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May 13th, 2020
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  1. #get current health
  2. execute store result score @s dan.temp run data get entity @s Health 1
  3.  
  4. #edit health
  5. execute if score $DealDamage dan.temp matches 1.. run scoreboard players operation @s dan.temp -= $DealDamage dan.temp
  6. execute if score $HealDamage dan.temp matches 1.. run scoreboard players operation @s dan.temp += $HealDamage dan.temp
  7.  
  8. #set new health
  9. execute store result entity @s Health float 1 run scoreboard players get @s dan.temp
  10.  
  11. #hurt effect
  12. execute as @s run effect give @s absorption 1 2 true
  13. execute as @s[type=#dan.reap:undead] run effect give @s instant_health 1 1 true
  14. execute as @s[type=!#dan.reap:uninteractable] unless entity @s[type=#dan.reap:undead] run effect give @s instant_damage 1 1 true
  15.  
  16. #reset dan.temp
  17. scoreboard players reset $DealDamage dan.temp
  18. scoreboard players reset $HealDamage dan.temp
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