Advertisement
Guest User

Untitled

a guest
May 26th, 2023
27
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 43.96 KB | None | 0 0
  1. Initialize engine version: 2019.4.40f1 (ffc62b691db5)
  2. [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: AMD Radeon RX 6700 XT (ID=0x73df)
  7. Vendor:
  8. VRAM: 12242 MB
  9. Driver: 31.0.14043.1000
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. The referenced script on this Behaviour (Game Object 'MANA lightning') is missing!
  12. UnityEngine.Resources:Load(String)
  13. AbilityManager:get()
  14. AbilityManager:EditorReset()
  15.  
  16. [ line 334]
  17. (Filename: Line: 334)
  18.  
  19. The referenced script on this Behaviour (Game Object 'BASE lightning') is missing!
  20. UnityEngine.Resources:Load(String)
  21. AbilityManager:get()
  22. AbilityManager:EditorReset()
  23.  
  24. [ line 334]
  25. (Filename: Line: 334)
  26.  
  27. The referenced script on this Behaviour (Game Object 'LIGHTNING lightning bolts') is missing!
  28. UnityEngine.Resources:Load(String)
  29. AbilityManager:get()
  30. AbilityManager:EditorReset()
  31.  
  32. [ line 334]
  33. (Filename: Line: 334)
  34.  
  35. The referenced script on this Behaviour (Game Object 'LIGHTNING lightnign bolts 2') is missing!
  36. UnityEngine.Resources:Load(String)
  37. AbilityManager:get()
  38. AbilityManager:EditorReset()
  39.  
  40. [ line 334]
  41. (Filename: Line: 334)
  42.  
  43. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  44. UnityEngine.Resources:Load(String)
  45. AbilityManager:get()
  46. AbilityManager:EditorReset()
  47.  
  48. [ line 199]
  49. (Filename: Line: 199)
  50.  
  51. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  52. UnityEngine.Resources:Load(String)
  53. AbilityManager:get()
  54. AbilityManager:EditorReset()
  55.  
  56. [ line 199]
  57. (Filename: Line: 199)
  58.  
  59. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  60. UnityEngine.Resources:Load(String)
  61. AbilityManager:get()
  62. AbilityManager:EditorReset()
  63.  
  64. [ line 334]
  65. (Filename: Line: 334)
  66.  
  67. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  68. UnityEngine.Resources:Load(String)
  69. AbilityManager:get()
  70. AbilityManager:EditorReset()
  71.  
  72. [ line 334]
  73. (Filename: Line: 334)
  74.  
  75. The referenced script on this Behaviour (Game Object 'WhipHandle') is missing!
  76. UnityEngine.Resources:Load(String)
  77. VFXManager:get()
  78. VFXManager:OnSubsystemRegistration()
  79.  
  80. [ line 334]
  81. (Filename: Line: 334)
  82.  
  83. Uploading Crash Report
  84. NullReferenceException: Object reference not set to an instance of an object.
  85. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
  86. at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0
  87. at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
  88. at LE.Services.ServiceProvider+<InitializeNetworkManagers>d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  89. at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0
  90. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  91. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  92. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  93. UnityEngine.Logger:LogException(Exception, Object)
  94. UnityEngine.Debug:LogException(Exception)
  95. Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
  96. LE.Services.<InitializeNetworkManagers>d__108:MoveNext()
  97. LE.Services.ServiceProvider:InitializeNetworkManagers()
  98. LE.Services.ServiceProvider:ResetInstances()
  99. LE.Services.ServiceProvider:.cctor()
  100. LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
  101.  
  102. (Filename: currently not available on il2cpp Line: -1)
  103.  
  104. Uploading Crash Report
  105. NullReferenceException: Object reference not set to an instance of an object.
  106. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
  107. at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0
  108. at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
  109. at LE.Services.ServiceProvider+<InitializeCosmosConfiguration>d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  110. at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0
  111. at LE.Services.ServiceProvider+<InitializeServices>d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  112. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  113. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  114. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  115. --- End of stack trace from previous location where exception was thrown ---
  116. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  117. at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
  118. at LE.Services.ServiceProvider+<InitializeServices>d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  119. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  120. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  121. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  122. --- End of stack trace from previous location where exception was thrown ---
  123. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  124. at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0
  125. at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
  126. at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
  127. at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
  128. UnityEngine.Logger:LogException(Exception, Object)
  129. UnityEngine.Debug:LogException(Exception)
  130. Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
  131. Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask)
  132. LE.Services.ServiceProvider:ResetInstances()
  133. LE.Services.ServiceProvider:.cctor()
  134. LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
  135.  
  136. (Filename: currently not available on il2cpp Line: -1)
  137.  
  138. [Instantiation] Loaded Serializers:
  139. PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
  140. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  141. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  142. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  143. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  144. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  145. RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
  146. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  147. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  148. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  149. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  150. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  151. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  152. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  153. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  154. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  155. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  156. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  157. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  158. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  159. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  160. MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
  161. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  162. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  163. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  164. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  165. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  166. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  167. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  168.  
  169. UnityEngine.Logger:Log(LogType, Object)
  170. UnityEngine.Debug:Log(Object)
  171. LE.Caching.Serialization:GetSerializers()
  172.  
  173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  174.  
  175. <RI> Initializing input.
  176. <RI> Input initialized.
  177. <RI> Initialized touch support.
  178. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  179. (Filename: Line: 199)
  180.  
  181. The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
  182. (Filename: Line: 199)
  183.  
  184. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  185. (Filename: Line: 334)
  186.  
  187. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  188. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  189. (Filename: Line: 2373)
  190.  
  191. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  192. (Filename: Line: 334)
  193.  
  194. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  195. (Filename: Line: 334)
  196.  
  197. UnloadTime: 5.983400 ms
  198. game version: 0.9g2
  199. UnityEngine.Logger:Log(LogType, Object)
  200. UnityEngine.Debug:Log(Object)
  201. GameVersionManager:Awake()
  202.  
  203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  204.  
  205. Uploading Crash Report
  206. NullReferenceException: Object reference not set to an instance of an object.
  207. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
  208. at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  209. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  210. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  211. UIPanel:GetInstance(Boolean)
  212. UIBase:Awake()
  213.  
  214. (Filename: currently not available on il2cpp Line: -1)
  215.  
  216. NullReferenceException: Object reference not set to an instance of an object.
  217. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
  218. at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  219. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  220. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  221. UIPanel:GetInstance(Boolean)
  222. UIBase:Awake()
  223.  
  224. (Filename: currently not available on il2cpp Line: -1)
  225.  
  226. NullReferenceException: Object reference not set to an instance of an object.
  227. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
  228. at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
  229. at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
  230. at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
  231. UIPanel:GetInstance(Boolean)
  232. UIBase:Awake()
  233.  
  234. (Filename: currently not available on il2cpp Line: -1)
  235.  
  236. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  237. GraphicsBackend.Options.GraphicsConfiguration:Awake()
  238. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  239. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  240. UIPanel:GetInstance(Boolean)
  241. UIBase:Awake()
  242.  
  243. [ line 606]
  244. (Filename: Line: 606)
  245.  
  246. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  247. Rewired.UI.ControlMapper.ControlMapper:Awake()
  248.  
  249. [ line 606]
  250. (Filename: Line: 606)
  251.  
  252. IMGUI OnEnable
  253. UnityEngine.Logger:Log(LogType, Object)
  254. UnityEngine.Debug:Log(Object)
  255. ImGuiNET.Unity.DearImGui:OnEnable()
  256.  
  257. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  258.  
  259. Command line options:
  260. IsDiagnosticLoggingEnabled = False
  261. ConnectDirectlyToGameServer = False
  262. GameServerIP =
  263. GameServerPort =
  264. PlayFabTitleId =
  265. Profile =
  266.  
  267. UnityEngine.Logger:Log(LogType, Object)
  268. UnityEngine.Debug:Log(Object)
  269. LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)
  270. System.Func`1:Invoke()
  271. System.Lazy`1:CreateValue()
  272. System.Lazy`1:LazyInitValue()
  273. System.Lazy`1:get_Value()
  274. LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions()
  275. LE.Services.ServiceProviderInitializer:Awake()
  276.  
  277. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  278.  
  279. Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
  280. UnloadTime: 2.731400 ms
  281.  
  282. Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563436.
  283. Total: 656.260400 ms (FindLiveObjects: 19.125100 ms CreateObjectMapping: 26.655200 ms MarkObjects: 609.137300 ms DeleteObjects: 1.342400 ms)
  284.  
  285. No working integration, destroying EpochRGB
  286. UnityEngine.Logger:Log(LogType, Object)
  287. UnityEngine.Debug:Log(Object)
  288. LE.Integrations.RGB.EpochRGB:UpdateRGBState()
  289. LE.Integrations.RGB.EpochRGB:Start()
  290.  
  291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  292.  
  293. LoginController EnterState None -> CheckForSteam
  294. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  295. UnityEngine.Debug:LogFormat(String, Object[])
  296. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  297. System.Action`2:Invoke(T1, T2)
  298. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  301.  
  302. LoginController ShowPanel AttemptingSteamLogin
  303. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  304. UnityEngine.Debug:LogFormat(Object, String, Object[])
  305. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  306. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  307. System.Action`2:Invoke(T1, T2)
  308. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  309.  
  310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  311.  
  312. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  313. UnityEngine.Logger:Log(LogType, Object)
  314. UnityEngine.Debug:LogWarning(Object)
  315. FMODUnity.RuntimeManager:Update()
  316.  
  317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  318.  
  319. LoginController EnterState CheckForSteam -> LoginPlayer
  320. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  321. UnityEngine.Debug:LogFormat(String, Object[])
  322. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  323. System.Action`2:Invoke(T1, T2)
  324. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  325. LE.UI.Login.UnityUI.<VerifySteam>d__1:MoveNext()
  326. DodgeAction:Invoke()
  327. System.Action`1:Invoke(T)
  328. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  329. Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
  330. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  331. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  332.  
  333. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  334.  
  335. LoginController ShowPanel LoginPlayer
  336. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  337. UnityEngine.Debug:LogFormat(Object, String, Object[])
  338. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  339. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  340. System.Action`2:Invoke(T1, T2)
  341. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  342. LE.UI.Login.UnityUI.<VerifySteam>d__1:MoveNext()
  343. DodgeAction:Invoke()
  344. System.Action`1:Invoke(T)
  345. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  346. Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
  347. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  348. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  349.  
  350. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  351.  
  352. 'filter' is null!
  353. Did you add the 'DomainManager' to the current scene?
  354. UnityEngine.Logger:Log(LogType, Object)
  355. UnityEngine.Debug:LogWarning(Object)
  356. Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
  357. Crosstales.BWF.BWFManager:get_isReady()
  358. Crosstales.BWF.BWFManager:Update()
  359.  
  360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  361.  
  362. LoginController EnterState LoginPlayer -> LandingZone
  363. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  364. UnityEngine.Debug:LogFormat(String, Object[])
  365. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  366. System.Action`2:Invoke(T1, T2)
  367. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  368. LE.UI.Login.UnityUI.<LoginPlayer>d__3:MoveNext()
  369. DodgeAction:Invoke()
  370. System.Action`1:Invoke(T)
  371. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  372. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  373. <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
  374. LE.Services.<AutoLoginAsync>d__26:MoveNext()
  375. DodgeAction:Invoke()
  376. System.Action`1:Invoke(T)
  377. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  378. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  379. <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
  380. LE.Services.<LoginWithSteamAsync>d__27:MoveNext()
  381. DodgeAction:Invoke()
  382. System.Action`1:Invoke(T)
  383. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  384. LE.Wrapper.PlayFab.<>c__DisplayClass0_0:<LoginWithSteam>b__1(LoginResult)
  385. System.Action`1:Invoke(T)
  386. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  387. DodgeAction:Invoke()
  388. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  389. PlayFab.Internal.<Post>d__12:MoveNext()
  390. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  391.  
  392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  393.  
  394. LoginController ShowPanel LandingZone
  395. UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
  396. UnityEngine.Debug:LogFormat(Object, String, Object[])
  397. LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
  398. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  399. System.Action`2:Invoke(T1, T2)
  400. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  401. LE.UI.Login.UnityUI.<LoginPlayer>d__3:MoveNext()
  402. DodgeAction:Invoke()
  403. System.Action`1:Invoke(T)
  404. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  405. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  406. <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
  407. LE.Services.<AutoLoginAsync>d__26:MoveNext()
  408. DodgeAction:Invoke()
  409. System.Action`1:Invoke(T)
  410. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  411. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  412. <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
  413. LE.Services.<LoginWithSteamAsync>d__27:MoveNext()
  414. DodgeAction:Invoke()
  415. System.Action`1:Invoke(T)
  416. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  417. LE.Wrapper.PlayFab.<>c__DisplayClass0_0:<LoginWithSteam>b__1(LoginResult)
  418. System.Action`1:Invoke(T)
  419. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  420. DodgeAction:Invoke()
  421. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  422. PlayFab.Internal.<Post>d__12:MoveNext()
  423. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  424.  
  425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  426.  
  427. The referenced script on this Behaviour (Game Object '<null>') is missing!
  428. (Filename: Line: 334)
  429.  
  430. The referenced script on this Behaviour (Game Object '<null>') is missing!
  431. (Filename: Line: 334)
  432.  
  433. 2023-03-30T13:47:48.8274392+00:00 LoginController EnterState LandingZone -> CharacterSelect
  434. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  435. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  436. UnityEngine.Debug:LogFormat(String, Object[])
  437. LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
  438. System.Action`2:Invoke(T1, T2)
  439. LE.UI.FSMController`1:InvokeStateChangeEvents(T)
  440. LE.UI.Login.UnityUI.<AdvancePlayerToCharacterSelect>d__16:MoveNext()
  441. DodgeAction:Invoke()
  442. System.Action`1:Invoke(T)
  443. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  444. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  445. LE.UI.Login.<LoadPlayerCharactersAndGetNextState>d__20:MoveNext()
  446. DodgeAction:Invoke()
  447. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  448. Cysharp.Threading.Tasks.Callback:Invoke()
  449. Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
  450. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  451.  
  452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  453.  
  454. 2023-03-30T13:47:51.1219725+00:00 Could not add collider bone not found
  455. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  456. UnityEngine.Logger:Log(LogType, Object)
  457. UnityEngine.Debug:Log(Object)
  458. IMAttacher:attach(IMSlotManager, Boolean)
  459. IMSlotManager:addIM(GameObject, Boolean)
  460. IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
  461. <applyGear>d__34:MoveNext()
  462. DodgeAction:Invoke()
  463. System.Action`1:Invoke(T)
  464. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  465. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  466. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  467. LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
  468. DodgeAction:Invoke()
  469. System.Action`1:Invoke(T)
  470. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  471. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  472. System.Action`1:Invoke(T)
  473. DelegateList`1:Invoke(T)
  474. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  475. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  476. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  477. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
  478. System.Action`1:Invoke(T)
  479. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  480.  
  481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  482.  
  483. 2023-03-30T13:47:51.1239743+00:00 Could not add collider bone not found
  484. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  485. UnityEngine.Logger:Log(LogType, Object)
  486. UnityEngine.Debug:Log(Object)
  487. IMAttacher:attach(IMSlotManager, Boolean)
  488. IMSlotManager:addIM(GameObject, Boolean)
  489. IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
  490. <applyGear>d__34:MoveNext()
  491. DodgeAction:Invoke()
  492. System.Action`1:Invoke(T)
  493. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  494. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  495. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  496. LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
  497. DodgeAction:Invoke()
  498. System.Action`1:Invoke(T)
  499. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  500. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  501. System.Action`1:Invoke(T)
  502. DelegateList`1:Invoke(T)
  503. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  504. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  505. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  506. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
  507. System.Action`1:Invoke(T)
  508. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  509.  
  510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  511.  
  512. 2023-03-30T13:47:51.1239743+00:00 Could not add collider bone not found
  513. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  514. UnityEngine.Logger:Log(LogType, Object)
  515. UnityEngine.Debug:Log(Object)
  516. IMAttacher:attach(IMSlotManager, Boolean)
  517. IMSlotManager:addIM(GameObject, Boolean)
  518. IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
  519. <applyGear>d__34:MoveNext()
  520. DodgeAction:Invoke()
  521. System.Action`1:Invoke(T)
  522. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  523. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  524. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  525. LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
  526. DodgeAction:Invoke()
  527. System.Action`1:Invoke(T)
  528. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  529. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  530. System.Action`1:Invoke(T)
  531. DelegateList`1:Invoke(T)
  532. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  533. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  534. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  535. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
  536. System.Action`1:Invoke(T)
  537. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  538.  
  539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  540.  
  541. 2023-03-30T13:47:51.1239743+00:00 Could not add collider bone not found
  542. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  543. UnityEngine.Logger:Log(LogType, Object)
  544. UnityEngine.Debug:Log(Object)
  545. IMAttacher:attach(IMSlotManager, Boolean)
  546. IMSlotManager:addIM(GameObject, Boolean)
  547. IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
  548. <applyGear>d__34:MoveNext()
  549. DodgeAction:Invoke()
  550. System.Action`1:Invoke(T)
  551. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  552. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  553. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  554. LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
  555. DodgeAction:Invoke()
  556. System.Action`1:Invoke(T)
  557. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  558. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  559. System.Action`1:Invoke(T)
  560. DelegateList`1:Invoke(T)
  561. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  562. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  563. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  564. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
  565. System.Action`1:Invoke(T)
  566. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  567.  
  568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  569.  
  570. 2023-03-30T13:47:51.1249753+00:00 Could not add collider bone not found
  571. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  572. UnityEngine.Logger:Log(LogType, Object)
  573. UnityEngine.Debug:Log(Object)
  574. IMAttacher:attach(IMSlotManager, Boolean)
  575. IMSlotManager:addIM(GameObject, Boolean)
  576. IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
  577. <applyGear>d__34:MoveNext()
  578. DodgeAction:Invoke()
  579. System.Action`1:Invoke(T)
  580. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  581. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  582. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  583. LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
  584. DodgeAction:Invoke()
  585. System.Action`1:Invoke(T)
  586. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  587. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  588. System.Action`1:Invoke(T)
  589. DelegateList`1:Invoke(T)
  590. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  591. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  592. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  593. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
  594. System.Action`1:Invoke(T)
  595. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  596.  
  597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  598.  
  599. 2023-03-30T13:47:51.1249753+00:00 Could not add collider bone not found
  600. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  601. UnityEngine.Logger:Log(LogType, Object)
  602. UnityEngine.Debug:Log(Object)
  603. IMAttacher:attach(IMSlotManager, Boolean)
  604. IMSlotManager:addIM(GameObject, Boolean)
  605. IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
  606. <applyGear>d__34:MoveNext()
  607. DodgeAction:Invoke()
  608. System.Action`1:Invoke(T)
  609. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  610. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  611. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  612. LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
  613. DodgeAction:Invoke()
  614. System.Action`1:Invoke(T)
  615. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  616. Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
  617. System.Action`1:Invoke(T)
  618. DelegateList`1:Invoke(T)
  619. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
  620. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
  621. UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
  622. UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
  623. System.Action`1:Invoke(T)
  624. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  625.  
  626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  627.  
  628. 2023-03-30T13:48:02.4212521+00:00 Matchmaking finished: {"Ip":"212.118.227.93","Port":7777}.
  629. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  630. UnityEngine.Logger:Log(LogType, Object)
  631. UnityEngine.Debug:Log(Object)
  632. EHG.Multiplayer.<Matchmake>d__3:MoveNext()
  633. DodgeAction:Invoke()
  634. System.Action`1:Invoke(T)
  635. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  636. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  637. EHG.Multiplayer.<RequestGameServer>d__4:MoveNext()
  638. DodgeAction:Invoke()
  639. System.Action`1:Invoke(T)
  640. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  641. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  642. <Execute>d__1`1:MoveNext()
  643. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
  644. DodgeAction:Invoke()
  645. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  646. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  647. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  648. System.Threading.Tasks.Task:FinishContinuations()
  649. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  650. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  651. LE.Telemetry.<WebRequest>d__10:MoveNext()
  652. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  653. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  654. System.Runtime.CompilerServices.MoveNextRunner:Run()
  655. DodgeAction:Invoke()
  656. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  657. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  658. System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
  659. System.Threading.Tasks.Task:FinishContinuations()
  660. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  661. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
  662. LE.Telemetry.<WritePlayerEvent>d__22:MoveNext()
  663. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  664. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  665. System.Runtime.CompilerServices.MoveNextRunner:Run()
  666. DodgeAction:Invoke()
  667. System.Action`1:Invoke(T)
  668. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  669. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
  670. Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
  671. LE.Services.<<Initialize>b__0_1>d:MoveNext()
  672. DodgeAction:Invoke()
  673. System.Action`1:Invoke(T)
  674. Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
  675. LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
  676. System.Action`1:Invoke(T)
  677. PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
  678. DodgeAction:Invoke()
  679. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  680. PlayFab.Internal.<Post>d__12:MoveNext()
  681. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  682.  
  683. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  684.  
  685. 2023-03-30T13:48:02.6882841+00:00 Bind Successful (IP=212.118.227.93;Port=7777)
  686. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  687. UnityEngine.Logger:Log(LogType, Object)
  688. UnityEngine.Debug:Log(Object)
  689. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  690. DodgeAction:Invoke()
  691. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  692. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  693.  
  694. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  695.  
  696. 2023-03-30T13:48:02.6893117+00:00 Player 0 Connected (IP=212.118.227.93;Port=7777)
  697. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  698. UnityEngine.Logger:Log(LogType, Object)
  699. UnityEngine.Debug:Log(Object)
  700. LE.Networking.<>c__DisplayClass0_0:<Connect>g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String)
  701. System.EventHandler`1:Invoke(Object, TEventArgs)
  702. DodgeAction:Invoke()
  703. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  704. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  705.  
  706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  707.  
  708. 2023-03-30T13:48:04.2995564+00:00 Server Accepted (IP=212.118.227.93;Port=7777)
  709. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  710. UnityEngine.Logger:Log(LogType, Object)
  711. UnityEngine.Debug:Log(Object)
  712. LE.Networking.<>c__DisplayClass0_0:<Connect>b__5(NetWorker)
  713. HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
  714. DodgeAction:Invoke()
  715. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  716. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  717.  
  718. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  719.  
  720. 2023-03-30T13:48:05.0806483+00:00 PreLoading Scene: EoT
  721. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  722. UnityEngine.Logger:Log(LogType, Object)
  723. UnityEngine.Debug:Log(Object)
  724. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  725. <LoadSceneAsync>d__16:MoveNext()
  726. SceneService:LoadSceneAsync(String, LoadSceneMode)
  727. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  728. DodgeAction:Invoke()
  729. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  730. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  731.  
  732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  733.  
  734. 2023-03-30T13:48:05.0806483+00:00 Attempting Load Scene References
  735. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  736. UnityEngine.Logger:Log(LogType, Object)
  737. UnityEngine.Debug:Log(Object)
  738. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  739. <LoadSceneAsync>d__16:MoveNext()
  740. SceneService:LoadSceneAsync(String, LoadSceneMode)
  741. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  742. DodgeAction:Invoke()
  743. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  744. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  745.  
  746. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  747.  
  748. 2023-03-30T13:48:05.9484247+00:00 Finished Load Scene References, Time Taken: 0.8671455
  749. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  750. UnityEngine.Logger:Log(LogType, Object)
  751. UnityEngine.Debug:Log(Object)
  752. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  753. <LoadSceneAsync>d__16:MoveNext()
  754. SceneService:LoadSceneAsync(String, LoadSceneMode)
  755. <>c__DisplayClass12_0:<Client_LoadStart>b__0()
  756. DodgeAction:Invoke()
  757. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  758. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  759.  
  760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  761.  
  762. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  763.  
  764. Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 702781.
  765. Total: 749.655000 ms (FindLiveObjects: 27.302200 ms CreateObjectMapping: 32.168200 ms MarkObjects: 689.259000 ms DeleteObjects: 0.925400 ms)
  766.  
  767. Unloading 26 Unused Serialized files (Serialized files now loaded: 11)
  768. UnloadTime: 7.753200 ms
  769. 2023-03-30T13:48:07.6794073+00:00 Time to Single load 'EoT' 2.62 s
  770. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  771. UnityEngine.Logger:Log(LogType, Object)
  772. UnityEngine.Debug:Log(Object)
  773. <LoadSceneAsync>d__16:MoveNext()
  774. DodgeAction:Invoke()
  775. Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
  776. System.Action`1:Invoke(T)
  777. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  778.  
  779. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  780.  
  781.  
  782. Unloading 107892 unused Assets to reduce memory usage. Loaded Objects now: 624653.
  783. Total: 712.566200 ms (FindLiveObjects: 30.061100 ms CreateObjectMapping: 33.276100 ms MarkObjects: 618.718300 ms DeleteObjects: 30.510300 ms)
  784.  
  785. Failed to create agent because it is not close enough to the NavMesh
  786. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  787. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  788. PlayerActorSync:ReceiveCreateLocalPlayer()
  789. System.Action`1:Invoke(T)
  790. BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
  791. DodgeAction:Invoke()
  792. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
  793. BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
  794.  
  795. [ line 648]
  796. (Filename: Line: 648)
  797.  
  798. 2023-03-30T13:48:10.1685592+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
  799. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  800. UnityEngine.Logger:Log(LogType, Object)
  801. UnityEngine.Debug:Log(Object)
  802. NonInteractableItemContainerUI:Update()
  803.  
  804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  805.  
  806. 2023-03-30T13:48:12.2922588+00:00 These are gameplay objects are should be removed in the future
  807. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  808. UnityEngine.Logger:Log(LogType, Object)
  809. UnityEngine.Debug:Log(Object)
  810. StartQuestInteraction:Interaction(GameObject)
  811. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  812. ConditionHandler:TryTriggerInteraction(GameObject)
  813. WorldAreaEnterListener:OnTriggerEnter(Collider)
  814.  
  815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  816.  
  817. 2023-03-30T13:48:12.2932594+00:00 These are gameplay objects are should be removed in the future
  818. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  819. UnityEngine.Logger:Log(LogType, Object)
  820. UnityEngine.Debug:Log(Object)
  821. StartQuestInteraction:Interaction(GameObject)
  822. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  823. ConditionHandler:TryTriggerInteraction(GameObject)
  824. WorldAreaEnterListener:OnTriggerEnter(Collider)
  825.  
  826. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  827.  
  828. 2023-03-30T13:48:16.0136330+00:00 GetPrefab called, prefab: 6231bff88646c3f4a9b130ba4fa425a2
  829. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  830. UnityEngine.Logger:Log(LogType, Object)
  831. UnityEngine.Debug:Log(Object)
  832. LE.Services.Cosmetics.<GetPrefabAsync>d__4:MoveNext()
  833. LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync()
  834. <EquipBackSlotAsync>d__33:MoveNext()
  835. <CosmeticAdded>d__18:MoveNext()
  836. DodgeAction:Invoke()
  837. System.Action`1:Invoke(T)
  838. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  839. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  840. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  841. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  842.  
  843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  844.  
  845. 2023-03-30T13:48:16.0136330+00:00 GetPrefab(6231bff88646c3f4a9b130ba4fa425a2) status: None
  846. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  847. UnityEngine.Logger:Log(LogType, Object)
  848. UnityEngine.Debug:Log(Object)
  849. LE.Services.Cosmetics.<GetPrefabAsync>d__4:MoveNext()
  850. LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync()
  851. <EquipBackSlotAsync>d__33:MoveNext()
  852. <CosmeticAdded>d__18:MoveNext()
  853. DodgeAction:Invoke()
  854. System.Action`1:Invoke(T)
  855. Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
  856. Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
  857. Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
  858. ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
  859.  
  860. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  861.  
  862. Uploading Crash Report
  863. Setting up 6 worker threads for Enlighten.
  864. Thread -> id: 1bcc -> priority: 1
  865. Thread -> id: 1898 -> priority: 1
  866. Thread -> id: 1704 -> priority: 1
  867. Thread -> id: 2250 -> priority: 1
  868. Thread -> id: 32c8 -> priority: 1
  869. Thread -> id: 5f8 -> priority: 1
  870. 2023-03-30T13:50:33.2508649+00:00 Attempted to get IsControllerActive but EpochInputManager is null
  871. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
  872. UnityEngine.Logger:Log(LogType, Object)
  873. UnityEngine.Debug:LogWarning(Object)
  874. EpochInputManager:get_IsControllerActive()
  875. VerticalNavigable:EnableSelectableHighlight()
  876. VerticalNavigable:OnSelected()
  877.  
  878. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  879.  
  880. Curl error 42: Callback aborted
  881.  
  882. (Filename: Line: 867)
  883.  
  884.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement