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- Generating report for minidump
- Application version 4.8.2
- ... built from changelist 2614606
- OS version 6.3.0.9600
- Running 8 x64 processors
- Exception was "Access violation - code c0000005 (first/second chance not available)"
- Source context from "engine/source/runtime/engine/private/physicsengine/physicalmaterial.cpp"
- <SOURCE START>
- 99 const uint32 UseRestitutionCombineMode = (bOverrideRestitutionCombineMode ? RestitutionCombineMode.GetValue() : UPhysicsSettings::Get()->RestitutionCombineMode.GetValue());
- 100 PMaterial->setRestitutionCombineMode(static_cast<physx::PxCombineMode::Enum>(UseRestitutionCombineMode));
- 101
- 102 #if WITH_VEHICLE
- 103 FPhysXVehicleManager::UpdateTireFrictionTable();
- 104 #endif
- 105 }
- 106 #endif // WITH_PHYSX
- 107 }
- 108
- 109
- 110 #if WITH_PHYSX
- 111 PxMaterial* UPhysicalMaterial::GetPhysXMaterial()
- 112 {
- 113 ***** if((PMaterial == NULL) && GPhysXSDK)
- 114 {
- 115 PMaterial = GPhysXSDK->createMaterial(Friction, Friction, Restitution);
- 116 const uint32 UseFrictionCombineMode = (bOverrideFrictionCombineMode ? FrictionCombineMode.GetValue() : UPhysicsSettings::Get()->FrictionCombineMode.GetValue());
- 117 PMaterial->setFrictionCombineMode(static_cast<physx::PxCombineMode::Enum>(UseFrictionCombineMode));
- 118
- 119 const uint32 UseRestitutionCombineMode = (bOverrideRestitutionCombineMode ? RestitutionCombineMode.GetValue() : UPhysicsSettings::Get()->RestitutionCombineMode.GetValue());
- 120 PMaterial->setRestitutionCombineMode(static_cast<physx::PxCombineMode::Enum>(UseRestitutionCombineMode));
- 121
- 122 PMaterial->userData = &PhysxUserData;
- 123
- 124 UpdatePhysXMaterial();
- 125 }
- 126
- 127 return PMaterial;
- 128 }
- <SOURCE END>
- <CALLSTACK START>
- UE4Editor_Engine!UPhysicalMaterial::GetPhysXMaterial() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\physicsengine\physicalmaterial.cpp:114]
- UE4Editor_Landscape!ULandscapeHeightfieldCollisionComponent::CreateCollisionObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\landscape\private\landscapecollision.cpp:316]
- UE4Editor_Landscape!ULandscapeHeightfieldCollisionComponent::CreatePhysicsState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\landscape\private\landscapecollision.cpp:126]
- UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\components\actorcomponent.cpp:1023]
- UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\components\actorcomponent.cpp:804]
- UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\actor.cpp:3502]
- UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\level.cpp:718]
- UE4Editor_Engine!UWorld::UpdateWorldComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\world.cpp:1276]
- UE4Editor_UnrealEd!FUnrealEdMisc::CB_MapChange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedmisc.cpp:935]
- UE4Editor_UnrealEd!TBaseRawMethodDelegateInstance<0,FUnrealEdMisc,void __cdecl(unsigned int)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:582]
- UE4Editor_UnrealEd!TBaseMulticastDelegate<void,unsigned int>::Broadcast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1031]
- UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorserver.cpp:2386]
- UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorserver.cpp:5768]
- UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorserver.cpp:5262]
- UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
- UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\filehelpers.cpp:1992]
- UE4Editor_AssetTools!FAssetTypeActions_World::OpenAssetEditor() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\developer\assettools\private\assettypeactions\assettypeactions_world.cpp:23]
- UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:303]
- UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\developer\assettools\public\assettypeactions_base.h:37]
- UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1603]
- UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\contentbrowser\private\sassetview.cpp:3222]
- UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
- UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
- UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:519]
- UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\public\widgets\views\slistview.h:689]
- UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\public\widgets\views\stablerow.h:252]
- UE4Editor_Slate!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4101]
- UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:212]
- UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4102]
- UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4082]
- UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1345]
- UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1708]
- UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
- UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:628]
- user32
- user32
- UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792]
- UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2323]
- UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
- UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
- <CALLSTACK END>
- 353 loaded modules
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- ue4editor-unrealedmessages.dll (4.8.2.0) 0x0000000061440000 0x00022000 engine/binaries/win64
- ue4editor-userfeedback.dll (4.8.2.0) 0x00000000363a0000 0x0005d000 engine/binaries/win64
- ue4editor-utilityshaders.dll (4.8.2.0) 0x000000005dc30000 0x0002f000 engine/binaries/win64
- ue4editor-vectorvm.dll (4.8.2.0) 0x000000004d5b0000 0x0003e000 engine/binaries/win64
- ue4editor-viewportsnapping.dll (4.8.2.0) 0x00000000352c0000 0x00022000 engine/binaries/win64
- ue4editor-voice.dll (4.8.2.0) 0x000000003e320000 0x0007b000 engine/binaries/win64
- ue4editor-webbrowser.dll (4.8.2.0) 0x00000000393a0000 0x000bf000 engine/binaries/win64
- ue4editor-widgetcarousel.dll (4.8.2.0) 0x0000000034a50000 0x0003e000 engine/binaries/win64
- ue4editor-windowsclienttargetplatform.dll (4.8.2.0) 0x000000003d280000 0x0002e000 engine/binaries/win64
- ue4editor-windowsnoeditortargetplatform.dll (4.8.2.0) 0x000000003d250000 0x0002e000 engine/binaries/win64
- ue4editor-windowsservertargetplatform.dll (4.8.2.0) 0x000000003d220000 0x0002d000 engine/binaries/win64
- ue4editor-windowstargetplatform.dll (4.8.2.0) 0x000000003d1e0000 0x00038000 engine/binaries/win64
- ue4editor-workspacemenustructure.dll (4.8.2.0) 0x000000003b680000 0x00021000 engine/binaries/win64
- ue4editor-xaudio2.dll (4.8.2.0) 0x000000003c2a0000 0x00047000 engine/binaries/win64
- ue4editor-xmlparser.dll (4.8.2.0) 0x0000000038430000 0x0002a000 engine/binaries/win64
- ue4editor-epicsurvey.dll (4.8.2.0) 0x00000000382f0000 0x000ce000 epicsurvey/binaries/win64
- ue4editor-exampledeviceprofileselector.dll (4.8.2.0) 0x000000003e540000 0x00021000 exampledeviceprofileselector/binaries/win64
- ue4editor-gitsourcecontrol.dll (4.8.2.0) 0x0000000038700000 0x0007f000 gitsourcecontrol/binaries/win64
- ue4editor-leapmotioncontroller.dll (4.8.2.0) 0x0000000037d80000 0x00075000 leapmotioncontroller/binaries/win64
- ue4editor-mediaplayereditor.dll (4.8.2.0) 0x0000000038060000 0x000e7000 mediaplayereditor/binaries/win64
- ue4editor-messagingdebugger.dll (4.8.2.0) 0x0000000037ea0000 0x001b4000 messagingdebugger/binaries/win64
- ue4editor-oculusrift.dll (4.8.2.0) 0x0000000037b80000 0x0008b000 oculusrift/binaries/win64
- ue4editor-paper2d.dll (4.8.2.0) 0x000000003a340000 0x00173000 paper2d/binaries/win64
- ue4editor-paper2deditor.dll (4.8.2.0) 0x0000000039fb0000 0x002b8000 paper2d/binaries/win64
- ue4editor-paperspritesheetimporter.dll (4.8.2.0) 0x00000000387e0000 0x0005f000 paper2d/binaries/win64
- ue4editor-papertiledimporter.dll (4.8.2.0) 0x0000000038780000 0x00058000 paper2d/binaries/win64
- ue4editor-smartsnapping.dll (4.8.2.0) 0x0000000035290000 0x00027000 paper2d/binaries/win64
- ue4editor-perforcesourcecontrol.dll (4.8.2.0) 0x00000000384f0000 0x00201000 perforcesourcecontrol/binaries/win64
- ue4editor-pluginbrowser.dll (4.8.2.0) 0x00000000381f0000 0x000fc000 pluginbrowser/binaries/win64
- ue4editor-proceduralmeshcomponent.dll (4.8.2.0) 0x0000000037b20000 0x00060000 proceduralmeshcomponent/binaries/win64
- ue4editor-slateremote.dll (4.8.2.0) 0x0000000037a60000 0x0002b000 slateremote/binaries/win64
- ue4editor-speedtreeimporter.dll (4.8.2.0) 0x0000000038150000 0x00093000 speedtreeimporter/binaries/win64
- ue4editor-steamvr.dll (4.8.2.0) 0x0000000037ac0000 0x00052000 steamvr/binaries/win64
- ue4editor-steamvrcontroller.dll (4.8.2.0) 0x0000000037a90000 0x00022000 steamvr/binaries/win64
- ue4editor-subversionsourcecontrol.dll (4.8.2.0) 0x0000000038460000 0x00089000 subversionsourcecontrol/binaries/win64
- ue4editor-udpmessaging.dll (4.8.2.0) 0x000000003a2d0000 0x00068000 udpmessaging/binaries/win64
- ue4editor-uobjectplugin.dll (4.8.2.0) 0x0000000038400000 0x00023000 uobjectplugin/binaries/win64
- ue4editor-visualstudiosourcecodeaccess.dll (4.8.2.0) 0x00000000383c0000 0x00037000 visualstudiosourcecodeaccess/binaries/win64
- ue4editor-windowsmovieplayer.dll (4.8.2.0) 0x000000003a4c0000 0x0003c000 windowsmovieplayer/binaries/win64
- ue4editor-wmfmedia.dll (4.8.2.0) 0x000000003a5f0000 0x00039000 wmfmedia/binaries/win64
- Report end!
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