JoshBoTTs

Pelican_02

May 10th, 2017
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  1. </Object>
  2. <Object name="unsc_air_pelican_02" id="0" dbid="168">
  3. <PhysicsInfo>pelican</PhysicsInfo>
  4. <ObjectClass>Squad</ObjectClass>
  5. <Visual>unsc\air\pelican_01\pelican_01.vis</Visual>
  6. <PortraitIcon>ui\flash\HUD\hud_menu\hud_menu_icons\final_cov\placeholder</PortraitIcon>
  7. <MinimapIcon size="8">Triangle</MinimapIcon>
  8. <DisplayNameID>10084</DisplayNameID>
  9. <RoleTextID>509</RoleTextID>
  10. <MovementType>Air</MovementType>
  11. <Velocity>28</Velocity>
  12. <ReverseSpeed>19.0f</ReverseSpeed>
  13. <TurnRate>45</TurnRate>
  14. <Flag>HasPivotingEngines</Flag>
  15. <Hardpoint name="TurbineFL" autocenter="true" yawrate="0" yawmaxangle="0" pitchrate="60" pitchMaxAngle="20" pitchMinAngle="-20" pitchattachment="Turbine FL" />
  16. <Hardpoint name="TurbineFR" autocenter="true" yawrate="0" yawmaxangle="0" pitchrate="60" pitchMaxAngle="20" pitchMinAngle="-20" pitchattachment="Turbine FR" />
  17. <Hardpoint name="TurbineRL" autocenter="true" yawrate="0" yawmaxangle="0" pitchrate="60" pitchMaxAngle="30" pitchMinAngle="-30" pitchattachment="Turbine RL" />
  18. <Hardpoint name="TurbineRR" autocenter="true" yawrate="0" yawmaxangle="0" pitchrate="60" pitchMaxAngle="30" pitchMinAngle="-30" pitchattachment="Turbine RR" />
  19. <Hitpoints>6285</Hitpoints>
  20. <LOS>55</LOS>
  21. <Pop Type="Unit">0</Pop>
  22. <Bounty>6</Bounty>
  23. <RepairPoints>400</RepairPoints>
  24. <Tactics>unsc_air_pelican_01.tactics</Tactics>
  25. <ObstructionRadiusX>12</ObstructionRadiusX>
  26. <ObstructionRadiusY>3.5</ObstructionRadiusY>
  27. <ObstructionRadiusZ>15</ObstructionRadiusZ>
  28. <PickRadius>7.9</PickRadius>
  29. <PickOffset>2.54</PickOffset>
  30. <PickPriority>Unit</PickPriority>
  31. <SelectType>Unit</SelectType>
  32. <GotoType>Air</GotoType>
  33. <SubSelectSort>7300</SubSelectSort>
  34. <SelectedRadiusX>7.3</SelectedRadiusX>
  35. <SelectedRadiusZ>7.3</SelectedRadiusZ>
  36. <Contain>Infantry</Contain>
  37. <MaxContained>6</MaxContained>
  38. <AbilityCommand>UnscLockdown</AbilityCommand>
  39. <Command Type="Unload" Position="0" />
  40. <Command Type="ChangeMode" Position="6">Normal</Command>
  41. <Sound Type="Death">play_unsc_pelican_death</Sound>
  42. <ExtendedSoundBank>xtnd_ui_pelican.bnk</ExtendedSoundBank>
  43. <Sound Type="Exist">start_exist_pelican</Sound>
  44. <Sound Type="StopExist">stop_exist_pelican</Sound>
  45. <Sound Type="StartMove">start_move_pelican</Sound>
  46. <Sound Type="StopMove">stop_move_pelican</Sound>
  47. <Sound Type="ImpactDeath">play_impact_death_pelican</Sound>
  48. <DamageType direction="Full">MediumAir</DamageType>
  49. <ObjectType>Military</ObjectType>
  50. <ObjectType>Unsc</ObjectType>
  51. <ObjectType>Flying</ObjectType>
  52. <ObjectType>Unit</ObjectType>
  53. <ObjectType>CanCryo</ObjectType>
  54. <ObjectType>Garrison</ObjectType>
  55. <ObjectType>_Garrison</ObjectType>
  56. <ObjectType>GaiaGarrison</ObjectType>
  57. <ObjectType>_Cover</ObjectType>
  58. <ObjectType>_Transporter</ObjectType>
  59. <SurfaceType>Metal</SurfaceType>
  60. <RallyPoint>Military</RallyPoint>
  61. <Flag>KBAware</Flag>
  62. <Flag>DontRotateObstruction</Flag>
  63. <Flag>HasHPBar</Flag>
  64. <Flag>KillGarrisoned</Flag>
  65. <Flag>PassiveGarrisoned</Flag>
  66. <Flag>UnGarrisonToGaia</Flag>
  67. <Flag>Obscurable</Flag>
  68. <Flag>LockdownMenu</Flag>
  69. <Flag>ForceUpdateContainedUnits</Flag>
  70. <PhysicsReplacementInfo>aircraft_default</PhysicsReplacementInfo>
  71. <HPBar>UNSC_Health</HPBar>
  72. <FlashUI>
  73. <CircleMenuFrameIDNormal>30</CircleMenuFrameIDNormal>
  74. <CircleMenuFrameIDHighlight>31</CircleMenuFrameIDHighlight>
  75. </FlashUI>
  76. </Object>
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