G2A Many GEOs
SHARE
TWEET

Restore/Set

Vlue Aug 5th, 2012 1,548 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. #Restore After Battle 1.3
  2. #----------#
  3. #Features: Allows you to set designated amounts of hp or mp to restore after
  4. #                  a battle or level for different methods of game style.
  5. #
  6. #Usage: Plug and play and customize
  7. #              
  8. #Customization: Set below, in comments.
  9. #----------#
  10. #-- Script by: V.M of D.T
  11. #
  12. #- Questions or comments can be:
  13. #    given by email: sumptuaryspade@live.ca
  14. #    provided on facebook: http://www.facebook.com/DaimoniousTailsGames
  15. #   All my other scripts and projects can be found here: http://daimonioustails.weebly.com/
  16. #
  17. #--- Free to use in any project, commercial or non-commercial, with credit given
  18. # - - Though a donation's always a nice way to say thank you~ (I also accept actual thank you's)
  19.  
  20. #Restore after level for specific actors only:
  21. RAB_SPECIFIC_ACTORS = false
  22. #Array of actor id's (Array format example: [5,6,78])
  23. RAB_ACTORS = []
  24.  
  25. #Restore after battle for specific actors only:
  26. RAB_SPECIFIC_ACTORS_B = false
  27. #Array of actor id's
  28. RAB_ACTORS_B = []
  29.  
  30. LEVELRESTORE  = true #Full restore Upon leveling
  31. PARTIALRESTORE = false #Restore only the hp/mp gained on a level
  32. BATTLERESTORE = true #Set restore Upon battle end
  33.  
  34. #HPSETTYPE and MPSETTYPE
  35. # Set to 0 for setting of hp/mp to a specific number after battle.
  36. # Set to 1 for setting of hp/mp to a specific percentage after battle.
  37. # Set to 2 for adding to hp/mp by a certain percentage of maxhp/maxmp
  38. HPSETTYPE = 0    
  39. MPSETTYPE = 0
  40.  
  41. #The numbers to use when setting hp/mp after battle!
  42. HPSET    = 100
  43. MPSET    = 100
  44.  
  45. class Game_Actor < Game_Battler
  46.   attr_reader   :actor_id
  47.   alias recover_level_up level_up
  48.   def level_up
  49.     if PARTIALRESTORE
  50.       lhp = self.mhp; lmp = self.mmp
  51.     end
  52.     recover_level_up
  53.     return if RAB_SPECIFIC_ACTORS and !RAB_ACTORS.include?(@actor_id)
  54.     if PARTIALRESTORE
  55.       self.hp += self.mhp - lhp;self.mp += self.mmp - lmp
  56.     end
  57.     self.hp = self.mhp if LEVELRESTORE or self.hp > self.mhp
  58.     self.mp = self.mmp if LEVELRESTORE or self.mp > self.mmp
  59.   end
  60. end
  61.  
  62. class Scene_Battle < Scene_Base  
  63.   alias recover_terminate terminate
  64.   def terminate
  65.     if BATTLERESTORE != true then recover_terminate else
  66.       recover_terminate
  67.       for actor in $game_party.members
  68.         next if RAB_SPECIFIC_ACTORS_B and !RAB_ACTORS.include?(actor.actor_id)
  69.         case HPSETTYPE
  70.         when 0
  71.           actor.hp = HPSET
  72.         when 1
  73.           actor.hp = actor.mhp * HPSET / 100
  74.         when 2
  75.           actor.hp += actor.mhp * HPSET / 100
  76.         end
  77.         case MPSETTYPE
  78.         when 0
  79.           actor.mp = MPSET
  80.         when 1
  81.           actor.mp = actor.mmp * MPSET / 100
  82.         when 2
  83.           actor.mp += actor.mmp * MPSET / 100
  84.         end
  85.       end
  86.     end
  87.   end
  88. end
RAW Paste Data
Ledger Nano X - The secure hardware wallet
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top