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- // Zadaci
- // 1. zadatak
- class Die {
- private:
- int mDice[6];
- int RollDice();
- void SetDice(int, int);
- public:
- int GetDice(int);
- Die();
- Die(int, int, int, int, int, int);
- };
- int Die::RollDice()
- {
- int random = rand() % 6 + 1;
- return random;
- }
- void Die::SetDice(int n, int number)
- {
- mDice[n] = number;
- }
- int Die::GetDice(int n)
- {
- return mDice[n];
- }
- Die::Die()
- {
- int i;
- std::srand((unsigned int)std::time(0));
- for (i = 0; i < 6; i++)
- {
- SetDice(i, RollDice());
- }
- }
- Die::Die(int dice1, int dice2, int dice3, int dice4, int dice5, int dice6)
- {
- mDice[0] = dice1;
- mDice[1] = dice2;
- mDice[2] = dice3;
- mDice[3] = dice4;
- mDice[4] = dice5;
- mDice[5] = dice6;
- }
- int main()
- {
- Die Igrac1;
- Die Igrac2(1, 2, 3, 4, 5, 6);
- int i, sum1 = 0, sum2 = 0;
- for (i = 0; i < 6; i++)
- {
- sum1 += Igrac1.GetDice(i);
- }
- for (i = 0; i < 6; i++)
- {
- sum2 += Igrac2.GetDice(i);
- }
- if (sum1 > sum2)
- {
- cout << "Igrac1 wins!" << endl;
- }
- else if (sum2 > sum1)
- {
- cout << "Igrac2 wins!" << endl;
- }
- }
- // 2. zadatak
- class Kompleksni
- {
- private:
- int realni;
- int imaginarni;
- friend Kompleksni Zbroj(Kompleksni, Kompleksni);
- public:
- float Modul();
- int getRealni();
- int getImaginarni();
- Kompleksni();
- Kompleksni(int, int);
- void setRealni(int);
- void setImaginarni(int);
- };
- Kompleksni::Kompleksni()
- {
- }
- Kompleksni::Kompleksni(int a, int b)
- {
- realni = a;
- imaginarni = b;
- }
- float Kompleksni::Modul()
- {
- float modul;
- modul = sqrt(pow(realni, 2) + pow(imaginarni, 2));
- return modul;
- }
- int Kompleksni::getRealni()
- {
- return realni;
- }
- int Kompleksni::getImaginarni()
- {
- return imaginarni;
- }
- void Kompleksni::setRealni(int a)
- {
- realni = a;
- }
- void Kompleksni::setImaginarni(int b)
- {
- imaginarni = b;
- }
- Kompleksni Zbroj(Kompleksni a, Kompleksni b)
- {
- Kompleksni zbroj(a.getRealni() + b.getRealni(), a.getImaginarni() + b.getImaginarni());
- return zbroj;
- }
- int main()
- {
- Kompleksni prvi;
- Kompleksni drugi(5, 2);
- int a, b;
- cin >> a;
- cin >> b;
- prvi.setRealni(a);
- prvi.setImaginarni(b);
- cout << Zbroj(prvi, drugi).getRealni() << "+" << Zbroj(prvi, drugi).getImaginarni() << "i" << endl;
- cout << prvi.Modul() << endl;
- cout << drugi.Modul() << endl;
- system("PAUSE");
- return 0;
- }
- // 3. zadatak
- class Point2D {
- private:
- int mX;
- int mY;
- public:
- int GetX();
- int GetY();
- void SetX(int);
- void SetY(int);
- Point2D();
- Point2D(int, int);
- };
- int Point2D::GetX() {
- return mX;
- }
- int Point2D::GetY() {
- return mY;
- }
- void Point2D::SetX(int x) {
- mX = x;
- }
- void Point2D::SetY(int y) {
- mY = y;
- }
- Point2D::Point2D() {
- }
- Point2D::Point2D(int x, int y) : mX(x), mY(y) {
- }
- class Line {
- private:
- Point2D Dot;
- public:
- void SetDot(int, int);
- int GetDotX();
- int GetDotY();
- void PrintLine(Point2D, Point2D);
- };
- void Line::PrintLine(Point2D D1, Point2D D2)
- {
- float k = ((D2.GetX() - D1.GetX()) / (D2.GetY() - D1.GetY()));
- float l = D1.GetY() - k * (D1.GetX());
- cout << k << "x +" << l << endl;
- }
- int Line::GetDotX() {
- return Dot.GetX();
- }
- int Line::GetDotY() {
- return Dot.GetY();
- }
- int main()
- {
- Line Line;
- Point2D D1(4, 2);
- Point2D D2(5, 3);
- Line.PrintLine(D1, D2);
- return 0;
- }
- // Analiza
- //1. Definirajte klasu koja predstavlja bankovni tekući račun s atributima za stanje,
- //za postavljanje i dohvaćanje atributa, metode za uplatu i isplatu
- //(voditi računa o limitu), metodu za pripis kamate te metodu za ispis stanja.
- //Povesti računa o enkapsulaciji.
- class BankAccount {
- private:
- float mBalance;
- float mInterest;
- float mLimit;
- public:
- float GetBalance() { return mBalance; }
- float GetInterest() { return mInterest; }
- float GetLimit() { return mLimit; }
- void SendPayment(float);
- void RequestPayment(float);
- void InterestAssignment(float);
- BankAccount();
- BankAccount(float, float, float);
- };
- void BankAccount::SendPayment(float payment) {
- int i, count = 0, status = 0;
- for (i = 0; i < payment; i++) {
- if (mBalance >= 0) {
- mBalance += 1;
- }
- else if (mBalance < 0) {
- mBalance += 1;
- count++;
- status = 1;
- }
- }
- if (status) {
- mBalance -= count * (mInterest / 100);
- }
- }
- void BankAccount::RequestPayment(float payment) {
- int i, count = 0, status = 0;
- float balance = mBalance;
- for (i = 0; i < payment; i++) {
- if (balance >= 0) {
- balance -= 1;
- }
- else if (balance < 0) {
- balance -= 1;
- count++;
- status = 1;
- }
- }
- if (status) {
- balance -= count * (mInterest / 100);
- }
- count = 0;
- status = 0;
- if (balance > mLimit) {
- for (i = 0; i < payment; i++) {
- if (mBalance >= 0) {
- mBalance -= 1;
- }
- else if (mBalance < 0) {
- mBalance -= 1;
- count++;
- status = 1;
- }
- }
- if (status) {
- mBalance -= count * (mInterest / 100);
- }
- }
- else
- cout << "Error!" << endl;
- }
- void BankAccount::InterestAssignment(float interest) {
- mInterest += interest;
- }
- BankAccount::BankAccount() : mBalance(0), mInterest(0), mLimit(0)
- {
- }
- BankAccount::BankAccount(float balance, float interest, float limit) : mBalance(balance), mInterest(interest), mLimit(limit)
- {
- }
- int main() {
- BankAccount N(500, 4, -1000);
- int menu;
- float payment;
- float interest;
- cout << "Welcome to your Bank Account menu." << endl;
- cout << "1 - Check balance, interest and limit." << endl;
- cout << "2 - Send payment." << endl;
- cout << "3 - Request payment." << endl;
- cout << "4 - Change interest assignment." << endl;
- cout << "0 - Exit." << endl;
- do {
- cout << endl << "Please enter specific number: ";
- cin >> menu;
- switch (menu) {
- case 0:
- break;
- case 1:
- cout << "Balance: " << N.GetBalance() << "$" << endl;
- cout << "Interest: " << N.GetInterest() << "%" << endl;
- cout << "Limit: " << N.GetLimit() << "$" << endl;
- break;
- case 2:
- do {
- cout << "Enter payment amount: ";
- cin >> payment;
- } while (payment < 0);
- N.SendPayment(payment);
- cout << "New balance: " << N.GetBalance() << "$" << endl;
- break;
- case 3:
- do {
- cout << "Enter payment amount: ";
- cin >> payment;
- } while (payment < 0);
- N.RequestPayment(payment);
- cout << "New balance: " << N.GetBalance() << "$" << endl;
- break;
- case 4:
- do {
- cout << "Enter interest assignment: ";
- cin >> interest;
- } while (interest < 0);
- N.InterestAssignment(interest);
- cout << "New interest: " << N.GetInterest() << "%" << endl;
- break;
- default:
- cout << "1 - Check balance, interest and limit." << endl;
- cout << "2 - Send payment." << endl;
- cout << "3 - Request payment." << endl;
- cout << "4 - Change interest assignment." << endl;
- cout << "0 - Exit." << endl;
- break;
- }
- } while (menu != 0);
- return 0;
- }
- //2. Definirajte klasu koja predstavlja pravokutnik, omogućuje pristup atributima
- //te nudi mogućnost računanja površine i opsega pravokutnika.Napisati
- //funkciju koja uspoređuje tri pravokutnika po veličini i ispisuje površinu
- //najvećeg.Povesti računa o enkapsulaciji.
- class Rectangle {
- private:
- int mA, mB;
- public:
- float CalculateArea();
- float CalculateExtent();
- Rectangle();
- Rectangle(int, int);
- };
- float Rectangle::CalculateArea() {
- return (mA * mB);
- }
- float Rectangle::CalculateExtent() {
- return (2 * mA + 2 * mB);
- }
- Rectangle::Rectangle() : mA(0), mB(0)
- {
- }
- Rectangle::Rectangle(int a, int b) : mA(a), mB(b)
- {
- }
- int main() {
- Rectangle N1(4, 5);
- Rectangle N2(3, 7);
- Rectangle N3(9, 6);
- if (N1.CalculateExtent() > N2.CalculateExtent() && N1.CalculateExtent() > N3.CalculateExtent()) {
- cout << N1.CalculateExtent() << endl;
- }
- else if (N2.CalculateExtent() > N3.CalculateExtent()) {
- cout << N2.CalculateExtent() << endl;
- }
- else {
- cout << N3.CalculateExtent() << endl;
- }
- return 0;
- }
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