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- --By Rufus14, now u can throw small tnt grenades
- --owner = game.Players:findFirstChild(script.Parent.Name)
- NLS([[
- local plr = game:GetService("Players").LocalPlayer
- local mouse = plr:GetMouse()
- local music = plr.Character.Head:WaitForChild("yopierrewannacutmyhair")
- function mouseclick()
- remote:FireServer("swing")
- end
- function guardon(key)
- key = key:lower()
- if key == "q" then
- remote:FireServer("guard")
- end
- end
- function guardoff(key)
- key = key:lower()
- if key == "q" then
- remote:FireServer("guardoff")
- end
- end
- function tnt(key)
- key = key:lower()
- if key == "e" then
- remote:FireServer("throw", mouse.Hit.p)
- end
- end
- mouse.KeyDown:connect(guardon)
- mouse.KeyUp:connect(guardoff)
- mouse.KeyDown:connect(tnt)
- mouse.Button1Down:connect(mouseclick)
- while game:GetService("RunService").RenderStepped:wait() do
- plr.Character["Right Arm"].LocalTransparencyModifier = 0
- for i,v in pairs(plr.Character["Diamond Sword"]:GetChildren()) do
- if v.ClassName == "Part" then
- v.LocalTransparencyModifier = 0
- end
- end
- --workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.new((math.random(-1,1)/30) * music.PlaybackLoudness/1200,((math.random(-1,1)/30) * music.PlaybackLoudness/1200),(math.random(-1,1)/30) * music.PlaybackLoudness/1200)
- end
- ]], owner.Character)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Weld44 = Instance.new("Weld")
- Weld45 = Instance.new("Weld")
- Weld46 = Instance.new("Weld")
- Weld47 = Instance.new("Weld")
- Weld48 = Instance.new("Weld")
- Weld49 = Instance.new("Weld")
- Weld50 = Instance.new("Weld")
- Weld51 = Instance.new("Weld")
- Weld52 = Instance.new("Weld")
- Weld53 = Instance.new("Weld")
- Weld54 = Instance.new("Weld")
- Weld55 = Instance.new("Weld")
- Weld56 = Instance.new("Weld")
- Weld57 = Instance.new("Weld")
- Weld58 = Instance.new("Weld")
- Weld59 = Instance.new("Weld")
- Weld60 = Instance.new("Weld")
- Weld61 = Instance.new("Weld")
- Weld62 = Instance.new("Weld")
- Weld63 = Instance.new("Weld")
- Weld64 = Instance.new("Weld")
- Weld65 = Instance.new("Weld")
- Weld66 = Instance.new("Weld")
- Weld67 = Instance.new("Weld")
- Weld68 = Instance.new("Weld")
- Weld69 = Instance.new("Weld")
- Weld70 = Instance.new("Weld")
- Weld71 = Instance.new("Weld")
- Weld72 = Instance.new("Weld")
- Weld73 = Instance.new("Weld")
- Weld74 = Instance.new("Weld")
- Weld75 = Instance.new("Weld")
- Weld76 = Instance.new("Weld")
- Weld77 = Instance.new("Weld")
- Weld78 = Instance.new("Weld")
- Weld79 = Instance.new("Weld")
- Weld80 = Instance.new("Weld")
- Weld81 = Instance.new("Weld")
- Weld82 = Instance.new("Weld")
- Weld83 = Instance.new("Weld")
- Weld84 = Instance.new("Weld")
- Weld85 = Instance.new("Weld")
- Weld86 = Instance.new("Weld")
- Weld87 = Instance.new("Weld")
- Weld88 = Instance.new("Weld")
- Weld89 = Instance.new("Weld")
- Weld90 = Instance.new("Weld")
- Weld91 = Instance.new("Weld")
- Weld92 = Instance.new("Weld")
- Weld93 = Instance.new("Weld")
- Weld94 = Instance.new("Weld")
- Weld95 = Instance.new("Weld")
- Weld96 = Instance.new("Weld")
- Weld97 = Instance.new("Weld")
- Weld98 = Instance.new("Weld")
- Weld99 = Instance.new("Weld")
- Weld100 = Instance.new("Weld")
- Weld101 = Instance.new("Weld")
- Weld102 = Instance.new("Weld")
- Weld103 = Instance.new("Weld")
- Weld104 = Instance.new("Weld")
- Weld105 = Instance.new("Weld")
- Weld106 = Instance.new("Weld")
- Weld107 = Instance.new("Weld")
- Weld108 = Instance.new("Weld")
- Weld109 = Instance.new("Weld")
- Weld110 = Instance.new("Weld")
- Weld111 = Instance.new("Weld")
- Weld112 = Instance.new("Weld")
- Weld113 = Instance.new("Weld")
- Weld114 = Instance.new("Weld")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Model0.Name = "Diamond Sword"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(37.8000107, 1.93686116, -47.1820793, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part1.Orientation = Vector3.new(-25, 0, 90)
- Part1.Position = Vector3.new(37.8000107, 1.93686116, -47.1820793)
- Part1.Rotation = Vector3.new(-25, 0, 90)
- Part1.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part1.Size = Vector3.new(0.231250122, 0.231250122, 0.462500244)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Really black")
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(37.8000107, 3.06189299, -48.5997314, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part2.Orientation = Vector3.new(-25, 0, 90)
- Part2.Position = Vector3.new(37.8000107, 3.06189299, -48.5997314)
- Part2.Rotation = Vector3.new(-25, 0, 90)
- Part2.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part2.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Really black")
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Really black")
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(37.8000107, 1.73377252, -45.4288597, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part3.Orientation = Vector3.new(-25, 0, 90)
- Part3.Position = Vector3.new(37.8000107, 1.73377252, -45.4288597)
- Part3.Rotation = Vector3.new(-25, 0, 90)
- Part3.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part3.Size = Vector3.new(0.693750381, 0.231250122, 0.231250122)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Really black")
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(37.8000107, 2.83818579, -47.9850998, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part4.Orientation = Vector3.new(-25, 0, 90)
- Part4.Position = Vector3.new(37.8000107, 2.83818579, -47.9850998)
- Part4.Rotation = Vector3.new(-25, 0, 90)
- Part4.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part4.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Really black")
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Really black")
- Part5.Parent = Model0
- Part5.CFrame = CFrame.new(37.8000107, 3.28559709, -49.2143593, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part5.Orientation = Vector3.new(-25, 0, 90)
- Part5.Position = Vector3.new(37.8000107, 3.28559709, -49.2143593)
- Part5.Rotation = Vector3.new(-25, 0, 90)
- Part5.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part5.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Really black")
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(37.8000107, 1.1126498, -47.3080482, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part6.Orientation = Vector3.new(-25, 0, 90)
- Part6.Position = Vector3.new(37.8000107, 1.1126498, -47.3080482)
- Part6.Rotation = Vector3.new(-25, 0, 90)
- Part6.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part6.Size = Vector3.new(0.231250122, 0.231250122, 0.462500244)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Really black")
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(37.8000107, 2.72633076, -47.6777878, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part7.Orientation = Vector3.new(-25, 0, 90)
- Part7.Position = Vector3.new(37.8000107, 2.72633076, -47.6777878)
- Part7.Rotation = Vector3.new(-25, 0, 90)
- Part7.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part7.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Really black")
- Part8.Parent = Model0
- Part8.CFrame = CFrame.new(37.8000107, 2.61447859, -47.370472, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part8.Orientation = Vector3.new(-25, 0, 90)
- Part8.Position = Vector3.new(37.8000107, 2.61447859, -47.370472)
- Part8.Rotation = Vector3.new(-25, 0, 90)
- Part8.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part8.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Really black")
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Really black")
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(37.8000107, 2.08345795, -46.8676987, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part9.Orientation = Vector3.new(-25, 0, 90)
- Part9.Position = Vector3.new(37.8000107, 2.08345795, -46.8676987)
- Part9.Rotation = Vector3.new(-25, 0, 90)
- Part9.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part9.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Bright bluish green")
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Bright bluish green")
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(37.8000107, 2.95003462, -48.2924194, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part10.Orientation = Vector3.new(-25, 0, 90)
- Part10.Position = Vector3.new(37.8000107, 2.95003462, -48.2924194)
- Part10.Rotation = Vector3.new(-25, 0, 90)
- Part10.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part10.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Really black")
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Really black")
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(37.8000107, 1.7272768, -47.0843468, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part11.Orientation = Vector3.new(-25, 0, 90)
- Part11.Position = Vector3.new(37.8000107, 1.7272768, -47.0843468)
- Part11.Rotation = Vector3.new(-25, 0, 90)
- Part11.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part11.Size = Vector3.new(0.231250122, 0.231250122, 0.462500244)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Bright bluish green")
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Bright bluish green")
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(37.8000107, 2.447263, -48.8234406, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part12.Orientation = Vector3.new(-25, 0, 90)
- Part12.Position = Vector3.new(37.8000107, 2.447263, -48.8234406)
- Part12.Rotation = Vector3.new(-25, 0, 90)
- Part12.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part12.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Really black")
- Part13.Parent = Model0
- Part13.CFrame = CFrame.new(37.8000107, 2.33541107, -48.5161209, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part13.Orientation = Vector3.new(-25, 0, 90)
- Part13.Position = Vector3.new(37.8000107, 2.33541107, -48.5161209)
- Part13.Rotation = Vector3.new(-25, 0, 90)
- Part13.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part13.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Really black")
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.brickColor = BrickColor.new("Really black")
- Part14.Parent = Model0
- Part14.CFrame = CFrame.new(37.8000107, 2.67097044, -49.4380684, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part14.Orientation = Vector3.new(-25, 0, 90)
- Part14.Position = Vector3.new(37.8000107, 2.67097044, -49.4380684)
- Part14.Rotation = Vector3.new(-25, 0, 90)
- Part14.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part14.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Really black")
- Part15.Parent = Model0
- Part15.CFrame = CFrame.new(37.8000107, 2.11170387, -47.9014969, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part15.Orientation = Vector3.new(-25, 0, 90)
- Part15.Position = Vector3.new(37.8000107, 2.11170387, -47.9014969)
- Part15.Rotation = Vector3.new(-25, 0, 90)
- Part15.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part15.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Really black")
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Really black")
- Part16.Parent = Model0
- Part16.CFrame = CFrame.new(37.8000107, 2.55911303, -49.1307526, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part16.Orientation = Vector3.new(-25, 0, 90)
- Part16.Position = Vector3.new(37.8000107, 2.55911303, -49.1307526)
- Part16.Rotation = Vector3.new(-25, 0, 90)
- Part16.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part16.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Really black")
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Really black")
- Part17.Parent = Model0
- Part17.CFrame = CFrame.new(37.8000107, 2.2235558, -48.2088089, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part17.Orientation = Vector3.new(-25, 0, 90)
- Part17.Position = Vector3.new(37.8000107, 2.2235558, -48.2088089)
- Part17.Rotation = Vector3.new(-25, 0, 90)
- Part17.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part17.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Really black")
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Really black")
- Part18.Parent = Model0
- Part18.CFrame = CFrame.new(37.8000107, 1.99984837, -47.5941772, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part18.Orientation = Vector3.new(-25, 0, 90)
- Part18.Position = Vector3.new(37.8000107, 1.99984837, -47.5941772)
- Part18.Rotation = Vector3.new(-25, 0, 90)
- Part18.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part18.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Really black")
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Really black")
- Part19.Parent = Model0
- Part19.CFrame = CFrame.new(37.8000107, 1.27336645, -47.5105743, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part19.Orientation = Vector3.new(-25, 0, 90)
- Part19.Position = Vector3.new(37.8000107, 1.27336645, -47.5105743)
- Part19.Rotation = Vector3.new(-25, 0, 90)
- Part19.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part19.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Really black")
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Really black")
- Part20.Parent = Model0
- Part20.CFrame = CFrame.new(37.8000107, 2.88761282, -49.7942429, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part20.Orientation = Vector3.new(-25, 0, 90)
- Part20.Position = Vector3.new(37.8000107, 2.88761282, -49.7942429)
- Part20.Rotation = Vector3.new(-25, 0, 90)
- Part20.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part20.Size = Vector3.new(0.462500244, 0.231250122, 0.231250122)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Really black")
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Really black")
- Part21.Parent = Model0
- Part21.CFrame = CFrame.new(37.8000107, 3.29972029, -49.7312584, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part21.Orientation = Vector3.new(-25, 0, 90)
- Part21.Position = Vector3.new(37.8000107, 3.29972029, -49.7312584)
- Part21.Rotation = Vector3.new(-25, 0, 90)
- Part21.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part21.Size = Vector3.new(0.231250122, 0.231250122, 0.693750381)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.brickColor = BrickColor.new("Really black")
- Part22.Parent = Model0
- Part22.CFrame = CFrame.new(37.8000107, 2.43314004, -48.3065414, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part22.Orientation = Vector3.new(-25, 0, 90)
- Part22.Position = Vector3.new(37.8000107, 2.43314004, -48.3065414)
- Part22.Rotation = Vector3.new(-25, 0, 90)
- Part22.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part22.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Bright bluish green")
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Bright bluish green")
- Part23.Parent = Model0
- Part23.CFrame = CFrame.new(37.8000107, 2.32128477, -47.9992294, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part23.Orientation = Vector3.new(-25, 0, 90)
- Part23.Position = Vector3.new(37.8000107, 2.32128477, -47.9992294)
- Part23.Rotation = Vector3.new(-25, 0, 90)
- Part23.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part23.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Bright bluish green")
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Bright bluish green")
- Part24.Parent = Model0
- Part24.CFrame = CFrame.new(37.8000107, 2.97828531, -49.3262177, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part24.Orientation = Vector3.new(-25, 0, 90)
- Part24.Position = Vector3.new(37.8000107, 2.97828531, -49.3262177)
- Part24.Rotation = Vector3.new(-25, 0, 90)
- Part24.Color = Color3.new(0, 0.337255, 0.368627)
- Part24.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("Navy blue")
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.brickColor = BrickColor.new("Navy blue")
- Part25.Parent = Model0
- Part25.CFrame = CFrame.new(37.8000107, 2.86643171, -49.0189018, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part25.Orientation = Vector3.new(-25, 0, 90)
- Part25.Position = Vector3.new(37.8000107, 2.86643171, -49.0189018)
- Part25.Rotation = Vector3.new(-25, 0, 90)
- Part25.Color = Color3.new(0, 0.337255, 0.368627)
- Part25.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.BrickColor = BrickColor.new("Navy blue")
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.brickColor = BrickColor.new("Navy blue")
- Part26.Parent = Model0
- Part26.CFrame = CFrame.new(37.8000107, 2.76870108, -49.2284851, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part26.Orientation = Vector3.new(-25, 0, 90)
- Part26.Position = Vector3.new(37.8000107, 2.76870108, -49.2284851)
- Part26.Rotation = Vector3.new(-25, 0, 90)
- Part26.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part26.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Bright bluish green")
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Bright bluish green")
- Part27.Parent = Model0
- Part27.CFrame = CFrame.new(37.8000107, 2.88055468, -49.5358009, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part27.Orientation = Vector3.new(-25, 0, 90)
- Part27.Position = Vector3.new(37.8000107, 2.88055468, -49.5358009)
- Part27.Rotation = Vector3.new(-25, 0, 90)
- Part27.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part27.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.BrickColor = BrickColor.new("Bright bluish green")
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.brickColor = BrickColor.new("Bright bluish green")
- Part28.Parent = Model0
- Part28.CFrame = CFrame.new(37.8000107, 2.09757757, -47.3845978, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part28.Orientation = Vector3.new(-25, 0, 90)
- Part28.Position = Vector3.new(37.8000107, 2.09757757, -47.3845978)
- Part28.Rotation = Vector3.new(-25, 0, 90)
- Part28.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part28.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.BrickColor = BrickColor.new("Bright bluish green")
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.brickColor = BrickColor.new("Bright bluish green")
- Part29.Parent = Model0
- Part29.CFrame = CFrame.new(37.8000107, 1.85975075, -46.2530708, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part29.Orientation = Vector3.new(-25, 0, 90)
- Part29.Position = Vector3.new(37.8000107, 1.85975075, -46.2530708)
- Part29.Rotation = Vector3.new(-25, 0, 90)
- Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part29.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Dark orange")
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Dark orange")
- Part30.Parent = Model0
- Part30.CFrame = CFrame.new(37.8000107, 1.51769233, -46.986618, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part30.Orientation = Vector3.new(-25, 0, 90)
- Part30.Position = Vector3.new(37.8000107, 1.51769233, -46.986618)
- Part30.Rotation = Vector3.new(-25, 0, 90)
- Part30.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part30.Size = Vector3.new(0.231250122, 0.231250122, 0.462500244)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("Really black")
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Really black")
- Part31.Parent = Model0
- Part31.CFrame = CFrame.new(37.8000107, 2.19530988, -47.1750107, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part31.Orientation = Vector3.new(-25, 0, 90)
- Part31.Position = Vector3.new(37.8000107, 2.19530988, -47.1750107)
- Part31.Rotation = Vector3.new(-25, 0, 90)
- Part31.Color = Color3.new(0, 0.337255, 0.368627)
- Part31.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Navy blue")
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Navy blue")
- Part32.Parent = Model0
- Part32.CFrame = CFrame.new(37.8000107, 2.49556208, -46.8047142, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part32.Orientation = Vector3.new(-25, 0, 90)
- Part32.Position = Vector3.new(37.8000107, 2.49556208, -46.8047142)
- Part32.Rotation = Vector3.new(-25, 0, 90)
- Part32.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part32.Size = Vector3.new(0.462500244, 0.231250122, 0.231250122)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Bright bluish green")
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Bright bluish green")
- Part33.Parent = Model0
- Part33.CFrame = CFrame.new(37.8000107, 3.07601619, -49.1166306, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part33.Orientation = Vector3.new(-25, 0, 90)
- Part33.Position = Vector3.new(37.8000107, 3.07601619, -49.1166306)
- Part33.Rotation = Vector3.new(-25, 0, 90)
- Part33.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part33.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.BrickColor = BrickColor.new("Bright bluish green")
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.brickColor = BrickColor.new("Bright bluish green")
- Part34.Parent = Model0
- Part34.CFrame = CFrame.new(37.8000107, 2.96416426, -48.8093109, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part34.Orientation = Vector3.new(-25, 0, 90)
- Part34.Position = Vector3.new(37.8000107, 2.96416426, -48.8093109)
- Part34.Rotation = Vector3.new(-25, 0, 90)
- Part34.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part34.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.BrickColor = BrickColor.new("Bright bluish green")
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.brickColor = BrickColor.new("Bright bluish green")
- Part35.Parent = Model0
- Part35.CFrame = CFrame.new(37.8000107, 2.62860155, -47.8873711, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part35.Orientation = Vector3.new(-25, 0, 90)
- Part35.Position = Vector3.new(37.8000107, 2.62860155, -47.8873711)
- Part35.Rotation = Vector3.new(-25, 0, 90)
- Part35.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part35.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("Bright bluish green")
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.brickColor = BrickColor.new("Bright bluish green")
- Part36.Parent = Model0
- Part36.CFrame = CFrame.new(37.8000107, 2.74045372, -48.1946907, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part36.Orientation = Vector3.new(-25, 0, 90)
- Part36.Position = Vector3.new(37.8000107, 2.74045372, -48.1946907)
- Part36.Rotation = Vector3.new(-25, 0, 90)
- Part36.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part36.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("Bright bluish green")
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("Bright bluish green")
- Part37.Parent = Model0
- Part37.CFrame = CFrame.new(37.8000107, 2.85230541, -48.5019989, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part37.Orientation = Vector3.new(-25, 0, 90)
- Part37.Position = Vector3.new(37.8000107, 2.85230541, -48.5019989)
- Part37.Rotation = Vector3.new(-25, 0, 90)
- Part37.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part37.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("Bright bluish green")
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.brickColor = BrickColor.new("Bright bluish green")
- Part38.Parent = Model0
- Part38.CFrame = CFrame.new(37.8000107, 2.40489769, -47.2727432, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part38.Orientation = Vector3.new(-25, 0, 90)
- Part38.Position = Vector3.new(37.8000107, 2.40489769, -47.2727432)
- Part38.Rotation = Vector3.new(-25, 0, 90)
- Part38.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part38.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("Bright bluish green")
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("Bright bluish green")
- Part39.Parent = Model0
- Part39.CFrame = CFrame.new(37.8000107, 3.18786621, -49.4239464, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part39.Orientation = Vector3.new(-25, 0, 90)
- Part39.Position = Vector3.new(37.8000107, 3.18786621, -49.4239464)
- Part39.Rotation = Vector3.new(-25, 0, 90)
- Part39.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part39.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("Bright bluish green")
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.brickColor = BrickColor.new("Bright bluish green")
- Part40.Parent = Model0
- Part40.CFrame = CFrame.new(37.8000107, 2.51674628, -47.5800591, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part40.Orientation = Vector3.new(-25, 0, 90)
- Part40.Position = Vector3.new(37.8000107, 2.51674628, -47.5800591)
- Part40.Rotation = Vector3.new(-25, 0, 90)
- Part40.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part40.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("Bright bluish green")
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("Bright bluish green")
- Part41.Parent = Model0
- Part41.CFrame = CFrame.new(37.8000107, 2.59329438, -46.5951271, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part41.Orientation = Vector3.new(-25, 0, 90)
- Part41.Position = Vector3.new(37.8000107, 2.59329438, -46.5951271)
- Part41.Rotation = Vector3.new(-25, 0, 90)
- Part41.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part41.Size = Vector3.new(0.462500244, 0.231250122, 0.231250122)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("Really black")
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("Really black")
- Part42.Parent = Model0
- Part42.CFrame = CFrame.new(37.8000107, 2.30716538, -47.4823303, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part42.Orientation = Vector3.new(-25, 0, 90)
- Part42.Position = Vector3.new(37.8000107, 2.30716538, -47.4823303)
- Part42.Rotation = Vector3.new(-25, 0, 90)
- Part42.Color = Color3.new(0, 0.337255, 0.368627)
- Part42.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Navy blue")
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.brickColor = BrickColor.new("Navy blue")
- Part43.Name = "Handle"
- Part43.Parent = Model0
- Part43.CFrame = CFrame.new(37.8000107, 1.63604343, -45.6384392, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part43.Orientation = Vector3.new(-25, 0, 90)
- Part43.Position = Vector3.new(37.8000107, 1.63604343, -45.6384392)
- Part43.Rotation = Vector3.new(-25, 0, 90)
- Part43.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part43.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.BrickColor = BrickColor.new("Bright bluish green")
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.brickColor = BrickColor.new("Bright bluish green""Really black")
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.brickColor = BrickColor.new("Really black")
- Part116.Parent = Model0
- Part116.CFrame = CFrame.new(37.8000107, 1.53831267, -45.8480225, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part116.Orientation = Vector3.new(-25, 0, 90)
- Part116.Position = Vector3.new(37.8000107, 1.53831267, -45.8480225)
- Part116.Rotation = Vector3.new(-25, 0, 90)
- Part116.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part116.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part116.BottomSurface = Enum.SurfaceType.Smooth
- Part116.BrickColor = BrickColor.new("Really black")
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.brickColor = BrickColor.new("Really black")
- Part117.Parent = Model0
- Part117.CFrame = CFrame.new(37.8000107, 1.37109876, -47.3009872, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part117.Orientation = Vector3.new(-25, 0, 90)
- Part117.Position = Vector3.new(37.8000107, 1.37109876, -47.3009872)
- Part117.Rotation = Vector3.new(-25, 0, 90)
- Part117.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part117.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.BrickColor = BrickColor.new("Bright bluish green")
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.brickColor = BrickColor.new("Bright bluish green")
- Part118.Parent = Model0
- Part118.CFrame = CFrame.new(37.8000107, 2.18118715, -46.6581192, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part118.Orientation = Vector3.new(-25, 0, 90)
- Part118.Position = Vector3.new(37.8000107, 2.18118715, -46.6581192)
- Part118.Rotation = Vector3.new(-25, 0, 90)
- Part118.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part118.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.BrickColor = BrickColor.new("Really black")
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.brickColor = BrickColor.new("Really black")
- Part119.Parent = Model0
- Part119.CFrame = CFrame.new(37.8000107, 2.59329438, -46.5951271, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part119.Orientation = Vector3.new(-25, 0, 90)
- Part119.Position = Vector3.new(37.8000107, 2.59329438, -46.5951271)
- Part119.Rotation = Vector3.new(-25, 0, 90)
- Part119.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part119.Size = Vector3.new(0.462500244, 0.231250122, 0.231250122)
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.BrickColor = BrickColor.new("Really black")
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Really black")
- Part120.Parent = Model0
- Part120.CFrame = CFrame.new(37.8000107, 3.11725378, -46.8394508, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part120.Orientation = Vector3.new(-25, 0, 90)
- Part120.Position = Vector3.new(37.8000107, 3.11725378, -46.8394508)
- Part120.Rotation = Vector3.new(-25, 0, 90)
- Part120.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part120.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part120.BottomSurface = Enum.SurfaceType.Smooth
- Part120.BrickColor = BrickColor.new("Really black")
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.brickColor = BrickColor.new("Really black")
- Part121.Parent = Model0
- Part121.CFrame = CFrame.new(37.8000107, 2.809937, -46.9513092, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part121.Orientation = Vector3.new(-25, 0, 90)
- Part121.Position = Vector3.new(37.8000107, 2.809937, -46.9513092)
- Part121.Rotation = Vector3.new(-25, 0, 90)
- Part121.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part121.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.BrickColor = BrickColor.new("Really black")
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.brickColor = BrickColor.new("Really black")
- Part122.Parent = Model0
- Part122.CFrame = CFrame.new(37.8000107, 1.9574815, -46.0434837, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part122.Orientation = Vector3.new(-25, 0, 90)
- Part122.Position = Vector3.new(37.8000107, 1.9574815, -46.0434837)
- Part122.Rotation = Vector3.new(-25, 0, 90)
- Part122.Color = Color3.new(0.513726, 0.301961, 0.168627)
- Part122.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part122.BottomSurface = Enum.SurfaceType.Smooth
- Part122.BrickColor = BrickColor.new("Rust")
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.brickColor = BrickColor.new("Rust")
- Part123.Parent = Model0
- Part123.CFrame = CFrame.new(37.8000107, 1.74789715, -45.945755, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part123.Orientation = Vector3.new(-25, 0, 90)
- Part123.Position = Vector3.new(37.8000107, 1.74789715, -45.945755)
- Part123.Rotation = Vector3.new(-25, 0, 90)
- Part123.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part123.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.BrickColor = BrickColor.new("Dark orange")
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.brickColor = BrickColor.new("Dark orange")
- Part124.Parent = Model0
- Part124.CFrame = CFrame.new(37.8000107, 3.11019039, -46.5810013, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part124.Orientation = Vector3.new(-25, 0, 90)
- Part124.Position = Vector3.new(37.8000107, 3.11019039, -46.5810013)
- Part124.Rotation = Vector3.new(-25, 0, 90)
- Part124.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part124.Size = Vector3.new(0.462500244, 0.231250122, 0.231250122)
- Part124.BottomSurface = Enum.SurfaceType.Smooth
- Part124.BrickColor = BrickColor.new("Really black")
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.brickColor = BrickColor.new("Really black")
- Part125.Parent = Model0
- Part125.CFrame = CFrame.new(37.8000107, 1.9716028, -46.5603867, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part125.Orientation = Vector3.new(-25, 0, 90)
- Part125.Position = Vector3.new(37.8000107, 1.9716028, -46.5603867)
- Part125.Rotation = Vector3.new(-25, 0, 90)
- Part125.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part125.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.BrickColor = BrickColor.new("Dark orange")
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.brickColor = BrickColor.new("Dark orange")
- Part126.Parent = Model0
- Part126.CFrame = CFrame.new(37.8000107, 2.90766907, -46.7417221, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part126.Orientation = Vector3.new(-25, 0, 90)
- Part126.Position = Vector3.new(37.8000107, 2.90766907, -46.7417221)
- Part126.Rotation = Vector3.new(-25, 0, 90)
- Part126.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part126.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part126.BottomSurface = Enum.SurfaceType.Smooth
- Part126.BrickColor = BrickColor.new("Bright bluish green")
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.brickColor = BrickColor.new("Bright bluish green")
- Part127.Parent = Model0
- Part127.CFrame = CFrame.new(37.8000107, 1.84562778, -45.7361717, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part127.Orientation = Vector3.new(-25, 0, 90)
- Part127.Position = Vector3.new(37.8000107, 1.84562778, -45.7361717)
- Part127.Rotation = Vector3.new(-25, 0, 90)
- Part127.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part127.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.BrickColor = BrickColor.new("Really black")
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.brickColor = BrickColor.new("Really black")
- Part128.Parent = Model0
- Part128.CFrame = CFrame.new(37.8000107, 1.76201844, -46.4626579, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part128.Orientation = Vector3.new(-25, 0, 90)
- Part128.Position = Vector3.new(37.8000107, 1.76201844, -46.4626579)
- Part128.Rotation = Vector3.new(-25, 0, 90)
- Part128.Color = Color3.new(0.513726, 0.301961, 0.168627)
- Part128.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.BrickColor = BrickColor.new("Rust")
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.brickColor = BrickColor.new("Rust")
- Part129.Parent = Model0
- Part129.CFrame = CFrame.new(37.8000107, 2.6568439, -48.9211693, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part129.Orientation = Vector3.new(-25, 0, 90)
- Part129.Position = Vector3.new(37.8000107, 2.6568439, -48.9211693)
- Part129.Rotation = Vector3.new(-25, 0, 90)
- Part129.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part129.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.BrickColor = BrickColor.new("Bright bluish green")
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.brickColor = BrickColor.new("Bright bluish green")
- Part130.Parent = Model0
- Part130.CFrame = CFrame.new(37.8000107, 3.09013557, -49.6335297, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part130.Orientation = Vector3.new(-25, 0, 90)
- Part130.Position = Vector3.new(37.8000107, 3.09013557, -49.6335297)
- Part130.Rotation = Vector3.new(-25, 0, 90)
- Part130.Color = Color3.new(0, 0.337255, 0.368627)
- Part130.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.BrickColor = BrickColor.new("Navy blue")
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.brickColor = BrickColor.new("Navy blue")
- Part131.Parent = Model0
- Part131.CFrame = CFrame.new(37.8000107, 2.20943642, -47.6919098, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part131.Orientation = Vector3.new(-25, 0, 90)
- Part131.Position = Vector3.new(37.8000107, 2.20943642, -47.6919098)
- Part131.Rotation = Vector3.new(-25, 0, 90)
- Part131.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part131.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.BrickColor = BrickColor.new("Bright bluish green")
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.brickColor = BrickColor.new("Bright bluish green")
- Part132.Parent = Model0
- Part132.CFrame = CFrame.new(37.8000107, 1.58068311, -47.3987198, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part132.Orientation = Vector3.new(-25, 0, 90)
- Part132.Position = Vector3.new(37.8000107, 1.58068311, -47.3987198)
- Part132.Rotation = Vector3.new(-25, 0, 90)
- Part132.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part132.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part132.BottomSurface = Enum.SurfaceType.Smooth
- Part132.BrickColor = BrickColor.new("Really black")
- Part132.TopSurface = Enum.SurfaceType.Smooth
- Part132.brickColor = BrickColor.new("Really black")
- Part133.Parent = Model0
- Part133.CFrame = CFrame.new(37.8000107, 2.75457621, -48.7115784, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part133.Orientation = Vector3.new(-25, 0, 90)
- Part133.Position = Vector3.new(37.8000107, 2.75457621, -48.7115784)
- Part133.Rotation = Vector3.new(-25, 0, 90)
- Part133.Color = Color3.new(0, 0.337255, 0.368627)
- Part133.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.BrickColor = BrickColor.new("Navy blue")
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.brickColor = BrickColor.new("Navy blue")
- Part134.Parent = Model0
- Part134.CFrame = CFrame.new(37.8000107, 2.64272451, -48.4042702, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part134.Orientation = Vector3.new(-25, 0, 90)
- Part134.Position = Vector3.new(37.8000107, 2.64272451, -48.4042702)
- Part134.Rotation = Vector3.new(-25, 0, 90)
- Part134.Color = Color3.new(0, 0.337255, 0.368627)
- Part134.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part134.BottomSurface = Enum.SurfaceType.Smooth
- Part134.BrickColor = BrickColor.new("Navy blue")
- Part134.TopSurface = Enum.SurfaceType.Smooth
- Part134.brickColor = BrickColor.new("Navy blue")
- Part135.Parent = Model0
- Part135.CFrame = CFrame.new(37.8000107, 2.41901731, -47.7896385, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part135.Orientation = Vector3.new(-25, 0, 90)
- Part135.Position = Vector3.new(37.8000107, 2.41901731, -47.7896385)
- Part135.Rotation = Vector3.new(-25, 0, 90)
- Part135.Color = Color3.new(0, 0.337255, 0.368627)
- Part135.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.BrickColor = BrickColor.new("Navy blue")
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.brickColor = BrickColor.new("Navy blue")
- Part136.Parent = Model0
- Part136.CFrame = CFrame.new(37.8000107, 2.53086925, -48.0969582, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part136.Orientation = Vector3.new(-25, 0, 90)
- Part136.Position = Vector3.new(37.8000107, 2.53086925, -48.0969582)
- Part136.Rotation = Vector3.new(-25, 0, 90)
- Part136.Color = Color3.new(0, 0.337255, 0.368627)
- Part136.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part136.BottomSurface = Enum.SurfaceType.Smooth
- Part136.BrickColor = BrickColor.new("Navy blue")
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.brickColor = BrickColor.new("Navy blue")
- Part137.Parent = Model0
- Part137.CFrame = CFrame.new(37.8000107, 2.54499531, -48.6138496, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part137.Orientation = Vector3.new(-25, 0, 90)
- Part137.Position = Vector3.new(37.8000107, 2.54499531, -48.6138496)
- Part137.Rotation = Vector3.new(-25, 0, 90)
- Part137.Color = Color3.new(0.00784314, 0.490196, 0.65098)
- Part137.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.BrickColor = BrickColor.new("Bright bluish green")
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.brickColor = BrickColor.new("Bright bluish green")
- Part138.Parent = Model0
- Part138.CFrame = CFrame.new(37.8000107, 2.39783287, -47.0142937, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part138.Orientation = Vector3.new(-25, 0, 90)
- Part138.Position = Vector3.new(37.8000107, 2.39783287, -47.0142937)
- Part138.Rotation = Vector3.new(-25, 0, 90)
- Part138.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part138.Size = Vector3.new(0.462500244, 0.231250122, 0.231250122)
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.BrickColor = BrickColor.new("Really black")
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.brickColor = BrickColor.new("Really black")
- Part139.Parent = Model0
- Part139.CFrame = CFrame.new(37.8000107, 3.17374849, -48.9070435, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part139.Orientation = Vector3.new(-25, 0, 90)
- Part139.Position = Vector3.new(37.8000107, 3.17374849, -48.9070435)
- Part139.Rotation = Vector3.new(-25, 0, 90)
- Part139.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part139.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.BrickColor = BrickColor.new("Really black")
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.brickColor = BrickColor.new("Really black")
- Part140.Parent = Model0
- Part140.CFrame = CFrame.new(37.8000107, 1.37759471, -45.6455078, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part140.Orientation = Vector3.new(-25, 0, 90)
- Part140.Position = Vector3.new(37.8000107, 1.37759471, -45.6455078)
- Part140.Rotation = Vector3.new(-25, 0, 90)
- Part140.Color = Color3.new(0.054902, 0.0745098, 0.133333)
- Part140.Size = Vector3.new(0.231250122, 0.231250122, 0.462500244)
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.BrickColor = BrickColor.new("Really black")
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.brickColor = BrickColor.new("Really black")
- Part141.Parent = Model0
- Part141.CFrame = CFrame.new(37.8000107, 2.06933522, -46.3507996, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part141.Orientation = Vector3.new(-25, 0, 90)
- Part141.Position = Vector3.new(37.8000107, 2.06933522, -46.3507996)
- Part141.Rotation = Vector3.new(-25, 0, 90)
- Part141.Color = Color3.new(0.513726, 0.301961, 0.168627)
- Part141.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.BrickColor = BrickColor.new("Rust")
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.brickColor = BrickColor.new("Rust")
- Part142.Parent = Model0
- Part142.CFrame = CFrame.new(37.8000107, 1.65016639, -46.1553383, 0, -1, 0, 0.906307876, 0, 0.422617972, -0.422617942, 0, 0.906307936)
- Part142.Orientation = Vector3.new(-25, 0, 90)
- Part142.Position = Vector3.new(37.8000107, 1.65016639, -46.1553383)
- Part142.Rotation = Vector3.new(-25, 0, 90)
- Part142.Color = Color3.new(0.513726, 0.301961, 0.168627)
- Part142.Size = Vector3.new(0.231250122, 0.231250122, 0.231250122)
- Part142.BottomSurface = Enum.SurfaceType.Smooth
- Part142.BrickColor = BrickColor.new("Rust")
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.brickColor = BrickColor.new("Rust")
- Part143.Name = "text"
- Part143.Parent = Model0
- Part143.CFrame = CFrame.new(37.8000107, 2.64860082, -48.4158363, 0, -1, 0, 0.939692736, 0, -0.342019886, 0.342019916, 0, 0.939692736)
- Part143.Orientation = Vector3.new(20, 0, 90)
- Part143.Position = Vector3.new(37.8000107, 2.64860082, -48.4158363)
- Part143.Rotation = Vector3.new(20, 0, 90)
- Part143.Color = Color3.new(0, 0.337255, 0.368627)
- Part143.Transparency = 1
- Part143.Size = Vector3.new(1.71250167, 0.241250122, 2.73124981)
- Part143.BottomSurface = Enum.SurfaceType.Smooth
- Part143.BrickColor = BrickColor.new("Navy blue")
- Part143.TopSurface = Enum.SurfaceType.Smooth
- Part143.brickColor = BrickColor.new("Navy blue")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in pairs(Model0:GetChildren()) do
- v.Locked = true
- if v.ClassName == "Part" then
- v.CanCollide = false
- end
- end
- Model0.Parent = owner.Character
- heartbeat = game:GetService("RunService").Heartbeat
- local rightarm = Instance.new("Weld", owner.Character.Torso)
- rightarm.Part0 = owner.Character.Torso
- rightarm.Part1 = owner.Character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5,0,0)
- rightarm.Name = "RightArmWeld"
- local rightleg = Instance.new("Weld", owner.Character.Torso)
- rightleg.Part0 = owner.Character.Torso
- rightleg.Part1 = owner.Character["Right Leg"]
- rightleg.C0 = CFrame.new(0.5,-2,0)
- rightleg.Name = "RightLegWeld"
- local leftarm = Instance.new("Weld", owner.Character.Torso)
- leftarm.Part0 = owner.Character.Torso
- leftarm.Part1 = owner.Character["Left Arm"]
- leftarm.C0 = CFrame.new(-1.5,0,0)
- leftarm.Name = "LeftArmWeld"
- local leftleg = Instance.new("Weld", owner.Character.Torso)
- leftleg.Part0 = owner.Character.Torso
- leftleg.Part1 = owner.Character["Left Leg"]
- leftleg.C0 = CFrame.new(-0.5,-2,0)
- leftleg.Name = "LeftLegWeld"
- local head = Instance.new("Weld", owner.Character.Torso)
- head.Part0 = owner.Character.Torso
- head.Part1 = owner.Character.Head
- head.C0 = CFrame.new(0,1.5,0)
- head.Name = "HeadWeld"
- local humanoidrootpart = Instance.new("Weld", owner.Character.HumanoidRootPart)
- humanoidrootpart.Part0 = owner.Character.HumanoidRootPart
- humanoidrootpart.Part1 = owner.Character.Torso
- humanoidrootpart.Name = "HumanoidRootPartWeld"
- local music = Instance.new("Sound", owner.Character.Head)
- music.Volume = 2
- music.SoundId = "rbxassetid://3478046497"
- music.Looped = true
- music.Name = "yopierrewannacutmyhair"
- music:Play()
- --[[local flange = Instance.new("FlangeSoundEffect", music)
- flange.Name = "pickaxefromsidetoside"
- flange.Depth = 1
- flange.Mix = 1
- flange.Rate = 3--]]
- local walksound = Instance.new("Sound", owner.Character.Head)
- walksound.Volume = 2.5
- walksound.SoundId = "rbxassetid://507863105"
- local hitsound = Instance.new("Sound", owner.Character.Head)
- hitsound.Volume = 2
- hitsound.SoundId = "rbxassetid://535681058"
- local swooshsound = Instance.new("Sound", owner.Character.Head)
- swooshsound.Volume = 1
- swooshsound.PlaybackSpeed = 4.5
- swooshsound.SoundId = "rbxassetid://1112042117"
- local explosionsound = Instance.new("Sound", owner.Character.Head)
- explosionsound.Volume = 3
- explosionsound.SoundId = "rbxassetid://535689258"
- local uuhhhsound = Instance.new("Sound", owner.Character.Head)
- uuhhhsound.Volume = 3.5
- uuhhhsound.SoundId = "rbxassetid://3362346832"
- local desc = Instance.new("Part", owner.Character.HumanoidRootPart)
- desc.Size = Vector3.new(4,5,0.1)
- desc.Anchored = true
- desc.Locked = true
- desc.CanCollide = false
- desc.Transparency = 1
- local clickdetector = Instance.new("ClickDetector", desc)
- clickdetector.CursorIcon = "http://www.roblox.com/asset/?id=262794942"
- local descimage = Instance.new("Decal", desc)
- descimage.Texture = "rbxassetid://3448243413"
- descimage.Face = "Front"
- local descimage1 = Instance.new("Decal", desc)
- descimage1.Texture = "rbxassetid://3448243413"
- descimage1.Face = "Back"
- swordweld = Instance.new("Weld", Part43)
- swordweld.Part0 = owner.Character["Right Arm"]
- swordweld.Part1 = Part43
- swordweld.C0 = CFrame.new(-0.0938606262, -1.14251375, 0.158569336, 0, -1, 0, 0.906306982, 0, 0.422617555, -0.422617942, 0, 0.906307936)
- function showdesc()
- descimage.Transparency = 0
- descimage1.Transparency = 0
- end
- function hidedesc()
- descimage.Transparency = 1
- descimage1.Transparency = 1
- end
- clickdetector.MouseHoverEnter:connect(showdesc)
- clickdetector.MouseHoverLeave:connect(hidedesc)
- anim = ""
- local surfacegui = Instance.new("SurfaceGui", Part143)
- surfacegui.Face = "Bottom"
- local textlabel = Instance.new("TextLabel", surfacegui)
- textlabel.Size = UDim2.new(1,0,1,0)
- textlabel.Text = "Steve"
- textlabel.TextScaled = true
- textlabel.Font = "Arcade"
- textlabel.BackgroundTransparency = 1
- cananimate = true
- plrhum = owner.Character:findFirstChildOfClass("Humanoid")
- plrhum.WalkSpeed = 17
- function changesound()
- while heartbeat:wait() do
- textlabel.TextColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255),math.random(1,255))
- if plrhum.FloorMaterial == Enum.Material.Grass or plrhum.FloorMaterial == Enum.Material.Sand then
- walksound.SoundId = "rbxassetid://507863105"
- elseif plrhum.FloorMaterial == Enum.Material.Plastic or plrhum.FloorMaterial == Enum.Material.SmoothPlastic then
- walksound.SoundId = "rbxassetid://507863857"
- elseif plrhum.FloorMaterial == Enum.Material.Wood or plrhum.FloorMaterial == Enum.Material.WoodPlanks then
- walksound.SoundId = "rbxassetid://507863457"
- elseif plrhum.FloorMaterial == Enum.Material.Mud or plrhum.FloorMaterial == Enum.Material.Snow then
- walksound.SoundId = "rbxassetid://507864112"
- elseif not plrhum.FloorMaterial == Enum.Material.Air then
- walksound.SoundId = "rbxassetid://507863105"
- end
- end
- end
- spawn(changesound)
- function detectwalk()
- while heartbeat:wait() do
- if owner.Character.HumanoidRootPart.Velocity.x < -1 or owner.Character.HumanoidRootPart.Velocity.x > 1 or owner.Character.HumanoidRootPart.Velocity.z < -1 or owner.Character.HumanoidRootPart.Velocity.z > 1 and not plrhum.FloorMaterial == Enum.Material.Air then
- anim = "run"
- else
- if plrhum.FloorMaterial == Enum.Material.Air then
- anim = "jump"
- else
- anim = "stand"
- end
- end
- end
- end
- spawn(detectwalk)
- canknockback = true
- freshafterguarding = false
- function checkdmg()
- while heartbeat:wait() do
- local health = plrhum.Health
- wait()
- if plrhum.Health < health and canknockback and not owner.Character:findFirstChild("freshguarded") then
- canknockback = false
- hitsound:Play()
- local pitchrandom = math.random(1,5)
- if pitchrandom == 1 then
- uuhhhsound.PlaybackSpeed = 0.8
- elseif pitchrandom == 2 then
- uuhhhsound.PlaybackSpeed = 0.9
- elseif pitchrandom == 3 then
- uuhhhsound.PlaybackSpeed = 1
- elseif pitchrandom == 4 then
- uuhhhsound.PlaybackSpeed = 1.1
- elseif pitchrandom == 5 then
- uuhhhsound.PlaybackSpeed = 1.2
- end
- uuhhhsound:Play()
- for q,w in pairs(owner.Character:GetChildren()) do
- if w.ClassName == "Part" or w.ClassName == "MeshPart" and w.Name ~= "HumanoidRootPart" then
- local hurt = Instance.new("Part", w)
- hurt.Size = w.Size + Vector3.new(0.05,0.05,0.05)
- hurt.CanCollide = false
- hurt.Transparency = 0.5
- hurt.Material = "Neon"
- hurt.BrickColor = BrickColor.new("Bright red")
- hurt:BreakJoints()
- local hurtweld = Instance.new("Weld", hurt)
- hurtweld.Part0 = w
- hurtweld.Part1 = hurt
- local function disapear()
- for i = 1,50 do
- hurt.Transparency = hurt.Transparency + 0.025
- heartbeat:wait()
- end
- hurt:destroy()
- end
- spawn(disapear)
- end
- end
- local velo = Instance.new("BodyVelocity", owner.Character.HumanoidRootPart)
- velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velo.Velocity = owner.Character.HumanoidRootPart.CFrame.lookVector * -20 + Vector3.new(0,10,0)
- game.Debris:AddItem(velo,0.2)
- wait(0.2)
- canknockback = true
- end
- end
- end
- spawn(checkdmg)
- function upanddown()
- while heartbeat:wait() do
- if anim == "run" then
- if cananimate then
- local humrootc0 = humanoidrootpart.C0
- for i = 0,1 , 0.14 do
- if anim == "run" and cananimate then
- humanoidrootpart.C0 = humrootc0:lerp(CFrame.new(0,0.04,0) * CFrame.fromEulerAnglesXYZ(-0.1,0,0),i)
- heartbeat:wait()
- end
- end
- local humrootc0 = humanoidrootpart.C0
- for i = 0,1 , 0.14 do
- if anim == "run" and cananimate then
- humanoidrootpart.C0 = humrootc0:lerp(CFrame.new(0,0.08,0) * CFrame.fromEulerAnglesXYZ(-0.1,0,0),i)
- heartbeat:wait()
- end
- end
- local humrootc0 = humanoidrootpart.C0
- for i = 0,1 , 0.14 do
- if anim == "run" and cananimate then
- humanoidrootpart.C0 = humrootc0:lerp(CFrame.new(0,0.04,0) * CFrame.fromEulerAnglesXYZ(-0.1,0,0),i)
- heartbeat:wait()
- end
- end
- local humrootc0 = humanoidrootpart.C0
- for i = 0,1 , 0.14 do
- if anim == "run" and cananimate then
- humanoidrootpart.C0 = humrootc0:lerp(CFrame.new(0,-0.04,0) * CFrame.fromEulerAnglesXYZ(-0.1,0,0),i)
- heartbeat:wait()
- end
- end
- local humrootc0 = humanoidrootpart.C0
- for i = 0,1 , 0.14 do
- if anim == "run" and cananimate then
- humanoidrootpart.C0 = humrootc0:lerp(CFrame.new(0,-0.08,0) * CFrame.fromEulerAnglesXYZ(-0.1,0,0),i)
- heartbeat:wait()
- end
- end
- local humrootc0 = humanoidrootpart.C0
- for i = 0,1 , 0.14 do
- if anim == "run" and cananimate then
- humanoidrootpart.C0 = humrootc0:lerp(CFrame.new(0,-0.04,0) * CFrame.fromEulerAnglesXYZ(-0.1,0,0),i)
- heartbeat:wait()
- end
- end
- end
- end
- end
- end
- spawn(upanddown)
- canloweranim = true
- canupperanim = true
- function upperlimbanim()
- while heartbeat:wait() do
- if anim == "stand" and cananimate and canupperanim then
- for i = 0,0.09 , 0.0013 do
- if anim == "stand" and cananimate and canupperanim then
- swordweld.C0 = swordweld.C0:lerp(CFrame.new(-0.0938606262, -1.14251375, 0.158569336, 0, -1, 0, 0.906306982, 0, 0.422617555, -0.422617942, 0, 0.906307936),i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5790329, 0.0955438614, -0.0261459351, 0.98480773, -0.172987387, 0.0151344538, 0.173647299, 0.981055319, -0.0858312026, 0, 0.0871557295, 0.99619472),i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.57922935, 0.0944201946, 0, 0.98480773, 0.173648179, 0, -0.173647866, 0.984806001, 0, 0, 0, 1),i)
- head.C0 = head.C0:lerp(CFrame.new(-0.0377388, 1.4980948, -0.0217895508, 0.499999911, -0.0754790828, 0.862729967, 0, 0.996193051, 0.087155588, -0.866025448, -0.043577861, 0.498097301),i)
- heartbeat:wait()
- end
- end
- for i = 0,0.09 , 0.0013 do
- if anim == "stand" and cananimate and canupperanim then
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.61395836, -0.10254097, 0, 0.98480773, -0.173648179, 0, 0.173647866, 0.984806001, 0, 0, 0, 1),i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.61395836, -0.10254097, 0, 0.98480773, 0.173648179, 0, -0.173647866, 0.984806001, 0, 0, 0, 1),i)
- head.C0 = head.C0:lerp(CFrame.new(0, 1.49999785, 0, 0.499999911, 0, 0.866025448, 0, 0.999998331, 0, -0.866025448, 0, 0.499999911),i)
- heartbeat:wait()
- end
- end
- elseif anim == "run" and cananimate and canupperanim then
- for i = 0,0.35 , 0.015 do
- if anim == "run" and cananimate and canupperanim then
- swordweld.C0 = swordweld.C0:lerp(CFrame.new(-0.0938606262, -1.14251375, 0.158569336, 0, -1, 0, 0.906306982, 0, 0.422617555, -0.422617942, 0, 0.906307936),i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0.178606272, 0.383022308, 1, 0, 0, 0, 0.642787576, 0.766044378, 0, -0.766044438, 0.642787635),i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0.178606272, -0.383022308, 1, 0, 0, 0, 0.642787576, -0.766044378, 0, 0.766044438, 0.642787635),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0),i)
- heartbeat:wait()
- end
- end
- for i = 0,0.35 , 0.015 do
- if anim == "run" and cananimate and canupperanim then
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0.178606272, -0.383022308, 1, 0, 0, 0, 0.642787576, -0.766044378, 0, 0.766044438, 0.642787635),i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0.178606272, 0.383022308, 1, 0, 0, 0, 0.642787576, 0.766044378, 0, -0.766044438, 0.642787635),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0),i)
- heartbeat:wait()
- end
- end
- end
- end
- end
- spawn(upperlimbanim)
- function lowerlimbanim()
- while heartbeat:wait() do
- if anim == "stand" and cananimate and canloweranim then
- for i = 0,0.1 , 0.0015 do
- if anim == "stand" and cananimate then
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.589056015, -2.03976226, 0, 0.99619472, 0.0871557295, 0, -0.0871552974, 0.996189654, 0, -2.98023224e-08, -3.7252903e-09, 1),i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.58905983, -2.03976226, 0, 0.99619472, -0.0871557295, 0, 0.0871552974, 0.996189654, 0, -2.98023224e-08, 3.7252903e-09, 1),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.499999911, 0, -0.866025448, 0, 0.999998331, 0, 0.866025448, 0, 0.499999911),i)
- heartbeat:wait()
- end
- end
- for i = 0,0.1 , 0.0015 do
- if anim == "stand" and cananimate and canloweranim then
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.597772598, -2.13938832, 0, 0.99619472, 0.0871557295, 0, -0.0871555805, 0.996192992, 0, -2.98023224e-08, -3.7252903e-09, 1),i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.597776413, -2.13938832, 0, 0.99619472, -0.0871557295, 0, 0.0871555805, 0.996192992, 0, -2.98023224e-08, 3.7252903e-09, 1),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0.0999999046, 0, 0.499999911, 0, -0.866025448, 0, 0.999998331, 0, 0.866025448, 0, 0.499999911),i)
- heartbeat:wait()
- end
- end
- elseif anim == "run" and cananimate and canloweranim then
- walksound:Play()
- for i = 0,0.35 , 0.015 do
- if anim == "run" and cananimate and canloweranim then
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0.866024017, 1, 0, 0, 0, 0.500000119, 0.866025209, 0, -0.866025269, 0.500000179),i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1.64278746, -0.766044617, 1, 0, 0, 0, 0.642787576, -0.766044319, 0, 0.766044378, 0.642787635),i)
- heartbeat:wait()
- end
- end
- walksound:Play()
- for i = 0,0.35 , 0.015 do
- if anim == "run" and cananimate and canloweranim then
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.64278722, -0.766044617, 1, 0, 0, 0, 0.642787337, -0.766044497, 0, 0.766044557, 0.642787397),i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1.64278769, 0.766044617, 1, 0, 0, 0, 0.642787635, 0.766044378, 0, -0.766044438, 0.642787695),i)
- heartbeat:wait()
- end
- end
- end
- end
- end
- spawn(lowerlimbanim)
- canuse = true
- function killcharacter(whatchar)
- local root = whatchar:findFirstChild("HumanoidRootPart")
- if whatchar:findFirstChild("HumanoidRootPart") and whatchar:findFirstChildOfClass("Humanoid") and whatchar:findFirstChild("Torso") and not whatchar:findFirstChild("fallen") then
- if whatchar.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld") then
- whatchar.HumanoidRootPart:findFirstChild("HumanoidRootPartWeld"):destroy()
- end
- local function falldown()
- Instance.new("BoolValue", whatchar).Name = "fallen"
- whatchar:findFirstChildOfClass("Humanoid").MaxHealth = math.huge
- whatchar:findFirstChildOfClass("Humanoid").WalkSpeed = 0
- whatchar:findFirstChildOfClass("Humanoid").JumpPower = 0
- local huroot = Instance.new("Weld", whatchar.HumanoidRootPart)
- huroot.Part0 = whatchar.HumanoidRootPart
- huroot.Part1 = whatchar.Torso
- huroot.Name = "HumanoidRootPartWeld"
- local directionrandom = math.random(1,2)
- local rotation = 0
- root.CanCollide = false
- uuhhhsound:Play()
- for q,w in pairs(whatchar:GetChildren()) do
- if w.ClassName == "Part" or w.ClassName == "MeshPart" and w.Name ~= "HumanoidRootPart" then
- local hurt = Instance.new("Part", w)
- hurt.Size = w.Size + Vector3.new(0.05,0.05,0.05)
- hurt.CanCollide = false
- hurt.Transparency = 0.8
- hurt.Material = "Neon"
- hurt.BrickColor = BrickColor.new("Bright red")
- hurt:BreakJoints()
- local hurtweld = Instance.new("Weld", hurt)
- hurtweld.Part0 = w
- hurtweld.Part1 = hurt
- if w.Name == "HumanoidRootPart" then
- hurt:destroy()
- end
- end
- end
- local humrootc0 = humanoidrootpart.C0
- local function rotate()
- local smoke = Instance.new("Smoke", root)
- smoke.Opacity = 0.3
- smoke.Size = 0.1
- smoke.RiseVelocity = 1
- for i,v in pairs(whatchar:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v.Disabled = true
- end
- end
- for i = 0,1 , 0.03 do
- if directionrandom == 1 then
- huroot.C0 = humrootc0:lerp(CFrame.new(-2.5,-2.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi/2),i)
- elseif directionrandom == 2 then
- huroot.C0 = humrootc0:lerp(CFrame.new(2.5,-2.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-math.pi/2),i)
- end
- heartbeat:wait()
- end
- wait(2)
- local part = Instance.new("Part", workspace)
- part.CanCollide = false
- part.Anchored = true
- part.Transparency = 1
- part.CFrame = root.CFrame * CFrame.new(0,-2,0)
- smoke.Parent = part
- game.Debris:AddItem(part, 6)
- for i,v in pairs(whatchar:GetChildren()) do
- if v.ClassName ~= "Humanoid" then
- v:destroy()
- end
- end
- local function stopsmoke()
- wait(1)
- smoke.Enabled = false
- end
- spawn(stopsmoke)
- end
- spawn(rotate)
- end
- spawn(falldown)
- else
- whatchar:BreakJoints()
- end
- end
- function remoteaction(plr, what, mousepos)
- if plr == owner and canuse then
- canuse = false
- if what == "swing" then
- canupperanim = false
- local rarmc0 = rightarm.C0
- swooshsound:Play()
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= owner.Character then
- local hu = v:findFirstChildOfClass("Humanoid")
- local head = v:findFirstChild("Head")
- if hu and head and not v:findFirstChild("fallen") then
- if (head.Position - Part143.Position).magnitude < 6.5 then
- if hu.MaxHealth >= 500 then
- hu.MaxHealth = 100
- hu.Health = 100
- local function waitforgod()
- wait(1.5)
- if hu.MaxHealth >= 500 and not v:findFirstChild("fallen") then
- hu.Parent:BreakJoints()
- explosionsound:Play()
- local explosion = Instance.new("Explosion", workspace)
- explosion.Position = head.Position
- explosion.BlastRadius = 0
- end
- end
- spawn(waitforgod)
- end
- if hu.Health <= 35 then
- killcharacter(v)
- else
- hu.Health = hu.Health - 35
- end
- hitsound:Play()
- local pitchrandom = math.random(1,5)
- if pitchrandom == 1 then
- uuhhhsound.PlaybackSpeed = 0.8
- elseif pitchrandom == 2 then
- uuhhhsound.PlaybackSpeed = 0.9
- elseif pitchrandom == 3 then
- uuhhhsound.PlaybackSpeed = 1
- elseif pitchrandom == 4 then
- uuhhhsound.PlaybackSpeed = 1.1
- elseif pitchrandom == 5 then
- uuhhhsound.PlaybackSpeed = 1.2
- end
- uuhhhsound:Play()
- for q,w in pairs(v:GetChildren()) do
- if w.ClassName == "Part" or w.ClassName == "MeshPart" and w.Name ~= "HumanoidRootPart" then
- local hurt = Instance.new("Part", w)
- hurt.Size = w.Size + Vector3.new(0.05,0.05,0.05)
- hurt.CanCollide = false
- hurt.Transparency = 0.5
- hurt.Material = "Neon"
- hurt.BrickColor = BrickColor.new("Bright red")
- hurt:BreakJoints()
- local hurtweld = Instance.new("Weld", hurt)
- hurtweld.Part0 = w
- hurtweld.Part1 = hurt
- local function disapear()
- for i = 1,50 do
- hurt.Transparency = hurt.Transparency + 0.025
- heartbeat:wait()
- end
- hurt:destroy()
- end
- spawn(disapear)
- end
- end
- local velo = Instance.new("BodyVelocity", head)
- velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velo.Velocity = owner.Character.HumanoidRootPart.CFrame.lookVector * 20 + Vector3.new(0,10,0)
- game.Debris:AddItem(velo,0.2)
- end
- end
- end
- end
- for i = 0,1 , 0.18 do
- if textlabel.Text ~= "Creeper" then
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- swordweld.C0 = swordweld.C0:lerp(CFrame.new(-0.214267731, -1.05377769, 0.67014122, 0.0195019394, -0.959124625, -0.28231138, 0.817362368, -0.147320479, 0.556969643, -0.575793564, -0.241612703, 0.781079292),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0),i)
- rightarm.C0 = rarmc0:lerp(CFrame.new(1.66793442, 0.569649696, -0.221382141, 0.866025388, -0.469846308, 0.171010062, 0.25000006, 0.110700898, -0.961896598, 0.433012635, 0.87577951, 0.213331431),i)
- heartbeat:wait()
- end
- end
- local rarmc0 = rightarm.C0
- for i = 0,1 , 0.18 do
- if textlabel.Text ~= "Aw man" then
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0.4,0),i)
- rightarm.C0 = rarmc0:lerp(CFrame.new(1.17643356, 0.11697793, -0.567596436, 0.766044438, 0.413175881, 0.492403865, 0, 0.766044319, -0.642787516, -0.642787576, 0.492403865, 0.586824059),i)
- heartbeat:wait()
- end
- end
- canupperanim = true
- elseif what == "throw" then
- canupperanim = false
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local tnt = Instance.new("Part")
- local Decal1 = Instance.new("Decal")
- local Decal2 = Instance.new("Decal")
- tnt.Name = "tnt"
- tnt.Parent = mas
- tnt.CFrame = CFrame.new(21.7000122, 2.20000005, -45.3000183, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- tnt.Position = Vector3.new(21.7000122, 2.20000005, -45.3000183)
- tnt.Color = Color3.new(1, 0.411765, 0.262745)
- tnt.Size = Vector3.new(1, 1, 1)
- tnt.BottomSurface = Enum.SurfaceType.Smooth
- tnt.BrickColor = BrickColor.new("Persimmon")
- tnt.Material = Enum.Material.Metal
- tnt.TopSurface = Enum.SurfaceType.Smooth
- tnt.brickColor = BrickColor.new("Persimmon")
- Decal1.Name = "TNT TOP"
- Decal1.Parent = tnt
- Decal1.Texture = "http://www.roblox.com/asset/?id=2748239465"
- Decal1.Face = Enum.NormalId.Top
- Decal2.Name = "TNT Bottom"
- Decal2.Parent = tnt
- Decal2.Texture = "http://www.roblox.com/asset/?id=118557091"
- Decal2.Face = Enum.NormalId.Bottom
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- tnt.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(-1.5,0,-1)
- tnt.CFrame = CFrame.new(tnt.Position, mousepos)
- local velo = Instance.new("BodyVelocity", tnt)
- velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velo.Velocity = tnt.CFrame.lookVector * 50 + Vector3.new(0,20,0)
- swooshsound:Play()
- game.Debris:AddItem(velo,0.2)
- local canexplode = true
- local function touch(part)
- if not part.Parent:findFirstChildOfClass("Humanoid") and canexplode then
- if part.Parent.Name ~= "Diamond Sword" then
- canexplode = false
- local function flash()
- while wait(0.3) do
- tnt.Material = "Neon"
- tnt.BrickColor = BrickColor.new("Institutional white")
- Decal1.Transparency = 1
- Decal2.Transparency = 1
- wait(0.3)
- tnt.Material = "Plastic"
- Decal1.Transparency = 0
- Decal2.Transparency = 0
- tnt.BrickColor = BrickColor.new("Persimmon")
- end
- end
- spawn(flash)
- wait(0.5)
- for i = 1,15 do
- tnt.Size = tnt.Size + Vector3.new(0.08,0.08,0.08)
- wait()
- end
- explosionsound:Play()
- local explosion = Instance.new("Explosion", workspace)
- explosion.Position = tnt.Position
- explosion.BlastRadius = 25
- explosion.BlastPressure = 0
- tnt:destroy()
- local function explosions(part)
- if part.Parent:findFirstChildOfClass("Humanoid") then
- local velo = Instance.new("BodyVelocity", part)
- velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- velo.Velocity = part.CFrame.lookVector * 30 + Vector3.new(0,20,0)
- game.Debris:AddItem(velo,0.2)
- killcharacter(part.Parent)
- end
- end
- explosion.Hit:connect(explosions)
- end
- end
- end
- tnt.Touched:connect(touch)
- for i = 0,1 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0.821393728, -0.383022308, 1, 0, 0, 0, -0.642787576, -0.766044378, 0, 0.766044438, -0.642787635),i)
- heartbeat:wait()
- end
- canupperanim = true
- end
- canuse = true
- end
- end
- function guardcheck(plr, what)
- if what == "guard" then
- canupperanim = false
- canuse = false
- textlabel.Text = "Creeper"
- thehp = plrhum.Health
- leftarm.C0 = CFrame.new(-1.57922935, 0.0944201946, 0, 0.98480773, 0.173648179, 0, -0.173647866, 0.984806001, 0, 0, 0, 1)
- rightarm.C0 = CFrame.new(1.5, 0.178606272, -0.383026123, 1, 0, 0, 0, 0.642787576, -0.766044378, 0, 0.766044438, 0.642787635)
- swordweld.C0 = CFrame.new(0.516704559, -1.04727745, 0.12928772, -0.162788302, -0.090325959, 0.982517838, 0.6705001, 0.720407426, 0.177320987, -0.723829746, 0.687644124, -0.0567102805)
- plrhum.MaxHealth = 450
- plrhum.Health = plrhum.MaxHealth
- local function createshield(limb)
- local mod = Instance.new("Model", owner.Character)
- local shield = Instance.new("Part", mod)
- shield.Size = limb.Size + Vector3.new(0.25,0.25,0.25)
- shield.CanCollide = true
- shield.Transparency = 1
- mod.Name = limb.Name..owner.Name
- shield:BreakJoints()
- local hurtweld = Instance.new("Weld", shield)
- hurtweld.Part0 = limb
- hurtweld.Part1 = shield
- end
- local function checkifeverythingishere()
- while wait() do
- if textlabel.Text ~= "Aw man" then
- break
- end
- if not owner.Character:findFirstChild("Head"..owner.Name) then
- createshield(owner.Character.Head)
- end
- if not owner.Character:findFirstChild("Torso"..owner.Name) then
- createshield(owner.Character.Torso)
- end
- if not owner.Character:findFirstChild("Left Arm"..owner.Name) then
- createshield(owner.Character["Left Arm"])
- end
- if not owner.Character:findFirstChild("Right Arm"..owner.Name) then
- createshield(owner.Character["Right Arm"])
- end
- if not owner.Character:findFirstChild("Left Leg"..owner.Name) then
- createshield(owner.Character["Left Leg"])
- end
- if not owner.Character:findFirstChild("Right Leg"..owner.Name) then
- createshield(owner.Character["Right Leg"])
- end
- end
- end
- spawn(checkifeverythingishere)
- elseif what == "guardoff" then
- canupperanim = true
- freshafterguarding = true
- canuse = true
- plrhum.MaxHealth = 100
- plrhum.Health = thehp
- textlabel.Text = "Sb eve"
- rightarm.C0 = CFrame.new(1.5790329, 0.0955438614, -0.0261459351, 0.98480773, -0.172987387, 0.0151344538, 0.173647299, 0.981055319, -0.0858312026, 0, 0.0871557295, 0.99619472)
- swordweld.C0 = CFrame.new(-0.0938606262, -1.14251375, 0.158569336, 0, -1, 0, 0.906306982, 0, 0.422617555, -0.422617942, 0, 0.906307936)
- Instance.new("BoolValue", owner.Character).Name = "freshguarded"
- for i,v in pairs(owner.Character:GetChildren()) do
- if v.ClassName == "Model" and v.Name ~= "Diamond Sword" then
- v:destroy()
- end
- if v.Name == "freshguarded" then
- game.Debris:AddItem(v,0.1)
- end
- end
- end
- end
- remote.OnServerEvent:connect(remoteaction)
- remote.OnServerEvent:connect(guardcheck)
- function trackplayer()
- while heartbeat:wait() do
- desc.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(-4.5,0,0)
- end
- end
- spawn(trackplayer)
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