Advertisement
lornlynx

Koihime - Shuutai notes

Feb 13th, 2020
207
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.83 KB | None | 0 0
  1. http://wiki.mizuumi.net/w/Koihime_Enbu/Shuutai
  2. https://www.youtube.com/watch?v=PId9__S92_0
  3.  
  4.  
  5. Combos:
  6.  
  7. A combos (5A and 2A same dmg):
  8. AA > 623A~X (1140 dmg; need to be super-close or it whiffs; confirmable)
  9. AAA > 623A+B (1380 dmg; confirmable)
  10.  
  11. B combos:
  12. c.B > 623C~X (1800/2200 dmg; confirmable if buffered but tight)
  13. f.B > 214X (1480 dmg; for oki; not confirmable)
  14. 2B > 623C~X (1900/2202 dmg; can whiff on max range; only up-close confirmable and needs buffer)
  15. 2B > 214X (1700 dmg; for oki; confirmable)
  16.  
  17. C combos:
  18. C > 214X (1780 dmg; for oki; confirmable if buffered but very tight)
  19. 2C > 214X (1920 dmg)
  20. 2C > 623C~X (2200/2520 dmg; can whiff on max range; only up-close confirmable and needs buffer)
  21.  
  22. CH combos:
  23. CH c.C > 2C > 623C~X (3240/3450 dmg; special-hit)
  24. CH c.B > 2A > 623A+B (3130 dmg)
  25.  
  26. Corner combos:
  27. 236X~X > c.B > 2363214D (3280 dmg; pretty hard as you have to hit the Kunai as low to the ground as possible)
  28.  
  29. Hougekis starters (aka these moves can start a Hougeki-chain on CH):
  30. 6B, 6C, 3C, AA 3B
  31.  
  32. Hougeki bounces (aka these moves can be used in Hougeki combos as bounces):
  33. 6B (floorbounce), 6C (wallbounce), 3B (airbounce)
  34.  
  35. Hougeki combos:
  36. 6B|6C|3C > 6B > j.C > 6C > j.C > 3B > j.C > c.B > 623C~X (3920 dmg)
  37. 6B|6C|3C > j.C > 6C > c.B > 623A~X > 3B > j.C > c.B > 623C~X (4010 dmg; Corner)
  38. AA 3B > j.C > 6B > j.C > 6C > c.B > 623C~X (3590 dmg)
  39.  
  40. Cmd-Grab:
  41. 632146X | hcb > 6X
  42.  
  43. Ougi (3 bars):
  44. 2363214D | 236 > hcb+D
  45.  
  46. Hiougi (4 bars, during Hougeki):
  47. 236B+C
  48.  
  49.  
  50. Notes:
  51.  
  52. After 214X:
  53. -cmd-grab
  54. -5A into tick-cmd-grab
  55. -5AAA
  56.  
  57. Punishing far moves with f.B > 214X
  58. close moves with c.B > 623C~X or 5AA > 623A~X or 5A > throw
  59. 6Bs with c.C
  60. 6Cs with 2C
  61.  
  62. Ranges:
  63. f.C > 6C > f.B = 2B > 2C
  64.  
  65. To cancel the cmd-jump into an attack just plink D~C, but do it when falling or it is too early
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement