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AxeBanna.cfg

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  1. // Axe's Congif 2017-1215
  2. // Built from: Maxim's Config - 2017-11-15
  3. // When you type "//" the game ignores whatever is written after
  4. // I also use the in-game font "DIN 1451"
  5. con_enable "1" //Enables Console
  6. // cl_clanid 7238336 //Use Steam Group Tag "Go Bananas"
  7.  
  8. echo Config Loaded! (1/2) //This confirms that the config has been loaded
  9.  
  10. // Crosshair - Green tea 2017-1221
  11. // Made with Crashz Crosshair Generator
  12. // cl_crosshair_drawoutline "0"
  13. // cl_crosshair_dynamic_maxdist_splitratio "0.35"
  14. // cl_crosshair_dynamic_splitalpha_innermod "1"
  15. // cl_crosshair_dynamic_splitalpha_outermod "0.5"
  16. // cl_crosshair_dynamic_splitdist "7"
  17. // cl_crosshair_outlinethickness "1"
  18. // cl_crosshair_sniper_show_normal_inaccuracy "0"
  19. // cl_crosshair_sniper_width "1"
  20. // cl_crosshair_t "0"
  21. // cl_crosshairalpha "5000"
  22. // cl_crosshaircolor "1"
  23. // cl_crosshaircolor_b "0"
  24. // cl_crosshaircolor_g "250"
  25. // cl_crosshaircolor_r "0"
  26. // cl_crosshairdot "0"
  27. // cl_crosshairgap "0.000000"
  28. // cl_crosshairgap_useweaponvalue "0"
  29. // cl_crosshairscale "4"
  30. // cl_crosshairsize "4"
  31. // cl_crosshairstyle "4"
  32. // cl_crosshairthickness "0.7"
  33. // cl_crosshairusealpha "1"
  34. // cl_fixedcrosshairgap "3"
  35.  
  36. //CROSSHAIR CVARS
  37. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  38. cl_crosshairstyle 4
  39. cl_crosshairsize 5
  40. cl_crosshairthickness 0.2
  41. cl_crosshairgap 0
  42. cl_crosshair_drawoutline 0
  43. cl_crosshair_outlinethickness 0.5
  44. cl_crosshairdot 0
  45. cl_crosshair_t 0
  46. cl_crosshaircolor 1
  47. cl_crosshaircolor_r 0
  48. cl_crosshaircolor_g 250
  49. cl_crosshaircolor_b 0
  50. cl_crosshairalpha 235
  51. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  52.  
  53.  
  54. // Viewmodels - Viewmodel Settings
  55. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  56. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  57. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  58. viewmodel_fov "68" //Highest viewmodel FOV
  59.  
  60. // Bob - How much you move around with weapons
  61. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  62. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  63. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  64. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  65. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  66. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  67.  
  68. // Bindings - These bindings
  69. // bind "v" "+voicerecord" //You can communicate with the V key instead of K
  70. bind "k" "+voicerecord"
  71. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  72. bind "f3" "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade" //Autobuy grenades
  73. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  74. bind "f" "+lookatweapon" //Inspect your weapon with F
  75. // bind "k" "say !r" //Used together with CKSurf plugin for Bhop, Surf & Kz
  76. // bind "leftarrow" "+left" //Turn left with arrow key
  77. // bind "rightarrow" "+right" //Turn right with arrow key
  78. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  79.  
  80. // No Tutorial or Info Messages - Can give FPS BOOST and is also very annoying
  81. gameinstructor_enable "0" //Removes in game lessons
  82. cl_showhelp "0" //Removes on-screen help
  83. cl_autohelp "0" //Removes automatic help
  84. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  85. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  86.  
  87. // Rates - These network settings are optimized for high speed internet
  88. rate "400000" // Your download rate to the server. Max rate: "786432".
  89. cl_cmdrate "128" //Max number of command packets sent to server per second
  90. cl_updaterate "128" //Number of packets per second you are requesting from the server
  91. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  92. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  93. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  94. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  95. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  96.  
  97. // Video - Brightness & Disabling TV Mode
  98. mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
  99. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  100.  
  101. // Sound - Sound settings, doesn't affect volume in-game, adjust that yourself.
  102. voice_scale "0.3" //Turns down the volume of other players voice to 40%
  103. snd_musicvolume "0" //Turns off all music, easier to focus
  104. snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
  105.  
  106. // Net - How much frames you have and solid graph
  107. fps_max "350" //Map loads fast and allows high frames
  108. net_graph "1" //Shows my network usage data
  109. net_graphheight "0" //Changes height
  110. net_graphmsecs "400" //The latency graph represents this many milliseconds
  111. net_graphpos "2" //Positioning of Net Graph
  112. net_graphproportionalfont "0" //Makes font smaller
  113. net_graphshowinterp "1" //Shows interpolation value
  114. net_graphshowlatency "1" //Shows latency value
  115. net_graphsolid "1" //Solid Net Graph
  116. net_graphtext "1" //Shows text fields
  117. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  118. net_scale "5" //Makes font smaller
  119. net_client_steamdatagram_enable_override 1
  120.  
  121. // Other
  122. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  123. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  124. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  125. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  126. cl_autowepswitch 0 //Don't auto-pick weapons
  127. func_break_max_pieces 0 //Less clutter from breaking vents (especially in Mirage)
  128.  
  129. // Make sure mouse is using "Raw Input" & "No Acceleration"
  130. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  131. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  132. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  133. m_customaccel "0" //Custom mouse acceleration disabled
  134. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  135. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1.
  136.  
  137. // Hud - All my personal hud modifications (Made possible as of 1 May 2015)
  138. hud_showtargetid "1" //Enables display of target names, important
  139. cl_teammate_colors_show 2 //Show teammates as separate colors in the radar, 2 is for letters
  140. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  141. cl_hud_color "7" //Makes the hud color yellow, for banana style
  142. cl_hud_radar_scale "1.3" //Radar Size, not too big and not too small
  143. cl_radar_scale "0.4" //Radar Map Scale Size, 0.4 is perfect on all maps
  144. cl_radar_always_centered "0" //Centers map instead of player in radar, important
  145. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  146. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  147. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  148. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  149. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  150. cl_radar_icon_scale_min "1" //Sets the minimum player icon scale, this value feels good
  151. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  152. hud_scaling "0.95" //Scales hud elements to maximum value
  153. cl_teamid_overhead_always 1 //Always show team behind walls
  154.  
  155. // I've changed these values since 2017-04-24 back to 1 instead of 0.85
  156. safezonex "1" //Default Value is 1.0
  157. safezoney "1" //Default Value is 1.0
  158.  
  159. // YPrac binds 2018-0201
  160. bind "downarrow" "say help"
  161. bind "uparrow" "say back"
  162. bind "rightarrow" "say prev"
  163. bind "leftarrow" "say next"
  164.  
  165.  
  166. echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
  167. //
  168. //
  169. //
  170. //
  171. //
  172. // SCRIPTS BELOW - Not needed if you don't want them.
  173.  
  174. echo Scripts Loaded (1/2)
  175.  
  176. // Shortcut for disconnet
  177. alias "dc" "disconnect"
  178.  
  179. // Netgraph + Scoreboard
  180. alias "+scorenet" "+showscores; net_graphheight 0"
  181. alias "-scorenet" "-showscores; net_graphheight 9999"
  182. bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
  183.  
  184. // Display Advanced Damage Details
  185. alias displaydamage "displaydamage_on"
  186. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  187. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  188. bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
  189.  
  190. // Jump Throw (For Smokes)
  191. alias "+jumpthrow" "+jump;-attack"
  192. alias "-jumpthrow" "-jump"
  193. bind "h" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
  194.  
  195. // Voice Toggle
  196. alias "togglevoice" "togglev"
  197. alias "togglev" "voice_1"
  198. alias "voice_1" "voice_scale 0.3; playvol buttons\blip1 0.5; alias togglev voice_0"
  199. alias "voice_0" "voice_scale 0.0; playvol buttons\blip2 0.5; alias togglev voice_1"
  200.  
  201. // Toggle Info Target ID 2017-03-16
  202. alias "ToggleInfo" "info_on"
  203. alias "info_on" "+cl_show_team_equipment; alias ToggleInfo info_off"
  204. alias "info_off" "-cl_show_team_equipment; alias ToggleInfo info_on"
  205. info_on
  206.  
  207. // Snipe knife switch
  208. alias snipeKnife "attack;use weapon_knife;slot1"
  209.  
  210. // fix stuff
  211. bind space "+jump"
  212.  
  213. /////////////////////////////////////////////////////////////////////
  214. // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
  215.  
  216. //Part 1
  217. //Make sure that what is inside the quotes is what you're currently using. You may also change the letters/numbers.
  218. //Note: "v" is the key I use to talk with, not "k" by default.
  219. alias defA "bind q lastinv"
  220. alias defB "bind e +use"
  221. alias defC "bind f +lookatweapon"
  222. alias defD "bind g drop"
  223. alias defE "bind v snipeKnife"
  224. alias defF "bind 1 slot1"
  225. alias defG "bind 2 slot2"
  226. alias defH "bind 3 slot3"
  227. alias defI "bind x radio2"
  228. alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
  229.  
  230. //Part 2
  231. //If you changed any letters/numbers in part 1 make sure you make the same changes here.
  232. //Don't change the keyXX part.
  233. alias keyA "bind q keyAA"
  234. alias keyB "bind e keyBB"
  235. alias keyC "bind f keyCC"
  236. alias keyD "bind g keyDD"
  237. alias keyE "bind v keyEE"
  238. alias keyF "bind 1 keyFF"
  239. alias keyG "bind 2 keyGG"
  240. alias keyH "bind 3 keyHH"
  241. alias keyI "bind x keyII"
  242. alias keyJ "bind space keyJJ"
  243.  
  244. //Part 3
  245. //Here you can change what the bindings do when you hold down your key.
  246. //This is the fun part. :)
  247. alias keyAA "use weapon_flashbang"
  248. alias keyBB "use weapon_hegrenade"
  249. alias keyCC "use weapon_smokegrenade"
  250. alias keyDD "use weapon_decoy; use weapon_molotov; use weapon_incgrenade"
  251. alias keyEE "+jumpthrow"
  252. alias keyFF "rebuy"
  253. alias keyGG "buy flashbang; buy smokegrenade"
  254. alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade; buy defuser"
  255. alias keyII "ToggleInfo"
  256. alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
  257.  
  258. //Part 4 - Don't touch!
  259. alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
  260. alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
  261.  
  262. //Part 5 - Bind whatever key you want, this will be your main key
  263. bind "l" +keybinds
  264.  
  265. /////////////////////////////////////////////////////////////////////
  266.  
  267. echo Scripts Loaded (2/2)
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