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- New/changed:
- • Added borderless windowed mode options
- • Reworked the implementation of crouch toggle to behave in a more logical way
- • Boosted visibility of enemies in dark environments
- • Reworked both Clusterpuck fire modes
- • Increased max Clusterpuck carry amount
- • Decreased Bowling Bomb homing mode delay
- • Added flight sound for homing missiles fired from enemies
- • Added extra sound effects for flying skull drones
- • Decreased max medkit carry amount
- • Large medkit now only gives +20 HP on Maximum Fury skill
- • Garbage cans and trash bags now sometimes spawn health syringes
- • Health syringe can now boost health past 100
- • Moved zone 3 boss fight ammo crates to more obvious locations and reworked their pickup mechanics
- • Moved a few unfavorably positioned save checkpoints
- • Improved pacing of final boss battle
- • Increased radar duration
- • Increased radar range
- • Decreased radar refresh delay
- • Decreased max radar carry amount
- • Beefed up Disperser and Penetrator firing sound effects
- • Tweaked Penetrator reload sound effect
- Fixes:
- • Performance, timing, and frame pacing improvements
- • Fixed mouse buttons 4 and 5 not working on Linux
- • Fixed setting windowed mode at the same resolution as the desktop just giving you regular fullscreen mode instead
- • Fixed game sometimes fullscreening to the wrong monitor in multi-monitor setups
- • Fixed possible crash or degraded performance after shooting mirrors repeatedly
- • Fixed degraded performance after firing thousands of shots in a single map
- • Fixed counting enemy deaths from the environment that could prevent reaching 100% kills
- • Fixed Bowling Bombs sometimes failing to properly indicate that they were in homing mode
- • Fixed being able to activate radar on the stats screen at the end of a zone
- • Fixed the weapon display sometimes getting "stuck" when opening grates with the use key
- • Fixed internal effect sprites sometimes showing up in map mode
- • Fixed the player's portrait on the difficulty select screen sometimes only displaying static
- • Fixed fall damage being applied even after a fan pushed the player upward
- • Fixed the wrong weapon sometimes being shown on screen
- • Fixed Ion Bow projectile not respecting the player's autoaim setting
- • Fixed grenadier enemies being invulnerable to burning damage
- • Fixed player sometimes dying after the end credits
- • Fixed various possible progression blockers and unintended environmental deaths throughout the game
- • Fixed a few secret areas that either didn't trigger properly or could trigger more than once
- • Fixed maps sometimes getting their states reset when backtracking in zones 5 and 6
- • Fixed end screen transition after final boss
- • Fixed far away explosion sounds sometimes being too quiet
- • Fixed weapon reload animation canceling
- • Fixed linked up "HeskelCast" screens sometimes going out of sync from one another
- • Fixed Bowling Bomb pickup always switching away from the Electrifryer, even if automatic switching was disabled
- • Fixed audio clipping when killing many sections of a centipede enemy at once
- • Fixed other misc map issues: texture misalignments, effect glitches, etc
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