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enemytrigger

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Oct 16th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class enemyShooterTrigger : MonoBehaviour
  6. {
  7. static public Transform target;
  8. private IEnumerator OnTriggerExit2D(Collider2D other)
  9. {
  10. if (other.CompareTag("enemyBullet"))
  11. {
  12. yield return new WaitForSeconds(3);
  13. other.gameObject.SetActive(false);
  14. }
  15. if (other.CompareTag("Player"))
  16. {
  17. yield return new WaitForSeconds(4);
  18. EnemyFollow.visable = false;
  19. bullet_spawn.visable = false;
  20. }
  21. }
  22. private IEnumerator OnTriggerEnter2D(Collider2D other)
  23. {
  24.  
  25. if (other.CompareTag("Player"))
  26. {
  27. target = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
  28.  
  29. yield return new WaitForSeconds(0);
  30. EnemyFollow.visable = true;
  31. bullet_spawn.visable = true;
  32. }
  33. }
  34. }
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