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- #get current health
- execute store result score @s dan.temp run data get entity @s Health 1
- #edit health
- execute if score $DealDamage dan.temp matches 1.. run scoreboard players operation @s dan.temp -= $DealDamage dan.temp
- execute if score $HealDamage dan.temp matches 1.. run scoreboard players operation @s dan.temp += $HealDamage dan.temp
- #set new health
- execute store result entity @s Health float 1 run scoreboard players get @s dan.temp
- #hurt effect
- execute as @s run effect give @s absorption 1 2 true
- execute as @s[type=#dan.reap:undead] run effect give @s instant_health 1 1 true
- execute as @s[type=!#dan.reap:uninteractable] unless entity @s[type=#dan.reap:undead] run effect give @s instant_damage 1 1 true
- #reset dan.temp
- scoreboard players reset $DealDamage dan.temp
- scoreboard players reset $HealDamage dan.temp
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