ChaosMAX1268

Cruxrix

Jan 24th, 2026 (edited)
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  1. Ride Line
  2. Cruxrix, Dragon that Masters the Elements
  3. Grade 3/Normal Unit/Nationless/Absorb Dragon
  4. Twin Drive!!/Persona Ride
  5. No Shield Value/Crit 1/Power 13000
  6. [AUTO] (VC) When this unit is rode upon due to Persona Ride, give all its gained Races to the ridden copy.
  7. [CONT] (VC) All your front row units get +5000 for each Race it has that is not <Absorb Dragon>, and this card gains +1 Crit for every 2 such Races.
  8. [ACT] (CONT) Your RGs with the same Race as any of this card's races cannot be retired by card effects, unless your opponent takes the top card of their Deck and binds it face down, for each unit that would be retired at that instant.
  9. [ACT] (VC) 1/Turn Choose 1 Race on one of your units with "Dualemental" in its card name, that this unit doesn't already have and this unit gains the chosen Race.
  10.  
  11. Cruxrix, the Elemental Learning Dragon
  12. Grade 2/Normal Unit/Nationless/Absorb Dragon
  13. Intercept
  14. 5000 Shield/Crit 1/Power 10000
  15. [ACT]: (VC) When placed, call 1 unit with "Dualemental" in its card name from your hand, except a unit with the <Absorb Dragon> Race. That unit cannot attack this turn, and you can choose 1 of the Races of the called unit that this unit doesn't already have, this card gets the chosen Race.
  16. [AUTO]: When ridden by "Cruxrix, Dragon that Masters the Elements", it gains the Race(s) this card had on the field that are not <Absorb Dragon>.
  17.  
  18. Cruxrix, the Budding Elemental Dragon
  19. Grade 1/Normal Unit/Nationless/Absorb Dragon
  20. Boost
  21. 5000 Shield/Crit 1/Power 8000
  22. [AUTO]:When this unit is rode upon by "Cruxrix the Elemental Learning Dragon", (COST: Energy Blast 3) search the top seven cards of your Deck, add 2 units with "Dualemental Dragon" in their different card names from among them to your hand, add one to your hand and put the other into Soul, then shuffle the Deck.
  23.  
  24. Cruxrix, the Blank Dragon
  25. Grade 0/Normal Unit/Nationless/Absorb Dragon
  26. Boost
  27. 10000 Shield/Crit 1/Power 6000
  28. [AUTO]:When this unit is rode upon, if you went second, draw a card.
  29.  
  30. Dualemental Dragons
  31.  
  32. Dualemental Dragon, Luminerain
  33. Grade 2/Normal Unit/Nationless/Cosmo Dragon/Tear Dragon
  34. Intercept
  35. 5000 Shield/Crit 1/Power 10000
  36. [ACT] (RC) When Placed (COST: Counter Charge 1), Choose 1 of your <Absorb Dragon> Vanguards and apply 1 of the following
  37. ● It gains <Cosmo Dragon> as a Race, if it doesn't already have it, and for the rest of this turn, all <Cosmo Dragon> on your field gain "[AUTO] When this unit attacks, choose 1 of your opponent's RGs and retire it."
  38. ● It gains <Tear Dragon> as a Race, if it doesn't already have it, and for the rest of this turn, all <Tear Dragon> on your field gain "[AUTO] When your opponent's guardian(s) is placed, COST [discard a grade 1 or less card from your hand], and retire 1 of their guardian."
  39.  
  40. Dualemental Dragon, Darkhearth
  41. Grade 2/Normal Unit/Nationless/Abyss Dragon/Earth Dragon
  42. Intercept
  43. 5000 Shield/Crit 1/Power 10000
  44. [ACT] (RC)/(VC) When Placed (COST: Energy Blast 3), Choose 1 of your <Absorb Dragon> Vanguards and apply 1 of the following
  45. ● It gains <Abyss Dragon> as a Race, if it doesn't already have it, then return a unit from your Drop Zone to the bottom of your Deck X, for each <Abyss Dragon> on your field.
  46. ● It gains <Earth Dragon> as a Race, if it doesn't already have it, then draw 1 card for each <Earth Dragon> on your field. If you drew more than 2 card this way, choose 1 of your units and retire it for each excessive card drawn.
  47.  
  48. Dualemental Dragon, Arboreat
  49. Grade 2/Normal Unit/Nationless/Forest Dragon/Flame Dragon
  50. Intercept
  51. 5000 Shield/Crit 1/Power 10000
  52. [ACT] (RC) When Placed (COST: Soul Blast 2), choose 1 of your <Absorb Dragon> Vanguards and apply 1 of the following
  53. ● It gains <Forest Dragon> as a Race, if it doesn't already have it, and for the rest of this turn, all <Forest Dragon> on your field gain Power +10000.
  54. ● It gains <Flame Dragon> as a Race, if it doesn't already have it, and for the rest of this turn, all <Flame Dragon> on your field gain Crit +1.
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