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- Opening sequence. Build a worker. HOLD ALT press j (adds to the cc control group) press P creates your first cam location
- then KEEP HOLDING ALT
- and click on you nat on the minimap, press O click on your third on the minimap press I etc
- Edennil's more beautified version: "Here is my opening sequence for Core+:
- 1. On the loading screen:
- - Hold mouse in center of screen
- - Hold down - (build worker key)
- 2. When game starts, click on Hatch/CC/Nexus
- (2.5 - split workers if you want and send out overlord if zerg)
- 3. Select hatch/CC/Nexus again if you did step 2.5
- - Press and Hold Ctrl-Alt (the modifier for creating camera locations)
- - Press 0 (adds to control group 5, my town hall control group. Core+ doesn't have an alternate since ctrl-alt behaves like ctrl when there is no key associated with the ctrl-alt modifier)
- - Press P (creates camera location centered on my main)
- - Click natural on the minimap with my mouse
- - Press O (creates camera location at my natural)
- - Click 3rd base on the minimap
- - Press I (creates camera location at my 3rd)
- - Repeat these steps for as many bases as you want. I typically do 6.
- - Release control+alt
- The differences for regular core:
- - Core will hold alt instead of control+alt
- - Instead of pressing 0 in the second part of step 3, you would press J. (Alt + J is an alternate for add to control group 5)
- As Jak mentioned, it's in the spreadsheet titled "TheCourse"
- Oh, and as an aside. After I create the bases at my natural/3rd/4th/etc
- - Select CC/Nex/Hatch
- - Add to control group
- - Recreate the camera location to center it on the town hall.
- This is helpful for muscle memory when jumping to your base if it is always in the exact same position.
- Camera locations are things you typically will preset when the game starts. Very rarely will you actually modify your camera locations mid-game.
- The rally cam is the exception, and for that there is a difference modifier.
- In the case that you ever do need to modify the other camera locations mid-game on a location that isn't a building or unit, you just need to hold the modifier before selecting the location on the map."
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