Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on damage:
- if attacker is a player:
- attacker's gamemode is not creative
- set {_distance} to distance between attacker and victim
- if {_distance} > 2:
- set {_ping} to attacker's ping
- if damage cause is not a projectile:
- loop all players:
- loop-player is op:
- send "&c&lAnticheat &8&l>> &e%attacker% &7semble avoir une reach &a(%{_distance}%) &6(%{_ping}% ms)" to loop-player
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement