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- - Approval for all guides on forums (Grants 5 regular flips on approval)
- - Favoriting friends (Favorited friends appear above all [Online above online, offline above offline])
- - Payment on Delivery system (Player sends item to another player [offline or not], upon accepting the item, payment is removed from the other player)
- - Notification system (Allows CM to send a Global message, and game to send vital information [A clickable icon appears, and player is able to click and read notifications whenever they prefer])
- - Start set changes:
- - Ranged and Magic starter set (Equipment Set boxes)
- - 1 of each buff pack on starter, all untradeable
- - Change Auction System to Grand Exchange (Ability to sell attributed items [names will appear as modified names])
- - A title system that provides unique passive buffs (Such as, but not limited to HP increase, bonus increase, special abilities)
- - Attendance system rewritten, prizes given accordingly:
- - 1st to 10th Day: 1% Drop Rate bonus for every 2nd consecutive day attended (5% limit)
- - 11th to 15th Day: 0.20% Damage increase for each consecutive day attended (1% limit)
- - 16th to 20th Day: 0.20% Damage reduction for each consecutive day attended (1% limit)
- - Day 20: Receive a title (May only be obtained once) - Gives 5% Drop rate bonus
- - 21st to 25th Day: 1% Accuracy increase for each consecutive day attended (5% limit)
- - 26th to 30th Day: 1% Defense increase for each consecutive day attended (5% limit)
- - 31st to 35th Day: 0.50% Strength increase for each consecutive day attended (2.5% limit)
- - 36th to 40th Day: 1% increase in gold dropped by all monsters (5% limit)
- - 40th to 50th Day: 1% increase in timer of all buffs obtained (10% limit)
- - Day 50: Receive a cosmetic set and a title (May only be obtained once) - Title gives 10 extra health and 1% Damage increase
- - Buff system rewritten (Allow players to use buffs on other players, a new inventory tab dedicated to storing different buffs)
- - Online store should only be to purchase credits, all item based purchases should be done through a special shop (Similar layout to the current loyalty title interface)
- - Bond based credit system, or another way to allow players to gift/sell credits to each other
- - Faction system allowing factions to have auction houses
- - Login screen to show vital information, should be toggleable
- - Change color of this to default: https://i.imgur.com/YL3667Y.png
- - Anti Bot packet implementation
- - All skills with custom changes, ie:
- - Allow players to fletch custom arrows and bows
- - Allow players to smith custom sets
- - Allow players to mine custom ores to smith
- - Allow players to chop custom trees that give custom logs to fletch custom arrows/bows
- - New spells that require custom runes that need to be runecrafted
- - So on...
- - All custom items should be based on existing items (i.e. Tyrant set should be as strong as Dragon Armor)
- - Entity Attribute system
- - Item Attribute system
- - Bank tabs (With improved features):
- - Pre-sets
- - Durability repair system button
- - Upgrade system button
- - Redo all Donator ranks at following prices:
- - $10 (Must be purchased)
- - $25 (Can be obtained automatically but must have purchased previous)
- - $50 (Must be purchased or upgraded previous)
- - $100 (Must be purchased or upgraded previous)
- - $250 (Must be purchased or upgraded previous)
- - $500 (Can be obtained automatically but must have purchased or upgraded to previous)
- - $1000 (Can be obtained automatically but must have purchased or upgraded to previous)
- - $2500 (Can be obtained automatically but must have purchased or upgraded to previous)
- - $5000 (Can be obtained automatically but must have purchased or upgraded to previous)
- - $10000 (Can be obtained automatically but must have purchased or upgraded to previous)
- - When purchasing "Donator Lamps" from donator shop, it gives you the option to buy the rank, or an upgrade to that rank.
- - If you're a $10 Donator Rank, You can buy a $25 Donator rank "donator lamp" from donator shop for $15, or buy it for $25.
- - $15 Lamp can only be used to upgrade $10 Donator Rank to $25 Donator Rank. (Attributed Item)
- - Add subscription systems:
- - $10 a month
- - $10 a week
- - Discord Nitro Benefits
- - Different "Types" of Game messages that can be toggled on/off via settings
- - Ability to turn off all messages related to "Drop Rate" or "Drops"
- - Ability to turn off all messages related to "Skilling"
- - Timed messages
- - Same message does not appear for the next 'x' seconds.
- - All logs on website
- - Punishment Interface and/or console
- - A nice clearn interface/console (Game sided or websided) to make punishments easy and clear
- - Effects:
- - Ability to blind an enemy: Enemy cannot attack you for the duration
- - Ability to stone an enemy: All buffs, debuffs, & prayers are removed from the enemy while immobile for duration
- - Ability to stun an enemy: Enemy is immobile for duration
- - Ability to burn an enemy: Enemy is damaged on intervals for duration (All healing done by enemy is reduced by 35%)
- - Ability to poison an enemy: Enemy is damaged on intervals for duration (Accuracy and Defense of enemy is reduced by 20%)
- - Ability to become invincible: Entity is invincible for duration
- - Ability to become enraged: Entity's damage is increased for duration
- > Stone will override all other positive and negative effects
- > Burn will override poison
- > Stun cannot override invincibility
- > Invincibility will override all negative effects except stone and stun
- - Costume tab
- - Ability to wear any item (Not weapon) as a costume to override the appearance of your current armor
- > Customes should not provide any stat bonuses
- > Each costume piece should provide an increase in maximum health by 1
- - Loot bag, same as RS
- - Item Lending
- - Should be available for EVERY item, without needing to make a secondary item marked as a lent item, Item Attributes
- - Interactable Equipment: All should be for a duration, damage based effects should allow variable damage input
- - Ability to make entity invincible
- - Ability to make your hits explode, having a dynamic chance of burning your enemy and dealing increased damage
- - Ability to make your hits burn the enemy (if not already burning)
- - Ability to deal increased damage
- - Ability to increase your soulsplit prayer effect by a percentage
- - Ability to reflect damage taken to enemy based on percentage, default 10%
- - If enemy does 70 damage, entity return 7 damage
- - Ability to decrease enemy's defense by a percentage
- - Ability to decrease enemy's accuracy by a percentage
- - Ability to blind your enemy
- - Upgrade System
- - Stones to upgrade equipment
- - Stones to protect against upgrade failures
- > Equipment should provide player with different bonuses for upgrades
- - All drop rate bonuses should be visible via interface, similar to ::mydroprate
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