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- 00 More noise - not implemented and in development, sure.
- 01 Tension/stress maps - doable with 2 geometry nodes modifiers (if not using shapekeys?)
- 02 CAD-like snapping - not implemented
- 03 Destructive extrude - already a thing, AKA extrude manifold
- 04 Better UV visualization - not implemented
- 05 Drag noodle search - implemented
- 06 Modifier drag and drop - implemented, and for other things too
- 07 Keep render with border (and maybe panning too?) - not implemented
- 08 POM - had an experimental, working build for 2.93, [worked on for Eevee next](https://developer.blender.org/T93220), it's just that 09 Eevee next in general is taking time.
- 10 Array random - doable with geometry nodes
- 11 Container object (or now, probably better collection instances) - not implemented
- 12 Better undo - implemented
- 13 Improve bezier tools - implemented
- 14 GP boolean - not implemented
- 15 UV highlight - not implemented
- 16 Edit mesh modifier - I wager this is never getting implemented
- 17 Round curve caps - not implemented
- 18 Screen space curvature - implemented
- 19 Vector displacement brush - work in progress? sculpt-dev?
- 20 Knife tool undo - implemented
- 21 Dyntopo sculpt welding - work in progress? sculpt-dev?
- From here on, the proposals start to get a bit muddy and I don't see clear benefits/actions to add some of them.
- 22 Render editor - not implemented... Honestly, I don't see this is very important.
- 23 More obvious collection instances in outliner - not implemented, seems easy!
- 24 Cheaty fog - not implemented, but I see a one-click solution to using Eevee's fog as a better approach, as those volumes lack Arnold's supposed downside of no color
- 25 New material preview - material preview has been changed since then. Does it still need changes? Current seems good to me.
- 26 CAD drawing - not implemented
- 27 Retopology shader for Workbench - not implemented
- 28 Bevel miter - implemented
- 29 Render tiles at click - Not relevant now
- 30 Eevee NPR ubershader - not implemented. Most images in it have died. This might be in the paid Goo Blender, but that should be ignored.
- 31 Light linking - not implemented; this is pretty low, huh?
- 32 Drag and drop import - not implemented
- 33 Rotate loop cut - not implemented
- 34 Slide snap - implemented
- 35 2D shader nodes texture-only preview - not implemented, worse version of a less upvoted suggestion?!
- 36 Adaptive sampling - implemented
- 37 Sculpt layers -
- 38 Colorcoded collections - implemented
- 39 Pretty operation info - not implemented, seems easy!
- 40 Expanded viewport statistics - not implemented
- 41 2D shader nodes preview - not implemented. There's a paid addon for it, but that should be ignored. Surprised this is so low.
- 42 EdgeFlow addon in master - first, this does not belong on this site, it's up to the addon author to get their addon in master, and second, the 2 features mentioned are already part of LoopTools which is included in master.
- 43 l select as a mode in edit mode - not implemented, adding an entire new mode for a niche usecase seems like a bad idea IMO, and would be better as a tickbox in the options like auto merge or correct face attributes, or just not being implemented at all, as it can be done by changing your keymap.
- 44 Change origin in edit mode - not implemented, seems easy?
- 45 Denoise bakes - implemented
- 46 Better box select - not implemented
- 47 Texture paint layers - see https://code.blender.org/2022/02/layered-textures-design/ it is not abandoned and is being worked on. The suggestion is not updated.
- 48 Align and distribute - not implemented
- 49 Move origin tool - implemented
- 50 Bevel harden normals - implemented
- 51 Motion trail - not implemented, I've updated the old free addon for this! https://blenderartists.org/t/updated-version-of-the-old-motion-trail-addon/1395865
- 52 "Blender doesn't have enough Viewport Display Optimisation features" - extremely broad, inactionable. Ask for LODs or whatever specifically. It's so broad that the child particle count is indeed implemented.
- 53 "Powerfull Visual Snapping preview of middle ponts on surfaces" - not a great title, seems like the same thing as the above CAD snapping post?
- 54 "Make the 2.8 Textured View better !" - broad, includes multiple different things, a lot of what's in it is what Eevee is for.
- The post says:
- `"JUST USE EEVEE OR CYCLES WITH THE NODE WRANGLER PREVIEW !" No its not an appropriate response to this problem, its slow and too demanding, we dont need the computer to start rendering the scene, loading every single textures, and calculate lightning and shading of all our scenes every single time`
- If Eevee is too slow you need a new GPU. As a reminder, Material Preview uses Eevee and does not use your scene's lamps or background (although you can turn that on or off at any time for rendered shading, Cycles too!)
- 55 Set active camera from outliner - implemented
- 56 Better keymap editor - not implemented
- 57 Improve bezier appearance - not implemented. This is kinda multiple smaller suggestions in one. Removing the spines might be fine for 2D curves, it's not fine for 3D curves. Individually, these seem easy, especially now.
- 58 Edge groups for bevel - not implemented, this is considered, see 2022 bcon https://www.youtube.com/watch?v=16dpUQ57Xv8
- 59 Outliner autoscroll - implemented
- 60 UV mark straight - not implemented
- 61 Info on the gizmo/widget - not implemented, seems easy per-tool, lots of tools though
- 62 Remove doubles modifier - implemented
- 63 Render slot compare - not implemented
- 64 Add add-on channel to blender.community - meta, non-Blender suggestion
- 65 Highlight open border edges - not implemented
- 66 Color picker outside of Blender - not implemented
- 67 New softbody/cloth sim - "please implement this paper" -> no
- If a suggestion is "hey look at this paper, please implement!", then it's most likely not getting implemented, as it would take a lot of resources for a solution that turns out to have some major drawback anyways.
- 68 Shape Pattern Texture Node - not implemented
- 69 Random UV color - duplicate of 04
- 70 Convenience shift/alt keys for vert/weight paint, like sculpt - not implemented
- 71 Even bars for modifier buttons - implemented
- 72 Sculpt brush alphas in asset library - not implemented, suggestion needs rewrite
- 73 Drag and drop import - duplicate of 32
- 74 Spline info node - implemented (in geo nodes)
- 75 Options for Bone Axis Display - implemented
- 76 Per-transform (loc, rot, scl) snapping increments - not implemented
- 77 Paint multiple textures - not implemented, worked on, see 47
- 78 Variable radius bevel - not implemented, worked on, see 58
- 79 2D shader nodes texture-only preview - duplicate of 35
- 80 Drag and drop multiple image assets - not implemented
- 81 Switch node - implemented in geonodes, not implemented in shader nodes
- 82 Display UVs in Object Mode - most likely a duplicate of one of the UV suggestions above...
- 83 Artistic Color wheel - not implemented
- 84 Modifiers on Collections - implemented with geometry nodes, though might not be super obvious to users
- 85 Show UV distortion Heat Map in 3D View - not implemented
- 86 Remove Doubles modifier - correctly marked as duplicate
- 87 Assortment of different modes for Array modifier - all doable with GN, perhaps waiting on built-in geonodes assets, so not implemented
- 88 Backface "Black" Option - implemented
- 89 Surface-aligned texture painting - not implemented
- 90 Workbench random color per collection - not implemented
- 91 Column layout with left-aligned text - not implemented
- 92 Use shader base color for solid shading - not implemented, needs more design (what if no shader, what if mix shader, etc.)
- 93 Spin tool Inscribed Circumscribed option - not implemented
- 94 Dedicated Retopology Mode - not implemented, seems excessive
- 95 Solidify modifier segments - not implemented
- 96 Invert R, G or B channel in Normal Map node - not implemented, seems easy!
- 97 Make texture paint projection consistent with the other modes - not implemented
- 98 Snapping in the shader editor should be seperate from the 3d View - not implemented
- 99 Reorder Quick Favorites - not implemented
- 100 Add Alpha channel to Wire Theme Setting - implemented
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