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- http://wiki.mizuumi.net/w/Koihime_Enbu/Shuutai
- https://www.youtube.com/watch?v=PId9__S92_0
- Combos:
- A combos (5A and 2A same dmg):
- AA > 623A~X (1140 dmg; need to be super-close or it whiffs; confirmable)
- AAA > 623A+B (1380 dmg; confirmable)
- B combos:
- c.B > 623C~X (1800/2200 dmg; confirmable if buffered but tight)
- f.B > 214X (1480 dmg; for oki; not confirmable)
- 2B > 623C~X (1900/2202 dmg; can whiff on max range; only up-close confirmable and needs buffer)
- 2B > 214X (1700 dmg; for oki; confirmable)
- C combos:
- C > 214X (1780 dmg; for oki; confirmable if buffered but very tight)
- 2C > 214X (1920 dmg)
- 2C > 623C~X (2200/2520 dmg; can whiff on max range; only up-close confirmable and needs buffer)
- CH combos:
- CH c.C > 2C > 623C~X (3240/3450 dmg; special-hit)
- CH c.B > 2A > 623A+B (3130 dmg)
- Corner combos:
- 236X~X > c.B > 2363214D (3280 dmg; pretty hard as you have to hit the Kunai as low to the ground as possible)
- Hougekis starters (aka these moves can start a Hougeki-chain on CH):
- 6B, 6C, 3C, AA 3B
- Hougeki bounces (aka these moves can be used in Hougeki combos as bounces):
- 6B (floorbounce), 6C (wallbounce), 3B (airbounce)
- Hougeki combos:
- 6B|6C|3C > 6B > j.C > 6C > j.C > 3B > j.C > c.B > 623C~X (3920 dmg)
- 6B|6C|3C > j.C > 6C > c.B > 623A~X > 3B > j.C > c.B > 623C~X (4010 dmg; Corner)
- AA 3B > j.C > 6B > j.C > 6C > c.B > 623C~X (3590 dmg)
- Cmd-Grab:
- 632146X | hcb > 6X
- Ougi (3 bars):
- 2363214D | 236 > hcb+D
- Hiougi (4 bars, during Hougeki):
- 236B+C
- Notes:
- After 214X:
- -cmd-grab
- -5A into tick-cmd-grab
- -5AAA
- Punishing far moves with f.B > 214X
- close moves with c.B > 623C~X or 5AA > 623A~X or 5A > throw
- 6Bs with c.C
- 6Cs with 2C
- Ranges:
- f.C > 6C > f.B = 2B > 2C
- To cancel the cmd-jump into an attack just plink D~C, but do it when falling or it is too early
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