3719. "pitch" "96,100"
  3720. "soundlevel" "SNDLVL_74dB"
  3721. "wave" "weapons/grenade_impact.wav"
  3722. }
  3723.  
  3724. "Weapon_Grenade_Pipebomb.Draw"
  3725. {
  3726. "channel" "CHAN_AUTO"
  3727. "soundlevel" "SNDLVL_74dB"
  3728. "volume" ".5"
  3729. "wave" "weapons/draw_primary.wav"
  3730. }
  3731.  
  3732. // ------------------------------------------------------------------------------------ //
  3733. // DET PACK GRENADE
  3734. // ------------------------------------------------------------------------------------ //
  3735. "Weapon_Grenade_Det_Pack.Plant"
  3736. {
  3737. "channel" "CHAN_WEAPON"
  3738. "volume" "1.0"
  3739. "soundlevel" "SNDLVL_74dB"
  3740. "wave" "weapons/det_pack_plant.wav"
  3741. }
  3742.  
  3743. "Weapon_Grenade_Det_Pack.Explode"
  3744. {
  3745. "channel" "CHAN_WEAPON"
  3746. "soundlevel" "SNDLVL_95dB"
  3747. "pitch" "PITCH_NORM"
  3748. "volume" "1.0"
  3749. "wave" ")weapons/det_pack_explode.wav"
  3750. }
  3751.  
  3752. "Weapon_Grenade_Det_Pack.Timer"
  3753. {
  3754. "channel" "CHAN_STATIC"
  3755. "volume" "1.0"
  3756. "soundlevel" "SNDLVL_74dB"
  3757. "wave" "weapons/det_pack_timer.wav"
  3758. }
  3759.  
  3760. // ------------------------------------------------------------------------------------ //
  3761. // SAPPER
  3762. // ------------------------------------------------------------------------------------ //
  3763. "Weapon_Sapper.Plant"
  3764. {
  3765. "channel" "CHAN_WEAPON"
  3766. "volume" "1.0"
  3767. "soundlevel" "SNDLVL_74dB"
  3768. "wave" "weapons/sapper_plant.wav"
  3769. }
  3770.  
  3771. "Weapon_Sapper.Timer"
  3772. {
  3773. "channel" "CHAN_STATIC"
  3774. "volume" "1.0"
  3775. "soundlevel" "SNDLVL_74dB"
  3776. "wave" "weapons/sapper_timer.wav"
  3777. }
  3778.  
  3779. "Weapon_Sapper.Draw"
  3780. {
  3781. "channel" "CHAN_AUTO"
  3782. "volume" ".5"
  3783. "soundlevel" "SNDLVL_74dB"
  3784. "wave" "weapons/draw_primary.wav"
  3785. }
  3786.  
  3787. "Weapon_Sapper.DrawSwitch"
  3788. {
  3789. "channel" "CHAN_STATIC"
  3790. "volume" "1"
  3791. "soundlevel" "SNDLVL_74dB"
  3792. "wave" "weapons/draw_sapper_switch.wav"
  3793. }
  3794.  
  3795. "Weapon_Sapper.Removed"
  3796. {
  3797. "channel" "CHAN_WEAPON"
  3798. "volume" "1.0"
  3799. "soundlevel" "SNDLVL_84dB"
  3800. "wave" "weapons/sapper_removed.wav"
  3801. }
  3802.  
  3803.  
  3804. // ------------------------------------------------------------------------------------ //
  3805. // ToolBox
  3806. // ------------------------------------------------------------------------------------ //
  3807.  
  3808.  
  3809. "Weapon_ToolBox.Draw"
  3810. {
  3811. "channel" "CHAN_AUTO"
  3812. "soundlevel" "SNDLVL_74dB"
  3813. "volume" ".5"
  3814. "wave" "weapons/draw_secondary.wav"
  3815. }
  3816.  
  3817. "Weapon_ToolBox.Draw2"
  3818. {
  3819. "channel" "CHAN_STATIC"
  3820. "soundlevel" "SNDLVL_74dB"
  3821. "volume" ".5"
  3822. "wave" "weapons/draw_toolbox_engineer.wav"
  3823. }
  3824.  
  3825. // ------------------------------------------------------------------------------------ //
  3826. // Gunslinger
  3827. // ------------------------------------------------------------------------------------ //
  3828.  
  3829.  
  3830. "Weapon_Gunslinger.Draw"
  3831. {
  3832. "channel" "CHAN_WEAPON"
  3833. "soundlevel" "SNDLVL_74dB"
  3834. "volume" ".75"
  3835. "wave" "weapons/gunslinger_draw.wav"
  3836. }
  3837.  
  3838. "Weapon_Gunslinger.Swing"
  3839. {
  3840. "channel" "CHAN_STATIC"
  3841. "soundlevel" "SNDLVL_74dB"
  3842. "volume" ".5"
  3843. "wave" "weapons/gunslinger_swing.wav"
  3844. }
  3845.  
  3846.  
  3847. "Weapon_Gunslinger.ThreeHit"
  3848. {
  3849. "channel" "CHAN_STATIC"
  3850. "soundlevel" "SNDLVL_74dB"
  3851. "volume" ".5"
  3852. "wave" "weapons/gunslinger_three_hit.wav"
  3853. }
  3854.  
  3855.  
  3856. // ------------------------------------------------------------------------------------ //
  3857. // Dispenser
  3858. // ------------------------------------------------------------------------------------ //
  3859.  
  3860. "Building_Dispenser.Build1"
  3861. {
  3862. "channel" "CHAN_STATIC"
  3863. "volume" "1.0"
  3864. "soundlevel" "SNDLVL_74dB"
  3865. "wave" "weapons/sentry_upgrading5.wav"
  3866. }
  3867.  
  3868. "Building_Dispenser.Build1a"
  3869. {
  3870. "channel" "CHAN_STATIC"
  3871. "volume" "1.0"
  3872. "soundlevel" "SNDLVL_74dB"
  3873. "wave" "weapons/sentry_upgrading_steam3.wav"
  3874. }
  3875.  
  3876. "Building_Dispenser.Build1b"
  3877. {
  3878. "channel" "CHAN_STATIC"
  3879. "volume" "1.0"
  3880. "soundlevel" "SNDLVL_74dB"
  3881. "wave" "weapons/sentry_upgrading1.wav"
  3882. }
  3883.  
  3884. "Building_Dispenser.Build2"
  3885. {
  3886. "channel" "CHAN_STATIC"
  3887. "volume" "1.0"
  3888. "soundlevel" "SNDLVL_74dB"
  3889. "wave" "weapons/sentry_move_short1.wav"
  3890. }
  3891.  
  3892. "Building_Dispenser.Build3"
  3893. {
  3894. "channel" "CHAN_STATIC"
  3895. "volume" "1.0"
  3896. "soundlevel" "SNDLVL_74dB"
  3897. "wave" "weapons/sentry_move_short2.wav"
  3898. }
  3899.  
  3900. "Building_Dispenser.Build4"
  3901. {
  3902. "channel" "CHAN_STATIC"
  3903. "volume" "1.0"
  3904. "soundlevel" "SNDLVL_74dB"
  3905. "wave" "weapons/sentry_upgrading_steam4.wav"
  3906. }
  3907.  
  3908. "Building_Dispenser.Build5"
  3909. {
  3910. "channel" "CHAN_STATIC"
  3911. "volume" "1.0"
  3912. "soundlevel" "SNDLVL_74dB"
  3913. "wave" "weapons/sentry_move_short1.wav"
  3914. }
  3915.  
  3916. "Building_Dispenser.Build6"
  3917. {
  3918. "channel" "CHAN_STATIC"
  3919. "volume" "1.0"
  3920. "soundlevel" "SNDLVL_74dB"
  3921. "wave" "weapons/sentry_move_short2.wav"
  3922. }
  3923.  
  3924. "Building_Dispenser.Build7"
  3925. {
  3926. "channel" "CHAN_STATIC"
  3927. "volume" "1.0"
  3928. "soundlevel" "SNDLVL_74dB"
  3929. "wave" "weapons/sentry_upgrading_steam1.wav"
  3930. }
  3931.  
  3932. "Building_Dispenser.Build8"
  3933. {
  3934. "channel" "CHAN_STATIC"
  3935. "volume" "1.0"
  3936. "soundlevel" "SNDLVL_74dB"
  3937. "wave" "weapons/sentry_move_short2.wav"
  3938. }
  3939.  
  3940. "Building_Dispenser.Build9"
  3941. {
  3942. "channel" "CHAN_STATIC"
  3943. "volume" "1.0"
  3944. "soundlevel" "SNDLVL_74dB"
  3945. "wave" "weapons/sentry_upgrading_steam2.wav"
  3946. }
  3947.  
  3948. "Building_Dispenser.Build10"
  3949. {
  3950. "channel" "CHAN_STATIC"
  3951. "volume" "1.0"
  3952. "soundlevel" "SNDLVL_74dB"
  3953. "wave" "weapons/sentry_move_short1.wav"
  3954. }
  3955.  
  3956. "Building_Dispenser.Build11"
  3957. {
  3958. "channel" "CHAN_STATIC"
  3959. "volume" "1.0"
  3960. "soundlevel" "SNDLVL_74dB"
  3961. "wave" "weapons/sentry_upgrading5.wav"
  3962. }
  3963.  
  3964. "Building_Dispenser.Build12"
  3965. {
  3966. "channel" "CHAN_STATIC"
  3967. "volume" "1.0"
  3968. "soundlevel" "SNDLVL_74dB"
  3969. "wave" "weapons/sentry_upgrading_steam1.wav"
  3970. }
  3971.  
  3972. "Building_Dispenser.Build13"
  3973. {
  3974. "channel" "CHAN_STATIC"
  3975. "volume" "1.0"
  3976. "soundlevel" "SNDLVL_74dB"
  3977. "wave" "weapons/sentry_upgrading_steam1.wav"
  3978. }
  3979.  
  3980. "Building_Dispenser.Build14"
  3981. {
  3982. "channel" "CHAN_STATIC"
  3983. "volume" "1.0"
  3984. "soundlevel" "SNDLVL_74dB"
  3985. "wave" "weapons/sentry_upgrading_steam2.wav"
  3986. }
  3987.  
  3988. "Building_Dispenser.Build15"
  3989. {
  3990. "channel" "CHAN_STATIC"
  3991. "volume" "1.0"
  3992. "soundlevel" "SNDLVL_74dB"
  3993. "wave" "weapons/sentry_move_medium3.wav"
  3994. }
  3995.  
  3996. "Building_Dispenser.Build16"
  3997. {
  3998. "channel" "CHAN_STATIC"
  3999. "volume" "1.0"
  4000. "soundlevel" "SNDLVL_74dB"
  4001. "wave" "weapons/sentry_upgrading4.wav"
  4002. }
  4003.  
  4004. "Building_Dispenser.Build17"
  4005. {
  4006. "channel" "CHAN_STATIC"
  4007. "volume" "1.0"
  4008. "soundlevel" "SNDLVL_74dB"
  4009. "wave" "weapons/sentry_move_medium2.wav"
  4010. }
  4011.  
  4012. "Building_Dispenser.Build18"
  4013. {
  4014. "channel" "CHAN_STATIC"
  4015. "volume" "1.0"
  4016. "soundlevel" "SNDLVL_74dB"
  4017. "wave" "weapons/dispenser_bullet_chain.wav"
  4018. }
  4019.  
  4020. "Building_Dispenser.Build18a"
  4021. {
  4022. "channel" "CHAN_STATIC"
  4023. "volume" "1.0"
  4024. "soundlevel" "SNDLVL_74dB"
  4025. "wave" "weapons/sentry_upgrading1.wav"
  4026. }
  4027.  
  4028. "Building_Dispenser.Build19"
  4029. {
  4030. "channel" "CHAN_STATIC"
  4031. "volume" "1.0"
  4032. "soundlevel" "SNDLVL_74dB"
  4033. "wave" "weapons/sentry_upgrading_steam4.wav"
  4034. }
  4035.  
  4036. "Building_Dispenser.Build20"
  4037. {
  4038. "channel" "CHAN_STATIC"
  4039. "volume" "1.0"
  4040. "soundlevel" "SNDLVL_74dB"
  4041. "wave" "weapons/dispenser_bullet_chain2.wav"
  4042. }
  4043.  
  4044. "Building_Dispenser.Build21"
  4045. {
  4046. "channel" "CHAN_STATIC"
  4047. "volume" "1.0"
  4048. "soundlevel" "SNDLVL_74dB"
  4049. "wave" "weapons/sentry_empty.wav"
  4050. }
  4051.  
  4052. "Building_Dispenser.Build22"
  4053. {
  4054. "channel" "CHAN_STATIC"
  4055. "volume" "1.0"
  4056. "soundlevel" "SNDLVL_74dB"
  4057. "wave" "weapons/sentry_upgrading_steam5.wav"
  4058. }
  4059.  
  4060. "Building_Dispenser.Build23"
  4061. {
  4062. "channel" "CHAN_STATIC"
  4063. "volume" "1.0"
  4064. "soundlevel" "SNDLVL_74dB"
  4065. "wave" "weapons/sentry_upgrading_steam5.wav"
  4066. }
  4067.  
  4068. "Building_Dispenser.Build24"
  4069. {
  4070. "channel" "CHAN_STATIC"
  4071. "volume" "1.0"
  4072. "soundlevel" "SNDLVL_74dB"
  4073. "wave" "weapons/sentry_upgrading_steam5.wav"
  4074. }
  4075.  
  4076. "Building_Dispenser.Build24a"
  4077. {
  4078. "channel" "CHAN_STATIC"
  4079. "volume" "1.0"
  4080. "soundlevel" "SNDLVL_74dB"
  4081. "wave" "weapons/sentry_upgrading2.wav"
  4082. }
  4083.  
  4084. "Building_Dispenser.Build24b"
  4085. {
  4086. "channel" "CHAN_STATIC"
  4087. "volume" "1.0"
  4088. "soundlevel" "SNDLVL_74dB"
  4089. "wave" "weapons/sentry_upgrading_steam5.wav"
  4090. }
  4091.  
  4092. "Building_Dispenser.Build24c"
  4093. {
  4094. "channel" "CHAN_STATIC"
  4095. "volume" "1.0"
  4096. "soundlevel" "SNDLVL_74dB"
  4097. "wave" "weapons/sentry_upgrading_steam5.wav"
  4098. }
  4099.  
  4100. "Building_Dispenser.Build24d"
  4101. {
  4102. "channel" "CHAN_STATIC"
  4103. "volume" "1.0"
  4104. "soundlevel" "SNDLVL_74dB"
  4105. "wave" "weapons/sentry_upgrading_steam5.wav"
  4106. }
  4107.  
  4108.  
  4109. "Building_Dispenser.Build25"
  4110. {
  4111. "channel" "CHAN_STATIC"
  4112. "volume" "1.0"
  4113. "soundlevel" "SNDLVL_74dB"
  4114. "wave" "weapons/sentry_upgrading2.wav"
  4115. }
  4116.  
  4117. "Building_Dispenser.Explode"
  4118. {
  4119. "channel" "CHAN_STATIC"
  4120. "volume" "1.0"
  4121. "soundlevel" "SNDLVL_74dB"
  4122. "wave" "weapons/dispenser_explode.wav"
  4123. }
  4124.  
  4125. "Building_Dispenser.Idle"
  4126. {
  4127. "channel" "CHAN_STATIC"
  4128. "volume" "1.0"
  4129. "soundlevel" "SNDLVL_74dB"
  4130. "wave" "weapons/dispenser_idle.wav"
  4131. }
  4132.  
  4133. "Building_Dispenser.GenerateMetal"
  4134. {
  4135. "channel" "CHAN_VOICE"
  4136. "volume" "1.0"
  4137. "soundlevel" "SNDLVL_74dB"
  4138. "wave" "weapons/dispenser_generate_metal.wav"
  4139. }
  4140.  
  4141. "Building_Dispenser.Heal"
  4142. {
  4143. "channel" "CHAN_WEAPON"
  4144. "volume" "1.0"
  4145. "soundlevel" "SNDLVL_74dB"
  4146. "wave" "weapons/dispenser_heal.wav"
  4147. }
  4148.  
  4149. // ------------------------------------------------------------------------------------ //
  4150. // Sentry Gun
  4151. // ------------------------------------------------------------------------------------ //
  4152.  
  4153. // Played when the gun acquired a new target
  4154. "Building_Sentrygun.Alert"
  4155. {
  4156. "channel" "CHAN_WEAPON"
  4157. "volume" "1.0"
  4158. "soundlevel" "SNDLVL_88dB"
  4159. "wave" "weapons/sentry_spot.wav"
  4160. }
  4161.  
  4162. "Building_Sentrygun.AlertTarget"
  4163. {
  4164. "channel" "CHAN_WEAPON"
  4165. "volume" "1.0"
  4166. "soundlevel" "SNDLVL_88dB"
  4167. "wave" "weapons/sentry_spot_client.wav"
  4168. }
  4169.  
  4170.  
  4171. // random played while the sentry it turning, without a target
  4172. "Building_Sentrygun.Idle"
  4173. {
  4174. "channel" "CHAN_ITEM"
  4175. "volume" ".75"
  4176. "soundlevel" "SNDLVL_84dB"
  4177. "wave" "weapons/sentry_scan.wav"
  4178. }
  4179.  
  4180. "Building_Sentrygun.Idle2"
  4181. {
  4182. "channel" "CHAN_ITEM"
  4183. "volume" ".75"
  4184. "soundlevel" "SNDLVL_84dB"
  4185. "wave" "weapons/sentry_scan2.wav"
  4186. }
  4187.  
  4188. "Building_Sentrygun.Idle3"
  4189. {
  4190. "channel" "CHAN_ITEM"
  4191. "volume" ".75"
  4192. "soundlevel" "SNDLVL_84dB"
  4193. "wave" "weapons/sentry_scan3.wav"
  4194. }
  4195.  
  4196. //played while the sentry is reloading rockets
  4197. "Building_SentryGun.RocketSteam1"
  4198. {
  4199. "channel" "CHAN_AUTO"
  4200. "soundlevel" "SNDLVL_74dB"
  4201. "volume" "1.0"
  4202. "wave" "weapons/sentry_upgrading_steam4.wav"
  4203. }
  4204.  
  4205. "Building_SentryGun.RocketSteam2"
  4206. {
  4207. "channel" "CHAN_AUTO"
  4208. "soundlevel" "SNDLVL_74dB"
  4209. "volume" "1.0"
  4210. "wave" "weapons/sentry_upgrading_steam1.wav"
  4211. }
  4212.  
  4213. "Building_SentryGun.RocketMove1"
  4214. {
  4215. "channel" "CHAN_AUTO"
  4216. "soundlevel" "SNDLVL_74dB"
  4217. "volume" "1.0"
  4218. "wave" "weapons/sentry_move_short2.wav"
  4219. }
  4220.  
  4221. "Building_SentryGun.RocketMove2"
  4222. {
  4223. "channel" "CHAN_AUTO"
  4224. "soundlevel" "SNDLVL_74dB"
  4225. "volume" "1.0"
  4226. "wave" "weapons/sentry_move_short1.wav"
  4227. }
  4228.  
  4229. "Building_SentryGun.RocketClunk1"
  4230. {
  4231. "channel" "CHAN_AUTO"
  4232. "soundlevel" "SNDLVL_74dB"
  4233. "volume" "1"
  4234. "wave" "weapons/sentry_upgrading4.wav"
  4235. }
  4236.  
  4237. "Building_SentryGun.RocketClunk2"
  4238. {
  4239. "channel" "CHAN_AUTO"
  4240. "soundlevel" "SNDLVL_74dB"
  4241. "volume" "1"
  4242. "wave" "weapons/sentry_upgrading5.wav"
  4243. }
  4244.  
  4245. // played when the sentry completes building, or is upgrade
  4246. "Building_Sentrygun.Built"
  4247. {
  4248. "channel" "CHAN_STATIC"
  4249. "volume" "1.0"
  4250. "soundlevel" "SNDLVL_74dB"
  4251. "wave" ")weapons/sentry_finish.wav"
  4252. }
  4253.  
  4254. "Building_Sentrygun.Fire"
  4255. {
  4256. "channel" "CHAN_WEAPON"
  4257. "soundlevel" "SNDLVL_94dB"
  4258. "volume" "1.0"
  4259. "wave" ")weapons/sentry_shoot.wav"
  4260. }
  4261.  
  4262. "Building_Sentrygun.Fire2"
  4263. {
  4264. "channel" "CHAN_WEAPON"
  4265. "soundlevel" "SNDLVL_94dB"
  4266. "volume" "1.0"
  4267. "wave" ")weapons/sentry_shoot2.wav"
  4268. }
  4269.  
  4270. "Building_Sentrygun.Fire3"
  4271. {
  4272. "channel" "CHAN_WEAPON"
  4273. "soundlevel" "SNDLVL_94dB"
  4274. "volume" "1.0"
  4275. "wave" ")weapons/sentry_shoot3.wav"
  4276. }
  4277.  
  4278. "Building_Sentrygun.Empty"
  4279. {
  4280. "channel" "CHAN_STATIC"
  4281. "soundlevel" "SNDLVL_94dB"
  4282. "volume" "1.0"
  4283. "wave" "weapons/sentry_empty.wav"
  4284. }
  4285.  
  4286. "Building_Sentrygun.FireRocket"
  4287. {
  4288. "channel" "CHAN_ITEM"
  4289. "volume" "1.0"
  4290. "soundlevel" "SNDLVL_94dB"
  4291.  
  4292. "wave" ")weapons/sentry_rocket.wav"
  4293. }
  4294.  
  4295. "Building_Sentrygun.ShaftFire"
  4296. {
  4297. "channel" "CHAN_WEAPON"
  4298. "soundlevel" "SNDLVL_94dB"
  4299. "volume" "1.0"
  4300. "wave" ")weapons/sentry_shaft_shoot.wav"
  4301. }
  4302.  
  4303. "Building_Sentrygun.ShaftFire2"
  4304. {
  4305. "channel" "CHAN_WEAPON"
  4306. "soundlevel" "SNDLVL_94dB"
  4307. "volume" "1.0"
  4308. "wave" ")weapons/sentry_shaft_shoot2.wav"
  4309. }
  4310.  
  4311. "Building_Sentrygun.ShaftFire3"
  4312. {
  4313. "channel" "CHAN_WEAPON"
  4314. "soundlevel" "SNDLVL_94dB"
  4315. "volume" "1.0"
  4316. "wave" ")weapons/sentry_shaft_shoot3.wav"
  4317. }
  4318.  
  4319. "Building_Sentrygun.ShaftLaserPass"
  4320. {
  4321. "channel" "CHAN_WEAPON"
  4322. "soundlevel" "SNDLVL_94dB"
  4323. "volume" "1.0"
  4324. "wave" ")weapons/sentry_shaft_laser_pass.wav"
  4325. }
  4326.  
  4327. "Building_Sentrygun.Build1"
  4328. {
  4329. "channel" "CHAN_ITEM"
  4330. "volume" "1.0"
  4331. "soundlevel" "SNDLVL_74dB"
  4332. "wave" "weapons/sentry_upgrading1.wav"
  4333. }
  4334.  
  4335. "Building_Sentrygun.BuildSteam1"
  4336. {
  4337. "channel" "CHAN_STATIC"
  4338. "volume" "1.0"
  4339. "soundlevel" "SNDLVL_74dB"
  4340. "wave" "weapons/sentry_upgrading_steam1.wav"
  4341. }
  4342.  
  4343. "Building_Sentrygun.Build1A"
  4344. {
  4345. "channel" "CHAN_ITEM"
  4346. "volume" "1.0"
  4347. "soundlevel" "SNDLVL_74dB"
  4348. "wave" "weapons/sentry_upgrading4.wav"
  4349. }
  4350.  
  4351. "Building_Sentrygun.Build1B"
  4352. {
  4353. "channel" "CHAN_ITEM"
  4354. "volume" "1.0"
  4355. "soundlevel" "SNDLVL_74dB"
  4356. "wave" "weapons/sentry_upgrading7.wav"
  4357. }
  4358.  
  4359.  
  4360. "Building_Sentrygun.Build2"
  4361. {
  4362. "channel" "CHAN_ITEM"
  4363. "volume" "1.0"
  4364. "soundlevel" "SNDLVL_74dB"
  4365. "wave" "weapons/sentry_move_short2.wav"
  4366. }
  4367.  
  4368. "Building_Sentrygun.BuildSteam2"
  4369. {
  4370. "channel" "CHAN_STATIC"
  4371. "volume" "1.0"
  4372. "soundlevel" "SNDLVL_74dB"
  4373. "wave" "weapons/sentry_upgrading_steam2.wav"
  4374. }
  4375.  
  4376. "Building_Sentrygun.Build3"
  4377. {
  4378. "channel" "CHAN_ITEM"
  4379. "volume" "1.0"
  4380. "soundlevel" "SNDLVL_74dB"
  4381. "wave" "weapons/sentry_upgrading2.wav"
  4382. }
  4383.  
  4384. "Building_Sentrygun.BuildSteam3"
  4385. {
  4386. "channel" "CHAN_STATIC"
  4387. "volume" "1.0"
  4388. "soundlevel" "SNDLVL_74dB"
  4389. "wave" "weapons/sentry_upgrading_steam3.wav"
  4390. }
  4391.  
  4392.  
  4393. "Building_Sentrygun.Build4"
  4394. {
  4395. "channel" "CHAN_ITEM"
  4396. "volume" "1.0"
  4397. "soundlevel" "SNDLVL_74dB"
  4398. "wave" "weapons/sentry_upgrading4.wav"
  4399. }
  4400.  
  4401. "Building_Sentrygun.Build5"
  4402. {
  4403. "channel" "CHAN_ITEM"
  4404. "volume" "1.0"
  4405. "soundlevel" "SNDLVL_74dB"
  4406. "wave" "weapons/sentry_move_medium3.wav"
  4407. }
  4408.  
  4409. "Building_Sentrygun.Build6"
  4410. {
  4411. "channel" "CHAN_ITEM"
  4412. "volume" "1.0"
  4413. "soundlevel" "SNDLVL_74dB"
  4414. "wave" "weapons/sentry_upgrading5.wav"
  4415. }
  4416.  
  4417. "Building_Sentrygun.BuildSteam4"
  4418. {
  4419. "channel" "CHAN_STATIC"
  4420. "volume" "1.0"
  4421. "soundlevel" "SNDLVL_74dB"
  4422. "wave" "weapons/sentry_upgrading_steam4.wav"
  4423. }
  4424.  
  4425. "Building_Sentrygun.Build7"
  4426. {
  4427. "channel" "CHAN_ITEM"
  4428. "volume" "1.0"
  4429. "soundlevel" "SNDLVL_74dB"
  4430. "wave" "weapons/sentry_move_long2.wav"
  4431. }
  4432.  
  4433. "Building_Sentrygun.Build7A"
  4434. {
  4435. "channel" "CHAN_ITEM"
  4436. "volume" "1.0"
  4437. "soundlevel" "SNDLVL_74dB"
  4438. "wave" "weapons/sentry_upgrading7.wav"
  4439. }
  4440.  
  4441. "Building_Sentrygun.BuildSteam5"
  4442. {
  4443. "channel" "CHAN_STATIC"
  4444. "volume" "1.0"
  4445. "soundlevel" "SNDLVL_74dB"
  4446. "wave" "weapons/sentry_upgrading_steam5.wav"
  4447. }
  4448.  
  4449. "Building_Sentrygun.Build8"
  4450. {
  4451. "channel" "CHAN_ITEM"
  4452. "volume" "1.0"
  4453. "soundlevel" "SNDLVL_74dB"
  4454. "wave" "weapons/sentry_upgrading3.wav"
  4455. }
  4456.  
  4457. "Building_Sentrygun.Build9"
  4458. {
  4459. "channel" "CHAN_ITEM"
  4460. "volume" "1.0"
  4461. "soundlevel" "SNDLVL_74dB"
  4462. "wave" "weapons/sentry_upgrading6.wav"
  4463. }
  4464.  
  4465. "Building_Sentrygun.Build10"
  4466. {
  4467. "channel" "CHAN_ITEM"
  4468. "volume" "1.0"
  4469. "soundlevel" "SNDLVL_74dB"
  4470. "wave" "weapons/sentry_move_short2.wav"
  4471. }
  4472.  
  4473. "Building_Sentrygun.Build11"
  4474. {
  4475. "channel" "CHAN_ITEM"
  4476. "volume" "1.0"
  4477. "soundlevel" "SNDLVL_74dB"
  4478. "wave" "weapons/sentry_upgrading8.wav"
  4479. }
  4480.  
  4481. "Building_Sentrygun.Build12"
  4482. {
  4483. "channel" "CHAN_ITEM"
  4484. "volume" "1.0"
  4485. "soundlevel" "SNDLVL_74dB"
  4486. "wave" "weapons/sentry_move_long1.wav"
  4487. }
  4488.  
  4489. "Building_Sentrygun.Build13"
  4490. {
  4491. "channel" "CHAN_BODY"
  4492. "volume" "1"
  4493. "soundlevel" "SNDLVL_74dB"
  4494. "wave" "weapons/sentry_wire_connect.wav"
  4495. }
  4496.  
  4497. "Building_Sentry.Explode"
  4498. {
  4499. "channel" "CHAN_STATIC"
  4500. "volume" "1.0"
  4501. "soundlevel" "SNDLVL_74dB"
  4502. "wave" "weapons/sentry_explode.wav"
  4503. }
  4504.  
  4505. "Building_Sentry.Damage"
  4506. {
  4507. "channel" "CHAN_STATIC"
  4508. "volume" "1.0"
  4509. "soundlevel" "SNDLVL_94dB"
  4510. "rndwave"
  4511. {
  4512. "wave" "weapons/sentry_damage1.wav"
  4513. "wave" "weapons/sentry_damage2.wav"
  4514. "wave" "weapons/sentry_damage3.wav"
  4515. "wave" "weapons/sentry_damage4.wav"
  4516. }
  4517. }
  4518.  
  4519. // ------------------------------------------------------------------------------------ //
  4520. // MINI SENTRY
  4521. // ------------------------------------------------------------------------------------ //
  4522.  
  4523. "Building_MiniSentrygun.Fire"
  4524. {
  4525. "channel" "CHAN_WEAPON"
  4526. "soundlevel" "SNDLVL_94dB"
  4527. "volume" "1.0"
  4528. "wave" ")weapons/sentry_shoot_mini.wav"
  4529. }
  4530.  
  4531.  
  4532.  
  4533. // ------------------------------------------------------------------------------------ //
  4534. // TELEPORTER
  4535. // ------------------------------------------------------------------------------------ //
  4536. "Building_Teleporter.Ready"
  4537. {
  4538. "channel" "CHAN_ITEM"
  4539. "volume" "1.0"
  4540. "soundlevel" "SNDLVL_74dB"
  4541. "wave" ")weapons/teleporter_ready.wav"
  4542. }
  4543.  
  4544. "Building_Teleporter.Send"
  4545. {
  4546. "channel" "CHAN_STATIC"
  4547. "soundlevel" "SNDLVL_74dB"
  4548. "pitch" "PITCH_NORM"
  4549. "volume" "1.0"
  4550. "wave" ")weapons/teleporter_send.wav"
  4551. }
  4552.  
  4553. "Building_Teleporter.Receive"
  4554. {
  4555. "channel" "CHAN_STATIC"
  4556. "volume" "1.0"
  4557. "soundlevel" "SNDLVL_74dB"
  4558. "wave" ")weapons/teleporter_receive.wav"
  4559. }
  4560.  
  4561. "Building_Teleporter.Build1"
  4562. {
  4563. "channel" "CHAN_WEAPON"
  4564. "volume" "1.0"
  4565. "soundlevel" "SNDLVL_74dB"
  4566. "wave" "weapons/sentry_upgrading2.wav"
  4567. }
  4568.  
  4569. "Building_Teleporter.Build1a"
  4570. {
  4571. "channel" "CHAN_WEAPON"
  4572. "volume" "1.0"
  4573. "soundlevel" "SNDLVL_74dB"
  4574. "wave" "weapons/sentry_upgrading1.wav"
  4575. }
  4576.  
  4577. "Building_Teleporter.Build2"
  4578. {
  4579. "channel" "CHAN_ITEM"
  4580. "volume" ".25"
  4581. "soundlevel" "SNDLVL_74dB"
  4582. "wave" "weapons/sentry_upgrading_steam2.wav"
  4583. }
  4584.  
  4585. "Building_Teleporter.Build2a"
  4586. {
  4587. "channel" "CHAN_STATIC"
  4588. "volume" ".25"
  4589. "soundlevel" "SNDLVL_74dB"
  4590. "wave" "weapons/sentry_upgrading_steam5.wav"
  4591. }
  4592.  
  4593.  
  4594. "Building_Teleporter.Build2b"
  4595. {
  4596. "channel" "CHAN_WEAPON"
  4597. "volume" ".25"
  4598. "soundlevel" "SNDLVL_74dB"
  4599. "wave" "weapons/sentry_move_medium2.wav"
  4600. }
  4601.  
  4602.  
  4603. "Building_Teleporter.Build2c"
  4604. {
  4605. "channel" "CHAN_ITEM"
  4606. "volume" "1"
  4607. "soundlevel" "SNDLVL_74dB"
  4608. "wave" "weapons/sentry_move_medium3.wav"
  4609. }
  4610.  
  4611. "Building_Teleporter.Build3"
  4612. {
  4613. "channel" "CHAN_STATIC"
  4614. "volume" "1.0"
  4615. "soundlevel" "SNDLVL_74dB"
  4616. "wave" "weapons/sentry_upgrading_steam1.wav"
  4617. }
  4618.  
  4619.  
  4620. "Building_Teleporter.Build3a"
  4621. {
  4622. "channel" "CHAN_STATIC"
  4623. "volume" "1.0"
  4624. "soundlevel" "SNDLVL_74dB"
  4625. "wave" "weapons/sentry_upgrading_steam2.wav"
  4626. }
  4627.  
  4628. "Building_Teleporter.Build3b"
  4629. {
  4630. "channel" "CHAN_STATIC"
  4631. "volume" "1.0"
  4632. "soundlevel" "SNDLVL_74dB"
  4633. "wave" "weapons/sentry_upgrading_steam3.wav"
  4634. }
  4635.  
  4636. "Building_Teleporter.Build4"
  4637. {
  4638. "channel" "CHAN_WEAPON"
  4639. "volume" ".25"
  4640. "soundlevel" "SNDLVL_74dB"
  4641. "wave" "weapons/teleporter_build_open2.wav"
  4642. }
  4643.  
  4644. "Building_Teleporter.Build4a"
  4645. {
  4646. "channel" "CHAN_WEAPON"
  4647. "volume" "1.0"
  4648. "soundlevel" "SNDLVL_74dB"
  4649. "wave" "weapons/sentry_upgrading_steam2.wav"
  4650. }
  4651.  
  4652. "Building_Teleporter.Build5"
  4653. {
  4654. "channel" "CHAN_STATIC"
  4655. "volume" "1.0"
  4656. "soundlevel" "SNDLVL_74dB"
  4657. "wave" "weapons/sentry_move_short2.wav"
  4658. }
  4659.  
  4660.  
  4661. "Building_Teleporter.SpinLevel1"
  4662. {
  4663. "channel" "CHAN_WEAPON"
  4664. "soundlevel" "SNDLVL_74dB"
  4665. "pitch" "PITCH_NORM"
  4666. "volume" "1.0"
  4667. "wave" "weapons/teleporter_spin.wav"
  4668. }
  4669.  
  4670. "Building_Teleporter.SpinLevel2"
  4671. {
  4672. "channel" "CHAN_WEAPON"
  4673. "soundlevel" "SNDLVL_74dB"
  4674. "pitch" "PITCH_NORM"
  4675. "volume" "1.0"
  4676. "wave" "weapons/teleporter_spin2.wav"
  4677. }
  4678.  
  4679.  
  4680. "Building_Teleporter.SpinLevel3"
  4681. {
  4682. "channel" "CHAN_WEAPON"
  4683. "soundlevel" "SNDLVL_74dB"
  4684. "pitch" "PITCH_NORM"
  4685. "volume" "1.0"
  4686. "wave" "weapons/teleporter_spin3.wav"
  4687. }
  4688.  
  4689. "Building_Teleporter.Explode"
  4690. {
  4691. "channel" "CHAN_STATIC"
  4692. "volume" "1.0"
  4693. "soundlevel" "SNDLVL_74dB"
  4694. "wave" "weapons/teleporter_explode.wav"
  4695. }
  4696.  
  4697. // ------------------------------------------------------------------------------------ //
  4698. // BOW
  4699. // ------------------------------------------------------------------------------------ //
  4700. "Weapon_CompoundBow.Single"
  4701. {
  4702. "channel" "CHAN_WEAPON"
  4703. "soundlevel" "SNDLVL_74dB"
  4704. "volume" "1.0"
  4705. "wave" ")weapons/bow_shoot.wav"
  4706. }
  4707.  
  4708. "Weapon_CompoundBow.SinglePull"
  4709. {
  4710. "channel" "CHAN_WEAPON"
  4711. "soundlevel" "SNDLVL_64dB"
  4712. "volume" "1.0"
  4713. "wave" ")weapons/bow_shoot_pull.wav"
  4714. }
  4715.  
  4716. "Weapon_CompoundBow.SingleCrit"
  4717. {
  4718. "channel" "CHAN_WEAPON"
  4719. "soundlevel" "SNDLVL_74dB"
  4720. "volume" "1.0"
  4721. "wave" ")weapons/bow_shoot_crit.wav"
  4722. }
  4723.  
  4724. "Weapon_CompoundBow.ClipEmpty"
  4725. {
  4726. "channel" "CHAN_STATIC"
  4727. "volume" "0.7"
  4728. "soundlevel" "SNDLVL_NORM"
  4729.  
  4730. "wave" "weapons/pistol/pistol_empty.wav"
  4731. }
  4732.  
  4733.  
  4734.  
  4735. "Weapon_CompoundBow.WorldReload"
  4736. {
  4737. "channel" "CHAN_STATIC"
  4738. "soundlevel" "SNDLVL_74dB"
  4739. "volume" ".5"
  4740. "wave" "weapons/pistol_worldreload.wav"
  4741. }
  4742.  
  4743. "Weapon_Bow.Draw"
  4744. {
  4745. "channel" "CHAN_STATIC"
  4746. "volume" ".5"
  4747. "soundlevel" "SNDLVL_75dB"
  4748.  
  4749. "wave" "weapons/draw_bow.wav"
  4750. }
  4751.  
  4752. "Weapon_Bow.PullShort"
  4753. {
  4754. "channel" "CHAN_STATIC"
  4755. "volume" "1.0"
  4756. "soundlevel" "SNDLVL_75dB"
  4757.  
  4758. "wave" ")weapons/bow_shoot_pull_short.wav"
  4759. }
  4760.  
  4761. "Weapon_Bow.PullReverse"
  4762. {
  4763. "channel" "CHAN_STATIC"
  4764. "volume" ".5"
  4765. "soundlevel" "SNDLVL_75dB"
  4766.  
  4767. "wave" ")weapons/bow_shoot_pull_reverse.wav"
  4768. }
  4769.  
  4770. "Weapon_Bow.ArrowSlide"
  4771. {
  4772. "channel" "CHAN_STATIC"
  4773. "volume" ".5"
  4774. "soundlevel" "SNDLVL_75dB"
  4775.  
  4776. "wave" "weapons/bow_arrow_slide.wav"
  4777. }
  4778.  
  4779. // ------------------------------------------------------------------------------------ //
  4780. // CRUSADERS CROSSBOW
  4781. // ------------------------------------------------------------------------------------ //
  4782. "Weapon_CrusadersCrossbow.Single"
  4783. {
  4784. "channel" "CHAN_WEAPON"
  4785. "soundlevel" "SNDLVL_74dB"
  4786. "volume" "1"
  4787. "wave" ")weapons/crusaders_crossbow_shoot.wav"
  4788. }
  4789.  
  4790. "Weapon_CrusadersCrossbow.SingleCrit"
  4791. {
  4792. "channel" "CHAN_WEAPON"
  4793. "soundlevel" "SNDLVL_74dB"
  4794. "volume" "1"
  4795. "wave" ")weapons/crusaders_crossbow_shoot_crit.wav"
  4796. }
  4797.  
  4798. // ------------------------------------------------------------------------------------ //
  4799. // ARROW EFFECTS
  4800. // ------------------------------------------------------------------------------------ //
  4801.  
  4802. "Weapon_Arrow.ImpactFlesh"
  4803. {
  4804. "channel" "CHAN_STATIC"
  4805. "volume" ".75"
  4806. "pitch" "PITCH_NORM"
  4807.  
  4808. "rndwave"
  4809. {
  4810. "wave" "weapons/fx/rics/arrow_impact_flesh.wav"
  4811. "wave" "weapons/fx/rics/arrow_impact_flesh2.wav"
  4812. "wave" "weapons/fx/rics/arrow_impact_flesh3.wav"
  4813. "wave" "weapons/fx/rics/arrow_impact_flesh4.wav"
  4814. }
  4815. }
  4816.  
  4817. "Weapon_Arrow.ImpactConcrete"
  4818. {
  4819. "channel" "CHAN_STATIC"
  4820. "volume" ".75"
  4821. "soundlevel" "SNDLVL_81dB"
  4822. "pitch" "PITCH_NORM"
  4823.  
  4824. "rndwave"
  4825. {
  4826. "wave" "weapons/fx/rics/arrow_impact_concrete.wav"
  4827. "wave" "weapons/fx/rics/arrow_impact_concrete2.wav"
  4828. "wave" "weapons/fx/rics/arrow_impact_concrete4.wav"
  4829. }
  4830. }
  4831.  
  4832.  
  4833. "Weapon_Arrow.ImpactMetal"
  4834. {
  4835. "channel" "CHAN_STATIC"
  4836. "volume" ".75"
  4837. "soundlevel" "SNDLVL_81dB"
  4838. "pitch" "PITCH_NORM"
  4839.  
  4840. "rndwave"
  4841. {
  4842. "wave" "weapons/fx/rics/arrow_impact_metal.wav"
  4843. "wave" "weapons/fx/rics/arrow_impact_metal2.wav"
  4844. "wave" "weapons/fx/rics/arrow_impact_metal4.wav"
  4845. }
  4846. }
  4847.  
  4848.  
  4849. "Weapon_Arrow.ImpactWood"
  4850. {
  4851. "channel" "CHAN_STATIC"
  4852. "volume" ".75"
  4853. "soundlevel" "SNDLVL_81dB"
  4854. "pitch" "PITCH_NORM"
  4855.  
  4856. "rndwave"
  4857. {
  4858. "wave" "weapons/fx/rics/arrow_impact_wood.wav"
  4859. "wave" "weapons/fx/rics/arrow_impact_wood2.wav"
  4860. "wave" "weapons/fx/rics/arrow_impact_wood4.wav"
  4861. }
  4862. }
  4863.  
  4864. "Weapon_Arrow.Nearmiss"
  4865. {
  4866. "channel" "CHAN_STATIC"
  4867. "volume" "1.0"
  4868. "soundlevel" "SNDLVL_106dB"
  4869. "pitch" "PITCH_NORM"
  4870.  
  4871. "rndwave"
  4872. {
  4873. "wave" "weapons/fx/nearmiss/arrow_nearmiss.wav"
  4874. "wave" "weapons/fx/nearmiss/arrow_nearmiss2.wav"
  4875. "wave" "weapons/fx/nearmiss/arrow_nearmiss3.wav"
  4876. "wave" "weapons/fx/nearmiss/arrow_nearmiss4.wav"
  4877. }
  4878. }
  4879.  
  4880. "Weapon_Arrow.ImpactFleshCrossbowHeal"
  4881. {
  4882. "channel" "CHAN_STATIC"
  4883. "volume" "1"
  4884. "pitch" "PITCH_NORM"
  4885. "soundlevel" "SNDLVL_86dB"
  4886.  
  4887. "wave" ")weapons/fx/rics/arrow_impact_crossbow_heal.wav"
  4888. }
  4889.  
  4890. // ------------------------------------------------------------------------------------ //
  4891. // PICKAXE - THE EQUALIZER
  4892. // ------------------------------------------------------------------------------------ //
  4893.  
  4894. "Weapon_PickAxe.HitFlesh"
  4895. {
  4896. "channel" "CHAN_STATIC"
  4897. "soundlevel" "SNDLVL_NORM"
  4898. "volume" "1.0"
  4899. "pitch" "95, 105"
  4900. "rndwave"
  4901. {
  4902. "wave" "weapons/blade_slice_2.wav"
  4903. "wave" "weapons/blade_slice_3.wav"
  4904. "wave" "weapons/blade_slice_4.wav"
  4905. }
  4906. }
  4907.  
  4908.  
  4909. "Weapon_PickAxe.Swing"
  4910. {
  4911. "channel" "CHAN_WEAPON"
  4912. "soundlevel" "SNDLVL_84dB"
  4913. "volume" ".25"
  4914. "pitch" "95, 105"
  4915. "rndwave"
  4916. {
  4917. "wave" ")weapons/pickaxe_swing1.wav"
  4918. "wave" ")weapons/pickaxe_swing2.wav"
  4919. "wave" ")weapons/pickaxe_swing3.wav"
  4920. }
  4921. }
  4922.  
  4923. "Weapon_Pickaxe.SwingCrit"
  4924. {
  4925. "channel" "CHAN_WEAPON"
  4926. "soundlevel" "SNDLVL_84dB"
  4927. "volume" ".25"
  4928. "wave" ")weapons/pickaxe_swing_crit.wav"
  4929. }
  4930.  
  4931. // ------------------------------------------------------------------------------------ //
  4932. // BATTALIONS BACKUP
  4933. // ------------------------------------------------------------------------------------ //
  4934.  
  4935. "Weapon_BattalionsBackup.HornRed"
  4936. {
  4937. "channel" "CHAN_STATIC"
  4938. "soundlevel" "SNDLVL_NONE"
  4939. "volume" "1.0"
  4940. "wave" "weapons/battalions_backup_red.wav"
  4941.  
  4942. }
  4943.  
  4944. "Weapon_BattalionsBackup.HornBlue"
  4945. {
  4946. "channel" "CHAN_STATIC"
  4947. "soundlevel" "SNDLVL_NONE"
  4948. "volume" "1.0"
  4949. "wave" "weapons/battalions_backup_blue.wav"
  4950.  
  4951. }
  4952.  
  4953. // ------------------------------------------------------------------------------------ //
  4954. // BUFF BANNER
  4955. // ------------------------------------------------------------------------------------ //
  4956.  
  4957. "Weapon_BuffBanner.HornRed"
  4958. {
  4959. "channel" "CHAN_STATIC"
  4960. "soundlevel" "SNDLVL_NONE"
  4961. "volume" "1.0"
  4962. "wave" "weapons/buff_banner_horn_red.wav"
  4963.  
  4964. }
  4965.  
  4966. "Weapon_BuffBanner.HornBlue"
  4967. {
  4968. "channel" "CHAN_STATIC"
  4969. "soundlevel" "SNDLVL_NONE"
  4970. "volume" "1.0"
  4971. "wave" "weapons/buff_banner_horn_blue.wav"
  4972.  
  4973. }
  4974. "Weapon_BuffBanner.Flag"
  4975. {
  4976. "channel" "CHAN_STATIC"
  4977. "soundlevel" "SNDLVL_NORM"
  4978. "volume" "1.0"
  4979. "wave" "weapons/buff_banner_flag.wav"
  4980.  
  4981. }
  4982.  
  4983. "Weapon_BuffBanner.BuffOn"
  4984. {
  4985. "channel" "CHAN_STATIC"
  4986. "soundlevel" "SNDLVL_NORM"
  4987. "volume" "1.0"
  4988. "wave" "weapons/buff_on.wav"
  4989.  
  4990. }
  4991.  
  4992. "Weapon_BuffBanner.BuffOff"
  4993. {
  4994. "channel" "CHAN_STATIC"
  4995. "soundlevel" "SNDLVL_NORM"
  4996. "volume" "1.0"
  4997. "wave" "weapons/buff_off.wav"
  4998. }
  4999.  
  5000. // ------------------------------------------------------------------------------------ //
  5001. // DEMO CHARGE
  5002. // ------------------------------------------------------------------------------------ //
  5003.  
  5004. "DemoCharge.HitWorld"
  5005. {
  5006. "channel" "CHAN_STATIC"
  5007. "soundlevel" "SNDLVL_94dB"
  5008. "volume" "1.0"
  5009. "rndwave"
  5010. {
  5011. "wave" "weapons/demo_charge_hit_world1.wav"
  5012. "wave" "weapons/demo_charge_hit_world2.wav"
  5013. "wave" "weapons/demo_charge_hit_world3.wav"
  5014. }
  5015. }
  5016.  
  5017. "DemoCharge.HitFleshRange"
  5018. {
  5019. "channel" "CHAN_STATIC"
  5020. "soundlevel" "SNDLVL_94dB"
  5021. "volume" "1.0"
  5022. "rndwave"
  5023. {
  5024. "wave" "weapons/demo_charge_hit_flesh_range1.wav"
  5025. "wave" "weapons/demo_charge_hit_flesh_range2.wav"
  5026. "wave" "weapons/demo_charge_hit_flesh_range3.wav"
  5027. }
  5028. }
  5029.  
  5030. "DemoCharge.HitFlesh"
  5031. {
  5032. "channel" "CHAN_STATIC"
  5033. "soundlevel" "SNDLVL_94dB"
  5034. "volume" "1.0"
  5035. "rndwave"
  5036. {
  5037. "wave" "weapons/demo_charge_hit_flesh1.wav"
  5038. "wave" "weapons/demo_charge_hit_flesh2.wav"
  5039. "wave" "weapons/demo_charge_hit_flesh3.wav"
  5040. }
  5041. }
  5042.  
  5043. "DemoCharge.Charging"
  5044. {
  5045. "channel" "CHAN_STATIC"
  5046. "soundlevel" "SNDLVL_94dB"
  5047. "volume" "1.0"
  5048. "rndwave"
  5049. {
  5050. "wave" "weapons/demo_charge_windup1.wav"
  5051. "wave" "weapons/demo_charge_windup2.wav"
  5052. "wave" "weapons/demo_charge_windup3.wav"
  5053. }
  5054. }
  5055.  
  5056. "DemoCharge.ChargeCritOn"
  5057. {
  5058. "channel" "CHAN_STATIC"
  5059. "soundlevel" "SNDLVL_74dB"
  5060. "volume" "0.25"
  5061. "wave" ")weapons/weapon_crit_charged_on.wav"
  5062. }
  5063.  
  5064. "DemoCharge.ChargeCritOff"
  5065. {
  5066. "channel" "CHAN_STATIC"
  5067. "soundlevel" "SNDLVL_74dB"
  5068. "volume" "0.25"
  5069. "wave" ")weapons/weapon_crit_charged_off.wav"
  5070. }
  5071.  
  5072. // ------------------------------------------------------------------------------------ //
  5073. // DEMO SWORD
  5074. // ------------------------------------------------------------------------------------ //
  5075.  
  5076. "Weapon_Sword.Swing"
  5077. {
  5078. "channel" "CHAN_WEAPON"
  5079. "soundlevel" "SNDLVL_NORM"
  5080. "volume" ".25"
  5081. "pitch" "95, 105"
  5082. "rndwave"
  5083. {
  5084. "wave" ")weapons/demo_sword_swing1.wav"
  5085. "wave" ")weapons/demo_sword_swing2.wav"
  5086. "wave" ")weapons/demo_sword_swing3.wav"
  5087. }
  5088. }
  5089.  
  5090. "Weapon_Sword.SwingCrit"
  5091. {
  5092. "channel" "CHAN_WEAPON"
  5093. "soundlevel" "SNDLVL_NORM"
  5094. "volume" ".25"
  5095. "wave" ")weapons/demo_sword_swing_crit.wav"
  5096. }
  5097.  
  5098. "Weapon_Sword.HitFlesh"
  5099. {
  5100. "channel" "CHAN_STATIC"
  5101. "soundlevel" "SNDLVL_NORM"
  5102. "volume" "1.0"
  5103. "rndwave"
  5104. {
  5105. "wave" "weapons/blade_slice_2.wav"
  5106. "wave" "weapons/blade_slice_3.wav"
  5107. "wave" "weapons/blade_slice_4.wav"
  5108. }
  5109. }
  5110.  
  5111. "Weapon_Sword.HitWorld"
  5112. {
  5113. "channel" "CHAN_STATIC"
  5114. "soundlevel" "SNDLVL_NORM"
  5115. "volume" "1.0"
  5116. "rndwave"
  5117. {
  5118. "wave" ")weapons/demo_sword_hit_world1.wav"
  5119. "wave" ")weapons/demo_sword_hit_world2.wav"
  5120. }
  5121. }
  5122.  
  5123. "Weapon_Sword.Draw"
  5124. {
  5125. "channel" "CHAN_STATIC"
  5126. "soundlevel" "SNDLVL_74dB"
  5127. "volume" "1"
  5128. "wave" "weapons/draw_sword.wav"
  5129. }
  5130.  
  5131. // ------------------------------------------------------------------------------------ //
  5132. // RECON
  5133. // ------------------------------------------------------------------------------------ //
  5134.  
  5135. "Recon.Ping"
  5136. {
  5137. "channel" "CHAN_WEAPON"
  5138. "soundlevel" "SNDLVL_94dB"
  5139. "volume" "1"
  5140. "wave" ")weapons/recon_ping.wav"
  5141. }
  5142.  
  5143. // ------------------------------------------------------------------------------------ //
  5144. // GUITAR
  5145. // ------------------------------------------------------------------------------------ //
  5146.  
  5147. "Weapon_Guitar.Strum"
  5148. {
  5149. "channel" "CHAN_WEAPON"
  5150. "soundlevel" "SNDLVL_94dB"
  5151. "volume" "1"
  5152. "wave" ")weapons/guitar_strum.wav"
  5153. }
  5154.  
  5155. "Weapon_Guitar.Impact"
  5156. {
  5157. "channel" "CHAN_WEAPON"
  5158. "soundlevel" "SNDLVL_94dB"
  5159. "volume" "1"
  5160. "rndwave"
  5161. {
  5162. "wave" ")weapons/guitar_impact1.wav"
  5163. "wave" ")weapons/guitar_impact2.wav"
  5164. }
  5165. }
  5166.  
  5167. // ------------------------------------------------------------------------------------ //
  5168. // FRYING PAN
  5169. // ------------------------------------------------------------------------------------ //
  5170.  
  5171. "FryingPan.HitFlesh"
  5172. {
  5173. "channel" "CHAN_STATIC"
  5174. "soundlevel" "SNDLVL_NORM"
  5175. "volume" "1.0"
  5176. "rndwave"
  5177. {
  5178. "wave" "weapons/pan/melee_frying_pan_01.wav"
  5179. "wave" "weapons/pan/melee_frying_pan_02.wav"
  5180. "wave" "weapons/pan/melee_frying_pan_03.wav"
  5181. "wave" "weapons/pan/melee_frying_pan_04.wav"
  5182. }
  5183. }
  5184.  
  5185. "FryingPan.HitWorld"
  5186. {
  5187. "channel" "CHAN_STATIC"
  5188. "soundlevel" "SNDLVL_NORM"
  5189. "volume" "1.0"
  5190. "rndwave"
  5191. {
  5192. "wave" "weapons/pan/pan_impact_world1.wav"
  5193. "wave" "weapons/pan/pan_impact_world2.wav"
  5194. "wave" "weapons/pan/pan_impact_world3.wav"
  5195. }
  5196. }
  5197.  
  5198. // ------------------------------------------------------------------------------------ //
  5199. // HALLOWEEN BOSS AXE
  5200. // ------------------------------------------------------------------------------------ //
  5201.  
  5202. "Halloween.HeadlessBossAxeHitFlesh"
  5203. {
  5204. "channel" "CHAN_STATIC"
  5205. "soundlevel" "SNDLVL_150dB"
  5206. "pitch" "95,105"
  5207. "volume" "1.0"
  5208. "wave" ")weapons/halloween_boss/knight_axe_hit.wav"
  5209. }
  5210.  
  5211. "Halloween.HeadlessBossAxeHitWorld"
  5212. {
  5213. "channel" "CHAN_STATIC"
  5214. "soundlevel" "SNDLVL_150dB"
  5215. "pitch" "95,105"
  5216. "volume" "1.0"
  5217. "wave" ")weapons/halloween_boss/knight_axe_miss.wav"
  5218. }
  5219.  
  5220. "Halloween.HeadlessBossFootfalls"
  5221. {
  5222. "channel" "CHAN_BODY"
  5223. "soundlevel" "SNDLVL_150dB"
  5224. "pitch" "95,105"
  5225. "volume" "1.0"
  5226. "rndwave"
  5227. {
  5228. "wave" ")player/footsteps/giant1.wav"
  5229. "wave" ")player/footsteps/giant2.wav"
  5230. }
  5231. }
  5232.  
  5233. // ------------------------------------------------------------------------------------ //
  5234. // Samurai Katana
  5235. // ------------------------------------------------------------------------------------ //
  5236.  
  5237.  
  5238. "Weapon_Katana.Miss"
  5239. {
  5240. "channel" "CHAN_WEAPON"
  5241. "soundlevel" "SNDLVL_65dB"
  5242. "volume" ".6"
  5243. "pitch" "95,105"
  5244. "rndwave"
  5245. {
  5246. "wave" ")weapons/samurai/TF_Katana_01.wav"
  5247. "wave" ")weapons/samurai/TF_Katana_02.wav"
  5248. "wave" ")weapons/samurai/TF_Katana_03.wav"
  5249. "wave" ")weapons/samurai/TF_Katana_04.wav"
  5250. "wave" ")weapons/samurai/TF_Katana_05.wav"
  5251. "wave" ")weapons/samurai/TF_Katana_06.wav"
  5252. }
  5253. }
  5254.  
  5255. "Weapon_Katana.MissCrit"
  5256. {
  5257. "channel" "CHAN_WEAPON"
  5258. "soundlevel" "SNDLVL_65dB"
  5259. "volume" ".6"
  5260. "wave" ")weapons/samurai/TF_katana_crit_miss_01.wav"
  5261. }
  5262.  
  5263. "Weapon_Katana.HitFlesh"
  5264. {
  5265. "channel" "CHAN_STATIC"
  5266. "soundlevel" "SNDLVL_95dB"
  5267. "volume" "1.0"
  5268. "pitch" "95,105"
  5269. "rndwave"
  5270. {
  5271. "wave" ")weapons/samurai/TF_katana_slice_01.wav"
  5272. "wave" ")weapons/samurai/TF_katana_slice_02.wav"
  5273. "wave" ")weapons/samurai/TF_katana_slice_03.wav"
  5274. }
  5275. }
  5276.  
  5277. "Weapon_Katana.HitWorld"
  5278. {
  5279. "channel" "CHAN_STATIC"
  5280. "soundlevel" "SNDLVL_NORM"
  5281. "volume" "1.0"
  5282. "pitch" "95,105"
  5283. "rndwave"
  5284. {
  5285. "wave" ")weapons/samurai/TF_katana_impact_object_01.wav"
  5286. "wave" ")weapons/samurai/TF_katana_impact_object_02.wav"
  5287. "wave" ")weapons/samurai/TF_katana_impact_object_03.wav"
  5288. }
  5289. }
  5290.  
  5291. "Weapon_Katana.Draw"
  5292. {
  5293. "channel" "CHAN_AUTO"
  5294. "soundlevel" "SNDLVL_70dB"
  5295. "volume" ".7"
  5296. "rndwave"
  5297. {
  5298. "wave" ")weapons/samurai/TF_katana_draw_01.wav"
  5299. "wave" ")weapons/samurai/TF_katana_draw_02.wav"
  5300. }
  5301. }
  5302.  
  5303. // ------------------------------------------------------------------------------------ //
  5304. // Marked for Death
  5305. // ------------------------------------------------------------------------------------ //
  5306.  
  5307. "Weapon_Marked_for_Death.Initial"
  5308. {
  5309. "channel" "CHAN_WEAPON"
  5310. "soundlevel" "SNDLVL_NORM"
  5311. "pitch" "95,105"
  5312. "volume" "0.95, 1.0"
  5313. "rndwave"
  5314. {
  5315. "wave" ")weapons\samurai\TF_marked_for_death_impact_01.wav"
  5316. "wave" ")weapons\samurai\TF_marked_for_death_impact_02.wav"
  5317. "wave" ")weapons\samurai\TF_marked_for_death_impact_03.wav"
  5318. }
  5319. }
  5320.  
  5321. "Weapon_Marked_for_Death.Indicator"
  5322. {
  5323. "channel" "CHAN_WEAPON"
  5324. "soundlevel" "SNDLVL_100dB"
  5325. "volume" "1.0"
  5326. "wave" "weapons\samurai\TF_marked_for_death_indicator.wav"
  5327. }
  5328.  
  5329. // ------------------------------------------------------------------------------------ //
  5330. // DETONATOR
  5331. // ------------------------------------------------------------------------------------ //
  5332.  
  5333. "Weapon_Detonator.Fire"
  5334. {
  5335. "channel" "CHAN_WEAPON"
  5336. "soundlevel" "SNDLVL_NORM"
  5337. "pitch" "95,105"
  5338. "volume" "0.75, 0.8"
  5339. "wave" ")weapons\flare_detonator_launch.wav"
  5340. }
  5341.  
  5342. "Weapon_Detonator.Detonate"
  5343. {
  5344. "channel" "CHAN_WEAPON"
  5345. "soundlevel" "SNDLVL_100dB"
  5346. "volume" "1.0"
  5347. "wave" ")weapons\flare_detonator_explode.wav"
  5348. }
  5349.  
  5350. "Weapon_Detonator.DetonateWorld"
  5351. {
  5352. "channel" "CHAN_WEAPON"
  5353. "soundlevel" "SNDLVL_100dB"
  5354. "volume" "1.0"
  5355. "wave" ")weapons\flare_detonator_explode_world.wav"
  5356. }
  5357.  
  5358.  
  5359.  
  5360. // ------------------------------------------------------------------------------------ //
  5361. // SAXXY
  5362. // ------------------------------------------------------------------------------------ //
  5363.  
  5364. "Saxxy.TurnGold"
  5365. {
  5366. "channel" "CHAN_STATIC"
  5367. "soundlevel" "SNDLVL_100dB"
  5368. "pitch" "PITCH_NORM"
  5369. "volume" "1.0"
  5370. "wave" ")weapons/saxxy_impact_gen_06.wav"
  5371. }
  5372.  
  5373. "Saxxy.HitWorld"
  5374. {
  5375. "channel" "CHAN_STATIC"
  5376. "soundlevel" "SNDLVL_NORM"
  5377. "volume" "1.0"
  5378. "wave" "weapons\saxxy_impact_gen_01.wav"
  5379. }
  5380.  
  5381. // ------------------------------------------------------------------------------------ //
  5382. // DISCIPLINE DEVICE
  5383. // ------------------------------------------------------------------------------------ //
  5384.  
  5385. "DisciplineDevice.Impact"
  5386. {
  5387. "channel" "CHAN_STATIC"
  5388. "soundlevel" "SNDLVL_NORM"
  5389. "volume" "1.0"
  5390. "rndwave"
  5391. {
  5392. "wave" ")weapons\discipline_device_impact_01.wav"
  5393. "wave" ")weapons\discipline_device_impact_02.wav"
  5394. }
  5395. }
  5396.  
  5397. "DisciplineDevice.ImpactCrit"
  5398. {
  5399. "channel" "CHAN_STATIC"
  5400. "soundlevel" "SNDLVL_NORM"
  5401. "volume" "1.0"
  5402. "rndwave"
  5403. {
  5404. "wave" ")weapons\discipline_device_impact_crit_01.wav"
  5405. "wave" ")weapons\discipline_device_impact_crit_02.wav"
  5406. }
  5407. }
  5408.  
  5409. "DisciplineDevice.HitWorld"
  5410. {
  5411. "channel" "CHAN_STATIC"
  5412. "soundlevel" "SNDLVL_NORM"
  5413. "volume" "0.9"
  5414. "wave" ")weapons\discipline_device_hit_world.wav"
  5415. }
  5416.  
  5417. "DisciplineDevice.Swing"
  5418. {
  5419. "channel" "CHAN_STATIC"
  5420. "soundlevel" "SNDLVL_NORM"
  5421. "volume" "1.0"
  5422. "rndwave"
  5423. {
  5424. "wave" ")weapons\discipline_device_woosh_01.wav"
  5425. "wave" ")weapons\discipline_device_woosh_02.wav"
  5426. }
  5427. }
  5428.  
  5429. "DisciplineDevice.PowerUp"
  5430. {
  5431. "channel" "CHAN_STATIC"
  5432. "soundlevel" "SNDLVL_NORM"
  5433. "volume" "1.0"
  5434. "wave" ")weapons\discipline_device_power_up.wav"
  5435. }
  5436.  
  5437. "DisciplineDevice.PowerDown"
  5438. {
  5439. "channel" "CHAN_STATIC"
  5440. "soundlevel" "SNDLVL_NORM"
  5441. "volume" "1.0"
  5442. "wave" ")weapons\discipline_device_power_down.wav"
  5443. }
  5444.  
  5445. // ------------------------------------------------------------------------------------ //
  5446. // EVICTION NOTICE
  5447. // ------------------------------------------------------------------------------------ //
  5448.  
  5449. "EvictionNotice.Impact"
  5450. {
  5451. "channel" "CHAN_STATIC"
  5452. "soundlevel" "SNDLVL_NORM"
  5453. "volume" "1.0"
  5454. "rndwave"
  5455. {
  5456. "wave" ")weapons\eviction_notice_01.wav"
  5457. "wave" ")weapons\eviction_notice_02.wav"
  5458. "wave" ")weapons\eviction_notice_03.wav"
  5459. "wave" ")weapons\eviction_notice_04.wav"
  5460. }
  5461. }
  5462.  
  5463. "EvictionNotice.ImpactCrit"
  5464. {
  5465. "channel" "CHAN_STATIC"
  5466. "soundlevel" "SNDLVL_NORM"
  5467. "volume" "1.0"
  5468. "rndwave"
  5469. {
  5470. "wave" ")weapons\eviction_notice_01_crit.wav"
  5471. "wave" ")weapons\eviction_notice_02_crit.wav"
  5472. "wave" ")weapons\eviction_notice_03_crit.wav"
  5473. "wave" ")weapons\eviction_notice_04_crit.wav"
  5474. }
  5475. }
  5476.  
  5477. "EvictionNotice.HitWorld"
  5478. {
  5479. "channel" "CHAN_STATIC"
  5480. "soundlevel" "SNDLVL_NORM"
  5481. "volume" "1.0"
  5482. "rndwave"
  5483. {
  5484. "wave" ")weapons\demo_sword_hit_world1.wav"
  5485. "wave" ")weapons\demo_sword_hit_world2.wav"
  5486. }
  5487. }
  5488.  
  5489. "EvictionNotice.Swing"
  5490. {
  5491. "channel" "CHAN_STATIC"
  5492. "soundlevel" "SNDLVL_NORM"
  5493. "volume" "1.0"
  5494. "rndwave"
  5495. {
  5496. "wave" "weapons\boxing_gloves_swing1.wav"
  5497. "wave" "weapons\boxing_gloves_swing2.wav"
  5498. "wave" "weapons\boxing_gloves_swing4.wav"
  5499. }
  5500. }
  5501.  
  5502. // ------------------------------------------------------------------------------------ //
  5503. // BOSTON BASHER
  5504. // ------------------------------------------------------------------------------------ //
  5505.  
  5506. "BostonBasher.Impact"
  5507. {
  5508. "channel" "CHAN_STATIC"
  5509. "soundlevel" "SNDLVL_NORM"
  5510. "volume" "1.0"
  5511. "rndwave"
  5512. {
  5513. "wave" ")weapons\eviction_notice_01.wav"
  5514. "wave" ")weapons\eviction_notice_02.wav"
  5515. "wave" ")weapons\eviction_notice_03.wav"
  5516. "wave" ")weapons\eviction_notice_04.wav"
  5517. }
  5518. }
  5519.  
  5520. "BostonBasher.ImpactCrit"
  5521. {
  5522. "channel" "CHAN_STATIC"
  5523. "soundlevel" "SNDLVL_NORM"
  5524. "volume" "1.0"
  5525. "rndwave"
  5526. {
  5527. "wave" ")weapons\eviction_notice_01_crit.wav"
  5528. "wave" ")weapons\eviction_notice_02_crit.wav"
  5529. "wave" ")weapons\eviction_notice_03_crit.wav"
  5530. "wave" ")weapons\eviction_notice_04_crit.wav"
  5531. }
  5532. }
  5533.  
  5534. "BostonBasher.HitWorld"
  5535. {
  5536. "channel" "CHAN_STATIC"
  5537. "soundlevel" "SNDLVL_NORM"
  5538. "volume" "1.0"
  5539. "rndwave"
  5540. {
  5541. "wave" ")weapons\demo_sword_hit_world1.wav"
  5542. "wave" ")weapons\demo_sword_hit_world2.wav"
  5543. }
  5544. }
  5545.  
  5546. "BostonBasher.Swing"
  5547. {
  5548. "channel" "CHAN_STATIC"
  5549. "soundlevel" "SNDLVL_NORM"
  5550. "volume" "1.0"
  5551. "rndwave"
  5552. {
  5553. "wave" "weapons\boxing_gloves_swing1.wav"
  5554. "wave" "weapons\boxing_gloves_swing2.wav"
  5555. "wave" "weapons\boxing_gloves_swing4.wav"
  5556. }
  5557. }
  5558.  
  5559. // ------------------------------------------------------------------------------------ //
  5560. // RESERVE SHOOTER
  5561. // ------------------------------------------------------------------------------------ //
  5562.  
  5563.  
  5564. "Weapon_Reserve_Shooter.Single"
  5565. {
  5566. "channel" "CHAN_WEAPON"
  5567. "soundlevel" "SNDLVL_94dB"
  5568. "volume" "1.0"
  5569. "rndwave"
  5570. {
  5571. "wave" ")weapons\reserve_shooter_01.wav"
  5572. "wave" ")weapons\reserve_shooter_02.wav"
  5573. "wave" ")weapons\reserve_shooter_03.wav"
  5574. "wave" ")weapons\reserve_shooter_04.wav"
  5575. }
  5576. }
  5577.  
  5578. "Weapon_Reserve_Shooter.SingleCrit"
  5579. {
  5580. "channel" "CHAN_WEAPON"
  5581. "soundlevel" "SNDLVL_94dB"
  5582. "volume" "1.0"
  5583. "rndwave"
  5584. {
  5585. "wave" ")weapons\reserve_shooter_01_crit.wav"
  5586. "wave" ")weapons\reserve_shooter_02_crit.wav"
  5587. "wave" ")weapons\reserve_shooter_03_crit.wav"
  5588. "wave" ")weapons\reserve_shooter_04_crit.wav"
  5589. }
  5590. }
  5591.  
  5592. "Weapon_Reserve_Shooter.Empty"
  5593. {
  5594. "channel" "CHAN_STATIC"
  5595. "soundlevel" "SNDLVL_NORM"
  5596. "volume" "1.0"
  5597. "wave" "weapons/shotgun_empty.wav"
  5598. }
  5599.  
  5600. "Weapon_Reserve_Shooter.Reload"
  5601. {
  5602. "channel" "CHAN_STATIC"
  5603. "soundlevel" "SNDLVL_NORM"
  5604. "volume" "1.0"
  5605. "wave" "weapons/scatter_gun_reload.wav"
  5606. }
  5607.  
  5608. "Weapon_Reserve_Shooter.WorldReload"
  5609. {
  5610. "channel" "CHAN_STATIC"
  5611. "soundlevel" "SNDLVL_NORM"
  5612. "volume" "1.0"
  5613. "wave" "weapons/scatter_gun_worldreload.wav"
  5614. }
  5615.  
  5616. "Weapon_Reserve_Shooter.Pump"
  5617. {
  5618. "channel" "CHAN_STATIC"
  5619. "soundlevel" "SNDLVL_NORM"
  5620. "volume" "1.0"
  5621. "wave" "weapons/scatter_gun_worldreload.wav"
  5622. }
  5623.  
  5624. "Weapon_Reserve_Shooter.Draw"
  5625. {
  5626. "channel" "CHAN_AUTO"
  5627. "soundlevel" "SNDLVL_74dB"
  5628. "volume" ".5"
  5629. "wave" "weapons/draw_secondary.wav"
  5630. }
  5631.  
  5632. // ------------------------------------------------------------------------------------ //
  5633. // MANTREADS
  5634. // ------------------------------------------------------------------------------------ //
  5635.  
  5636.  
  5637. "Weapon_Mantreads.Impact"
  5638. {
  5639. "channel" "CHAN_WEAPON"
  5640. "soundlevel" "SNDLVL_NORM"
  5641. "volume" "1.0"
  5642. "wave" ")weapons\mantreads.wav"
  5643. }
  5644.  
  5645.  
  5646. // ------------------------------------------------------------------------------------ //
  5647. // QUAKE ROCKET LAUNCHER
  5648. // ------------------------------------------------------------------------------------ //
  5649.  
  5650.  
  5651. "Weapon_QuakeRPG.Single"
  5652. {
  5653. "channel" "CHAN_WEAPON"
  5654. "volume" "1"
  5655. "soundlevel" "SNDLVL_94dB"
  5656. "wave" "weapons\quake_rpg_fire_remastered.wav"
  5657. }
  5658.  
  5659. "Weapon_QuakeRPG.SingleCrit"
  5660. {
  5661. "channel" "CHAN_WEAPON"
  5662. "volume" "1"
  5663. "wave" "weapons\quake_rpg_fire_remastered_crit.wav"
  5664. }
  5665.  
  5666. "Weapon_QuakeRPG.Draw"
  5667. {
  5668. "channel" "CHAN_STATIC"
  5669. "soundlevel" "SNDLVL_74dB"
  5670. "volume" "1"
  5671. "wave" "weapons\quake_ammo_pickup_remastered.wav"
  5672. }
  5673.  
  5674. "Weapon_QuakeRPG.Reload"
  5675. {
  5676. "channel" "CHAN_STATIC"
  5677. "soundlevel" "SNDLVL_74dB"
  5678. "volume" "1"
  5679. "wave" "weapons\quake_rpg_reload_remastered.wav"
  5680. }
  5681.  
  5682. "Weapon_QuakeRPG.WorldReload"
  5683. {
  5684. "channel" "CHAN_STATIC"
  5685. "soundlevel" "SNDLVL_74dB"
  5686. "volume" "1"
  5687. "wave" "weapons\quake_rpg_reload_remastered.wav"
  5688. }
  5689.  
  5690. "Weapon_QuakeRPG.Explode"
  5691. {
  5692. "channel" "CHAN_STATIC"
  5693. "soundlevel" "SNDLVL_95dB"
  5694. "volume" "1"
  5695. "pitch" "PITCH_NORM"
  5696. "wave" "weapons\quake_explosion_remastered.wav"
  5697. }
  5698.  
  5699. // ------------------------------------------------------------------------------------ //
  5700. // DIAMOND BACK
  5701. // ------------------------------------------------------------------------------------ //
  5702. "Weapon_Diamond_Back.Single"
  5703. {
  5704. "channel" "CHAN_WEAPON"
  5705. "soundlevel" "SNDLVL_92dB"
  5706. "volume" "0.8"
  5707. "rndwave"
  5708. {
  5709. "wave" ")weapons\diamond_back_01.wav"
  5710. "wave" ")weapons\diamond_back_02.wav"
  5711. "wave" ")weapons\diamond_back_03.wav"
  5712. }
  5713. }
  5714.  
  5715. "Weapon_Diamond_Back.SingleCrit"
  5716. {
  5717. "channel" "CHAN_WEAPON"
  5718. "soundlevel" "SNDLVL_94dB"
  5719. "volume" "1.0"
  5720. "rndwave"
  5721. {
  5722. "wave" ")weapons\diamond_back_01_crit.wav"
  5723. "wave" ")weapons\diamond_back_02_crit.wav"
  5724. "wave" ")weapons\diamond_back_03_crit.wav"
  5725. }
  5726. }
  5727.  
  5728.  
  5729. // ------------------------------------------------------------------------------------ //
  5730. // SNIPER RAILGUN RIFLE
  5731. // ------------------------------------------------------------------------------------ //
  5732. "Weapon_SniperRailgun.Single"
  5733. {
  5734. "channel" "CHAN_WEAPON"
  5735. "soundlevel" "SNDLVL_94dB"
  5736. "volume" "1.0"
  5737. "rndwave"
  5738. {
  5739. "wave" ")weapons\sniper_railgun_single_01.wav"
  5740. "wave" ")weapons\sniper_railgun_single_02.wav"
  5741. }
  5742. }
  5743.  
  5744. "Weapon_SniperRailgun.SingleCrit"
  5745. {
  5746. "channel" "CHAN_WEAPON"
  5747. "soundlevel" "SNDLVL_94dB"
  5748. "volume" "1.0"
  5749. "rndwave"
  5750. {
  5751. "wave" ")weapons\sniper_railgun_single_crit.wav"
  5752. "wave" ")weapons\sniper_railgun_single_crit_02.wav"
  5753. }
  5754. }
  5755.  
  5756. "Weapon_SniperRailgun_Large.Single"
  5757. {
  5758. "channel" "CHAN_WEAPON"
  5759. "soundlevel" "SNDLVL_100dB"
  5760. "volume" "1.0"
  5761. "rndwave"
  5762. {
  5763. "wave" ")weapons\sniper_railgun_charged_shot_01.wav"
  5764. "wave" ")weapons\sniper_railgun_charged_shot_02.wav"
  5765. }
  5766. }
  5767.  
  5768. "Weapon_SniperRailgun_Large.SingleCrit"
  5769. {
  5770. "channel" "CHAN_WEAPON"
  5771. "soundlevel" "SNDLVL_100dB"
  5772. "volume" "1.0"
  5773. "rndwave"
  5774. {
  5775. "wave" ")weapons\sniper_railgun_charged_shot_crit_01.wav"
  5776. "wave" ")weapons\sniper_railgun_charged_shot_crit_02.wav"
  5777. }
  5778. }
  5779.  
  5780. "Weapon_SniperRailgun.WorldReload"
  5781. {
  5782. "channel" "CHAN_STATIC"
  5783. "volume" "0.35"
  5784. "soundlevel" "SNDLVL_NORM"
  5785.  
  5786. "wave" ")weapons\sniper_railgun_world_reload.wav"
  5787. }
  5788.  
  5789. "Weapon_SniperRailgun.ClipEmpty"
  5790. {
  5791. "channel" "CHAN_STATIC"
  5792. "volume" "0.7"
  5793. "soundlevel" "SNDLVL_NORM"
  5794.  
  5795. "wave" ")weapons\sniper_railgun_dry_fire.wav"
  5796. }
  5797.  
  5798. "Weapon_SniperRailgun.NonScoped"
  5799. {
  5800. "channel" "CHAN_STATIC"
  5801. "volume" "0.7"
  5802. "soundlevel" "SNDLVL_NORM"
  5803.  
  5804. "wave" ")weapons\sniper_railgun_no_fire.wav"
  5805. }
  5806.  
  5807. "Weapon_SniperRailgun.Draw"
  5808. {
  5809. "channel" "CHAN_AUTO"
  5810. "soundlevel" "SNDLVL_74dB"
  5811. "volume" ".5"
  5812. "wave" "weapons/draw_primary.wav"
  5813. }
  5814.  
  5815. "Weapon_SniperRailgun.BoltForward"
  5816. {
  5817. "channel" "CHAN_STATIC"
  5818. "soundlevel" "SNDLVL_74dB"
  5819. "volume" ".45"
  5820. "wave" ")weapons\sniper_railgun_bolt_forward.wav"
  5821. }
  5822.  
  5823. "Weapon_SniperRailgun.BoltBack"
  5824. {
  5825. "channel" "CHAN_STATIC"
  5826. "soundlevel" "SNDLVL_74dB"
  5827. "volume" ".45"
  5828. "wave" ")weapons\sniper_railgun_bolt_back.wav"
  5829. }
  5830.  
  5831. // ------------------------------------------------------------------------------------ //
  5832. // WIDOW MAKER SHOTGUN
  5833. // ------------------------------------------------------------------------------------ //
  5834.  
  5835. "Weapon_WidowMaker.Single"
  5836. {
  5837. "channel" "CHAN_WEAPON"
  5838. "soundlevel" "SNDLVL_92dB"
  5839. "volume" "0.9"
  5840. "rndwave"
  5841. {
  5842. "wave" ")weapons\widow_maker_shot_01.wav"
  5843. "wave" ")weapons\widow_maker_shot_02.wav"
  5844. "wave" ")weapons\widow_maker_shot_03.wav"
  5845. }
  5846. }
  5847.  
  5848. "Weapon_WidowMaker.SingleCrit"
  5849. {
  5850. "channel" "CHAN_WEAPON"
  5851. "soundlevel" "SNDLVL_92dB"
  5852. "volume" "0.9"
  5853. "rndwave"
  5854. {
  5855. "wave" ")weapons\widow_maker_shot_crit_01.wav"
  5856. "wave" ")weapons\widow_maker_shot_crit_02.wav"
  5857. "wave" ")weapons\widow_maker_shot_crit_03.wav"
  5858. }
  5859. }
  5860.  
  5861. "Weapon_WidowMaker.Empty"
  5862. {
  5863. "channel" "CHAN_STATIC"
  5864. "soundlevel" "SNDLVL_NORM"
  5865. "volume" "1.0"
  5866. "wave" ")weapons\widow_maker_dry_fire.wav"
  5867. }
  5868.  
  5869. "Weapon_WidowMaker.Draw"
  5870. {
  5871. "channel" "CHAN_AUTO"
  5872. "soundlevel" "SNDLVL_74dB"
  5873. "volume" ".5"
  5874. "wave" "weapons/draw_shotgun_pyro.wav"
  5875. }
  5876.  
  5877. "Weapon_WidowMaker.Cock_Back"
  5878. {
  5879. "channel" "CHAN_STATIC"
  5880. "soundlevel" "SNDLVL_74dB"
  5881. "volume" ".5"
  5882. "wave" ")weapons\widow_maker_pump_action_back.wav"
  5883. }
  5884.  
  5885. "Weapon_WidowMaker.Cock_Forward"
  5886. {
  5887. "channel" "CHAN_STATIC"
  5888. "soundlevel" "SNDLVL_74dB"
  5889. "volume" ".5"
  5890. "wave" ")weapons\widow_maker_pump_action_forward.wav"
  5891. }
  5892.  
  5893. // ------------------------------------------------------------------------------------ //
  5894. // BARRETS ARM
  5895. // ------------------------------------------------------------------------------------ //
  5896.  
  5897.  
  5898. "Weapon_BarretsArm.Shot"
  5899. {
  5900. "channel" "CHAN_STATIC"
  5901. "soundlevel" "SNDLVL_94dB"
  5902. "volume" "1"
  5903. "wave" ")weapons\barret_arm_shot.wav"
  5904. }
  5905.  
  5906. "Weapon_BarretsArm.Draw"
  5907. {
  5908. "channel" "CHAN_STATIC"
  5909. "soundlevel" "SNDLVL_74dB"
  5910. "volume" "0"
  5911. "wave" "weapons\barret_arm_draw.wav"
  5912. }
  5913.  
  5914. "Weapon_BarretsArm.Fizzle"
  5915. {
  5916. "channel" "CHAN_STATIC"
  5917. "soundlevel" "SNDLVL_74dB"
  5918. "volume" ".7"
  5919. "wave" ")weapons\barret_arm_fizzle.wav"
  5920. }
  5921.  
  5922. "Weapon_BarretsArm.Zap"
  5923. {
  5924. "channel" "CHAN_STATIC"
  5925. "soundlevel" "SNDLVL_94dB"
  5926. "volume" "1.0"
  5927. "wave" ")weapons\barret_arm_zap.wav"
  5928. }
  5929.  
  5930. //-----------------------------------------//
  5931. // BOMBINOMICON PLAYER EXPLODE
  5932. //-----------------------------------------//
  5933. "Bombinomicon.Explode"
  5934. {
  5935. "channel" "CHAN_STATIC"
  5936. "soundlevel" "SNDLVL_105dB"
  5937. "volume" "1.0"
  5938. "pitch" "PITCH_NORM"
  5939.  
  5940. "wave" "weapons/bombinomicon_explode1.wav"
  5941.  
  5942. }
  5943.  
  5944. //-----------------------------------------//
  5945. // SPY ASSASSIN KNIFE
  5946. //-----------------------------------------//
  5947.  
  5948.  
  5949. "Weapon_Assassin_Knife.Draw"
  5950. {
  5951. "channel" "CHAN_STATIC"
  5952. "soundlevel" "SNDLVL_74dB"
  5953. "volume" "1.0"
  5954. "pitch" "PITCH_NORM"
  5955.  
  5956. "wave" ")weapons\spy_assassin_knife_draw.wav"
  5957. }
  5958.  
  5959. "Weapon_Assassin_Knife.Miss"
  5960. {
  5961. "channel" "CHAN_WEAPON"
  5962. "soundlevel" "SNDLVL_64dB"
  5963. "volume" ".6"
  5964. "wave" ")weapons/knife_swing.wav"
  5965. }
  5966.  
  5967. "Weapon_Assassin_Knife.MissCrit"
  5968. {
  5969. "channel" "CHAN_WEAPON"
  5970. "soundlevel" "SNDLVL_64dB"
  5971. "volume" ".6"
  5972. "wave" ")weapons/knife_swing_crit.wav"
  5973. }
  5974.  
  5975. "Weapon_Assassin_Knife.HitFlesh"
  5976. {
  5977. "channel" "CHAN_STATIC"
  5978. "soundlevel" "SNDLVL_NORM"
  5979. "volume" "1.0"
  5980. "rndwave"
  5981. {
  5982. "wave" ")weapons\spy_assassin_knife_impact_01.wav"
  5983. "wave" ")weapons\spy_assassin_knife_impact_02.wav"
  5984. }
  5985. }
  5986.  
  5987. "Weapon_Assassin_Knife.HitWorld"
  5988. {
  5989. "channel" "CHAN_STATIC"
  5990. "soundlevel" "SNDLVL_NORM"
  5991. "volume" "1.0"
  5992. "wave" ")weapons/blade_hitworld.wav"
  5993. }
  5994.  
  5995. "Weapon_Assassin_Knife.Backstab"
  5996. {
  5997. "channel" "CHAN_STATIC"
  5998. "soundlevel" "SNDLVL_85dB"
  5999. "volume" "1.0"
  6000. "pitch" "PITCH_NORM"
  6001.  
  6002. "wave" ")weapons\spy_assassin_knife_bckstb.wav"
  6003. }
  6004.  
  6005.  
  6006. //-----------------------------------------//
  6007. // Dr Grordbort's Wrenchmotron 600
  6008. //-----------------------------------------//
  6009.  
  6010. "Weapon_DRG_Wrench.Teleport"
  6011. {
  6012. "channel" "CHAN_STATIC"
  6013. "soundlevel" "SNDLVL_150dB"
  6014. "volume" "1.0"
  6015. "wave" ")weapons/drg_wrench_teleport.wav"
  6016. }
  6017.  
  6018. // ------------------------------------------------------------------------------------ //
  6019. // The Spycicle (Spy Icicle knife)
  6020. // ------------------------------------------------------------------------------------ //
  6021.  
  6022. "Icicle.TurnToIce"
  6023. {
  6024. "channel" "CHAN_STATIC"
  6025. "soundlevel" "SNDLVL_100dB"
  6026. "pitch" "PITCH_NORM"
  6027. "volume" "1.0"
  6028. "wave" ")weapons/icicle_freeze_victim_01.wav"
  6029. }
  6030.  
  6031. "Icicle.HitWorld"
  6032. {
  6033. "channel" "CHAN_STATIC"
  6034. "soundlevel" "SNDLVL_NORM"
  6035. "volume" "1.0"
  6036. "rndwave"
  6037. {
  6038. "wave" ")weapons/icicle_hit_world_01.wav"
  6039. "wave" ")weapons/icicle_hit_world_02.wav"
  6040. "wave" ")weapons/icicle_hit_world_03.wav"
  6041. }
  6042. }
  6043.  
  6044. "Icicle.Melt"
  6045. {
  6046. "channel" "CHAN_STATIC"
  6047. "soundlevel" "SNDLVL_100dB"
  6048. "pitch" "PITCH_NORM"
  6049. "volume" "1.0"
  6050. "wave" ")weapons/icicle_melt_01.wav"
  6051. }
  6052.  
  6053. "Icicle.Deploy"
  6054. {
  6055. "channel" "CHAN_STATIC"
  6056. "soundlevel" "SNDLVL_NORM"
  6057. "pitch" "PITCH_NORM"
  6058. "volume" "1.0"
  6059. "wave" ")weapons/icicle_deploy.wav"
  6060. }
  6061.  
  6062. //-----------------------------------------//
  6063. // Man Melter
  6064. //-----------------------------------------//
  6065. "Weapon_ManMelter.Single"
  6066. {
  6067. "channel" "CHAN_WEAPON"
  6068. "volume" "1.0"
  6069. "soundlevel" "SNDLVL_NORM"
  6070. "wave" ")weapons\man_melter_fire.wav"
  6071. }
  6072.  
  6073. "Weapon_ManMelter.SingleCrit"
  6074. {
  6075. "channel" "CHAN_WEAPON"
  6076. "volume" "1.0"
  6077. "soundlevel" "SNDLVL_NORM"
  6078. "wave" ")weapons\man_melter_fire_crit.wav"
  6079. }
  6080.  
  6081. "Weapon_ManMelter.altfire_lp"
  6082. {
  6083. "channel" "CHAN_WEAPON"
  6084. "soundlevel" "SNDLVL_94dB"
  6085. "volume" "1.0"
  6086. "wave" ")weapons\man_melter_alt_fire_lp.wav"
  6087. }
  6088.  
  6089.  
  6090. //-----------------------------------------//
  6091. // Ball Buster
  6092. //-----------------------------------------//
  6093. "BallBuster.OrnamentImpact"
  6094. {
  6095. "channel" "CHAN_STATIC"
  6096. "volume" "1.0"
  6097. "soundlevel" "SNDLVL_75dB"
  6098. "rndwave"
  6099. {
  6100. "wave" "weapons\ball_buster_break_01.wav"
  6101. "wave" "weapons\ball_buster_break_02.wav"
  6102. }
  6103. }
  6104.  
  6105. "BallBuster.OrnamentImpactRange"
  6106. {
  6107. "channel" "CHAN_STATIC"
  6108. "volume" "1.0"
  6109. "soundlevel" "SNDLVL_75dB"
  6110. "rndwave"
  6111. {
  6112. "wave" "weapons\ball_buster_break_01_crowd.wav"
  6113. "wave" "weapons\ball_buster_break_02_crowd.wav"
  6114. }
  6115. }
  6116.  
  6117. "BallBuster.HitBall"
  6118. {
  6119. "channel" "CHAN_STATIC"
  6120. "soundlevel" "SNDLVL_75dB"
  6121. "volume" "1.0"
  6122. "pitch" "115"
  6123. "wave" "weapons\ball_buster_hit_02.wav"
  6124. }
  6125.  
  6126. "BallBuster.HitFlesh"
  6127. {
  6128. "channel" "CHAN_STATIC"
  6129. "soundlevel" "SNDLVL_NORM"
  6130. "volume" "1.0"
  6131. "wave" "weapons\ball_buster_hit_01.wav"
  6132. }
  6133.  
  6134. "BallBuster.HitWorld"
  6135. {
  6136. "channel" "CHAN_STATIC"
  6137. "soundlevel" "SNDLVL_NORM"
  6138. "volume" "1.0"
  6139. "wave" "weapons\ball_buster_hit_01.wav"
  6140. }
  6141.  
  6142. "BallBuster.DrawCatch"
  6143. {
  6144. "channel" "CHAN_WEAPON"
  6145. "soundlevel" "SNDLVL_NORM"
  6146. "volume" ".75"
  6147. "wave" "weapons\ball_buster_hit_01.wav"
  6148. }
  6149.  
  6150. "BallBuster.Ornament_DrawCatch"
  6151. {
  6152. "channel" "CHAN_WEAPON"
  6153. "soundlevel" "SNDLVL_NORM"
  6154. "volume" "1.0"
  6155. "rndwave"
  6156. {
  6157. "wave" "weapons\ball_buster_catch_01.wav"
  6158. "wave" "weapons\ball_buster_catch_02.wav"
  6159. }
  6160. }
  6161.  
  6162. "BallBuster.Ball_HitWorld"
  6163. {
  6164. "channel" "CHAN_STATIC"
  6165. "volume" "1"
  6166. "soundlevel" "SNDLVL_70dB"
  6167. "rndwave"
  6168. {
  6169. "wave" ")weapons\ball_buster_bounce_01.wav"
  6170. "wave" ")weapons\ball_buster_bounce_02.wav"
  6171. "wave" ")weapons\ball_buster_bounce_03.wav"
  6172. "wave" ")weapons\ball_buster_bounce_04.wav"
  6173. "wave" ")weapons\ball_buster_bounce_05.wav"
  6174. "wave" ")weapons\ball_buster_bounce_06.wav"
  6175. }
  6176. }
  6177.  
  6178. // ------------------------------------------------------------------------------------ //
  6179. // Pomson 6000
  6180. // ------------------------------------------------------------------------------------ //
  6181. "Weapon_Pomson.Single"
  6182. {
  6183. "channel" "CHAN_WEAPON"
  6184. "volume" "1.0"
  6185. "soundlevel" "SNDLVL_NORM"
  6186. "wave" ")weapons\pomson_fire_01.wav"
  6187. }
  6188.  
  6189. "Weapon_Pomson.SingleCrit"
  6190. {
  6191. "channel" "CHAN_WEAPON"
  6192. "volume" "1.0"
  6193. "soundlevel" "SNDLVL_NORM"
  6194. "wave" ")weapons\pomson_fire_crit_01.wav"
  6195. }
  6196.  
  6197. "Weapon_Pomson.Reload"
  6198. {
  6199. "channel" "CHAN_WEAPON"
  6200. "soundlevel" "SNDLVL_NORM"
  6201. "volume" "1"
  6202. "pitch" "110"
  6203. "wave" "weapons/bison_reload.wav"
  6204. }
  6205.  
  6206. "Weapon_Pomson.DrainedVictim"
  6207. {
  6208. "channel" "CHAN_WEAPON"
  6209. "soundlevel" "SNDLVL_75dB"
  6210. "volume" "1"
  6211. "pitch" "110"
  6212. "wave" "weapons/drg_pomson_drain_01.wav"
  6213. }
  6214.  
  6215. "Weapon_Pomson.ProjectileImpactWorld"
  6216. {
  6217. "channel" "CHAN_STATIC"
  6218. "soundlevel" "SNDLVL_75dB"
  6219. "volume" "1"
  6220. "pitch" "PITCH_NORM"
  6221. "wave" ")weapons/fx/rics/pomson_projectile_impact_world.wav"
  6222. }
  6223.  
  6224. "Weapon_Pomson.ProjectileImpactFlesh"
  6225. {
  6226. "channel" "CHAN_STATIC"
  6227. "soundlevel" "SNDLVL_75dB"
  6228. "volume" "1"
  6229. "pitch" "PITCH_NORM"
  6230. "wave" ")weapons/fx/rics/pomson_projectile_impact_flesh.wav"
  6231. }
  6232.  
  6233. // ------------------------------------------------------------------------------------ //
  6234. // PHLOGISTINATOR
  6235. // ------------------------------------------------------------------------------------ //
  6236.  
  6237. "Weapon_phlogistinator.FireStart"
  6238. {
  6239. "channel" "CHAN_STATIC"
  6240. "soundlevel" "SNDLVL_94dB"
  6241. "volume" "1.0"
  6242. "wave" ")weapons\phlog_ignite.wav"
  6243. }
  6244.  
  6245. "Weapon_phlogistinator.FireLoop"
  6246. {
  6247. "channel" "CHAN_WEAPON"
  6248. "soundlevel" "SNDLVL_94dB"
  6249. "volume" "1.0"
  6250. "wave" ")weapons\phlog_loop.wav"
  6251. }
  6252.  
  6253. "Weapon_phlogistinator.FireLoopCrit"
  6254. {
  6255. "channel" "CHAN_WEAPON"
  6256. "soundlevel" "SNDLVL_94dB"
  6257. "volume" "1.0"
  6258. "wave" ")weapons\phlog_loop_crit.wav"
  6259. }
  6260.  
  6261. "Weapon_phlogistinator.WindDown"
  6262. {
  6263. "channel" "CHAN_STATIC"
  6264. "soundlevel" "SNDLVL_94dB"
  6265. "volume" "1.0"
  6266. "wave" ")weapons\phlog_end.wav"
  6267. }
  6268.  
  6269.  
  6270. // ------------------------------------------------------------------------------------ //
  6271. // 3RD DEGREE
  6272. // ------------------------------------------------------------------------------------ //
  6273.  
  6274. "Weapon_3rd_degree.HitFlesh"
  6275. {
  6276. "channel" "CHAN_STATIC"
  6277. "soundlevel" "SNDLVL_NORM"
  6278. "volume" "1.0"
  6279. "rndwave"
  6280. {
  6281. "wave" ")weapons\3rd_degree_hit_01.wav"
  6282. "wave" ")weapons\3rd_degree_hit_02.wav"
  6283. "wave" ")weapons\3rd_degree_hit_03.wav"
  6284. "wave" ")weapons\3rd_degree_hit_04.wav"
  6285. }
  6286. }
  6287.  
  6288. "Weapon_3rd_degree.HitWorld"
  6289. {
  6290. "channel" "CHAN_STATIC"
  6291. "soundlevel" "SNDLVL_NORM"
  6292. "volume" "1.0"
  6293. "rndwave"
  6294. {
  6295. "wave" ")weapons\3rd_degree_hit_world_01.wav"
  6296. "wave" ")weapons\3rd_degree_hit_world_02.wav"
  6297. "wave" ")weapons\3rd_degree_hit_world_03.wav"
  6298. "wave" ")weapons\3rd_degree_hit_world_04.wav"
  6299. }
  6300. }
  6301.  
  6302.  
  6303. // ------------------------------------------------------------------------------------ //
  6304. // Mittens
  6305. // ------------------------------------------------------------------------------------ //
  6306.  
  6307. "Weapon_mittens.HitFlesh"
  6308. {
  6309. "channel" "CHAN_STATIC"
  6310. "soundlevel" "SNDLVL_NORM"
  6311. "volume" "0.6"
  6312. "wave" ")weapons\mittens_punch.wav"
  6313. }
  6314.  
  6315. "Weapon_mittens.CritHit"
  6316. {
  6317. "channel" "CHAN_STATIC"
  6318. "soundlevel" "SNDLVL_NORM"
  6319. "volume" "0.8"
  6320. "wave" ")weapons\mittens_punch_crit.wav"
  6321. }
  6322.  
  6323. "Weapon_mittens.HitWorld"
  6324. {
  6325. "channel" "CHAN_STATIC"
  6326. "soundlevel" "SNDLVL_NORM"
  6327. "volume" "0.5"
  6328. "wave" ")weapons\mittens_punch.wav"
  6329. }
  6330.  
  6331. "Weapon_mittens.HitGlove"
  6332. {
  6333. "channel" "CHAN_AUTO"
  6334. "soundlevel" "SNDLVL_NORM"
  6335. "volume" ".4"
  6336. "wave" ")weapons\mittens_punch.wav"
  6337. }
  6338.  
  6339. // ------------------------------------------------------------------------------------ //
  6340. // Dumpster Rocket Launcher
  6341. // ------------------------------------------------------------------------------------ //
  6342.  
  6343. "Weapon_DumpsterRocket.Reload"
  6344. {
  6345. "channel" "CHAN_WEAPON"
  6346. "soundlevel" "SNDLVL_NORM"
  6347. "volume" "1"
  6348. "pitch" "100"
  6349. "wave" "weapons/dumpster_rocket_reload.wav"
  6350. }
  6351.  
  6352. "Weapon_DumpsterRocket.Reload_FP"
  6353. {
  6354. "channel" "CHAN_WEAPON"
  6355. "soundlevel" "SNDLVL_94dB"
  6356. "volume" "1"
  6357. "pitch" "100"
  6358. "wave" ")weapons/dumpster_rocket_reload_fp.wav"
  6359. }
  6360.  
  6361. // ------------------------------------------------------------------------------------ //
  6362. // Rainblower
  6363. // ------------------------------------------------------------------------------------ //
  6364.  
  6365. "Weapon_Rainblower.FireStart"
  6366. {
  6367. "channel" "CHAN_STATIC"
  6368. "soundlevel" "SNDLVL_94dB"
  6369. "volume" "1.0"
  6370. "wave" ")weapons/rainblower/rainblower_start.wav"
  6371. }
  6372.  
  6373. "Weapon_Rainblower.FireLoop"
  6374. {
  6375. "channel" "CHAN_WEAPON"
  6376. "soundlevel" "SNDLVL_94dB"
  6377. "volume" "1.0"
  6378. "wave" ")weapons/rainblower/rainblower_loop.wav"
  6379. }
  6380.  
  6381. "Weapon_Rainblower.FireEnd"
  6382. {
  6383. "channel" "CHAN_STATIC"
  6384. "soundlevel" "SNDLVL_94dB"
  6385. "volume" "1.0"
  6386. "wave" ")weapons/rainblower/rainblower_end.wav"
  6387.  
  6388. }
  6389.  
  6390. "Weapon_Rainblower.FireHit"
  6391. {
  6392. "channel" "CHAN_STATIC"
  6393. "soundlevel" "SNDLVL_94dB"
  6394. "volume" "1.0"
  6395. "wave" ")weapons/rainblower/rainblower_hit.wav"
  6396. }
  6397.  
  6398. "Weapon_Rainblower.PilotLoop"
  6399. {
  6400. "channel" "CHAN_WEAPON"
  6401. "soundlevel" "SNDLVL_74dB"
  6402. "volume" ".25"
  6403. "wave" ")weapons/rainblower/rainblower_pilot.wav"
  6404. }
  6405.  
  6406. "Weapon_Rainblower.Fire"
  6407. {
  6408. "channel" "CHAN_STATIC"
  6409. "soundlevel" "SNDLVL_94dB"
  6410. "volume" "1.0"
  6411. "wave" ")weapons/rainblower/rainblower_start.wav"
  6412. }
  6413.  
  6414. "Weapon_Rainblower.WindDown"
  6415. {
  6416. "channel" "CHAN_STATIC"
  6417. "soundlevel" "SNDLVL_94dB"
  6418. "volume" "1.0"
  6419. "wave" ")weapons/rainblower/rainblower_end.wav"
  6420.  
  6421. }
  6422.  
  6423. // ------------------------------------------------------------------------------------ //
  6424. // Meet the Pyro, Doomsday, Public Enemy Pack, Urban Pro
  6425. // ------------------------------------------------------------------------------------ //
  6426. "Weapon_PickPocket_Pistol.Single"
  6427. {
  6428. "channel" "CHAN_WEAPON"
  6429. "soundlevel" "SNDLVL_94dB"
  6430. "volume" "1.0"
  6431. "wave" ")weapons/doom_scout_pistol.wav"
  6432. }
  6433.  
  6434. "Weapon_PickPocket_Pistol.SingleCrit"
  6435. {
  6436. "channel" "CHAN_WEAPON"
  6437. "soundlevel" "SNDLVL_94dB"
  6438. "volume" "1.0"
  6439. "wave" ")weapons/doom_scout_pistol_crit.wav"
  6440. }
  6441.  
  6442. "Weapon_Brawler_Blaster.Single"
  6443. {
  6444. "channel" "CHAN_WEAPON"
  6445. "soundlevel" "SNDLVL_94dB"
  6446. "volume" "1.0"
  6447. "wave" ")weapons/doom_scout_shotgun.wav"
  6448. }
  6449.  
  6450. "Weapon_Brawler_Blaster.SingleCrit"
  6451. {
  6452. "channel" "CHAN_WEAPON"
  6453. "soundlevel" "SNDLVL_94dB"
  6454. "volume" "1.0"
  6455. "wave" ")weapons/doom_scout_shotgun_crit.wav"
  6456. }
  6457.  
  6458. "Weapon_ProSniperRifle.Single"
  6459. {
  6460. "channel" "CHAN_WEAPON"
  6461. "soundlevel" "SNDLVL_98dB"
  6462. "volume" "1.0"
  6463. "wave" ")weapons/doom_sniper_rifle.wav"
  6464. }
  6465.  
  6466. "Weapon_ProSniperRifle.SingleCrit"
  6467. {
  6468. "channel" "CHAN_WEAPON"
  6469. "soundlevel" "SNDLVL_98dB"
  6470. "volume" "1.0"
  6471. "wave" ")weapons/doom_sniper_rifle_crit.wav"
  6472. }
  6473.  
  6474. "Weapon_UrbanProfessional.Single"
  6475. {
  6476. "channel" "CHAN_WEAPON"
  6477. "soundlevel" "SNDLVL_94dB"
  6478. "volume" "1.0"
  6479. "wave" ")weapons/doom_sniper_smg.wav"
  6480. }
  6481.  
  6482. "Weapon_UrbanProfessional.SingleCrit"
  6483. {
  6484. "channel" "CHAN_WEAPON"
  6485. "soundlevel" "SNDLVL_94dB"
  6486. "volume" "1.0"
  6487. "wave" ")weapons/doom_sniper_smg_crit.wav"
  6488. }
  6489.  
  6490. "Weapon_Does_Dumpster.Single"
  6491. {
  6492. "channel" "CHAN_WEAPON"
  6493. "soundlevel" "SNDLVL_94dB"
  6494. "volume" "1.0"
  6495. "wave" ")weapons/doom_rocket_launcher.wav"
  6496. }
  6497.  
  6498. "Weapon_Does_Dumpster.SingleCrit"
  6499. {
  6500. "channel" "CHAN_WEAPON"
  6501. "soundlevel" "SNDLVL_94dB"
  6502. "volume" "1.0"
  6503. "wave" ")weapons/doom_rocket_launcher_crit.wav"
  6504. }
  6505.  
  6506. "Weapon_ScorchShot.Single"
  6507. {
  6508. "channel" "CHAN_WEAPON"
  6509. "soundlevel" "SNDLVL_94dB"
  6510. "volume" "1.0"
  6511. "wave" ")weapons/doom_flare_gun.wav"
  6512. }
  6513.  
  6514. "Weapon_ScorchShot.SingleCrit"
  6515. {
  6516. "channel" "CHAN_WEAPON"
  6517. "soundlevel" "SNDLVL_94dB"
  6518. "volume" "1.0"
  6519. "wave" ")weapons/doom_flare_gun_crit.wav"
  6520. }
  6521.  
  6522. //-----------------------------------------//
  6523. // Cleaver
  6524. //-----------------------------------------//
  6525. "Cleaver.ImpactFlesh"
  6526. {
  6527. "channel" "CHAN_STATIC"
  6528. "volume" "1.0"
  6529. "soundlevel" "SNDLVL_75dB"
  6530.  
  6531. "rndwave"
  6532. {
  6533. "wave" ")weapons\cleaver_hit_01.wav"
  6534. "wave" ")weapons\cleaver_hit_02.wav"
  6535. "wave" ")weapons\cleaver_hit_03.wav"
  6536. "wave" ")weapons\cleaver_hit_04.wav"
  6537. "wave" ")weapons\cleaver_hit_05.wav"
  6538. "wave" ")weapons\cleaver_hit_06.wav"
  6539. "wave" ")weapons\cleaver_hit_07.wav"
  6540. }
  6541. }
  6542.  
  6543. "Cleaver.ImpactWorld"
  6544. {
  6545. "channel" "CHAN_STATIC"
  6546. "volume" "1.0"
  6547. "soundlevel" "SNDLVL_75dB"
  6548.  
  6549. "rndwave"
  6550. {
  6551. "wave" ")weapons\cleaver_hit_world_01.wav"
  6552. "wave" ")weapons\cleaver_hit_world_02.wav"
  6553. "wave" ")weapons\cleaver_hit_world_03.wav"
  6554. "wave" ")weapons\cleaver_hit_world_04.wav"
  6555. "wave" ")weapons\cleaver_hit_world_05.wav"
  6556. }
  6557. }
  6558.  
  6559. //-----------------------------------------//
  6560. // Neon Sign
  6561. //-----------------------------------------//
  6562. "Neon_Sign.ImpactFlesh"
  6563. {
  6564. "channel" "CHAN_STATIC"
  6565. "volume" "1.0"
  6566. "soundlevel" "SNDLVL_75dB"
  6567.  
  6568. "rndwave"
  6569. {
  6570. "wave" ")weapons\neon_sign_hit_01.wav"
  6571. "wave" ")weapons\neon_sign_hit_02.wav"
  6572. "wave" ")weapons\neon_sign_hit_03.wav"
  6573. "wave" ")weapons\neon_sign_hit_04.wav"
  6574. }
  6575. }
  6576.  
  6577. "Neon_Sign.ImpactWorld"
  6578. {
  6579. "channel" "CHAN_STATIC"
  6580. "volume" "1.0"
  6581. "soundlevel" "SNDLVL_75dB"
  6582.  
  6583. "rndwave"
  6584. {
  6585. "wave" ")weapons\neon_sign_hit_world_01.wav"
  6586. "wave" ")weapons\neon_sign_hit_world_02.wav"
  6587. "wave" ")weapons\neon_sign_hit_world_03.wav"
  6588. "wave" ")weapons\neon_sign_hit_world_04.wav"
  6589. }
  6590. }
  6591.  
  6592. //-----------------------------------------//
  6593. // SD Sapper
  6594. //-----------------------------------------//
  6595. "Weapon_sd_sapper.Timer"
  6596. {
  6597. "channel" "CHAN_STATIC"
  6598. "volume" "1.0"
  6599. "soundlevel" "SNDLVL_75dB"
  6600.  
  6601. "rndwave"
  6602. {
  6603. "wave" ")weapons\spy_tape_01.wav"
  6604. "wave" ")weapons\spy_tape_02.wav"
  6605. "wave" ")weapons\spy_tape_03.wav"
  6606. "wave" ")weapons\spy_tape_04.wav"
  6607. "wave" ")weapons\spy_tape_05.wav"
  6608. }
  6609. }
  6610.  
  6611. //-----------------------------------------//
  6612. // Wheatley Sapper
  6613. //-----------------------------------------//
  6614. "Weapon_p2rec.Timer"
  6615. {
  6616. "channel" "CHAN_STATIC"
  6617. "volume" "1.0"
  6618. "soundlevel" "SNDLVL_74dB"
  6619. "wave" "weapons/sapper_timer.wav"
  6620. }
  6621.  
  6622. //-----------------------------------------//
  6623. // Dragon Minigun
  6624. //-----------------------------------------//
  6625. "Dragon_Minigun.Spin"
  6626. {
  6627. "channel" "CHAN_STATIC"
  6628. "soundlevel" "SNDLVL_NORM"
  6629. "volume" "1.0"
  6630. "wave" ")weapons/dragon_gun_motor_loop_dry.wav"
  6631. }
  6632.  
  6633. "Dragon_Minigun.WindUp"
  6634. {
  6635. "channel" "CHAN_WEAPON"
  6636. "soundlevel" "SNDLVL_94dB"
  6637. "volume" "1.0"
  6638. "wave" ")weapons/dragon_gun_motor_start.wav"
  6639. }
  6640.  
  6641. "Dragon_Minigun.WindDown"
  6642. {
  6643. "channel" "CHAN_WEAPON"
  6644. "soundlevel" "SNDLVL_94dB"
  6645. "volume" "1.0"
  6646. "wave" ")weapons/dragon_gun_motor_stop.wav"
  6647. }
  6648.  
  6649. "Dragon_Minigun.Fire"
  6650. {
  6651. "channel" "CHAN_STATIC"
  6652. "soundlevel" "SNDLVL_94dB"
  6653. "volume" "1.0"
  6654. "wave" ")weapons/dragon_gun_motor_loop.wav"
  6655. }
  6656.  
  6657. "Dragon_Minigun.FireCrit"
  6658. {
  6659. "channel" "CHAN_STATIC"
  6660. "soundlevel" "SNDLVL_94dB"
  6661. "volume" "1.0"
  6662. "wave" ")weapons/dragon_gun_motor_loop_crit.wav"
  6663. }
  6664.  
  6665. // ------------------------------------------------------------------------------------ //
  6666. // CSGO AWP
  6667. // ------------------------------------------------------------------------------------ //
  6668. "Weapon_AWP.Single"
  6669. {
  6670. "channel" "CHAN_WEAPON"
  6671. "soundlevel" "SNDLVL_94dB"
  6672. "volume" "1.0"
  6673. "wave" ")weapons/csgo_awp_shoot.wav"
  6674. }
  6675.  
  6676. "Weapon_AWP.SingleCrit"
  6677. {
  6678. "channel" "CHAN_WEAPON"
  6679. "soundlevel" "SNDLVL_94dB"
  6680. "volume" "1.0"
  6681. "wave" ")weapons/csgo_awp_shoot_crit.wav"
  6682. }
  6683.  
  6684. // ------------------------------------------------------------------------------------ //
  6685. // RESCUE RANGER
  6686. // ------------------------------------------------------------------------------------ //
  6687.  
  6688. "Weapon_RescueRanger.Single"
  6689. {
  6690. "channel" "CHAN_WEAPON"
  6691. "soundlevel" "SNDLVL_94dB"
  6692. "volume" "1.0"
  6693. "wave" ")weapons\rescue_ranger_fire.wav"
  6694. }
  6695.  
  6696. "Weapon_RescueRanger.SingleCrit"
  6697. {
  6698. "channel" "CHAN_WEAPON"
  6699. "soundlevel" "SNDLVL_94dB"
  6700. "volume" "1.0"
  6701. "wave" ")weapons\rescue_ranger_fire_crit.wav"
  6702. }
  6703.  
  6704. "Weapon_RescueRanger.charge_01"
  6705. {
  6706. "channel" "CHAN_WEAPON"
  6707. "soundlevel" "SNDLVL_94dB"
  6708. "volume" "1.0"
  6709. "wave" ")weapons\rescue_ranger_charge_01.wav"
  6710. }
  6711.  
  6712. "Weapon_RescueRanger.charge_02"
  6713. {
  6714. "channel" "CHAN_WEAPON"
  6715. "soundlevel" "SNDLVL_94dB"
  6716. "volume" "1.0"
  6717. "wave" ")weapons\rescue_ranger_charge_02.wav"
  6718. }
  6719.  
  6720. "RescueRanger_Teleporter.Send"
  6721. {
  6722. "channel" "CHAN_STATIC"
  6723. "soundlevel" "SNDLVL_74dB"
  6724. "pitch" "PITCH_NORM"
  6725. "volume" "0.700000"
  6726. "rndwave"
  6727. {
  6728. "wave" ")weapons\rescue_ranger_teleport_send_01.wav"
  6729. "wave" ")weapons\rescue_ranger_teleport_send_02.wav"
  6730. }
  6731. }
  6732.  
  6733. "RescueRanger_Teleporter.Receive"
  6734. {
  6735. "channel" "CHAN_STATIC"
  6736. "volume" "0.700000"
  6737. "soundlevel" "SNDLVL_74dB"
  6738. "rndwave"
  6739. {
  6740. "wave" ")weapons\rescue_ranger_teleport_receive_01.wav"
  6741. "wave" ")weapons\rescue_ranger_teleport_receive_02.wav"
  6742. }
  6743. }
  6744.  
  6745. // ------------------------------------------------------------------------------------ //
  6746. // Vaccinator
  6747. // ------------------------------------------------------------------------------------ //
  6748. "WeaponMedigun_Vaccinator.Healing"
  6749. {
  6750. "channel" "CHAN_WEAPON"
  6751. "soundlevel" "SNDLVL_74dB"
  6752. "volume" "1"
  6753. "wave" ")weapons\vaccinator_heal.wav"
  6754. }
  6755.  
  6756. "WeaponMedigun_Vaccinator.Charged_tier_01"
  6757. {
  6758. "channel" "CHAN_STATIC"
  6759. "soundlevel" "SNDLVL_74dB"
  6760. "volume" "1"
  6761. "wave" ")weapons\vaccinator_charge_tier_01.wav"
  6762. }
  6763.  
  6764. "WeaponMedigun_Vaccinator.Charged_tier_02"
  6765. {
  6766. "channel" "CHAN_STATIC"
  6767. "soundlevel" "SNDLVL_74dB"
  6768. "volume" "1"
  6769. "wave" ")weapons\vaccinator_charge_tier_02.wav"
  6770. }
  6771.  
  6772. "WeaponMedigun_Vaccinator.Charged_tier_03"
  6773. {
  6774. "channel" "CHAN_STATIC"
  6775. "soundlevel" "SNDLVL_74dB"
  6776. "volume" "1"
  6777. "wave" ")weapons\vaccinator_charge_tier_03.wav"
  6778. }
  6779.  
  6780. "WeaponMedigun_Vaccinator.Charged_tier_04"
  6781. {
  6782. "channel" "CHAN_STATIC"
  6783. "soundlevel" "SNDLVL_74dB"
  6784. "volume" "1"
  6785. "wave" ")weapons\vaccinator_charge_tier_04.wav"
  6786. }
  6787.  
  6788. "WeaponMedigun_Vaccinator.InvulnerableOn"
  6789. {
  6790. "channel" "CHAN_WEAPON"
  6791. "volume" "1"
  6792. "soundlevel" "SNDLVL_70dB"
  6793. "wave" ")player\invuln_on_vaccinator.wav"
  6794. }
  6795.  
  6796. "WeaponMedigun_Vaccinator.InvulnerableOff"
  6797. {
  6798. "channel" "CHAN_WEAPON"
  6799. "volume" "1"
  6800. "soundlevel" "SNDLVL_86dB"
  6801. "wave" ")player\invuln_off_vaccinator.wav"
  6802. }
  6803.  
  6804. "WeaponMedigun_Vaccinator.Toggle"
  6805. {
  6806. "channel" "CHAN_STATIC"
  6807. "volume" "1"
  6808. "soundlevel" "SNDLVL_86dB"
  6809. "wave" ")weapons\vaccinator_toggle.wav"
  6810. }
  6811.  
  6812. // ------------------------------------------------------------------------------------ //
  6813. // Loose Cannon
  6814. // ------------------------------------------------------------------------------------ //
  6815.  
  6816. "Weapon_LooseCannon.Shoot"
  6817. {
  6818. "channel" "CHAN_WEAPON"
  6819. "soundlevel" "SNDLVL_94dB"
  6820. "volume" "1.0"
  6821. "wave" ")weapons/loose_cannon_shoot.wav"
  6822. }
  6823.  
  6824. "Weapon_LooseCannon.Shootcrit"
  6825. {
  6826. "channel" "CHAN_WEAPON"
  6827. "soundlevel" "SNDLVL_94dB"
  6828. "volume" "1.0"
  6829. "wave" ")weapons/loose_cannon_shootcrit.wav"
  6830. }
  6831.  
  6832. "Weapon_LooseCannon.Explode"
  6833. {
  6834. "channel" "CHAN_WEAPON"
  6835. "soundlevel" "SNDLVL_95dB"
  6836. "volume" "1.0"
  6837. "pitch" "95, 105"
  6838. "wave" ")weapons/loose_cannon_explode.wav"
  6839. }
  6840.  
  6841. "Weapon_LooseCannon.Charge"
  6842. {
  6843. "channel" "CHAN_WEAPON"
  6844. "soundlevel" "SNDLVL_NORM"
  6845. "volume" ".45"
  6846. "wave" "weapons/loose_cannon_charge.wav"
  6847. }
  6848.  
  6849. "Weapon_LooseCannon.BallImpact"
  6850. {
  6851. "channel" "CHAN_WEAPON"
  6852. "soundlevel" "SNDLVL_85dB"
  6853. "volume" "0.7"
  6854. "pitch" "95, 105"
  6855. "wave" "weapons/loose_cannon_ball_impact.wav"
  6856. }
  6857.  
  6858. // ------------------------------------------------------------------------------------ //
  6859. // MEDI_SHIELD
  6860. // ------------------------------------------------------------------------------------ //
  6861. "WeaponMedi_Shield.Protection"
  6862. {
  6863. "channel" "CHAN_WEAPON"
  6864. "soundlevel" "SNDLVL_74dB"
  6865. "volume" "1"
  6866. "wave" ")weapons\vaccinator_heal.wav"
  6867. }
  6868.  
  6869. "WeaponMedi_Shield.Deploy"
  6870. {
  6871. "channel" "CHAN_WEAPON"
  6872. "volume" "1"
  6873. "soundlevel" "SNDLVL_95dB"
  6874. "wave" ")weapons\medi_shield_deploy.wav"
  6875. }
  6876.  
  6877. "WeaponMedi_Shield.Retract"
  6878. {
  6879. "channel" "CHAN_WEAPON"
  6880. "volume" "1"
  6881. "soundlevel" "SNDLVL_95dB"
  6882. "wave" ")weapons\medi_shield_retract.wav"
  6883. }
  6884.  
  6885. "WeaponMedi_Shield.Burn"
  6886. {
  6887. "channel" "CHAN_STATIC"
  6888. "volume" ".7"
  6889. "soundlevel" "SNDLVL_81dB"
  6890. "pitch" "90, 100"
  6891.  
  6892. "rndwave"
  6893. {
  6894. "wave" "weapons\medi_shield_burn_01.wav"
  6895. "wave" "weapons\medi_shield_burn_02.wav"
  6896. "wave" "weapons\medi_shield_burn_03.wav"
  6897. "wave" "weapons\medi_shield_burn_04.wav"
  6898. "wave" "weapons\medi_shield_burn_05.wav"
  6899. "wave" "weapons\medi_shield_burn_06.wav"
  6900. "wave" "weapons\medi_shield_burn_07.wav"
  6901. "wave" "weapons\medi_shield_burn_08.wav"
  6902. "wave" "weapons\medi_shield_burn_09.wav"
  6903. "wave" "weapons\medi_shield_burn_10.wav"
  6904. "wave" "weapons\medi_shield_burn_11.wav"
  6905. }
  6906. }
  6907.  
  6908. "WeaponMedi_Shield.Burn_lp"
  6909. {
  6910. "channel" "CHAN_STATIC"
  6911. "volume" "1"
  6912. "soundlevel" "SNDLVL_94dB"
  6913. "pitch" "PITCH_NORM"
  6914.  
  6915. "wave" ")weapons\medi_burn_lp.wav"
  6916. }
  6917. "Weapon_Airstrike.AltFire"
  6918. {
  6919. "channel" "CHAN_WEAPON"
  6920. "soundlevel" "SNDLVL_95dB"
  6921. "volume" "1.0"
  6922. "pitch" "95, 105"
  6923. "rndwave"
  6924. {
  6925. "wave" ")weapons/airstrike_fire_01.wav"
  6926. "wave" ")weapons/airstrike_fire_02.wav"
  6927. "wave" ")weapons/airstrike_fire_03.wav"
  6928. }
  6929. }
  6930.  
  6931. "Weapon_Airstrike.CritFire"
  6932. {
  6933. "channel" "CHAN_WEAPON"
  6934. "soundlevel" "SNDLVL_95dB"
  6935. "volume" "1.0"
  6936. "pitch" "95, 105"
  6937. "wave" ")weapons/airstrike_fire_crit.wav"
  6938. }
  6939.  
  6940. "Weapon_Airstrike.Fail"
  6941. {
  6942. "channel" "CHAN_STATIC"
  6943. "soundlevel" "SNDLVL_NORM"
  6944. "volume" "1.0"
  6945. "wave" "weapons/airstrike_fail.wav"
  6946. }
  6947. "Weapon_Airstrike.Explosion"
  6948. {
  6949. "channel" "CHAN_WEAPON"
  6950. "volume" "1.0"
  6951. "soundlevel" "SNDLVL_95dB"
  6952. "pitch" "PITCH_NORM"
  6953.  
  6954. "rndwave"
  6955. {
  6956. "wave" ")weapons/airstrike_small_explosion_01.wav"
  6957. "wave" ")weapons/airstrike_small_explosion_02.wav"
  6958. "wave" ")weapons/airstrike_small_explosion_03.wav"
  6959. }
  6960. }
  6961.  
  6962. // ------------------------------------------------------------------------------------ //
  6963. // Bread Monster
  6964. // ------------------------------------------------------------------------------------ //
  6965. // Gloves
  6966. "Weapon_bm_gloves.draw"
  6967. {
  6968. "channel" "CHAN_WEAPON"
  6969. "soundlevel" "SNDLVL_80dB"
  6970. "volume" "0.5"
  6971. "pitch" "100"
  6972. "wave" "weapons/breadmonster/gloves/bm_gloves_on.wav"
  6973. }
  6974.  
  6975. "Weapon_bm_gloves.snap"
  6976. {
  6977. "channel" "CHAN_WEAPON"
  6978. "volume" "0.4"
  6979. "soundlevel" "SNDLVL_80dB"
  6980. "pitch" "95, 105"
  6981. "rndwave"
  6982. {
  6983. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_01.wav"
  6984. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_02.wav"
  6985. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_03.wav"
  6986. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_04.wav"
  6987. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_05.wav"
  6988. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_06.wav"
  6989. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_07.wav"
  6990. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_08.wav"
  6991. }
  6992. }
  6993.  
  6994. "Weapon_bm_gloves.scream"
  6995. {
  6996. "channel" "CHAN_WEAPON"
  6997. "volume" "0.4"
  6998. "soundlevel" "SNDLVL_80dB"
  6999. "pitch" "95, 105"
  7000. "rndwave"
  7001. {
  7002. "wave" "weapons/breadmonster/gloves/bm_gloves_scream_01.wav"
  7003. "wave" "weapons/breadmonster/gloves/bm_gloves_scream_02.wav"
  7004. }
  7005. }
  7006.  
  7007. "Weapon_bm_gloves.attack"
  7008. {
  7009. "channel" "CHAN_WEAPON"
  7010. "volume" "0.5"
  7011. "soundlevel" "SNDLVL_80dB"
  7012. "pitch" "95, 105"
  7013. "rndwave"
  7014. {
  7015. "wave" "weapons/breadmonster/gloves/bm_gloves_attack_01.wav"
  7016. "wave" "weapons/breadmonster/gloves/bm_gloves_attack_02.wav"
  7017. "wave" "weapons/breadmonster/gloves/bm_gloves_attack_03.wav"
  7018. "wave" "weapons/breadmonster/gloves/bm_gloves_attack_04.wav"
  7019. }
  7020. }
  7021.  
  7022. // Sapper
  7023. "Weapon_bm_sapper.scream"
  7024. {
  7025. "channel" "CHAN_WEAPON"
  7026. "volume" "0.4"
  7027. "soundlevel" "SNDLVL_80dB"
  7028. "pitch" "95, 105"
  7029. "rndwave"
  7030. {
  7031. "wave" "weapons/breadmonster/sapper/bm_sapper_scream_01.wav"
  7032. "wave" "weapons/breadmonster/sapper/bm_sapper_scream_02.wav"
  7033. }
  7034. }
  7035. "Weapon_bm_sapper.snap"
  7036. {
  7037. "channel" "CHAN_WEAPON"
  7038. "volume" "0.4"
  7039. "soundlevel" "SNDLVL_80dB"
  7040. "pitch" "95, 105"
  7041. "rndwave"
  7042. {
  7043. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_01.wav"
  7044. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_02.wav"
  7045. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_03.wav"
  7046. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_04.wav"
  7047. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_05.wav"
  7048. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_06.wav"
  7049. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_07.wav"
  7050. "wave" "weapons/breadmonster/sapper/bm_sapper_snap_08.wav"
  7051. }
  7052. }
  7053.  
  7054. //Throwable
  7055. "Weapon_bm_throwable.throw"
  7056. {
  7057. "channel" "CHAN_WEAPON"
  7058. "volume" "1.0"
  7059. "soundlevel" "SNDLVL_95dB"
  7060. "wave" ")weapons/breadmonster/throwable/bm_throwable_throw.wav"
  7061. }
  7062.  
  7063. "Weapon_bm_throwable.smash"
  7064. {
  7065. "channel" "CHAN_STATIC"
  7066. "volume" "1.0"
  7067. "soundlevel" "SNDLVL_95dB"
  7068. "wave" ")weapons/breadmonster/throwable/bm_throwable_smash.wav"
  7069. }
  7070.  
  7071. "Weapon_bm_throwable.growl"
  7072. {
  7073. "channel" "CHAN_WEAPON"
  7074. "volume" "0.4"
  7075. "soundlevel" "SNDLVL_80dB"
  7076. "pitch" "95, 105"
  7077. "rndwave"
  7078. {
  7079. "wave" "weapons/breadmonster/throwable/bm_throwable_growl_01.wav"
  7080. "wave" "weapons/breadmonster/throwable/bm_throwable_growl_02.wav"
  7081. }
  7082. }
  7083. "Weapon_bm_throwable.grunt"
  7084. {
  7085. "channel" "CHAN_WEAPON"
  7086. "volume" "0.4"
  7087. "soundlevel" "SNDLVL_80dB"
  7088. "pitch" "95, 105"
  7089. "rndwave"
  7090. {
  7091. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_01.wav"
  7092. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_02.wav"
  7093. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_03.wav"
  7094. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_04.wav"
  7095. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_05.wav"
  7096. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_06.wav"
  7097. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_07.wav"
  7098. "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_08.wav"
  7099. }
  7100. }
  7101.  
  7102. "Weapon_bm_throwable.slosh"
  7103. {
  7104. "channel" "CHAN_WEAPON"
  7105. "volume" "0.3"
  7106. "soundlevel" "SNDLVL_80dB"
  7107. "pitch" "100"
  7108. "rndwave"
  7109. {
  7110. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_01.wav"
  7111. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_02.wav"
  7112. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_03.wav"
  7113. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_04.wav"
  7114. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_05.wav"
  7115. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_06.wav"
  7116. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_07.wav"
  7117. "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_08.wav"
  7118. }
  7119. }
  7120.  
  7121. "Weapon_bm_throwable.attack"
  7122. {
  7123. "channel" "CHAN_WEAPON"
  7124. "volume" "0.5"
  7125. "soundlevel" "SNDLVL_80dB"
  7126. "pitch" "100"
  7127. "rndwave"
  7128. {
  7129. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_01.wav"
  7130. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_02.wav"
  7131. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_03.wav"
  7132. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_04.wav"
  7133. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_05.wav"
  7134. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_06.wav"
  7135. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_07.wav"
  7136. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_08.wav"
  7137. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_09.wav"
  7138. "wave" "weapons/breadmonster/throwable/bm_throwable_attack_10.wav"
  7139. }
  7140. }
  7141.  
  7142. // ------------------------------------------------------------------------------------ //
  7143.  
  7144. // ------------------------------------------------------------------------------------ //
  7145. // GRAPPLING HOOK
  7146. // ------------------------------------------------------------------------------------ //
  7147. "WeaponGrapplingHook.Shoot"
  7148. {
  7149. "channel" "CHAN_WEAPON"
  7150. "soundlevel" "SNDLVL_84dB"
  7151. "volume" "1"
  7152. "wave" ")weapons\grappling_hook_shoot.wav"
  7153. }
  7154.  
  7155. "WeaponGrapplingHook.ReelStart"
  7156. {
  7157. "channel" "CHAN_WEAPON"
  7158. "soundlevel" "SNDLVL_84dB"
  7159. "volume" "1"
  7160. "wave" ")weapons\grappling_hook_reel_start.wav"
  7161. }
  7162.  
  7163. "WeaponGrapplingHook.ReelStop"
  7164. {
  7165. "channel" "CHAN_WEAPON"
  7166. "soundlevel" "SNDLVL_84dB"
  7167. "volume" "1"
  7168. "wave" ")weapons\grappling_hook_reel_stop.wav"
  7169. }
  7170.  
  7171. "WeaponGrapplingHook.ImpactDefault"
  7172. {
  7173. "channel" "CHAN_STATIC"
  7174. "soundlevel" "SNDLVL_84dB"
  7175. "volume" "1"
  7176. "pitch" "PITCH_NORM"
  7177. "wave" "weapons\grappling_hook_impact_default.wav"
  7178. }
  7179.  
  7180. "WeaponGrapplingHook.ImpactFlesh"
  7181. {
  7182. "channel" "CHAN_STATIC"
  7183. "soundlevel" "SNDLVL_94dB"
  7184. "volume" "1"
  7185. "wave" ")weapons\grappling_hook_impact_flesh.wav"
  7186. }
  7187.  
  7188. "WeaponGrapplingHook.ImpactFleshLoop"
  7189. {
  7190. "channel" "CHAN_STATIC"
  7191. "soundlevel" "SNDLVL_74dB"
  7192. "volume" "1"
  7193. "wave" ")weapons\grappling_hook_impact_flesh_loop.wav"
  7194. }
  7195.  
  7196. "WeaponGrapplingHook.Wind"
  7197. {
  7198. "channel" "CHAN_STATIC"
  7199. "soundlevel" "SNDLVL_85dB"
  7200. "volume" "0"
  7201. "wave" ")weapons\grappling_hook_wind.wav"
  7202. }
  7203.  
  7204. // ------------------------------------------------------------------------------------ //
  7205. // WEAPON INSPECT
  7206. // ------------------------------------------------------------------------------------ //
  7207.  
  7208. "WeaponInspect.Movement1"
  7209. {
  7210. "channel" "CHAN_STATIC"
  7211. "soundlevel" "SNDLVL_74dB"
  7212. "volume" ".2"
  7213. "wave" ")weapons\weapon_inspect_movement1.wav"
  7214. }
  7215.  
  7216. "WeaponInspect.Movement2"
  7217. {
  7218. "channel" "CHAN_STATIC"
  7219. "soundlevel" "SNDLVL_74dB"
  7220. "volume" ".2"
  7221. "wave" ")weapons\weapon_inspect_movement2.wav"
  7222. }
  7223.  
  7224. "WeaponInspect.Movement3"
  7225. {
  7226. "channel" "CHAN_STATIC"
  7227. "soundlevel" "SNDLVL_74dB"
  7228. "volume" ".2"
  7229. "wave" ")weapons\weapon_inspect_movement3.wav"
  7230. }
  7231.  
  7232. "WeaponInspect.Movement4"
  7233. {
  7234. "channel" "CHAN_STATIC"
  7235. "soundlevel" "SNDLVL_74dB"
  7236. "volume" ".2"
  7237. "wave" ")weapons\weapon_inspect_movement4.wav"
  7238. }
  7239.  
  7240. // ------------------------------------------------------------------------------------ //
  7241. // Weapon Hit (Ding a lings)
  7242. // ------------------------------------------------------------------------------------ //
  7243.  
  7244. "Player.HitSoundDefaultDing"
  7245. {
  7246. "channel" "CHAN_STATIC"
  7247. "volume" "1"
  7248. "soundlevel" "SNDLVL_NONE"
  7249. "pitch" "PITCH_NORM"
  7250.  
  7251. "wave" ")ui/hitsound.wav"
  7252. }
  7253.  
  7254. "Player.HitSoundBeepo"
  7255. {
  7256. "channel" "CHAN_STATIC"
  7257. "volume" "1"
  7258. "soundlevel" "SNDLVL_NONE"
  7259. "pitch" "PITCH_NORM"
  7260.  
  7261. "wave" ")ui/hitsound_beepo.wav"
  7262. }
  7263.  
  7264. "Player.HitSoundVortex"
  7265. {
  7266. "channel" "CHAN_STATIC"
  7267. "volume" "1"
  7268. "soundlevel" "SNDLVL_NONE"
  7269. "pitch" "PITCH_NORM"
  7270.  
  7271. "rndwave"
  7272. {
  7273. "wave" ")ui/hitsound_vortex1.wav"
  7274. "wave" ")ui/hitsound_vortex2.wav"
  7275. "wave" ")ui/hitsound_vortex3.wav"
  7276. "wave" ")ui/hitsound_vortex4.wav"
  7277. "wave" ")ui/hitsound_vortex5.wav"
  7278. }
  7279. }
  7280.  
  7281. "Player.HitSoundElectro"
  7282. {
  7283. "channel" "CHAN_STATIC"
  7284. "volume" "1"
  7285. "soundlevel" "SNDLVL_NONE"
  7286. "pitch" "PITCH_NORM"
  7287.  
  7288. "rndwave"
  7289. {
  7290. "wave" ")ui/hitsound_electro1.wav"
  7291. "wave" ")ui/hitsound_electro2.wav"
  7292. "wave" ")ui/hitsound_electro3.wav"
  7293. }
  7294. }
  7295.  
  7296. "Player.HitSoundNotes"
  7297. {
  7298. "channel" "CHAN_STATIC"
  7299. "volume" "1"
  7300. "soundlevel" "SNDLVL_NONE"
  7301. "pitch" "PITCH_NORM"
  7302.  
  7303. "rndwave"
  7304. {
  7305. "wave" "ui/hitsound_menu_note1.wav"
  7306. "wave" "ui/hitsound_menu_note2.wav"
  7307. "wave" "ui/hitsound_menu_note3.wav"
  7308. "wave" "ui/hitsound_menu_note4.wav"
  7309. "wave" "ui/hitsound_menu_note5.wav"
  7310. "wave" "ui/hitsound_menu_note6.wav"
  7311. "wave" "ui/hitsound_menu_note7.wav"
  7312. "wave" "ui/hitsound_menu_note7b.wav"
  7313. "wave" "ui/hitsound_menu_note8.wav"
  7314. "wave" "ui/hitsound_menu_note9.wav"
  7315. }
  7316. }
  7317.  
  7318. "Player.HitSoundPercussion"
  7319. {
  7320. "channel" "CHAN_STATIC"
  7321. "volume" "1"
  7322. "soundlevel" "SNDLVL_NONE"
  7323. "pitch" "PITCH_NORM"
  7324.  
  7325. "rndwave"
  7326. {
  7327. "wave" ")ui/hitsound_percussion1.wav"
  7328. "wave" ")ui/hitsound_percussion2.wav"
  7329. "wave" ")ui/hitsound_percussion3.wav"
  7330. "wave" ")ui/hitsound_percussion4.wav"
  7331. "wave" ")ui/hitsound_percussion5.wav"
  7332. }
  7333. }
  7334.  
  7335. "Player.HitSoundRetro"
  7336. {
  7337. "channel" "CHAN_STATIC"
  7338. "volume" "1"
  7339. "soundlevel" "SNDLVL_NONE"
  7340. "pitch" "PITCH_NORM"
  7341.  
  7342. "rndwave"
  7343. {
  7344. "wave" ")ui/hitsound_retro1.wav"
  7345. "wave" ")ui/hitsound_retro2.wav"
  7346. "wave" ")ui/hitsound_retro3.wav"
  7347. "wave" ")ui/hitsound_retro4.wav"
  7348. "wave" ")ui/hitsound_retro5.wav"
  7349. }
  7350. }
  7351.  
  7352. "Player.HitSoundSpace"
  7353. {
  7354. "channel" "CHAN_STATIC"
  7355. "volume" "1"
  7356. "soundlevel" "SNDLVL_NONE"
  7357. "pitch" "PITCH_NORM"
  7358.  
  7359. "wave" ")ui/hitsound_space.wav"
  7360. }
  7361.  
  7362. "Player.HitSoundSquasher"
  7363. {
  7364. "channel" "CHAN_STATIC"
  7365. "volume" "1"
  7366. "soundlevel" "SNDLVL_NONE"
  7367. "pitch" "PITCH_NORM"
  7368.  
  7369. "wave" ")ui/hitsound_squasher.wav"
  7370. }
  7371.  
  7372. "Player.HitSoundSynth"
  7373. {
  7374. "channel" "CHAN_STATIC"
  7375. "volume" "1"
  7376. "soundlevel" "SNDLVL_NONE"
  7377. "pitch" "PITCH_NORM"
  7378.  
  7379. "rndwave"
  7380. {
  7381. "wave" "ui/hitsound_synth1.wav"
  7382. "wave" "ui/hitsound_synth2.wav"
  7383. "wave" "ui/hitsound_synth3.wav"
  7384. "wave" "ui/hitsound_synth4.wav"
  7385. "wave" "ui/hitsound_synth5.wav"
  7386. }
  7387. }
  7388.  
  7389. // ------------------------------------------------------------------------------------ //
  7390. // Weapon Kill (Ding a lings)
  7391. // ------------------------------------------------------------------------------------ //
  7392.  
  7393. "Player.KillSoundDefaultDing"
  7394. {
  7395. "channel" "CHAN_STATIC"
  7396. "volume" "1"
  7397. "soundlevel" "SNDLVL_NONE"
  7398. "pitch" "PITCH_NORM"
  7399.  
  7400. "rndwave"
  7401. {
  7402. "wave" ")ui/killsound.wav"
  7403. "wave" ")ui/killsound2.wav"
  7404. "wave" ")ui/killsound3.wav"
  7405. "wave" ")ui/killsound4.wav"
  7406. "wave" ")ui/killsound5.wav"
  7407. "wave" ")ui/killsound6.wav"
  7408. "wave" ")ui/killsound7.wav"
  7409. "wave" ")ui/killsound8.wav"
  7410. }
  7411. }
  7412.  
  7413. "Player.KillSoundBeepo"
  7414. {
  7415. "channel" "CHAN_STATIC"
  7416. "volume" "1"
  7417. "soundlevel" "SNDLVL_NONE"
  7418. "pitch" "PITCH_NORM"
  7419.  
  7420. "wave" ")ui/killsound_beepo.wav"
  7421. }
  7422.  
  7423. "Player.KillSoundElectro"
  7424. {
  7425. "channel" "CHAN_STATIC"
  7426. "volume" "1"
  7427. "soundlevel" "SNDLVL_NONE"
  7428. "pitch" "PITCH_NORM"
  7429.  
  7430. "wave" ")ui/killsound_electro.wav"
  7431. }
  7432.  
  7433. "Player.KillSoundNotes"
  7434. {
  7435. "channel" "CHAN_STATIC"
  7436. "volume" "1"
  7437. "soundlevel" "SNDLVL_NONE"
  7438. "pitch" "PITCH_NORM"
  7439.  
  7440. "wave" "ui/killsound_note.wav"
  7441. }
  7442.  
  7443. "Player.KillSoundPercussion"
  7444. {
  7445. "channel" "CHAN_STATIC"
  7446. "volume" "1"
  7447. "soundlevel" "SNDLVL_NONE"
  7448. "pitch" "PITCH_NORM"
  7449.  
  7450. "wave" ")ui/killsound_percussion.wav"
  7451. }
  7452.  
  7453. "Player.KillSoundRetro"
  7454. {
  7455. "channel" "CHAN_STATIC"
  7456. "volume" "1"
  7457. "soundlevel" "SNDLVL_NONE"
  7458. "pitch" "PITCH_NORM"
  7459.  
  7460. "wave" ")ui/killsound_retro.wav"
  7461. }
  7462.  
  7463. "Player.KillSoundSpace"
  7464. {
  7465. "channel" "CHAN_STATIC"
  7466. "volume" "1"
  7467. "soundlevel" "SNDLVL_NONE"
  7468. "pitch" "PITCH_NORM"
  7469.  
  7470. "wave" ")ui/killsound_space.wav"
  7471. }
  7472.  
  7473. "Player.KillSoundSquasher"
  7474. {
  7475. "channel" "CHAN_STATIC"
  7476. "volume" "1"
  7477. "soundlevel" "SNDLVL_NONE"
  7478. "pitch" "PITCH_NORM"
  7479.  
  7480. "wave" ")ui/killsound_squasher.wav"
  7481. }
  7482.  
  7483. "Player.KillSoundVortex"
  7484. {
  7485. "channel" "CHAN_STATIC"
  7486. "volume" "1"
  7487. "soundlevel" "SNDLVL_NONE"
  7488. "pitch" "PITCH_NORM"
  7489.  
  7490. "wave" ")ui/killsound_vortex.wav"
  7491. }
  7492.  
  7493. // ------------------------------------------------------------------------------------ //
  7494. // Invasion
  7495. // ------------------------------------------------------------------------------------ //
  7496.  
  7497.  
  7498. "Weapon_BatSaber.Draw"
  7499. {
  7500. "channel" "CHAN_STATIC"
  7501. "soundlevel" "SNDLVL_NORM"
  7502. "volume" "1"
  7503. "wave" "weapons/batsaber_draw.wav"
  7504. }
  7505.  
  7506. "Weapon_BatSaber.Swing"
  7507. {
  7508. "channel" "CHAN_WEAPON"
  7509. "soundlevel" "SNDLVL_64dB"
  7510. "volume" "1"
  7511. "pitch" "96,100"
  7512. "rndwave"
  7513. {
  7514. "wave" ")weapons/batsaber_swing1.wav"
  7515. "wave" ")weapons/batsaber_swing2.wav"
  7516. "wave" ")weapons/batsaber_swing3.wav"
  7517. }
  7518. }
  7519.  
  7520. "Weapon_BatSaber.SwingCrit"
  7521. {
  7522. "channel" "CHAN_WEAPON"
  7523. "soundlevel" "SNDLVL_64dB"
  7524. "volume" "1"
  7525. "pitch" "96,100"
  7526. "rndwave"
  7527. {
  7528. "wave" ")weapons/batsaber_swing_crit1.wav"
  7529. "wave" ")weapons/batsaber_swing_crit2.wav"
  7530. "wave" ")weapons/batsaber_swing_crit3.wav"
  7531. }
  7532. }
  7533.  
  7534. "Weapon_BatSaber.HitFlesh"
  7535. {
  7536. "channel" "CHAN_STATIC"
  7537. "soundlevel" "SNDLVL_NORM"
  7538. "volume" "1"
  7539. "pitch" "96,100"
  7540. "rndwave"
  7541. {
  7542. "wave" ")weapons/batsaber_hit_flesh1.wav"
  7543. "wave" ")weapons/batsaber_hit_flesh2.wav"
  7544. }
  7545.  
  7546. }
  7547.  
  7548. "Weapon_BatSaber.HitWorld"
  7549. {
  7550. "channel" "CHAN_STATIC"
  7551. "soundlevel" "SNDLVL_NORM"
  7552. "volume" "1"
  7553. "pitch" "96,100"
  7554. "rndwave"
  7555. {
  7556. "wave" ")weapons/batsaber_hit_world1.wav"
  7557. "wave" ")weapons/batsaber_hit_world2.wav"
  7558. }
  7559. }
  7560.  
  7561. "Weapon_ShootingStar.Single"
  7562. {
  7563. "channel" "CHAN_WEAPON"
  7564. "soundlevel" "SNDLVL_100dB"
  7565. "volume" "1.0"
  7566. "wave" ")weapons\shooting_star_shoot.wav"
  7567. }
  7568.  
  7569. "Weapon_ShootingStar.SingleCharged"
  7570. {
  7571. "channel" "CHAN_WEAPON"
  7572. "soundlevel" "SNDLVL_100dB"
  7573. "volume" "1.0"
  7574. "wave" ")weapons\shooting_star_shoot_charged.wav"
  7575. }
  7576.  
  7577. "Weapon_ShootingStar.SingleCrit"
  7578. {
  7579. "channel" "CHAN_WEAPON"
  7580. "soundlevel" "SNDLVL_100dB"
  7581. "volume" "1.0"
  7582. "wave" ")weapons\shooting_star_shoot_crit.wav"
  7583. }
  7584.  
  7585. "Weapon_Capper.Single"
  7586. {
  7587. "channel" "CHAN_WEAPON"
  7588. "soundlevel" "SNDLVL_94dB"
  7589. "volume" "1.0"
  7590. "wave" ")weapons\capper_shoot.wav"
  7591. }
  7592.  
  7593. "Weapon_Capper.SingleCrit"
  7594. {
  7595. "channel" "CHAN_WEAPON"
  7596. "soundlevel" "SNDLVL_94dB"
  7597. "volume" "1.0"
  7598. "wave" ")weapons\capper_shoot_crit.wav"
  7599. }
  7600.  
  7601. // ------------------------------------------------------------------------------------ //
  7602. // Rocket Jumper
  7603. // ------------------------------------------------------------------------------------ //
  7604.  
  7605. "Weapon_Rocket_Jumper.Single"
  7606. {
  7607. "channel" "CHAN_WEAPON"
  7608. "volume" "1.0"
  7609. "soundlevel" "SNDLVL_94dB"
  7610. "wave" ")weapons/rocket_jumper_shoot.wav"
  7611. }
  7612.  
  7613. "Weapon_Rocket_Jumper.Explode"
  7614. {
  7615. "channel" "CHAN_STATIC"
  7616. "soundlevel" "SNDLVL_95dB"
  7617. "volume" "1.0"
  7618. "pitch" "PITCH_NORM"
  7619. "wave" ")weapons/rocket_jumper_explode1.wav"
  7620.  
  7621. }
  7622.  
  7623. // ------------------------------------------------------------------------------------ //
  7624. // Stickey Jumper
  7625. // ------------------------------------------------------------------------------------ //
  7626.  
  7627. "Weapon_Sticky_Jumper.Single"
  7628. {
  7629. "channel" "CHAN_WEAPON"
  7630. "volume" "1.0"
  7631. "soundlevel" "SNDLVL_94dB"
  7632. "wave" ")weapons/sticky_jumper_shoot.wav"
  7633. }
  7634.  
  7635. "Weapon_Sticky_Jumper.Explode"
  7636. {
  7637. "channel" "CHAN_STATIC"
  7638. "soundlevel" "SNDLVL_95dB"
  7639. "volume" "1.0"
  7640. "pitch" "PITCH_NORM"
  7641. "wave" ")weapons/sticky_jumper_explode1.wav"
  7642. }
  7643.  
  7644. // ------------------------------------------------------------------------------------ //
  7645. // Dropped Medigun
  7646. // ------------------------------------------------------------------------------------ //
  7647.  
  7648. "Medigun.DrainCharge"
  7649. {
  7650. "channel" "CHAN_WEAPON"
  7651. "soundlevel" "SNDLVL_NORM"
  7652. "volume" "0.35"
  7653. "pitch" "PITCH_NORM"
  7654. "wave" "weapons/drg_pomson_drain_01.wav"
  7655. }
  7656.  
  7657. // ------------------------------------------------------------------------------------ //
  7658. // Push
  7659. // ------------------------------------------------------------------------------------ //
  7660.  
  7661. "Weapon_Hands.Push"
  7662. {
  7663. "channel" "CHAN_WEAPON"
  7664. "soundlevel" "SNDLVL_NORM"
  7665. "volume" "1"
  7666. "pitch" "PITCH_NORM"
  7667. "wave" "weapons/push.wav"
  7668. }
  7669.  
  7670. "Weapon_Hands.PushImpact"
  7671. {
  7672. "channel" "CHAN_STATIC"
  7673. "soundlevel" "SNDLVL_NORM"
  7674. "volume" "1"
  7675. "pitch" "PITCH_NORM"
  7676. "wave" "weapons/push_impact.wav"
  7677. }
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