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- So alexxi, I just did all the math and we CAN finish everything without anything from adorables. See below.
- Today
- Figured out that the tech 2 labs with 13 hexes output 3 each per tick (15 ticks per open area)
- so 90 tetra beacons today and tomorrow
- We produced unpentium in the third region (was connected to our hq) at 3 per tick times 3 facilities = around 60 per facility (bidding may have lost 9+ unpentium since we had to get the hexes first and ticks were lost in the process)
- total needed currently
- 395 (armored 1 beacons) and 102 (12 left over, need more class 2 ore) making the total needed
- 497 unpentium
- 224 is in our inventory so:
- 273 needed to finish
- approximate amount that will be received tomorrow if we grab 3 hexes in region 3
- 160-170 unpentium
- so around 100 unpentium to finish up if we get the 3 hexes again
- 102 beacons X 25 class 2 ore = 2550.
- Assuming that each is making at 28 (note one is making class two at 28, but the other two are making the class 2 ore at 29 and the last at 30 per tick)
- 28 X 6 (number of mines making class 2) X 15 (ticks per day) = 2550 (I think the other two mines we changed over today will both be either in the 30's or 29 so we will finish this a little early)
- unfortunately I cannot say how much class 1 ore will be produced per tick (3 facilities) but assuming the above numbers are the same (in which they aren't since number of hexes is different)
- then were looking at around 1300 class 1 ore per facility
- so 3900 class one ore = 195 beacons that can be made (again this is a rough estimate)
- so still short 4000 ore approx (assuming we get done 3900 tomorrow)
- Now as far as production is concerned. I did some crunching of numbers and with 13 hexes
- This is related to the factory only(200% fac rock hex).
- 9 tetra beacons per tick are produced per tick
- 11 armored beacon 1's are produced per tick
- so were looking at about 165 armored 1 beacons (again no adjacency bonus which will increase this number) per day
- and 135 tetra per day
- 85 tetra are currently producing for: 104 networth each (9.5 ticks to finish)
- 8840 networth
- 203 armored beacon ones for : 51 networth (18.5 to finish)
- 10353 networth
- it will take (with no adjacency bonus)
- 27.89898989898989898989898989899 ticks for the current production to finish (taking us into Thursday basically with 8-12 minutes to go)
- Assuming that the regular factories will be half of this
- 4 tetra per tick X 104 tetra beacons on a regular hex = 26 ticks to finish all the tetra beacons (basically 2 hexes)
- 5 armored per tick X 395 beacons on a regular hex = 79 ticks (5.2 hexes to finish, quite frankly with the adjacency bounus I think we don't have to worry about that extra .2 especially since 11/2 is not exactly 5 per tick)
- What i'm saying is with our rock hex I believe we can get away with having 7 factory hexes(including the rock) and the other 6 hexes can be mine hexes to finish out the needed unpentium and class one ore. If needed throwing up a hex (ONE ONLY) in region 3 to finish all production)
- technically if a non bonus hex did half of what the bonus did than:
- 82 armored beacon 1 per regular hex (395 total armored beacons not in production)
- 67 tetra beacons per hex (most likely 102 tetra beacons not in production)
- =
- 4.81 armored beacon hexes
- 1.55 tetra beacon hexes =
- 6.35 hexes (regular) to finish everything
- If we were to put another 20 additional tetra beacons on the rock hex then
- 1.25 tetra beacon hexes would be needed
- =
- 6.06 factory hexes (and this is NOT including 5% bonus per factory hex touching)
- What I'm basically saying is with this math we CAN most likely produce everything needed to finish all our beacons (1 and tetra's) for the season with a possibility of only having 12 hexes (and putting one in region 3 if needed)
- Unpentium with 13 hexes produces at 4 per tick (4x 15)
- 60
- 2 or 3x mines with unpentium
- 180 (and we should only be short about 100 after Wednesday)
- not produced (not all materials available yet)
- 104 tetra 2 beacons
- 10816 networth
- 395 armored 1 beacons
- 20145 networth
- 203 armored 1 beacons in production
- 10353 networth
- 85 tetra beacons in production
- 8840 networth
- 20432 Current networth
- total:
- 70586
- ------------------------------------------
- This is from yesterday:
- (this is assuming we left it the way it was, there is no longer 2 mines getting class 1 ore)
- Ore needed: 11960
- Ore currently avaiable: 4076
- Ore still needed: 7884
- Ore per place (assuming the worst): 93
- ore per hour per facility: 1395
- 2 facilitys making ore: 2790
- 2 days left to gather ore: 5580 <- estimated production
- 7884 - 5580
- needed ore:
- 2304
- unpentium:
- assuming 4 per tick
- 60 X 3 facilities:
- 180 per day
- 360 total (next 2 days)
- currently available: 73
- total expected: 433
- beacon 1 598 + tetra beacons 240 (most expected, number will be less more than likely)
- 405 unpentium
- Class 2 ore needed (assuming 240 tetra beacons are made)
- 240(supposedly) X 25 = 6000
- class 2 ore per tic 31
- produced per facility per hour: 465
- 4x facilities: 1860
- 2x days: 3720
- short: 2280 class two ore
- 598 beacon 1 not producing - 30498
- 129 beacon 1's in production - 6579
- 39 tetra beacons in queue - 4056
- 240 (assuming)tetra beacons that will be made - 24960
- current networth - 10525
- total (assuming everything is produced, not including thursday):
- 76618
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