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- while true do
- wait()
- while true do
- wait()
- while true do
- wait()
- while true do
- wait()
- while true do
- wait()
- while true do
- wait()
- while true do
- wait()
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.NormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.NormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.NormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.NormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.CrawlerTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Charge"
- local A_2 = game:GetService("Workspace").Reload
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Charge"
- local A_2 = game:GetService("Workspace").Reload
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "BladeHealth"
- local A_2 = 1000
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Nape"
- local A_2 = game:GetService("Workspace").Titans.AbnormalTitan.Nape
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Charge"
- local A_2 = game:GetService("Workspace").Reload
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "Charge"
- local A_2 = game:GetService("Workspace").Reload
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- while true do
- wait()
- local A_1 = "BladeHealth"
- local A_2 = 1000
- local Event = game:GetService("Workspace").Settings.Input
- Event:FireServer(A_1, A_2)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
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