DartPower

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Apr 24th, 2014
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  1. actor Barongun : Weapon
  2. {
  3. obituary "%o was bruised by a Baron of Hell."
  4. hitobituary "%o was ripped open by a Baron of Hell."
  5. inventory.pickupmessage "You got the chaingun!"
  6. states
  7. {
  8. Ready:
  9. BHND A 1 A_WeaponReady
  10. loop
  11. Deselect:
  12. BHND A 1 A_Lower
  13. loop
  14. Select:
  15. BHND A 1 A_Raise
  16. loop
  17. Fire:
  18. BHND G 0 A_Jumpifcloser(127,"Fire2")
  19. BHND EF 8
  20. BHND G 8 A_Firecustommissile("baronball")
  21. BHND B 0 A_ReFire
  22. goto Ready
  23. Fire2:
  24. BHND E 0
  25. BHND EF 8
  26. BHND G 6 A_Saw ("none","baron/melee",6,0)
  27. BHND G 0 A_Refire
  28. goto ready
  29. }
  30. }
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