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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class enemyShooterTrigger : MonoBehaviour
- {
- static public Transform target;
- private IEnumerator OnTriggerExit2D(Collider2D other)
- {
- if (other.CompareTag("enemyBullet"))
- {
- yield return new WaitForSeconds(3);
- other.gameObject.SetActive(false);
- }
- if (other.CompareTag("Player"))
- {
- yield return new WaitForSeconds(4);
- EnemyFollow.visable = false;
- bullet_spawn.visable = false;
- }
- }
- private IEnumerator OnTriggerEnter2D(Collider2D other)
- {
- if (other.CompareTag("Player"))
- {
- target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
- yield return new WaitForSeconds(0);
- EnemyFollow.visable = true;
- bullet_spawn.visable = true;
- }
- }
- }
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