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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local runService = game:GetService("RunService")
- local workspace = game:GetService("Workspace")
- local players = game:GetService("Players")
- local localPlayer = players.LocalPlayer
- local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
- local abilitiesFolder = character:WaitForChild("Abilities")
- local UserInputService = game:GetService("UserInputService")
- local replicatedStorage = game:GetService("ReplicatedStorage")
- local heartbeatConnection
- local upgrades = localPlayer.Upgrades
- local UseRage = false
- local sliderValue = 20
- local function onCharacterAdded(newCharacter)
- character = newCharacter
- abilitiesFolder = character:WaitForChild("Abilities")
- end
- localPlayer.CharacterAdded:Connect(onCharacterAdded)
- local TruValue = Instance.new("StringValue")
- if workspace:FindFirstChild("AbilityThingyk1212") then
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- task.wait(0.1)
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Dash" --Change to Use other ability
- else
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Dash" --Change to Use other ability
- end
- local Window = Rayfield:CreateWindow({
- Name = "Blade Ball",
- LoadingTitle = "Blade Ball",
- LoadingSubtitle = "by victor",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = "BladeBallerlol",
- FileName = "Configuration"
- },
- Discord = {
- Enabled = true,
- Invite = "VyDXzpuUsR",
- RememberJoins = true
- },
- KeySystem = false,
- KeySettings = {
- Title = "IDK",
- Subtitle = "Key System",
- Note = "nuh",
- FileName = "??",
- SaveKey = true,
- GrabKeyFromSite = false,
- Key = "Hello"
- }
- })
- local AutoParry = Window:CreateTab("Auto Parry", 13014537525)
- local Main = Window:CreateTab("Main", 13014546637)
- local Misc = Window:CreateTab("Misc", 13014546637)
- local AutoOpen = Window:CreateTab("Auto Open", 13014546637)
- local Misc2 = Window:CreateTab("Misc2", 13014546637)
- local Skins = Window:CreateTab("Skins", 13014546637)
- local function startAutoParry()
- local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
- local ballsFolder = workspace:WaitForChild("Balls")
- local parryButtonPress = replicatedStorage.Remotes.ParryButtonPress
- local abilityButtonPress = replicatedStorage.Remotes.AbilityButtonPress
- print("Script successfully ran.")
- local function onCharacterAdded(newCharacter)
- character = newCharacter
- end
- localPlayer.CharacterAdded:Connect(onCharacterAdded)
- if character then
- print("Character found.")
- else
- print("Character not found.")
- return
- end
- local function chooseNewFocusedBall()
- local balls = ballsFolder:GetChildren()
- for _, ball in ipairs(balls) do
- if ball:GetAttribute("realBall") ~= nil and ball:GetAttribute("realBall") == true then
- focusedBall = ball
- print(focusedBall.Name)
- break
- elseif ball:GetAttribute("target") ~= nil then
- focusedBall = ball
- print(focusedBall.Name)
- break
- end
- end
- if focusedBall == nil then
- print("Debug: Could not find a ball that's the realBall or has a target.")
- end
- return focusedBall
- end
- chooseNewFocusedBall()
- local BASE_THRESHOLD = 0.15
- local VELOCITY_SCALING_FACTOR_FAST = 0.050
- local VELOCITY_SCALING_FACTOR_SLOW = 0.1
- local function getDynamicThreshold(ballVelocityMagnitude)
- if ballVelocityMagnitude > 60 then
- print("Going Fast!")
- return math.max(0.20, BASE_THRESHOLD - (ballVelocityMagnitude * VELOCITY_SCALING_FACTOR_FAST))
- else
- return math.min(0.01, BASE_THRESHOLD + (ballVelocityMagnitude * VELOCITY_SCALING_FACTOR_SLOW))
- end
- end
- local function timeUntilImpact(ballVelocity, distanceToPlayer, playerVelocity)
- local directionToPlayer = (character.HumanoidRootPart.Position - focusedBall.Position).Unit
- local velocityTowardsPlayer = ballVelocity:Dot(directionToPlayer) - playerVelocity:Dot(directionToPlayer)
- if velocityTowardsPlayer <= 0 then
- return math.huge
- end
- return (distanceToPlayer - sliderValue) / velocityTowardsPlayer
- end
- local function isWalkSpeedZero()
- local humanoid = character:FindFirstChildOfClass("Humanoid")
- if humanoid then
- return humanoid.WalkSpeed == 0
- end
- return false
- end
- local function checkBallDistance()
- if not character or not character:FindFirstChild("Highlight") then return end
- local charPos = character.PrimaryPart.Position
- local charVel = character.PrimaryPart.Velocity
- if focusedBall and not focusedBall.Parent then
- print("Focused ball lost parent. Choosing a new focused ball.")
- chooseNewFocusedBall()
- end
- if not focusedBall then
- print("No focused ball.")
- chooseNewFocusedBall()
- end
- local ball = focusedBall
- local distanceToPlayer = (ball.Position - charPos).Magnitude
- local ballVelocityTowardsPlayer = ball.Velocity:Dot((charPos - ball.Position).Unit)
- if distanceToPlayer < 10 then
- parryButtonPress:Fire()
- end
- local isCheckingRage = false
- if timeUntilImpact(ball.Velocity, distanceToPlayer, charVel) < getDynamicThreshold(ballVelocityTowardsPlayer) then
- if character.Abilities["Raging Deflection"].Enabled and UseRage == true then
- if not isCheckingRage then
- isCheckingRage = true
- abilityButtonPress:Fire()
- if not isWalkSpeedZero() then
- parryButtonPress:Fire()
- end
- isCheckingRage = false
- end
- else
- parryButtonPress:Fire()
- end
- end
- end
- heartbeatConnection = game:GetService("RunService").Heartbeat:Connect(function()
- checkBallDistance()
- end)
- end
- local function stopAutoParry()
- if heartbeatConnection then
- heartbeatConnection:Disconnect()
- heartbeatConnection = nil
- end
- end
- local Descrip = AutoParry:CreateButton({
- Name = "Credits (Click)",
- Callback = function()
- Rayfield:Notify({
- Title = "Credits",
- Content = "Auto Parry By victor (victor31#0000)",
- Duration = 60,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- end
- })
- local AutoParrySection = AutoParry:CreateSection("Auto Parry")
- local AutoParryToggle = AutoParry:CreateToggle({
- Name = "Auto Parry",
- CurrentValue = false,
- Flag = "AutoParryFlag",
- Callback = function(Value)
- if Value then
- startAutoParry()
- else
- stopAutoParry()
- end
- end,
- })
- local AutoRagingDeflect = AutoParry:CreateToggle({
- Name = "Auto Rage Parry (MUST EQUIP RAGING DEFLECT)",
- CurrentValue = false,
- Flag = "AutoRagingDeflectFlag",
- Callback = function(Value)
- UseRage = Value
- end,
- })
- local CloseFighting = AutoParry:CreateSection("Close Fighting")
- local SpamParry = AutoParry:CreateKeybind({
- Name = "Spam Parry (Hold)",
- CurrentKeybind = "C",
- HoldToInteract = true,
- Flag = "ToggleParrySpam",
- Callback = function(Keybind)
- local function click(a)
- game:GetService("VirtualInputManager"):SendMouseButtonEvent(a.AbsolutePosition.X+a.AbsoluteSize.X/2,a.AbsolutePosition.Y+50,0,true,a,1)
- game:GetService("VirtualInputManager"):SendMouseButtonEvent(a.AbsolutePosition.X+a.AbsoluteSize.X/2,a.AbsolutePosition.Y+50,0,false,a,1)
- end
- click(game:GetService("Players").LocalPlayer.PlayerGui.Hotbar.Block.Pressable1)
- end,
- })
- local Configuration = AutoParry:CreateSection("Configuration")
- local DistanceSlider = AutoParry:CreateSlider({
- Name = "Distance Configuration",
- Range = {0, 100},
- Increment = 1,
- Suffix = "Distance",
- CurrentValue = 20,
- Flag = "DistanceSlider",
- Callback = function(Value)
- sliderValue = Value
- end,
- })
- local ToggleParryOn = AutoParry:CreateKeybind({
- Name = "Toggle Parry On (Bind)",
- CurrentKeybind = "One",
- HoldToInteract = false,
- Flag = "ToggleParryOn",
- Callback = function(Keybind)
- AutoParryToggle:Set(true)
- end
- })
- local ToggleParryOff = AutoParry:CreateKeybind({
- Name = "Toggle Parry Off (Bind)",
- CurrentKeybind = "Two",
- HoldToInteract = false,
- Flag = "ToggleParryOff",
- Callback = function(Keybind)
- AutoParryToggle:Set(false)
- end,
- })
- local AfkThing = AutoParry:CreateSection("Afk Play")
- local TpToSpawn = AutoParry:CreateToggle({
- Name = "Tp To Spawn (So u can use autoparry and ppl cant come close)",
- CurrentValue = false,
- Flag = "SpawnTp",
- Callback = function(Value)
- TpSpawn = Value
- spawn(function()
- while true do wait()
- if TpSpawn then
- character.HumanoidRootPart.CFrame = CFrame.new(-229, 123, 203)
- end
- end
- end)
- end,
- })
- local TpToSpawn = AutoParry:CreateToggle({
- Name = "Fake Platform (Im sure there risk getting reported using this, same as tp to spawn)",
- CurrentValue = false,
- Flag = "FakePlatform",
- Callback = function(Value)
- FakePlatform = Value
- spawn(function()
- while true do wait()
- if FakePlatform then
- character.Humanoid.HipHeight = 50
- else
- character.Humanoid.HipHeight = 0
- end
- end
- end)
- end,
- })
- local Discord = Main:CreateSection("Discord")
- local Descrip = Main:CreateButton({
- Name = "Discord invite (IF you wanted to join)",
- Callback = function()
- Rayfield:Notify({
- Title = "Credits",
- Content = "Discord invite (If you forgot to join, and wanted to): discord.gg/hNX8VxcjMF",
- Duration = 60,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- end
- })
- local Abilities = Main:CreateSection("Abilities")
- local Descrip = Main:CreateButton({
- Name = "How To Use",
- Callback = function()
- Rayfield:Notify({
- Title = "How Its Working",
- Content = "You can now equip abilities in round (Must own them)",
- Duration = 10,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- end
- })
- local Dash = Main:CreateButton({
- Name = "Dash",
- Callback = function()
- local args = {
- [1] = "Dash"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Dash" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local Forcefield = Main:CreateButton({
- Name = "Forcefield",
- Callback = function()
- local args = {
- [1] = "Forcefield"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Forcefield" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local Invisibility = Main:CreateButton({
- Name = "Invisibility",
- Callback = function()
- local args = {
- [1] = "Invisibility"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Invisibility" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local Platform = Main:CreateButton({
- Name = "Platform",
- Callback = function()
- local args = {
- [1] = "Platform"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Platform" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local RagingDeflection = Main:CreateButton({
- Name = "Raging Deflection",
- Callback = function()
- local args = {
- [1] = "Raging Deflection"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Raging Deflection" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local ShadowStep = Main:CreateButton({
- Name = "Shadow Step",
- Callback = function()
- local args = {
- [1] = "Shadow Step"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Shadow Step" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local SuperJump = Main:CreateButton({
- Name = "Super Jump",
- Callback = function()
- local args = {
- [1] = "Super Jump"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Super Jump" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local Telekinesis = Main:CreateButton({
- Name = "Telekinesis",
- Callback = function()
- local args = {
- [1] = "Telekinesis"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Telekinesis" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local ThunderDash = Main:CreateButton({
- Name = "Thunder Dash",
- Callback = function()
- local args = {
- [1] = "Thunder Dash"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Thunder Dash" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local Telekinesis = Main:CreateButton({
- Name = "Rapture",
- Callback = function()
- local args = {
- [1] = "Rapture"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local function AbilityValue2()
- local TruValue = Instance.new("StringValue")
- workspace:FindFirstChild("AbilityThingyk1212"):Remove()
- TruValue.Parent = game:GetService("Workspace")
- TruValue.Name = "AbilityThingyk1212"
- TruValue.Value = "Rapture" --Change to Use other ability
- end
- for i,v in pairs(abilitiesFolder:GetChildren()) do
- for i,b in pairs(abilitiesFolder:GetChildren()) do
- local Ability = b
- if v.Enabled == true then
- local EquippedAbility = v
- local ChosenAbility = {}
- spawn(function()
- ChosenAbility = AbilityValue2()
- end)
- task.wait(0.05)
- local AbilityValue = workspace.AbilityThingyk1212
- if b.Name == AbilityValue.Value then
- v.Enabled = false
- b.Enabled = true
- end
- end
- end
- end
- end,
- })
- local OpenExplosionCrate = AutoOpen:CreateButton({
- Name = "Open Explosion Crate",
- Callback = function()
- game:GetService("ReplicatedStorage").Remotes.Store.RequestOpenExplosionBox:InvokeServer()
- end
- })
- local OpenWeaponCrate = AutoOpen:CreateButton({
- Name = "Open Weapon Crate",
- Callback = function()
- game:GetService("ReplicatedStorage").Remotes.Store.RequestOpenSwordBox:InvokeServer()
- end
- })
- local OpenExplosionCrateToggle = AutoOpen:CreateToggle({
- Name = "Auto Open Explosion Crate (Disable before re-executing script, cuz of configuration)",
- CurrentValue = false,
- Flag = "ExplosionCrate",
- Callback = function(Value)
- OpenExplosionCrate = Value
- while true do wait()
- if OpenExplosionCrate then
- game:GetService("ReplicatedStorage").Remotes.Store.RequestOpenExplosionBox:InvokeServer()
- end
- end
- end,
- })
- local OpenWeaponCrateToggle = AutoOpen:CreateToggle({
- Name = "Auto Open Weapon Cratee (Disable before re-executing script, cuz of configuration)",
- CurrentValue = false,
- Flag = "OpenWeaponCrate",
- Callback = function(Value)
- OpenSwordCrate = Value
- while true do wait()
- if OpenSwordCrate then
- game:GetService("ReplicatedStorage").Remotes.Store.RequestOpenSwordBox:InvokeServer()
- end
- end
- end,
- })
- local Positive = Misc:CreateSection("Positive")
- local InfDash = Misc:CreateButton({
- Name = "Inf Dash (Inf uses dash)",
- Callback = function()
- upgrades:WaitForChild("Dash").Value = 999999999999999999
- end
- })
- local infForcefield2 = Misc:CreateButton({
- Name = "Forcefield. Idk what this gonna do not tested",
- Callback = function()
- upgrades:WaitForChild("Forcefield").Value = 999999999999999999
- end
- })
- local infInvisibility2 = Misc:CreateButton({
- Name = "Invisibility.",
- Callback = function()
- upgrades:WaitForChild("Invisibility").Value = 999999999999999999
- end
- })
- local Platform = Misc:CreateButton({
- Name = "Platform. Makes you stuck forever on use :)",
- Callback = function()
- upgrades:WaitForChild("Platform").Value = 999999999999999999
- end
- })
- local InfShadowStep = Misc:CreateButton({
- Name = "Inf Shadow Step (Inf Shadow Step speed)",
- Callback = function()
- upgrades:WaitForChild("Shadow Step").Value = 999999999999999999
- end
- })
- local InfSuperJump = Misc:CreateButton({
- Name = "Inf Super Jump (Inf uses Super Jump)",
- Callback = function()
- upgrades:WaitForChild("Super Jump").Value = 999999999999999999
- end
- })
- local InfThunderDash = Misc:CreateButton({
- Name = "Inf Uses and Range Thunder Dash",
- Callback = function()
- upgrades:WaitForChild("Thunder Dash").Value = 999999999999999999
- end
- })
- local RageDeflecter = Misc:CreateButton({
- Name = "Not Inf Raging Deflection (Its there for fun)",
- Callback = function()
- upgrades:WaitForChild("Raging Deflection").Value = 999999999999999999
- end
- })
- local StrongerTelekines = Misc:CreateButton({
- Name = "Stronger Telekinesis (if telekinesis range depends on lvl then inf range)",
- Callback = function()
- upgrades:WaitForChild("Telekinesis").Value = 999999999999999999
- end
- })
- local Negative = Misc:CreateSection("Negative")
- local InfDash = Misc:CreateButton({
- Name = "Inf Dash (Negative lvl Dash)",
- Callback = function()
- upgrades:WaitForChild("Dash").Value = -999999999999999999
- end
- })
- local infForcefield2 = Misc:CreateButton({
- Name = "Forcefield. Negative lvl",
- Callback = function()
- upgrades:WaitForChild("Forcefield").Value = -999999999999999999
- end
- })
- local infInvisibility2 = Misc:CreateButton({
- Name = "Invisibility. Negative lvl",
- Callback = function()
- upgrades:WaitForChild("Invisibility").Value = -999999999999999999
- end
- })
- local Platform = Misc:CreateButton({
- Name = "Platform. Negative lvl",
- Callback = function()
- upgrades:WaitForChild("Platform").Value = -999999999999999999
- end
- })
- local InfShadowStep = Misc:CreateButton({
- Name = "Inf Shadow Step (Negative lvl)",
- Callback = function()
- upgrades:WaitForChild("Shadow Step").Value = -999999999999999999
- end
- })
- local InfSuperJump = Misc:CreateButton({
- Name = "Inf Super Jump (Negative lvl)",
- Callback = function()
- upgrades:WaitForChild("Super Jump").Value = -999999999999999999
- end
- })
- local InfThunderDash2 = Misc:CreateButton({
- Name = "Inf Uses and Range Thunder Dash (Negative lvl)",
- Callback = function()
- upgrades:WaitForChild("Thunder Dash").Value = -999999999999999999
- end
- })
- local RageDeflecter2 = Misc:CreateButton({
- Name = "Raging Deflection (negative lvl)",
- Callback = function()
- upgrades:WaitForChild("Raging Deflection").Value = -999999999999999999
- end
- })
- local WeakerTeleknises = Misc:CreateButton({
- Name = "Weaker Telekinesis (negative lvl)",
- Callback = function()
- upgrades:WaitForChild("Telekinesis").Value = -999999999999999999
- end
- })
- local emotes = Misc2:CreateSection("Emotes")
- local EmoteEffect = Misc2:CreateButton({
- Name = "Gamepass Emote Effect + Music (everyone sees), Credit to idk who",
- Callback = function()
- local args = {[1] = true,[2] = "Empyrean"}game:GetService("ReplicatedStorage").Remotes.CustomEmote:FireServer(unpack(args))
- end
- })
- local Funnythingslol = Misc2:CreateSection("Funny Thing")
- local BreakBall = Misc2:CreateButton({
- Name = "Break Ball (You need telekinesis owned)",
- Callback = function()
- local args = {
- [1] = "Telekinesis"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- game:GetService("ReplicatedStorage").Remotes.Telekinesis:FireServer()
- end
- })
- local UseTelekines = Misc2:CreateButton({
- Name = "Use telekinesis (even from lobby) (Must own telekinesis)",
- Callback = function()
- local args = {
- [1] = "Telekinesis"
- }
- game:GetService("ReplicatedStorage").Remotes.Store.RequestEquipAbility:InvokeServer(unpack(args))
- game:GetService("ReplicatedStorage").Remotes.Store.GetOwnedAbilities:InvokeServer()
- game:GetService("ReplicatedStorage").Remotes.kebaind:FireServer()
- local args = {
- [1] = CFrame.new(-177.78134155273438, 22.17252540588379, -6.560810089111328) * CFrame.Angles(-0.5510220527648926, 0.4792300760746002, 0.2761117219924927),
- [2] = {
- ["1390589899"] = Vector3.new(-3606.42333984375, 309.64959716796875, 15.07781982421875),
- ["95606930"] = Vector3.new(1109.630615234375, 97.52566528320312, 164.15850830078125),
- ["2428748976"] = Vector3.new(-393.8770751953125, 114.9974365234375, 104.13533020019531),
- ["138302338"] = Vector3.new(782.9514770507812, 90.34832763671875, 216.39634704589844),
- ["game.Players.LocalPlayer.UserId"] = Vector3.new(721.59521484375, 437.5107421875, 13.196876525878906),
- ["460529380"] = Vector3.new(3050.986572265625, -402.539306640625, -10.369964599609375),
- ["3389515036"] = Vector3.new(-24216.498046875, 2629.838134765625, 1.3838348388671875),
- ["253804325"] = Vector3.new(-277.2596435546875, -125.47763061523438, 44.2408447265625),
- ["2466009586"] = Vector3.new(1826.3505859375, 865.5350341796875, -84.64073944091797),
- ["534937301"] = Vector3.new(539.1710205078125, 96.26556396484375, 171.3994140625),
- ["1697434972"] = Vector3.new(1627.478759765625, 611.9812622070312, -123.97309112548828),
- ["4394721359"] = Vector3.new(1459.405029296875, 138.78118896484375, 68.75445556640625)
- },
- [3] = {
- [1] = 800,
- [2] = 378
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Telekinesis:FireServer(unpack(args))
- end
- })
- local ResetCD = Misc2:CreateButton({
- Name = "Reset Cooldown",
- Callback = function()
- character.HumanoidRootPart.CFrame = CFrame.new(-10002.240021, 123.299988, 200.441544)
- task.wait(1)
- character.Humanoid.Health = 0
- end
- })
- local SkinsDescription = Skins:CreateSection("Description")
- local Descriptionyk = Skins:CreateButton({
- Name = "Click me pls",
- Callback = function()
- local bindableFunction= Instance.new("BindableFunction")
- game.StarterGui:SetCore("SendNotification", {
- Title = "Description";
- Text = "Pls Use Starter Sword for skins.Only you see these skins (because they're on client). It teleports you to thing where it teleports because that is only (prob) way for it to look good. Press button to close!";
- Icon = "";
- Duration = 10;
- callbakc = bindableFunction;
- Button1 = "Close this pls";
- })
- game.StarterGui:SetCore("SendNotification", {
- Title = "Description";
- Text = "Because That is Needed (Contiuniation (I forgor word) Of Text). In future Ill prob make it support more swords to change skins (not starter only)";
- Icon = "";
- Duration = 10;
- callbakc = bindableFunction;
- Button1 = "Close this pls";
- })
- game.StarterGui:SetCore("SendNotification", {
- Title = "Description";
- Text = "it support more swords to change skins (not starter only) (Continuation of text)";
- Icon = "";
- Duration = 10;
- callbakc = bindableFunction;
- Button1 = "Close this pls";
- })
- end
- })
- local Limiteds = Skins:CreateSection("Limited Skins")
- local EmpyrianSword = Skins:CreateButton({
- Name = "Empyrean Greatblade Skin. Ofc its not perfect",
- Callback = function()
- local localplayer = game.Players.LocalPlayer
- local character = localplayer.Character
- local Katanamesh = character:FindFirstChildOfClass("Model"):FindFirstChild("KatanaMesh")
- local Empyreansword = game:GetService("ReplicatedStorage").Misc.Swords.Limited["Empyrean Greatblade"]
- local SkinSword = Empyreansword:FindFirstChild("Meshes/Sword")
- local SkinSwordClone = Empyreansword:FindFirstChild("Meshes/Sword"):Clone()
- SkinSwordClone.Anchored = false
- SkinSwordClone.Parent = character:FindFirstChildOfClass("Model")
- SkinSwordClone.CFrame = Katanamesh.CFrame
- local katmesh = Katanamesh
- local weldthing = Instance.new("Weld")
- weldthing.Parent = SkinSwordClone
- weldthing.Part0 = SkinSwordClone
- weldthing.Part1 = katmesh
- katmesh.Transparency = 1
- character.HumanoidRootPart.CFrame = CFrame.new(-233.710556, 123.299973, 203.648102)
- task.wait(0.1)
- SkinSwordClone.Rotation = Vector3.new(-75.41799926757812, -90, 0)
- character:FindFirstChildOfClass("Model").sord:Remove()
- character:FindFirstChildOfClass("Model").handle:Remove()
- character:FindFirstChildOfClass("Model"):FindFirstChild("WhiteFlameCharges"):Remove()
- character:FindFirstChildOfClass("Model"):FindFirstChild("Excalibur"):Remove()
- end
- })
- local OniClaws = Skins:CreateButton({
- Name = "Oni Claws",
- Callback = function()
- local bindableFunction= Instance.new("BindableFunction")
- game.StarterGui:SetCore("SendNotification", {
- Title = "Description";
- Text = "Ik that its looks bad";
- Icon = "";
- Duration = 3;
- callbakc = bindableFunction;
- Button1 = "Close this pls";
- })
- local localplayer = game.Players.LocalPlayer
- local character = localplayer.Character
- local sword = character:FindFirstChildOfClass("Model")
- local claws = game:GetService("ReplicatedStorage").Misc.Swords.Limited["Oni Claws"]:Clone()
- local Katanamesh = character:FindFirstChildOfClass("Model"):FindFirstChild("KatanaMesh")
- local Cestsu1 = claws.Cestus
- local Cestsu2 = claws.Cestus2
- local Glove = claws
- local Cestus1 = Glove:FindFirstChild("Cestus")
- local Cestus1Blade = Cestus1:FindFirstChild("Meshes/oni claws textured_Cube.010_Cube.020")
- local thing = Cestus1Blade
- local Cestus2 = Glove:FindFirstChild("Cestus2")
- Glove.Parent = sword
- local leftarm = Instance.new("Weld")
- leftarm.Name = "Left Arm"
- leftarm.Parent = Cestus1
- leftarm.Part0 = Cestus1.zaza
- leftarm.Part1 = character:FindFirstChild("Left Arm")
- local leftarm = Instance.new("Weld")
- leftarm.Name = "Right Arm"
- leftarm.Parent = Cestus2
- leftarm.Part0 = Cestus2.zaza
- leftarm.Part1 = character:FindFirstChild("Right Arm")
- local katmesh = Katanamesh
- katmesh.Transparency = 1
- character:FindFirstChildOfClass("Model").sord:Remove()
- character:FindFirstChildOfClass("Model").handle:Remove()
- character:FindFirstChildOfClass("Model"):FindFirstChild("WhiteFlameCharges"):Remove()
- character:FindFirstChildOfClass("Model"):FindFirstChild("Excalibur"):Remove()
- end
- })
- local OniClaws = Skins:CreateButton({
- Name = "Funni Oni Claws",
- Callback = function()
- local bindableFunction= Instance.new("BindableFunction")
- game.StarterGui:SetCore("SendNotification", {
- Title = "Description";
- Text = "Ik that its looks bad";
- Icon = "";
- Duration = 3;
- callbakc = bindableFunction;
- Button1 = "Close this pls";
- })
- local localplayer = game.Players.LocalPlayer
- local character = localplayer.Character
- local sword = character:FindFirstChildOfClass("Model")
- local claws = game:GetService("ReplicatedStorage").Misc.Swords.Limited["Oni Claws"]:Clone()
- local claws2 = game:GetService("ReplicatedStorage").Misc.Swords.Limited["Oni Claws"]:Clone()
- local Katanamesh = character:FindFirstChildOfClass("Model"):FindFirstChild("KatanaMesh")
- local Cestsu1 = claws.Cestus
- local Cestsu2 = claws.Cestus2
- local Glove = claws
- local Glove2 = claws2
- local Cestus1 = Glove:FindFirstChild("Cestus")
- local Csetus2 = Glove2:FindFirstChild("Cestus2")
- local Cestus1Blade = Cestus1:FindFirstChild("Meshes/oni claws textured_Cube.010_Cube.020")
- local thing = Cestus1Blade
- local Cestus2 = Glove:FindFirstChild("Cestus2")
- local Csetus1 = Glove2:FindFirstChild("Cestus")
- Glove.Parent = sword
- local leftarm = Instance.new("Weld")
- leftarm.Name = "Left Arm"
- leftarm.Parent = Cestus1
- leftarm.Part0 = Cestus1.zaza
- leftarm.Part1 = character:FindFirstChild("Left Arm")
- local leftarm = Instance.new("Weld")
- leftarm.Name = "Right Arm"
- leftarm.Parent = Cestus2
- leftarm.Part0 = Cestus2.zaza
- leftarm.Part1 = character:FindFirstChild("Right Arm")
- Glove2.Parent = sword
- local lfetarm = Instance.new("Weld")
- lfetarm.Name = "Lfet Arm"
- lfetarm.Parent = Csetus2
- lfetarm.Part0 = Csetus2.zaza
- lfetarm.Part1 = character:FindFirstChild("Left Arm")
- local rarm = Instance.new("Weld")
- rarm.Name = "Rgiht Arm"
- rarm.Parent = Csetus1
- rarm.Part0 = Csetus1.zaza
- rarm.Part1 = character:FindFirstChild("Right Arm")
- local katmesh = Katanamesh
- katmesh.Transparency = 1
- character:FindFirstChildOfClass("Model").sord:Remove()
- character:FindFirstChildOfClass("Model").handle:Remove()
- character:FindFirstChildOfClass("Model"):FindFirstChild("WhiteFlameCharges"):Remove()
- character:FindFirstChildOfClass("Model"):FindFirstChild("Excalibur"):Remove()
- end
- })
- local Unique = Skins:CreateSection("Unique")
- local GodSaber = Skins:CreateButton({
- Name = "God Saber",
- Callback = function()
- local localplayer = game.Players.LocalPlayer
- local character = localplayer.Character
- local Katanamesh = character:FindFirstChildOfClass("Model"):FindFirstChild("KatanaMesh")
- local godsaber = game:GetService("ReplicatedStorage").Misc.Swords.Unique.Godsaber
- local SkinSword = godsaber
- local SkinSwordClone = godsaber:Clone()
- local godkatanamesh = godsaber:FindFirstChild("KatanaMesh")
- local godhandle = godsaber:FindFirstChild("handle")
- local godsord = godsaber:FindFirstChild("sord")
- local godBlade = godsaber:FindFirstChild("Blade")
- local godMain = godBlade:FindFirstChild("Main")
- local katmesh = Katanamesh
- if character:FindFirstChildOfClass("Model"):FindFirstChild("Godsaber") then
- character:FindFirstChildOfClass("Model"):FindFirstChild("Godsaber"):Remove()
- task.wait(0.1)
- godMain.Anchored = false
- godsord.Anchored = false
- godhandle.Anchored = false
- godkatanamesh.Anchored = false
- SkinSwordClone.Parent = character:FindFirstChildOfClass("Model")
- character.HumanoidRootPart.CFrame = CFrame.new(-233.710556, 123.299973, 203.648102)
- godsord.CFrame = Katanamesh.CFrame
- godhandle.CFrame = Katanamesh.CFrame + Vector3.new(0,0.6,-1.5)
- godkatanamesh.CFrame = Katanamesh.CFrame
- godMain.CFrame = Katanamesh.CFrame
- godkatanamesh.WeldConstraint.Part1 = character:FindFirstChild("Left Leg")
- task.wait(0.2)
- godMain.Rotation = Vector3.new(112, 0, 90)
- godhandle.Rotation = Vector3.new(-159, 0, 100)
- katmesh.Transparency = 1
- Rayfield:Notify({
- Title = "If Sword in wrong place (not where swords are on character then press again",
- Content = "OR reset character then try again",
- Duration = 20,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Ok!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- elseif not character:FindFirstChildOfClass("Model"):FindFirstChild("Godsaber") then
- godMain.Anchored = false
- godsord.Anchored = false
- godhandle.Anchored = false
- godkatanamesh.Anchored = false
- SkinSwordClone.Parent = character:FindFirstChildOfClass("Model")
- character.HumanoidRootPart.CFrame = CFrame.new(-233.710556, 123.299973, 203.648102)
- godsord.CFrame = Katanamesh.CFrame
- godhandle.CFrame = Katanamesh.CFrame + Vector3.new(0,0.6,-1.5)
- godkatanamesh.CFrame = Katanamesh.CFrame
- godMain.CFrame = Katanamesh.CFrame
- godkatanamesh.WeldConstraint.Part1 = character:FindFirstChild("Left Leg")
- task.wait(0.2)
- godMain.Rotation = Vector3.new(112, 0, 90)
- godhandle.Rotation = Vector3.new(-159, 0, 100)
- katmesh.Transparency = 1
- character:FindFirstChildOfClass("Model").sord:Remove()
- character:FindFirstChildOfClass("Model").handle:Remove()
- character:FindFirstChildOfClass("Model"):FindFirstChild("WhiteFlameCharges"):Remove()
- character:FindFirstChildOfClass("Model"):FindFirstChild("Excalibur"):Remove()
- Rayfield:Notify({
- Title = "If Sword in wrong place (not where swords are on character then press again",
- Content = "OR reset character then try again",
- Duration = 20,
- Image = 4483362458,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Ok!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- end
- end
- })
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