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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class NPS : MonoBehaviour
- {
- [SerializeField] private List<string> phraseList;
- private void OnTriggerEnter(Collider other)
- {
- Debug.Log(phraseList[Random.Range(0, phraseList.Count - 1)]);
- }
- }
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