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SunShineSilver.mdA

Mar 14th, 2018
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2.  
  3. <CWeaponInfoBlob>
  4.   <SlotNavigateOrder>
  5.     <Item>
  6.       <WeaponSlots>
  7.         <Item>
  8.           <OrderNumber value="281" />
  9.           <Entry>SLOT_MUSKET</Entry>
  10.         </Item>
  11.       </WeaponSlots>
  12.     </Item>
  13.     <Item>
  14.       <WeaponSlots>
  15.         <Item>
  16.           <OrderNumber value="281" />
  17.           <Entry>SLOT_MUSKET</Entry>
  18.         </Item>
  19.       </WeaponSlots>
  20.     </Item>
  21.   </SlotNavigateOrder>
  22.   <SlotBestOrder>
  23.     <WeaponSlots>
  24.       <Item>
  25.         <OrderNumber value="255" />
  26.         <Entry>SLOT_MUSKET</Entry>
  27.       </Item>
  28.     </WeaponSlots>
  29.   </SlotBestOrder>
  30.   <TintSpecValues />
  31.   <FiringPatternAliases />
  32.   <UpperBodyFixupExpressionData />
  33.   <AimingInfos />
  34.   <Infos>
  35.     <Item>
  36.       <Infos />
  37.     </Item>
  38.     <Item>
  39.       <Infos>
  40.         <Item type="CWeaponInfo">
  41.           <Name>WEAPON_MUSKET</Name>
  42.           <Model>w_ar_musket</Model>
  43.           <Audio>AUDIO_ITEM_MUSKET</Audio>
  44.           <Slot>SLOT_MUSKET</Slot>
  45.           <DamageType>BULLET</DamageType>
  46.           <Explosion>
  47.             <Default>DONTCARE</Default>
  48.             <HitCar>DONTCARE</HitCar>
  49.             <HitTruck>DONTCARE</HitTruck>
  50.             <HitBike>DONTCARE</HitBike>
  51.             <HitBoat>DONTCARE</HitBoat>
  52.             <HitPlane>DONTCARE</HitPlane>
  53.           </Explosion>
  54.           <FireType>DELAYED_HIT</FireType>
  55.           <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
  56.           <Group>GROUP_SNIPER</Group>
  57.           <AmmoInfo ref="AMMO_SHOTGUN" />
  58.           <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
  59.           <ClipSize value="1" />
  60.           <AccuracySpread value="0.250000" />
  61.           <AccurateModeAccuracyModifier value="0.500000" />
  62.           <RunAndGunAccuracyModifier value="2.000000" />
  63.           <RunAndGunAccuracyMinOverride value="0.500000" />
  64.           <RecoilAccuracyMax value="0.200000" />
  65.           <RecoilErrorTime value="0.001000" />
  66.           <RecoilRecoveryRate value="1.000000" />
  67.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  68.           <MinHeadShotDistanceAI value="1000.000000" />
  69.           <MaxHeadShotDistanceAI value="1000.000000" />
  70.           <HeadShotDamageModifierAI value="1000.000000" />
  71.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  72.           <MinHeadShotDistancePlayer value="5.000000" />
  73.           <MaxHeadShotDistancePlayer value="300.000000" />
  74.           <HeadShotDamageModifierPlayer value="18.000000" />
  75.           <Damage value="165.000000" />
  76.           <DamageTime value="0.000000" />
  77.           <DamageTimeInVehicle value="0.000000" />
  78.           <DamageTimeInVehicleHeadShot value="0.000000" />
  79.           <HitLimbsDamageModifier value="0.500000" />
  80.           <NetworkHitLimbsDamageModifier value="0.800000" />
  81.           <LightlyArmouredDamageModifier value="0.750000" />
  82.           <VehicleDamageModifier value="1.000000" />
  83.           <Force value="100.000000" />
  84.           <ForceHitPed value="220.000000" />
  85.           <ForceHitVehicle value="1500.000000" />
  86.           <ForceHitFlyingHeli value="2500.000000" />
  87.           <OverrideForces>
  88.             <Item>
  89.               <BoneTag>BONETAG_HEAD</BoneTag>
  90.               <ForceFront value="100.000000" />
  91.               <ForceBack value="50.000000" />
  92.             </Item>
  93.             <Item>
  94.               <BoneTag>BONETAG_NECK</BoneTag>
  95.               <ForceFront value="75.000000" />
  96.               <ForceBack value="100.000000" />
  97.             </Item>
  98.           </OverrideForces>
  99.           <ForceMaxStrengthMult value="1.000000" />
  100.           <ForceFalloffRangeStart value="0.000000" />
  101.           <ForceFalloffRangeEnd value="50.000000" />
  102.           <ForceFalloffMin value="1.000000" />
  103.           <ProjectileForce value="0.000000" />
  104.           <FragImpulse value="750.000000" />
  105.           <Penetration value="1.000000" />
  106.           <VerticalLaunchAdjustment value="0.000000" />
  107.           <DropForwardVelocity value="0.000000" />
  108.           <Speed value="5000.000000" />
  109.           <BulletsInBatch value="1" />
  110.           <BatchSpread value="0.000000" />
  111.           <ReloadTimeMP value="-1.000000" />
  112.           <ReloadTimeSP value="-1.000000" />
  113.           <VehicleReloadTime value="2.500000" />
  114.           <AnimReloadRate value="1.000000" />
  115.           <BulletsPerAnimLoop value="1" />
  116.           <TimeBetweenShots value="1.567000" />
  117.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  118.           <SpinUpTime value="0.000000" />
  119.           <SpinTime value="0.000000" />
  120.           <SpinDownTime value="0.000000" />
  121.           <AlternateWaitTime value="-1.000000" />
  122.           <BulletBendingNearRadius value="0.000000" />
  123.           <BulletBendingFarRadius value="0.000000" />
  124.           <BulletBendingZoomedRadius value="0.000000" />
  125.           <FirstPersonBulletBendingNearRadius value="0.000000" />
  126.           <FirstPersonBulletBendingFarRadius value="0.000000" />
  127.           <FirstPersonBulletBendingZoomedRadius value="0.000000" />
  128.           <Fx>
  129.             <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
  130.             <FlashFx>muz_musket_ng</FlashFx>
  131.             <FlashFxAlt>muz_musket_ng</FlashFxAlt>
  132.             <FlashFxFP />
  133.             <FlashFxFPAlt />
  134.             <MuzzleSmokeFx />
  135.             <MuzzleSmokeFxFP />
  136.             <MuzzleSmokeFxMinLevel value="0.000000" />
  137.             <MuzzleSmokeFxIncPerShot value="0.000000" />
  138.             <MuzzleSmokeFxDecPerSec value="0.000000" />
  139.             <ShellFx>eject_auto</ShellFx>
  140.             <ShellFxFP />
  141.             <TracerFx>bullet_tracer</TracerFx>
  142.             <PedDamageHash>BulletLarge</PedDamageHash>
  143.             <TracerFxChanceSP value="0.150000" />
  144.             <TracerFxChanceMP value="0.750000" />
  145.             <FlashFxChanceSP value="1.000000" />
  146.             <FlashFxChanceMP value="1.000000" />
  147.             <FlashFxAltChance value="0.200000" />
  148.             <FlashFxScale value="0.500000" />
  149.             <FlashFxLightEnabled value="false" />
  150.             <FlashFxLightCastsShadows value="false" />
  151.             <FlashFxLightOffsetDist value="0.200000" />
  152.             <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
  153.             <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
  154.             <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
  155.             <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
  156.             <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
  157.             <GroundDisturbFxEnabled value="false" />
  158.             <GroundDisturbFxDist value="5.000000" />
  159.             <GroundDisturbFxNameDefault />
  160.             <GroundDisturbFxNameSand />
  161.             <GroundDisturbFxNameDirt />
  162.             <GroundDisturbFxNameWater />
  163.             <GroundDisturbFxNameFoliage />
  164.           </Fx>
  165.           <InitialRumbleDuration value="150" />
  166.           <InitialRumbleIntensity value="0.800000" />
  167.           <InitialRumbleIntensityTrigger value="0.900000" />
  168.           <RumbleDuration value="150" />
  169.           <RumbleIntensity value="0.800000" />
  170.           <RumbleIntensityTrigger value="0.900000" />
  171.           <RumbleDamageIntensity value="1.000000" />
  172.           <InitialRumbleDurationFps value="200" />
  173.           <InitialRumbleIntensityFps value="1.000000" />
  174.           <RumbleDurationFps value="200" />
  175.           <RumbleIntensityFps value="1.000000" />
  176.           <NetworkPlayerDamageModifier value="1.000000" />
  177.           <NetworkPedDamageModifier value="1.000000" />
  178.           <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  179.           <LockOnRange value="50.000000" />
  180.           <WeaponRange value="250.000000" />
  181.           <BulletDirectionOffsetInDegrees value="0.000000" />
  182.           <AiSoundRange value="-1.000000" />
  183.           <AiPotentialBlastEventRange value="-1.000000" />
  184.           <DamageFallOffRangeMin value="100.000000" />
  185.           <DamageFallOffRangeMax value="250.000000" />
  186.           <DamageFallOffModifier value="0.300000" />
  187.           <VehicleWeaponHash />
  188.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  189.           <AimCameraHash />
  190.           <FireCameraHash />
  191.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  192.           <CoverReadyToFireCameraHash />
  193.           <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  194.           <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  195.           <AlternativeOrScopedCameraHash />
  196.           <RunAndGunAlternativeOrScopedCameraHash />
  197.           <CinematicShootingAlternativeOrScopedCameraHash />
  198.           <CameraFov value="35.000000" />
  199.           <FirstPersonAimFovMin value="42.000000" />
  200.           <FirstPersonAimFovMax value="47.000000" />
  201.           <FirstPersonScopeFov value="25.000000" />
  202.           <FirstPersonScopeAttachmentFov value="0.000000" />
  203.           <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  204.           <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  205.           <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  206.           <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  207.           <FirstPersonScopeOffset x="0.000000" y="0.100000" z="0.028000" />
  208.           <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
  209.           <FirstPersonScopeRotationOffset x="-0.400000" y="0.000000" z="0.000000" />
  210.           <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  211.           <FirstPersonAsThirdPersonIdleOffset x="-0.100000" y="0.000000" z="-0.080000" />
  212.           <FirstPersonAsThirdPersonRNGOffset x="-0.050000" y="0.000000" z="-0.080000" />
  213.           <FirstPersonAsThirdPersonLTOffset x="0.010000" y="0.050000" z="-0.040000" />
  214.           <FirstPersonAsThirdPersonScopeOffset x="0.055000" y="0.000000" z="-0.020000" />
  215.           <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.025000" y="0.100000" z="-0.025000" />
  216.           <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  217.           <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  218.           <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  219.           <ZoomFactorForAccurateMode value="1.300000" />
  220.           <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
  221.           <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  222.           <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
  223.           <MinTimeBetweenRecoilShakes value="150" />
  224.           <RecoilShakeAmplitude value="2.000000" />
  225.           <ExplosionShakeAmplitude value="-1.000000" />
  226.           <IkRecoilDisplacement value="0.000000" />
  227.           <IkRecoilDisplacementScope value="0.000000" />
  228.           <IkRecoilDisplacementScaleBackward value="1.000000" />
  229.           <IkRecoilDisplacementScaleVertical value="0.400000" />
  230.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  231.           <AimOffsetMin x="0.125000" y="0.225000" z="0.600000" />
  232.           <AimProbeLengthMin value="0.590000" />
  233.           <AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" />
  234.           <AimProbeLengthMax value="0.550000" />
  235.           <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
  236.           <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
  237.           <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
  238.           <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
  239.           <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
  240.           <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
  241.           <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
  242.           <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
  243.           <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
  244.           <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
  245.           <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
  246.           <AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
  247.           <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
  248.           <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
  249.           <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
  250.           <AimProbeRadiusOverrideFPSIdle value="0.000000" />
  251.           <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
  252.           <AimProbeRadiusOverrideFPSLT value="0.000000" />
  253.           <AimProbeRadiusOverrideFPSRNG value="0.000000" />
  254.           <AimProbeRadiusOverrideFPSScope value="0.000000" />
  255.           <TorsoAimOffset x="-1.340000" y="0.550000" />
  256.           <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
  257.           <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
  258.           <ReticuleMinSizeStanding value="0.600000" />
  259.           <ReticuleMinSizeCrouched value="0.500000" />
  260.           <ReticuleScale value="0.050000" />
  261.           <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
  262.           <FirstPersonReticuleStyleHash />
  263.           <PickupHash>PICKUP_WEAPON_MUSKET</PickupHash>
  264.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  265.           <HumanNameHash>WT_MUSKET</HumanNameHash>
  266.           <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
  267.           <StatName>MUSKET</StatName>
  268.           <KnockdownCount value="-1" />
  269.           <KillshotImpulseScale value="1.000000" />
  270.           <NmShotTuningSet>Sniper</NmShotTuningSet>
  271.           <AttachPoints>
  272.             <Item>
  273.               <AttachBone>WAPClip</AttachBone>
  274.               <Components>
  275.                 <Item>
  276.                   <Name>COMPONENT_MUSKET_CLIP_01</Name>
  277.                   <Default value="true" />
  278.                 </Item>
  279.               </Components>
  280.             </Item>
  281.           </AttachPoints>
  282.           <GunFeedBone />
  283.           <TargetSequenceGroup />
  284.           <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps IgnoreAnimReloadRateModifiers DisableIdleAnimationFilter UseFPSAimIK UseFPSSecondaryMotion PlayOutOfAmmoAnim DisableIdleAnimationFilterWhenReloading AttachReloadObjectToRightHand BlockFirstPersonStateTransitionWhileFiring</WeaponFlags>
  285.           <TintSpecValues ref="TINT_DEFAULT" />
  286.           <FiringPatternAliases ref="NULL" />
  287.           <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
  288.           <AmmoDiminishingRate value="0" />
  289.           <AimingBreathingAdditiveWeight value="1.000000" />
  290.           <FiringBreathingAdditiveWeight value="1.000000" />
  291.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  292.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  293.           <AimingLeanAdditiveWeight value="1.000000" />
  294.           <FiringLeanAdditiveWeight value="1.000000" />
  295.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  296.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  297.           <ExpandPedCapsuleRadius value="0.000000" />
  298.           <AudioCollisionHash />
  299.           <HudDamage value="97" />
  300.           <HudSpeed value="10" />
  301.           <HudCapacity value="10" />
  302.           <HudAccuracy value="65" />
  303.           <HudRange value="85" />
  304.           <VehicleAttackAngle value="25.000000" />
  305.           <TorsoIKAngleLimit value="-1.000000" />
  306.           <ArmouredVehicleGlassDamageOverride value="20.000000" />
  307.           <CamoDiffuseTexIdxs />
  308.         </Item>
  309.       </Infos>
  310.     </Item>
  311.     <Item>
  312.       <Infos />
  313.     </Item>
  314.     <Item>
  315.       <Infos />
  316.     </Item>
  317.   </Infos>
  318.   <VehicleWeaponInfos />
  319.   <Name>DLC - Musket Rifle</Name>
  320. </CWeaponInfoBlob>
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