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Meme Cards

May 12th, 2017
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  1. Dark World Ojama
  2. Beast-Type/DARK/Level 2/ATK 0/DEF 1000
  3. If this card is sent from the hand to the Graveyard: Special Summon it. Monsters in your hand are treated as "Ojama" monsters. Once per turn, when your opponent activates a monster effect: You can discard 1 card, and if you do, that opponent’s monster effect becomes “Your opponent discards 1 card”.
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  5. Zoodiac Masked HERO Cubics
  6. Beast-Warrior/EARTH/Rank 4/ATK 0/DEF 0
  7. Cannot be Xyz Summoned. Must be Special Summoned by sending 1 "HERO" monster from your hand to the GY, then using 1 "Zoodiac" monster you control as the Xyz Material, and cannot be Special Summoned by other ways. (Xyz Material attached to that card also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Cubic" card from your Deck to the GY, then target 1 monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the Attribute that the sent monster had when it was on the field (its original Attribute, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). If this card is sent to the GY: You can target up to 3 "Vijam the Cubic Seed" in your GY; Special Summon them.
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  9. Genex Koa'ki Meiru of the Ice Barrier
  10. Aqua-Type/DARK/Level 2/ATK 1400/DEF 0 (Tuner)
  11. If you control no monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand. You can send 1 "Koa'ki Meiru" card from your hand and 1 "Genex" monster from your Deck to the Graveyard: Special Summon 1 "Genex" or "Ice Barrier" monster from your Deck. While you control another "Ice Barrier" monster, when a card or effect is activated: You can send 1 "Genex" or "Koa'ki Meiru" card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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  13. Nekroz of Subterror Chronomaly
  14. Warrior-Type/LIGHT/Level 4/ATK 1500/DEF 1500
  15. FLIP: Send 1 "Nekroz" card from your Deck to the GY; Special Summon 1 "Chronomaly" monster from your Deck, except "Nekroz of Subterror Chronomaly". You can only use this effect of "Nekroz of Subterror Chronomaly" once per turn.
  16. When this card is Normal Summoned: You can change this card to face-down Defense Position, and if you do, add 1 "The Hidden City" from your Deck to your hand. If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
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  18. Neo-Spacian Inzektor of the Nordic Beasts
  19. Insect-Type/DARK/Level 3/ATK 500/DEF 500 (Tuner)
  20. For the Special Summon of a "Neos" Fusion Monster you can substitue this card for any 1 "Neo-Spacian" monster. Once per turn: You can target 1 other "Nordic" monster you control: Change its battle position, and if you do, Special Summon 1 "Elemental HERO Neos" from your Deck. If this card is in your Graveyard: You can banish 1 other "Inzektor", "Nordic", or "Neo-Spacian", monster from your Graveyard, then target 1 face-up "Inzektor", "Neos", or "Aesir" monster you control; equip this card from the Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While equipped by this effect, apply this effect depending on the name of the equipped monster: * Inzektor: Once per turn, during either player's turn: You can send this equipped card to the Graveyard, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to. * Neos: The equipped monster does not need to activate its effect during the End Phase that returns it to the Extra Deck, also it can activate its effect during either player's turn. * Aesir: The equipped monster can activates its effect during either player's turn.
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  22. Hieratic Dragon of Monarchs
  23. Dragon-Type/LIGHT/Level 6/ATK 2400/DEF 1000
  24. If you control no monsters, you can Special Summon this card (from your hand) in Defense Position. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field; add 1 monster with 2400 or more ATK and 1000 DEF from your Deck to your hand, except "Hieratic Dragon of Monarchs". If this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or GY, and make its ATK and DEF 0.
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  26. True King of Kuribohs
  27. Wyrm-Type/LIGHT/Level 1/ATK 300/DEF 200
  28. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. If this card is in your hand: You can destroy 1 other "True King" or LIGHT/DARK monsters in your hand and/or face-up on your field, and if you do, Special Summon this card, and if you do that, you can add 1 "True King" monster from your Deck to your hand, except "True King of Kyribohs". If this card is destroyed by card effect: You can Special Summon 2 "Kuriboh" monster from your Deck. You can only use each effect of "True King of Kuribohs" once per turn.
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  30. Ancient Gear Destiny HERO Amazoness
  31. Machine-Type/DARK/Level 4/ATK 800/DEF 1700
  32. When this card is Normal Summoned: You can add 1 “Amazoness” or “Destiny HERO” monster from your Deck to your hand, except "Ancient Gear Destiny HERO Amazoness". Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control or in your hand as Fusion Materials, including this card. During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 “Amazoness” or “Destiny HERO” monster from your GY; Special Summon 1 “Ancient Gear” monster from your Deck, ignoring its summoning conditions.
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  34. Madolche Dark Magician
  35. Spellcaster-Type/DARK/Level 4/ATK 1500/DEF 1100
  36. If you control a “Madolche” monster, you can Special Summon this card (from your hand). Once per turn: You can target 1 “Madolche” monster in your Graveyard: Shuffle it into the Deck, and if you do, add 1 Spell/Trap Card that specifically lists the card “Dark Magician” in its text.
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  38. Red-Eyes Jinzo
  39. Machine-Type/DARK/Level 6/ATK 2400/DEF 1500
  40. Unaffected by Trap effects. When a Trap Card or effect is activated: You can negate that effect, and if you do, destroy it.
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  42. Spellbook of Sylvan
  43. Quick-Play Spell
  44. During the End Phase of the turn this card was activated, excavate cards from the top of your Deck equal to the number of Spell Cards activated after this card's resolution, send any excavated Plant monsters to the GY, also place the other cards on the bottom of you Deck in any or, and if you do, add "Spellbook" cards from your Deck to your hand, except "Spellbook of Sylvan", up to the number of Plant monsters sent to the GY by this effect. Then, you can Special Summon from your Deck 1 "Sylvan" monster whose Level is less than or equal to the double the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Sylvan" per turn.
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