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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- Scale = 0.3
- function DarkColor(Source)
- for _, Part in pairs(Source:GetChildren()) do
- if Part:IsA("Clothing") or Part:IsA("CharacterMesh") or Part:IsA("BodyColors") or Part:IsA("Decal") or Part:IsA("Texture") or Part:IsA("ShirtGraphic") or Part:IsA("CylinderMesh") or Part:IsA("BlockMesh") then
- Part:Remove()
- elseif Part:IsA("BasePart") then
- if Part:FindFirstChild("Mesh") == nil then
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898"
- Mesh.TextureId = "http://www.roblox.com/Asset/?id=48358980"
- Mesh.Scale = Part.Size * 2
- Mesh.VertexColor = Vector3.new(Part.BrickColor.r, Part.BrickColor.g, Part.BrickColor.b)
- Part.BrickColor = BrickColor.new("Institutional white")
- end
- if Part:FindFirstChild("Direction") == nil then
- local Direction = Instance.new("BoolValue", Part)
- Direction.Name = "Direction"
- Direction.Value = math.random(1, 2) == 1 and false or true
- end
- if Part:FindFirstChild("") == nil then
- local Increment = Instance.new("NumberValue", Part)
- Increment.Name = "Increment"
- Increment.Value = math.random(0, 1000) / 1000
- end
- if Part:FindFirstChild("OriginalColor") == nil then
- local OriginalColor = Instance.new("Vector3Value", Part)
- OriginalColor.Name = "OriginalColor"
- OriginalColor.Value = Part.Mesh.VertexColor
- end
- if Part.Increment.Value <= 0 then
- Part.Direction.Value = true
- elseif Part.Increment.Value >= 1 then
- Part.Direction.Value = false
- end
- Part.Increment.Value = Part.Increment.Value + (Scale * (Part.Direction.Value and 1 or -1))
- Part.Mesh.VertexColor = Part.OriginalColor.Value * Part.Increment.Value
- end
- DarkColor(Part)
- end
- end
- while true do
- DarkColor(Workspace)
- wait()
- end
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