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- Initialize engine version: 2019.4.40f1 (ffc62b691db5)
- [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon RX 6700 XT (ID=0x73df)
- Vendor:
- VRAM: 12242 MB
- Driver: 31.0.14043.1000
- D3D11 device created for Microsoft Media Foundation video decoding.
- The referenced script on this Behaviour (Game Object 'MANA lightning') is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'BASE lightning') is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'LIGHTNING lightning bolts') is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'LIGHTNING lightnign bolts 2') is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 334]
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 199]
- (Filename: Line: 199)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 199]
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- UnityEngine.Resources:Load(String)
- AbilityManager:get()
- AbilityManager:EditorReset()
- [ line 334]
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'WhipHandle') is missing!
- UnityEngine.Resources:Load(String)
- VFXManager:get()
- VFXManager:OnSubsystemRegistration()
- [ line 334]
- (Filename: Line: 334)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider+<InitializeNetworkManagers>d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
- at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
- LE.Services.<InitializeNetworkManagers>d__108:MoveNext()
- LE.Services.ServiceProvider:InitializeNetworkManagers()
- LE.Services.ServiceProvider:ResetInstances()
- LE.Services.ServiceProvider:.cctor()
- LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
- (Filename: currently not available on il2cpp Line: -1)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider+<InitializeCosmosConfiguration>d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider+<InitializeServices>d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
- at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
- --- End of stack trace from previous location where exception was thrown ---
- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider+<InitializeServices>d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
- at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
- --- End of stack trace from previous location where exception was thrown ---
- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
- at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0
- at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
- Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask)
- LE.Services.ServiceProvider:ResetInstances()
- LE.Services.ServiceProvider:.cctor()
- LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
- (Filename: currently not available on il2cpp Line: -1)
- [Instantiation] Loaded Serializers:
- PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
- SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
- DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
- RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
- DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
- StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
- RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
- StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
- VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
- RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
- ConstantRotation - Generated.ConstantRotationSerializerGenerated
- SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
- SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
- ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
- TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
- RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
- ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
- RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
- FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
- FT_LineRender - Generated.FT_LineRenderSerializerGenerated
- StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
- MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
- CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
- StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
- StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
- UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
- UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
- UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
- UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Caching.Serialization:GetSerializers()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2373)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- (Filename: Line: 334)
- UnloadTime: 5.983400 ms
- game version: 0.9g2
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameVersionManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
- at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
- at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- NullReferenceException: Object reference not set to an instance of an object.
- at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
- at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
- at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
- at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: currently not available on il2cpp Line: -1)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- GraphicsBackend.Options.GraphicsConfiguration:Awake()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- [ line 606]
- (Filename: Line: 606)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- Rewired.UI.ControlMapper.ControlMapper:Awake()
- [ line 606]
- (Filename: Line: 606)
- IMGUI OnEnable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ImGuiNET.Unity.DearImGui:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Command line options:
- IsDiagnosticLoggingEnabled = False
- ConnectDirectlyToGameServer = False
- GameServerIP =
- GameServerPort =
- PlayFabTitleId =
- Profile =
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1)
- System.Func`1:Invoke()
- System.Lazy`1:CreateValue()
- System.Lazy`1:LazyInitValue()
- System.Lazy`1:get_Value()
- LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions()
- LE.Services.ServiceProviderInitializer:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
- UnloadTime: 2.731400 ms
- Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563436.
- Total: 656.260400 ms (FindLiveObjects: 19.125100 ms CreateObjectMapping: 26.655200 ms MarkObjects: 609.137300 ms DeleteObjects: 1.342400 ms)
- No working integration, destroying EpochRGB
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Integrations.RGB.EpochRGB:UpdateRGBState()
- LE.Integrations.RGB.EpochRGB:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoginController EnterState None -> CheckForSteam
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
- System.Action`2:Invoke(T1, T2)
- LE.UI.FSMController`1:InvokeStateChangeEvents(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoginController ShowPanel AttemptingSteamLogin
- UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Debug:LogFormat(Object, String, Object[])
- LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
- LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
- System.Action`2:Invoke(T1, T2)
- LE.UI.FSMController`1:InvokeStateChangeEvents(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- FMODUnity.RuntimeManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoginController EnterState CheckForSteam -> LoginPlayer
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
- System.Action`2:Invoke(T1, T2)
- LE.UI.FSMController`1:InvokeStateChangeEvents(T)
- LE.UI.Login.UnityUI.<VerifySteam>d__1:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoginController ShowPanel LoginPlayer
- UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Debug:LogFormat(Object, String, Object[])
- LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
- LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
- System.Action`2:Invoke(T1, T2)
- LE.UI.FSMController`1:InvokeStateChangeEvents(T)
- LE.UI.Login.UnityUI.<VerifySteam>d__1:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 'filter' is null!
- Did you add the 'DomainManager' to the current scene?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
- Crosstales.BWF.BWFManager:get_isReady()
- Crosstales.BWF.BWFManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoginController EnterState LoginPlayer -> LandingZone
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
- System.Action`2:Invoke(T1, T2)
- LE.UI.FSMController`1:InvokeStateChangeEvents(T)
- LE.UI.Login.UnityUI.<LoginPlayer>d__3:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
- LE.Services.<AutoLoginAsync>d__26:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
- LE.Services.<LoginWithSteamAsync>d__27:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass0_0:<LoginWithSteam>b__1(LoginResult)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- DodgeAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LoginController ShowPanel LandingZone
- UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Debug:LogFormat(Object, String, Object[])
- LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
- LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
- System.Action`2:Invoke(T1, T2)
- LE.UI.FSMController`1:InvokeStateChangeEvents(T)
- LE.UI.Login.UnityUI.<LoginPlayer>d__3:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
- LE.Services.<AutoLoginAsync>d__26:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- <>c__DisplayClass5_0:<OnDeath>b__0(Actor)
- LE.Services.<LoginWithSteamAsync>d__27:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass0_0:<LoginWithSteam>b__1(LoginResult)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- DodgeAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- 2023-03-30T13:47:48.8274392+00:00 LoginController EnterState LandingZone -> CharacterSelect
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
- System.Action`2:Invoke(T1, T2)
- LE.UI.FSMController`1:InvokeStateChangeEvents(T)
- LE.UI.Login.UnityUI.<AdvancePlayerToCharacterSelect>d__16:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- LE.UI.Login.<LoadPlayerCharactersAndGetNextState>d__20:MoveNext()
- DodgeAction:Invoke()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- Cysharp.Threading.Tasks.Callback:Invoke()
- Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run()
- ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:47:51.1219725+00:00 Could not add collider bone not found
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- IMAttacher:attach(IMSlotManager, Boolean)
- IMSlotManager:addIM(GameObject, Boolean)
- IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
- <applyGear>d__34:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:47:51.1239743+00:00 Could not add collider bone not found
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- IMAttacher:attach(IMSlotManager, Boolean)
- IMSlotManager:addIM(GameObject, Boolean)
- IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
- <applyGear>d__34:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:47:51.1239743+00:00 Could not add collider bone not found
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- IMAttacher:attach(IMSlotManager, Boolean)
- IMSlotManager:addIM(GameObject, Boolean)
- IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
- <applyGear>d__34:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:47:51.1239743+00:00 Could not add collider bone not found
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- IMAttacher:attach(IMSlotManager, Boolean)
- IMSlotManager:addIM(GameObject, Boolean)
- IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
- <applyGear>d__34:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:47:51.1249753+00:00 Could not add collider bone not found
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- IMAttacher:attach(IMSlotManager, Boolean)
- IMSlotManager:addIM(GameObject, Boolean)
- IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
- <applyGear>d__34:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:47:51.1249753+00:00 Could not add collider bone not found
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- IMAttacher:attach(IMSlotManager, Boolean)
- IMSlotManager:addIM(GameObject, Boolean)
- IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean)
- <applyGear>d__34:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.Visuals.Items.<GetPrefabAsync>d__4:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1)
- System.Action`1:Invoke(T)
- DelegateList`1:Invoke(T)
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
- UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
- UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
- UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:02.4212521+00:00 Matchmaking finished: {"Ip":"212.118.227.93","Port":7777}.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EHG.Multiplayer.<Matchmake>d__3:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- EHG.Multiplayer.<RequestGameServer>d__4:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- <Execute>d__1`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- DodgeAction:Invoke()
- HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- LE.Telemetry.<WebRequest>d__10:MoveNext()
- HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- DodgeAction:Invoke()
- HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- LE.Telemetry.<WritePlayerEvent>d__22:MoveNext()
- HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T)
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T)
- LE.Services.<<Initialize>b__0_1>d:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)
- LE.Wrapper.PlayFab.<>c__DisplayClass14_0:<WritePlayerEvent>b__1(WriteEventResponse)
- System.Action`1:Invoke(T)
- PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1()
- DodgeAction:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:02.6882841+00:00 Bind Successful (IP=212.118.227.93;Port=7777)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
- DodgeAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:02.6893117+00:00 Player 0 Connected (IP=212.118.227.93;Port=7777)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.<>c__DisplayClass0_0:<Connect>g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String)
- System.EventHandler`1:Invoke(Object, TEventArgs)
- DodgeAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:04.2995564+00:00 Server Accepted (IP=212.118.227.93;Port=7777)
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Networking.<>c__DisplayClass0_0:<Connect>b__5(NetWorker)
- HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync)
- DodgeAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:05.0806483+00:00 PreLoading Scene: EoT
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- DodgeAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:05.0806483+00:00 Attempting Load Scene References
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- DodgeAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:05.9484247+00:00 Finished Load Scene References, Time Taken: 0.8671455
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadSceneAsync>d__16:MoveNext()
- SceneService:LoadSceneAsync(String, LoadSceneMode)
- <>c__DisplayClass12_0:<Client_LoadStart>b__0()
- DodgeAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 702781.
- Total: 749.655000 ms (FindLiveObjects: 27.302200 ms CreateObjectMapping: 32.168200 ms MarkObjects: 689.259000 ms DeleteObjects: 0.925400 ms)
- Unloading 26 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 7.753200 ms
- 2023-03-30T13:48:07.6794073+00:00 Time to Single load 'EoT' 2.62 s
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadSceneAsync>d__16:MoveNext()
- DodgeAction:Invoke()
- Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 107892 unused Assets to reduce memory usage. Loaded Objects now: 624653.
- Total: 712.566200 ms (FindLiveObjects: 30.061100 ms CreateObjectMapping: 33.276100 ms MarkObjects: 618.718300 ms DeleteObjects: 30.510300 ms)
- Failed to create agent because it is not close enough to the NavMesh
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- PlayerActorSync:ReceiveCreateLocalPlayer()
- System.Action`1:Invoke(T)
- BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:<Invoke>b__0()
- DodgeAction:Invoke()
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType)
- BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate()
- [ line 648]
- (Filename: Line: 648)
- 2023-03-30T13:48:10.1685592+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null.
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- NonInteractableItemContainerUI:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:12.2922588+00:00 These are gameplay objects are should be removed in the future
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StartQuestInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:12.2932594+00:00 These are gameplay objects are should be removed in the future
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- StartQuestInteraction:Interaction(GameObject)
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldAreaEnterListener:OnTriggerEnter(Collider)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:16.0136330+00:00 GetPrefab called, prefab: 6231bff88646c3f4a9b130ba4fa425a2
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.Cosmetics.<GetPrefabAsync>d__4:MoveNext()
- LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync()
- <EquipBackSlotAsync>d__33:MoveNext()
- <CosmeticAdded>d__18:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 2023-03-30T13:48:16.0136330+00:00 GetPrefab(6231bff88646c3f4a9b130ba4fa425a2) status: None
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Services.Cosmetics.<GetPrefabAsync>d__4:MoveNext()
- LE.Services.Cosmetics.CosmeticBackSlot:GetPrefabAsync()
- <EquipBackSlotAsync>d__33:MoveNext()
- <CosmeticAdded>d__18:MoveNext()
- DodgeAction:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Uploading Crash Report
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 1bcc -> priority: 1
- Thread -> id: 1898 -> priority: 1
- Thread -> id: 1704 -> priority: 1
- Thread -> id: 2250 -> priority: 1
- Thread -> id: 32c8 -> priority: 1
- Thread -> id: 5f8 -> priority: 1
- 2023-03-30T13:50:33.2508649+00:00 Attempted to get IsControllerActive but EpochInputManager is null
- LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- EpochInputManager:get_IsControllerActive()
- VerticalNavigable:EnableSelectableHighlight()
- VerticalNavigable:OnSelected()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Curl error 42: Callback aborted
- (Filename: Line: 867)
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