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fiveriverflow

Stuff

Aug 13th, 2019
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  1. - Approval for all guides on forums (Grants 5 regular flips on approval)
  2.  
  3. - Favoriting friends (Favorited friends appear above all [Online above online, offline above offline])
  4.  
  5. - Payment on Delivery system (Player sends item to another player [offline or not], upon accepting the item, payment is removed from the other player)
  6.  
  7. - Notification system (Allows CM to send a Global message, and game to send vital information [A clickable icon appears, and player is able to click and read notifications whenever they prefer])
  8.  
  9. - Start set changes:
  10. - Ranged and Magic starter set (Equipment Set boxes)
  11. - 1 of each buff pack on starter, all untradeable
  12.  
  13. - Change Auction System to Grand Exchange (Ability to sell attributed items [names will appear as modified names])
  14.  
  15. - A title system that provides unique passive buffs (Such as, but not limited to HP increase, bonus increase, special abilities)
  16.  
  17. - Attendance system rewritten, prizes given accordingly:
  18. - 1st to 10th Day: 1% Drop Rate bonus for every 2nd consecutive day attended (5% limit)
  19. - 11th to 15th Day: 0.20% Damage increase for each consecutive day attended (1% limit)
  20. - 16th to 20th Day: 0.20% Damage reduction for each consecutive day attended (1% limit)
  21. - Day 20: Receive a title (May only be obtained once) - Gives 5% Drop rate bonus
  22. - 21st to 25th Day: 1% Accuracy increase for each consecutive day attended (5% limit)
  23. - 26th to 30th Day: 1% Defense increase for each consecutive day attended (5% limit)
  24. - 31st to 35th Day: 0.50% Strength increase for each consecutive day attended (2.5% limit)
  25. - 36th to 40th Day: 1% increase in gold dropped by all monsters (5% limit)
  26. - 40th to 50th Day: 1% increase in timer of all buffs obtained (10% limit)
  27. - Day 50: Receive a cosmetic set and a title (May only be obtained once) - Title gives 10 extra health and 1% Damage increase
  28.  
  29. - Buff system rewritten (Allow players to use buffs on other players, a new inventory tab dedicated to storing different buffs)
  30.  
  31. - Online store should only be to purchase credits, all item based purchases should be done through a special shop (Similar layout to the current loyalty title interface)
  32.  
  33. - Bond based credit system, or another way to allow players to gift/sell credits to each other
  34.  
  35. - Faction system allowing factions to have auction houses
  36.  
  37. - Login screen to show vital information, should be toggleable
  38.  
  39. - Change color of this to default: https://i.imgur.com/YL3667Y.png
  40.  
  41. - Anti Bot packet implementation
  42.  
  43. - All skills with custom changes, ie:
  44. - Allow players to fletch custom arrows and bows
  45. - Allow players to smith custom sets
  46. - Allow players to mine custom ores to smith
  47. - Allow players to chop custom trees that give custom logs to fletch custom arrows/bows
  48. - New spells that require custom runes that need to be runecrafted
  49. - So on...
  50.  
  51. - All custom items should be based on existing items (i.e. Tyrant set should be as strong as Dragon Armor)
  52.  
  53. - Entity Attribute system
  54.  
  55. - Item Attribute system
  56.  
  57. - Bank tabs (With improved features):
  58. - Pre-sets
  59. - Durability repair system button
  60. - Upgrade system button
  61.  
  62. - Redo all Donator ranks at following prices:
  63. - $10 (Must be purchased)
  64. - $25 (Can be obtained automatically but must have purchased previous)
  65. - $50 (Must be purchased or upgraded previous)
  66. - $100 (Must be purchased or upgraded previous)
  67. - $250 (Must be purchased or upgraded previous)
  68. - $500 (Can be obtained automatically but must have purchased or upgraded to previous)
  69. - $1000 (Can be obtained automatically but must have purchased or upgraded to previous)
  70. - $2500 (Can be obtained automatically but must have purchased or upgraded to previous)
  71. - $5000 (Can be obtained automatically but must have purchased or upgraded to previous)
  72. - $10000 (Can be obtained automatically but must have purchased or upgraded to previous)
  73.  
  74. - When purchasing "Donator Lamps" from donator shop, it gives you the option to buy the rank, or an upgrade to that rank.
  75. - If you're a $10 Donator Rank, You can buy a $25 Donator rank "donator lamp" from donator shop for $15, or buy it for $25.
  76. - $15 Lamp can only be used to upgrade $10 Donator Rank to $25 Donator Rank. (Attributed Item)
  77.  
  78. - Add subscription systems:
  79. - $10 a month
  80. - $10 a week
  81.  
  82. - Discord Nitro Benefits
  83.  
  84. - Different "Types" of Game messages that can be toggled on/off via settings
  85. - Ability to turn off all messages related to "Drop Rate" or "Drops"
  86. - Ability to turn off all messages related to "Skilling"
  87.  
  88. - Timed messages
  89. - Same message does not appear for the next 'x' seconds.
  90.  
  91. - All logs on website
  92.  
  93. - Punishment Interface and/or console
  94. - A nice clearn interface/console (Game sided or websided) to make punishments easy and clear
  95.  
  96. - Effects:
  97. - Ability to blind an enemy: Enemy cannot attack you for the duration
  98. - Ability to stone an enemy: All buffs, debuffs, & prayers are removed from the enemy while immobile for duration
  99. - Ability to stun an enemy: Enemy is immobile for duration
  100. - Ability to burn an enemy: Enemy is damaged on intervals for duration (All healing done by enemy is reduced by 35%)
  101. - Ability to poison an enemy: Enemy is damaged on intervals for duration (Accuracy and Defense of enemy is reduced by 20%)
  102. - Ability to become invincible: Entity is invincible for duration
  103. - Ability to become enraged: Entity's damage is increased for duration
  104. > Stone will override all other positive and negative effects
  105. > Burn will override poison
  106. > Stun cannot override invincibility
  107. > Invincibility will override all negative effects except stone and stun
  108.  
  109. - Costume tab
  110. - Ability to wear any item (Not weapon) as a costume to override the appearance of your current armor
  111. > Customes should not provide any stat bonuses
  112. > Each costume piece should provide an increase in maximum health by 1
  113.  
  114. - Loot bag, same as RS
  115.  
  116. - Item Lending
  117. - Should be available for EVERY item, without needing to make a secondary item marked as a lent item, Item Attributes
  118.  
  119. - Interactable Equipment: All should be for a duration, damage based effects should allow variable damage input
  120. - Ability to make entity invincible
  121. - Ability to make your hits explode, having a dynamic chance of burning your enemy and dealing increased damage
  122. - Ability to make your hits burn the enemy (if not already burning)
  123. - Ability to deal increased damage
  124. - Ability to increase your soulsplit prayer effect by a percentage
  125. - Ability to reflect damage taken to enemy based on percentage, default 10%
  126. - If enemy does 70 damage, entity return 7 damage
  127. - Ability to decrease enemy's defense by a percentage
  128. - Ability to decrease enemy's accuracy by a percentage
  129. - Ability to blind your enemy
  130.  
  131. - Upgrade System
  132. - Stones to upgrade equipment
  133. - Stones to protect against upgrade failures
  134. > Equipment should provide player with different bonuses for upgrades
  135.  
  136. - All drop rate bonuses should be visible via interface, similar to ::mydroprate
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