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Feb 21st, 2019
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  1. on damage:
  2. if attacker is a player:
  3. attacker's gamemode is not creative
  4. set {_distance} to distance between attacker and victim
  5. if {_distance} > 2:
  6. set {_ping} to attacker's ping
  7. if damage cause is not a projectile:
  8. loop all players:
  9. loop-player is op:
  10. send "&c&lAnticheat &8&l>> &e%attacker% &7semble avoir une reach &a(%{_distance}%) &6(%{_ping}% ms)" to loop-player
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