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  1.  // server name
  2. hostname "CHANGEME"
  3.  
  4. sv_tags "TheDGL.org"
  5.  
  6. // rcon passsword
  7. rcon_password "CHANGEME"
  8.  
  9. // Server password
  10. sv_password     "CHANGEME"
  11.  
  12. //------------------------------//
  13. //  DON'T TOUCH ANYTHING BELOW  //
  14. //------------------------------//
  15.  
  16. // Server logging
  17. log on
  18. sv_logbans 1
  19. sv_logecho 1
  20. sv_logfile 1
  21. sv_log_onefile 0
  22.  
  23. // Loads banned users into memory
  24. exec banned_user.cfg
  25. exec banned_ip.cfg
  26. writeid
  27. writeip
  28.  
  29. //custommaps
  30. sv_downloadurl ""
  31. sv_allowdownload 1
  32.  
  33. // Network cvars
  34. sv_minupdaterate 50
  35. sv_maxupdaterate 128
  36. sv_mincmdrate 50
  37. sv_maxcmdrate 128
  38. sv_minrate 50000
  39. sv_maxrate 128000
  40. rate 128000
  41.  
  42. sv_timeout 15                           // Time before a client drops due to sudden connection loss.
  43. net_queued_packet_thread 1              // Use a high priority thread to send queued packets out instead of sending them each frame.
  44. heartbeat                               // Force heartbeat of master servers.
  45.  
  46. // Settings for downloading DGL theater
  47. net_maxfilesize 100                     // Sets max downloadable file size in MB.
  48. sv_allowupload 0
  49.  
  50. sv_pure 2                               // Enforces default skins and models.
  51. sv_consistency 0
  52. sv_cheats 0
  53. mp_flashlight 1
  54. mp_footsteps 1
  55.  
  56. //-------------------------//
  57. // FIREFIGHT GAME SETTINGS //
  58. //-------------------------//
  59.  
  60. mapcyclefile "mapcycle_firefight.txt"   // Sets the map votes.
  61. mp_theater_override  dgl_ff_28March16   // Loads DGL theater
  62. mp_teams_auto_join 0                    // Makes people auto join spectator upon entering server.
  63. mp_autoteambalance 0                    // Prevents the server from balancing the teams.
  64. mp_teams_unbalance_limit 16
  65.  
  66. mp_friendlyfire 1
  67. mp_tkpunish 0                           // Prevents punishment for TK.
  68. mp_autokick 0                           // Prevents kicking due to TK.
  69. mp_spawnprotectontime 3                 // Basic immunity at spawn - set due to some glitchy maps.
  70.  
  71. mp_player_spotting 0                    // Turns spotting function on/off.
  72. mp_forcecamera 1                        // Forces 1st person view when alive.
  73. mp_spectator_allow_chase 0              // Forces 1st person view when dead.
  74. sv_hud_deathmessages_spectator 1        // Allows spectators (casters) to view kill-feed.
  75. sv_vote_allow_spectators 1              // Allows spectators to vote on issues.
  76. sv_hud_scoreboard_show_kd 0             // show k:d on scoreboard when alive (prevents kill confirms easier).
  77. sv_hud_scoreboard_show_score_dead 0
  78.  
  79. mp_joinwaittime 0                       // How long to wait for the first round once the minimum players requirement has been reached.
  80. mp_timer_preround 20                    // Time before a round starts.
  81. mp_timer_preround_switch 45             // Time before the first round AFTER half time start.
  82. mp_timer postround 10                   // Time after round end.
  83. mp_timer_postgame 30                    // Victory screen timer.
  84.  
  85. mp_maxgames 1                           // Max games before map change.
  86. mp_maxrounds 16                         // Max rounds in the game.
  87. mp_timelimit 9999                       // The maximum time of the game.
  88. mp_switchteams_each_game 0
  89.  
  90. mp_winlimit 9                           // Sets the win limit - victory screen.
  91. mp_switchteams_each_round 8             // Rounds before automatically switching teams - half time.
  92. mp_roundtime 210                        // Time of each round.
  93. mp_cp_capture_time 25                   // Time to capture an objective.
  94. mp_cp_deteriorate_time 0                // Time it takes for an objective to passively decap, if not capped completely.
  95. mp_cp_speedup_max 2                     // Sets the max amount of people which will affect cap time.
  96. mp_cp_speedup_rate 0.25                 // Speed-up rate per additional teammate in the cap zone.
  97.  
  98. mp_supply_token_base 7                  // Unchanging supply points module.
  99. mp_supply_rate_losing_team_high 0
  100. mp_supply_rate_losing_team_low 0
  101. mp_supply_rate_winning_team_high 0
  102. mp_supply_rate_winning_team_low 0
  103.  
  104. sv_deadchat 1                           // Allows players to send chat messages to enemies while dead
  105. sv_deadchat_team 1                      // Allows players to send chat messages to teammates while dead
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