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G4U55

Untitled

Oct 5th, 2019
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  1. New/changed:
  2.  
  3. • Added borderless windowed mode options
  4. • Reworked the implementation of crouch toggle to behave in a more logical way
  5. • Boosted visibility of enemies in dark environments
  6. • Reworked both Clusterpuck fire modes
  7. • Increased max Clusterpuck carry amount
  8. • Decreased Bowling Bomb homing mode delay
  9. • Added flight sound for homing missiles fired from enemies
  10. • Added extra sound effects for flying skull drones
  11. • Decreased max medkit carry amount
  12. • Large medkit now only gives +20 HP on Maximum Fury skill
  13. • Garbage cans and trash bags now sometimes spawn health syringes
  14. • Health syringe can now boost health past 100
  15. • Moved zone 3 boss fight ammo crates to more obvious locations and reworked their pickup mechanics
  16. • Moved a few unfavorably positioned save checkpoints
  17. • Improved pacing of final boss battle
  18. • Increased radar duration
  19. • Increased radar range
  20. • Decreased radar refresh delay
  21. • Decreased max radar carry amount
  22. • Beefed up Disperser and Penetrator firing sound effects
  23. • Tweaked Penetrator reload sound effect
  24.  
  25. Fixes:
  26.  
  27. • Performance, timing, and frame pacing improvements
  28. • Fixed mouse buttons 4 and 5 not working on Linux
  29. • Fixed setting windowed mode at the same resolution as the desktop just giving you regular fullscreen mode instead
  30. • Fixed game sometimes fullscreening to the wrong monitor in multi-monitor setups
  31. • Fixed possible crash or degraded performance after shooting mirrors repeatedly
  32. • Fixed degraded performance after firing thousands of shots in a single map
  33. • Fixed counting enemy deaths from the environment that could prevent reaching 100% kills
  34. • Fixed Bowling Bombs sometimes failing to properly indicate that they were in homing mode
  35. • Fixed being able to activate radar on the stats screen at the end of a zone
  36. • Fixed the weapon display sometimes getting "stuck" when opening grates with the use key
  37. • Fixed internal effect sprites sometimes showing up in map mode
  38. • Fixed the player's portrait on the difficulty select screen sometimes only displaying static
  39. • Fixed fall damage being applied even after a fan pushed the player upward
  40. • Fixed the wrong weapon sometimes being shown on screen
  41. • Fixed Ion Bow projectile not respecting the player's autoaim setting
  42. • Fixed grenadier enemies being invulnerable to burning damage
  43. • Fixed player sometimes dying after the end credits
  44. • Fixed various possible progression blockers and unintended environmental deaths throughout the game
  45. • Fixed a few secret areas that either didn't trigger properly or could trigger more than once
  46. • Fixed maps sometimes getting their states reset when backtracking in zones 5 and 6
  47. • Fixed end screen transition after final boss
  48. • Fixed far away explosion sounds sometimes being too quiet
  49. • Fixed weapon reload animation canceling
  50. • Fixed linked up "HeskelCast" screens sometimes going out of sync from one another
  51. • Fixed Bowling Bomb pickup always switching away from the Electrifryer, even if automatic switching was disabled
  52. • Fixed audio clipping when killing many sections of a centipede enemy at once
  53. • Fixed other misc map issues: texture misalignments, effect glitches, etc
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