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Looking at top 100 right click select suggestions

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Nov 17th, 2022
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  1. 00 More noise - not implemented and in development, sure.
  2. 01 Tension/stress maps - doable with 2 geometry nodes modifiers (if not using shapekeys?)
  3. 02 CAD-like snapping - not implemented
  4. 03 Destructive extrude - already a thing, AKA extrude manifold
  5. 04 Better UV visualization - not implemented
  6. 05 Drag noodle search - implemented
  7. 06 Modifier drag and drop - implemented, and for other things too
  8. 07 Keep render with border (and maybe panning too?) - not implemented
  9. 08 POM - had an experimental, working build for 2.93, [worked on for Eevee next](https://developer.blender.org/T93220), it's just that 09 Eevee next in general is taking time.
  10. 10 Array random - doable with geometry nodes
  11. 11 Container object (or now, probably better collection instances) - not implemented
  12. 12 Better undo - implemented
  13. 13 Improve bezier tools - implemented
  14. 14 GP boolean - not implemented
  15. 15 UV highlight - not implemented
  16. 16 Edit mesh modifier - I wager this is never getting implemented
  17. 17 Round curve caps - not implemented
  18. 18 Screen space curvature - implemented
  19. 19 Vector displacement brush - work in progress? sculpt-dev?
  20. 20 Knife tool undo - implemented
  21. 21 Dyntopo sculpt welding - work in progress? sculpt-dev?
  22.  
  23. From here on, the proposals start to get a bit muddy and I don't see clear benefits/actions to add some of them.
  24.  
  25. 22 Render editor - not implemented... Honestly, I don't see this is very important.
  26. 23 More obvious collection instances in outliner - not implemented, seems easy!
  27. 24 Cheaty fog - not implemented, but I see a one-click solution to using Eevee's fog as a better approach, as those volumes lack Arnold's supposed downside of no color
  28. 25 New material preview - material preview has been changed since then. Does it still need changes? Current seems good to me.
  29. 26 CAD drawing - not implemented
  30. 27 Retopology shader for Workbench - not implemented
  31. 28 Bevel miter - implemented
  32. 29 Render tiles at click - Not relevant now
  33. 30 Eevee NPR ubershader - not implemented. Most images in it have died. This might be in the paid Goo Blender, but that should be ignored.
  34. 31 Light linking - not implemented; this is pretty low, huh?
  35. 32 Drag and drop import - not implemented
  36. 33 Rotate loop cut - not implemented
  37. 34 Slide snap - implemented
  38. 35 2D shader nodes texture-only preview - not implemented, worse version of a less upvoted suggestion?!
  39. 36 Adaptive sampling - implemented
  40. 37 Sculpt layers -
  41. 38 Colorcoded collections - implemented
  42. 39 Pretty operation info - not implemented, seems easy!
  43. 40 Expanded viewport statistics - not implemented
  44. 41 2D shader nodes preview - not implemented. There's a paid addon for it, but that should be ignored. Surprised this is so low.
  45. 42 EdgeFlow addon in master - first, this does not belong on this site, it's up to the addon author to get their addon in master, and second, the 2 features mentioned are already part of LoopTools which is included in master.
  46. 43 l select as a mode in edit mode - not implemented, adding an entire new mode for a niche usecase seems like a bad idea IMO, and would be better as a tickbox in the options like auto merge or correct face attributes, or just not being implemented at all, as it can be done by changing your keymap.
  47. 44 Change origin in edit mode - not implemented, seems easy?
  48. 45 Denoise bakes - implemented
  49. 46 Better box select - not implemented
  50. 47 Texture paint layers - see https://code.blender.org/2022/02/layered-textures-design/ it is not abandoned and is being worked on. The suggestion is not updated.
  51. 48 Align and distribute - not implemented
  52. 49 Move origin tool - implemented
  53. 50 Bevel harden normals - implemented
  54. 51 Motion trail - not implemented, I've updated the old free addon for this! https://blenderartists.org/t/updated-version-of-the-old-motion-trail-addon/1395865
  55. 52 "Blender doesn't have enough Viewport Display Optimisation features" - extremely broad, inactionable. Ask for LODs or whatever specifically. It's so broad that the child particle count is indeed implemented.
  56. 53 "Powerfull Visual Snapping preview of middle ponts on surfaces" - not a great title, seems like the same thing as the above CAD snapping post?
  57. 54 "Make the 2.8 Textured View better !" - broad, includes multiple different things, a lot of what's in it is what Eevee is for.
  58. The post says:
  59. `"JUST USE EEVEE OR CYCLES WITH THE NODE WRANGLER PREVIEW !" No its not an appropriate response to this problem, its slow and too demanding, we dont need the computer to start rendering the scene, loading every single textures, and calculate lightning and shading of all our scenes every single time`
  60. If Eevee is too slow you need a new GPU. As a reminder, Material Preview uses Eevee and does not use your scene's lamps or background (although you can turn that on or off at any time for rendered shading, Cycles too!)
  61. 55 Set active camera from outliner - implemented
  62. 56 Better keymap editor - not implemented
  63. 57 Improve bezier appearance - not implemented. This is kinda multiple smaller suggestions in one. Removing the spines might be fine for 2D curves, it's not fine for 3D curves. Individually, these seem easy, especially now.
  64. 58 Edge groups for bevel - not implemented, this is considered, see 2022 bcon https://www.youtube.com/watch?v=16dpUQ57Xv8
  65. 59 Outliner autoscroll - implemented
  66. 60 UV mark straight - not implemented
  67. 61 Info on the gizmo/widget - not implemented, seems easy per-tool, lots of tools though
  68. 62 Remove doubles modifier - implemented
  69. 63 Render slot compare - not implemented
  70. 64 Add add-on channel to blender.community - meta, non-Blender suggestion
  71. 65 Highlight open border edges - not implemented
  72. 66 Color picker outside of Blender - not implemented
  73. 67 New softbody/cloth sim - "please implement this paper" -> no
  74. If a suggestion is "hey look at this paper, please implement!", then it's most likely not getting implemented, as it would take a lot of resources for a solution that turns out to have some major drawback anyways.
  75. 68 Shape Pattern Texture Node - not implemented
  76. 69 Random UV color - duplicate of 04
  77. 70 Convenience shift/alt keys for vert/weight paint, like sculpt - not implemented
  78. 71 Even bars for modifier buttons - implemented
  79. 72 Sculpt brush alphas in asset library - not implemented, suggestion needs rewrite
  80. 73 Drag and drop import - duplicate of 32
  81. 74 Spline info node - implemented (in geo nodes)
  82. 75 Options for Bone Axis Display - implemented
  83. 76 Per-transform (loc, rot, scl) snapping increments - not implemented
  84. 77 Paint multiple textures - not implemented, worked on, see 47
  85. 78 Variable radius bevel - not implemented, worked on, see 58
  86. 79 2D shader nodes texture-only preview - duplicate of 35
  87. 80 Drag and drop multiple image assets - not implemented
  88. 81 Switch node - implemented in geonodes, not implemented in shader nodes
  89. 82 Display UVs in Object Mode - most likely a duplicate of one of the UV suggestions above...
  90. 83 Artistic Color wheel - not implemented
  91. 84 Modifiers on Collections - implemented with geometry nodes, though might not be super obvious to users
  92. 85 Show UV distortion Heat Map in 3D View - not implemented
  93. 86 Remove Doubles modifier - correctly marked as duplicate
  94. 87 Assortment of different modes for Array modifier - all doable with GN, perhaps waiting on built-in geonodes assets, so not implemented
  95. 88 Backface "Black" Option - implemented
  96. 89 Surface-aligned texture painting - not implemented
  97. 90 Workbench random color per collection - not implemented
  98. 91 Column layout with left-aligned text - not implemented
  99. 92 Use shader base color for solid shading - not implemented, needs more design (what if no shader, what if mix shader, etc.)
  100. 93 Spin tool Inscribed Circumscribed option - not implemented
  101. 94 Dedicated Retopology Mode - not implemented, seems excessive
  102. 95 Solidify modifier segments - not implemented
  103. 96 Invert R, G or B channel in Normal Map node - not implemented, seems easy!
  104. 97 Make texture paint projection consistent with the other modes - not implemented
  105. 98 Snapping in the shader editor should be seperate from the 3d View - not implemented
  106. 99 Reorder Quick Favorites - not implemented
  107. 100 Add Alpha channel to Wire Theme Setting - implemented
Tags: blender
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